Look at the top card of your library. You may put that card on the bottom of your library.
Draw a card.
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1 month ago
I'd swap out Blaze for Fanning the Flames. It lets you recur the burn, and build it bigger & brighter. Spell Burst, Reiterate, Forbid, and Capsize are all solid choices for recurring spells, as are Arc Blade and Reality Strobe, getting more bang for your buck, as it were. not sure if I'd run all (or even that many of) them, but figured I'd point them out.
you seem to be excessively interested in the opponent's hands, with all the Peek cards you have. I'd probably swap them for better drawing options - Sleight of Hand, Telling Time, Opt, Peer Through Depths, Serum Visions and Think Twice all seem like better fitting options here.
lastly, Recoup for an earlier version of Past in Flames that's single target, Mizzix's Mastery because holy overload batman, and Increasing Vengeance because if its worth casting, its worth casting more than once.
sorry to dump a wall of links on you, been looking at making a similar deck for a while, so had most of these on my mind. best of luck!
1 month ago
Adds I would recommend: More lands 35 is pretty risky and generally you would prefer mana flood to mana screw. I would aim for 38 myself. Utility lands Yeah, this list runs Back to Basics but you will not always draw it and a couple dead lands with it out still is not so bad. You exclude a lot of useful effects like Reliquary Tower, Myriad Landscape, Riptide Laboratory (for protecting talrand), Faerie Conclave/Dread Statuary (for emergency blocks) etc. by not running nonbasics and mono-colour decks with no duals have the most space for those. More mana acceleration Most edh decks need ramp and this deck is no exception. With more mana, you can counter more spells per turn cycle. Sol Ring and other mana rocks are staples. I would aim for ten total. More card draw Same deal as ramp. Most of your counters trade 1 for 1 with your opponent's spells so you will need hand refills or you will run out of cards trying to trade 1 for 1 with 1 with 3 or 4 opponents. Pretty basic multiplayer card advantage. This deck prefers instants so it can keep mana up for counters. Blue Sun's Zenith, Stroke of Genius, and Pull from Tomorrow have a big impact. Perilous Research costs little and you can just sacrifice the drake it makes. Board wipes Some games you will fall behind your opponents so you need more reset buttons. Evacuation, Inundate, Crush of Tentacles, and Engulf the Shore all get you out of sticky situations and simulate a blue Wrath of God. Oblivion Stone permanently destroys. Other Curse of the Swine, Pongify, and Rapid Hybridization are all instant or sorcery spot removal. Rise from the Tides gets you a LOT of tokens. Dismiss replaces itself. Propaganda protects you. Brainstorm, Telling Time, Think Twice, Opt and other cantrips do not really give you net card draw since you use up a spell to cast them, but give you card quality instead.Cuts I would recommend: Kraken's Eye is probably bad because cards that only gain you life typically are. Elixir of Immortality is the same unless you are regularly near decking yourself. Backfire, Creature Bond, Feedback, Power Taint, Psychic Venom and other cards that only damage players are typically too low impact in edh. Disperse and Flash Counter are strictly worse than Into the Roil and Dispel. Cancel is strictly worse than s many other options; here is an entire article detailing them: http://articles.edhrec.com/in-the-margins-cancel/ Disappearing Act seems worse than Cancel unless you particularly want to replay your permanents.
2 months ago
TuckerMTG Darn, I knew it was too good to be true. Do you have any other ideas for 1 mana cantrips that don't break the bank? The budget on the replacement for Opt is, if my math is right, 158 cents for 4, or 39.5 cents each. Crimson Wisps might work. Fleeting Distraction is also good.
2 months ago
Straight up lumped all cantrips into one category in my mind and thought of them as one card. Should be brainstorm + Impulse + something else probably over Preordain and Ponder. The deck should probably run Peek/Opt if scepter is a thing it wants to do just to increase the chances of drawing into them. Those aren't cards you want to seek out.
I've never even thought about Voltaic Key with the Engine. That's actually great and further cements the engine as a viable combo. Not sure about Archivist because of humility, but it's a great option. Played around with Jace. Hated him as he clashed with humility and didn't actually do enough most if the time.
Great stuff as always, Lilbrudder
5 months ago
enpc Yes, in 60 card formats mid-range tends to differ from mid-range in commander if you're playing a combo deck. Considering formats like Standard and Modern you will generally win through combat damage. I describe my deck as mid-range because it plays threats, plays interaction, plays more threats, and uses lots of tempo swings to win the game like how mid-range tends to run in 60 card formats. I do not describe my deck as control simply because she just doesn't fit the "draw, land, go" type of play style that tends to be control. That being said, most decks in Commander don't play control like the 60 card definition of Control either. I suppose you could call her control as well, but just seeing that she plays like more like mid-range with combo it just seems more accurate to me to call it mid-range / combo.
In terms of playing Opt I don't find it to be that good considering I'm looking for either land fixing or a spell that can dig a bit. Fabricate is worse than both Whir of Invention and Transmute Artifact which I already run. I simply don't have the space for another artifact tutor.
5 months ago
Human_Wizard: all good. I'm not here to try and start fight. That being said, I would recommand having a look at this, this and this. As far as the term "midrange" goes, it is a specific deck archetype in at least modern, so that's why we have differning opinions about the definition. Just worth knowing.
I would also personally rate Opt over Serum Visions since while it's an instant and ywhile it's only scry 1, you do it prior to card draw, but if you're after digging power then visiosn will be your next best. Also, why don't yo urun Fabricate? It seems really good with Paradox Engine.