Legendary Artifact — Vehicle
Whenever Weatherlight deals combat damage to a player, look at the top five cards of your library. You may reveal a historic card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. (Artifacts, legendaries, and Sagas are historic.)
Printings View all
|Dominaria (DOM)||Mythic Rare|
Combos Browse all
|Commander / EDH||Legal|
Weatherlight occurrence in decks from the last year
Commander / EDH:
All decks: 0.01%
2 weeks ago
I'd consider taking out Myr Battlesphere it just isn't doing anything outside of KCI.
I would try to find a spot for some of these:
Mycosynth Lattice use your lands on combo turns, make your dorks useful late game as artifacts to sac
Hope of Ghirapur on flavor recurrable answer to a problematic player
Weatherlight card selection for days in this deck
Trading Post is an all star in a deck like this
Buried Ruin is a shoo in
Metalworker is a no brainer
Cranial Plating could be saucy
All the moxen instead of dork mana like Gilded Goose
Ad Nauseam is just the best and your curve is low enough especially if you cut the battlesphere.
Marionette Master I am glad to see is gone.
Generally I'd consider on cutting down on cards that don't do much outside of trying to win with KCI and replace those with ways to win without your graveyard which seems to be the weak point (beatdown seems like a possible plan with enough buffs). Tainted Strike could make sense here. Also it pains me to say Craterhoof Behemoth because that card is lazy AF but that or even the more subdued Pathbreaker Ibex could be options.
2 months ago
This deck has a surprising lack of Haakon, Stromgald Scourge and I want to know what you're going to do about it.
Puresteel Paladin might also make for some good inclusions. Ghirapur AEther Grid and Inspiring Statuary give you something else to do with the equipment.
Land Tax, Weatherlight, and Door of Destinies seem like some cards to consider removing.
Let me know what you think.
4 months ago
Yup, okay so I'm digging this concept.
So I think the first order of business is exploring the different paths Palladia would take upon being reawakened.
Option 1: Helping Bolas Escape
The Steps: First, she'd have to learn what a planeswalker is, as far as I can tell from the lore, she has not met on nor does she know of their existence (She's been asleep for long time). So she would probably have to meet some more knowledgeable people, perhaps the crew of the Weatherlight battled her? Perhaps she does defeat them and learn the secret from an impressionable you Raff Capashen, Ship's Mage, maybe she keeps the weatherlight. After knowing what a planeswalker is, she'd need to learn of Bolas' imprisonment. ATM only three beings know of this, Jace Beleren, Ugin, and Bolas himself. IDK how she'd learn of this but we can get into that detail after she's a planeswalker. Now, she needs to become a planeswalker. In her day, all you had to do to become a planeswalker was gather a ton of mana. Assuming this is post-mending she'd have to be born with a spark, or a spark would have to be given, or perhaps taken. What if a young planeswalker like Teyo, the Shieldmage stumbled upon her path? She could take his spark with the help of her followers, and ascend to be a planeswalker. Additionally, she could use a Planar Portal to traverse the planes. Or maybe she met Tezzeret, who has the planar bridge inside him and struck a deal to travel to another plane, but this is unlikely because Tezzeret has sworn not to serve another dragon. Okay, so Palladia can traverse planes, what next? Now she has to search for info on Bolas and Ugin. This could take centuries, not only are their histories as old as Dominaria but they've both been to so many planes. A possible encounter is with Azor, the Lawbringer on Ixalan where she learns of their plans to trap bolas. She could travel to Ravnica, though this would be hard due to everyone being on watch for planeswalkers. But if she did, she would learn about the war and stuff, and that Bolas might be dead or is thought dead. Now, in order to find where Bolas is, she'd need to find Jace, Idk how she would, he's sort of on and off with Vraska on ravnica as of late and he's a tough cookie to crack, maybe she could hire another mind reader? Either way, she gets the info and now has to find the meditation realm. As of recently, Ugin, Sarkhan, Niv Mizzet, Ashiok, Narset, and Tetsuko Umezawa know of the meditation realm. Of these Sarkhan would provide the best guide, as she could control him again (this seems to be a recurring theme with him). So she finds the realm and stuff but look out now she has to fight Ugin. But wait, what if she fixed The Immortal Sun? Boom Ugin can't escape and now she's fighting him. The point is Ugin needs to lose, but I don't know how Palladia could do that as Ugin is way more experienced than her. Maybe she attains mastery of the meditation realm? There is also, what I think would be the most epic thing ever, where she kills Sarkhan and gives Bolas Sarkhans spark. Bolas kills Ugin and is free. Maybe he kills Palladia right there and then, maybe she somehow kills him? Maybe he becomes her underling, lots of possibilities. So that's that whole destiny right there.
Option 2: Taking over
Palladia wakes up and decides to finally conquer Dominaria. The fractured remnants of the cabal rally behind her. She has a few obstacles though. Shiv won't go down without a fight, especially with Darigaaz defending it, neither will Benalia or Tolaria and then there's the whole Weatherlight crew to deal with. Maybe include Shanna, Sisay's Legacy, Squee, the Immortal, Tiana, Ship's Caretaker. Overall, it's a very difficult crusade, include key enemies such as Lyra Dawnbringer and Radha, Heir to Keld. Finally, after a decade-long war, Palladia rules all of Dominaria.
Option 3: Palladia Mors, Ruiner of Planes
Somehow (literally any of the ways I listed in 1) Palladia finds a way to move plane to plane, she takes it upon herself to sow chaos and bloodshed throughout, collecting trinkets of victory as she goes, maybe she takes the Seal of the Guildpact from Ravnica and Obelisk of Alara from Alara. Ooooo maybe Shadowspear if she defeats Elspeth wherever she goes.
That's just a few of the options for her that I could come up with, I personally think #1 could make a good fan fic
Hope you like feedback, this deck looks sweet.
4 months ago
There are tons of dwarves and vehicles to go off of, but I'll list some I think are sweet to get you started.
Oh and Start Your Engines seems like it would be fun to run.
5 months ago
Commander / EDH*
SCORE: 1 | 87 VIEWS | IN 1 FOLDER
If CHAOS was meant as a Casual Favor, then nobody would try & exploit its full power. Jhoira of the Ghitu , Captain of the Weatherlight WILL make you beg to differ. With Izzet League colors, & the intelligence even The Con's Clave would make an exception to their Unthinkable Natural Laws against Identity, & would like to learn from Jhoira, & not any other colored individual. Jhoira is Well-Rounded, Intelligent, Cunning, even Self-Centered is something The Con's Clave doesn't think of with The Izzet League, which is seen as The Con's Clave as their Prime Enemy for their "Problem Solving". But does Jhoira of the Ghitu get crazier than even what is left of the aligned Guild?
1: The deck is already at 100 cards, so all we need to do is Replace; Not Add to or Cut from, Replace a card w/ another entirely. Which ones?
2: & are the best colors for CHAOS, & Jhoira has both. What CHAOS cards would you think would work in this deck w/ a Suspend Subtheme also?
3 FINAL: Think about your choices. Think to yourself: (Will Card A have an impact that's bigger than a Nuclear Bomb on Cards B, C, D, etc. (HUGE impact on the whole Game.), or Smaller than choosing Pinball (NES) over CONTRA (Remember, 1988 was more costly than even 2020, where what we have now, is very likely to be more affordable. Basically a 1-Video-Game per Year Clause.)? (Too Little of an impact to do much.). Next, think about Flaxen Intruder as "Evil Goldilocks". Her Flavor Text alone should ask: What Card is Not Too Strong, Not Too Weak, but just Right? Out of exclusively CHAOS cards in //, which cards have a balanced CHAOS ratio than can still make the deck work outside of Casual Gaming?
Oh, BTW: here is the analysis for the Evil Goldilocks Effect : Grip of Chaos : Too HOT! (This card makes every play, & every effect unpredictable, thus it should be wise to only take Random Effects to a controllable environment.) -> (Just Right.) <- Too Cold... Conundrum Sphinx (Too weak for a 6-cost, & just using it's effect may as well be a "Draw one card" effect & nothing else.) This should be a guide in case any of you want to use...
Any suggestions must include a card to replace with. Besides that, what do you suggest? I'll be waiting...
8 months ago
Weatherlight is cool especially it’s historic effect, but it’s just a suggestion, I don’t think it would do the greatest considering the crew effect, due to minimum of creatures.
9 months ago
10 months ago
At first glance, I noticed a couple things about the deck. One is that the mana curve seems very high for the amount of ramp you play. Talisman of Conviction , Mind Stone , Boros Signet and Boros Locket all seem like they could really help pump your mana production up and reduce the number of lands in the deck, which also feels like it's a little high. Mind Stone and Boros Locket - as well as Sunbaked Canyon , the new Boros canopy land - also act as card draw, which I think the deck wants.
The second thing I noticed is you're playing a heavy count of Legendaries, and, therefore, Historic spells. Cards like Board the Weatherlight and Weatherlight help you to dig for your powerful creatures, and they can dig for artifact ramp if you decide to add more. While not Legendary, Seasoned Pyromancer can draw you cards and develop a bigger board state, as will Cavalier of Flame from Core Set 2020. Jhoira's Familiar makes all your Legends and artifact spells cost 1 less. And with a high legend count, Urza's Ruinous Blast hurts your opponents much more than it hurts you. In fact, I think leaning into Legendary or Historic tribal could really work here!
Third and final: targeted removal and combat tricks. Some of the removal spells you have here are great; others are overcosted. Rather than Into the Core , why not play Vandalblast or Wear ? What about Swords to Plowshares and/or Path to Exile for problem creatures? These are staples of Red and White decks for a reason. Boros Charm helps you survive combat and wipes a little easier, and a pet card of mine for Adriana is Cosmotronic Wave , which makes every one of your creatures unlockable for a turn.
I like Adriana a lot, too, and I'm not telling you how you have to play her, but I think some of these offerings can help tune the list up just a little bit.