|Commander / EDH||Legal|
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Creature — Elemental
Stingmoggie enters the battlefield with two +1/+1 counters on it.
(3)(Red), Remove a +1/+1 counter from Stingmoggie: Destroy target artifact or land.
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1 month ago
MrFertilid Thank you for your suggestions! I realized after reading your comments that 99% of the time when I play Marath, Will of the Wild I don't use his ability to move counters. Normally I fire damage at creatures or players and make 1/1 tokens. I need to think outside the box more.
I love your suggestion of Archangel of Thune and Spike Weaver. I'm so glad the former is getting a reprint so that I can hopefully afford one. I have a Ghave, Guru of Spores deck I have been tweaking which has a focus on going wide with tokens so I know it'll find a home! I will definitely make use of Illusionist's Bracers too!
I think I will hold off on the Shinewend and Stingmoggie only because I want the creature to have an ETB effect for use with my tutor cards like Green Sun's Zenith, Natural Order, Eldritch Evolution, and Chord of Calling. A lot of my stuff dies as soon as it comes down so I need to get some value off an ETB. Thank you so much for looking at my deck and making suggestions.
I will check out some of your decks, cheers!
2 months ago
Looks awesome! If you like +1/+1 counter interaction, Shinewend and Stingmoggie aren't too bad either. Stingmoggie is admittedly less optimal than Aura Shards, but being able to pay 5 with Marath out to kill any land, especially if you have access to a lot of mana and a lot of +1 counters, isn't bad.
Sporeback Troll will let you save most of your creatures.
Vigor is also insane in a +1 themed Marath deck.
2 months ago
If you like Aura Shards with Marath you might like Shinewend and Stingmoggie. Shinewend is basically a second, less optimal Aura Shards, but who doesn't like redundancy? Stingmoggie is expensive for artifact removal, but being able to move counters with Marath and knock out people's lands repeatedly is pretty useful.
Archangel of Thune and Spike Weaver are another combo that fit well in a Marath deck: remove a +1 from Spike, which triggers Archangel, which triggers Spike, giving you an infinite amount of life and and an infinitely pumped board.
It's not infinite but Sigil Captain has a pretty good interaction with Marath's token ability, and if you have Illusionist's Bracers, Ivy Lane Denizen, and any of the token or counter doublers like Doubling Season or Anointed Procession out, hoo boy, things get pretty wild pretty quick.
3 months ago
I definitely think it could replace Naturalize because of the insane amount of many this deck ends up having. However, I don't own one and it also depends on what I'm playing at the time, 1v1 or multiplayer. If I'm playing 1v1 I really don't need the removal because the game will be over by the time anything important is played. I have it in the deck for multiplayer games, which are most of my games, just so I have some sort of interaction if I'm desperate. I also just added Stingmoggie to the deck yesterday which helps out.
7 months ago
Smokebraider and Generator Servant can enable Ashenmoor Liege, Embodiment of Fury, Nova Chaser or Stingmoggie. Still, pushing up on the curve probably isn't the right call- I'd consider Shared Animosity and Flamekin Harbinger first, and if you're going to splash, Ceaseless Searblades/Lavaclaw Reaches/Wandering Fumarole, as it doesn't take a lot of slots and provides a nice tiebreaker against lifegain.
11 months ago
Land destruction- Traditionally, the rush to 5 lands has been for Plow Under, with Molten Rain, Rain of Tears, Boom/Bust/Darksteel Citadel, Acidic Slime, Mwonvuli Acid-Moss and so forth for pure land destruction, but using Deus of Calamity for beatdown is interesting. Spells like Anger of the Gods will likely be useful to cut down early aggression for opponents and some classic ramping elves could provide devotion and help reach that 'I'm hitting you and you can't stop me' stage. not a fan of hedonist compared to something like Elvish Mystic, but both would probably be the right thing, and let you fill those higher mana slots simpler. All told, Avalanche Riders/Goblin Ruinblaster/Acidic Slime/Faultgrinder/Incendiary Command/Stingmoggie in the top slots and some ramp will perform reasonably well. If you want to go the hasty beatdown with land destruction to hold off control decks, something like Alpha Authority or Bear Umbra will be good. Best of luck
1 year ago
No prob! It looks great and if I had to think of one card to add to your deck it would probably be Retreat to Kazandu. It works great with Fertilid for recurring land drops and if he's not on the board just gain life or boost your other creatures. Another card that works with it is Stingmoggie if you wish to add that. I just love the deck!
1 year ago
+1 for an Omnath brother!
may have some helpful suggestions!
Happy brewing. :)