Cremate

Legality

Format Legality
Noble Legal
1v1 Commander Legal
Vintage Legal
Modern Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Return to Ravnica (RTR) Common
Guildpact (GPT) Common
Invasion (INV) Uncommon

Combos Browse all

Cremate

Instant

Exile target card from a graveyard.

Draw a card.

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Cremate Discussion

Gody322 on Daemons!!!!!!

2 weeks ago

I would take out Cremate and/or Eternal Thirst to put in a couple more Shadowborn Apostles, because right now it will be pretty hard to draw all six.

The deck looks fun :)

PhotogenicParasympathetic on Serial Killer [Primer Included]

3 weeks ago

Ensnaring Bridge is at its best when this deck is functioning poorly - we want to have cards in our hand, because that's the best way to threaten other players with the unknown. That said, if we're struggling to get our card draw off the ground, it could buy us time. Perhaps worth trying out, but I'm not sure how effective it would end up being.

Aphotic Wisps is fine - I'd prefer Cremate, since it'll be relevant more often to exile a card than to give a creature fear.

Liliana, Heretical Healer  Flip was in this deck for a while. She's good, especially if we can get her to flip. I'm not running enough creatures to reliably flip her, however, so more often than not she's just a 2/3 lifelink for three. Sometimes that's fine, because we often need to gain life to offset a lot of our card draw mechanics. I ended up taking her out because more often than not, she just wasn't performing to her maximum in this deck.

Wall of Souls and Stuffy Doll could be quite good, if you choose to move in a more creature-based direction. Both threaten opponents out of attacking us, which is the point of the deck. But unlike our kill spells, they can be removed. I'd therefore rarely be tempted to tap out to cast one of these, but if I could cast one and keep three or four mana open as well, they could be good defenders.

Trumped on Lotleth Troll deck help

1 month ago

Why do you have the Cremates, Hero's Downfalls and Putrefy still? Unless it's a budget concern, Mishra's Bauble and Fatal Push seem much better in most situations, at least pre-sideboard. Also one more thing, if your not on a budget you should upgrade your manabase with some fetches like Verdant Catacombs and maybe more duals.

xyr0s on Ultimate Troll

1 month ago

There are quite a few cards here, that are somewhat underpowered. Cremate isn't really that good. You want graveyard hate? How about a Scavenging Ooze or Relic of Progenitus instead? Or card draw? There's so many other ways to draw a card.

Hero's Downfall and Putrefy could both be replaced by Abrupt Decay. It handles a couple of the worst early-game planeswalkers just fine, and most creatures too. Comes up a bit short against tron decks, but then it's the card you exchange for something from your SB.

Some level of 1 cmc discard spells would be nice - it is one of the strongest things to do in modern, trading a 1 cmc card for the best card on your opponents opening hand.

The role of Gravecrawler in this deck is not obvious. You get to play it over and over, sure - plenty of zombies to enable that. But what is it suppsed to achieve? attack for 2 each turn? that seems a bit little. Sac to jarad? 4 mana to hit for 2 life seems, again, to be a large investment for a small output. n

BornToDie on Jund Modern

2 months ago

Bojuka Bog isn't instant speed, but it is land that doubles as graveyard hate. Though with Blood Moon being a staple on modern.. Probably not the best. Crypt Incursion, Crook of Condemnation, Beckon Apparition, and Cremate. But that is all I can think of at the moment.

DubiousDanish on (B/W/G) Warrior Galore

3 months ago

Good start Mulle. You need to switch it's tag from standard to anything else, if not all of the comments you get will be about that insignificant detail. As for your deck, it looks really fun and I really like the Warrior tribal theme.

Now for some suggestions: Oketra's Monument Cost reduction for white creatures and more warriors.----Brutal Hordechief You're playing aggro and his ability bypasses a board stall.----Devoted Crop-Mate Your opponent will need to stop this guy, reviving fallen warriors is always good.----Glory-Bound Initiate This guy hits hard when exerted, if he is unblocked it equates to an 8 point life swing. If he's blocked, you still gain 4 life on top of his combat damage.----Mardu Strike Leader He is a warrior who creates warriors, need I say more?----Obsidian Battle-Axe Every warrior that you get after this is on the battlefield can have +2/+1 and haste... yeah.----Metallic Mimic This wonder of Kaladeshi ingenuity is great in every tribal deck ever, literally!----Anguished Unmaking Exile anything you can target is worth 3 life more often than not.----Cremate If you are using Mardu Woe-Reaper because someone in your playgroup is playing a graveyard build, this card can replace that mechanic with a better upside. Draw a card > gain 1 life & any card > creature only.----Declaration in Stone Against builds running 4x copies or tokens this card does work. Trust me, it's worth considering.----Long Road Home A great way to protect one of your creatures, cast in respone to your opponent's spell and it comes back stronger.--Path to Exile This is a great way to exile for one mana. Though against certain decks letting your opponent fetch a land is bad. Worth consideration but requires evaluation utilizing information that I don't have.----Suffer the Past Another graveyard-hate card, but the upside to this one is that it can also finish off an opponent.----Swords to Plowshares One mana to exile, one mana. Even if they gain a few life this card is a staple in most white decks.----Utter End Another way to exile anything you can target. It costs one more mana than Anguished Unmaking but does not burn 3 life.----Adaptive Automaton Has been a staple of tribal decks for a long while, but is now competing with Metallic Mimic. The argument about which is the right choice is quite divisive. Mimic comes in earlier and permanently buffs each creature (of the chosen type) after it, whereas Automaton buffs everything (of the chosen type) as soon as it hits the battlefield. Your choice I guess.----Cover of Darkness In the right matchup this card reads "at the next damage step, you win the game", In other matchups it's terrible. I had to mention it since you're running a Black aggro deck.----Stoneforge Masterwork Deserves an honorable mention due to you running a tribal deck.----Mirage Mirror A recent card that I think could start to see play in decks looking for ways to use mana in the late game.

The cards that I would put on the chopping block first: Archfiend of Depravity It's a great card but does not contribute to the tribal theme.----Liliana, Heretical Healer  Flip Sweet after flipped but difficult to flip without a sacrifice option.----Mardu Woe-Reaper Has some utility but there are much better options for those slots.----Scoured Barrens Enters tapped and gains one life could be upgraded with a number of other lands. (Isolated Chapel, Mana Confluence, Marsh Flats, Orzhov Basilica, Scrubland, and Tainted Field (If you decide to lean toward Black more) for instance)

That's all I've got for now, if you would like me to take another look later let me know. Good luck and happy hunting!

APPLE01DOJ on Counters to metagame

3 months ago

Just saying Scavenging Ooze or Nihil Spellbomb are much more versatile answers than Cremate.

TMBRLZ on Counters to metagame

3 months ago

I can admire and respect what you're trying to do. Many casual players fresh in the game or fresh in the competitive scene at least don't enjoy hearing that none of the cards in the deck they just made will do anything in the tournament they just signed up for.

They may not have the cards for "budget" but competitive decks like Burn or Infect, but they may have random cards laying around like Cremate, or be able to easily get one. They're still existing in a world of Magic where you can play using any of the cards in the game in equal measure (something many of us end up being sobered from regretfully).

Encouraging those kind of ideas to bring people into the environment in a somewhat comfortable manner, so that they can learn the waters themselves is a great idea in my opinion. Bringing new players into an environment thick with meta and experience is pretty rough. I would love to see more people get into the game or come to our tournaments, but when the players walking around my shop are walking around with cards that are cumulatively worth at least ten to twenty grand when you throw it all on one table, it is very demoralizing for me, as somebody who wants those new players.

While I can't be much help, and while I can also see where Epoch is coming from, I fully support what you're aiming for.

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