Board the Weatherlight


Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Brawl Legal
Modern Legal
Penny Dreadful Legal
Standard Legal
Leviathan Legal
Legacy Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Dominaria (DOM) Uncommon

Combos Browse all

Board the Weatherlight


Look at the top five cards of your library. You may reveal a historic card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. (Artifacts, legendaries, and Sagas are historic.)

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Board the Weatherlight Discussion

Hexaflexagon on Legendary Beating (literally)

1 day ago

Hey Ganksahoi,

Thanks for your suggestions. For Board the Weatherlight, I like the idea, but it conflicts in the 2-drop spot against Time of Need. As for your Mox Amber idea, I might try it out in place for a Sunpetal Grove, although the problem with it is that it's hard to use it in the first few turns of the game if I don't have Thalia, Heretic Cathar or Rhonas out. I'm not a big fan of Untaidake, the Cloud Keeper as it comes into play tapped and you must pay 2 life for and even then, to only cast legendary PWs or Creatures.



Ganksahoi on Legendary Beating (literally)

3 days ago

Have you thought about adding Board the Weatherlight could be useful if used in conjunction with Artifacts Mox Amber or Legendary Lands Untaidake, the Cloud Keeper

Eldritch_Morningstar on Arcades, the Standard Wall

6 days ago

Sleeved up the cards and tried it with proxies for the dual lands (as a Merfolk player I only have the Harbors, lol) and the deck is pretty consistent. It's very fun to play and I went 2-0 and 2-1 against a Selesnya cat tribal deck, even managing to win a match where I was at 12 and my opponent was at 46 life!

Absolutely love the fact that I get to use Board the Weatherlight and Traxos, Scourge of Kroog to such an efficient extent due to all of the creatures being historic! Kudos to that since I've been trying to make a deck with that card ever since it came out.

The only differences I've made is substituting an island for a single Sunpetal Grove in order to balance out the mana a bit and substituting Slaughter the Strong for Dusk // Dawn since I don't have the former, plus Dawn helps bring back some of the walls to trigger Arcade's card draw. I've also added 2x Naturalize and 2x Damping Sphere in the sideboard against more enchantment control decks and combo decks respectively.

Will be using the deck this week's FNM and Standard Showdown. I'll post the results and match analysis once I'm done with both of the events. I have high hopes for this deck being a semi-competitive yet casual, fun deck.

humatinee on Raffwyn’s historic combo!

1 week ago

Greetings! Always great to see another Raff player's take.

I really like your list, and I only have an observation or two. My first is that you should consider trying out a card I'm really high on: Chain of Vapor. I use it to save my combo pieces from removal, or to get rid of Stony Silence and its ilk in a pinch.

My second is that I would consider taking out your filter/selection cards (primarily Ponder, Impulse, Board the Weatherlight, and Anticipation) for card advantage or more control elements. Mid to late game, I often find these cards to be disappointing. In addition, you already have an excellent suite of tutors to get the job of finding combo pieces done. I recommend: Search for Azcanta  Flip (also legendary!), Teferi, Hero of Dominaria, and Remand.

I also tend to prefer Day's Undoing over Windfall as it shuffles my graveyard into my library, but I see what you're doing here with Stroke of Genius and friends!

Frd123 on Faith in Superfriends

2 weeks ago

Very nice deck, but I would suggest removing some of the low impact Planeswalker like Ajani Goldmane for more ramp or counterspells. Or even more impacting Pw like Gideon Jura. You can even play Contagion Clasp as a proliferate on the table that midly sinergies with Teferi, Timebender.

I would suggest playing the legendary sorceries on collor, people never removes Niambi from the table, so she also enables its activations.

How Deploy the Gatewatch fare? Does it miss a lot?

As a final tip, I would change Board the Weatherlight for Impulse.

SynergyBuild on Bant Legends

2 weeks ago

+1! Love your Mox Amber build!

How about trying out Board the Weatherlight?

Coward_Token on EDH: My mono-W charity case

3 weeks ago

Here's my latest thought exercise/forum front page clogger. Based on takes on the weaknesses of mono- from e.g. deck: , I've tried to come up with cards that would remedy this situation. Here you'll find my attempts to address white's lack of card advantage, tutoring and stack interaction, plus some stuff that just rewards you for playing white.. Some of these are simply a few existing good cards which I've had legs removed from/added to with appropriate flavor, since this would alleviate problems that comes with singleton limitations. I've tried to make most of the cards primarily appealing to mono- by e.g. using lots of the color's symbols in mana costs since White is far from a bad color when combined with others, and I didn't want to make e.g. Karador, Ghost Chieftain much stronger.

This thread ended up being posted in a bit of a rush, since Wizards claim they've listened to EDH-related feedback in Commander 2018 and seems to be on their way of proving it with Endless Atlas, which kinda makes the whole "Advantage" category below redundant. (For those who are curious, it made me downright cut a card and its five variants, all which were permanents that let you discard/sac Plains to draw.)

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DreadnoughtMTG on Ballista Charge

1 month ago

Well, I would say that I think you just need to decide which deck you want to run. Do you want primarily +1 counters and beating down? Or the combo? They sort of go together, or can, but what you have now makes finding your combo pieces pretty difficult. I'd add in some quantities of spells that can find creatures like Collected Company, Commune with Nature, Adventurous Impulse, or maybe Duskwatch Recruiter  Flip or Oath of Nissa. Board the Weatherlight isn't all that bad either but won't help with the infinite combo.

Renegade Rallier is pretty boss with this combo; it can grab any piece or a dig spell or a land and it can be hit by Collected Company.

Avatar gets a little worse without the +1 counter overload to back him up. Strangleroot is fine as an early ground stall with the combo.

I'd drop a Llanowar Reborn for something untapped. And also those Sunpetal Groves might often have issues with coming in tapped since only half of your lands are forests or plains. Mostly, you just have a lot of tapped lands. Canopy Vista will almost always be tapped with only 1/6 of your lands being basic and hardly any fetch lands to find them.

Just some thoughts.

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