|Commander / EDH||Legal|
Printings View all
|Modern Event Deck (MD1)||Rare|
|Modern Masters (MMA)||Rare|
|Saviors of Kamigawa (SOK)||Rare|
Combos Browse all
Kataki, War's Wage
Legendary Creature — Spirit
All artifacts have "At the beginning of your upkeep, sacrifice this artifact unless you pay (1)."
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Kataki, War's Wage Discussion
6 days ago
Maybe needs some actual artifact removal in the sideboard instead of Kataki, War's Wage, Fragmentize or something similar. Gaddock Teeg in the sideboard for anti-board wipe tech since our deck is creature heavy. I'd add 2 more 1-drops, maybe Narnam Renegade or Pelt Collector
1 week ago
This means that players who are in a meta that doesn't pay for Rhystic Study will start running it more often, or if they are in a meta that shuns removal, they will run Big Boy Vorinclex or Consecrated Sphinx. These are greedy cards, and unless a meta will shift to pay for the Study or run removal, the greed won't stop.
Eventually, a meta I had played in (anecdotal, might not be everyone's experience) went for turn 1-2 wins. If your opponents don't run the Swords to Plowshares, you get to always Hermit Druid turn 1 and win turn 2. When your playgroup doesn't like Counterspell, run the Flash/Protean Hulk and don't bother protecting it.
Similarly, allowing decks to ramp out with big mana towards a win, and shunning the answer, land destruction, is just asking for greed. Players that shun this are like the artifact players against Stony Silence, Null Rod, and Kataki, War's Wage, the blue players against Grand Abolisher, the swarm players who hate board wipes.
Land Destruction is resource denial, as is any other answer in the game from removal, to countermagic, to stax, to a sweeper, to discard, even wincons like mill and life loss. Life and cards are resources. To think of it as anything else is just as biased and selfish as any player who has found a loophole in their meta is. To preemptively ban the solution to the problem you bring to the table is disgusting IMO.
1 week ago
So I've been running this deck myself for a while and have been having blast, but I have a few questions.
Why no Scroll Rack? Seems like it would be pretty useful to stack the top of the deck. Similar utility that Jace offers, just slightly narrower.
I recognize the slow nature of Crystal Shard, but it seems just as slow as Temur Sabertooth. I recognize Sabertooth also offers indestructibility, so in effect it dodges your own board wipes in most cases, but the utility seems amazing.
What's the purpose of LED? The one shot mana burst seems heavily offset by the discard cost. I've found LED tends to sit around on the battlefield instead of seeing any use due to the fact that I don't want to lose my hand.
Also, why no 2 mana ramp spells; Farseek, Nature's Lore, and Three Visits. I've found that the lack of a comprehensive fetch package has left me with some issues casting things out of my hand. You lack Misty Rainforest, Bloodstained Mire, and Verdant Catacombs and the use of some two mana spells means you're less susceptible to cards that hate out artifacts, specifically Null Rod, Kataki, War's Wage, Stony Silence, and the like. Perhaps in lieu of something like Spelljack, which is a total whiff off a cascade trigger.
Would love to hear where you're coming from.
1 week ago
First off... you are wanting to build the wrong Neheb list...
Secondly, it depends. If you have fun playing each deck you have, build more! Otherwise, make sure you upgrade the decks that you don't enjoy playing as much, or sell them (or parts of them, and save others to put in other, more fun decks), so you can make more fun decks.
Really, if you want a deck that can be 'meta-controlling', you should figure out the main gameplans of your playgroup, and attack it from another angle. This will consistently make you win more, and even if you get targetted, will commonly lead to a 50%+ Winrate.
My Local Game Store has an issue of not running sweepers, opting for a lot of single-target, cheap removal spells. I decided to build an enchantress-combo list (Earthcraft/Squirrel Nest) prison deck, which I used because I can run Greater Auramancy, Privileged Position, Sterling Grove, and being in WG, Teferi's Protection and Heroic Intervention for the occasional 1 or 2 sweepers the control deck finds.
I also made a Karametra, God of Harvests deck with Archetype of Endurance, Sigarda, Host of Herons, Temur Sabertooth, Avacyn, Angel of Hope, Selfless Spirit, Privileged Position, and Asceticism to combat all of their removal entirely, these decks have only ever been interacted with Cyclonic Rift before, and as both are majorly ramp lists at heart, I can just empty my hand after.
Other times I have heard stories of times where every player is running infinite token decks and so run Rakdos Charm to combat them, and Tainted AEther, or Authority of the Consuls. There even was a story about a playgroup in which everyone played artifact decks, so the girl showed up with a Kataki, War's Wage stax list, running cards like Hokori, Dust Drinker, Linvala, the Preserver, and a bunch of walkers like Elspeth, Gideon, Ugin, and even a Karn as wincons.
1 week ago
This is really interesting but the sideboard probably won't help you much. Faithless Looting won't really help you against things like Thoughtseize, an interesting approach to that might be Mana Tithe. if you are on the play it gives you something to do turn 1 and can protect your combo pieces. By Force might work but probably not well. not sure how budget you are talking but Stony Silence would work better against artifacts and if you want to go a bit cheaper Kataki, War's Wage also might work well. you probably also need some gy hate as those decks are very popular now. Rest in Peace works the best for this. also you will need something do deal with tron. Damping Sphere is my favorite budget option.
1 week ago
I only recently got my Living Plane. I'd say the land base for this deck is far more important to get right to begin with but that doesn't mean you 100% necessarily need the most expensive ones asap... there are alternatives as long as they enter untapped and are able to create 2 to 3 ( , , ) colors like the ones you mentioned. (Yes duals make your fetch life easier by a small amount but Breeding Pool instead of a Tropical Island does the trick too, you just have fewer targets for your Fetch land and can't thin out your deck as effectively.)
(There is also the poor man's cradle... A card that flips into it, I guess I have it somewhere in my Sideboard and it did have synergy because of the number of creatures we run. And then there is also Nykthos, Shrine to Nyx... But I mean you should get upgrades if you feel like you are missing out on them not if you don't understand why you should get it therefor Proxy one and test it? nothing wrong with that?)
I have some alternatives in my Binder/Sideboard to give you more ideas : 京 An illusion? (SideBoard) 京 (Some which aren't on the list as they reside in other decks but I mostly keep it up to date because I use it for different meta (It also has a little card explanation as on why what and when ;) )
- Tier list/ Collection
And I also have a collection of the most interesting Derevi decks on tapped out : 京 The Cedh Derevi tier list collection 京. As I Highly doubt all of these run an exact same land base. Hope you can find Alternatives or ideas there as well.
To tutor is to find answers that need to be dealt with in the near future, I typically tend to go for hate above engines, gas, and ramp... For example, a person on your table is playing a heavy tutor game with Momir Vig, Simic Visionary... A good tutor against a deck like this would be Aven Mindcensor and after that Linvala, Keeper of Silence as they play an army of dorks as well... Playing against a heavy artifact table or someone who got ahead and almost emptied their entire hand for artifact ramp who is ready for perhaps a game-winning big play turn 2 could be dealt with by using Kataki, War's Wage... Ofource the generic "everything costs 1 more to play" stops or slows down some decks as well... The way this deck plays out is very straightforward if you can see those details but how you win or present a lock is genuinely never the same but very effective when played correctly.
Knowing your opponent's commander therefor is key, it is not necessary to be aware of every jank adaption or card they use. It is necessary to know how a deck using a certain commander can win... (how do you even begin with a task like this? Play a lot, look at a lot of top-tier Cedh decks, Read their primers carefully, research combos and many more details...)
Yes at some point you can look for Things like Edric, Spymaster of Trest but they should never be your first choice as they don't really present a direct threat other than having people attack for card advantage. You should always try to go for lines that improve your disruptive play but you Shouldn't forget you're not playing to control or win because This deck is not as control as it seems in that it can rely on drawing gas, as that gas may or may not align with adequately disruptive lines of play!
2 weeks ago
Even though Stony Silence is a much stronger card, I think Kataki contributes more to your strategy than Silence.
2 weeks ago
Have yours considered Kataki, War's Wage for all the mana rocks?