Rampaging Baloths

Rampaging Baloths

Creature — Beast

Trample

Landfall — Whenever a land enters the battlefield under your control, you may create a 4/4 green Beast creature token.

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Set Rarity
Commander 2019 (C19) Rare
Commander 2018 (C18) Rare
Iconic Masters (IMA) Rare
Archenemy: Nicol Bolas (E01) Mythic Rare
Commander Anthology (CM1) Mythic Rare
Commander 2014 (C14) Mythic Rare
Commander 2013 (C13) Mythic Rare
Zendikar (ZEN) Mythic Rare
Promo Set (000) Mythic Rare

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Tokens

Legality

Format Legality
Block Constructed Legal
Highlander Legal
Leviathan Legal
1v1 Commander Legal
Canadian Highlander Legal
Legacy Legal
Modern Legal
Oathbreaker Legal
Unformat Legal
Noble Legal
Magic Duels Legal
Commander / EDH Legal
Duel Commander Legal
Vintage Legal
Casual Legal
Tiny Leaders Legal
2019-10-04 Legal

Rampaging Baloths occurrence in decks from the last year

Rampaging Baloths Discussion

theninja97 on Yarok, the Infinitely Disgusting Garbage Pile

6 days ago

The_Big_Elf What makes the deck work is not only a large number of combos, but also having lots of cards that synergize with Yarok, the Desecrated. Rampaging Baloths and Yarok make double beast tokens. Ravenous Chupacabra and yarok lets me kill 2 creatures. Mulldrifter and yarok lets me draw 4 cards. Even without synergy, those cards have objective power and can stand alone in case Yarok is debilitated, giving me more options during games.

Blue Sun's Zenith and Laboratory Maniac are good win cons, but they are only effective as win cons. Without the infinite mana engines, they don't synergize with yarok and are either mediocre/dead cards in hand.

The bounce land combo is difficult to justify because bounce lands are meant to "ramp" you early game. Double their effects with Yarok sets you very far back mana wise and is only beneficial if I have a landfall card. Perhaps its something to put in another deck as any deck with Blue and Green can play the combo regardless of other synergies.

TypicalTimmy on Uumaka, Nature's Fury

3 weeks ago

I was sitting here watching the War of the Spark Brawl episode of The Command Zone and I said:

  • "Timmy, you love Oathbreaker. You love Planeswalkers. You just built a Riku of Two Reflections EDH deck. If you built a Commandwalker specifically tied to how you derive the most glee from a game, what would that Commandwalker look like?"

Uumaka, Nature's Fury is a Human Shaman / Druid. Shamans are beings who are able to call upon spiritual life forces, and Druids commune with nature. Uumaka is skilled and mastered in both practices. She is designed for an Aggro Timmy-style Stompy deck in which you ramp hard and play big creatures to overrun the battlefield - exactly how I like it.

After thinking about it, I'd say Uumaka is from Alara.


Uumaka, Nature's Fury

Legendary Planeswalker - Uumaka

+1 You may search your library for a basic land. If you do, reveal it and put it onto the battlefield tapped. Shuffle your library.

-4 Until end of turn, the next time you cast a creature spell, create a token copy of it.

-8 You get an emblem with "Lands you control become 5/5 Elemental creatures in addition to their other types. Creatures you control gain hexproof, indestructible, trample and vigilance."

{Uumaka, Nature's Fury can be your Commander.}

4


The +1 isn't as good as Xenagos, the Reveler nor Domri, Anarch of Bolas, nor is it as overall powerful as Nissa, Who Shakes the World. However, what it does do is thin your deck by tutoring the land. Less cards in deck means better odds of drawing better spells. It also helps fix your mana, allowing you to get the specific color you need at that moment. Basic lands only. While it's not that powerful in some regards, it's also very strong in others.

The -4 is something I am very excited for. You don't need your creature spell to resolve - you merely have to cast it. Think of it like Desolation Twin, in that sense. It means even if you have a large play, such as an Avenger of Zendikar, it's okay if the creature gets countered; You still get the token copy. It also means you can have a buffer on legendary creatures, too. For example, many players won't allow an Omnath, Locus of Rage to resolve. However, if the token copy is created then it doesn't really matter. If the spell resolves, SBA the token out of the game. If the spell doesn't resolve, you still got an Omnath. This also means spells such as Parallel Lives, Primal Vigor and Doubling Season are more impactful. If I cast a Savage Ventmaw, that is some serious board presence. Or I could go unbelievably wide with a Hornet Queen. I'd also still have access to things such as Flameshadow Conjuring and Bramble Sovereign. So the chance to go insanely wide absolutely exists here. Now, personally, with the +1 tutoring out a basic land I would straight up go for creatures with Landfall abilities. Nesting Dragon, Rampaging Baloths, Lotus Cobra, Avenger of Zendikar, Akoum Hellkite, Oran-Rief Hydra, Omnath, Locus of Rage, Tireless Tracker, etc.

Lastly, the -9 sets you up for a huge wincon. All of the lands you've been tutoring plus the lands you've been playing are now 5/5 creatures that are neigh unstoppable (Though not entirely. AEtherize screws you over good.). This also then affects all creatures you control. A giant powerful emblem that should secure you the win immediately, if not putting a hard clock on the game itself.

I lowered the ultimate from -9 to -8, meaning it holds synergy with Doubling Season and is a turn sooner in general. To compensate, I bumped CMC from 5 to 6. Overall, ramping in Gruul is insanely easy so +1 CMC isn't much at all, especially with the land tutor on a +1.

Personally, I think she is immensely over powered, but not broken. I like Planeswalkers that set you up to win, but you still need to put in the effort.

mrdehring on Do You Feel Threatened?

3 weeks ago

Cuts: Rampaging Baloths, it is a good stuff card, but not a lot of synergy with your deck.

Mazirek, Kraul Death Priest, you don't seem to have the go wide strategy that makes this card worth the slot.

Grave Betrayal, since you are sacrificing the creatures you steal I don't think this will work the way you want it to work.

DeinoStinkus on What is your favorite card …

1 month ago

I love playing against go-wide decks, then free-casting Plague Wind, In Garruk's Wake, or Blazing Archon using Yennett, Cryptic Sovereign.

Otherwise, the Kiora, Behemoth Beckoner+Yarok, the Desecrated+Rampaging Baloths combo is pretty sweet. Four cards and two creeps for every land. Yes, please!

EldraziOfRavnica on Ooga Booga Garruk

1 month ago

Eight creatures see low for a playset of Garruk's Harbinger, although it does also hit your Walkers. Replacing Overgrowth with some dorks(Birds of Paradise) could fix this. Izoni, Thousand-Eyed feels weak without cards to fill the yard. Cutting her for Murderous Rider, which can be hit by Harbinger, or Rampaging Baloths, which fulfills a similar role and is better with Growing Ranks.

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