Rampaging Baloths

Legality

Format Legality
Pre-release Legal
Noble Legal
Leviathan Legal
Tiny Leaders Legal
Magic Duels Legal
Vintage Legal
Modern Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Iconic Masters (IMA) Rare
Archenemy: Nicol Bolas (AC2) None
Commander Anthology (CMT) Mythic Rare
Commander 2014 (C14) Mythic Rare
Commander 2013 (C13) Mythic Rare
Zendikar (ZEN) Mythic Rare
Promo Set (000) Mythic Rare

Combos Browse all

Tokens

Rampaging Baloths

Creature — Beast

Trample

Landfall Whenever a land enters the battlefield under your control, you may put a 4/4 green Beast creature token onto the battlefield.

Price & Acquistion Set Price Alerts

IMA

AC2

CMT

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Recent Decks

Rampaging Baloths Discussion

AgentJackjohn on Calamity is coming...

3 days ago

I also run a Zacama deck but very focused on ramp/ some landfall payoff like Rampaging Baloths and the like. Something I have that's been an all star for me is Shield of the Oversoul. Its great protection for Zacama + it lets him have flying to get in some really big damage.

Another card that's been great to me is Rishkar's Expertise. It lets refill your hand with gas when you get to the mid-late game + it gives you a free cast which is super sweet since you're more than likely to draw a CMC 5 or less card.

Also I was going to recommend Slayers' Stronghold but I see its already been suggested.

And I like that you've included Illusionist's Bracers to get more abilities off of Zacama, I'll definitely be trying that in my deck.

JuQ on Trees Hug You Back!!

3 days ago

I'm glad you liked my suggestions. I have a Omnath deck of my own (haven't uploaded it yet) where I have those cards but I'm reforming it because I can't make it work (that's why I was checking your deck), Omnath is expensive and it takes forever to star rolling even having tons of ramp. For me the problen is the deck being to heavy to move and passing the first turns doing nothing but taking lands out of the library and when I finally get to cast Omnath they kill it and now you have to get to 9 mana. Also I have big problems with flyers, I like your choices of Ulvenwald Hydra, Tornado Elemental and Cloudthresher, I was planning to run them myself.

Keep in mind that every meta is different, what works for me, won't necessarily work in your meta. From your deck I'd cut:

  • Apocalypse Hydra I'd cut it because it only synergize with the Elemental Mastery otherwise is another expensive underperforming fatty, you can put the elemental mastery on any of your power 5 creatures and get a good value out of it.
  • Golden Guardian  Flip from among all the fliplands in IXL and RIX that's probably the one I like the least, you need mana to play and flip it and you also need a big creature of your own to kill it in a fight, when you flip it you create tokens that don't synergize with the deck so I don't really see the point of it in this deck. If you have it because it produces two mana IMO Dowsing Dagger  Flip for a total of mana, you can flip it the same turn you play it and you can give the tokens to a player and attack another, on top of that the land produces 3, it's basically a cheaper situational Gilded Lotus
  • Frontier Guide to ramp a single land feels awfuly slow and inefficient, I'd rather play any of the CMC4 ramp sorceries.
  • Incandescent Soulstoke I don't think you can really win or deal serious damage by cheating a fatty for a turn and then losing it. Best thing you could throw at him is Molimo that depends on your lands, so in early game it's small in late game you can just cast it. The overal number of elementals in the deck is low. maybe something like Elvish Piper, Deathrender, Quicksilver Amulet or Champion of Rhonas instead?
  • Molimo, Maro-Sorcerer It's big and it has trample, but CMC7 is too high but I don't think it earns his slot without cheating it onto the battlefield.
  • Rubblehulk a cheap molimo without trample and Bloodrush which I guess not playing double strike you won't use that often
  • Spawnwrithe if there was a good plan to make this guy and his copies deal combat damage to an opponet I would love it, but he will be lucky if he manages to do it once on his own.
  • Mask of Avacyn unless you are protecting a low toughness guy Swiftfoot Boots or Lightning Greaves are better at protecting your guys. You can also use Steely Resolve to protect them all at the same time, but haste is king.
  • Seer's Lantern This card is terribly weak. You are already ramping like a mad man and if you want artifacts Worn Powerstone, Thran Dynamo and Sol Ring are better mana boost. For utility you can try Conqueror's Galleon  Flip (check if you can have combined power of 4 or greater the turn after consistently before including it).
  • Whispersilk Cloak this card is way too subtle, you want to combo off and crush your opponents with your 5/5 elementals or you are going 4th of July and throw sparks everywhere. If you just want protection the boots or the greaves are better cards.
  • Animist's Awakening you start the game with 40 lands in a 99 card deck which mean that at best you can only expect to find one land for every mana you spend on the . I say at best because you have many ramp spells that take lands from the library lowering your chances with this spell. Try instead Boundless Realms maybe you want to include more basic lands
  • By Force Not a bad card but you may want to swap it for Vandalblast or Into the Core if there are indestructible artifacts in your meta.
  • Clear the Land aren't there any more decent ramp spels with CMC3? find one that at leas don't give lands to your opponents Realms Uncharted don't ramp you but it will put lands in hand and graveyad, and not just basics.
  • Creeping Renaissance I want to like this card, but every time I tryed it, it underperformed. In this deck you have few permanents of a single type except for lands and you don't dredge yourself to put stuff in your graveyard. You do have a lot of lands, but to get those lands better use Splendid Reclamation, World Shaper, Ramunap Excavator or Life from the Loam. For a big, more flexible recursion spell I like Seasons Past
  • Growth Spasm replace for Kodama's Reach, or Cultivate. they are commander staples for a reason.
  • Mizzium Mortars replace for Blasphemous Act kills your creatures but you can be sure that it will kill almost everything and with discount
  • Pirate's Pillage allows you to cast Omnath on your 5th land but still i'd swap it for Harmonize another green EDH staple.
  • Primal Growth good card but you won't have disposable creatures on your early game and as a late game card is weak. As I told you before Kodama's Reach, or Cultivate (whichever you didnt used before).
  • Search for Tomorrow another good card that will perform better in other decks that really need to get to four mana ASAP, IMO some beefy ramp spell would be better for Omnath. Another one I like in this deck is Khalni Heart Expedition
  • Evolutionary Leap swap for Ashnod's Altar, you want your sac outlets to be activated without mana and without tapping. Your opponents will probably start worrying as soon as the see this card as it is often used for infinite combos.
  • Fires of Yavimaya for Anger. Mainly because you can cast it and put it on the battlefield to block in the early game and later you get the haste bonus. other good options for this end in this deck Ogre Battledriver and In the Web of War, same effect different formats.
  • Rite of the Raging Storm I ended up removing this enchantment from the deck because it is slow and don't help me with my defense, it's for more aggressive decks. The elemental that pops and sacrifices is nice when you have the commander, but It doesent justify the 5 manas.

What I'm still missing in the deck.

For me the problem with this deck is you need to so many card slots and turns ramping that you don't do much more. It is quite spectacular when you manage to combo off, but it feels a bit like a one trick pony. so that is why I'm tinkering with my Omnath deck trying to find balance for my meta.

Good luck with your deck, I hope I have been of some help.

Firebones675 on Mono Green Land Matters

4 days ago

If you're looking for a budget replacement for Oracle of Mul Daya, you could try Courser of Kruphix. They both work really nicely with shuffle effects like Rampant Growth. Top card a land? Play it! Not a land, shuffle your deck and reveal a new top card for a second chance.

Here are a few other cards with landfall or care about the number of lands you have: Kalonian Twingrove, Avenger of Zendikar, Oran-Rief Hydra, Rampaging Baloths, Undergrowth Champion, Tireless Tracker.

Also another thing you can potentially consider are fetchlands and their variants like Windswept Heath, Terramorphic Expanse, Evolving Wilds etc. While they are usually used in multicolor decks, it means you get 2 landfall triggers (one for the fetchland and one for the forest)

marikrizu on DINOSAURS!!!!!

1 week ago

So, a few more notes over the deck now that I look over it again.

First, Dragon Arch is only useful if you have more multicolored creatures than the 2 you have at the moment.

Second, here is some more dinos and stuff I think you may want: Wayward Swordtooth, Silverclad Ferocidons, Regisaur Alpha, Ripjaw Raptor, Wakening Sun's Avatar, Goring Ceratops, Thrashing Brontodon, Rampaging Baloths Rampaging Ferocidon, Raptor Hatchling, Sky Terror, Selvala's Stampede, Elemental Bond, Huatli, Warrior Poet

GS10 on Za-Ca-Ma - Split Personality Disorder (Dino Addn!)

3 weeks ago

IMO a token strategy wouldn't make the most out of all the mana Zacama nets you. Craterhoof would just be a nice finisher in case you get to draw you're whole deck with some Sabertooth blinks.

But as it stands Kozilek, Butcher of Truth is the one way I see you can do that and for that mini-combo alone, Fires of Yavimaya (or even Concordant Crossroads and Mass Hysteria) seems like a better option since the point is just play out your whole deck, and haste is a more reliable win con than hoofs +X/+X, since it will depend on you having a few creatures able to attack already.

Something granting haste works better on its own on your deck in most situations.

Anyway, Rampaging Baloths seems like another amazing option with all the ramp, it's actually on a similar power level here with an haste enabler as it is on Omnath with the added advantage of getting the elementals. Archangel of Thune, seems amazing as well as a way to weaponize all the life gain you get from Zacama with all the extra mana.

VexenX on Za-Ca-Ma - Split Personality Disorder (Dino Addn!)

3 weeks ago

GS10: First of all, thank you for the Upvote and support! It is good to hear that you are having such a good time with the deck! I have actually won quite a few games so far with this deck, even though it is not Tier 1 by any means. Nevertheless, it is an extremely powerful deck! It is pretty crazy to be playing a Naya deck that has such a control element to it!

Like most commander focused decks, you want to protect your main dude, but with all of the ramp in here it is not to unlikely to cast Zacama 3-5 times (much like my Omnath, Locus of Rage deck). This deck is VERY meta flexible, so please do not feel like the cards I list are always optimal.

I think Temur Sabertooth has to go in... I normally don't like combos, but infinite mana with just one card (plus your commander) is just to good to pass up. I will likely get my hands on one this week.

I am looking to getting my hands on Momentous Fall and Life's Legacy. Definitely great draw here!

I am on the fence about hate enablers and Craterhoof Behemoth. If I decided to push to "tokens matter" plan that I will go all in with cards like this. This would also include me adding stuff like Avenger of Zendikar, Archangel of Thune, Omanth, Locus of Rage, and Rampaging Baloths. If I make that change, than Craterhoof Behemoth seems like a auto include. What do you think about going in that direction?

StumpyIB on Tokens Galore

1 month ago

I like this build! I have a token Modern deck and have played with the idea of making it into a Commander deck. Definitely going to consider a ton of the cards in this deck. +1 from me!

A few cards that you might consider for even more token fun: Emrakul's Evangel, Akroan Horse, Rampaging Baloths, Captain's Claws, Increasing Devotion, and Beacon of Creation. For some Anointed Procession trigger happiness, Panharmonicon. For making your tokens ridiculously great blockers, Hold the Line.

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