|Commander / EDH||Legal|
Printings View all
|Commander 2014||Mythic Rare|
|Commander 2013||Mythic Rare|
|Promo Set||Mythic Rare|
Combos Browse all
Creature — Beast
Landfall Whenever a land enters the battlefield under your control, you may put a 4/4 green Beast creature token onto the battlefield.
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Rampaging Baloths Discussion
1 day ago
WrathofCod I switched to Omnath, Locus of Rage because he is a very powerful general. He does have a significantly higher mana cost than Mina and Denn, but what he does is worth the high mana cost. Plus I use a ton of ramp in the deck, allowing me to get him out with ease.
Glacial Chasm is a great card to abuse with M&D because you can play it, then bounce it back with their ability an play it when the board isn't in your favor. If you are worried about the lands being sacc'd, you can play cards like Splendid Reclamation or Groundskeeper; or if you have it, Crucible of Worlds.
I like any card that gives you a body whenever you play a land (for chump blocking and attacking), which is why I suggested Sporemound. It does, however, have amazing synergy with Perilous Forays, as you can sac the tokens produced by Rampaging Baloths, Angry Omnath and the mound for a large number of landfall triggers (it's super awesome when you have another token generator out). If you want to be able to fetch out every basic land in your deck, you can combine Perilous Forays with Amulet of Vigor and Lotus Cobra; and to a lesser extent, Stone-Seeder Hierophant. Fertilid does a similar thing with Retreat to Kazandu as the above combo, but requires more mana.
Descent of the Dragons is a fantastic board wipe imo! I was considering adding into Angry Omnath because you can attack with your elementals and then main phase 2 blowing them up with Descent and bolt people to death. In this deck, I think it'll be pretty good if you have a bunch of 1/1 creatures out since you can attack, and then blow them up for 4/4 fliers. There are some other board wipes that would be good in this deck, such as Blasphemous Act, so depending on how you feel, I think the latter should be considered first but the former is a great option too.
I think the eldrazi do pretty well in here, as you can play land/ramp into tokens and then play those, I think it'd require a bit of testing, so it depends on the outcome of games. Oblivion Sower has synergy, allowing you to play lands that you exiled with him for more landfall triggers.
For cuts, I'd recommend cutting mana dorks since you mainly want to ramp via lands due to the value you get from them. This also allows the deck to be less reliant on your commander too. Burning-Tree Emissary seems rather mediocre for EDH (she's amazing in Modern and Pauper though haha), along with Plummet and Naturalize. Paragon of Eternal Wilds also seems a tad mediocre from its boost and effect (you have Skarrg Guildmage to give all your creatures trample).
This deck is coming together very well, no problem and thanks for the upvote on the primer!
2 days ago
3 days ago
My anticipated win conditions for this deck are
1) Powerful creatures such as Scute Mob and Undergrowth Champion, which can potentially win by themselves but with either Temur Battle Rage and/or Mage Slayer should be sufficient2) Board control/ tokens with Avenger of Zendikar, Dragonmaster Outcast, Omnath, Locus of Rage and Rampaging Baloths
I do have a decent amount of ramp and can proc landfall several times. I also have removals but want to hear what can be improved.Suggestions?
3 days ago
@ Triton It is so great to hear from another Mina and Denn, Wildborn player like yourself! First of all, I just want to say thanks for linking your incredibly helpful and detailed primer on this subject! After reading it, I already felt like I knew more about Mina and Denn, Wildborn and it gave me some great ideas as far as what to add into my existing deck! Just wondering, why did you switch to Omnath, Locus of Rage as you commander? I was under the impression that he would make a worse commander due to the fact that he is more expensive, requires more colored mana and is often seen as a big threat around the table. While I love Glacial Chasm as a card and I understand why it is good, I don't understand why I should run it in this deck. I was under the assumption that the goal of a M and D deck was to ramp up as fast as possible, use the gained mana and resources to play big creatures and then win through combat damage. Since Glacial Chasm stops you from attacking, what scenario would you want to have it in? Rampaging Baloths and Zendikar's Roil just arrived in the mail, so I will be adding both to my deck ASAP! Why do you choose to include Sporemound? I could be wrong, but I feel like the effect is too low-impact to affect the outcome of a game. The same thing with Retreat to Kazandu. While gaining 2 life and +1/+1 counters are nice, I don't know how often that would decide the outcome of a game. Akoum Hellkite and Horn of Greed are two great suggestions that I will definitely include once I order them or find them in my binder! What do you think about Descent of the Dragons? One of the guys in my play group recently stomped the table by comboing Avenger of Zendikar and Descent of the Dragons with a haste enabler on the board. It is now one of my pet cards that I think might be cool to include in this deck. In fact if I choose to include Sporemound, I will definitely try to include Descent of the Dragons because of the amazing synergy the two have together. How do you feel about some of the bigger Eldrazi I have in here? The original goal was to ramp into something like Kozilek, the Great Distortion, refill my hand and then stomp the table, but since this seems to be gravitating towards more of a landfall strat, I don't know how you feel about having a lot of big fatties to close out the game. Are there any more obscure cards that people maybe wouldn't think of that could go in this deck? One of my quirks as a player is wanting to use niche cards in the most competitive way possible to hopefully beat other more "meta decks." This could be something like the aforementioned Descent of the Dragons or a Guttural Response (for any Cyclonic Rifts or unexpected counterspells)! Lastly, do you have any suggestions for cuts? I always have trouble deciding what to cut, but I have no problem finding cool cards that I want to add! It would be an absolute boon if you could maybe suggest 6-7 cards to get rid of in order to refine my deck! Thanks again for all the help and have a great day!
P.S. I just wanted to say that your primer on the twins was absolutely awesome; definite +1 from me!
3 days ago
Ah I see you updated this, my iPad had died before I hot to share my suggestions, and it looks like you added a bunch of them. Here is what I was going to share, you may even find something you may want that you had missed.
Omnath, Locus of Mana instead as your command perhaps, Vorinclex, Voice of Hunger, Mana Reflection, Beacon of Creation, Exploration, Burgeoning, Boundless Realms, Primeval Titan, Beacon of Discovery, Primeval Bounty, Retreat to Kazandu, Zendikar's Roil, Lotus Cobra, Explore Gaea's Touch, Rampaging Baloths, Ulvenwald Hydra + Rogue's Passage, Avenger of Zendikar, Embodiment of Insight, Courser of Kruphix, Dungrove Elder, Kalonian Twingrove.
For lands have Rogue's Passage, Myriad Landscape, Reliquary Tower and make use of Rishkar's Expertise, Nissa's Revelation and other similar effects, Oran-Rief, the Vastwood, then just forests wil do unless you want to go with Eldrazi then use Shrine of the Forsaken Gods, Sanctum of Ugin, Eye of Ugin and so on too.
I will try and help out with cutting down your creatures soon, you can if you want share decklists with others if you look within "edit" so that I am able to make changes to this deck otherwise I will do up something separate. The thing is, is that green is pretty good at making token related cards and that's why you can get away with a lot less creatures, and the ones you do have can be big such as Kozilek, Butcher of Truth for example.
4 days ago
Mina and Denn were my first deck too, and I stuck to them for a while before moving onto Omnath, Locus of Rage. I'd recommend land ramp, such as Cultivate and Kodama's Reach over mana rocks. Of course include Sol Ring, though haha. Mina and Denn can also abuse lots of cool lands too. Glacial Chasm is very good, and also Gaea's Cradle if you have a kidney to spare. :p
One other thing I'd advise are landfall effects. The token producers, such as Angry Omnath, Rampaging Baloths, Zendikar's Roil and Sporemound are all very nice, since you get an extra 2 bodies a turn. Akoum Hellkite is nice, along with Horn of Greed (you benefit off of it more than your opponents and it's a deter for them to attack you) and Retreat to Kazandu.
Here's my deck when I built them, feel free to take a look for inspiration and ideas.
Commander / EDH
SCORE: 7 | 66 COMMENTS | 2169 VIEWS | IN 3 FOLDERS
Hope these suggestions help!
4 days ago
@ chaosumbreon87 Thanks so much for the quick feedback! I really appreciate your constructive criticism. I looked at EDHRec, and liked a lot of the cards I saw there! I am going to order a Horn of Greed, an Avenger of Zendikar, a Zendikar's Roil, a Rampaging Baloths, a Kodama's Reach and maybe an Arlinn Kord Flip. I totally agree with your suggested numbers of creatures and lands, but I don't know what to cut. At this point, I am having trouble deciding what cards to get rid of and what kinds of land I should at. I don't mean to sound demanding, but I would appreciate it if you could suggest some more specific cards to add and some specific cards to get rid of. Specifically, what kinds of draw/tutors do you suggest? I don't know if you saw, but this is still a budget deck and Tooth and Nail is a little speedy. Unless I can get a really good deal for one under 10$, I just don't think I can add it at this time. Can you elaborate on what you mean when you say "surprise wins"? Do you mean flashing big creatures in with something like Vedalken Orrery, or infinite combos (which I am open to). Also, how do you suggest I deal with control or board wipes (specifically stuff like Cyclonic Rift and Wrath of God) and other forms of control? I am curious, why do you suggest mana rocks? I would have thought that land-based ramp would be better since mass-land-destruction is considered kind of taboo in EDH and it nonexistent in my play group. Lastly, are there any other win cons that would allow me to beat decks that run a lot of Ghostly Prison type effects? Stuff that rewards me for having a lot of creatures and/or land. Anyways, I know this is a lot, but I really value the opinions of established players like yourself and anything suggestion that could improve my deck is something I will take into consideration!
P.S. Love your username! (Umbreon FTW!)