Front:Conqueror's Galleon Flip
|Commander / EDH||Legal|
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|Promo Set (000)||Rare|
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(Transforms from Conqueror's Galleon.)
: Add to your mana pool.
, : Draw a card, then discard a card.
, : Draw a card.
, : Return target card from your graveyard to your hand.
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Conqueror's Foothold Discussion
1 month ago
so don't know about the thing which cancels the usefulness of the lands other than tapping the lands for mana :/
1 month ago
3 months ago
Would Conqueror's Galleon Flip (for Conqueror's Foothold) or Xiahou Dun, the One-Eyed be worthwhile for non-creature reanimation? I feel like those can help add to the count of stuff to bring back those cards to tutor and whatnot.
6 months ago
Your deck NEEDS Nameless Inversion. The changeling rule makes it a knight and two mana for repeatable +3/-3 at instant speed? Yes, yes please. I would drop 2-5 of the less impressive knights for greater draw power. Other possibilities for discard sources would be Anvil of Bogardan, Call the Bloodline, Grimoire of the Dead, Key to the City, Necromancer's Stockpile, Tortured Existence, Conqueror's Foothold or Geier Reach Sanitarium depending on how much having non knight creatures bother you, although I think Geier Reach Sanitarium is worth it. Necrologia acts as a one turn Necropotence without the exile draw back to sculpt your hand and fill your graveyard by paying 10-20 life.
6 months ago
So with playing with a commander deck I'm been building... I realized I could add Paradox Engine and Conqueror's Galleon Flip to go infinite. Once the galleon has flipped to the foothold, you can pay 4 and tap it to draw a card, and then casting a spell will untap everything. If you have the Vizier of Tumbling Sands on the board, that means untapping either Itlimoc, Cradle of the Sun or Conqueror's Foothold to keep drawing and casting to your hearts content! Works best with 2 Vizier of Tumbling Sands on the board so you can untap both your draw and mana :)
I'm working on what I can take out to add these additional pieces, and any help would be greatly appreciated!
8 months ago
I've not played it out, but Conqueror's Foothold Flip has good synergy in this deck, plus I can always tap my commander to make it a creature and transform it. Comparing anything in red to Regrowth would be silly if you judge by the mana costs. We will see how it truly functions when I play it.
Humble Defector I have played many times, and it works excellent. In 2 player, it's guaranteed card draw. In multi, it normally fledges allegiances with another player, which helps buy time. What I've found is it's always way more advantageous to me to draw cards than anyone I am up against, save mono-red.
What is it about Armillary Sphere that isn't good? Haven't played it. Helps thin the deck and get cards in my hand. Doesn't allow adding more than one per turn. Good late game to use the ability. What's your reasons?