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NinjaReaper90: all three spells would belong to the same player in my scenario. Worldfire exiles hands, you can't just cast and resolve Worldfire and then cast and resolve another spell. My scenario is nothing that can not already be done with Oblivion Ring or Fiend Hunter exiling your own creature. I was just mentioning what I thought was the simplest interaction outside of the counter spell interaction.
October 17, 2019 7:10 a.m.
Interesting idea. The templating would need to be cleaned up a little, but a red counterspell for counterspells is interesting. There are also certain interactions that could be exploited by resolving a sorcery at instant speed. (resolving a Worldfire in response to a flash creature is the easiest for me to think of off of the top of my head, but I'm sure there are others.)
October 16, 2019 2:21 p.m.
Please link all cards in your question using double brackets so that people know what cards do.
Rona, Disciple of Gix has what are known as "linked abilities". The cards you are allowed to play via the second ability are only the cards exiled by the first. You will not be able to cast cards that you exiled via The Mimeoplasm 's ability to your Rona copy's second ability.
607.1. An object may have two abilities printed on it such that one of them causes actions to be taken or objects or players to be affected and the other one directly refers to those actions, objects, or players. If so, these two abilities are linked: the second refers only to actions that were taken or objects or players that were affected by the first, and not by any other ability.
October 13, 2019 6:21 p.m.
When multiple triggers have happened since the last time a player had priority the controllers put them in the stack in active player, non-active player (APNAP) order. If a single player controls more than one trigger they get to decide what order to put them on the stack and then they resolve in first in last out (FILO) order. So you get to decide what order the triggers go on the stack.
If you put the Archfiend trigger on the stack first Mirrorwing Dragon will resolve first (because of FILO ordering) making copies of Reality Scramble . You will make 2 copies and they will go on the stack above the -1/-1 counter ability. They will resolve first and Archfiend of Ifnir and Hapatra, Vizier of Poisons will not be on the battlefield when the counters are placed and you will not get snakes.
If you put the Dragon ability on the stack first the -1/-1 counters will be placed first. Hapatra will trigger off of the counters getting placed and her trigger(s) will go on the stack above the copy ability. Because of objects resolving FILO, the snakes will be created before the copy ability resolves and there will be a copy made for each snake.
TL;DR: Depending on how you order the triggers you will either get a copy for each snake or you will never have made snakes at all.
October 13, 2019 6:14 p.m.
I was just trying to be helpful bud, don't take it too hard. Just remember that time is a resource and the less resources one has to invest in helping the more likely they are to. I am going to look at the deck later, but just wanted to put my earlier comment out there. You seem to have a unique mind and I am not trying to pressure you to conform, I am simply letting you know that concise questions drive helpful interaction.
October 13, 2019 1:57 p.m.
It isn't that you ask too many questions, it is that you seem to be unable to focus. In your attempt to seem witty or endearing you come off as rambling and a chore to speak with. I have read pretty many of your threads because I was interested in the subject, but never responded it seems exhausting to interact with you. If you are honestly interested in why you seem to generate so much negative interaction, let's look at this post.
In the area before we get to the questions there are good points and bad. You start out with a deck link, which is great. You then have a parenthetical that is superfluous and poorly worded. It looks like you tried editing it and forgot to proofread afterward. In the "notice" you could have reduced the entire thing to "This deck was originally Mayael, but switched to Atla because her ability is better."
The 5 "questions" could also be greatly reduced. Question 1&3 can be combined and reduced to "One of the major advantages of Atla is that we can get things power 4 or less. What are some with great abilities that people like?" They may list off ones you are already considering, but that is just confirmation that they are worth consideration. The place for the list is in the maybe board of the deck. Questions 2&4 likewise could be combined and condensed into "I am currently over 100 cards and need some recommendations on what to cut, especially if we are to fit in some lower powered creatures." Question 5 could also be shortened to "I am worried about my number of sorceries. Is three too few?"
Everything after the questions is unneeded here. You could start another thread to ask about combos. String together the reduced essence of each point with some transitions, season sparingly with your personality (since I feel that my words may be too bland for you) and voila you have a concise question that will generate positive interaction.
October 13, 2019 11:55 a.m.
If you require no further clarification please select an answer to remove the question from the unanswered queue.
October 13, 2019 10:49 a.m.
Can I interest you in Roon of the Hidden Realm ? His activated ability is whatever ETB/LTB you want to abuse :)
October 13, 2019 2:33 a.m.
You didn't pay any mana to cast the copies. X is 0 for the copies.
October 12, 2019 9:42 p.m.
If you want the flavor of all the cards being from the same plane your best bet for a reasonably powerful deck is going to be going with Ravnica and making allowances for using all nine Ravnica sets. As Caerwyn said there are just too many commons and uncommons that don't do enough for a well functioning EDH deck to build a deck from a single set and have it compete with decks that haven't been given the same restriction.
October 12, 2019 9:26 p.m.
Ghave is a great persist shenanigans commander. You can get up to all sorts of nonsense and have a sac outlet/counter source in the command zone. Granted his ability costs mana, but there are ways around that.
October 12, 2019 12:34 p.m.
Please follow Wheaton's Law when answering questions.
October 12, 2019 8:25 a.m.
Objects on the stack resolve one at a time and each player in turn order gets priority between each thing resolving. Anytime you have priority you can add objects to the stack (following timing restrictions and any effect that changes when you can cast/activate things).
So, you can do what you would like to.
October 12, 2019 8:22 a.m.
Neither of those effects change the name of the card that they change into an elk. The legend rule only applies to legendary permanents with the same name.
704.5j If a player controls two or more legendary permanents with the same name, that player chooses one of them, and the rest are put into their owners’ graveyards. This is called the “legend rule.”
October 12, 2019 2:38 a.m.
Weird. I see three copies, but they are all answered. The only two questions I show in the queue are meecht's from 3 days ago and stafl's from 15 hours ago. As far as this question goes I see this one, the one with your answer selected, and the one with scarlet2009's answer selected. I was just assuming the second two got moved by Rhadamanthus and had answers selected because he said that is what he did and how it showed up on my computer.
October 12, 2019 12:31 a.m.
Not upgraded, so can't edit.
I missed a mistake in my first proofread and only found it now. My sixth paragraph's second sentence is "My basic rule of thumb is ratio of pips on card is equal to lands in deck." That was supposed to say "My basic rule of thumb is ratio of pips on cards is equal to lands in deck." Trying to convey that in a bant deck with 33 green pips, 24 white pips, and 18 blue pips you would want your ratio of mana producers to be 11:8:6.
October 11, 2019 10:03 p.m.
The final step in my process is "ask my friend who is a better deck builder if I messed anything up" so I'm not the greatest. I will however share my steps to building a passable EDH deck.
The first and most important part of deck building is to figure out what you want the deck to do. This could be building around a legendary creature and their ability. It could be wanting to build to a theme, ability, or tribe. It could be "consistently threaten lethal combat damage on turn 4 to one opponent" or "build Rube Goldberg combos".
Step two is determining what color(s) the deck is going to be. I find 2-3 colors to be the best but other people may find different numbers of colors more to their liking. If you are building around a legendary creature's ability it is easy to determine your colors since the best way to have access to the ability is to have them as your commander. There is often a best color combination for any strategy though, and it is unwise to fight against the best color(s).
Next you need to figure out the mana base. This comes after deciding on colors because your colors determine what ramp you can play and ramp is always important. I find that dedicating 45-50 of your slots to mana production will yield the best results. I say that I start with 40 lands and drop one for every 2 acceleration pieces I put in, but you can see from my recommended mana production numbers that it is more that I start with 35 lands and 10 mana accelerators and then cut one land for every two additional accelerators. This often winds up being 33/14. Crafting the perfect mana base is a whole other topic that I could go into if you want, but these guidelines are a good jumping off point. (specific land balance will have to wait until after we have the other cards picked out.)
After you have your mana base laid out you will have 49-54 more cards to add. At this point you need to have your goal in mind for every card added. If a card doesn't achieve your goal it doesn't belong in the deck. Achieving the goal may be directly, as in a combo piece or beater, or indirectly, as with tutors or interaction. For varying styles of decks the balance of these pieces will need to be tweaked. I'm not a fan of set lists of extended sub categories here like the youtube channels tend to do (2 wraths, 3 targeted removal, 6 draw spells, etc.). The major thing is that if a card does not accomplish the goal of the deck, it is a waste of mana, time, and a card slot.
This is where you would decide your land distribution. My basic rule of thumb is ratio of pips on card is equal to lands in deck. Two color generators count for alternating colors starting with the one you need more of. Things that produce 3 or more colors or no colors count for no specific generator. Some weight is given to colors you need early game or colors that help you get other colors.
If you have a friend who's opinion you value on deck building it would be the perfect time to get their input. Otherwise, now it is time to play test. Remove under performing cards. Pay attention to what is causing you to not achieve your goal and address it. Eventually you will have a deck that is fun to play that you created from scratch.
I know I ramble a bit, I could go through the process that lead to one of my decks to illustrate if you want or I could go over my process using a theme, commander, or style that you suggest to give you idea if you like.
October 11, 2019 9:54 p.m.
You didn't multi-post here. An admin moved your forum post into the Q&A and then marked an answer on it to. I think he didn't just delete the one in the forums so that the people who responded there would also get their internet points for being helpful contributing members of the community.
October 11, 2019 7:32 p.m.
Your opponent only needs to pay for the original Nacatl War-Pride . Determining and paying costs is part of the turn based action of declaring attackers. The second ability of Nacatl War-Pride is a triggered ability that goes on the stack after attackers are declared.
508 is the comprehensive rule on the declare attackers step. I will post just the relevant sections, but if you want context you can read the entire rule. The context changes nothing but may help you understand the exact flow and the why behind your opponent not having to pay for the copies.
508.1. First, the active player declares attackers. This turn-based action doesn’t use the stack. To declare attackers, the active player follows the steps below, in order. If at any point during the declaration of attackers, the active player is unable to comply with any of the steps listed below, the declaration is illegal; the game returns to the moment before the declaration (see rule 722, “Handling Illegal Actions”).
508.1h If any of the chosen creatures require paying costs to attack, or if any optional costs to attack were chosen, the active player determines the total cost to attack. Costs may include paying mana, tapping permanents, sacrificing permanents, discarding cards, and so on. Once the total cost is determined, it becomes “locked in.” If effects would change the total cost after this time, ignore this change.
508.2. Second, the active player gets priority. (See rule 117, “Timing and Priority.”)
508.2b Any abilities that triggered on attackers being declared or that triggered during the process described in rules 508.1 are put onto the stack before the active player gets priority; the order in which they triggered doesn’t matter. (See rule 603, “Handling Triggered Abilities.”)
October 10, 2019 9:37 p.m.
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