Ranging Raptors

Legality

Not legal in any format

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Set Rarity
Ixalan (XLN) Uncommon

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Ranging Raptors

Creature — Dinosaur

Enrage - Whenever Ranging Raptors is dealt damage, you may search your library for a basic land card, put it into the battlefield tapped, then shuffle your library.

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Ranging Raptors Discussion

Kizmetto on nayasaurusrex {updated 18/9}

17 hours ago

multimedia Oh ! yeah thats really cool with Walking Ballista! Definately an interesting and a great repeatable enrage enabler... Nice!

I've dropped Ranging Raptors to 3 and increased Kinjalli's Sunwing to 3 and feel pretty good about that spread. Also tweaked the land base a bit, but since my sideboard is quite white heavy i dont want to lose more white sources for that reason. Swapped out Prepare / Fight for Savage Stomp , i just really liked being able to untap and lifelink as a combat trick, but the value is so good , its hard to ignore. I've found space for another Sanctuary and i think 2 is good. I'll do some more testing and see how this current list feels. Thank you so much for contributing and discussing these points with me!

multimedia on nayasaurusrex {updated 18/9}

19 hours ago

Glad my advice helped.

The problem with cutting Stomp instead of Prepare is Stomp will 90% of the time only cost one mana. That's the reason to play it because it's permanently growing with a counter, the Dino, you target and being a creature removal spell at the same time which is a lot for only one mana. If you're targeting Ripjaw with Stomp you also get to draw a card because opponent's creature you fight is doing damage to Ripjaw. The same can be said for Ranging Raptors they land ramp and get 4 toughness from Stomp.

Walking Ballista can be a draw engine with Ripjaw, that's why I suggested it. It's a very abusable interaction. You can remove a counter from Ballista and target Ripjaw thus doing damage to him and drawing a card. It also works with Raptors to land ramp or any other Dino with enrage.

Priest of the Wakening Sun has the same problem as Caller did because in the matchups where you want lifegain you want Priest turn one because you can only gain life at upkeep which makes it slow unless turn one. I also don't think you need his tutoring ability because of Commune.

Sunwing seems like a card you want more of because he's really pseudo gaining you life because he turns off haste. Haste is a big reason aggro decks can do so much damage so fast. Remember that crewing is pseudo haste because any creature the turn it's played can crew a Vehicle. Sunwing buys you time to get bigger Dinos into play. For these reasons I think he's better than Ranging Raptors because ramp is not a problem here with Commune, the Dino rampers and 23x lands.

You can take more advantage of Rootbound Crag and Sunpetal Grove because either of these lands only need a single Forest to enter untapped. You want a Forest more than any other land which is good with these check lands. Consider cutting some basic Mountains and Plains for more Crag, Grove and Forests.

I'm currently playing 3x Sanctuary main deck in green decks I'm playtesting with. The only reason I'm not playing it as a 4 of is deck space. It's ability to draw a card when one of my creatures is targeted by my opponent stacks. For example, if I have two Sanctuary in play I'm drawing two cards each interaction. The only problem with Sanctuary here is it does nothing against board wipes which for Dinos is the number one threat because they're the only way to kill Tyrant.


pickelchu on BINGO Dino DNA! (Gruul! Post Rotation XLN)

1 day ago

I would take out the Ranging Raptors if I were you, your top end is only 6 mana and you have 12 ramp cards. I would replace it with one more Carnage Tyrant and 3 of Rampaging Ferocidon

MWorl91 on Jurassic Park

1 day ago

Blossoming Defense remains one hell of an Instant for protection against targeted removal. Not sure there's much you can do about wraths other than more card draw so that you can recover quickly. Ripjaw raptor and Shaper's Sanctuary could help with that.

As far as balancing, I'm going to try to run a more monogreen splash of red and white type of build. I love Dowsing Dagger but I'm afraid the struggle with flipping it might be too slow/difficult. I really like Ranging Raptors as my main ramp as he can potentially generate a lot of lands.

Your build might be a little better than mine at fighting aggro but you could always consider a Verdant Sun's Avatar for some extra life gain. I wonder if there's anything better than Gishath or Commune for searching your entire library for specific dinosaurs in our colors. That would help immensely.

mrfab13 on Standard - Naya Dinosaurs (POST 9/28)

2 days ago

from what ive tested Ranging Raptors is a must

Pillar of Origins is decent ramp, its effectively a Rampant Growth that dies to Abrade

also Sunbird's Invocation while being a bit slow, pretty much doubles your output. something to consider

could you send me the CSS code please, the page looks awesome

Sciencebean on Dino Standard

3 days ago

I'd say one or two less Carnage Tyrant, I think you could skip Rampaging Ferocidon, two less Regisaur Alpha.

Then you can play another Ranging Raptors, maybe a Hour of Promise if you want more ramp, if you do you can maybe play another Gishath, Sun's Avatar

You could maybe play a Monstrous Onslaught in the sideboard against slower creature-based decks

Ryjo on Raptor Burn

3 days ago

I see a few cards in your list that will rotate out when Ixalan rotates in. Cinder Glade and Game Trail rotate out, so you will probably want to switch them out with Sheltered Thicket and Rootbound Crag. Aim High is also rotating out, Gift of Strength might be a suitable replacement. Avacyn's Judgment also leaves, so you could replace it with Shock since it domes your opponent the same. Arlinn Kord is going to be hard to replace, but maybe Samut, the Tested would work.

I like the deck, but I think a few of your cards are working against your burn theme.I don't think you'll be able to flip Growing Rites of Itlimoc with only 9 creatures in your deck, and Makeshift Munitions doesn't have enough creatures/artifacts to consistently be of use, and even when you have it and creatures, you lose out on damage by sacrificing your creatures. I think adding in Rampaging Ferocidon and filling out your Ranging Raptors would be a better use of those 6 slots. And while Bonded Horncrest seems good as a 5/5 for 4, Ripjaw Raptor will probably be of more use to your deck.

Ryjo on Nayasaurs

4 days ago

Depending on what your reasoning for Kinjalli's Sunwing, you may want to switch it out for Ranging Raptors, since it will help you ramp if it takes damage.

As for your sideboard, I would think Sweltering Suns would be a good consideration, especially for match-ups against aggro and go wide strategies. Enchantment hate might be good if the flip enchantments prove popular, and it could save one of your creatures from an opposing Cast Out. Deathgorge Scavenger or Ravenous Daggertooth are good inclusions for use against Ramunap Red. Sentinel Totem is very useful against any deck seeking to use the graveyards (God-Pharaoh's Gifts decks, Torrential Gearhulk control, The Scarab God. Other than that, filling out your sideboard with more Cast Outs, Abrades and the like would also be worth considering.

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