Lightning Helix

Legality

Format Legality
Pre-release Legal
Noble Legal
Leviathan Legal
Tiny Leaders Legal
Magic Duels Legal
Vintage Legal
Modern Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Iconic Masters (IMA) Uncommon
Duel Decks: Speed vs Cunning (DDN) Uncommon
Modern Masters (MMA) Uncommon
Duel Decks: Ajani vs. Nicol Bolas (DDH) Uncommon
Planechase (HOP) Uncommon
Ravnica: City of Guilds (RAV) Uncommon
Promo Set (000) Uncommon

Combos Browse all

Related Questions

Lightning Helix

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Lightning Helix deals 3 damage to target creature or player and you gain 3 life.

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Lightning Helix Discussion

cdkime on Liliana's Buring Inquiry Caress

1 day ago

I run 4 copies of Path to Exile and three of Anguished Unmaking. I also run 4 copies of Lightning Helix to offset damage from Fetches, Shocks, Thoughtseize, and Anguished Unmaking. However, these numbers were designed with my kitchen table in mind--we tend to focus on building unusual (usually combo) decks, and disrupting these plans swiftly is necessary. I do not know how well these numbers would fare in competitive play.

I also run 3 copies of Torment of Hailfire. It's a strong enough card that I do not mind dropping it for 4 mana and picking up two sacrifices, so it never really feels like a dead draw.

Regarding mana, I run fetches/shocks, so that's never a problem. A three colour mana base on a budget isn't that hard though. You can always use cards such as Mana Confluence if you are concerned.

As for what to take out, you can probably cut back on Megrim. If you run White removal, you can cut Terminate as well.

Firebones675 on Red white angels human (wip please help)

3 days ago

I'll throw a link to an article from the wizards of the coast (makers of magic the gathering) at the end cause they do a good job at explaining it but here's the short version.

To quote the article "Midrange decks need to close out the game before aggressive opponents can push through those last few points of damage, and before control decks can stabilize and begin to take over the game. You've evaluated threats and selected the ways you're going to outmaneuver them, but your deck needs to have a shape and plan of its own as well." With midrange you come out of the gate a little later than pure aggro but faster than control. What you want to do is to have efficient answers that can do a lot of things. Your giddeons are a great example of this. If you want to lean more on the control end or aggro end of the spectrum, you can do both depending on your match up and deck preferences.

A lot of midrange decks tend to have their curve end at around 5ish mana as at this point you can play spells that still have a large impact on the board while still being mana efficient. Angel of Sanctions for example is still very capable of winning the game and still impacts the board immediately. Avacyn likewise is a card that will easily close out the game if it sticks around but comes out much later. Archangel Avacyn  Flip, by comparison is still an efficient beater that can protect your other creatures with the added benifit of being a bit cheaper. So on that front, think about where you want your curve to end. Herald of war helps don't get me wrong but with 6 cards that cost 6 or more mana, your still running a bit high. I'd try to cut a couple more if possible to focus on cards that come out midgame rather than late game. If you get a few good swings in with your 4-5 drops like hero of bladehold, by the time your 6+ enter play you likely have already done a number on your opponents life total and are dead to a couple hits from most decently sized flyers anyways.

At the other end of the curve, you have to ask yourself what you want to be doing for the first couple turns. One option you have being in red/white is to spend the opening picking off creatures with cards like path to exile and/or Lightning Bolt and/or Lightning Helix into cards like Thalia, Heretic Cathar and is probably worth picking up a second copy. Shes' a great card for you here because not only can she slow down your opponent's development, prevent them from attacking you without losing a creature (most creatures' can't attack well into a 3 power first strike), and if you feel you're in a match up where you need to apply pressure quickly, she's a decent way at chipping away at their life total. If you can pick up other cheap versatile creatures in vein go for it.

https://magic.wizards.com/en/articles/archive/how-build/how-build-midrange-2017-02-07

Gracco on Ride The Lightning

3 days ago

consider Keldon Marauders since they are a guaranteed 2 damage on a body that can attack and stick around longer than Spark Elemental. I agree with running Hellspark Elemental since it has unearth and can come back and steal games. Consider some Ramunap Ruins in the mana base. Also the count on Searing Blaze and Searing Blood is a little too high since they can only damage the opponent if they have a creature on board. Consider putting some of them in a sideboard as well as something like Reality Hemorrhage that is colorless and can stop the opposing Kor Firewalker as well as sometimes an Etched Champion. I run a much more expensive Burn list now and Kor Firewalker can still carry a game home for an opponent on its own against me. I carry games versus the opposing Burn deck on the back of the 2 Kor Firewalker in my side all the time. Consider Smash to Smithereens in the sideboard also. Sadly red has no enchantment removal so if you do go competive at all with this consider splashing white for enchanmtment removal against Leyline of Sanctity and other white sideboard options and main deck Boros Charm and Lightning Helix. the tier 1 burn list is only white and red in the main deck so you could easily upgrade without stretching the mana base.

Gracco on Modern Saheeli Combo, well tested

3 days ago

I do not like the single Emrakul in the side instead of in the main deck for the Nahiri. The approximate shell you are using is proven. I would run 4 Lightning Helix though personally over some of the extra card draw for more removal and reach with the burn and the Snapcaster. Maybe consider some main deck Spell Queller. The deck as it stands looks too focused on the combo turn and weaker than it should be overall.

Gracco on

1 week ago

Eidolon of the Great Revel would be fantastic here since you do not mind the incremental life loss and it will definitely hurt your average opponent more. I would main deck 4 of them. Also run a bit more burn cards. Stuff like Lightning Helix and maybe even Skullcrack. Vexing Devil really is not good in Modern since removal is so common in the format, I will admit though that the Devil is amazing in Legacy. Rift Bolt is a good option as well. If you run a good Fetch/Shock mana base then you can get rid of the Plunge's also. I agree with Demention about running the Temur Battle Rage and would honestly run those over the Artful Dodge especially since Dodge is such an obvious telegraphed play to your opponent.

OOBS on Nayan Apocalypse **Primer**

2 weeks ago

Looks cool! I'd love to see a sideboard for this at some point. Also, I think it is worth considering getting rid of Path to Exile in favor of Lightning Bolt, Lightning Helix, or some other red or white removal spell simply because Path to Exile and Blood Moon really don't work well together. Good luck brewing!

ExtraEasy on Is ixalan’s binding better than ...

2 weeks ago

So obvious answer is that they both fill different roles and a w vs w3 is problematic. So sure stop asking dumb questions...

Though I look a little closer; Path to Exile is possibly the most efficient removal in the game but with an enemy ramp cost. A white mana exiles a creature at instant speed. If I apply the same yardstick Ixalan's Binding removes possibly 4 permanents for w3 so taking into account sorcery speed that seems pretty comparable...? 1 for 1?

Also worth mentioning is that we dont use path often on any 1 or 2 drop creature like you might a bolt or a fpush so the time to play the spells is similar at t4+

This might make more sense looking at the context it comes from- Specifically this is for my Boros Brisela Midrange which has Lightning Bolt and Lightning HelixAnd so much lantern control that will flood our competitive meta this year. Sigh.

Im gonna test online with a 2 of each in the main board and get back to you.

Take it easy!

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