Kataki, War's Wage

Legality

Format Legality
Noble Legal
1v1 Commander Legal
Vintage Legal
Modern Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Modern Event Deck Rare
Modern Masters Rare
Saviors of Kamigawa Rare

Combos Browse all

Kataki, War's Wage

Legendary Creature — Spirit

All artifacts have "At the beginning of your upkeep, sacrifice this artifact unless you pay (1)."

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Kataki, War's Wage Discussion

BlackjackHD on Zero, You're My Hero!

2 days ago

Stony Silence and Kataki, War's Wage destroy this deck and you have no answer to them. Removal and counter magic are so powerful in legacy that decks are basically required to play some amount of them. While your plan to use Fell the Mighty to wrath and begin scoring damage might work against other aggro decks, decks like Show and Tell, Reanimator, and Storm don't care about a single card in this deck except Ethersworn Canonist. Elves would be able to Natural Order for the win long before you get to cast Fell the Mighty.

I have always loved innovation in deck design, but the further back you go, the less room there is for creativity. Legacy has been brought to a science; new decks really only emerge now after ban list changes. It seems to me like you wanted to make a deck around Fell the Mighty, so maybe try a Doran, the Siege Tower commander deck.

willspower3 on Spiritual Penance

1 week ago

Looks like a great ultra budget modern deck! Condemn works fine but can backfire against really big creatures like Tarmogoyf, Death's Shadow, and Reality Smasher and creatures that use activated abilities instead of combat like Eldrazi Displacer, Grim Lavamancer, and Eidolon of the Great Revel. Having so many counterspells actually makes Oust a great budget removal spell for you as you will know what the opponent is drawing.

Cast Out is also good since it can cycle for a new card if you don't need it and hits any non land permanent. Consider you deck as having space for 14 non-creature spells. You can mix and match as you see fit.

One thing to consider is your sideboard. You get 15 cards to swap out after your 1st game of the match. People have a lot of opinions about sideboards, but I like to have 3 cards to hate graveyards, 3 for artifact hate, 3 board wipes, 2 life gain, and 2 enchantment hate, and 2 flex slots. For you, 3 Tormod's Crypt, 2 Kataki, War's Wage and 2 Fragmentize for artifact hate, 2 Collective Effort, 3 Day of Judgment, 2 Blessed Alliance, and 1 Ceremonious Rejection would be a good place to start. Rest in Peace and Stony Silence are good upgrades over Tormod's Crypt and Kataki, War's Wage later on.

jozef on Spips

1 week ago

I think you want some number of Kataki, War's Wage in the sideboard. Also, I think this deck wants at least 20 lands.

GoodLuckGuy on The Knights Who Say NII

1 week ago

Oops, Forgot About Sideboard Stuff

Eiti3 on The Deckwatch [Home Base]

1 week ago

Yay! I finally get some new equipment that work in my Kataki, War's Wage equipment voltron deck! Now for some more white ramp...

Unlife on Hatebears in esper

1 week ago

Kataki, War's Wage comes to mind, as does Aven Mindcensor. I'd also throw in a set of Aether Vial so you can drop a creature and still have mana available

WiltLeafElves on Why are Elves so sELFish?

4 weeks ago

Casting on their endstep or anytime you have priority and your opponent is tapped out isn't defensive, it's just not casting your collected company unless you need to. If an opponent has a counterspell, they will try to stop coco, so casting it whenever they're tapped out is better than losing it to a Spell Pierce. I disagree on the sideboard, as elves have a lot of options by using silver bullets. Spellskite and Scavenging Ooze are easily found with coco and chord, and adding black lets you play Thoughtseize. Phyrexian revoker is a chord-able Pithing Needle on a stick.

There is actually an elf with graveyard hate, Deathrite Shaman. its merely banned in modern.

Try watching every elf deck in feature matches. Common sideboards you'll see are Burrenton Forge-Tender <, Fracturing Gust, Thoughtseize, Spellskite <, Scavenging Ooze < , Abrupt Decay, Kitchen Finks, Kataki, War's Wage <, Eidolon of Rhetoric, Elvish Champion, Melira, Sylvok Outcast, Thalia, Heretic Cathar, Stony Silence, Rest in Peace, &c. I don't mean to sound imperious, or bothersome, but you may want to change your sideboard, as it seems to be directed against flyers. That is fine, but since you have 15 cards against multitudes of decks, you really shouldn't spend more than 2 cards against one thing. Your Lys Alana Bowmaster is all you need against flying, the other cards get in the way and cause you to have less bowmaster triggers.

By the way, your example of throne of the god pharaoh sounds more like winning just from shaman of the pack, your example didn't include throne at all. Including heritage druid lets you win earliest on turn 3, while throne seems much better as a sideboard, or in a deck made to easily tap out all their creatures. of your 33 creatures, only 11 of them are able to tap for mana. That means most of the life your opponent loses from throne comes from you attacking, and not tapping for mana (unless you don't plan for throne to make your opponent lose much life.


TL;DR: If you want, here's a for sideboards (as well as many elf strategies in general), but really, the best guide is just testing out cards yourself. I can't tell you how many times Prowess of the Fair has saved me from boardwipes, kataki from just about any artifact loving deck.

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