Rampaging Baloths


Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Iconic Masters (IMA) Rare
Archenemy: Nicol Bolas (AC2) None
Commander Anthology (CMT) Mythic Rare
Commander 2014 (C14) Mythic Rare
Commander 2013 (C13) Mythic Rare
Zendikar (ZEN) Mythic Rare
Promo Set (000) Mythic Rare

Combos Browse all


Rampaging Baloths

Creature — Beast


Landfall — — Whenever a land enters the battlefield under your control, you may put a 4/4 green Beast creature token onto the battlefield.

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Recent Decks

Rampaging Baloths Discussion

forneyt on omnath and friends

2 weeks ago

I think:

Sandwurm Convergence -> Multani, Yavimaya's Avatar because Multani is an elemental and lets you get more land drops with his second ability.

Oran-Rief Hydra -> Rampaging Baloths because creating 4/4 dudes per land throws more power on the board than boosting one dude by 1 or 2.

Akoum Hellkite -> Embodiment of Insight because it's an elemental that makes your lands elementals; more fodder for Omnath.

Scute Mob -> Fires of Yavimaya because you need haste, not a random dude that doesn't really do anything.

Yavimaya Elder -> Incandescent Soulstoke because it's an elemental anthem that also lets you cheat in elementals at instant speed that then bolt with Omnath.

Abundance -> Skullmulcher because you need to draw more cards, and Abundance doesn't actually net you cards.

Omnath, Locus of Mana -> Sylvan Safekeeper because you want to be using your mana, not saving it, and Safekeeper can protect Omnath from spot removal.

Westvale Abbey  Flip -> Stomping Ground because Westvale Abbey is illegal in your deck because Ormendahl is a black card. It sucks, but it's the same reason why I can't put Archangel Avacyn  Flip in my Karametra, God of Harvests deck.

Commander's Sphere -> Crucible of Worlds because Crucible can get you lands, but the Sphere does not.

Zendikar's Roil -> The Mending of Dominaria because you have a lot of lands that sac themselves, Mending can get them back while also possibly recurring creatures from the grave.

Harmonize -> Life's Legacy because you will net more draws and get an Omnath trigger on the stack as well.

Other cards to find room for: Barrage of Expendables, Caldera Hellion, Hammer of Purphoros, and Evolutionary Leap.

CommanderAdventures on Kalaran Deck 1

3 weeks ago

Dragon Broodmother kann nicht dein Commander sein, Alternativen fuer ne Lifegain / Token / Devour Strategie waeren:

Empfehle ausserdem Karten die nix mit dem Lifegain / Token / Devour Theme zu tun haben (wie z.B. Flameblast Dragon, Radha, Heir to Keld etc.) zu replacen:


packbuckbrew on Heartless Valuetown

1 month ago

@ghgiunco Thanks for the comment, happy you like the deck. On your suggestions I'll take them one by one:

+1 Ob Nixilis, the Fallen: I agree with you that Ob Nix is a very reliable way to just win the game on the spot. I do, however, like him only as a two-of because he's abysmal to draw multiples of, and since we get to dig and shuffle a lot with this deck between Gitrog, Tireless Tracker, and Oracle of Mul Daya, we are able to find him quite often. While I love Ob, I prefer him as a 2-of rather than a 3-of.

Rampaging Baloths: I've considered the beast engine a few times, and I haven't actually tested it, but it's something worth trying. The only problem I see with it is that it would definitely be replacing Ob Nix, and I'm not sure if going wide with a bunch of beasts is better than just draining our opponent and getting a huge Ob Nixilis. Worth trying though.

Nissa, Vastwood Seer  Flip: This card is very interesting and I think I'd be willing to try it. It would probably take the spot of the Edge of Autumn in the main, since it acts as an alternate way to ramp, as well as it can draw us cards once we have enough lands. It's something I'll probably test.

Summoner's Pact: I'm not huge on Pact just because we have a lot of ways of powering out creatures already. It's really bad when we don't have Heartless Summoning out since we really can't play it until turn 4 on, and when we have Heartless out it stifles our turn following the Pact resolution. It feels like one of those cards that are great when you're already ahead, but really bad when you're behind.

I hope I answered your question well, thank you for the suggestions :D

ghgiunco on Heartless Valuetown

1 month ago


I like to play so much with it, its use one my favorite card (Heartless Summoning). After some tests, have some cards i have in mind, but dont figure a slot, just throwing:

+1 Ob Nixilis, the Fallen - show to be one of the best wincon of deck

Rampaging Baloths seens a good payoff

Nissa, Vastwood Seer  Flip Ramp and draw

Summoner's Pact sometime just need 1 creature to continue the go off

Let me know what you think about.

triproberts12 on Tatyova and her friends

1 month ago

I'm glad to see someone else saw how amazing Tatyova is. My biggest suggestions would be to add Landfall effects and think about your curve the first couple turns. Tatyova basically has Landfall, so Avenger of Zendikar, Roil Elemental, and Rampaging Baloths are the big includes. I decided to go Druid tribal, since so many of them are 1 or 3-drop ramp, which makes for a very consistent turn-3 Tatyova.

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