Paleoloth

Legality

Format Legality
Pre-release Legal
Noble Legal
Leviathan Legal
Tiny Leaders Legal
Magic Duels Legal
Vintage Legal
Modern Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Conflux (CON) Rare

Combos Browse all

Paleoloth

Creature — Beast

Whenever another creature with power 5 or greater enters the battlefield under your control, you may return target creature card from your graveyard to your hand.

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Recent Decks

Paleoloth Discussion

ZendikariWol on My Creepy Crawler Deck

5 days ago

Okay so I can tell you're a relative novice, since most of the cards you use are recent, so here are my thoughts as a long-time player.

1) mana concerns. You have a LOT of dorks, but that's not exactly optimal. In commander, there tend to be a lot of board wipes (example: Wrath of God). This just throws your gameplan to the wind. Try some rocks and ramp. Sol Ring, Exploration, Burgeoning, Worn Powerstone, Hedron Archive, Cultivate, Traverse the Outlands, Skyshroud Claim, and Emerald Medallion are good examples.

2) flavor. Lots of big things, but not a lot of really good things. Wurmcoil Engine, Blightsteel Colossus, Archetype of Endurance provides some much-needed resistance to removal, Mossbridge Troll to just surprise kill an opponent, Siege Behemoth to power through chump-blocking, Steel Hellkite for removal, Thunderfoot Baloth, and if you want a little out-there synergy, Beacon Behemoth, Paleoloth, and Spearbreaker Behemoth are all pretty cool.

3) draw. Or lack thereof. All right there isn't that much to suggest here (it's green, for heaven's sake). But Soul of the Harvest, Zendikar Resurgent, Elemental Bond, maybe Kavu Lair: all good options. For some burst draw, it doesn't get much better than Soul's Majesty and Rishkar's Expertise. Others include Mouth / Feed and Shamanic Revelation.

So yeah, that's most of what I got, other than Prowling Serpopard. Against Todd's blue deck.

TheVectornaut on Elder Dinosaur Highlander *RIX UPDATE*

5 months ago

Alpha Tyrranax

Allosaurus Rider

Then there are all the Naya beasts that look kind of like they'd be dinosaurs: Godsire, Woolly Thoctar, Hundroog, Paleoloth, Krosan Groundshaker, and so on.

GoodLuckGuy on WurMayael

6 months ago

I used to have a Mayael deck, and I love the Wurm Tribal concept. I've got some suggestions for you, these will be just some of the stuff I'm thinking of, if you want more suggestions, just ask.

Seedborn Muse is SO nuts with Mayael, it allows you to activate her ability every turn, if it's a 4 player game, you can activate her 4 times in one turn cycle. It also gives you the option to only activate her during your opponents' turns to free up mana on your turn.

Illusionist's Bracers pretty much speaks for itself. Doubling up on Mayael's ability makes her twice as good.

Scroll Rack is not only an amazing card in general, but also can be used to put a power 5+ creature in your hand on top of your library while throwing away any unwanted cards permanently with Mayael's ability.

BONUS: While Mayael's Aria isn't technically synergistic with your commander, it's a serious flavor-win and works super well in one of these decks.

You can get crazy mileage out of cards like Soul of the Harvest, Garruk's Packleader, and Elemental Bond.

Lifecrafter's Bestiary is a staple in zoo decks already, but the scry 1 every turn makes your commander more reliable, giving it some extra value.

How are you in Mirari's Wake colors and not running Mirari's Wake? It's like, literally the best ramp card in your colors.

Bloom Tender is particularly strong with a 3color/3mana commander, puts you at 6 mana on turn 3, and then you can start activating Mayael starting on turn 4.

Selvala, Heart of the Wilds ramps pretty damn well but can also double as draw condition. The symmetricality of her draw ability is usually a non-issue in a deck with this many huge creatures.

Similarly to Mirari's Wake, if you're in W/G, you should be running Aura Shards. It is (again) literally the best card that does this.

Where Ancients Tread is essentially free murders for the rest of the game.

Paleoloth is yet another card that sees a lot of play in Mayael decks, for obvious reasons.

Mimic Vat makes sure you will never be without a creature to play for as long as it stays around. It's especially fun to do to your opponents' creatures.

Colfenor's Urn is about as obscure as playable cards get. If you wrath with this out, you'll get all your stuff back at the end of turn.

Abres_Tenelles on Deep Creature Fishing

9 months ago

Would like to suggest Paleoloth as an on theme way of returning big creatures.

Plus Soul of the Harvest, Drumhunter and Cream of the Crop for card draw and deck manipulation.

TaladagaKnights on animar

10 months ago

Acidic Slime needs to be a Bane of Progress; Eternal Witness needs to be a Greenwarden of Murasa or Paleoloth; Savageborn Hydra should be a Primordial Hydra;

The following should be switched for better shit:

Apocalypse Hydra, Myr Battlesphere, possibly Omnath, Locus of Rage or Rampaging Baloths, Penumbra Wurm, possibly Purphoros, God of the Forge, possibly Skyline Despot (I know I suggested it but I still don't like it), Thought-Knot Seer because you only have four lands that will allow you to cast him

things to maybe put in:

Lurking Predators for like the third time, Greater Good

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