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Board the Weatherlight
Look at the top five cards of your library. You may reveal a historic card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. (Artifacts, legendaries, and Sagas are historic.)
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Board the Weatherlight Discussion
1 day ago
Thanks for your suggestions. For Board the Weatherlight, I like the idea, but it conflicts in the 2-drop spot against Time of Need. As for your Mox Amber idea, I might try it out in place for a Sunpetal Grove, although the problem with it is that it's hard to use it in the first few turns of the game if I don't have Thalia, Heretic Cathar or Rhonas out. I'm not a big fan of Untaidake, the Cloud Keeper as it comes into play tapped and you must pay 2 life for and even then, to only cast legendary PWs or Creatures.
3 days ago
6 days ago
Sleeved up the cards and tried it with proxies for the dual lands (as a Merfolk player I only have the Harbors, lol) and the deck is pretty consistent. It's very fun to play and I went 2-0 and 2-1 against a Selesnya cat tribal deck, even managing to win a match where I was at 12 and my opponent was at 46 life!
Absolutely love the fact that I get to use Board the Weatherlight and Traxos, Scourge of Kroog to such an efficient extent due to all of the creatures being historic! Kudos to that since I've been trying to make a deck with that card ever since it came out.
The only differences I've made is substituting an island for a single Sunpetal Grove in order to balance out the mana a bit and substituting Slaughter the Strong for Dusk // Dawn since I don't have the former, plus Dawn helps bring back some of the walls to trigger Arcade's card draw. I've also added 2x Naturalize and 2x Damping Sphere in the sideboard against more enchantment control decks and combo decks respectively.
Will be using the deck this week's FNM and Standard Showdown. I'll post the results and match analysis once I'm done with both of the events. I have high hopes for this deck being a semi-competitive yet casual, fun deck.
1 week ago
Greetings! Always great to see another Raff player's take.
I really like your list, and I only have an observation or two. My first is that you should consider trying out a card I'm really high on: Chain of Vapor. I use it to save my combo pieces from removal, or to get rid of Stony Silence and its ilk in a pinch.
My second is that I would consider taking out your filter/selection cards (primarily Ponder, Impulse, Board the Weatherlight, and Anticipation) for card advantage or more control elements. Mid to late game, I often find these cards to be disappointing. In addition, you already have an excellent suite of tutors to get the job of finding combo pieces done. I recommend: Search for Azcanta Flip (also legendary!), Teferi, Hero of Dominaria, and Remand.
2 weeks ago
Very nice deck, but I would suggest removing some of the low impact Planeswalker like Ajani Goldmane for more ramp or counterspells. Or even more impacting Pw like Gideon Jura. You can even play Contagion Clasp as a proliferate on the table that midly sinergies with Teferi, Timebender.
I would suggest playing the legendary sorceries on collor, people never removes Niambi from the table, so she also enables its activations.
How Deploy the Gatewatch fare? Does it miss a lot?
2 weeks ago
+1! Love your Mox Amber build!
How about trying out Board the Weatherlight?
3 weeks ago
Here's my latest thought exercise/forum front page clogger. Based on takes on the weaknesses of mono- from e.g. deck: http://tappedout.net/mtg-decks/iona-shield-of-emeria-1/ , I've tried to come up with cards that would remedy this situation. Here you'll find my attempts to address white's lack of card advantage, tutoring and stack interaction, plus some stuff that just rewards you for playing white.. Some of these are simply a few existing good cards which I've had legs removed from/added to with appropriate flavor, since this would alleviate problems that comes with singleton limitations. I've tried to make most of the cards primarily appealing to mono- by e.g. using lots of the color's symbols in mana costs since White is far from a bad color when combined with others, and I didn't want to make e.g. Karador, Ghost Chieftain much stronger.
This thread ended up being posted in a bit of a rush, since Wizards claim they've listened to EDH-related feedback in Commander 2018 and seems to be on their way of proving it with Endless Atlas, which kinda makes the whole "Advantage" category below redundant. (For those who are curious, it made me downright cut a card and its five variants, all which were permanents that let you discard/sac Plains to draw.)
Blanket Grace Show
All permanents and all players gain shroud until end of turn.
“Don’t worry, you are all under my protection.”
Comment: Okay so historically, temporarily giving things shroud has mostly been a thing ( http://gatherer.wizards.com/Pages/Search/Default.aspx?text=+[gain]+[shroud]&format=[%22Commander%22]&sort=color+ ). However, the way I see it, since the mechanic is primarily defensive and has a symmetrical "same for everyone" nature, it feels right for to use it. Blanket Grace is meant as a sort of counterspell vs targeted spells and abilities without explicitly going into Mana Tithe's Planar Chaos shenanigans, and since shroud isn't hexproof it can stop people from targeting their own stuff to combo in addition to just blocking a Go for the Throat or something aimed at your guys.
Desperate Plea Show
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for 1 or one mana of that creature’s color.)
Exile all spells from the stack.
Comment: Another attempt at a counterspell that isn't a counterspell, as both exiling and indiscriminate effects are associated with the color. Dunno if Convoke should be removed and/or the mana cost adjusted, I just don't want it to be too cheap compared to regular counterspells (but still usable under the right circumstances!), nor fetchable by Sunforger.
Cloak Caster Show
Creature - Human Wizard
When Cloak Caster enters the battlefield, you may have target artifact, creature or enchantment gains shroud until end of turn.
, : Target artifact, creature or enchantment gains shroud until end of turn.
“What I hide will be found by neither friend nor foe.”
Comment: Same basic idea as Blanket Grace. Dunno if the ETB should have a drawback; I used to attach exert to it. (Also, compare Mother of Runes, dunno how appropriate the additional costs are.)
Pact of Grace Show
You can’t lose the game this turn and your opponents can’t win the game this turn. Until end of turn, damage that would reduce your life total to less than 1 reduces it to 1 instead.
At the beginning of your next upkeep, pay . If you don’t, you lose the game.
Comment: Obvious merge between Angel's Grace and Intervention Pact, as the latter was something I found underwhelming compared to Pact of Negation. Dunno if the upkeep cost is reasonable, nor if it needs Split Second.
Angelic Intervention Show
Nonland permanents you control gain hexproof and indestructible until end of turn.
Comment: I never got why mono- didn't have a permanent type-agnostic source of indestructible when got Boros Charm and even was given Heroic Intervention (what the hell Wizards, it could be White and still be Ajani-flavored!) "Nonland" is specifically there to make it a bit distinct from its obvious green inspiration.
Generous Farmlands Show
(: Add .)
: Add . Each opponent gains 1 life. Activate this ability only if you control three or more Plains.
In prosperous times, charity comes easily.
Comment: White Grove of the Burnwillows, kind of. Just something I thought of to specifically reward going mono color. (Also synergizes with the Charity cards below.)
Meeting of Heroes Show
Cast this spell only if you control a planeswalker.
Search your library for a planeswalker card, put that card onto the battlefield, then shuffle your library.
“Jace Beleren,” he said. “I need your help.”
Comment: White has a decent amount of planeswalker support cards (Ajani Steadfast, Djeru, With Eyes Open etc.), so I thought I'd expand on this theme. As a bonus, this gives Tibalt a purpose in life! (Fetching Ugin in decks.) I've been working on some more white PW-stuff, but it's not quite done yet and I want to see what Commander 2018 will address before posting. (Also, I'd prefer to have a Godsend quote from the part that Solidarity of Heroes references, but I haven't read that novel. Instead we'll have to go with the ever controversial Jace, quoting https://magic.wizards.com/en/articles/archive/magic-story/catching-2015-07-22 )
Road Building Show
Look at the top 5 cards of your library. Put up to two Plains revealed this way onto the battlefield tapped. Put the other cards at the bottom of your library in a random order.
Sunborn Hero Show
Enchantment Creature - Human Soldier
Creatures you control get +X/+X and have double strike, where X is your devotion to white. (Each in the mana costs of permanents you control counts toward your devotion to white.)
In their darkest hour, Heliod sent a single ray of hope to the city’s protectors.
Comment: I've tried to balance the cost a bit compared to True Conviction, dunno if it worked out. While it's pretty much always be at least a 3/3, its 0 toughness means Recruiter of the Guard can tutor for it in addition to various enchantment tutors.
Charity's Reward Show
Whenever a spell or ability you control causes one or more opponents to draw one or more cards, gain life and/or search their library one or more times, you may draw a card or put a land card from your hand onto the battlefield.
Comment: So I always thought Armistice was a neat card that was dragged down by the balance conservatism of the Masques block, so I wanted to see if the basic concept as a way to give white card advantage could be salvaged without just creating a sort of reverse Necropotence. This was one attempt; I dunno if it ended up being too much anyway. Note that it doesn't work with Alms Collector (I think), since replacement effects just modifies existing ones and don't count as their own source (I think). (Also, if you want legs on the card I also made a 0/1 Enchantment Spirit called Eidolon of Charity with the same ability.)
Forceful Peace Seeker Show
Creature - Human Knight Advisor
Whenever Forceful Peace Seeker becomes blocked by a creature, Forceful Peace Seeker gets +3/+0 until end of turn.
Whenever Forceful Peaceseeker attacks and isn’t blocked, it deals no combat damage during this phase. Defending player gains 3 life and you draw a card.
“Harmony, at any cost.”
Comment: Another Armistice derivation. First strike + neo-rampage will hopefully convince your opponent to let it trough.
Ivory Library Show
At the beginning of your upkeep, name a card type. You may look at the top five cards of your library and reveal a card of the named type. If you do, put it in your hand, then put the rest at the bottom of your library in a random order.
Comment: Obvious Sylvan Library + Board the Weatherlight derivation. Five cards might be too much here, but I didn't want the card to create too many "feel bad" moments for when a player doesn't get anything.
Eidolon of Enlightenment Show
Enchantment Creature - Spirit
When Eidolon of Enlightenment enters the battlefield, search your library for an artifact or enchantment card and reveal that card. Shuffle your library, then put the card on top of it.
Enchantment Creature - Spirit Spellshaper
, , Discard a card: Search your library for an artifact or enchantment card and reveal that card. Shuffle your library, then put the card on top of it.
Comment: So both are obviously derived from Enlightened Tutor. I dunno if the Spellshaper version would lead to overly linear and boring gameplay; the three existing tutoring Spellshapers just find basic lands.
Guard Recruitment Show
If you control a Plains, you may tap an untapped creature you control rather than pay this spell’s mana cost.
Search your library for a creature card with toughness 2 or less and reveal that card. Shuffle your library, then put the card on top of it.
Comment: Recruiter of the Guard meets Enlightened Tutor, with the alternative cost mostly being me having fun but also kind of taking advantage of white's love of vigilance.
Scroll Assistant Show
, : Exile any number of cards from your hand face down. Put that many cards from the top of your library into your hand. Then look at the exiled cards and put them on top of your library in any order.
"I think Hanna would have appreciated having this in the field."
Comment: Scroll Rack. Moving on.
Creature - Human Advisor
At the beginning of your upkeep, if an opponent controls more lands than you, you may search your library for up to three basic land cards, reveal them, put them into your hand, then shuffle your library.
“A nation’s wealth comes from the land.”
Comment: Obvious Land Tax on legs. Also: https://en.wikipedia.org/wiki/Physiocracy
1 month ago
Well, I would say that I think you just need to decide which deck you want to run. Do you want primarily +1 counters and beating down? Or the combo? They sort of go together, or can, but what you have now makes finding your combo pieces pretty difficult. I'd add in some quantities of spells that can find creatures like Collected Company, Commune with Nature, Adventurous Impulse, or maybe Duskwatch Recruiter Flip or Oath of Nissa. Board the Weatherlight isn't all that bad either but won't help with the infinite combo.
Renegade Rallier is pretty boss with this combo; it can grab any piece or a dig spell or a land and it can be hit by Collected Company.
Avatar gets a little worse without the +1 counter overload to back him up. Strangleroot is fine as an early ground stall with the combo.
I'd drop a Llanowar Reborn for something untapped. And also those Sunpetal Groves might often have issues with coming in tapped since only half of your lands are forests or plains. Mostly, you just have a lot of tapped lands. Canopy Vista will almost always be tapped with only 1/6 of your lands being basic and hardly any fetch lands to find them.
Just some thoughts.