|Commander / EDH||Legal|
Printings View all
|Modern Horizons (MH1)||Rare|
Combos Browse all
Creature — Ouphe
Activated abilities of artifacts can't be activated.
Collector Ouphe Discussion
1 day ago
Force of Vigor is pretty nice, but I am a little suspicious of it. Swapping out State seems fine in budget, but I'd leave Nature's Claim in so you can grab it with Spellseeker, or have a reliable solution to removal.
Yes, Yes, No, No
Grindstone won't be part of the deck, but Painter's Servant will. Finale, Winds, and Swan Song are the wincons.
Finale of Devastation is for value (getting Collector Ouphe , Priest of Titania , Painter's Servant , etc.). It also acts as a wincon thanks to the buff + haste, and recursion, since you can find it with Spellseeker for some extra mid-line recursion, if need be.
3 days ago
You can always run disruption to slow your opponents down so your deck has more time to set up a win condition. Hall of Gemstone and Contamination mess with multicoloured decks and with a good set of mana dorks you won't be nearly as affected. Both of these enchantments also prevent interaction from your opponent on your turn disabling counter spells and other instant speed removal.
If aggro is more prevalent in your meta run some more fogs other than the fog-frog. Spike Weaver and Arachnogenesis are some serious powerhouses that can prevent combat and give you a board to work with.
The biggest leg up most decks have over Meren is the constant use of artifacts, so disrupt them. Bane of Progress is the quick and easy hail Mary for this problem but often can be stopped by Torpor orb so I would suggest including some of the following: Caustic Caterpillar , Thrashing Brontodon , Abrupt Decay , Collector Ouphe (I really like this one), Manglehorn , Return to Nature , Root Maze , Viridian Corrupter .
Meren is my GF's favourite deck so I see the damn thing ALL THE TIME. The deck's biggest weakness is the fact that most of the deck is at sorcery speed so there are some cards to include to make it a whole lot faster. Vivien, Champion of the Wilds , Vedalken Orrery , and Yeva, Nature's Herald make most of your deck instant speed which is HUGE, essentially granting psuedo haste and protection from sorcery speed board wipes. Speaking of which...
Where are your board wipes? I know Damnation and Toxic Deluge are expensive but there are some fantastic creatures that acts as wipes as well. Demon of Dark Schemes , Massacre Wurm , and Night Incarnate are small board wipes on bodies that you can abuse.
5 days ago
Golgari loves creatures over artifacts. I’m pushing away from them so Collector Ouphe is always perfect for the board. In saying so, there’s a few cards I outed:
Key to the City is super jank. Lightning Greaves & Whispersilk Cloak don’t help with shroud. Prowler's Helm and Trailblazer's Boots give awesome evasion, but for a heck of a price. I debate on Chariot of Victory .
I think a big step $$$-wise is to pick up Shizo, Death's Storehouse . If fear doesn’t come in handy against a certain opponent, it’s still a untapped land
1 week ago
Yeah, your list looks great. Seems a little light on interaction but that might be inevitable considering how many dinos you need to run and the ramp spells to support them. Rite of Passage is some sick Enrage tech!! Crush Contraband is a great new card. Glad you included Runic Armasaur --seems awesome. I count twelve ramp and discount cards and that's probably where you want to be! It's a lot but dinos.
I know your slots are tight but here are some cards worth putting in the memory banks/maybeboard.
Duelist's Heritage is half-price since the reprint. Might be worth considering. Double triggers and no equip cost, after all. Small upside of being usable in political ways.
True Conviction would be castable for you if you're looking to upgrade later. The lifelink might be great since your strategy is a bit slow to start.
You might want to consider putting Swords to Plowshares and/or another instant-speed removal card for when Polyraptor and Marauding Raptor start to combo because without stopping the chain the game ends in a draw. Being 1 CMC is very attractive since you've likely cast a spell once the chain starts.
Kinjalli's Sunwing seems worthy of consideration. I now you're going for Enrage-tribal but the effect shouldn't be underestimated. Worth putting in the maybeboard IMO.
Where it me I'd include one more silver-bullet board wipe, like Planar Cleansing , Cleansing Nova , Austere Command , or Hour of Revelation . If you're worried about your enchantments you could do Hallowed Burial or Descend upon the Sinful .
Since you're running so few artifacts it might be fun to include some hosers like Stony Silence , Creeping Corrosion and Shatterstorm (my favs), or Fracturing Gust . Pulverize is on-flavor! By Force and Vandalblast are good too. There are tons of other great interaction cards but with so few slots and with all your ramp you may as well go for the big ones. Purify is good but you may want to keep your enchantments around. Seeds of Innocence is a funny one. Collector Ouphe is good but it's not a dino and it'll probably get killed by your Enrage stuff. Rampage of the Clans is a fun new one. Slight flavor fail though.
Wear / Tear , Ancient Grudge , Destructive Revelry , Hull Breach , Nature's Claim , Unravel the Aether , Deglamer , Dust to Dust , Return to Dust , and Ray of Distortion are solid in case you need something
2 weeks ago
2 weeks ago
Did some updates: Removed Collector Ouphe for Thalia, Guardian of Thraben , as it seems like a better hate bear with the meta. I don't think Ouphe was enough. Removed Lotus Petal for Talisman of Unity Removed Nurturing Peatland for a basic forest, because Back to Basics is a bitch to fight through in the new meta.
Any suggestions are welcomed :)
2 weeks ago
Agreed. After my Animar, Soul of Elements deck fell apart, I wanted to make a counters deck with less bells and whistles. I always find EDH disheartening when the best versions have been calculated and there’s no room to refine. Skullbriar needed a massive facelift imo.
Collector Ouphe definitely warrants his spot. I’ll keep my Sol Ring just cuz. But I might switch the other out for one that can be sac’d in response to him being played(so it doesn’t become useless). Since creatures are much more the focus here, especially with Green Sun's Zenith , I might stick with mana dorks. Crypt Ghast is weird. I feel like I never have enough swamps for him to be effective at 4cmc.
Bow of Nylea : deathtouch wrecks with your setup. With trample it’s stellar, but I’m still torn. A single counter a turn for 2 is garbage, 2 damage is meh, lifegain is a no, I can return and play cards from my grave. But just sitting there it’s not terrible. It’ll probably go out at a later date.
No data for this card yet.