Seal of the Guildpact
As Seal of the Guildpact enters the battlefield, choose two colours.
Each spell you cast costs less to cast for each of the chosen colours it is.
|Have (2)||Mortiferus_Rosa , metalmagic|
Printings View all
|Commander 2015 (C15)||Rare|
Combos Browse all
|Commander / EDH||Legal|
Seal of the Guildpact occurrence in decks from the last year
Commander / EDH:
All decks: 0.0%
Seal of the Guildpact Discussion
2 weeks ago
Yup, okay so I'm digging this concept.
So I think the first order of business is exploring the different paths Palladia would take upon being reawakened.
Option 1: Helping Bolas Escape
The Steps: First, she'd have to learn what a planeswalker is, as far as I can tell from the lore, she has not met on nor does she know of their existence (She's been asleep for long time). So she would probably have to meet some more knowledgeable people, perhaps the crew of the Weatherlight battled her? Perhaps she does defeat them and learn the secret from an impressionable you Raff Capashen, Ship's Mage, maybe she keeps the weatherlight. After knowing what a planeswalker is, she'd need to learn of Bolas' imprisonment. ATM only three beings know of this, Jace Beleren, Ugin, and Bolas himself. IDK how she'd learn of this but we can get into that detail after she's a planeswalker. Now, she needs to become a planeswalker. In her day, all you had to do to become a planeswalker was gather a ton of mana. Assuming this is post-mending she'd have to be born with a spark, or a spark would have to be given, or perhaps taken. What if a young planeswalker like Teyo, the Shieldmage stumbled upon her path? She could take his spark with the help of her followers, and ascend to be a planeswalker. Additionally, she could use a Planar Portal to traverse the planes. Or maybe she met Tezzeret, who has the planar bridge inside him and struck a deal to travel to another plane, but this is unlikely because Tezzeret has sworn not to serve another dragon. Okay, so Palladia can traverse planes, what next? Now she has to search for info on Bolas and Ugin. This could take centuries, not only are their histories as old as Dominaria but they've both been to so many planes. A possible encounter is with Azor, the Lawbringer on Ixalan where she learns of their plans to trap bolas. She could travel to Ravnica, though this would be hard due to everyone being on watch for planeswalkers. But if she did, she would learn about the war and stuff, and that Bolas might be dead or is thought dead. Now, in order to find where Bolas is, she'd need to find Jace, Idk how she would, he's sort of on and off with Vraska on ravnica as of late and he's a tough cookie to crack, maybe she could hire another mind reader? Either way, she gets the info and now has to find the meditation realm. As of recently, Ugin, Sarkhan, Niv Mizzet, Ashiok, Narset, and Tetsuko Umezawa know of the meditation realm. Of these Sarkhan would provide the best guide, as she could control him again (this seems to be a recurring theme with him). So she finds the realm and stuff but look out now she has to fight Ugin. But wait, what if she fixed The Immortal Sun? Boom Ugin can't escape and now she's fighting him. The point is Ugin needs to lose, but I don't know how Palladia could do that as Ugin is way more experienced than her. Maybe she attains mastery of the meditation realm? There is also, what I think would be the most epic thing ever, where she kills Sarkhan and gives Bolas Sarkhans spark. Bolas kills Ugin and is free. Maybe he kills Palladia right there and then, maybe she somehow kills him? Maybe he becomes her underling, lots of possibilities. So that's that whole destiny right there.
Option 2: Taking over
Palladia wakes up and decides to finally conquer Dominaria. The fractured remnants of the cabal rally behind her. She has a few obstacles though. Shiv won't go down without a fight, especially with Darigaaz defending it, neither will Benalia or Tolaria and then there's the whole Weatherlight crew to deal with. Maybe include Shanna, Sisay's Legacy, Squee, the Immortal, Tiana, Ship's Caretaker. Overall, it's a very difficult crusade, include key enemies such as Lyra Dawnbringer and Radha, Heir to Keld. Finally, after a decade-long war, Palladia rules all of Dominaria.
Option 3: Palladia Mors, Ruiner of Planes
Somehow (literally any of the ways I listed in 1) Palladia finds a way to move plane to plane, she takes it upon herself to sow chaos and bloodshed throughout, collecting trinkets of victory as she goes, maybe she takes the Seal of the Guildpact from Ravnica and Obelisk of Alara from Alara. Ooooo maybe Shadowspear if she defeats Elspeth wherever she goes.
That's just a few of the options for her that I could come up with, I personally think #1 could make a good fan fic
Hope you like feedback, this deck looks sweet.
2 months ago
I'm inclined to do what MagicalHacker suggests and have an ability that states he's all 5 colors - while still costing .
Whether there's a need to actually remove colors from his identity, I don't know. It could also just be a;
"As ~ enters the battlefield, choose two colors.
Spells you cast costs less to cast for each of the chosen colors it is. Creatures you control gets +1/+1 for each of the chosen colors it is."
Sort of like you do with Seal of the Guildpact . It effectively enables you to play WURBG but you only get the special benefit of two of the colors per entry. You can re-cast him later with new colors or flicker or whatever to manipulate the specific colors, but in most cases I wager people would design their deck as a two-color deck.
If you really want the start of game trigger, then have the player choose it there but keep the rest as simple as possible.
10 months ago
Well a good tutor card in Blue is Long-Term Plans since it is the only one that lets you select any card and not need to reveal it, granted it’ll take a little while to get to. Another card I would recommend is Seal of the Guildpact to make all your stuff cost less mana.
11 months ago
Here’s a few more cost reducers to consider.
- Semblance Anvil
- Dragonlord's Servant
- Seal of the Guildpact will reduce the cost of any multicolored spell as long as it has one or both of the chosen colors in it as well as monocolored ones of the chosen colors.
- Cloud Key
Couple of these might help get out some those big fatties a little quicker. Or all of them.
1 year ago
literaturecult46 The deck looks good for the most part, but I do have some suggestions:
If you're sold on running the Glass of the Guildpact , Seal of the Guildpact , and Tome of the Guildpact , I'd run a lot more multicolored cards, especially creatures. Remember, afterlife tokens are multicolored, so they do work with glass.
If you're going for heavy lifegain, some cards to consider would be: Felidar Soverign, Gray Merchant of Asphodel , Kokusho, the Evening Star , Font of Agonies , Dawn of Hope , Kambal, Consul of Allocation , and Well of Lost Dreams .
Your curve is quite heavy on 4 cmc cards. This can be tough since Teysa is also 4 cmc, so in the early turns of the game, you might have a lot of 4 drops stuck in your hand.
If you'd like to ask any more specific questions, I'd love to give more specific advice.
1 year ago
Challenge: Turn a Kamigawa legend into a Planeswalker.
Autumn-Tail, the Weaver
Legendary Planeswalker - Autumn-Tail
+1: Create a white Aura enchantment token attached to target creature. The token has enchant permanent and "Enchanted creature gets +1/+1".
-2: Create a token that's a copy of target Enchantment.
-7: For each non-creature enchantment you control, create a token that's a copy of that enchantment.
1 year ago
for sure you gonna need Reiterate and Capsize to go with Mizzix. I'd take outShattering Spree and put in Vandalblast Seal of the Guildpact is not great in Mizzix deck, because thanks to him you gonna cast spell for cheap. All 3 enchantments what you run - I'd take them out because from my experience they get removed quite fast. You definitely want to put Brass's Bounty in there, comboing it with Reiterate for infinite mana in form of treasure tokens. Take out Nevinyrral's Disk. Run bit more control spells, type of Evacuation Crush of Tentacles Capsize Cyclonic Rift Curse of the Swine
1 year ago
I listened to the CMDR podcast and that brought me here. I play a boros deck however it is a more control style iroas build the list is here http://tappedout.net/mtg-decks/10-06-15-wifes-boros/ . Wanted to reccomend a few cards and see what you think.
Unlike CMDR central I am a big fan of a sunforger package espically in your deck as the +4/+0 on Aurelia, the Warleader can make a huge difference on your clock and be removed to blink her.
I would like to recommend the following additions to your Sunforger package:
- Mistveil Plains, This allows you to reuse one of you sunforger targets by putting it back into your deck from your graveyard
- Comeuppance, I consider this an upgrade to Safe Passage as it still prevents damage but also reflects it back to the source of the damage.
- Expedition Map, This does not ramp the land out like Wayfarer's Bauble does but it allows you to find any land you need not just a basic
As for other cards to think about for your deck I would consider these Creatures: (I went with an angel theme)
- Angelic Page
- Blinding Angel
- Voice of All
- Angel of Serenity, Please note you can exile cards in a graveyard with this, and when it leaves they go back to a players hand
- Angel of Sanctions
- Angel of Condemnation
Non Creatures: As I went with the Angel theme Urza's Incubator to amke all your angels 2 cheaper, I agree with CMDR central to play Pearl Medallion, also might want to consider Seal of the Guildpact, Lastlythink about Sudden Demise it is similar to Aurelia's Fury but kills the creatures instead of making them not able to block.