Lightning Helix

Legality

Format Legality
Noble Legal
1v1 Commander Legal
Vintage Legal
Modern Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Duel Decks: Speed vs Cunning (DDN) Uncommon
Modern Masters (MMA) Uncommon
Duel Decks: Ajani vs. Nicol Bolas (DDH) Uncommon
Planechase (HOP) Uncommon
Ravnica: City of Guilds (RAV) Uncommon
Promo Set (000) Uncommon

Combos Browse all

Related Questions

Lightning Helix

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Lightning Helix deals 3 damage to target creature or player and you gain 3 life.

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Lightning Helix Discussion

ej133 on Jeskai Tempo

2 days ago

I play something similar, The American Geist, and I'm having a cool experience with 4 Lightning Helix and 2 Electrolyze. ]

And I found out Thundermaw Hellkite isn't soooo cool at all. The third Geist is much better.

Hope it helped. Jeskai midrange is so cool.

Vlasiax on Double Strike Red/White

2 days ago

I'd change a couple of things here:

  • Wear / Tear is more of a sideboard card and so is Ride Down - I'd add 2 more Lightning Helix and Boros Charm.
  • Additional problem is that your real creatures start from 2-3 mana. Maybe consider some cheaper ones with First Strike and push more of a "Strikers" deck? Then you can fully use all modes from Boros Charm
  • Also if budget is not a problem then I'd suggest adding 4x Sacred Foundry and some Path to Exile for defense purposes
Overall, this deck looks promising I'll look forward to see how it changes :)

landofMordor on Red White Angels (Modern)

1 week ago

Even Slagstorm is better than KReturn here. I would cut Weaver of Lightning, Rending Volley, CEffort. You have better options in Modern like Lightning Helix, Valorous Stance, Declaration in Stone for removal, Wall of Omens for stalling like Weaver, etc.

Great start! As always, the best advice is to playtest it, and change based on which cards do/don't perform for you.

bakeraj4 on RUW Delver

2 weeks ago

The Stormchaser Mages have been under performing. The fact that they fly is nice and have one more toughness, but the card doesn't perform well form me. So I am going to go up a Monastery Swiftspear, Snapcaster Mage, and Lightning Helix. Of course when I acquire another snappy.

Dumpstergod on All Your Creatures are Merely Illusions

2 weeks ago

I would definitely go back up to 4x Thing in the Ice over Omenspeaker, especially because you don't have any creature removal whatsoever. I don't like Omenspeaker because it's a bad threat that doesn't fuel your Serpent or flip Thing, and gets sent back to your hand if you do flip Thing. I would just run card draw in that slot instead, it'll speed up your win conditions. If you want to be running Cryptic Serpent, the faster you fill your graveyard the better. I think that makes Telling Time better, especially considering it gets discounted by Baral. Censor seems pretty bad. It's a bad draw spell or a bad counter-spell put together and I don't think the utility really makes it better. It's worth noting that you only draw a card off of Baral if the spell actually resolves, so if they pay the 1 mana tax, you don't get to draw.

If you really want to focus on counterspells, Mana Leak is similar but better at what it does and Stubborn Denial will get ferocious with a flipped Thing or a Serpent.

If you find yourself usually wanting more draw, playing a couple Thought Scour early will get you a turn 3 Cryptic Serpent. Divination also isn't a very strong card in Modern. If you want to filter through cards, Ideas Unbound could also help your Cryptic Serpent a bit more. Sleight of Hand is probably the next best blue cantrip after Serum Visions.

Splashing red and/or white adds a ton to this kind of deck but I get the feelin' you don't want to buy expensive lands :).

If you do want to experiment, red will bring you Enigma Drake, Manamorphose, Faithless Looting, Kiln Fiend+Temur Battle Rage, Lightning Bolt, Bedlam Reveler (which doesn't get sent to your hand by Thing, cuts down Serpent cost considerably, and refills your hand), Blood Moon, Izzet Charm, and the Pyromancer Ascension angle. A lot of those cards are pretty affordable with the exception of Blood Moon and maybe Manamorphose.

White will bring you Path to Exile, Supreme Verdict, and Myth Realized (which I'm a big fan of because you can activate it after flipping a Thing and usually swing for ~13 damage). If you do Blue+Red+White, you're open to Pyromancer Ascension which benefits from having a big graveyard and lets you get crazy value out of stuff like Boros Charm and Lightning Helix.

I love Thing in the Ice decks, played one for a while. Hope my insight was useful to you, gl :)

JanDangles on Taxation by Death

2 weeks ago

I personally don't think that the Ethersworn Canonists are such a good inclusion. Since you are not running that many artifacts, this will often slow you down, and there is no point in them if you don't have any other artifacts in your hand because it will keep you from playing more cards. Also if you rely on spells such as Lightning Bolt and maybe even Lightning Helix to do major damage, you could perhaps run 1-2 copies of Soulfire Grand Master??

Falte on The Awakening of the Lycans

2 weeks ago

jon_hill987 If I were to build this deck into Naya instead of Gruul then I would add cards like Thalia, Guardian of Thraben, Path to Exile, Dromoka's Command, Lightning Helix, Boros Charm. We also get Rest in Peace and Stony Silence available for the sideboard.

Some of these cards does not really follow the werewolves theme and there are no werewolves in white (albino werewolves would be nice). I could add Rule of Law and a few of the previously mentioned cards. For three mana Rule of Law makes this deck a bit slower (It's more of a stax card than aggro). If it stays in play we will get to keep our wolves flipped (if we can flip them) but we also limit ourselves. Because Immerwolf already does the job of keeping our wolves flipped, and we can play as many cards as we like with him on the board, Rule of Law feels a bit redundant and it limits my ability to cast spells. I would rather add Blood Moon to make it troublesome for many nonbasic land heavy decks.

Naya werewolves could work and is worth testing, though I would need a better mana base in order to consistently cast my spells. Jund is also an option. If I were to add Blood Moon then I probably will stay in Gruul.

Rev_Lycan60 on Dragonlord Kolaghan Dragon Death

2 weeks ago

Thanks for the feedback. I am normally hesitant of Crucible of Fire but wanted to check it in this build. Dragon Tempest is going to replace crucible.

I cannot believe I forgot Blightning. It's one of my favorites along with Lightning Helix (despite being under appreciated).

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