|Commander / EDH||Legal|
Printings View all
|Duel Decks: Speed vs. Cunning||Uncommon|
|Duel Decks: Ajani vs. Nicol Bolas||Uncommon|
|Ravnica: City of Guilds||Uncommon|
Combos Browse all
Lightning Helix deals 3 damage to target creature or player and you gain 3 life.
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Lightning Helix Discussion
17 hours ago
5 days ago
Most important thing in modern? manabase. You can't afford mana screw the first three turns unless you have a very weird deck. For budget lists I tend to stick to monocolour- I have some neat mono-black lists that kick butt. Knotvine mystic, as much as I love it, will not survive the turn it is played, and as much as I love Meglonoth and Godsire you will never be able to cast them against any deck playing removal (read, every deck bar some extreme aggro strats).Card advantage and board presence are big things in modern, and broadly speaking you have three strategies- aggro, which runs a lot of 1-drops and just kills turn three/four. Look at Goblin Bushwhacker/Reckless Bushwhacker, Loam Lion, Kird Ape and co if you want to try this. Cards like Vines of Vastwood to protect your creatures. For midrange, you want removal spells like Path to Exile, Condemn and so forth for the first few turns, alongside some acceleration into cards that trade two or three for one, to take out an opponent in those middle turns of the game. Some strategies include Troll Ascetic, Thrun, the Last Troll, Witchstalker or planeswalkers, or a more focussed strategy like Avalanche Riders type land destruction or Demigod of Revenge reanimation. Control decks basically just run removal, card draw and a couple things which eventually win. Its pretty rare to see one of these in naya colours.
Haste is a wonderful ability for your larger cards, and cards with it only rarely break the bank- a Stormbreath Dragon will soon dodge almost all relevant removal in the format, often closing out the game. Cards like Fatal Push, Path to Exile, Lightning Bolt, Abrupt Decay are all there to watch out for.
For mana cards the important thing is those first three turns. that means that lands that come in tapped are a major disadvantage. While on a budget, cards like Battlefield Forge, Inspiring Vantage, and so forth that are cheap, are untapped, but unfortunately don't pump Wild Nacatl and co.Biggest peice of advice? cut it to two colours or to monocolour if you're working on a budget, as lands and mana consistancy is where budget decks struggle, focus on three or four cheap, efficient cards that you want to cast every game and just build your deck to do that. Mayael's Aria/Greater Gargadon for example, and build the rest as manadorks and removal to achieve that. Lightning Helix/Condemn as removal/lifegain, for example.Good luck, have fun brewing, and test your decks before you buy.
1 week ago
Hey, thanks for commenting.
I'm running Thraben Inspector for a while now and I am quite happy with him. He is never really a bad topdeck in any stage of the game, and great against jund-esque decks which rip your hand apart. Also a great Orzhov Charm target for value.
I currently like the 2nd Kami over the 4th Ascendant, just because the meta is so aggressive. And as ou said he works great with Nahiri. Also, with Nahiri as another wincon, Serra Ascendant tends to make hands more clunky if it goes without Martyr. I never liked having for example a starting hand of 2 Ascendants but no Martyr of Sands. Playing Emrakul already adds clunkyness to the deck, but I can understand people who run 4. With the bannings now, I might also go back to 4 Ascendants just to have a higher chance of getting a quick kill against ramp decks.
Before I went to mardu, I've been playing BW, and have always played 1 Anguished Unmaking main, just like you. But with the adding of Nahiri, 5 slots had to go and I trusted on Nahiris -2 to be flexible enough as a catch all. But again, with the bannings now I could imagine going back to a more stable game plan, and maybe cut a Nahiri for an Unmaking.
Testing Lightning Helix is a thing I'll still have to do. Good to hear it is playable in the right meta. I guess it's mostly against decks where the life matters more than the additional mana.
Would you mind sharing your list?
1 week ago
GOSH UGH! WHY DIDN'T I EVEN THINK ABOUT Thraben Inspector IN MY MARDU MARTYR PROC DECK!
Thank you for this revelation, seems like a great tutor target. Also curious as to why you aren't running the 4th ascendant over something like the 2nd Kami, both are good and I can see an argument for the 2nd Kami to help protect Nahiri, I'm just asking is all.
I've also been running 1 Anguished Unmaking in the main as a catch-all against walkers/dumb permanents and has been quite good in my experience. I've also trimmed a couple Paths in favor of Lightning Helix as just a more stabilizing card as well as some minor reach and still goes with Martyr, but that's mostly for my meta.
Deck looks great!
1 week ago
when I saw W/R Soul sisters I assumed you were splashing red to gain access to Norin the Wary. I really didn't expect to see Boros Burn, but I like it. I don't love the enchantments you picked but who doesn't love Lightning Helix? For my Soul Sisters build I splashed for Lingering Souls. Here is a link to mine if you are curious and any +1 are appreciated! Soul Sister Tokens.
1 week ago
I have only had the opportunity to run a few games with Zealous Persecution mainboard but it did have quite an impact! It turned a few important combat phases to my advantage, allowing me to block and kill Goblin Guide, Eidolon of the Great Revel, Scavenging Ooze or Grim Flayer with Spirit tokens that even survived the fights.
This would probably need more games to fully validate but my first impression is really positive :-)
1 week ago
Wel5 Thanks man! I understand what you mean. What if I ran two Chaplain's Blessing since it's a one drop and still does the same thing that Abuna's Chant does? I could also put in the other two Flame Slash I have, and I also have a Lightning Strike I could throw in too. I'll definitely need to pick up some Lightning Bolt and Lightning Helix. As for Monastery Mentor, I have two of them actually, but I might save the deck space for more instant's for damage to the face or creatures. And whenever I have 17 dollars laying around, I'm gonna pick up a Serra Ascendant for sure, because I love the thought of a Rune-Tail, Kitsune Ascendant / Rune-Tail's Essence plus Serra Ascendant combo at 30 life to have a 6/6 with flying and lifelink for as long as possible.
Wel5 on Jeskai Monks
1 week ago
Your deck looks sweet but some cards are in the deck i personally dont like, you cant win games with gaining that much life in the end (important to realise after playing against strong decks) and to less cards who improve your attack plan. So my suggestion is to remove 2xLone Missionary and 4x Abuna's Chant (so expensive for 4mana!) and play 4xLightning Bolt and probably 2xFlame Slash more because your soulfire masters. But you could also play an expensiver card like Lightning Helix I recommend you to play only 1x Narset, Enlightened Master, if you can afford it play! Monastery Mentor ( in best case two of these) so when its your main deck plan to boost your life you should play.. Serra Ascendant when you're not go more for my other ideas. i like your deflecting palm idea