Lightning Helix

Lightning Helix

Instant

Lightning Helix deals 3 damage to target creature, player or planeswalker and you gain 3 life.

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Printings View all

Set Rarity
Mystery Booster (MYS1) Uncommon
Guilds of Ravnica: Guild Kit (GK1) Uncommon
Explorers of Ixalan (EO2) None
Iconic Masters (IMA) Uncommon
Duel Decks: Speed vs. Cunning (DDN) Uncommon
Modern Masters (MMA) Uncommon
Duel Decks: Ajani vs. Nicol Bolas (DDH) Uncommon
Planechase (HOP) Uncommon
Ravnica: City of Guilds (RAV) Uncommon
Promo Set (000) Uncommon

Combos Browse all

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Frontier Legal
Vintage Legal
Pioneer Legal
Commander / EDH Legal
Noble Legal
Magic Duels Legal
Brawl Legal
Block Constructed Legal
Standard Legal
Arena Legal
1v1 Commander Legal
Canadian Highlander Legal
Leviathan Legal
Duel Commander Legal
Unformat Legal
Modern Legal
Highlander Legal
Legacy Legal
Casual Legal
Oathbreaker Legal

Lightning Helix occurrence in decks from the last year

Modern:

All decks: 0.36%

RW (Boros): 30.79%

Commander / EDH:

All decks: 0.01%

Lightning Helix Discussion

Gidgetimer on What is Your Opinion of ...

7 hours ago

Lightning Helix isn't hybrid...

DemonDragonJ on What is Your Opinion of ...

8 hours ago

Hybrid cards in EDH are a very contentious subject for the MtG community, so I wish to discuss it, here, to learn everyone's opinion on the matter.

Some players feel that hybrid cards should be allowed in decks whose generals do not contain both colors of those cards in their color identity, while other players feel that that should not be allowed: for example, allowing Unmake or Lightning Helix in a deck with Akroma, Angel of Wrath as its general.

I, myself, believe that hybrid cards should not be allowed in an EDH deck unless the general of that deck contains all colors in its color identity, because it would undermine the importance of color identity in that format.

For example, both Hearthfire Hobgoblin and Iroas's Champion are always both red and white, despite the fact that the hobgoblin does not need both colors of mana to be cast, so it would not make any sense for it to be allowed into a deck that did not contain both of those colors.

What does everyone else say about this? What is your opinion of hybrid cards in EDH?

lagotripha on Jeskai monks

1 week ago

Budget lists have a tool more optimised lists do not- your opponent will not know your decklist. Lean into this by starting with a sideboard planned, or multiple sideboards planned for different metas.

So lets start with what 'monks' does great at- seeker and SGM give lifelink, Swiftspear is the premier aggro card, and yun shu gives one-shot potential with a big prowessy-double striker when you have the mana. Burn spells and mantis rider are there to help finish the game.

There are a few ways to twist this to surprise your opponents- the 'go off all in one turn' by banking mana with things like Pentad Prism while setting up with cards like opt, before playing like a Kiln Fiend combo deck with a 10/10 double striker (or just a 6/6 with 8 points of burn). In this build protective spells will be essential, while minimising Yun Shu forecast (or playing it as a deadly threat one week, while using him as a removal magnet for a different combo the next)

There is the 'surprise, I'm now value/grind' Soulfire Grand Master/Lightning Helix control list, where you sit with a Negate until the end of their turn then bolt them, while in most configurations you are just trying to hit them with prowess and negate their spells.

There is the 'classic burn' run the damage numbers and just trade your attackers with their blockers before hitting face with bolts.

There is the U/R tempo Remand archetype, where you try to delay your opponent while efficient creatures eat their face. Mission Briefing isn't Snapcaster Mage for this style, but can still work.

There is the 'true' midrange tax list where you play narset & tferi in place of some of the remand elements in the above list. Narset makes a good source of card advantage without breaking the bank.

Finally there is the 'unfair combo' that does things like like cast Reforge the Soul or Knowledge Pool to lock your opponent out of the game in concert with a plainswalker, or jank out a win with Mystic Sanctuary/Time Warp/ soulfire grandmaster.

You probably have space in your seventy-five for three of these, but the less focussed any 60 cards is on one plan, the worse it will perform. Fortunately there is a lot of overlap between lists- any aggressive list will like bolt and swiftspear, any more interactive list opt, etc.

By carefully picking your cards your opponent will have no idea which plan you are on maindeck, and no idea if the sideboard will transform you into another archetype. With a few swapped cards, the next FNM is completely different. This is the advantage of rogue decks- your opponent should not know the correct line of play.

In specifics; Deflecting palm is fantastic, but most of the time I want it in the sideboard to fight other aggressive decks. Pariah while cool rarely performs well outside combo lists, and even there is competing with more powerful options. Pacifism is usually outperformed by true removal- a few of the variants have deck-specific purposes, but unless you desperately want creatures on the field for Stuffy Doll/Blasphemous Act, its worth cutting for Roast/Negate/Mana Leak/Remand/Path to Exile/Condemn etc. Play to your gameplan.

Femme_Fatale on Synonyms/Nicknames System for Deckbuilding and ...

1 week ago

Introducing the synonyms/nicknames system to alleviate all those "wtf was that one land of that one cycle named?" problems that plague you.

This system is simple. It is designed to redirect terms that you typed out that match a synonym/nickname of a card, to that card name. This lets you never have to remember the name "Seachrome Coast" and can instead just type out "WU Fastland" (as an example). Note that this only works in text edit entries on deck lists and inventory, not the live edit or the card search forms.

There is a lot of other things that are utilised here as well.

  • Godzilla Names
  • Non-American Spellings
  • Common Nicknames
  • Common Misspellings
  • Redirections of Misspelled Submissions
  • Each side of a split card as a synonym (unless they already exist as a card).

Not needing to know the name of each card in a land/artifact cycle is a big boon, but you still need to know the nickname of that cycle and the syntax. For lands/mana rocks/the swords of X and Y at the present moment it is always "XY Nickname" or "YX Nickname". Examples:

  • WU Fastland
  • GR BFZ
  • GW ABUR Dual Land
  • BW Fetch

For 2 colour lands, it is always the two colour letters, followed by the nickname, and then followed by the option to have the world land either connected to the nickname or not. (these are all viable options for example: "WU Fast", "UW Fastland", "UW Fast Land".) For 3 colour lands, it is only the primary order of colour letters you see on cards, or the Alara/Khans name. (WUB Lair, Mardu Triome as examples.) Swords and other artifact cycles follow the same setup (though swords can also be "Sword of GB" or "Sword of G and B"), and mono colour land cycles use the same setup just with only one letter. Note that none of these are plural, so don't put that s in. Colourless cards that are a part of a cycle use C/Colorless/Colourless.

Some of these cycles don't have well defined names yet (like BBD) and some of these cycles have had too many names that people constantly fight over so there was no point in bothering to put them all in and instead I just used the TLA (specifically BFZ).

Goals:

The primary purpose of this is to make the ability to tag cards and edit decks/inventory far more robust than what it has been. Tappedout doesn't presently have a spellchecker, and to be fair most sites don't. It's not an easy feature to implement. So with this synonyms/nicknames feature, we can alleviate some of those aggravations of misspellings or different ways to spell a word by making them valid targets and redirecting them to the right card name. Another benefit of this is the ability to give cards shorthands or nicknames when the community largely doesn't remember the actual name of a card, just their shorthand. We have all been hit with "wtf is that land's name again?" when we know for a fact that it's just "the blue and white shadows over innistrad reveal land". This saves the step of having to open up a search engine to figure out the card name, and in general speeds up and makes the process of building decks and inventory, a lot more enjoyable.


Cycles that currently have nicknames: Show

A lot of the cycle synonyms are meant to intuitive and robust so that you won't even have to think about knowing what the exact written synonym actually is and still be able to get it right on the first try, though it will take time to reach a point in which this is 100% true. As an example of scope, each recognized nickname for a cycle creates 6 entries for each given card in that cycle. So the AKH lands have 30 entries for each card in that cycle, resulting in a total of 150 entries. The Triomes have the same amount, but if I were to add each individual string combination of the colour letters (WUB, BUW, WBU etc) then that count would increase by 45 for each entry, resulting 75 entries for each one, totalling at 375 entries for the whole cycle.


Nicknames will usually be things like "Snappy", "Bolt", "Path", "Bob", "FoW", etc. They are to be commonly used by the larger community as a whole, not what your FNM/play group exclusively uses (though this isn't a hard set in stone as I'm not omniscient).

Here's a list of nicknames that I have. Show

Here's a list of non-american spellings I have in: Show

Here's a list of things that is in the works to do. Show

Limitations:

A card can have any number of synonyms/nicknames. But only one synonym/nickname can be tied to a card. So if a new card/land cycle gets printed that has covers a misspelling (like an UNcard might) or has that nickname as it's actual card name, those synonyms will get removed (as an example, Snapcaster Mage cannot have Snap as a nickname). We are also looking to limit the amount of times a synonym has to get removed so nicknames of cards during their presence in the standard formats are not likely to be put in, as they become forgotten or even re-used when they rotate out. These are also done manually so sometimes a change might just take a while to do if it encompasses a large number of cards or a large number of synonyms.. We also won't be going through alternate language as possible synonyms because WotC doesn't nearly double check duplicate card names for foreign languages as well as they do for English cards.

This is not something on the card submission form, so it is not available to edit for any user.

If you know of something missing like common misspellings or common non-American spellings that will be needed, or cycle syntaxes that you tried to use but didn't work, post them here and I'll review them for possible inclusion in the future.

EDIT: Before you ask for a nickname etc to be added:

  1. Check if it exists first by trying it out.
  2. Check if the larger community recognizes it, this is done by going around discords, lgs' and other forums about that nickname.
  3. Check if it has any nsfw, discriminatory or derogatory terminology, we straight up will not allow these.

This isn't a system for your pet nickname that your local playgroup uses. This is a system that can utilize nicknames that naturally grew organically out of continued use from the larger mtg community as a whole. This isn't a "which nicknames do you think this system could use" but rather "which nicknames that are used across the world that we have missed".

Barbarian_Sun_Pope on Boros Aggro Revisited

3 weeks ago

I think you definitely got the right idea here with the changes. Lightning Helix is definitely better than Searing Spear. Have you considered Thalia's Lieutenant? It pairs really well with the Champion of the Parish on T2.

If you're leaning more towards the battalion route, I would suggest Akroan Hoplite (pairs great with Silverblade) and Hanweir Garrison. Though the Garrison can be a little slow (unless paired with the Mauler), it does pump the Champion and Lieutenant pretty consistently.

As far as spells go, I would suggest Brave the Elements and Invigorated Rampage (+ Silverblade bonded creature) that can get surprise wins out of nowhere. Hope this helps.

MadPilot on Boros Prowess Burn 2020

3 weeks ago

I disagree about Lightning Helix not being played in boros burn

I disagree about Rift Bolt being a bad spell.

Reference: google boros burn or boros prowess those cards are played 4x of

I don't like the Blistercoil Weird.

Reference: as above, but this card isn't played at all

I will think about including 4x Soul-Scar Mage since I see it in some lists.

Other than that the suggestions are great and thanks for them.

alexon1000 on Boros Prowess Burn 2020

4 weeks ago

EDIT: I was being daft last night exclude Manamorphose as it is a two color deck Also if you are going for budget forget about Mishra's Bauble Keep 2xKiln Fiend, if you really think you'll get yo re-cast him with Lurrus later on, it is a good card

Now for the changes:

Remove 2xShrine of Burning Rage you need to cast spells that do something every turn with this deck, its is non negotiable. Add 2x Lava Dart

Remove 2xKiln Fiend add 2xBlistercoil Weird

Remove 2x Forked Bolt and just add the 2 Burst Lightning from the sideboard, its a great top deck at turn 5 in this deck.

Remove 4x Rift Bolt it is the most inconsistent burn spell and you will often remove it after every game 1 add 4x Soul-Scar Mage

Lightning Helix doesnt often play in the prowess deck because it is 2 mana but its such a cool card and its great in mirror match ups

you will need to change the mana base to 4x sunbaked canyon 3x sacred foundry 4x Arid Mesa 1x wooded foothills and 3x inspiring vantage 3x mountain

Lava dart is invaluable in this deck as you can trigger prowess 4 times with 2 mountains

your call if you want to remove 2x skewer for an extra 2

You can now play an extra 2 spells, ideally with this deck it should be Mishra's Bauble

Hope this helps!

TriusMalarky on I am tired of losing ...

1 month ago

I'm interested as to how you're casting Myr Superion. It seems good, but I have no idea how you'd fit that in in a Zoo deck.

Also, Manamorphose is just like running 56 cards, and that's really not bad in an aggressive deck.

If you're having trouble with Eidolon of the Great Revel consider Lightning Helix. It's not bad against aggro in any situation, and it's great in racing. It straight up negates Eidolon's damage when you kill it, meaning if you can immediately blow the Eidolon up with Helix you just pulled a 1-for-1 without the possible extra overtime damage. Plus, Helix is maindeckable as 1-2 copies or even 4 depending on how you're feeling.

Weather is fine as a 1-2 of, possibly 3-of in SB, especially if Storm is a heavy player where you play. Holding up is a free win against Storm, and it's still solid against burn. And I really like that Morphose + Weather interaction, I haven't seen that before.

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