|Commander / EDH||Legal|
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|Return to Ravnica (RTR)||Common|
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Exile target card from a graveyard.
Draw a card.
Price & Acquistion Set Price Alerts
4 days ago
Sign in Blood is better in the main; Cremate provides only marginal advantage, even against Gurmag Angler decks. One less card to delve is generally a non-issue, and it only replaces itself -- no card advantage. Conversely, Sign nets you a card, and it can be used to burn the opponent. As someone who plays paper pauper weekly, I've lost games and seen other people lose games to that same strat. The life loss is also much less meaningful for an aggro deck, and two life for two cards is a good exchange rate.
If you want graveyard hate that draws, Nihil Spellbomb is where it's at, which you've got in your SB. Relic of Progenitus is better if you're not playing Chainer's Edict, tho; can incrementally reduce their yard without having to pay the nuke cost. Less commitment/lower variance card. In either case, they should definitely stay in the SB
4 days ago
I would put the Cremates main over the Sign in Bloods. No life lost, and exile a card from either opponent's or your graveyard, and only costs 1 mana at instant speed. Generally better, I think. Sure, 2 cards is pretty great, but 1 card for half the mana and no life loss (and instant speed) seems better to me.
4 days ago
Cremate is a fantastic card for this deck!
Cool deck! +1 from me!
1 month ago
Holy shit that maybeboard! :D
Immediate +1 for Elspeth ;)
I'm glad you already know about Hatred. That would have been my first suggestion.
Cathars' Crusade will useful. Make 10 tokens from Elenda and they all get 10 +1/+1 counters. Just pure value.
Well of Lost Dreams. Lifegain seems to be a secondary theme here, but having this around to draw some extra cards will always be good.
Eldrazi Monument. Just a nice way to buff all your tokens.
Mentor of the Meek. Again, more card draw.
Sigil of the New Dawn. Return Elenda to your hand immediately.
I'm considering making an Elenda build. One avenue I was thinking was graveyard hate. Really unconventionl strategy here but maybe it'll work. Planar Void, Purgatory(could choose the 2 life over 2 mana. Good deal), Mortuary, Cremate(also draws you a card), Withered Wretch, Thraben Heretic could all be useful. Just some thoughts.
Hope some of this helps! I'll keep following this with interest.
1 month ago
Between using his +1 every turn and casting a card draw every couple turns, you can get your opponent down pretty quickly.
Just a thought
2 months ago
Yes, the short answer is that both ichor well spring and pia's revolution will both happen regardless of if it returns to your hand.
Here's the longer answer if you are curious how the interaction works within the rules:
When Ichor wellspring is put into the graveyard it's own ability will trigger. At the same time, pia's revolution sees that an artifact goes to the yard so it triggers as well. You then get to choose which of the two triggers resolves first. Regardless of the order you pick, both will still resolve. Even if you have the revolution resolve first, ichor well spring doesnt care if it's in your hand, graveyard, or anywhere else at that moment. All that it looked for was that initially it was moved from the battlefield to the graveyard and thus it is still on the stack and will then draw you a card.
Technicalities that likely won't be relevant but might as well list to be complete:
This interaction is different than something like the second ability of Rest in Peace which prevents the artifact from entering the graveyard at all, denying you the "put into a graveyard trigger".
Also worth noting that pia's revolution does care about it being in the graveyard when it resolves. If the artifact leaves the graveyard with the revolution trigger on the stack due to something like Cremate, it is no longer in the graveyard and thus can't be returned to your hand, but as previously mentioned ichor wellspring recognizes that it hit the graveyard first and will still give you a card.
2 months ago
As for a sideboard, the main things i like to have are answers for creatures, answers for noncreatures, hand disruptions, and some catch-alls.
Noncreature removal: Being in monoblack you don't have access to noncreature removal spells. The only thing that comes to mind off hand is Ratchet Bomb but that's a little slow. ( tokens have a converted mana cost of 0)
Against control decks with a lot of counterspells: Hand dispruption is your friend here. They can't counter your rats if you take them away. This is also nice against combo decks as you can take their key combo piece before they can cast it. While you have despise in the mainboard, if you're in a matchup where it can't hit the spells you need you could run Duress or Inquisition of Kozilek as a budget Thoughtseize.
creature removal: Right now you don't have too many ways of dealing with a specific creature. It might not be a bad idea to put some of these in the mainboard as well but good options are Fatal Push, Go for the Throat, or Hero's Downfall. A couple of board sweepers in the board can be good if things get too crazy against a deck that runs a lot of creatures but awkwardly it will kill the rats as well. Damnation is the most efficient but due to it being like 20$, Crux of Fate is a good substitute.
Graveyard hate for decks that abuse their graveyard: This one is black's specialty. While Leyline of the Void and Bojuka Bog are effective, it turns off your ink eyes. What you can do though is waut for them to cast a spell targeting something in their graveyard. if you respond by casting something like Extirpate, Cremate, Scarab Feast etc, the card you target will be gone when their spell resolves and if that was the only target they chose when they cast their spell, it will be countered as its target is no longer there.
Lastly you could throw in a couple copies of Pithing Needle to take care of any miscellaneous activated abilities like planeswalkers.
3 months ago
I can't tell you much about viability or competitiveness of this particular card as a commander, however what I can tell you is this: In order for Child of Alara's triggered ability to trigger, it must die, which involves letting it move from the battlefield into the graveyard, without moving it to the command zone instead.
903.9. If a commander would be exiled from anywhere or put into its owners hand, graveyard, or library from anywhere, its owner may put it into the command zone instead. This replacement effect may apply more than once to the same event. This is an exception to rule 614.5.
Because the returning to the command zone can replace the event of the card moving from anywhere into exile, the hand, graveyard, or library, any sort of effect that would move it out of the graveyard to anywhere other than the battlefield can be replaced by returning to the command zone, so cards such as Reito Lantern, Junktroller, or Cremate can return Child of Alara (or any other commander for that matter) to the command zone from the graveyard.