|Commander / EDH||Legal|
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|Modern Event Deck (MD1)||Rare|
|Modern Masters (MMA)||Rare|
|Saviors of Kamigawa (SOK)||Rare|
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Kataki, War's Wage
Legendary Creature — Spirit
All artifacts have "At the beginning of your upkeep, sacrifice this artifact unless you pay (1)."
Price & Acquistion Set Price Alerts
|Have (20)||Skydra2 , awalloftext , , acbooster , Duct-Tape-Guardian , wackozacko , Sparky41 , CampbellStev , mazrimtaim , rockleemyhero , ibraJG84 , xpsychovampx , tragic_slip , hobbes131 , Paradise_Collectibles , frederiklw , TheDuggernaught , mziter501 , thetechzombie , Espi14|
|Want (4)||tlhunter07 , zachi , TheDuggernaught , Enivid|
Kataki, War's Wage Discussion
3 days ago
Looks good... but I'd say you're leaving yourself a little open to control-tactics. People are likely to side-in boardwipes on game 2. Countersquall & Collective Brutality are fantastic preventatives. I'd definitely consider running with more.
I'm also going to second all those recommending a full 4-of Lingering Souls. The card can win games on its own.
Some other ideas...If your wallet allows, definitely Cavern of Souls, 2 or 3, preferably.
Ditto for Creeping Tar Pit, 1 or 2.
Maybe a Kataki, War's Wage for your sideboard?
If you want more counters, Logic Knot is one of the best, seeing as you've not much else going on with your graveyard. Deprive also costs only CMC 2, & pairs nicely with Fatal Push. Careful running more than 1 or 2; drawing multiples of either in your opening hand is undesirable.
Spreading Seas can be devastating v. Tron, Valakut, or color-greedy decks in general... 2 to 4 recommended, main or sideboard.
Ceremonious Rejection is sideboard gold.
Disenchant on sideboard is okay, but as far as spot removal, Anguished Unmaking would cover far more ground.
1 week ago
Harsh Mentor is indeed massively underrated as an answer to so many combos.
Null Rod, Cursed Totem, Stony Silence, Kataki, War's Wage, Aura Shards, Manglehorn, Gaddock Teeg, Thalia, Guardian of Thraben and/or Thalia, Heretic Cathar are the main go to cards for Marath Taxes that I don't already see here. Some of the best options restrict you too but having access to ways to remove them can sometimes make up for that.
The walker plan is my least favorite part here. Yes they are fun, but they are slow. Walkers as a general rule don't have much impact on edh games unless your opponents are letting them have an impact. Of course situations like Razia's Purification + Ugin, the Spirit Dragon or Eternal Witness + Venser, the Sojourner +extra turn are exceptions.
2 weeks ago
why are you playing Lifelink? If your worried about burn you should be playing the leyline or Aegis of the Gods. You should probably be playing something like Kataki, War's Wage or Stony Silence for affinity. Also, Fatal Push seems good here.
4 weeks ago
What I like: I like the little elf sub theme and I like the combo; though I admit I'm not a combo player by any means!
Some suggestions to put in:
Have you considered any plainswalkers? the new rule the Ixalan started makes them all legendaries, thus tutorable.
Elspeth, Sun's Champion(I'm biased, okay?) or a Garruk could help you out...
Time of Need perhaps?
Grand Abolisher will stop anyone from messing with you on your turn.
Some to take out:
How's Land Grant working for you? I feel like there's better ways to ramp in these colors, and revealing your hand can lose you the game sometimes.
Doesn't Kataki, War's Wage kinda.. hurt you a lot too?
Hope some of this helps!
1 month ago
Okay, brace yourself. I'm going all out.
- P.S. Sorry that my inner spike ignores price...
Cards to Cut: Show
- You don't need two 8 drops. She doesn't give global support like Avacyn, and Avy is your commander so she's already better. I say choose one (and we all know which 8 drop you should keep).
- I get the value of Shepherd, but it comes down to the same thing. You should only have one 7 drop. Pick one.
- Both are good. Just cut one. This will help curve out better and play more aggressively.
- So this card is okay, but not as good as it looks at a glance. The player has to draw 2+ cards at once, or in a similar fashion. Collector's replacement effect does not apply if a player cantrips after their draw step, or something of that sort.
- Life is not that important. Really. I get that he blocks, but Jubilation or Tithes can block too and they are overall better cards for a Staxy build.
- Great, great card. Super Stax. Only issue, is you need to have your artifacts. Tabernacleing your artifacts hurts you significantly worse than your opponents.
Maybe Mother of Runes
I know you love her, but really she doesn't contribute to the Stax theme. She "helps" curve, but I think we can do better here.
- This hurts you equally or more so than opponents. Yeah, this shuts down aggro token decks, but you need to swing with your fat fatties. The goal of this deck is to lock everybody in the game down, but giving yourself a slight advantage to get big creatures out to swing with.
- This is essentially a worse version of Aurification.
- Really this doesn't do that much. It could, but it's not worth it. A mana rock would be a better slot in, really.
This absolutely needs to go. This literally destroys everything that you set up from turn 1-10. It is such a nonbo that there is no real justifiable reason or "synergy" to include this card.
I get that this can grab any land, but it really is a waste of a turn. A lock hurts your opponents and gives you an advantage that is similar to ramp, but also makes you more and more likely to win the game. Serra's Sanctum doesn't win you the game. Make sense?
- Pseudo Stax because of the exile effect, but really I still don't think you need this. I cannot stress enough how you will always have the better and stronger creatures, so 6 mana to equip this for such a small ability isn't worth it, in my opinion.
- Cool, you get to draw some cards, but you help everyone else too!? No! This is the opposite of what you want to do. Deprive, deprive, deprive. You will have the upper hand enough that this meager card draw is irrelevant.
- This or Weathered Wayfarer needs to go. Reason being is that they counteract each other. You can keep both if you think you can play around it, but really I don't think it would hurt to let go of one or the other. Your call.
- Im sorry man, but this card is not very good. I can show you so many lands that would be better. Scrap this one.
- Really, games won't go on so long that you will have to recast Avy enough times to worry about this. Plains would just be better.
- I know this has a decent ceiling, but there will be games where you have 10 lands out and still don't get this trigger.
- This is a good card, but really I don't think it will be all that relevant. Your call, but a basic would be just as good, really.
- Really I don't know what this does for the deck, besides coming in tapped. Not trying to harp, but I don't see you using this ability hardly at all.
- This card is sooooo baaaad. It's very overrated, and it's too slow. You want to just outrun your opponents long enough until they trip. This makes you trip and your opponents catch up.
This is up to you. It can whiff hard, even more than Sky Ruin. Especially with the land destruction in the deck. I say pass on this, and I'll find you a better but similar replacement.
Cards to Add: Show
With all the artifacts you should be running, this card is great. Even without a ton of artifacts, this just tells your opponents "no".
- You might want to get rid of Ghostway, but this is great. It shuts down flicker/blink decks, shuts down Worldgorger Dragon combo, and so much more. All of my goblin cheaters, everything. This is a good card.
- Winter Orb on a creature. This should go in (all of this land hate will make sense in a little bit).
- Basically Pithing Needle on a critter. Both of those are almost as good as Nevermore, but cheaper. So they balance out.
Maybe Sanctum Prelate
- Almost Trinisphere. Again, both of those are good.
- Needs. More. Thalia.
Good graveyard hate. It does have the chance to nonbo with Emeria and maybe some others, but again, you control when to cast things. Also, you can play RIP years before Emeria. So think about what can get you more use: A card that sticks around for 8 turns, or one that sticks around for a few?
- Good combo card with RIP. I know you think it's confusing, but all it says when paired with RIP is, ", : Mill all cards in target opponent's library."
- Great taxers. You should have enough artifact ramp to negate this effect.
- This might be better than, equal, or mutually good compared to Quicksilver Amulet. Lower CMC, easier to get benefit from, but takes time to set up. This is up to you, but it is not mana intensive, meaning you can lock up the board and play stuff for free each turn. Thats huge.
- You know tons of cards to name with this card. Lands, booger creatures, etc. Plus, if you see your opponent has their commander with an activated ability, name that!
Maybe Grafdigger's Cage
- This is more graveyard hate, but really might just be a worse card than RIP. Both might be good, but really this is just a suggestion for you to see at the very least.
- Might as well deter your opponents from attacking you as much as possible. This is not a great card, but paired with all of your locks and Prison effects it nearly stops your cold.
- Hurts your opponents for playing without any repercussions on your behalf. This wrecks against mono-colored or when paired with Winter Orb
- Both this and Hokori, Dust Drinker. You will see why lands dont matter as much in this deck.
- Maybe also the moxen (Mox Diamond, Chrome Mox, Mox Opal) because theyre free ramp
- These all are abusable mana rocks. They generate tons of mana, bypass all of the taxers you set up, and can let you get Avy, or really any of your high drops, out super early.
- I think this is a must. This lets you reuse any mana rock that generates more than 1 mana.
This is a little gimmicky, but it can turn off Winter Orb and the likes, plus it lets you reuse mana rocks again. If it had a little lower CMC then this would be an auto-include.
Remember when I said that I would suggest a better Temple of the False God? Well, here ya go. Right out of the gate it works. Yes, sac it if you play a land, but the tempo this skips you ahead is justifiable without a doubt.
- Dude, come on. Run this. Hell, maybe even run Wasteland.
This is not all that great, but after an Armageddon you get an extra body, and every bit of a lead you get makes it harder and harder for your opponents to win.
1 month ago
11/12/17 Update: I decided to make a few adjustments to the list:Mainboard-1 Island-1 Plains-1 Bygone Bishop-3 Unclaimed Territory+ 2 Seachrome Coast+1 Kataki, War's Wage+2 Moorland Haunt+1 Geist of Saint Traft
With a top end of CMC 3 in my curve, 24 lands were probably too many, so I cut down to 23, and I'll see how that plays. Unclaimed Territory seems good still, but not having colored mana to cast Lingering Souls, Fatal Push, or Path to Exile seems a little bit sketchy. If I'm going to run colorless lands, I'd rather that they do something proactive, like Moorland Haunt which can create additional threats or blockers. I picked up a second copy of Geist of Saint Traft, so Bygone Bishop is now out. Finally, I moved a copy of Kataki, War's Wage into the mainboard, both as an additional 2 mana aggressive creature, and to hose any decks utilizing artifacts. This list doesn't have any artifacts, so Kataki seems quite versatile.
As for the sideboard, Relic of Progenitus seems less useful than Rest in Peace, which acts as a permanent piece of graveyard hate that also hoses persist and undying creatures. I was initially worried about the negative synergy with Lingering Souls, but if I need graveyard hate enough to board it in, I'd rather have reliable graveyard hate than the flashback from Lingering Souls. I also dropped Pithing Needle,as, even though it's quite a powerful card, generally my deck wants to be more aggressive and proactive. I added in 3 copies of Duress instead, since I had 3 spots open after moving 1 copy of Kataki, War's Wage to the mainboard. Duress seems versatile by hitting planeswalkers and combo pieces from my opponent's hand. Creatures aren't as much of a concern, since I'm running so many removal spells, so I didn't feel as though Thoughtseize was warranted. Lastly, I replaced the 3 copies of Ceremonious Rejection with an equal number of Disdainful Stroke,which despite costing 1 more mana seems far more reliable and useful in its application. Let me know what you think!
1 month ago
1 month ago
Looks like you got most of the major players minus these-
Other good stuff
You can also search up planeswalkers now as well since they are legendary. That opens up a whole other aspect of deck building depending on what you want to do. Hope this gives you some more ideas to brew with!