Cremate

Legality

Format Legality
Noble Legal
1v1 Commander Legal
Vintage Legal
Modern Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Return to Ravnica Common
Guildpact Common
Invasion Uncommon

Combos Browse all

Cremate

Instant

Exile target card from a graveyard.

Draw a card.

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RTR

GPT

INV

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Cremate Discussion

BornToDie on Jund Modern

3 weeks ago

Bojuka Bog isn't instant speed, but it is land that doubles as graveyard hate. Though with Blood Moon being a staple on modern.. Probably not the best. Crypt Incursion, Crook of Condemnation, Beckon Apparition, and Cremate. But that is all I can think of at the moment.

DubiousDanish on (B/W) Warrior Galore

4 weeks ago

Good start Mulle. You need to switch it's tag from standard to anything else, if not all of the comments you get will be about that insignificant detail. As for your deck, it looks really fun and I really like the Warrior tribal theme.

Now for some suggestions: Oketra's Monument Cost reduction for white creatures and more warriors.----Brutal Hordechief You're playing aggro and his ability bypasses a board stall.----Devoted Crop-Mate Your opponent will need to stop this guy, reviving fallen warriors is always good.----Glory-Bound Initiate This guy hits hard when exerted, if he is unblocked it equates to an 8 point life swing. If he's blocked, you still gain 4 life on top of his combat damage.----Mardu Strike Leader He is a warrior who creates warriors, need I say more?----Obsidian Battle-Axe Every warrior that you get after this is on the battlefield can have +2/+1 and haste... yeah.----Metallic Mimic This wonder of Kaladeshi ingenuity is great in every tribal deck ever, literally!----Anguished Unmaking Exile anything you can target is worth 3 life more often than not.----Cremate If you are using Mardu Woe-Reaper because someone in your playgroup is playing a graveyard build, this card can replace that mechanic with a better upside. Draw a card > gain 1 life & any card > creature only.----Declaration in Stone Against builds running 4x copies or tokens this card does work. Trust me, it's worth considering.----Long Road Home A great way to protect one of your creatures, cast in respone to your opponent's spell and it comes back stronger.--Path to Exile This is a great way to exile for one mana. Though against certain decks letting your opponent fetch a land is bad. Worth consideration but requires evaluation utilizing information that I don't have.----Suffer the Past Another graveyard-hate card, but the upside to this one is that it can also finish off an opponent.----Swords to Plowshares One mana to exile, one mana. Even if they gain a few life this card is a staple in most white decks.----Utter End Another way to exile anything you can target. It costs one more mana than Anguished Unmaking but does not burn 3 life.----Adaptive Automaton Has been a staple of tribal decks for a long while, but is now competing with Metallic Mimic. The argument about which is the right choice is quite divisive. Mimic comes in earlier and permanently buffs each creature (of the chosen type) after it, whereas Automaton buffs everything (of the chosen type) as soon as it hits the battlefield. Your choice I guess.----Cover of Darkness In the right matchup this card reads "at the next damage step, you win the game", In other matchups it's terrible. I had to mention it since you're running a Black aggro deck.----Stoneforge Masterwork Deserves an honorable mention due to you running a tribal deck.----Mirage Mirror A recent card that I think could start to see play in decks looking for ways to use mana in the late game.

The cards that I would put on the chopping block first: Archfiend of Depravity It's a great card but does not contribute to the tribal theme.----Liliana, Heretical Healer  Flip Sweet after flipped but difficult to flip without a sacrifice option.----Mardu Woe-Reaper Has some utility but there are much better options for those slots.----Scoured Barrens Enters tapped and gains one life could be upgraded with a number of other lands. (Isolated Chapel, Mana Confluence, Marsh Flats, Orzhov Basilica, Scrubland, and Tainted Field (If you decide to lean toward Black more) for instance)

That's all I've got for now, if you would like me to take another look later let me know. Good luck and happy hunting!

APPLE01DOJ on Counters to metagame

1 month ago

Just saying Scavenging Ooze or Nihil Spellbomb are much more versatile answers than Cremate.

TMBRLZ on Counters to metagame

1 month ago

I can admire and respect what you're trying to do. Many casual players fresh in the game or fresh in the competitive scene at least don't enjoy hearing that none of the cards in the deck they just made will do anything in the tournament they just signed up for.

They may not have the cards for "budget" but competitive decks like Burn or Infect, but they may have random cards laying around like Cremate, or be able to easily get one. They're still existing in a world of Magic where you can play using any of the cards in the game in equal measure (something many of us end up being sobered from regretfully).

Encouraging those kind of ideas to bring people into the environment in a somewhat comfortable manner, so that they can learn the waters themselves is a great idea in my opinion. Bringing new players into an environment thick with meta and experience is pretty rough. I would love to see more people get into the game or come to our tournaments, but when the players walking around my shop are walking around with cards that are cumulatively worth at least ten to twenty grand when you throw it all on one table, it is very demoralizing for me, as somebody who wants those new players.

While I can't be much help, and while I can also see where Epoch is coming from, I fully support what you're aiming for.

Epochalyptik on Counters to metagame

1 month ago

I feel like you might be approaching this from the wrong angle. Advising people to play cards like Cremate to counter cards like Snapcaster Mage seems, to me, to be an invitation for them to play reactionary, subpar cards in the hopes of preventing their own defeat. It would probably be more productive to show people powerful decks that don't cost tons of money and yet can compete with decks that do. For example, infect can be built fairly cheaply and still has enough power to actually win.

I'm also not sure what the problem is with "meta" decks. Are you hoping that people will be able to play without having to spend tons of money? (If so, see my above recommendation.) Are you against net decking? (If so, why?) And realize that eventually something will become the meta. It might not be the same decks that show up at higher level competitions, but something will eventually put up results at your LGS. If you're starting down the path of trying to create a safe space for people to brew decks instead of copy them, recognize that the netdecks are popular because they work. They're good. They win. If you're holding a competition (i.e., you're offering prizes for winners), you should be aware that people will play decks that are designed to win that prize.

Entrei on Counters to metagame

1 month ago

Hello TappedOut!

I was recently tasked with getting the community at my LGS familiar enough with modern so that modern events can be ran without the more meta decks running rampant, and reigning supreme. As such, one of the things I thought of was a list of cards that act as a functional counter to the more expensive modern cards. Unfortunately, for quite a few cards and strategies I came at a blank.

So, to the point: I ask you, the community of TappedOut, this: can you help me put together a list of relatively cheap cards that act as as counters to certain cards? ($6 at maximum)

Being the founder, I feel I should start: Cremate: counters Snapcaster Mage (exile the target in response)

Trickbind: counters storm (target the storm trigger)

bushido_man96 on Sidisi and the Milling Brood

1 month ago

Ok, lots of cards there. I think for milling creatures, you should go with Hermit Druid, Undercity Informer, and Gisa and Geralf. Altar of Dementia should go in, too.

For recursion like Oversold Cemetery, Meren of Clan Nel Toth will be great. Palace Siege is another good option. Also, Eternal Witness and Regrowth. I don't think Reclaim and Vile Rebirth do enough in here. I see why you have Repopulate, Death Denied, and Gravepurge, but not sure there aren't better cards to go with, like maybe Haunted Crossroads.

I think I'd get rid of cards like Cremate and Dark Dabbling. If you have them there mostly for the cantrip, better card draw engines like Necropotence, Phyrexian Arena, and Rhystic Study will serve you better. Sylvan Library would be better for card draw early on. Also, it goes along with the library manipulation I mentioned earlier with cards like Mirri's Guile, Soothsaying, and Sensei's Divining Top.

Rooftop Storm + Altar of Dementia + Gravecrawler give you an infinite win combo if you can get the pieces set and go off. I always like to have some combo like this in a deck if I can work it it. Fatestitcher is a great Zombie to have, too. Intruder Alarm might also provide some combo potential.

To help your mana base out, consider adding lands like City of Brass, Reflecting Pool, and Command Tower, along with Commander's Sphere to smooth the colors you need.

Shambling Ghoul, Slitherhead, and Winged Coatl don't seem to fit with what you want do here, and I think those could be replaced.

I'm not sure the infect theme would fit in with what you want to do here, but that's up to you to decide. I hope this helps some.

MattStar on Screams from the Fallen

1 month ago

Well thank you, I appreciate the criticism. Cremate seems pretty sweet in the current metagame too. It can probably also do work against gifts-storm or anything else that runs Past in Flames. Good luck brewing!

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