Lightning Helix

Legality

Format Legality
Modern Legal
Legacy Legal
Vintage Legal
Commander / EDH Legal
Duel Commander Legal
Tiny Leaders Legal

Printings View all

Set Rarity
Duel Decks: Speed vs. Cunning Uncommon
Modern Masters Uncommon
Duel Decks: Ajani vs. Nicol Bolas Uncommon
Planechase Uncommon
Ravnica: City of Guilds Uncommon
Promo Set Uncommon

Combos Browse all

Related Questions

Lightning Helix

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Lightning Helix deals 3 damage to target creature or player and you gain 3 life.

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Lightning Helix Discussion

Logics on Boros Aggro Deck

3 days ago

Hey. I like where you're trying to get to with the deck, but as far as the modern format goes, this deck will not line up well. Let's get into why for a little bit.

For starters, aggro decks want to be off the ground much faster than your deck is capable of. I would suggest you play around 12+ 1 mana creatures, to guarantee that you start off quick. Cards like Monastery Swiftspear, Champion of the Perish, Goblin Guide, Figure of Destiny, Judge's Familiar, Legion Loyalist, Rakdos Cackler, Stromkirk Noble, or Thraben Inspector could all be reasonable, depending how much you want to spend.

Secondly you need lands that enter untapped. Battlefield Forge is a reasonable option, with Sacred Foundry and Arid Mesa being the best, but ultimately most expensive options.

I would also take any cards that cost more than 3 mana out of the deck. You want to hit the ground fast, and kill them before they can react. I would also cut Renegade Map because doing that turn 1 in modern can make it impossible for you to ever applyu pressure for the rest of the game. I would find a way to put 4 Lightning Bolts and some number of Lightning Helixs in your deck, as well as going up to 4 Boros Charm. Path to Exile is also an excellent card, but runs a bit more money.

Here's an average of how many cards you may expect of each kind in the deck:

25-29 Creatures, 19-21 Lands, 9-11 Spells, 1-2 Enchantments

Hopefully this helped a little bit. I have been playing modern a while now, and like yourself, love deckbuilding.

http://gatherer.wizards.com/Pages/Advanced.aspx

The link above is a wonderful tool for deckbuilding. You can narrow down a search and look up any card ever printed for magic. If you have any questions, feel free to ask me, I'll try to help any way I can. To tag me in the post just put 2 square brackets around my name on either side (ex. [ [ Logics ] ] but with no spaces).

Kezvin on Fire

3 days ago

Impact Tremors has little impact (hahaha) when there are only 8 spells in your deck that would trigger it. Also, Devils' Playground is just awful. Waaaaaay too high-costed for a burn deck, and it only threatens like 8 damage. Replace Tremors and Playground with Goblin Guide (assuming it fits within your budget) and Monastery Swiftspear. You could also add Eidolon of the Great Revel, or you could splash white for Boros Charm and Lightning Helix.

LordDerrien on R/W Soldier Midrange

3 days ago

To be honest; I think the only card not really fitting in at the moment is Thalia, Guardian of Thraben. I know why you put her in that place, because I once made a deck with her as a two-of, too. Hell, I played ~10 3CMC enchantments. You got it somehow better (Path to Exile) and worse (Assemble the Legion). She just does not work the best, if she is not a four-of and if that would not be enough she could slow down your anthem-effects as well as Planeswalker. Cut her, would be my tip.

You should also give it a thought, if you really want to have a six CMC slot. If you draw such a card early it is potentially dead and has to be backbreaking, if you get to the point, where you can play it.

Elspeth, Sun's Champion would be a good and fitting replacement for Captain of the Watch. You my not get the anthem from her, but a continous stream of three 1/1 soldier tokens with an added wrath effect, that only destroys creatures with power three or greater. In short, bodies to protect you, kills things out of reach from Lightning Helix and Ajani Vengeant and has an ultimate, that could gives a weenie deck a prime position to end the game.

Should you not want a 6CMC slot try to go for Precinct Captain to support your damn fine and upstanding man Tajic, Blade of the Legion.

LordDerrien on R/W Soldier Midrange

4 days ago

What heresy is this?! Where are the Lightning Bolts? /s

Besides all that I like the brew. A tad more inivative and complex than simple white weenie with the added oumpf of Lightning Helix (in the right meta better then Lightning Bolt) and Assemble the Legion. I imagine your deck is good at spiraling out of control? Only thing being a little weird to me is your creature count; do you ever run thin on available beaters?

Scorprix on Saheeli Rai of Kaladesh

5 days ago

No problem man haha.

I don't really see how dawn charm helps you, but adding white seems completely fine. Adding a third color is easy to support, and gives you access to cards like Path to Exile and Lightning Helix. Helix isn't especially great in this meta, but Path to Exile is better than ever.

One card to consider (although very expensive) is Pact of Negation for the SB. Helps you beat Lightning Bolt and Tarfire.

SavageGaul on Boros Humans (mostly!) Modern

6 days ago

I think you're right about Return: two seems about right, three at the absolute most. Vantage is an easy four-of, IMO. I'd personally drop two Foundry (you'll never need to fetch more than two before fetching basics, and the others can be needlessly painful to play untapped), and probably a pair of basics. 22 land might be slightly high here as well--keep that in mind as you get more games in, and consider testing at 21 or even 20.

I hear you on Ranger, but your games shouldn't be over on T3 with all those Bolts and Paths. If it's happening to you nevertheless, maybe some of those Boros Charms need to become a removal spell like Lightning Helix. Firewalker's number is a meta call; if you're unsure, go with two.

Thanks for your compliments. Inspector and Berserker have been all-stars in testing. Alesha and Mentor generate immense value if unanswered, but they're conditional and pretty expensive to cast. Try them and see how they work for you!

mtgplayer100 on Becoming one with Control...on a budget

1 week ago

As for the mana base, some dual lands would do work here, like Glacial Fortress, Sulfur Falls and Mystic Monastery.

As for removal, Pacifism could just be Blessed Alliance or Lightning Helix, both of which are better. Cancel is just a worse Void Shatter or Disallow. Mana Leak is probably the best option available.

Some card advantage would probably also be good here, like Think Twice. Also, Dramatic Reversal dosen't really make sense to me, since you're only using to untap creatures, and if your looking to preserve your lifetotal, you got removal to help doing that.

Soulfire Grand Master looks like it could do some serious work here. Ojutai's Command is also an option.

SavageGaul on Modern Boros Human Norin Sisters

1 week ago

Nice build!

It looks very strong and consistent on the whole. I love the 4x Lone Rider  Flip (one of the coolest cards ever). Is there a reason you stayed away from Serra Ascendant?

The spell spread looks good. Lightning Helix is never a bad card, but with how much life you'll be gaining elsewhere, you may benefit from cutting Helix in favor of more Paths and Bolts, just to keep the curve lower. I'd also consider something in the vein of Return to the Ranks in case a sweeper slips through your defenses, or you're in a long and grindy matchup.

Inspiring Vantage would improve the landbase big league. I almost advised Arid Mesa as well, but with only 18 lands you probably don't want to thin out your land draws at all.

Check out my brew Boros Bean Counters (Human Tribal) for a different take on R/W Norin Humans.

+1 and good luck to you.

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