Wrecking Ball

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Vintage Legal
Penny Dreadful Legal
Custom Legal
Commander / EDH Legal
Noble Legal
Magic Duels Legal
Brawl Legal
Standard Legal
Arena Legal
1v1 Commander Legal
Canadian Highlander Legal
Vanguard Legal
Leviathan Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Modern Legal
Pauper Legal
Pauper EDH Legal
Legacy Legal
Archenemy Legal
Casual Legal
Oathbreaker Legal

Printings View all

Set Rarity
Ravnica Allegiance: Guild Kits (GK2) Common
Commander Anthology (CM1) Common
Modern Masters 2015 Edition (MM2) Uncommon
MTG: Commander (CMD) Common
Dissension (DIS) Common

Combos Browse all

Wrecking Ball

Instant

Destroy target creature or land.

Browse Alters

Wrecking Ball Discussion

gonki on Lifelink Party! starring Bruse and Irka

5 months ago

Besides those suggestions, in general you need some removal and fetches. So Kodama's Reach , Realms Uncharted , Explosive Vegetation , Return to Dust , Beast Within , Angel of Despair , Wrecking Ball (just too hilarious not to run), Mystic Melting etc. I know Realms Uncharted is $5 but it's so perfect for four color decks it's scary.

triproberts12 on Despicable Me: Rakdos and his Minions

5 months ago

Oh, also, now that you've nixed Torch Fiend , you're a little light on artifact removal. You could swap out Wrecking Ball for Pillage or Violent Impact to remedy that, since your deck is packed with creature removal.

DemonDragonJ on Ravnica Allegiance: Spoilers and Speculation

6 months ago

The new Simic keyword is definitely the least interesting and my least favorite of the three keywords that that guild has had, and I am tempted to dismiss it as merely a copy of monstrous from Theros, but it is slightly better in that it can (theoretically) be used multiple times, with the proper strategies; I do hope that there are at least some creatures that have abilities that trigger when their adapt ability is used (as was the case with various creatures in the Theros block).

Also, bedevil is a seriously awesome card; one more mana over Terminate to be able to destroy artifacts and planeswalkers, or one more mana over Dreadbore to gain instant speed and the ability to destroy artifacts is insanely good, and I definitely shall be purchasing copies of it for my black/red deck, although I shall still keep Wrecking Ball in that deck, because instant-speed land destruction is obviously a very powerful tool to have.

loricatuslupus on HEAVENLY INFERNO - Kaalia of the Vast UPGRADE

7 months ago

Always nice to see another Kaalia deck as she was my first (shameless plug: Still Better than Dan Brown...). Firstly, is that "sideboard" in fact meant to be your wants list? If so, just make your acquireboard public to avoid any confusion! Anyway I'd recommend losing Ancient Hellkite, Mana-Charged Dragon and Victory's Herald. Consider Angelic Field Marshal/Demon of Wailing Agonies/Tyrant's Familiar as you'll usually be getting them out with Kaalia. Speaking of, if you want to stop her getting munched take a look at Dust Corona and Reconnaissance, either of which might be better than Angelic Chorus or Exquisite Blood - good cards, but 5cmc is the spot where you can start thinking about hard-casting creatures and you don't really seem to have any synergistic plays with gaining life (perhaps introduce Krav, the Unredeemed/Regna, the Redeemer combo?). If you can upgrade your package to include Anguished Unmaking and Vindicate over cards like Wrecking Ball then do: unconditional removal is never a dead draw. Finally, Helm of the Host is epic with Kaalia.

Ps, I see you run Armageddon. Depending on who you play with, I would recommend either going all-in on the land destruction by getting more mana rocks and other spells like Cataclysm or dropping it entirely. It can make you very unpopular...

Solarbrisngr on The scorpion god

1 year ago

Any creature that doesn't do -1counters is probably worth cutting. Anathemancer, Hand of the Praetors, Mogis, God of Slaughter, Murderous Redcap, Ogre Slumlord, Ob Nixilis Reignited, Wrecking Ball, Veinfire Borderpost are all worth cutting. 4 of them should become land (totals to 37 lands). Others can stay maybe especially the better creatures like mogis or Ob potentially. I say cut Hand of the Praetors because most creatures don't have infect. Wither definitely is better for this deck.

Here is a link to my deck that I play from the Scorpion God. It might give you some good ideas, maybe not.

http://tappedout.net/mtg-decks/my-take-on-the-scorpion-god-edh/

RedMulligan on Starting in Commander?

1 year ago

So here's a list of the cards that I got for the deck:

However, there's plenty of things I know I need, and some things I might consider (thanks to edhrec.com).Holy crap, that's a lot of cards. What I want to do right now is have Kess play the support role while I tutor up Nekusar to play. As soon as I can start nabbing the wheels for Nekusar's pain, Kess's ability will allow me to cast them back for more wheel-y fun times (for me, at least). That way, people won't realize that this is actually a Nekusar deck: he's hiding, ready to strike! But my biggest problem is discerning which of these 150+ cards I need to whittle down to about 65, and also figure out how many lands I need to play. I've got a little money to spend, and this list is about as far as I'll go cost-wise.

Argy on Unfinished Kaalia needs HELP

1 year ago

You can check out the version I built after getting lots of tips from this site.

It has worked well in lots of games I have played.

1x Akoum Refuge
1x Badlands
1x Blood Crypt
1x Bloodfell Caves
1x Bojuka Bog
1x Boros Garrison
1x Command Tower
1x Evolving Wilds
1x Godless Shrine
1x Molten Slagheap
3x Mountain
1x Nomad Outpost
1x Orzhov Basilica
2x Plains
1x Plateau
1x Rakdos Carnarium
1x Rogue's Passage
1x Rupture Spire
1x Sacred Foundry
1x Scoured Barrens
1x Scrubland
3x Swamp
1x Temple of Malice
1x Temple of Triumph
1x Vivid Crag
1x Vivid Marsh
1x Vivid Meadow
1x Volrath's Stronghold
1x Wind-Scarred Crag
1x Lavaclaw Reaches
1x Needle Spires
1x Shambling Vent
1x Temple of Silence

1x Akroma's Vengeance
1x Diabolic Tutor
1x Dreadbore
1x Earthquake
1x Evincar's Justice
1x Mob Rule
1x Syphon Flesh
1x Syphon Mind

1x Boros Signet
1x Darksteel Ingot
1x Lightning Greaves
1x Loreseeker's Stone
1x Mardu Banner
1x Orzhov Signet
1x Rakdos Signet
1x Sol Ring

1x Akroma, Angel of Fury
1x Angel of Despair
1x Angelic Arbiter
1x Archfiend of Depravity
1x Aurelia, the Warleader
1x Avacyn, Angel of Hope
1x Baneslayer Angel
1x Basandra, Battle Seraph
1x Bladewing the Risen
1x Bloodgift Demon
1x Boros Guildmage
1x Dragonlord Kolaghan
1x Duergar Hedge-Mage
1x Fallen Angel
1x Flamerush Rider
1x Gisela, Blade of Goldnight
1x Iona, Shield of Emeria
1x Lightning Mauler
1x Mana-Charged Dragon
1x Master of Cruelties
1x Mother of Runes
1x Oros, the Avenger
1x Razorjaw Oni
1x Resolute Archangel
1x Rune-Scarred Demon
1x Shattered Angel
1x Tariel, Reckoner of Souls

1x Anguished Unmaking
1x Bathe in Light
1x Congregate
1x Crackling Doom
1x Master Warcraft
1x Orim's Thunder
1x Path to Exile
1x Return to Dust
1x Sulfurous Blast
1x Swords to Plowshares
1x Wrecking Ball

1x Necropotence
1x Palace Siege
1x Righteous Cause
1x Stranglehold
1x Vow of Duty
1x Vow of Lightning
1x Vow of Malice

The Vows could be removed for:

Demonic Tutor
Diabolic Tutor
Grim Tutor

fierce3302 on Kiki-Kaalia

1 year ago

As your deck list is pretty big so I thought I would give you some ideas for cards to cut.

Akroma, Angel of Fury: good, but does not have a big enough effect for commander

Anger: you're only running 2 mountains

Dragon Whelp, Serra Angel, Orzhov Guildmage, Ichor Wellspring: not large enough effect

Dread Cacodemon, Reiver Demon I'm not sure about this but I don't think Kaalia's ability qualifies as casting it

Duergar Hedge-Mage good card but again, you are only running 4 mountains and 6 plains

Fallen Angel: you don't really have a use for a sac engine.

Jayemdae Tome: Just not great

Wrecking Ball no need for land destruction and there is better creature removal

Soul Snare: better options, ie Swords to Plowshares

Ghostly Prison:fine cared but has no real reason to be in this deck

Vow of Duty: just run a removal spell

Earthquake, Evincar's Justice, Pyrohemia, Sulfurous Blast: The mardu colors are the king of board wipes, run something better. ie. Damnation, Toxic Deluge, Wrath of God, Chain Reaction, Phyrexian Rebirth, and Decree of Pain to name a few

Congregate: don't need the life gain. Unless of course you play lots of token decks

Liliana of the Dark Realms: you have 3 swamps

you have a good amount of good creature but because your commander relies on your hand here are some more card draw ideas:Ambition's Cost, Ancient Craving, Bloodgift Demon, Damnable Pact, Dragon Mage, Erebos, God of the Dead, Harvester of Souls, Necrologia, Night's Whisper, Ob Nixilis Reignited, Painful Truths, Sign in Blood, Skeletal Scrying, Underworld Connections, Wretched Confluence, and Read the Bones.

More additional combat phase spell would also greatly benefit you. World at War, Aurelia, the Warleader, Fury of the Horde, Hellkite Charger, Relentless Assault, Savage Beating, Scourge of the Throne, Seize the Day, Waves of Aggression

in case you haven't already you may want to check out https://edhrec.com/commanders/kaalia-of-the-vast for more card ideas.

Looks like a great start, hope my comments were helpful

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Wrecking Ball occurrence in decks from the last year

Commander / EDH:

All decks: 0.0%