Ranging Raptors


Format Legality
1v1 Commander Legal
Vintage Legal
Modern Legal
Standard Legal
Legacy Legal
Duel Commander Legal
Casual Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

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Set Rarity
Ixalan (XLN) Uncommon

Combos Browse all

Ranging Raptors

Creature — Dinosaur

Enrage - Whenever Ranging Raptors is dealt damage, you may search your library for a basic land card, put it into the battlefield tapped, then shuffle your library.

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Ranging Raptors Discussion

Sledwick on Yay Dinosaurs!

3 days ago

So Growing Rites of Itlimoc is redundant here, it's a legendary for one so there's no need to have 4 of them, however I would cut them entirely, you mainly want them to pump out mana for your big creatures but you don't have enough little guys to reliably flip it, generally by the time it flips here you'll already have enough Mana that you won't really need it.

You have no removal in this deck despite running red which is a wasted opportunity.

You're relying on big creatures to flex on the battlefield but no real way to get them out early enough for it to matter.

I also feel like you're being a slave to your theme.

Here's some suggestions


1x Carnage Tyrant

1x Otepec Huntmaster

4x Ranging Raptors

2x Raptor Hatchling

2x regisaur alpha

1x Ripjaw raptor

2x Thundering Spineback

4x Growing Rites of Itlimoc

4x Commune with Dinosaurs

4x New Horizons

1x Forest


3x Servant of the Conduit

4x Abrade

4x Attune with Aether

3x Cathartic Reunion

3x Fiery Cannonade

2x Fling

3x Savage Stomp

4x Sheltered Thicket

Red_X on 5-Color Sunbird Superfriends

1 week ago

I like the deck, but I think it could the shell it's in could use some work. First, I would take out the energy package. Rogue Refiner, Whirler Virtuoso, and Woodweaver's Puzzleknot are good cards in the right deck, but this doesn't have the payoff to be the right deck. Attune with Aether is still a good card since it mana fixes and fuels hub. Consulate Skygate is just a weak card, as is Struggle / Survive.

After the cuts I would put in more ramp and removal. Spring / Mind, Hour of Promise, Ranging Raptors, and Channeler Initiate are all strong options to get you to casting planeswalkers, and some have mid-late game utility too. Next, cards like Lightning Strike and Abrade will help you survive long enough to play your big guys or will help take care of problematic creatures.

Tjau1985 on We Ate The Flintstones

2 weeks ago

So I went to FNM this week, came runner up. I was very happy with the deck, I have added a few bits and tweaked it a little.

Landbase, I have added another Scattered Groves.


3x Kinjalli's Caller

2x Ranging Raptors

4x Rampaging Ferocidon to Sideboard


1x Ripjaw Raptor

1x Regisaur Alpha

3x Drover of the Mighty

2x Deathgorge Scavenger

2x Rhonas the Indomitable

Aaerys on W/R/G Dinosaur

2 weeks ago

Pretty nice deck!! If your wanna ramp up lands, try out some Ranging Raptors with a few Riles mixed in too. Also, Growing Rites of Itlimoc is super helpful once youve got a nice board full of dinos!

Toxicat on Flying Sneks and Diles

2 weeks ago

Hey, thx for your interest. =D

I like some of your ideas, the deck is more consistent in your version.

Naga Vitalist / Attune with Aether > Ranging Raptors

dive down > Blossoming Defense =)

Pounce > Cartouche of Strength (or half/half because trample)

basics for duals

But I dont wanna lose Ramunap Hydra (reach + vigilance and in best case 5/5), Haze of Pollen (won me some games when racing) and reaction-controll-stuff like Unquenchable Thirst (because I am bad with open mana for instants. xD)

At first I wanted some flying to be more unblockable, but sometimes even the way through air is blocked, so unblockable may help.

And I added enchantment hate, since I always lost to Authority of the Consuls

Original deck Toxicats Simic

Rex_JB24 on Toxicats Simic goes wild >20$-budget with SB

2 weeks ago

Okay so, I saw this deck as like a UG monsters list, so I wanted to include creatures that simultaneously ramped but weren't frail like dorks. To that end I included Ranging Raptors and Merfolk Branchwalker, and I doubled down on Sphinx and Behemoth, but also included additional Cartouche for more flying. Have a look, tell me what you think?

Toxicats Simic Edited

mr_funk on Great Wall of dinosaurus

2 weeks ago

instead of Vizier of the True, would you consider Drover of the Mighty ? also ones to consider could be Ripjaw raptor (budget concerns can come with this, could consider Grazing Whiptail if so), Imperial Aerosaur (surprise flying can close out a game), Priest of the Wakening Sun (life gain and tutoring can be super useful, in my experience with that guy), Kinjalli's Sunwing , Commune with Dinosaurs, Verdant Sun's Avatar, Ranging Raptors....

so this is a lot of suggestions,

but if you put Ranging Raptors and Drover of the Mighty , that pairs with Kinjalli's Caller to capitalize on ramping out bigger bombs. also taking advantage of the "dinos matter" would be the inclusion of Kinjalli's Sunwing , Priest of the Wakening Sun, and Commune with Dinosaurs.

Verdant Sun's Avatar is a giant bomb that is really only possible with the other ramp stuff. (could also consider Thundering Spineback if you go down the road of making lots of mana. good mana sink)

ill slap a list together and post it on here of what i think. i dig it though. is there any "lifegain matters" in standard at the moment? if so all the lifegain stuff (Ravenous Daggertooth included) could be a veritable strategy with a sort of build like this.

zachdig on Dinos of the Perfect Curve

2 weeks ago

Hey BEE_GEE thank you for your suggestions. Tbh I have considered Kinjalli's Caller however I dont really like going over 8 rampers. Granted it is very strong to get a caller out on turn 1 I find Commune with Dinosaurs to be a little better in that slot since in the early game it ensures you get land to go into and later lets you look for your tyrants. I believe 4 Drover of the Mighty is absolutely essential in Naya since you sometimes have problems reliably getting your white lands. I am considering swapping out Ranging Raptors though since a lot of the meta uses removal (like push) instead of battling. I am thinking either adding Rhonas the Indomitable for his indestructability and/or Deathgorge Scavenger to counter scarab god and azcanta decks

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