Rampaging Baloths

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2018 (C18) Rare
Iconic Masters (IMA) Rare
Archenemy: Nicol Bolas (E01) None
Commander Anthology (CM1) Mythic Rare
Commander 2014 (C14) Mythic Rare
Commander 2013 (C13) Mythic Rare
Zendikar (ZEN) Mythic Rare
Promo Set (000) Mythic Rare

Combos Browse all

Tokens

Rampaging Baloths

Creature — Beast

Trample

Landfall — Whenever a land enters the battlefield under your control, you may create a 4/4 green Beast creature token.

Price & Acquistion Set Price Alerts

C18

IMA

E01

Ebay

Recent Decks

Rampaging Baloths Discussion

SynergyBuild on All Bow Before the True Queen

3 days ago

Been looking into it, The Gitrog Monster feels like the right commander for the deck. It allows you to sacrifice lands for cards, drawing a ton in the process. Builing the deck with a lot of tutors for Vraska, some good value effects like Ramunap Excavator, Avenger of Zendikar and Rampaging Baloths for wincons, and some other effects for support like Assassin's Trophy and you are golden!

Pawstitute on The Lord of the Land

3 weeks ago

After playing my own version of the deck, you might want to include Wildfire, Ember Swallower, and Destructive Force as ways to wipe the board and put yourself ahead in the game - they can hate you all you want, but if they can't cast spells, then it doesn't matter.

You might want Dryad Greenseeker to compliment your Courser and Oracle, dropping the Borderland Explorer, since leveraging/knowing the top card of your deck can be pretty useful. More ways to dig further into your deck would be Harmonize and Reforge the Soul.

Another thing to consider is Anger, giving your Centaur Vinecrasher, Omnath, Locus of Rage, Avenger of Zendikar, Rampaging Baloths,or Borborygmos Enraged haste is big game.

Lands for you to consider are Arch of Orazca, as well as Temple of Abandon, etc. Hour of Promise can also be included to put Thespian's Stage-Dark Depths as another win condition.

I think if you're going heavier on the Crucible of Worlds/Ramunap Excavator, you might be playing a slower control-y list, one that would accommodate Destructive Flow.

TypicalTimmy on Card creation challenge

3 weeks ago

I got my opponent to scoop tonight, actually. Lol.

He was playing Green Stompy and I was playing a fixed NV.

I had out Caustic Crawler and Rampaging Baloths with a stack of 8 or 9 tokens. Those were literally my only creatures. He kept trying his best to play stuff, but I kept killing with removal. During the turn I had four lands enter, I took out his Yisan, the Wanderer Bard who had a Divinity Counter on it via That Which Was Taken. Really pissed him off super bad because he was up to Yisan's 4th use.

The next turn, when my lands all untapped, I played Crash of Rhino Beetles (The third creature I played all game, mind you) and he scooped, lmao.

I had been using Caustic Crawler to constantly kill off his Commander; Reki, the History of Kamigawa. He was getting MAAAAD, lmao.

Reki got Rekt

halla on Trostani - Populate the World (WIP)

1 month ago

pokepower116, thanks for the comment!

You're definitely right on the boots/greaves; I wasn't thinking about how often I need my creatures to attack, and it'd be nice for my generators like Crested Sunmare and Rampaging Baloths to stick around for as long as possible. I agree with the rest of your cuts also, they make a lot of sense! I do like the wurms, but I'll have to do some testing to see if I have room to cut some token generators. I'll also try to add some more ramp in, which should make things run a bit smoother.

Thanks again, cheers!

firecast92 on Generic Simic Deck #5238

1 month ago

Mind's Eye you are playing blue green for gods sake, Brainstorm you have no good ways to shuffle plus the commander says the first spell so you will most likely draw what you put on top, Mirror Match most player win through some short of combo, and it is too expensive, Thunderfoot Baloth does nothing for you because the deck is hardly explosive -> replace with Rampaging Baloths, Mind's Dilation does nothing most of the time, Cryptoplasm sucks. ez

tcw43 on Lord Windgrace Lands | Commander 2018

1 month ago

Jdrawer Not a lot. Other than Lord Windgrace, he only keeps 27 cards from the precon. 3 creatures (Avenger of Zendikar, Nesting Dragon, and Rampaging Baloths), 1 artifact (Sol Ring obviously), 2 instants (Harrow and Windgrace's Judgment), 2 sorceries (Decimate and Worm Harvest), and 19 lands (10 of which are basic).

VexenX on [[Primer v3.3]] - OM_RATH!!! (2018 Update!!!)

1 month ago

Odysseus_97: You gave me quite a bit to think about, thanks for the comment!

  • Grow from the Ashes: This seems fine, but not better then my other ramp, and I really don't need any more right now.

  • Spire Garden: I don't even play Command Tower so this isn't needed. Taiga and friends are only played become I can fetch them.

  • Terramorphic Expanse: This could get a spot, but I don't want to lower my basic land count. Do you think there is another land I can take out?

  • Wayward Swordtooth: I think this deck has a good share of "play more lands" abilites, at least for how many slots I am willing to give. If you don't have Oracle of Mul Daya then you should play this!

  • Rampaging Baloths: This is a good question. To explain why this is not played, we have to ask why Om_rath himself is so good. The main reason is because it does not just require you to swing in order to win, but you honestly rarely do. Plus he is amazing removal in a pinch. However, Baloths does none of this. You just get a beast with no evasion that does nothing unless you have Craterhoof Behemoth (but is slow even then for 6 cmc).

  • Courser of Kruphix: Same as Wayward Swordtooth.

  • Tilonalli's Summoner: This is ok, but REALLY conditional on other cards in play. If you have a sac-outlet is is pretty good, but completely horrible otherwise. Plus it dies really easy. You should NEVER swing with it more then once, and is just a slow Tempt with Vengeance in the best case.

  • Heroic Intervention: Kinda temping, just to protect Om_rath at instant speed. Might be worth trying.

  • Krosan Grip or Beast Within: I know we hurt for non-creature removal, but I bank on not caring in most games. If Om_rath is your primary commander and you get hated out a lot, then you will likely want to play these. However, I only pull out Om_rath every couple weeks, so no one plays hate cards for it.

  • Green's Sun Zenith: I have never been in a state where I think to myself "I really want to Tutor more right now!"

  • Animist's Awakening: This misses way to often. I use to play it back in the day.

  • Pir's Whim: This is both weak ramp and removal. Not really what I am looking for.

  • The Mending of Dominaria:VERRRY slow...

  • Ghost Quarter/Tectonic Edge/Field of Ruin/Temple of the False God: More lands I would use if I didn't need so many basics to make the deck flow.

  • Triumph of the Hordes: REALLY MEAN, and not my style. Play it.

  • Blasphemous Act: This baby is 100% necessary. I can honestly say it has won more games then any other card in the deck, second only maybe Craterhoof Behemoth.

  • Mountain Valley: Only marginally better, but I might look into getting an alter made of it.

It is important to to note that all of these cards are ok in this deck!!! If you have then and are on a budget, run them! None are unplayable by any means, I am just running what I think to be a more optimized list. The beautiful thing about commander is that a deck does not need to be "optimized" to be good (and more importantly, fun!).

Thank you again for the comment! I will be trying to update my The Scarab God deck tonight, and The Ur-Dragon tomorrow. (They are my most voted lists, but all of mine are kind outdated right now...)

Odysseus_97 on [[Primer v3.3]] - OM_RATH!!! (2018 Update!!!)

1 month ago

Hi VexenX

Nice to see an update on this deck :) I was wondering what you thought about some of these cards:

I have not yet finished or playtested my version yet, so i hope it is alright to ask, and i havent missed any obvious points as why one would not include a given card :)

But AWESOME DECK, +1 :D Keep up the amazing work, love your Scarab God deck as well :D

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