Seal of the Guildpact
As Seal of the Guildpact enters the battlefield, choose two colours.
Each spell you cast costs less to cast for each of the chosen colours it is.
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Seal of the Guildpact Discussion
5 days ago
1 month ago
megaPisces13 The cards I took out are these:
Gigantoplasm, Broodbirth Viper, Illusory Ambusher, Lone Revenant, Warchief Giant Goblin Electromancer, Charmbreaker Devils, Arjun, the Shifting Flame <-(Might be worth keeping), Etherium-Horn Sorcerer, Melek, Izzet Paragon, Dragon Mage.
Echoing Truth, Desperate Ravings, Reins of Power, Steam Augury, Word of Seizing, Aethersnatch, Magmaquake, Act of Aggression, DominateFor artifacts its a toss up, but I got rid of Seal of the Guildpact.
Get rid of all three enchantments.
I'll just put this is as a block text. Dig Through Time, Pieces of the Puzzle, Void Shatter, Swiftfoot Boots (or Lightning Greaves, if you prefer, thought you can go with both), Whispers of the Muse, Mystical Tutor, Part the Waterveil, Scour from Existence, Commit / Memory, Desolate Lighthouse, Cyclonic Rift, Tezzeret's Gambit, Mirrorpool, Disallow, Insidious Will, Shivan Reef, Spirebluff Canal, Metallurgic Summonings, Temple of Epiphany, Reiterate, Past in Flames, Learn from the Past, Meekstone, Epiphany at the Drownyard, Ponder, Merchant Scroll, Blasphemous Act, Mnemonic Nexus, Treasure Cruise, Guttersnipe, The Locust God, Wheel of Fate, Reforge the Soul, Sky Diamond, Expropriate, Insurrection, Caldera Lake, Halimar Depths
If you want some other upgrades to make this deck truly yours, you can go to EDHRec (https://edhrec.com/commanders/mizzix-of-the-izmagnus) to see what else you want to do. My deck is by no means the end all be all of upgrades. Keep it fun and make it work for you. :)
1 month ago
golgariizzet I love the mono black plague feel of your edh (+1 from me!) - this deck used to be a Grimgrin, Corpse-Born deck that more or less took that approach. Instead of Seal of the Guildpact I was thinking Jet Medallion because I am running heavy in black, possibly in addition to Black Market. dlaxw7 I like the idea of Nightscape Familiar, but since I'm so heavy in black, I don't think there is room for him here. Although, Geth, Lord of the Vault seems like someone I should try to make room for. Thanks again for all the great suggestions guys!
1 month ago
You're right Death Baron is a must. At this point he is not in the deck due to me not owning the paper cards. However, I may be inclined to splurge a little for this deck. I do like those anthems you've listed (Coat of Arms, Door of Destinies, etc.), but I really like having my anthem effects on the zombies to keep those creature numbers high, further fueling the reanimation aspects of the deck. However, I am always open to arguments. I was thinking of adding another "mana-rock" to the deck, but I was thinking Black Market instead of Seal of the Guildpact. Thoughts?
1 month ago
i am a huge fan of tribal where is your Death Baron he is a must in zombie tribals. also maybe a Swiftfoot Boots you dont want to just rely on greaves. is there a reason why with all the tribal you dont have any of the good stuff like Coat of Arms, Door of Destinies, Obelisk of Urd and Seal of the Guildpact.
2 months ago
Lightning Greaves should be in there. i would personally take out veridian longbow for it. i feel like you need some more ways to possibly pull creatures out from your grave maybe throw Meren of Clan Nel Toth tutor it and slap a greaves or swiftfoot boots on her or Palace Siege and Necromantic Summons. a really good card draw one is Deathreap Ritual. you also could really use mana ramp you can use Cultivate, Nature's Lore, Rampant Growth, Peregrination, Kodama's Reach are some. a few others that are good Tempt with Discovery and Collective Voyage. Pox is a fun one in decks like this.Liliana Vess is good for hand disruption and tutoring.Bad Moon, Gaea's Anthem, Hall of Triumph for counters , Seal of the Guildpactcheaper cost, Bow of Nylea, Caged Sun would be good also. just some things to think about. like the deck looks fun.
2 months ago
He's for sure worse than God Pharaoh, and control decks might not even want a playset of that Bolas.
Actually, my favourite thing about him is that he brings the number of cards in exactly Grixis colors up. With God Pharaoh, it's like 33 cards- probably the most of any shard. Almost enough to build a tribal 3-color cards commander deck. Any good rewards for that other than Seal of the Guildpact and the 3 familiars (Stormscape, Thunderscape, Nightscape) in Grixis colors?
2 months ago
I think you need to work on your mana base, ensure you have sufficient color generation, as you have a lot of lands that produce colorless (albeit have secondary effects), and you have a lot of lands that come into play tapped. This can cause you to be delayed in turns when you NEED to cast a creature or two for a winning swing.
As it stands, I would recommend removing Evolving Wilds, Myriad Landscape, and Terramorphic Expanse and replacing them for basic lands as you don't have sufficient basics to even be able to fully utilize them (I believe you needed more mountains when I thumbed through your deck, no? 20 White Mana Generation in Lands and 14 Red Mana Generation was what I counted, I believe). That being said, I'll recount it once you have your changes made, to ensure you have a stable mana base. You could remove Darksteel Citadel as well. I'm not sure about Haunted Fengraf nor Sunhome, Fortress of the Legion, as you already have multiple ways to provide double strike. There was a Red/White land from Aether Revolt, I believe, you can add it in.
Your deck seems to want to deal more damage via tokens and creatures with multiple combat steps than in other ways, so I would consider removing the direct damage spells for more utility. Shattering Spree will take care of a LOT of things that could hinder your deck, Pillage gives you a choice of busting a land as well as an artifact (and also stops them from regenerating). You could also run Incendiary Command for utility and draw.
I'm not sure Ajani Vengeant nor Nahiri, the Lithomancer are good in this deck, it can open up slots for other effects, like Wake of Destruction or Ruination. The former will single-handedly wreck decks in a muliplayer environment that run lands that are not of your colors, whereas the latter will wreck EVERY deck that is in play (including yours), unless you run more basics. You could also benefit from running Secure the Wastes or Martial Coup for token generation for both, plus creature removal on the latter.
In regards to creatures, you could also check about adding a Weathered Wayfarer, Knight of the White Orchid, and Serra Ascendant. The first two are good to net you lands while the other is an undisputed beater as a turn one drop in commander.
In your enchantments, you're already running a True Conviction, which is one more white mana intensive than Rage Reflection, but it provides you with an additional effect, which I consider is better than the Rage Reflection itself. You can open up a space for something else. Anointed Procession benefits greatly when you run Secure the Wastes and Martial Coup as well. I'm not sure that a single effect like Sphere of Safety will be necessary, and the Murder Investigation is cute, but not optimal.
For your Artifacts, I'd replace the Hammer of Purphoros. The haste effect is nice, but the secondary ability isn't worth it in my opinion. Try and get a Darksteel Ingot, Mana Vault, Seal of the Guildpact, and possibly a Gilded Lotus. A Boros Signet and a Boros Keyrune aren't a bad idea either.