Kumena, Tyrant of Orazca

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Standard Legal
Leviathan Legal
Legacy Legal
Arena [BETA] Legal
Brawl Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Rivals of Ixalan (RIX) Mythic Rare
Explorers of Ixalan (EO2) None

Combos Browse all

Kumena, Tyrant of Orazca

Legendary Creature — Merfolk Shaman

Tap another untapped Merfolk you control: Kumena, Tyrant of Orazca can't be blocked this turn.

Tap three untapped Merfolk you control: Draw a card.

Tap five untapped Merfolk you control: Put a +1/+1 counter on each Merfolk you control.

Price & Acquistion Set Price Alerts

RIX

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Kumena, Tyrant of Orazca Discussion

Snuggruble on Niv-Mizzet, Supreme Ruler

1 week ago

hkhssweiss Those are some really great suggestions Thank you so much! It's ironic that you mention paradox engine as a combo piece because it would go perfectly in my Kumena, Tyrant of Orazca deck that I've already built, but it's still pretty expensive. I do like the combo though a lot so might consider picking it up still. Do cards like Fact or Fiction which put cards into your hand count as "drawing" and therefore triggering Niv-Mizzet, Parun? Thank you again for all of your help!

Ch0ppah on The River Merfolk

1 week ago

I saw this deck on a deck ad and decided to try to help out, mainly because I also enjoy playing Merfolk decks and I have one GU merfolk deck using Kumena, Tyrant of Orazca that's pretty fun to play. If you want the link, it's Alexander's Terrible Horrible No Good Merfolk Deck. If you like Merfolk, Kumena is an excellent commander to try out. I personally would get rid of Pyramid of the Pantheon because for your deck it's too slow. Most of your drops are already pretty cheap, and having to wait three turns (at minimum) to get the card's full power doesn't sound too great.

I would also get rid of Leonin Sun Standard, while the buff is a good mana dump and synergizes with any unblockable effects you can slap onto your merfolk, since the buff doesn't count as a +1/+1 counter buff and isn't proliferate-able, I wouldn't run it.

Windrider Patrol is too expensive for your deck. The scry is nice, but if thsi is a UW Aggro deck, it's probably best to stick to smaller, more easily swarmable creatures.

Animation Module is too slow too. 3 mana for a semi-prolif on only one permanent as opposed to something that can proliferate on everything.

Brave the Sands doesn't really make too much sense to me in this deck. The vigilance effect and being able to block multiple things doesn't really help either since if your creatures are big enough and able to block you probably won't get swung at anyway. If anything, run Intruder Alarm instead (it's so much fun trust me).

Noble Purpose can also be taken out. The lifegain from unblockable creatures is nice, but at 5 mana I wouldn't run it.

In my opinion, Kopala, Warden of Waves sounds good in theory, but against a swarm strategy like this deck is, you can bet people will probably save their single target removal for either other players or just use non-target board wipes on you.

Sea Scryer is a merfolk, but in a (mana-wise) cheap deck like this I don't think he'll be too useful. If he's in your opening hand or shows up in the first 3 turns or so he can be useful, but if you don't draw him before then he's kind of a dead draw.

Heartstone doesn't synergize enough with your deck. There's not enough activated ability creatures in your deck to warrant running it in my opinion. There's probably more you can do to get rid of things, but I think those are good suggestions to start with. Try to assess your big cards and see if they're really worth their mana cost.

HHJames on Witchmaw Merfolk

4 weeks ago

Kumena, Tyrant of Orazca would be a great addition that could get additional use out of the Seedborn Muse and all the other creataures you have lying around

Shoku on GRN Standard River Herlads (HELP WANTED)

1 month ago

Hi, SimicMimic.

First off, in my opinion, your list has too many lands. I would drop two islands and a forest and add a 4th Hinterland Harbor.

The second thing I can recommend is to drop Opt and add a few copies of Jade Bearer and Mist-Cloaked Herald. While Opt is a strong card for 1 mana, when playing Merfolk, you really want to get a creature onto the board turn 1. In the late game, it does help find you cards you need, but the deck wants to win fairly early and will struggle late game even with Opt.

Third is that Tempest Caller, 9 times out of 10, will just be better than Sleep.

And fourth, I think your deck has too many 2 ofs to be consistent. Try adding more copies of your key cards like Merfolk Mistbinder and Kumena, Tyrant of Orazca.

If you need any more help or suggestions, check out my list.


U/G(Simic) Guilds of Ravnica Merfolk

Standard Shoku

SCORE: 192 | 71 COMMENTS | 69738 VIEWS | IN 87 FOLDERS


SynergyBuild on Tishana's Token Madness

1 month ago

This deck is split two ways that don't really compliment each other. You have the value-oriented Blue-Green goodstuff, a great place for Tishana, and also have some merfolk tribal cards tossed in, despite only having 20 merfolk, you have 15 cards that want you to have merfolk. I'd suggest switching your commander for Kumena, Tyrant of Orazca and add more merfolk instead of the equipment and non-merfolk creatures, and drop the +1/+1 counter theme with cards like Bioshift, or move into the Blue-Green Value list, drop the merfolk tribal, and all of the less-than-great merfolk, and run more mana dorks like Llanowar Elves, Fyndhorn Elves, Birds of Paradise, Arbor Elf, Boreal Druid, Elvish Mystic, etc. to quickly cast Tishana and refill your hand.

You could also just go +1/+1 counters, but that doesn't synergize heavily with your list, considering only two cards of your even can have +1/+1 counters, your commander and Prime Speaker Zegana.

Cards to drop no matter what really would be Bioshift, Mu Yanling, Quietus Spike, Levitation, Pause for Reflection, Cancel, Exclude, Sage of Ancient Lore  Flip, Might of the Masses, Treasure Hunt, and Crashing Tide

For more countermagic, Arcane Denial is really good, as is Swan Song, more removal would be like Beast Within, Song of the Dryads, and Imprisoned in the Moon the last two of which can turn off commanders, because you are just enchanting them, but they aren't leaving anywhere. They also lose all other types and abilities as they turn into lands, so they are effectively useless.

Technowyvern on Card creation challenge

1 month ago

Army of the living

Enchantment

If you have no cards in your graveyard creatures you control get +2/+2 and vigilance.


Make a card like Kumena, Tyrant of Orazca but for your favourite tribe

Shoku on Merfolk

1 month ago

Hi Jackh! If building a standard merfolk deck is what you're looking for, then have a look at my list.


U/G(Simic) Guilds of Ravnica Merfolk

Standard Shoku

SCORE: 182 | 68 COMMENTS | 65984 VIEWS | IN 82 FOLDERS


However, if what you're looking for is a budget merfolk deck that can be built on the cheap, then I can suggest some very fun cards.

Cold-Eyed Selkie Cursecatcher Harbinger of the Tides Kiora's Follower Master of Waves Merfolk Sovereign Merfolk Trickster Merrow Harbinger Prime Speaker Zegana Stonybrook Banneret Thada Adel, Acquisitor Vorel of the Hull Clade Wistful Selkie Spreading Seas

With some more that cost a few dollars each if you're looking to upgrade.

Lord of Atlantis Master of the Pearl Trident Kumena, Tyrant of Orazca Thrasios, Triton Hero True-Name Nemesis

I'm sure I'm missing a few obvious choices, but hopefully you'll find a use for some of these cards. In my experience, some cards you may want to drop to make room are Herald of Secret Streams, River Sneak ,and vineshaper mystic .

Some cards that aren't related to Merfolk per say, but would be beneficial to your deck are: Giant Growth, Mana Leak, Unclaimed Territory , Botanical Sanctum(much cheaper out of standard), Hinterland Harbor, Lumbering Falls, Simic Growth Chamber, Temple of Mystery, Thornwood Falls, and Yavimaya Coast.

Sorry if all of this is a lot of information or if I've listed a lot of cards out of your price range, but there are defiantly some cheap upgrades to be made.

**edit I've noticed that tappedout has some card prices listed incorrectly, so check elsewhere first if you're thinking a card is too expensive.

Argy on Merfolk Stomp

2 months ago

Make Kumena, Tyrant of Orazca at least three copies, as it's a game winner.

You could even have four copies, as your Opponent WILL get rid of it ASAP.

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