|Commander / EDH||Legal|
Printings View all
|Rivals of Ixalan (RIX)||Mythic Rare|
|Explorers of Ixalan (EO2)||None|
Combos Browse all
Kumena, Tyrant of Orazca
Legendary Creature — Merfolk Shaman
Tap another untapped Merfolk you control: Kumena, Tyrant of Orazca can't be blocked this turn.
Tap three untapped Merfolk you control: Draw a card.
Tap five untapped Merfolk you control: Put a +1/+1 counter on each Merfolk you control.
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Kumena, Tyrant of Orazca Discussion
23 hours ago
the post says "modern" but i see you use a lot of recent cards, might even be standard legal if you switch it up a little. can't help but wonder why Herald of Secret Streams is in maybeboard. you don't seem to have a lot of +1/+1 counter giving cards, but might i suggest that could work wonders. a herald of secret streams with a bunch of unblockable buffed up merfolk can realy turn the tide. i run multiple Forerunner of the Heralds just to search out herald of secret streams. recent cards have a lot of possibilities for adding +1/+1 counters, both merfolk and out of theme support. slightly more expensive but very effective might be Metallic Mimic and Verdurous Gearhulk. Jade Bearer is a bad one drop since if you play him as a first turn one drop (which you should) he doesn't have a target for his counter. Kumena, Tyrant of Orazca is a little slow in my opinion. he takes too much resources to be effective. Tishana, Voice of Thunder could be an alternative, but she is mostly a finisher and the game usually doesn't last long enough to benefit from that.One With the Wind and Cartouche of Knowledge are great buffs but i'd prefer buffs in the form of counters since you have alot of support for that so River Heralds' Boon might work better. it doesn't give flying, but with herald of secret streams it has the same effect, namely not being blocked. i would cut the ramp and lifegain cards since merfolk has a lot of aggro/tempo potential. ixalan merfolk is what i'm gonna run when i get the last few cards. had a few playtests with it's predecessor before rivals came out. worked rather well and usually only lost when something could boardwipe me.
hope it helps
1 day ago
Firstly, cut the non-merfolk cards (Soul of the Rapids, Waterknot, Castaway's Despair) and some of the weaker merfolk (Jade Guardian, Shaper Apprentice, Shapers of Nature, Vineshaper Mystic). Replace them with Deeproot Elite, Kumena, Tyrant of Orazca, Merfolk Mistbinder, and Silvergill Adept. Also consider Aquatic Incursion to ensure your merfolk have unblockable, and possibly Seafloor Oracle in place of Herald of Secret Streams.
2 weeks ago
Thanks to everyone providing feedback in the comments.
Based on the feedback in the comments and the LGS meta, I've decided to rework my last competitive update.
Sword of Light and Shadow: I really liked the contribution this card made to the deck. But it is situational and doesn't bring in as much value as I thought it would.
Shaman of Forgotten Ways: Formidable did net a few wins; however, the limitation to only using the mana for creatures was too restrictive.
Craterhoof Behemoth: A win every time it lands (so far).
Beast Within: Universal removal.
Thrasios, Triton Hero: Testing again with the infinite mana combos.
Priest of Titania: Replacing Shaman of Forgetten Ways.
I am contemplating adding in Hadana's Climb Flip. However, it seems very situational. I would like to hear thoughts from those within the community regarding success of running Hadana's Climb Flip in EDH.
2 weeks ago
First of all, the TappedOut competitive meter is broken (You can make a new deck with no cards in it and it will be rated as 85%). Don't pay any attention to it.
On to the actual deck: two of the best merfolk in this format are Kumena, Tyrant of Orazca and Jadelight Ranger. I see you have two Kumena, but you could go with three or even four of them. The Ranger is pricey, but is an amazing card that should be a four-of. Another good card is Merfolk Branchwalker. You should also up the Adepts to four copies, as it is a very good card. Merfolk need good draw, because most of the time you'll be dumping your hand very early in the game. Forerunner of the Heralds can act as copies five and six for Kumena and the Adepts as well, and will soon become a powerful threat on it's own. If I were you, I'd cut the River Sneaks, Tempest Callers, and Curious Obsessions. You may also want to consider Aquatic Incursion in place of some of the Deeproot Waters. Most of your merfolk have the potential to become huge, and making them unblockable as well can mean a quick end for your opponent. Finally, Botanical Sanctum is strictly better than Woodland Stream.
For a sideboard, Kopala, Warden of Waves is excellent against targeted removal. Some amount of Blossoming Defense, Dive Down, and/or Heroic Intervention is also a good idea, and could even find it's way into the mainboard. Crashing Tide is great pseudo-removal, and it can be used to save your own creatures in a pinch (Unsummon is cheaper, but doesn't draw you a card) or be used to abuse ETB triggers. Of course, Naturalize is a sideboard staple as well, and Panharmonicon could lead to some ridiculous plays. Swift Warden is effectively Defense on a stick, and is still a merfolk. Seafloor Oracle could be used as extra draw if you see yourself doing lots of combat damage. Unfortunately, is lacking in permanent removal, and there's not much you can do about that, outside of splashing for Fatal Push and similar. However, you do have the advantage of playing counterspells such as Negate, Essence Scatter, and Spell Pierce. Finally, another "lord" effect for you is Metallic Mimic, which also synergizes well with Hadana's Climb Flip.
Hopefully these suggestions help, and if you have any questions, feel free to let me know!
2 weeks ago
The other issue is that sometimes players won't attack or defend with their most problematic Creature.
This happens a lot with Kumena, Tyrant of Orazca.
2 weeks ago
2 weeks ago
I'd say Kumena, Tyrant of Orazca is a much better merfolk commander. I played my buddy's Sygg deck and I feel like it just falls short on a couple of things unless you built it very combo-centric. I feel like Kumena would be really strong though if you wanna build a true merfolk tribal deck.
2 weeks ago
Hey all. I know there is an edhrec article about this but I'd like some further input.
More of a combo deck, but still Merfolk tribal nonetheless. Misses out on a lot of good green Merfolk from recent sets but gains a few really strong white ones like Stonybrook Schoolmaster. White also gives us decent removal something simic would lack yet it would lose a bit of ramp, but then again it's mostly low costing Merfolk so do we need that much ramp?
The newest Merfolk legend and a strong one at that. He's just very versatile, but he does lend himself to a more aggressive fish deck. He's less controlling which drives me off from him abit, but I do already own a copy and a lot of the green Merfolk from drafting.
So my choices here (not going bant since I want a Merfolk commander, not a tap untap commander cough cough derevi) are both really good, trying to make the best deck possible, yet something I'll still enjoy. Thoughts?