|Commander / EDH||Legal|
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|Modern Event Deck (MD1)||Rare|
|Modern Masters (MMA)||Rare|
|Saviors of Kamigawa (SOK)||Rare|
Combos Browse all
Kataki, War's Wage
Legendary Creature — Spirit
All artifacts have "At the beginning of your upkeep, sacrifice this artifact unless you pay (1)."
|Have (6)||Hellsing , , orzhov_is_relatively_okay819 , rockleemyhero , CampbellStev , mazrimtaim|
|Want (2)||BlackAngus78 , philktoken8998|
Commander Recommendations Start Commander Deck
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Kataki, War's Wage Discussion
1 week ago
Narset isn't considered tier 1 due to color identity (no G or B really hurts), mana cost, and lack of consistency. Slotting enough topdeck tutors to make it "go" reliably eats away slots that should be filled with ramp, removal, or counterspells. The high density of extra turns required to consistently hit one in the top 4 means you'll wind up with them sitting in hand as expensive dead draws unless you're already comboing out with free turns for a win.
Sarkhan also has a point about your damage output. The only way you're getting kills is empty deck + Nexus or Beacon. With both of them countered or exiled or in hand, your combo stops. Also consider that 19x4=76, so unless you've magically drawn or milled 10-16 cards, you'll run out of turns and swings before hitting empty library. You could always hit Nexus or Beacon the 4 extra times required to achieve empty library state, but you're leaving your fate to chance. Also consider, you could just entirely whiff on your first 4 drawn and have to pass the turn, or really at any point in the combo chain. You should also consider that without any combat buffs or even first strike, any 2 power critter with first strike OR any 2 power critter with 4 or more toughness makes you really sad.
I think you're missing out by not running a suite of wheels and red mana rituals to help power out early Narset. Wheel of Fortune Timetwister Windfall should be included for sure, if for no reason but to neutralize runaway card advantage of opponents on turn 1. Great for refilling hand after dumping rocks and rituals too. I would also include Rite of Flame as it lets you hit many 2 cmc rocks on turn 1. Pyretic Ritual and Desperate Ritual are also options but rather slot heavy for what they give you. Seething Song is nice ramp but gives an overproduction of red that makes it hard to turn it into Narset.
Your lack of counterspells means its really easy to shut off your combo turn. Swing and reveal a free turn, it gets countered, and you're left twiddling your thumbs hoping someone doesn't win before your next turn. Similarly, you can't protect Narset from pyroclasm effects or wrath of god effects. Null Rod or Stony Silence or the new Collector Ouphe coming out before you've played Narset means you are going to lose before you can draw enough lands to get to 6. You run two cards that can remove either of those cards, and 3 that can counter it. Similarly, Kataki, War's Wage and Manglehorn also cause big problems. And please don't try to tell me you just go too fast to be stopped by them. Stax pieces also cause immense problems for this deck, just like your other deck, because your removal is so low. Turn 1 Trinisphere makes this deck cry big sad tears. Stranglehold means you have to flip into your only 2 answers or also cry big sad tears, you can't tutor to them and you run almost no draw. The list goes on.
I asked this on your other deck too, but what decks are you playing against? You keep saying you play against competitive decks in a competitive league, but there's just no way you're facing optimized decklists and players who make correct choices based on board/hand texture if this and your other list are big winners at the table. Are you pubstomping 15 year olds in your small town of 1,000 people? That's really what this list looks like. The fact you continually archive comments that are literally only days old on this list and your other because they contain criticisms of your list speak a lot about what it is too, and it makes it hard to find actual discussion on your deck because you keep stifling it. This is just a pubstomp list to snag those +1's and views from casuals, nothing more, you even have a +1 button in your description ffs.
For real though, stop tagging your pubstomp lists as competitive and talking mad game about the cEDH community. Your deckbuilding philosophy is "let the rest of the pod stop others from winning" and it really shows man. Your opinion about turn 4 means nothing because the meta revolves around the turn 3 board state. You have a real head-in-the-sand reaction to critiques of your deck, and calling us "sheeple" for realizing only certain commanders are actually viable at the premiere competitive level is rather childish. Yes, its cool to make lists for commanders to try to make them relevant, but there is actually a power level difference that gives a strong edge to certain commanders and decks. Spend some time and learn the meta before shitposting and making me write paragraphs. Again.
And yeah, I'd love to see some step by step instructions. I'm not confident this deck gets to empty library state from one swing, or even 2 or 3 swings. Also stop assuming that hitting a piece of MLD is the same as an extra turn, using MLD then passing leaves you vulnerable to the dorks and artifacts that are EXTREMELY common in cEDH, you're just handing games over to competent players who realize MLD is a viable strategy in cEDH and appropriately diversify their mana base.
2 weeks ago
I highly suggest investing a little more into your mana base. Temple Garden is good to fetch out with your Windswept Heath (as it's a dual), along with your Canopy Vista . Scattered Groves is another land to consider here, along with Savannah , if you want to blow $150 on a marginal improvement. Off-color fetches are similar; they are effectively duals as they allow you to fetch your Canopy Vista and friends. If you choose to run fewer fetches, Suppression Field can be plain brutal against a lot of decks.
I see you're running a few dorks; I advise adding a few more, as they're one of the best aspects of your colors. Arbor Elf and Llanowar Elves would be good additions. If you want more one-mana ramp spells, Utopia Sprawl and Wild Growth are options that also act synergistically with Arbor Elf . Priest of Titania , Shaman of Forgotten Ways and Somberwald Sage can be great too.
Swords to Plowshares is better than Path to Exile . In EDH, giving an opponent five to ten life is unfortunate, but not terribly bad; ramping an opponent, on the other hand, can be very dangerous. I advise against spells that can help speed up your opponents.
Along that vein, slowing your opponents down is a good idea. Vryn Wingmare , Thalia, Guardian of Thraben and Glowrider are all good tax effects identical to Thorn of Amethyst that also can come in for damage. Gaddock Teeg is great for holding off board-wipes, as Damnation , Wrath of God and Supreme Verdict are all uncastable while he's on the field. Kataki, War's Wage is a powerhouse as well.
Depending on your meta, you may have a lot of options for color-specific interactions. Carpet of Flowers is excellent if your meta is really blue, and Choke is a pretty mean card with essentially the opposite effect.
In green, you might way to consider adding a land-recursion package if you have access to it. Ramunap Excavator is good for bringing back your fetch land(s), and thereby guarantees land drops. Exploration is an excellent card, if you're willing to spend $25 to get ahold of it, that accelerates you like crazy from turn one. Sticking a Wasteland or Strip Mine into the mix is pretty spicy too.
In creature-heavy decks, Slate of Ancestry is a powerful card-draw engine.
Natural Order is busted in Legacy Elves; it'd also be busted here. Grabbing Craterhoof Behemoth for four mana tends to end games fast, or at least put your opponents into the five to ten life range. Similarly, but significantly worse, Green Sun's Zenith , Finale of Devastation and Chord of Calling can all end games. Worth noting is that if you include Dryad Arbor in your deck, you can grab it with GSZ on turn one for one mana. Along the lines of finishers, Overwhelming Stampede is good, but I would run Triumph of the Hordes first. Be weary, as people can be salty about losing to infect in EDH.
If you choose to run some equipment in your deck, Stoneforge Mystic is good. It is approaching $40, but as you already run Sylvan Library I figured I'd mention it. I don't advise running more than two or MAYBE three equipments in your final list, and Stoneforge both fetches then and provides a body to carry them. In this vein, I do like Dragon Throne of Tarkir in your list; you should consider running Batterskull and/or Sword of Fire and Ice . Sword of Truth and Justice , from Modern Horizons, is another card you may want to consider -- I think its price will go down, at least a little.
Deftblade Elite is an interesting creature you should consider. It's good for removing the single blocker your opponent might have, especially if the blocker would kill something important of yours.
That's all I got. Good luck with deck building!
2 weeks ago
Based on what I got thus far, I've a mass artifact base; ranging from Rocks to other things. Someone even said previously that Kataki, War's Wage would be very awful here due to my Artifice Base. Based on that person's intentions, The one who announced War on Kamigawa is rejected.
Already have Felidar Guardian , but I suppose I'll add Restoration Angel for infinite fliers. This is going to sound odd, but I believe based on your ideas, I should be cutting Eldrazi Displacer & the engine of stuff it can net. I just want your thoughts on them to continue pursuing even a Tier 3 Deck of this kind. As for Helm of Obedience + Rest in Peace , I'm trying to find a way to use this on all my opponents as well; also, like an Infinite combo you can stop when all opposition is Milled to death, & you still at least have your library. Also sounding weird, someone said Sneak Attack is garbage in this format! but it seems pretty good for stuff like Gisela, Blade of Goldnight + Heartless Hidetsugu . What is mentioned that if played early enough, Hidestsugu one shots all opposition. But a combo w/ 2 high costed creatures might seem like too much, & this deck's own "Hulk Combo" just seems like something out of colors... But even Prison needs a Wincon. I already have 3. But I've no idea how Smokestack & Assemble the Legion work together in the slightest. That being said, Clock of Omens is in for the use of infinite activations to Mill everything your opponents have; although spot removal for stuff like Laboratory Maniac & Jace, Wielder of Mysteries would also be amazing. Though if we're dealing with Tier 3 in this case, what is the current best deck of this Tier, & how does it win? Right now, I'm focusing on that Tier, even doing Decktesting when it's truly done. Maybe I'll ask the Lab Maniacs about this; this is merely a Progress to make cEDH Boros better & better overtime. Although one last question is worth asking: What's good in cEDH Boros that is in Modern Horizons, & I'm talking about Mono-, & Mono-. Anything good here? Finally, Everyone keeps saying Sunforger is FAR too slow here, even for Tier 3. Don't make me make a Package please, expect one if my Vorthos Deck has in it though. I hope my previous knowledge can help on this, maybe you might have any ideas for cuts? Just let me know as I chat w/ The Maniacs themselves...
I mean, Feather, the Redeemed was the first to reach Tier 3 status for Boros, can there be a 2nd? Or even one for the entire Color Identity? SP3CTR3_chelts, I just want to delve in the impossible in this case... Your thoughts?
2 weeks ago
Hi I think you need to stop throwing the term cEDH around so much, is it even possible for you to win turn 3/4? what you seem to be looking for is a good casual edh deck. Which is good because cEDH appears to be quite boring.
Unfortunately boros does lack some important effects that make some other colour combinations better.
If you just want to improve your deck i would consider adding black for a mardu deck ( i quite like Tymna the Weaver // Vial Smasher the Fierce or Bruse Tarl, Boorish Herder // Tymna the Weaver ) this would allow you to keep the nature of your deck the same whilst adding good tutor and card draw.
If you desire to make it more competative and you are happy with being hated by anyone who plays you stax could be the way to go: smokestacks // Assemble the Legion could be quite controlling. Running a lot of stax cards that are in boros colours combine with lots of artifacts, daretti,goblin welder, and as much card draw as you can find could make a nice stax deck. some stax cards Vryn Wingmare , Winters Orb, Stasis Orb, Thalia, Guardian of Thraben , Stony Silence , Kataki, War's Wage , Blood Moon , Magus of the Moon , Treasure Nabber , Price of Glory , Aven Mindcensor , Stranglehold . Ruination , and Armageddon . when you have grinded the game to a halt and no one can do anything really you win the game with an inf combo (you have enough already for a deck like this. Personally i think this is the best way to make boros as competitive as it can be. If you chose this direction i would surgest Tajic, Legion's Edge as it protects your stax based creatures enabling you to run damaged based board wipes without suffering.
3 weeks ago
Right off the bat, you should strongly consider Smothering Tithe to run alongside your Stasis . Each turn cycle, all three of your opponents have to pay to cut you off one blue, meaning Stasis is very likely to stay put.
Second, instead of running Bident of Thassa , you should consider running a Green Sun's Zenith to fetch your Edric, Spymaster of Trest . This gives you the redundancy that two of the 'hit OP draw' effect while allowing you to fetch other things with GSZ, including a Dryad Arbor turn 1, if you choose to run that, or Reclamation Sage to take out a pesky artifact/enchantment.
Similarly, I always feel weird running signets or Commander's Sphere in a green deck. If you have access to green, you have access to dorks (which are way better than signets). Avacyn's Pilgrim , Fyndhorn Elves , Birds of Paradise and Noble Hierarch are all REALLY powerful. Priest of Titania and Bloom Tender are both two-drops that make enough mana to be busted as well. Similarly, I don't think Solemn Simulacrum is ideal in this deck. If you cut the artifact ramp for dork ramp, you can run Kataki, War's Wage or Energy Flux to great effect. Also, Stony Silence becomes just... real good.
Playing lock pieces, you're going to draw a lot of counter magic. I advise Dispel as an efficient piece of counter-counter magic, as well as Flusterstorm if possible. In the vein of counter magic, I don't think Hinder is very good. If you're afraid of an opponent just getting value out of the spell in the graveyard, Void Shatter ensures that your opponent doesn't just tutor it back later.
I think Supreme Verdict is better than Wrath of God , if only because it dodges counter magic. You probably don't want to run two wrath effects (because you're a go-wide creature deck), so I advise just replacing wrath with the verdict.
Tutor-wise, Mystical Tutor and Enlightened Tutor would be great for this deck. Mystical can get any instant or sorcery you need, be it wrath or ramp, while enlightened can find you lock pieces fast. I highly suggest them both.
Brainstorm , Ponder and Preordain are all excellent cards that make a borderline hand into a good hand. I think all blue decks should run these Xerox pieces, as they find lands and/or important spells at a very low cost.
Depending on how prevalent blue is in your meta, consider Carpet of Flowers . It is a REALLY good card.
I'd replace Cultivate and Kodama's Reach with Nature's Lore and Farseek , and Explosive Vegetation with Skyshroud Claim . The suggested cards to not require the 'Basic' supertype, meaning they can grab your duals without a problem. Also, Nature's Lore and Skyshroud Claim allow for your lands to enter untapped, reducing their net mana cost.
I advise running Utopia Sprawl and Wild Growth . With Derevi triggers targeting the enchanted land, these produce extra mana. Also, if you run Arbor Elf , they make it tap for extra mana as well. Notably, the sprawl can only target a forest. This isn't really a problem, as I think you should try to make your land base lean green anyways. Early in a game, you want to ramp first, which requires green and then enables you to find your other colors.
I think people tend to underestimate the power of soft-counters in EDH games. In the late game, when players have ramped their entire decks out, they do tend to be somewhat useless. However, early interaction is invaluable. I recommend at least trying Spell Pierce in a few games, as this can counter an early Sol Ring and make all the difference.
Speaking of odd EDH counterspells, Mental Misstep is another tremendously undervalued card. If your meta is fast, it can be a complete game changer; if your meta is slow, it is indeed useless. That's a meta call, but I put it out there because I've had great success with it.
Mystic Remora is a good way to draw cards if it comes down turn 2 or 3. You should consider running it.
I would suggest running Sower of Temptation over Keiga, the Tide Star . It is vulnerable to removal, but gaining control of a creature and impacting the board right away is worth it, at least in my opinion. Similarly, if you want to lay down some real cash, Gilded Drake is a good option.
You should at least consider running Thalia, Guardian of Thraben . With dorks and the untap abilities from your general, you're likely to have more mana than your opponents, making her ability more and more one-sided.
I think Reflecting Pool is probably better than Meteor Crater . You might also consider running City of Brass and Mana Confluence , as I've had good success with these in 3-color decks. Exotic Orchard and Forbidden Orchard are also considerations for mana fixing.
I feel that Mulldrifter is included because it can be flickered with Roon of the Hidden Realm and Brago, King Eternal . Seeing as the blink effects aren't in the command zone, I think just running Fact or Fiction and/or Dig Through Time would be better, as they are instants and let you leave up counter magic. Treasure Cruise is good too, although this is a sorcery. Chart a Course , Slate of Ancestry and Shamanic Revelation are also good cards for this deck.
You may wish to consider Howling Mine . It will always draw you a card on your draw step, as the untap step comes first. However, if you tap it down with your general's ability, the effect becomes asymmetric.
Good luck with deck building!
1 month ago
Outside of cEDH, decks like hatebears in Gaddock Teeg shells, etc. are popular, what does Harmonic Sliver do against them xD
1 month ago
First, what do you mean be stax?
There are tons of types. Often, it is in reference to a few, but there are tons.
Land destruction/land hate is a common type, but it is massive in scale is style:
Ravages of War , Armageddon , Ruination , Winter Orb , Back to Basics , Impending Disaster , Wildfire , Myojin of Infinite Rage , Decree of Annihilation , Cataclysm , Jokulhaups , Tectonic Break , Obliterate , etc.
Tax effects are plentiful too, Trinisphere , Nether Void , Sphere of Resistance , etc. are often considered staxy, Grand Arbiter Augustin IV , Thalia, Guardian of Thraben , Vryn Wingmare , Glowrider , Thorn of Amethyst etc. are taxing, but so are Pendrell Mists , Magus of the Tabernacle , The Tabernacle at Pendrell Vale , Kataki, War's Wage , etc. count too.
Even color hate like High Seas can count in that department, etc.
I don't think you can ban stax.
1 month ago
Hey, nice budget deck. Budget cards to consider adding that can be repeatable sources of life gain or be value when you gain life are helpful especially if they trigger when your opponents play cards:
- Soul Warden
- Soul's Attendant
- Dawn of Hope
- Vizkopa Guildmage
- Pristine Talisman
- Kambal, Consul of Allocation
- Suture Priest
- Crested Sunmare : triggers at the beginning of each end step (yours and opponents end steps) if you gained life that turn.
Cards to consider cutting are some that only give you a one time effect or they're not worth the mana cost:
- Reviving Dose
- Intervention Pact
- Altar's Reap
- Vizkopa Confessor
- Seal of Cleansing
- Consume the Meek
- Slaughter the Strong
You mentioned switching to Kambal as Commander. I think this is a good idea; Kambal is underrated in multiplayer Commander. He effects any opponent when one them casts a noncreature spell that's powerful when you have three opponents. Even if you don't switch I would play Kambal in any Orzhov deck you make. Obzedat can be a singleton in Kambal, but I don't know if you even need him because his mana cost is difficult when playing 28 basic lands and not much color fixing such as Chromatic Lantern .
All my card suggestions can work just as well in a deck with Kambal as Commander. With Kambal as Commander you could combine life gain/budget stax/hate bears. Obviously these strategy will change your deck a lot, but it's worth testing. Budget cards to consider:
Kataki, War's Wage occurrence in decks from the last year
All decks: 0.0%
Commander / EDH:
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