Rampaging Baloths

Rampaging Baloths

Creature — Beast

Trample

Landfall — Whenever a land enters the battlefield under your control, you may create a 4/4 green Beast creature token.

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Set Rarity
Commander 2019 (C19) Rare
Commander 2018 (C18) Rare
Iconic Masters (IMA) Rare
Archenemy: Nicol Bolas (E01) Mythic Rare
Commander Anthology (CM1) Mythic Rare
Commander 2014 (C14) Mythic Rare
Commander 2013 (C13) Mythic Rare
Zendikar (ZEN) Mythic Rare
Promo Set (000) Mythic Rare

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Tokens

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Rampaging Baloths occurrence in decks from the last year

Commander / EDH:

All decks: 0.06%

Green: 0.4%

Golgari: 0.1%

BRG (Jund): 1.22%

Rampaging Baloths Discussion

DrukenReaps on Is Karametra Good Commander for ...

5 days ago

I've never seen Karametra built that way but no reason it wouldn't work well. Green is the main lands matter color and white has some nice support cards. You should definitely check the edhrec page for suggestions as that will be the majority of the cards you'll want to get.

Click me!

Lands matter and landfall more specifically are not necessarily things that win games. It will certainly rack up value but you still need something to take out life totals or choose another way to win. Taking a quick look at the page above tokens jumps out as a thing. Emeria Angel , Rampaging Baloths , Retreat to Emeria , and Avenger of Zendikar are all great at making tokens and love lands. Selesnya in general also just likes the whole token thing and has the best support for it. There is even stuff like God-Eternal Oketra which has the same trigger as Karametra though a different result.

SeiferX187 on Mighty Mobs

6 days ago

I hadn't intended to make it a landfall deck, but when I substituted in Rampaging Baloths it really rounded things out. Don't know what I'd swap out to include more landfall without altering the way the deck plays.

austintayshus on Yarok Lands

1 week ago

Mosswort Bridge 's hideaway triggers twice with Yarok, I believe. That could be fun?

Rampaging Baloths seems like a strong landfall payoff.

Agent of Treachery seems like fun.

Overall this deck seems pretty solid! Maybe also add Evolving Wilds and/or Terramorphic Expanse for more landfall triggers? +1

ThaneGarrus on Mina & Denn's Supermassive Landmass | Primer V-THB

1 week ago

HeyBeebles awesome deck and primer I thoroughly enjoyed reading it!

I was thinking if the goal of the deck is to be unassuming would Tendershoot Dryad be a better fit than Omnath, Locus of Rage or Rampaging Baloths (I know blasphemous right) which are traditionally kill on sight targets for any land deck opponent. In addition the lack of haste or sac outlet enablers it feels like omnath is a sitting duck.

Another question would be why isn’t Elvish Reclaimer in the main board, yes it takes a turn to get going but a Crop Rotation effect is invaluable to up the consistency of the deck (especially during draw go turns)

Is Myriad Landscape and Nissa's Pilgrimage too restrictive for the deck’s colours?

Is there an argument to add Castle Garenbrig green ramp since most of your creatures are green, Living Twister a commander deck should be able to function without its commander and this mirrors M&D’s bounce ability, Tempt with Discovery vs Traverse the Outlands any land into play seems huge, Kessig Wolf Run Gives the deck late game staying power when even Dryad Arbor can swing for lethal

I’ve got an edited version on your list on my profile if you’re interested in taking a look

Thanks for the awesome deck!

Tata on *budget* High cost high reward

2 weeks ago

A lot of your creatures seem haphazardly chosen. I think you should focus on creatures that synergize with lands, so things like Multani, Yavimaya's Avatar and Ulvenwald Hydra come immediately to mind. Landfall stuff like Rampaging Baloths is also strong too.

I would cut some of the weaker interaction like Natural End and Chaos Warp and leverage the fact that you can play the BEST removal spells in the format. Beast Within and Generous Gift are both excellent replaces to Chaos Warp, and Swords to Plowshares is much better than Unlicensed Disintegration .

I'd play enchantments that make the most of your mana too, like Mirrari's Wake and Zendikar Resurgent .

I'd also play ramp spells like Nature's Lore , Farseek , Rampant Growth , and Sylvan Scrying .

Your land package would become super strong if you included Urborg, Tomb of Yawgmoth and Cabal Coffers . Field of the Dead is also very powerful.

Profet93 on Om nom Trample

1 month ago

I'm surprised that board wipes aren't more common, and fair point, blowing up lands can get people mad.

Other potential cuts...

Questing Beast - No inherent synergy with your deck, I'm not sure what he's there for, to kill the Atraxa super friends deck? Are a lot of Planeswalkers in your meta.

Rampaging Baloths - Makes tokens which are nice, but again, don't contribute to your gameplan or provide synergy. Best synergy with Baloths in the deck would be greater good (net 1 card per token), but that's being taken out. It benefits, regal force but that's just one card

Regarding Rings vs Staff....

I haven't played with Staff to know how good it is, especially in this deck. But I do have a lot of experience with rings, currently, rings synergizes with....

  1. Deserted Temple
  2. Fabled Passage
  3. Cradle
  4. Misty Rainforest
  5. Verdant Catacombs
  6. Wooded Foothills
  7. Windswept Heath
  8. Garruk Primal Speak
  9. Karn Liberated
  10. Nissa
  11. Patron of Orochi
  12. Commander

That being said, you're absolutely right regarding the political angle, as I have done something eerily similar myself. Also, how do you go infinite exactly in that scenario you described?

Kholek on Tatyova, Help Wanted

1 month ago

I used to have a pretty competitive Tatyova. when building her you really want to focus on her ability, she is a Landfall goddess.

LANDS: 38 More Lands are needed, Terramorphic Expanse is another Evolving Wilds and triggers Tatyova twice. and what i believe is a great land card and if not a staple for this deck Alchemist's Refuge . this card with Seedborn Muse will give you practically another turn on someone else's turn.

CREATURES:
Since you going to be bring in lands allot, your going to want other creatures that play off the "Landfall" trigger.

Rampaging Baloths creating a 4/4 beast with every land can make you quite scary. Roil Elemental Stealing your opponents creatures when a land enters will give you huge advantage. Psychosis Crawler your going to be drawing lots of cards, might as well deal some damage with it. Hedron Crab and then we have a bit of mill... actually this is scary. you can play this card fast and let the hurt begin.

INSTANTS: Krosan Grip A K-grip is always a good card to have in a deck. Crop Rotation It brings in a land. and you can find Reliquary Tower . another land card that is a must have in a deck that will have you drawing so many cards. Deprive Returning cards to your hand is a great way to play lands again. this is a cheap spell with an EXPLOSIVE result.

SORCERIES: you have no land fetch cards in this deck. Kodama's Reach and Cultivate are a must have to really kick things off. Explosive Vegetation , Rampant Growth .

ENCHANTMENT: a great card for "landfall" is Burgeoning if you can get this out early is crazy ramp. if you can get it out mid to even late game is SUPER good with all the "Landfall" triggers you might have out on the table. Courser of Kruphix here is a way to play lands from the top of your library in case you don't have any in your hand. plus some extra life gain. Exploration lets you play more land per your turn. Zendikar's Roil and some more tokens per land entering the battlefield.

ARTIFACTS: once this deck starts to really take off Aetherflux Reservoir will end games fast. Alhammarret's Archive even more life and even more card draw. Storm Cauldron is a nasty card. it will stop other plays in their tracks, while giving you all the advantage.

COMBOS: There are a few combos that are optional.

Amulet of Vigor , Perilous Forays and any token generator Rampaging Baloths , Zendikar's Roil ... you can even use your opponents creatures as sac fodder if you have Roil Elemental . HOW THIS WORKS: with Perilous Forays pay sac a creature, find a land and put it on the battlefield. triggering Zendikar's Roil creating another creature. with Amulet of Vigor that land comes in untapped, allowing you to repeat this until you have all your basic land and all the triggers you could possibly want.

this is an infinite combo Retreat to Coralhelm , Walking Atlas and Simic Growth Chamber this allows you to repeatedly bounce Simic Growth Chamber to your hand and on the battlefield as many times as you want.

Biovisionary , Infinite Reflection and a token generator or Rite of Replication .

So here is my suggestions. just ways to energize with Tatyova. Hope this helps.

Wolfeatsdog on Omnath, Helix of Mana

1 month ago

I like it! If you're looking for suggestions I would possibly recommend:

Deck is looking real good though! +1 for Helix Pinnacle, that card looks W I L D.

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