Rampaging Baloths

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2018 (C18) Rare
Iconic Masters (IMA) Rare
Archenemy: Nicol Bolas (E01) None
Commander Anthology (CM1) Mythic Rare
Commander 2014 (C14) Mythic Rare
Commander 2013 (C13) Mythic Rare
Zendikar (ZEN) Mythic Rare
Promo Set (000) Mythic Rare

Combos Browse all

Tokens

Rampaging Baloths

Creature — Beast

Trample

Landfall — Whenever a land enters the battlefield under your control, you may create a 4/4 green Beast creature token.

Rampaging Baloths Discussion

TheFanatic on Grunn

17 hours ago

Looks really fun! One thing I note with this list is that your land really count is really high given the amount of dorks and land ramp you have access to. I think that you can easily go down to 35, and probably even less. I'm also a little wary of how few ways there are to give Grunn some kind of evasion. Maybe something like Loxodon Warhammer is in order.

Some other suggestions for changes:

Nykthos, Shrine to Nyx is essential. It could probably replace one of the taplands or something slow like Heart of Yavimaya . If Nykthos is in, Voyaging Satyr should be too.

Rampaging Baloths seems very good given the huge amount of land ramp. Could replace Shefet Monitor .

Worldly Tutor would be great if you get get your hands on one.

Heroic Intervention is worth thinking about since you are weak to board wipes.

Evolution Charm could provide some good utility.

Life from the Loam would be good, and could become great if you max out on cycling lands.

Karametra's Acolyte , Somberwald Sage , Boreal Druid , and Priest of Titania (!!) are all dorks I don't see here. Somberwald is probably the worst of those, and Priest is probably the best given your fairly high elf density. You may want to replace your worst 4-mana land ramp spells with these cheaper dorks.

Exploration and Burgeoning are always great, but they are of course not cheap.

I'm not sold on Unstable Obelisk , Moss Diamond , or Mind Stone here, since they don't play well with your landfall backup plan and they don't provide a body to attack/block with. You could probably replace them with some of the dorks I listed above.

World Breaker is reaaaaallllyyy slow, and you don't have a way to sacrifice it. It might be a good cut.

Ulvenwald Hydra might be too slow. You already have a million land search effects, so it feels unnecessary.

Wood Elves seems like it could be cut. It just doesn't seem great since you have no way to trigger the ability again.

Entity97 on A Cuberino

22 hours ago

Cube Stats!
This past weekend saw my cube’s first seven player draft (eight had homework to finish). Now, some of them are filthy casuals but here are the deck lists drafted with (W-L) stats! No basic lands included, however.

Me – Mardu Angels (3-0)
Akroma, Angel of Wrath
Assemble the Legion
Baneslayer Angel
Boros Signet
Bruna, the Fading Light
Cavern of Souls
Conqueror's Galleon  Flip
Crystalline Crawler
Emeria Angel
Exhume
Faithless Looting
Gisela, the Broken Blade
Godless Shrine
Golgari Thug
Grim Monolith
Loyal Retainers
Lyra Dawnbringer
Nahiri, the Harbinger
Reanimate
Resplendent Angel
Restoration Gearsmith
Smuggler Captain (finds Reanimate )
Sphere of the Suns
Tidehollow Sculler
Windswept Heath

Pritch – Golgari Midrange (2-1)
Bayou
Chainer's Edict
Cryptbreaker
Damnation
Doom Blade
Doomed Dissenter
Go for the Throat
Golgari Grave-Troll
Golgari Signet
Grave Titan
Herald of Torment
Heir of the Wilds
Hissing Quagmire
Innocent Blood
Liliana of the Veil
Liliana, the Last Hope
Night Incarnate
Ravenous Chupacabra
Rite of Belzenlok
Scavenging Ooze
Sidisi, Undead Vizier
Thoughtseize
Thrun, the Last Troll
Tragic Slip
Urborg, Tomb of Yawgmoth
Verdant Catacombs
Westvale Abbey  Flip
Yahenni, Undying Partisan

Paul – Grixis Control (1-1)
Academy Ruins
Baleful Strix
Bitterblossom
Bituminous Blast
Brain Maggot
Creeping Tar Pit
Cruel Ultimatum
Cyclonic Rift
Eldrazi Monument
Force of Will
Havengul Lich
Inferno Titan
Kitesail Freebooter
Lich Lord of Unx
Mesmeric Fiend
Murderous Redcap
Nicol Bolas, the Ravager  Flip
Purphoros, God of the Forge
Rakdos's Return
Tezzeret, Artifice Master
Thassa, God of the Sea
Thing in the Ice  Flip
Twilight Prophet
Unscythe, Killer of Kings
Whirler Rogue

Abby – Bant Midrange (0-1)
Austere Command
Bow of Nylea
Celestial Colonnade
Counterspell
Courser of Kruphix
Crush of Tentacles
Dauntless Bodyguard
Elixir of Immortality
Felidar Sovereign
Glacial Fortress
Imposing Sovereign
Kiora, the Crashing Wave
Loxodon Hierarch
Mikaeus, the Lunarch
Noble Hierarch
Plaxcaster Frogling
Qasali Pridemage
Reclamation Sage
Sagu Mauler
Sakashima's Student
Selfless Spirit
Sigarda, Host of Herons
Simic Signet
Solemn Simulacrum
Sphinx's Revelation
Spirit of the Labyrinth
Sun Titan
Supreme Verdict
Suture Priest
Sword of War and Peace
Temple Garden
Terminus
Traveler's Amulet

Matt – Four Color Good Stuff (1-1)
Ancestral Vision
Arch of Orazca
Ayli, Eternal Pilgrim
Badlands
Birds of Paradise
Bomat Courier
Brimaz, King of Oreskos
Clifftop Retreat
Crop Rotation
Desolate Lighthouse
Domri Rade
Dualcaster Mage
Elesh Norn, Grand Cenobite
Experiment One
Ghost Quarter
Hallowed Fountain
Isolated Chapel
Lotus Cobra
Maze of Ith
Murderous Cut
Odric, Master Tactician
Path to Exile
Phyrexian Metamorph
Plateau
Price of Fame
Sacred Foundry
Savannah
Silverblade Paladin
Sunpetal Grove
Sword of Light and Shadow
Teferi, Hero of Dominaria
Tetzimoc, Primal Death
Through the Breach
Tropical Island
Ugin, the Spirit Dragon
Ultimate Price
Voice of Resurgence
Warden of the First Tree
Wasteland
Zacama, Primal Calamity

Ben – Temur Cascade– (0-1)
Akroma, Angel of Fury
Arboretum Elemental
Blasphemous Act
Bloodbraid Elf
Braid of Fire
Chief Engineer
Chrome Mox
City of Brass
Combustible Gearhulk
Deep Analysis
Dream Eater
Etched Champion
Eternal Witness
Fauna Shaman
Ghalta, Primal Hunger
Genesis Wave
Gruul Signet
Heart of Ramos
Hedron Archive
Hellkite Charger
Hinterland Harbor
Inkwell Leviathan
Izzet Signet
Kira, Great Glass-Spinner
Lumbering Falls
Maelstrom Wanderer
Master Transmuter
Metalwork Colossus
Mishra's Factory
Mox Opal
Myr Enforcer
Mystic Snake
Pact of Negation
Sai, Master Thopterist
Sarkhan Unbroken
Search for Azcanta  Flip
Shardless Agent
Sword of Fire and Ice
Taiga
Temporal Mastery
Urabrask the Hidden
Verdurous Gearhulk
Voidslime
Volatile Chimera (I forget what was on it, never came up)
Wurmcoil Engine

Courrtney – Green Black Delirium (0-1)
Avenger of Zendikar
Blood Artist
Dark Petition
Empty the Pits
Emrakul, the Promised End
Expedition Map
Explosive Vegetation
Garruk Relentless  Flip
Ghoulcaller Gisa
Great Sable Stag
Greenwarden of Murasa
Ink-Eyes, Servant of Oni
Isareth the Awakener
Ishkanah, Grafwidow
Living Death
Master of the Wild Hunt
Mox Amber
Mox Diamond
Oracle of Mul Daya
Phyrexian Delver
Primeval Titan
Putrid Leech
Rampaging Baloths
See the Unwritten
Sylvan Ranger
Thran Dynamo
Volrath's Stronghold
Merciless Eternal
Whip of Erebos
Worn Powerstone

werewoIf1011 on Karametra, Nature's Battlecruiser

1 week ago

Thanks for the upvote Goretast! I want to preface this by saying I don't (currently) want this deck to be super competitive like yours, I'm aiming for a power level of about 6-8. so optimized focused/optimized? I used Amulet of Vigor before, and it was pretty good but I preferred flashier cards.. I'll probably end up adding it back in. Stony Silence will also probably be finding a place, but I really have no idea what to take out. I saw on your deck that you don't run Rampaging Baloths or Emeria Shepherd , due to their high costs and slow effects, and I can agree with you there; but my main wincon is protection some big creatures then beating with them, so I'd prefer to not lower my creature count. What could i replace those two with (if anything), and what would you suggest I remove to make room for your two suggestions?

I also prefer strong synergies over auto-win combos ( Natural Affinity and Elesh Norn, Grand Cenobite don't TECHNICALLY auto-win you the game ;)

SynergyBuild on Yeva WIP v1.2

2 weeks ago

These upgrades aren't huge, cards I'd drop are the following:

Ambush Viper , Lay of the Land , Boundless Realms , Tower Defense , Mortal's Resolve , Fog , Burst of Strength , Panharmonicon , Lure , Verdant Haven , Sandwurm Convergence , Shapers' Sanctuary , Shapers' Sanctuary , Greenseeker , Kalonian Tusker , Oak Street Innkeeper , Duskdale Wurm , Elvish Aberration , Borderland Ranger , Civic Wayfinder , and Centaur's Herald .

These 21 cards don't do enough to warrant inclusion overall, and you can ask me about any specific drops, but I'd not run them. I would argue to run at least 3-5 more Forests (4 for now will be my estimate leaving 17 cards left to work with) and to run the following:

Yisan, the Wanderer Bard , End-Raze Forerunners , Karametra's Acolyte , Terastodon , Reclamation Sage , Primordial Sage , Wolfbriar Elemental , Ulvenwald Tracker , Rampaging Baloths , Regal Force , Temur Sabertooth , Fierce Empath , Harmonize , Rampant Growth , Primal Command , Lignify , and Beast Within

These should all round out the deck! Many are creatures that can be flashed in with big effect, like Yisan, the Wanderer Bard / End-Raze Forerunners / Rampaging Baloths / Regal Force , etc. or are card draw/removal to keep you in the game when an opponent 'goes off'. Often if green gets board wiped they hurt, and while Heroic Intervention helps out, Temur Sabertooth too, sometimes just rebuilding is the answer. Think of the value of in response to a Wrath of God you flash in a Regal Force , draw 7 cards, then on your next turn empty your hand of new creatures to win with!

I chose relatively cheap cards for this list, hoping you don't have to spend to much!

XaiLo on Karametra Creatures

3 weeks ago

I never understood why so many people build Karametra as an enchantress deck. Her strength is clearly Creatures and Landfall! So I'm glad you are running Courser of Kruphix , Lotus Cobra , Emeria Shepherd , Emeria Angel , Rampaging Baloths , Admonition Angel , Tireless Tracker , and Avenger of Zendikar .

But in a deck that takes so much advantage of landfall, why only 1 fetchland? If you added more fetchlands, and then Azusa, Lost but Seeking , Ramunap Excavator . . . suddenly your Lotus Cobra is getting you 6 mana per turn completely for free, Rampaging Baloths is dropping 6 beast tokens per turn completely for free. Plus the extras you'll get for playing creatures and triggering Karametra.

Obviously fetchlands plus Karametra/Creatures triggers will run you out of basics to fetch. But when that happens you should be so far ahead that you can find a wincon.
If you put in Quirion Ranger , Scryb Ranger , Jungle Basin , and Karoo , and you don't even need lands in your deck to keep getting the land drop triggers.

If you wanted even more land drops you could of course run Wayward Swordtooth , Oracle of Mul Daya , Llanowar Scout , Sakura-Tribe Scout , Walking Atlas , probably others I can't think of off the top of my head.

More ways to take advantage of so much landfall: Retreat to Kazandu , Grazing Gladehart , Oran-Rief Hydra , Retreat to Emeria , Stone-Seeder Hierophant (toss in a Wild Growth , Utopia Sprawl , or Overgrowth and watch what Stoneseeder can do in this deck!)

Fetchlands Available to G/W: Terramorphic Expanse Evolving Wilds Myriad Landscape Flooded Strand Bloodstained Mire Wooded Foothills Blighted Woodland Bant Panorama Esper Panorama Grixis Panorama Jund Panorama Naya Panorama Marsh Flats Verdant Catacombs Arid Mesa Misty Rainforest Terminal Moraine Thawing Glaciers

DrkNinja on Five Color Gates

3 weeks ago

Cuts:

  • Eternity vessel
  • Crackling Perimeter
  • Massass manipulation
  • Gatekeeperatekeeper gargoyle
  • hydroid krasis
  • ethereal absolution
  • Holdold the gates
  • Sunbird's invocation
  • Sanguine Sacrament -> Exsanguinate
  • Negate -> Mana Drain
  • Expansion / Explosion
  • Crushing Canopy -> Mortify
  • Chemister's Insight -> Read the Bones
  • Blunt the Assault
  • Multani, Yavimaya's Avatar: This is only good if you commit to a lands matters playstyle which I think you should do.

For moving more towards a Lands Matters theme, which like I said is where I think you wanna be...

Sorry it's just Gates doesn't translate as well to EDH because you can only have the 12 or so gates.

Mullac on Simic Landfall

1 month ago

I think it might be better to get some Hydras in here, Kalonian Hydra is a beast with enough mana. While Hedron Crab does have landfall, your deck is not a mill deck and so I think its best to focus on bigger blue green creatures such as Nezahal, Primal Tide , Ghalta, Primal Hunger , End-Raze Forerunners , Rampaging Baloths as reliable finishers.

For your earlier game, Incubation / Incongruity can act as a fisher for more cards or a removal spell, extremely versatile.

Vorel of the Hull Clade and Arixmethes, Slumbering Isle actually clash with each other... so i think out with Vorel and in with a finisher.

It's a bit expensive, but Scapeshift can win you the game, with probably 6-7 lands entering the battlefield in 1 turn in the later game.

fuzzyllama on saskia double trouble

1 month ago

Helm of the Host also Virtus doesn't combo with saskia's ability. would also suggest some evasion like Mother of Runes , Champion of Lambholt , Den Protector could add some beaters like Zurgo Helm Smasher, Rampaging Baloths , Giant Adephage , Atarka, World Render also Bloom Tender & Neheb, the Eternal would generate ridiculous mana. Worth noting that Saskia's ability only triggers of combat damage and not loss of life.

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Rampaging Baloths occurrence in decks from the last year

Commander / EDH:

All decks: 0.06%

Green: 0.4%

Golgari: 0.1%

BRG (Jund): 1.22%