|Commander / EDH||Legal|
Printings View all
|Guilds of Ravnica: Guild Kit (GK1)||Uncommon|
|Explorers of Ixalan (EO2)||None|
|Iconic Masters (IMA)||Uncommon|
|Duel Decks: Speed vs. Cunning (DDN)||Uncommon|
|Modern Masters (MMA)||Uncommon|
|Duel Decks: Ajani vs. Nicol Bolas (DDH)||Uncommon|
|Ravnica: City of Guilds (RAV)||Uncommon|
|Promo Set (000)||Uncommon|
Combos Browse all
Lightning Helix deals 3 damage to target creature, player or planeswalker and you gain 3 life.
Lightning Helix Discussion
1 week ago
Sadly, Lightning Helix is not Pioneer-legal - I got excited for a second, there!
That being said, this is a sweet idea that you should keep at. Cheers!
2 weeks ago
Fetches would be nice for sure but unfortunately i just dont have ANY in the entire WUBRG Color pie... The manabase isnt exactly competitive (neither is my Modern environment/competition) but it appears to be playable in the repeated Naya Zoo matchups I've been playtesting; I've been losing more often than winning but I dont think its mana related and moreso my spell list...im hoping with the addition of Dawn Charm ill be able to stave off the topdecked Lightning Bolt / Lightning Helix now... However I do have a few Expedition Map s not doing anything that I can certainly put in here to help out my Gatecreeper Vine ! I'll see if that helps.... I actually saw a Primeval Titan at the LGS I got my 2x Hinterland Harbor s from and almost bought it with this deck in mind but I decided against it because I dont really think I have the space to add any means to protect him/give him haste... but maybe?... its kinda a neat idea? but it might end up costing me changing the direction/focus of the deck kinda like you were alluding too... I mainly thought He'd just speed up Maze's End and didnt even consider his synergy with Field of the Dead ... Im kinda having a love/hate for that card so far... the extra chump blockers are really nice sometimes but Whelming Wave kinda nonbos with it and sometimes I just wish it was another copy of Mazes End... Im gonna keep tinkering/playtesting with this list to make it better; thanks again!
2 weeks ago
Citywide Bust is a really good call, can you clarify why Lightning Helix and Bile Blight lets me filter away excess land? I'm running a fair number of black duals already but getting double black in a mostly white aggro deck for Bile Blight seems greedy.
2 weeks ago
How about splashing white for a couple Lightning Helix and Path (or On Thin Ice if you want flavor)? Since you have Astrolabe, you won't need to commit to white all that much in the mana base. White also gives you much better options for sideboard cards.
1 month ago
Thanks for the suggestions ! I have run Rancor in the past and found it very effective. I stopped using it because my play group started to bring more creature removal. I decided to switch to faster sources of damage like Lightning Helix to be able to sneak in damage even without creatures on the field.
Evolution Charm seems like it would bring more versatility to the build. I may give it a try and would like to hear about your results on the card!
1 month ago
Just a heads up, despite what tappedout says, Lightning Helix is NOT Pioneer legal.
1 month ago
A big appeal of Boros burn in modern is actually Lightning Helix to help race against other aggro decks. In terms of sheer efficiency however, Atarka's Command is the most damage for your buck. So unfortunately, I think Gruul outlcasses boros despite your sideboard
1 month ago
Metropolis39 Thank you for the suggestion! So, Merchant of the Vale , huh? I was interested when I saw it, and I asked myself the question I put in the primer: What does Merchant of the Vale add to the deck that it a) doesn't already do more efficiently?, b) How does it add to the pre-established game plan?, and c) what can we take out from the 75?
With these questions in mind, adventure, as a mechanic, and therefore Merchant of the Vale , are interesting, but I don't believe they add to the game plan exactly. Merchant of the Vale would replace our card draw engine, Ransack the Lab , which is replacing Faithless Looting post-ban. Ransack the Lab provides specific benefits that Merchant of the Vale can not: a) trigger Young Pyromancer to get a token, b) lower the cost of Bedlam Reveler , and c) filter our upcoming draws. The plus/benefit to Merchant of the Vale is discarding Lingering Souls or Smiting Helix for flashback and VALUE. Also, it's a decent body on the field, with stats like Kambal, Consul of Allocation . In all honesty, it might be better to play Nahiri, the Harbinger for the same effect, build with removal and a tutor ultimate effect. But, as the primer indicates, I am hesitant about Planeswalkers in Mardu Pyromancer, personally. I hope this answers your suggestion!
PastorSinnerxr Thank you for your enthusiasm! If you have any suggestions or critiques, please feel free to share them! I hope everyone here feels validated and justified when they suggest something that can improve.
mikeb388 I actually enjoy the simplicity of Burn and I was REALLY tempted to invest into the deck when I transitioned into Modern. The primer here actually has my sideboard and match-up tips against Boros Burn already posted, but I will summarize. I think Burn is a 50/50 match AFTER sideboarding. Mardu Pyromancer is too slow in game 1, with not a lot of "Control". After siding in Collective Brutality , Kambal, Consul of Allocation , and Kaya's Guile , there is more Control of the match-up. Dreadbore is HORRENDOUSLY slow and Thoughtseize turn 1 only to see a hand full of burn spells, like Lightning Bolt , Lightning Helix , and Boros Charm makes my stomach somersault. Burn will ALWAYS eventually draw to kill; the trick is to stabilize and turn around with life gain mechanics and Lingering Souls . I hope this answered the question!
Lightning Helix occurrence in decks from the last year
All decks: 0.36%
RW (Boros): 30.79%
Commander / EDH:
All decks: 0.01%