Creature — Beast
Whenever another creature with power 5 or greater enters the battlefield under your control, you may return target creature card from your graveyard to your hand.
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3 weeks ago
Ramp: Karametra's Acolyte. Yeah. also Gyre Sage can ramp pretty efficiently, as can Somberwald Sage. And she's expensive, but Selvala, Heart of the Wilds is insane. Seeker of Skybreak can get you a second activation of any of them. Land search can be accomplished with Frontier Guide, Journeyer's Kite, Sword of the Animist, or Burnished Hart. Or Nissa's Renewal, Cultivate, Kodama's Reach and the like.
For big creatures, I'm partial to Hydra Broodmaster. Heroes' Bane can also get out of hand quickly. For giggles, I also play Mossbridge Troll, Spearbreaker Behemoth, Paleoloth, & Archetype of Endurance. Craterhoof Behemoth is really good - and pricey.
I like Quest for Renewal / Awakening in mono-green for shenanigans on other peoples' turns. Yeva, Nature's Herald gives your creatures flash. And don't forget about fliers - you probably want Spidersilk Armor and maybe Destructor Dragon. Champion of Lambholt can get your damage through, especially if you've got something to produce tokens (nuts with Animation Module). If you have a lot of +1/+1 counters, like in a Hydra build, I've been using Longshot Squad and Tuskguard Captain to add to the fun. Bow of Nylea also has a lot of utility, and Hardened Scales is a must in a counter-heavy build.
Hope that gives you some ideas!
1 month ago
So my boyfriend runs a pretty nasty Mayael deck that we've been building and working on together. I can offer a few suggestions.
Firstly, I'd personally suggest removing Elesh Norn, Grand Cenobite. She unfortunately cannot be used with Mayael's ability. If any praetor should be run, I'd say Vorinclex, Voice of Hunger. A bit pricey and a pretty mean card. Depending on your opponents' decks he might be a little too strong, but he works wonders.
If you're playing against plenty of black decks, Sigarda, Host of Herons stops quite a few strategies. Pair her up with Avacyn, Angel of Hope and Archetype of Endurance and you've got a board presence that can be pretty hard to take care of. Admittedly, Avacyn is quite pricey like Vorinclex but is well worth it.
As for non creature spells, Guild Feud is almost always a guarantee success. Mirari's Wake gives you double mana essentially, plus a nice anthem effect. Defense of the Heart basically wins you the game, at least from my experience :P
That's all I can think of off the top of my head. Unfortunately I don't have his deck handy but he's running all of those and let me tell you they are not nice cards.
1 month ago
Take a look at mono-green stompy, its a stable competitive modern architype that runs very similarly. Leatherback Baloth provides some more hard hitting power and Vines of Vastwood provide protection. I'm a fan of Asceticism. Avatar of the Resolute will outperform Wild Beastmaster, especially run alongside Strangleroot Geist. Not a fan of seige or scalelords compared to some other value-generating enchants at that cost or less- Durkwood Baloth is way easier to cast than terra stomper, and Paleoloth/Spearbreaker Behemoth provide more lategame presence. Gristleback and Brindle Boar can be strong sideboarded against burn. Renegade Krasis can do work with the +1/+1 counter theme. Alpha Authority could be useful as well as Inspiring Call for protection. Anyways, good luck and happy brewing.
3 months ago
Yes, you provided a very well-tuned list for my taste and how I would do it. :D I haven't played it yet, but in a few days it is complete and then we'll see. Paleoloth seems way cooler than any alternative. Silklash Spider - I like the art on this very much since it was printed and I always wanted to play it. It also runs well with Predator, Flagship against a lot of stuff. I don't like using Arbor Colossus just once, but I see that 9/9 is very good for this deck... I may replace the Dreams with Greenwarden of Murasa if it turns out it would be better, don't know. The fact that it is a creature seems very cool, so... we'll see with this, too. I don't have Song of the Dryads and Vow of Wildness is way cheaper. Also I like to make decks political and having another player use his creature against someone else seems cool AND you theoretically boost one of your guys to make +3 mana with the additional power. Wave of Vitriol is in there because artifact decks in my meta are either under a Darksteel Forge or are hexproof, which both sucks - the Wave lets them sacrifice and hits very hard especially those with only the bare minimum of basics.
Again, thank you very much, iruga01! =)
3 months ago
hahah, I was about to comment your deck is almost equal to mine and then I saw that you actually based yours in mine. So, as I think they work in the same idea, I would like to make some questions about some cards that I didn't know if really worked:
Paleoloth: What do you think? I never get too many creatures on the board, as people begin to worry and destroy them massively. Overextent only happens when I'm about to win
Silklash Spider: I've changed it to Arbor Colossus, because he gives me the necessary power and allows me to destroy a flying at instant speed. I know it is only one single flying, but the 6/6 possibly 9/9 worths it
I tried to keep mine no so overpower, so I could keep balanced games with my friends, but I really liked the changes you've made and I got pretty happy to know that my decks are being taken as a model.
4 months ago
Very cool. Erratic Portal is another option for bouncing. Still a bit slow, but can save creatures and give extra ETBs, all for just 1 mana once it's out. Paleoloth gives more grave recursion, the second way of casting your commander. Woodfall Primus is also a good choice, as it's a strong ETB and bouncing it can take off it's counter. Finally, I'd recommend Evolution Charm over Nature's Spiral as the extra modes should make up for the fewer card types, but some of these other suggestions might knock both off the list anyways. Really cool deck and I'd like to hear how it plays out once you've got some games in.
5 months ago
Why not Paleoloth?
Drop a land, get a 5/5, and get a target card back.
6 months ago
Trying to get more stable early-game ramp to consistently get off the ground faster.
- Exploration (Often a dead card. This isn't a land-dedicated deck, and even with the card draw there just aren't enough lands to make Exploration worthwhile)
- Paleoloth (Interesting, but overall underperforming)
- Skyshroud Claim (May be put back in. Temporarily testing out Garruk Wildspeaker as a replacement for this)
- Temur Sabertooth (This card worked great situationally, but worked with too few cards consistently)
- Triumph of Ferocity (One card draw a turn didn't match up to the consistent draw I get from my other sources)
- Woodland Bellower (Tutored only for Fauna Shaman or Ulvenwald Tracker.)