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Said on Salty Commanders!...


Yes, that is scoring both all-in combo decks much more accurately. It may have actually corrected ever so slightly into scoring them too high. But you might want to get some more opinions on that. Overall I see them as being ranked extremely close to how I describe them in rule 0 discussions.

March 24, 2023 9:31 p.m.

Said on How would North …...


This doesn't work how you hope. Animar, Soul of Elements reduces costs, it does not pay any mana. North Star changes how you can spend mana, it does not change the cost of a spell. This is made a little clearer with the current Oracle text of North Star. "For one spell this turn, you may spend mana as though it were mana of any type to pay that spell’s mana cost."

March 23, 2023 8:12 p.m.

It is determined when the spell resolves. The result of a spell or ability is called an "effect" and if it uses information from the game it is determined when the effect is applied.

608.2h If an effect requires information from the game (such as the number of creatures on the battlefield), the answer is determined only once, when the effect is applied. If the effect requires information from a specific object, including the source of the ability itself, the effect uses the current information of that object if it’s in the public zone it was expected to be in; if it’s no longer in that zone, or if the effect has moved it from a public zone to a hidden zone, the effect uses the object’s last known information. See rule 113.7a. If an ability states that an object does something, it’s the object as it exists—or as it most recently existed—that does it, not the ability.

March 20, 2023 7:46 a.m.

Elesh Norn, Mother of Machines makes the trigger happen an additional time. You will search your library for up to 3 plains; and then, assuming no responses, search your library for up to 3 plains for a total of 6 plains. People will get priority between the two searches so your opponents may try to get tricksy, but most of the time you should be allowed to shortcut it by just getting all 6 at the same time.

March 19, 2023 8:30 p.m.

Said on I still don't …...


Daveslab2022 In high level or competitive games Planeswalkers may barely increase the time taken. And I agree that overall choice should be a good thing. However, I have been in enough 4 player games where someone takes up 80% of the entire play time on just their turns because of having multiple Planeswalkers that I dislike the entire card type. If I could I would eliminate people who suck at making decisions from the game. I would like to just bar anyone who takes a turn longer than 5 minutes that doesn't end the game from ever playing casually. I can't, so I dislike cards that give them too many choices to make.

March 18, 2023 1:56 p.m.

Said on I still don't …...


For me it isn't turns that they are too slow in. It is minutes invested in faffing about with the damn things. Most players already take too long to make decisions. Planeswalkers give them more decisions to make each turn as well as requiring time to update the board state. Any Planeswalker that affects the game enough to justify the time that it takes away from actually playing the game is either going to be so strong as to need banned or so mana intensive as to be unplayable.

March 18, 2023 12:52 p.m.

Roil Elemental's ability only checks that the targeted permanent is a creature upon targeting and upon resolution. If it stops being a creature later the control changing effect will not end.

March 17, 2023 11:21 p.m.

When multiple replacement effects would replace an event the affected player or the affected game object's controller chooses in which order they are applied. So each player will get to decide if their permanents enter tapped or untapped.

March 17, 2023 11:17 p.m.

Said on Salty Commanders!...


I haven't gotten around to submitting combos to commander spellbook yet, so it isn't going to recognize all the combos in the deck if you are still using that for recognition. But both it and the Tayam deck ( can be used to test out your new ratings. Once I ensure that all combos are listed on commander spellbook both of those decks should rate pretty high.

March 17, 2023 10:11 p.m.

Said on Salty Commanders!...


My issue with using metashare as a metric is that the "metashare" Commander Spellbook uses is how many commander decks on EDHRec it is in, and most decks on there are not intended to be optimized. It also skews the weighting unduly toward colorless or mono-color combos. I hate to keep referring to my deck, but I find examples useful. To illustrate the mono-color bias Food Chain+Eternal Scourge is weighted at almost twice Food Chain+Misthollow Griffin. In a deck that includes both colors and has a functional mana base the combos are functionally identical except for the Griffin costing an extra mana. I could see knocking off 10-20% of the points for the one extra mana, but a full 50% seems... excessive.

To get a truly accurate picture of combo power one would need to take a percentage of the non-land cards that are involved in combos. Then weight it with average combo size (excluding the commander); result of the combo; both number and efficiency of tutors that find combo pieces; and total MV of all combo pieces.

This would be incredibly hard to automate though. So, to hit the high points and only use data that is already in your analytics I would probably go with combo pieces with a weighting value for tutors and a small one for size of combos. Once you set up a way to get the results of the combo you could add in a weighing value for game winning combos.

March 16, 2023 9:19 p.m.

The removal of tutors would do irreparable harm to the format in my opinion. It would kill combo and that is the archetype that I enjoy the most. I dislike people trying to prescribe some ideal of how a format should be played. I don't care about creativity, and I actively dislike variance. For me Magic (and by extension Commander since that is how I choose to play) is about interactions with your opponent and formulating a strategy.

This brings us to the great part about Commander. Everyone can play how they like. I think that every single "unfun" game of Commander comes from a player not conforming to the expectations of the table. This is often because of mismatched expectations due to poor communication. Less often it is because of more nefarious reasons like a desire to pubstomp.

Because of the necessity to conform to various expectations when playing at a LGS I take a selection of decks with me. I have fun with all of my decks, but the games that bring the most joy and keep me playing Magic are filled with tutors, attempts at winning, and foiling attempts at winning.

March 15, 2023 10:14 p.m.

Said on Salty Commanders!...


I was using Chrome and I checked it on Edge too. I have to take the browser out of full screen and make it a narrow window to be able to see everything.

Those are the all-in combo decks that I uploaded and think that the combo scores are low on. Additionally I'm really not sure what significance meta share has on weighing the salt of combos. To my mind Eternal Scourge+Food Chain (with a not included in the list Chulane) at adding 5 points would be the same level of salt from people as Chulane, Teller of Tales + Overburden + Shrieking Drake which is only adding 0.6. Both are infinite draw into a Thoracle. If anything an Overburden out for a turn cycle makes people saltier about the game when you spread the combo pieces over two turns.

Is the one that was including the non-existent Passionate Archaeologist in the Aggravated Assault combos. Though now the Aggravated Assault combos aren't showing at all. I looked at the combos on this non-combo deck since it was displaying as higher than the Chulane deck.

March 15, 2023 9:35 p.m.

Said on Salty Commanders!...


General site problems:

The analytics page is broken on PC at (the now normal) 16:9 aspect ratio. The scroll boxes go out of the bottom of the window making the bottom item(s) unreadable. I haven't measured, but it seems that the widest ratio that it is usable is around the old spec of 4:3.

Problems with combo detection:

I have put two all-in combo decks in and gotten extremely low scores on the "combo" section. I realize you are using a third party for the combo list, but it seems to be very unevenly edited. I will work on submitting combos to the database that you are pulling from, but I am just warning that it is far from exhaustive.

For example Alluren+Shrieking Drake and Alluren+Chulane,Teller of Tales+Shrieking Drake are both listed but there is no mention of Cloudstone Curio being in any combo despite that being the most prevalent of the three interchangeable land bounces for Shrieking Drake combo in Chulane decks. Cloudstone also enables another 45 combos if we list out every combination of the 10 non-drake 1 drop creatures in the deck.

Passionate Archaeologist is also showing in the combos list despite not being in the deck it is showing in or even in the combos linked.

March 14, 2023 11:09 p.m.

Said on Fun commanders...


If you are trying to keep it under $60 you might want to look at mono or two color commanders. Personally I am partial to Xenagos, God of Revels because despite him being 1/5 of your budget by himself, the rest of the cards for a functional deck can be gotten cheaply. You can pour money into him if you like, but you don't have to.

March 12, 2023 8:54 p.m.

Said on Attack phase - …...


All combat damage is dealt at the same time. If player 3 was casting the Abrade before combat damage was dealt, then player 2 was still in the game.

March 12, 2023 8:33 p.m.

"It is unclear if removing the counter subsequently removes the keyword."

I didn't see this directly addressed in Delphin's response, but this statement is false. As 122.1b states the counter grants the keyword ability, therefore without the counter (and unless something else is granting the keyword) the permanent doesn't have that keyword.

Also, there is a rules Q&A section where you can ask rules questions. The rules Q&A has some added functionality like the ability to choose an answer and is frequented by users knowledgeable in the rules who may miss a post in the forums.

March 11, 2023 9:50 p.m.

Said on Imposter mech...


Imposter Mech is treated as being the card it copied at all times with the exceptions noted in the copy ability. It will trigger all ETB effects that whatever it is copying has and has all other abilities of them as well. There is nothing inherently about vehicles or specifically about Imposter Mech that removes abilities when not crewed.

March 11, 2023 7:01 p.m.

DemonDragonJ: In general, (casual) Commander has sped up considerably. It used to be common for average mana value to be in the 3.5-4.0 range and you could afford to still be setting up with a 7 drop. Now most decks run half a mana lower in avg MV and 7 drops need to be game winning. Of course depending on playgroup and exact deck you may still be able to get away with playing slower, but when discussing it on a website suggestions are going to come from a standpoint of what is commonly encountered.

March 7, 2023 10:32 p.m.

MTG Decks

48 Card Belcher

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Twisted Image Combo

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Oloro's Alternate Wincons

Commander / EDH Gidgetimer


The "A" Team (Tayam Rube Goldberg Combo)

Commander / EDH Gidgetimer


Arcum's Even More Budget Asylum

Commander / EDH* Gidgetimer


Private Poland (Budget RW Hero)

Standard Gidgetimer


Crusaders of the Lost Tokens

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cube chart

Conspiracy Plus Cube *P*

Gidgetimer — 8 years ago


Finished Decks 46
Prototype Decks 22
Drafts 0
Playing since Dragon's Maze
Avg. deck rating 6.50
T/O Rank 12
Helper Rank 8
Cards suggested / good suggestions 155 / 120
Last activity 2 days
Joined 9 years