|Commander / EDH||Legal|
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|Rivals of Ixalan (RIX)||Mythic Rare|
|Explorers of Ixalan (EO2)||None|
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Kumena, Tyrant of Orazca
Legendary Creature — Merfolk Shaman
Tap another untapped Merfolk you control: Kumena, Tyrant of Orazca can't be blocked this turn.
Tap three untapped Merfolk you control: Draw a card.
Tap five untapped Merfolk you control: Put a +1/+1 counter on each Merfolk you control.
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Kumena, Tyrant of Orazca Discussion
6 days ago
Hey! Awesome deck! I have some suggestions, but feel free to do your own thing. A little about me: I'm a low level points grinder, so the changes that I make are for the sake of winning the game, as opposed to just playing to have fun. Okay, let's begin with what I'll take out and why, then, later, what I would bring in and why.
1 Deeproot Elite, 1 River Sneak , 2 Deeproot Waters : I'd take these out to make room for other cards. I don't feel like you need as many of these as you're running.
2 Tempest Caller & 2 Kumena, Tyrant of Orazca: I don't like Tempest Caller at all. Unless your meta is super creature heavy, this card feels dead more often than not. Besides, you play a ton of creatures still, so you can just go wide and kill that way. As for Kumena, you don't wanna play too many of a legend. You can make the argument to go up to 3 for a little bit more consistency, but I think 2 is the sweet spot here; you don't need her to win outright, the rest of your deck can take care of itself.
Field of Ruin, Kopala, Warden of Waves, & Seafloor Oracle: If you're not playing at least 2 in the mainboard, I'm not sure Field of Ruin is worth it, and it's definitely not worth running postboard. Seafloor Oracle is just a "win-more" card out of the board, in that if you're playing it successfully in game 2, you're already winning the game. I'd take it out for a relevant early game spell. Lastly, I'm taking Kopala out of the board to play 2 in the main. That card is crazy good.
Now to bring in: Let's start with the 4 Forests you need to replace the Oasis.
2 Negate, 2 Essence Scatter, 1 Spell Pierce, 1 Expel from Orazca, & 1 Hadana's Climb: These are your tempo swing cards. Counters to stop your opponent's relevant removal/game ending spells, a removal spell incase anything slips thru the cracks, and a game-ending enchantment in the Climb. All of these mainboard replacements look to swing the match in your favour when you cast any of them.
1 Naturalize, 2 Expel from Orazca, & 1 Hadana's Climb: A second Naturalize produces more consistence, and the same story goes with a second Hadana's Climb. I'm not sure what your budget it, but if you're able to, I'd put a Nezahal, Primal Tide and Vivien Reid in place of those two. But from what you currently have, Naturalize + The Climb seem great. Lastly, a pair of Expel in the side for more removal postboard.
Okay, I think that's 75. At least I hope. Hopefully you find your flow. The deck looks sweet, and I think that Merfolk post-rotation will be a force to be reckoned with. Excited to see what you do with it. +1
3 weeks ago
I do like Sygg, River Guide however Kumena, Tyrant of Orazca I rarely got enough merfolk on the field for it to be useful. Kopala, Warden of Waves is actually pointless in Commander as opponents will always have mana
3 weeks ago
1 month ago
Hey! I've playtested the deck a bit. It felt pretty nice but I saw some places where it could have been better in imo.
First things first, I would change Jungleborn Pioneer into River Sneak as it is a bit more evasive and has a lower CMC.
Secondly, I think you should look into some planeswalkers. Huatli, Radiant Champion felt really nice to me, especially with her -1 ability and unblockable Kumena, Tyrant of Orazca. Nissa, Steward of Elements could also work.
Then I onto the lands. Firstly, I tried cutting down lands to 22 as this is an aggro deck and the curve isn't that high. Moreover, I don't really believe Unclaimed Territory fits here as you need more basic lands to untap the dual ones and not the whole deck is only Merfolk.
Anyway, this deck felt really nice. I think I'll be bringing it to the next fnm.
1 month ago
KayneMarco Thanks for the upvote and suggestions.
My friends were all using Kumena, Tyrant of Orazca as the Merfolk Commander but I wanted to do something more novel. Derevi fits into the tap/untap theme nicely. The deck has a Wizard subtheme too.
I've considered the cards you recommended when I was building the deck. Supreme Inquisitor and Lullmage Mentor require 4 other wizards and 6 other merfolks respectively to "turn on" their tap ability. In the games I've played using this deck, it is extremely difficult to reach that threshold, given how common board wipes are in EDH.
Feel free to try them out and let me know how it goes for you though.
On the topic of Derevi, she helms another of my novel deck, which should be getting popular these days, thanks to the Bant Enchantment deck in Commander 2018. Attaching the deck list below to give you more ideas on how you can build Derevi.
Commander / EDH
SCORE: 1 | 15 VIEWS
1 month ago
Kumena, Tyrant of Orazca Is better played in 4 of's or even 3. He works well because you can tap all your creatures down at the end of your opponents turn for his effects. You can have an additional card or you can have them all get +1/+1, along with Song of Freyalise for the early game big creatures. Honestly i would be playing more of them. I have an indepth deck over it and its pretty good. I've topped a few times with during FNM events and it brings out the hurt to most. Now i tweek it every now and then to figure out how the meta is changing so its one i keep up to date pretty regularly. I would also try out Merfolk Trickster has flash and comes in as a 2/2 that taps a creature and renders its effects useless so it stops on big plays right now such as Goblin Chainwhirler and many more. Its a decent tech right now. Also just running straight up merfolks for the swarm i would look into Deeproot Waters as well. It'll help speed up your swarm and gives out more options for Kumena, Tyrant of Orazca and helps out with the +1/+1 gain for that early game special.
The deck I run is U/G MERFOLK control and its super fun. Take and look and if its something you'd be interested in its fairly cheap and its quite nice.
1 month ago
So recently my LGS has... kicked it up a notch. The people know me there now and they aren't afraid to use their fast decks. I wouldn't really say cEDH, but Ezuri, Claw of Progress and Kumena, Tyrant of Orazca can win pretty fast.
I've always been interested in combo decks, but never really tried to make one. I picked Dakkon but know he isn't a competitive commander. Currently, he's just the one I own in the right colors. Any commander suggestions? I'm trying to use combos like Sword of the Meek + Thopter Foundry . Some other fun combos would be appreciated if you suggest them!
As said in the deck description:
I need something that can compete. Not cEDH, but maybe around 60-75%? Somethings are in there are just for fun currently, this was originally gonna be an esper flicker deck but I decided combo might let me win a bit more. I know some things to take out such as Elbrus, the Binding Blade Flip etc.. I just need suggestions. I've been over EDHREC but cards without explanations never helps me learn.
Any help would be greatly appreciated.
1 month ago
I understand. I thing this for a competitve deck: