Stingmoggie

Legality

Format Legality
Noble Legal
1v1 Commander Legal
Vintage Legal
Modern Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

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Set Rarity
Morningtide Common

Combos Browse all

Stingmoggie

Creature — Elemental

Stingmoggie enters the battlefield with two +1/+1 counters on it.

(3)(Red), Remove a +1/+1 counter from Stingmoggie: Destroy target artifact or land.

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Stingmoggie Discussion

lagotripha on Make Ball Lightning Great Again!

3 months ago

Smokebraider and Generator Servant can enable Ashenmoor Liege, Embodiment of Fury, Nova Chaser or Stingmoggie. Still, pushing up on the curve probably isn't the right call- I'd consider Shared Animosity and Flamekin Harbinger first, and if you're going to splash, Ceaseless Searblades/Lavaclaw Reaches/Wandering Fumarole, as it doesn't take a lot of slots and provides a nice tiebreaker against lifegain.

lagotripha on What the Deus...where'd my land go?

7 months ago

Land destruction- Traditionally, the rush to 5 lands has been for Plow Under, with Molten Rain, Rain of Tears, Boom/Bust/Darksteel Citadel, Acidic Slime, Mwonvuli Acid-Moss and so forth for pure land destruction, but using Deus of Calamity for beatdown is interesting. Spells like Anger of the Gods will likely be useful to cut down early aggression for opponents and some classic ramping elves could provide devotion and help reach that 'I'm hitting you and you can't stop me' stage. not a fan of hedonist compared to something like Elvish Mystic, but both would probably be the right thing, and let you fill those higher mana slots simpler. All told, Avalanche Riders/Goblin Ruinblaster/Acidic Slime/Faultgrinder/Incendiary Command/Stingmoggie in the top slots and some ramp will perform reasonably well. If you want to go the hasty beatdown with land destruction to hold off control decks, something like Alpha Authority or Bear Umbra will be good. Best of luck

lucal13 on Lands Lives Matter (BLOODLUST Edition)

1 year ago

No prob! It looks great and if I had to think of one card to add to your deck it would probably be Retreat to Kazandu. It works great with Fertilid for recurring land drops and if he's not on the board just gain life or boost your other creatures. Another card that works with it is Stingmoggie if you wish to add that. I just love the deck!

Molesto-the-Egregious on

1 year ago

+1 for an Omnath brother!

may have some helpful suggestions!

Cinder Elemental, Vigor, Cloudthresher, Walker of the Grove, Stingmoggie

Happy brewing. :)

MagicMarc on Green/Red Sniper Direct DMG

1 year ago

Hi, I just found your deck and wanted to tell you that I really dig it. I have always liked the Spikeshot Goblin and have had a few decks running them for many years. My favorite use of them was in a deck with copies of Grafted Wargear on the goblin and War Elemental finishers . Amazing!

Anyways, My latest deck using the Forced Adaptation + Spikeshot Goblin synergy is primarily a burn deck and I wanted to suggest a few cards in case they have not come up before with your deck in mind. Forgive me if they have been suggested before.

First, the Inferno Of Fling Chandra's Ignition. I just found this card recently and it can be a giant finisher. Even in multiplayer. Shoots all of your opponents and all other creatures.
Stingmoggie: This is an amazing answer to artifacts and would be an excellent sideboard card for your deck. I run it main for the land hate and the long game. Fertilid also has synergy with Forced Adaptation and thins your library. With your Gyre Sage this is not as good but is an option.
Spikeshot Elder: Another power-balling goblin in case you were selectable damage source light.
Ring of Valkas: I do not know if you want another counter source but this is an equipment version of Forced Adaptation. Grants counters to red creatures like the goblins and dragons. Has the added benefit of granting them haste while equipped which can be useful depending on the board state. There is also one for each other color: Ring of Evos Isle confers hexproof and counters up blue creaturs. Ring of Kalonia counters up green ones and grants trample.

I just wanted to mention these in case you had not seen them. I like your deck and the synergy with the guildmage is awesome.

MagicMarc on Land destruction

1 year ago

Hello, Nice deck. I wanted to make a suggestion in case you have not looked at this before. There is a great common card to combo with your Stingmoggie called Forced Adaptation. This would basically let you never run out of counters to remove from your Stingmoggie. Even better, getting more than one is not that bad since you could play it on your finishers either the Thundering Tanadon or Faultgrinder.

Omeros on Xenagos-Colored ETB Enablers and/or Enchantment/Artifact ...

1 year ago

I'm going to widen this beyond ETB to include activated abilities that don't require tapping and LTB effects you can easily enable. With two exceptions none of these require tapping to use. I'm also going to avoid mentioning anything at 6+ CMC unless it's amazing. Here's what I've found:

Artifact removal: Ingot Chewer - evoke cost makes this viable, Manic Vandal, Stingmoggie is mana-wasteful but can support a LD subtheme, Tin Street Hooligan, Tuktuk Scrapper, Viridian Corrupter, Viridian Shaman, Vithian Renegades, Woodripper

Enchantment Removal: Druid Lyrist - has to tap but cheap to use in an under-covered area.

Both: Caustic Caterpillar, Conclave Naturalists, Indrik Stomphowler, Nantuko Vigilante, Nullmage Shepherd, Sylvok Replica, Viridian Zealot, Wickerbough Elder

You're not in good colors for enchantment-only removal on creatures,

Molesto-the-Egregious on Omnath, Locus of Rage EDH

1 year ago

Stingmoggie, Ingot Chewer, Magmaw, Cloudthresher.

Evoke is your best friend!

With Ingot Chewer, evoked for 1 red mans effectively destroys an artifact and zaps for 3 damage with omnath's ability.