Rampaging Baloths

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Custom Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2018 (C18) Rare
Iconic Masters (IMA) Rare
Archenemy: Nicol Bolas (E01) None
Commander Anthology (CM1) Mythic Rare
Commander 2014 (C14) Mythic Rare
Commander 2013 (C13) Mythic Rare
Zendikar (ZEN) Mythic Rare
Promo Set (000) Mythic Rare

Combos Browse all

Tokens

Rampaging Baloths

Creature — Beast

Trample

Landfall — Whenever a land enters the battlefield under your control, you may create a 4/4 green Beast creature token.

Rampaging Baloths Discussion

keevel on how to deal with people ...

10 hours ago

Green defends against sacrifice with tokens. Each of the cards you're defending against let's you choose the creature to sacrifice. Make sure you have either plenty to sacrifice, or little chumps to sacrifice.

For pretty cheap you could replace your current hydra and the Terrastomper for the Baloths and Hydra here, just to get a feel of token vs sacrifice.

LeonSpires on Simic Moonfolk Landfall

1 week ago

Murphy77 Thank you so much for your suggestions!

You can totally build an EDH deck around turning lands into creatures. The deck would definitively run a lot of the ramp that I run in my deck. However in EDH with Wrath of God , Damnation and many more field wipes in existence it is a risky strategy. Eldrazi Monument would be an auto include for this idea as well as Ramunap Excavator and Crucible of Worlds .

As far as planeswalkers: If I were to build Simic Superfriends I would run Gilder Bairn , Deepglow Skate , and Doubling Season in addition to a lot of the Blue and/or Green planeswalkers. However as far as this deck I like winning too much off of Avenger of Zendikar , Rampaging Baloths and other landfall triggers. If I was to add in a lot of planeswalkers I feel that I would cut down on the lands matter synergy and end up weakening the deck as a whole. Not to say I wouldn't run a planeswalkers. If wizards printed a planeswalkers with a good + ability Kiora, the Crashing Wave 's -1 and and Nissa, Vital Force 's -6 ability or something similar I would totally run it. But as it stands there aren't any planeswalkers that fit the synergy of the deck enough for me to run with out changing to Simic Superfriends.

As for counterspells other then Force of Will which I would include if it cost less money. I have been considering Familiar's Ruse for the shenanigans that can be pulled with Eternal Witness and other ETB triggers. However I don't know if I have enough ETB triggers to justify it. I plan on testing it soon. Now that general tucking isn't a thing I typically try and not run counterspells over the CMC of 2 that don't have alternative casting costs. As for Rewind I would not run it in cEDH. But in a deck that can dump lands out and with Kruphix, God of Horizons 's ability to float mana on the opponent's end phase before your turn it is basically in this deck is a free counterspell and nine times out of ten you aren't losing the mana for.

Thanks again for the suggestions. I noticed you have a lot of standard and modern deck on your page. Are you thinking about getting into EDH? If you need any help I would be happy to help!

eliakimras on Clones, Clones everywhere

1 week ago

Congratulations for your deck! I like the idea of cloning stuff, and I am still trying to find a build that works. If I can give you a hint, prefer cards that can clone any creature on the field over the cards that can only clone your creatures (everyone should have a Consecrated Sphinx , right? Not only your opponent).

I don't feel like would help you much with cloning. The best (and maybe only) white card that refers to cloning is Mirrorweave .

If you look at https://edhrec.com/themes/clones, you will see that almost all clone effects are blue: Clone , Vizier of Many Faces , Gigantoplasm , Vesuvan Shapeshifter , Body Double , Mirror Image , Supplant Form , Blatant Thievery , Clone Legion , Mirror Match . If you want to copy spells aswell, Insidious Will , Swarm Intelligence and Spelltwine are there for you.

gives you Mirror Match , Dack's Duplicate , Dualcaster Mage , Kiki-Jiki, Mirror Breaker , Protean Raider , Flameshadow Conjuring and Sunbird's Invocation .

gives you Evil Twin and all black tutors and removal.

gives you Altered Ego , Progenitor Mimic , Spitting Image and all of green ramp and removal. For me, it is the best color to splash on a blue clone deck, because it also allows the Biovisionary alternative win-condition.

As long as commander suggestions are concerned, here are some ideas:

Riku of Two Reflections is the go-to clone commander. He has all the relevant colors for cloning (), but he is crazy expensive at 20 dollars, so it might be good to consider other options:

You can have Keiga, the Tide Star as your commander. This way, you can clone him and let the copy Keiga die to the legend rule. When the Keiga copy dies, you can steal an opponent's creature, while still having the original Keiga.

You can have Brudiclad, Telchor Engineer as your commander. He is a win condition by himself, giving tokens haste and making all of them bigger. Red gives you a lot of token generators: Brass's Bounty , Flameshadow Conjuring , Storm the Vault  Flip among others. Imagine creating a token copy of a Kokusho, the Evening Star , then turn all your tokens into Kokusho, then sacrificing all them to the legend rule, then draining all your oponents for lethal. Great value!

You can have Tatyova, Benthic Druid as your commander. She doesn't refer to a clone strategy, but she gives a lot of card draw by just playing lands (your hand will always be filled). You can clone Rampaging Baloths and Avenger of Zendikar for a massive win. Also, you have access to all the blue-green clones and the Biovisionary + Rite of Replication combo.

If you want to use altogether, you might consider Yidris, Maelstrom Wielder or Kynaios and Tiro of Meletis . Yidris allows you to use Evil Twin and all the black removal. Yidris also increases the value you get from playing spells by cascading into other spells. // K&T, on the other hand, gives you card advantage and makes you less threatening while you build your board. White also gives you access to great boardwipes ( Austere Command ).

All in all, good luck in your deckbuilding and have fun!

epicrean on Help with old Ausus, lost ...

2 weeks ago

This mono green EDH deck is well out of date and I could use some help updating it to not only be legal but competitive

I feel like the base of the deck is still pretty strong and it only needs a few minor updates here and there, so any and all inputs would be greatly appreciate.

Asus, lost but seeking

morgud on ¯\_(ツ)_/¯

2 weeks ago

Welcome to MTG! Great deck name, btw.

Some ideas:

You can find more ideas here: Ugly Frog

Saljen on Token Concern For Safety -- (Burn & Tokens)

4 weeks ago

Since you're red green, you could pretty easily throw a Valakut package in there.

Valakut, the Molten Pinnacle , Thespian's Stage , Vesuva , and Scapeshift . Gives you extra value from playing Mountain s and gives you a game winning combo. Combos really well with landfall guys like Omnath, Locus of Rage , Rampaging Baloths , and Lotus Cobra .

A few other cards that could help with that strategy, Boundless Realms as a second Scapeshift effect. Also, great with the landfall dudes. Hour of Promise and Tempt with Discovery to grab Valakut + Thespian. Prismatic Omen helps a whole lot, but doesn't do much outside of the combo except ease color generation. Since most of these are instant/sorceries they work with your Commander's ability as well.

I'm also a Gruul commander player. I run a Borborygmos Enraged deck, and it's a bit of a lands matter / burn deck. Hence my suggestions, lol.

UpperDeckerTaco on Midrange decks in combo-happy meta

1 month ago

You can definitely make Omnath, Locus of Rage competitive. I have a friend who plays it.

Ramp is your best friend. And Sac Outlets are your best friend along with some wrath effects.

Purphoros, God of the Forge works wonders in the deck, especially along side the staples of Avenger of Zendikar and Rampaging Baloths .

Cards that you need to make the deck function better are Explore type effects: Oracle of Mul Daya , Azusa, Lost but Seeking , Exploration , Explore , Enter the Unknown , Journey of Discovery , Mina and Denn, Wildborn , Summer Bloom , Wayward Swordtooth ... These work to great effect in getting the most out of Omnath's triggered ability and might hinder your opponents' plans of sweeping the board.

Also, you should be running more lands than the usual EDH deck because you want to be able to keep playing lands.

Recursion is also what will assist in the control metas: Regrowth , Eternal Witness , Den Protector , Greenwarden of Murasa , Recollect , The Mending of Dominaria ... These will help you maintain use of the cards that get removed. Also it allows you to let your general go to Graveyard and get it back to cast it for regular CMC.

Some form of protection is necessary: Heroic Intervention , Ranger's Guile , Blossoming Defense , Lightning Greaves ...

As for sac outlets, you have a great one in Goblin Bombardment and Greater Good and also Ashnod's Altar and Phyrexian Altar .

You could also use some triggers upon a creature entering the battlefield: Electropotence , Impact Tremors , In the Web of War , Mana Echoes , Warstorm Surge , Purphoros, God of the Forge , Colossal Majesty , Elemental Bond ...

And of course you could use some of the staples: Sylvan Library , Krosan Grip , Constant Mists , Beast Within , Word of Seizing ...

As for some sweepers: Chandra's Ignition and Star of Extinction are good ones. Hour of Devastation does some work. Insurrection is usually a good game finisher.

The world is your "oyster" good sir! So have at it. And happy shuffling. Hope this helps.

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Rampaging Baloths occurrence in decks from the last year

Commander / EDH:

All decks: 0.06%

Green: 0.4%

Golgari: 0.1%

BRG (Jund): 1.22%