Ranging Raptors


Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Standard Legal
Leviathan Legal
Legacy Legal
Arena [BETA] Legal
Brawl Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Ixalan (XLN) Uncommon

Combos Browse all

Ranging Raptors

Creature — Dinosaur

Enrage - Whenever Ranging Raptors is dealt damage, you may search your library for a basic land card, put it into the battlefield tapped, then shuffle your library.

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Ranging Raptors Discussion

Scarvis on Lands for the win

6 days ago

Thank you for your suggestions EDedan

Blood Sun was included mainly for the card draw and can hose Field of Ruin and other man lands.

I thought about cards like Grow from the Ashes and Ranging Raptors but those cards rely on basic lands, and we only run 5 basic lands so that Awakened Amalgam can grow each turn.

Wayward Swordtooth and Broken Bond help us ramp from our hand and not library so i dislike that idea...although Wayward Swordtooth would help with retrieving Multani, Yavimaya's Avatar from the graveyard and is a big beater...that might be a good idea ill try that out.

Sylvan Awakening is a good idea, I saw it but wasn't sure how good it'd be...it would be nice to push through for the kill.

Jadelight Ranger, Merfolk Branchwalker, and Ixalli's Diviner utilize the explore mechanic and since it does help with card draw filtering, I have been using treasure map and Thaumatic Compass for filters and card draw...ill play around with the numbers and see how it flows...

thanks again for your input

EDedan on Lands for the win

6 days ago

What do you think about Thunderherd Migration Wayward Swordtooth, Ranging Raptors, Spring, Ixalli's DivinerWildgrowth Walker, Jadelight Ranger, Merfolk Branchwalker, The Mending of Dominaria, Sylvan Awakening, Grow from the Ashes, Broken Bond

Wildgrowth Walker can help with against fast deck such as Red decks

Jadelight Ranger, Merfolk Branchwalker creatures with explore so you can filter you're draws

Ixalli's Diviner is a 0/3 which becomes a pretty neat blocker and an awesome blocker if it's a 1/4

Wayward Swordtooth and Ranging Raptors helps with lands, play 1 more land each turn with Wayward Swordtooth and with Ranging Raptors can block creatures and get a free land out of the deck.

Sylvan Awakening turn all lands into 2/2 creatures with indestructible, Reach and haste

Broken Bond a sorcery speed Naturalize but you may put an extra land from your hand onto the battlefield

Grow from the Ashes a Rampart Growth with a kicker cost which makes it a Hour of Promise but with no zombies thou :(

x12721 on T H I C C

1 week ago

Your lands could be improved by using the untapped dual lands (Rootbound Crag, Clifftop Retreat, Sunpetal Grove) and replacing the taplands you're currently using. Some dinosaur all-stars are Ranging Raptors (also fixes your mana!) and Ripjaw Raptor. Forerunner of the Empire also deserves a mention here as both an enrage enabler and a tutor. Otepec Huntmaster is also surprisingly good, as it both ramps your dinosaurs and can lead to a nasty surprise when you do cast them. Finally, I'm surprised to not see any Regisaur Alpha. That card is really good in any dino deck.

Blessed Light is not a great card, so I'd start with removing that. In the same vein, Temple Altisaur, Sun-Collared Raptor, Raptor Companion, and Knight of the Stampede are rather lackluster cards. If you need a sideboard as well, please let me know, I'd be happy to add something for that as well. I hope this helps!

DrukenReaps on Anything is allowed.

1 week ago

I have quite a lot of fun with The Druken Enraged and I rarely see people get so annoyed at a commander. The most important cards in the deck are Zendikar Resurgent, Ranging Raptors, and Mirari's Wake. Mana is really important with Marath... Other than that it is just looking to abuse enrage triggers, winning is more of a side effect in that it may or may not happen as you giggle dumping 20 mana into Pyrohemia.

Honestly I have a lot of fun with all my decks but I think that one frustrates other people the most. Should I Pretend This Or That? is a close second on frustration.

Zopolo on Jund Kicking the Ramp

2 weeks ago

Hey Force_of_Willb, thanks for the suggestions!

I'm in total agreement with the Territorial Allosaurus and Ranging Raptors inclusion. I may start by adding respectively two and three copies of each, making room by cutting the three copies of Beneath the Sands, Nissa, Vital Force and Josu Vess, Lich Knight. Cutting this last one also means that the deck does not need three fetchble Swamp, one could turn into a Forest to increase the chances of playing Llanowar Elves on turn 1.

I'm not interested in more threats such as Untamed Kavu tho, and I don't really like including more mana dorks too: I think I already have the best ones in the right numbers for the kind of spells I'm running.

Including more creature and removal effects also means that Vraska, Relic Seeker has better chances to stick into play, therefore I'd like to avoid cutting that beauty.

Force_of_Willb on Jund Kicking the Ramp

2 weeks ago

Not sold on Josu Vess, Lich Knight - too slow to be kicked, I think that Territorial Allosaurus should take his spot. Its easier and a fine play on turn 3 (off your mana elves) and better late if it can be kicked.

Due to the difficult mana base I understand why you have 7 ramp spells but it might be too much, I personally prefer Ranging Raptors in the three spot especially against aggro. If your worried about hitting the other colors on turn you can also invest in additional 2 drop mana dorks Channeler Initiate/Drover of the Mighty which can also be bigger late game.

Lastly, as much as I enjoy planeswalkers, Nissa and Vraska seem out of place. If played on curve, the only creatures you would normally have out are possibly tapped Mana Elves or the Ballista to protect them. I would fill their spot with more Territorial Allosaurus or the other creatures mentioned.

Untamed Kavu is also a great non mana two drop

seshiro_of_the_orochi on Fire and Nature - Chandra and Nissa in Dominaria

3 weeks ago

I partly agree on what Kamerot said: monstrosaur, hallar and skizzix aren't especially great here. The deck still looks all over the place. As you already have samut, adding anothee one and also some more enrage creatures seems fine. Putting ripjaw raptor up to four and maybe also including three or four Ranging Raptors also fits your ramp plan. This way, it isn't too far to add Dual Shot. It gain gain you lots of value with your dinos, but can also snipe an opposing llanowar elves. That card you should play four times by the way.

Mitrian on The Dino Brawl

3 weeks ago

I can't say enough good things about Forerunner of the Empire. It's decent in Commander, but it's game-changing in Brawl. The first dino you want to tutor and play is Ranging Raptors which is fantastic for ramp. The second one to play is Regisaur Alpha, especially if you're going against any opponent with creature ramp. The two damage to everything, plus the haste it gives the rest of your dinos can be devastating. These early plays will change the game for you. The Forerunner is amazing, both for enrage triggers, as well as for non-targeted removal of opponent creatures. Not to mention he enables some really mindblowing combos with things like Polyraptor and Bellowing Aegisaur. Note that his 1 damage effect is a "may" clause, so you don't have to kill your own stuff if you don't want to.

Personally, I'd ditch both of the Huatli planeswalkers, along with the sun-blessed mount, which are just not that good. They are slow, distract you from your primary focus, and their effects don't notably change the game for you. Your best games are when you can go hard aggro in a hurry, in which case, you don't want to spend 5 and 6 mana on a mediocre planeswalker ability when you could instead drop Ghalta, Goring Ceratops, or Bellowing Aegisaur (which are other dinos I'd recommend adding, perhaps in place of the Huatlis).

Another challenge you'll face is that you don't have much removal. Thrashing Brontodon is great here, but you probably want more. Perhaps even just including a Naturalize. Abrade is also useful. Savage Stomp is a decent choice for creature removal, given the size of your dinos.

One thing I'll caution against is not to focus too much on making Gishath's effect happen. Focus on the ramp and board presence. By the time you get the mana for Gishy, there's a good chance your enrage game is already tilting the board in your favor, and his trigger will almost be irrelevant by then.

I have a Gishath EDH deck, and my buddy has a Gishath brawl deck -- they're both pretty powerful and fun to play. He's recently switched his commander to Samut, Voice of Dissent for more haste, and dropped the white dinosaurs; he's almost unbeatable now. When I play any kind of control deck, I always keep mana up to deal with his Forerunner. It's just that good.

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