Aether Hub

Aether Hub

Land

When Aether Hub enters the battlefield, you get (an energy counter).

: Gain to your mana pool.

, Pay : Gain one mana of any colour.

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Legality

Format Legality
1v1 Commander Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Casual Legal
Commander / EDH Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Tiny Leaders Legal
Unformat Legal
Vintage Legal

Aether Hub occurrence in decks from the last year

Latest Decks as Commander

Aether Hub Discussion

bodik07 on Jund Energy

6 days ago

I alsow love this decklist, I'm testing slightly altered version on Arena, but I would put there 4th Aether Hub , 'cose it creates little nice combo with siphoner. I don't think you need 4 Blooming Marsh .

9-lives on Absurdity of Adjustment

1 month ago

4x Aether Hub and 4x Mana Confluence leaves me with a 10% chance of drawing them with my deck's size of 80 cards. However, if I count only my lands, I have a 1/4 chance of drawing them. So, it's not that bad of a chance that I can use some early two mana cost cards.

9-lives on Absurdity of Adjustment

1 month ago

Here's what I mean! On turn 1 if I'm luckky I can have any of Arboreal Grazer , Diabolic Tutor , a land--especially Mana Confluence , Aether Hub or Thespian's Stage or Lotus Field , or Wishclaw Talisman with or without Leave / Chance and/or Skybind or Vizier of Tumbling Sands . I can cast Wishclaw Talisman on turn 2, or bounce it with Leave / Chance on turn 3, Vizier of Tumbling Sands on turn 3, Diabolic Tutor on turn 4, and Arboreal Grazer as many times until I get enough for Lotus Field , which I will probably have an abundance of lands, just need to draw Lotus Field .

Diabolic Tutor , as a last resort card, on turn 4 at most, importantly, will give me what i need for either Lotus Field or Wishclaw Talisman . When I get either of these, I can use Wishclaw Talisman and tutor a Leave / Chance , or Skybind and any other card if I don't mind the opponent using it, which could be a Vizier of Tumbling Sands or Hidden Strings ; or hopefully already have a Hidden Strings with a Vizier of Tumbling Sands that I can use with my Lotus Field . However, if I tutor a skybind, it will require at least 5 mana for skybind, which is prohibitive on the game's tempo, but even pure wishclaw/skybind decks face this. If I use Lotus Field and tap/untap early, I can get enough mana for skybind easily.

Generally most people who play this lotus storm combo, are relying on land ramp to get to enough mana for a lotus field. This means that on turn 1 they really need to draw a Arboreal Grazer and/or a Elvish Reclaimer , and Elvish Reclaimer is a very nice card! Although, it is only useful on turn 3 which this card has the upside of tutoring one lotus field for those mana. Its use of 2 mana and sacrificing 1 land leaves one less land in the graveyard compared to using lotus field itself with 3 mana, which can be useful, and if we gain one more land, it can be used again!

TriusMalarky on Energy Colors in Pioneer

1 month ago

One of the biggest advantages of energy, or more specifically the Attune with Aether and Aether Hub package, is that you have 8 cards that help you get all your colors.

You can go heavy on and splash and for the more powerful interaction.

You can also use cards like Gilded Goose , or Sylvan Scrying to get Hub, or Sylvan Caryatid for more fixing.

You also get Fabled Passage .

Technically, you only really need 14 red and 14 black sources to be able to run any single red or single black cards(unless they're both red and black). Aether Hub plus Attune would be about 5 in my math, you get Fabled Passage for 4 more, plus 1-2 each Mountain and Swamp. That'd be about 10. Then, it's not hard to run 2 triomes(the RUG and BUG ones), then some splash duals.

That'd already get you to about 19 lands total and about 14 green and 14 blue. Add one island, one forest, and 3 green blue duals, and you have a 24 land perfect manabase for 4 colors. Only downside is you have 6 taplands, but 4 of those are only tapped in the first 3 turns of the game, and all of them get you 3-4 of your colors.

I say, you can run Lightning, Path, Seize and another red card and be perfectly fine to add Refiner, Hydra and more, and it won't cost you much at all. Disclaimer is that it is only possible due to the fact that you're running Aether Hub, Pioneer can't support 4 colors normally.

9-lives on -Deleting-

2 months ago

Hello, Heretical_Tarp!

I think Defiant Strike is just as good as Opt but instead of scrying it gives +1 P. Very useful when I want to buff up my white weaklings as well as draw a card. Silence is the ultimate fog card, and only costs 1 mana. Remember that I have a manabase problem with needing cards that have only one of non-generic mana, and the rest has to be generic mana. When I reach 4 cards that tap for 3 mana if I only draw filter lands, then I will be in good tempo. Imprisoned in the Moon is incredibly useful for answering creature and planeswalker threats, as well as making their lands useless for them. If I want to keep them from doing anything, Imprisoned in the Moon is a good card, and it only costs 3 CMC. Ahh I had thought that Solemnity would affect Planeswalkers. I guess I'll put it in the sideboard?

All of those cards you mentioned are difficult for me to use because I have to have either a Mana Confluence , Survivors' Encampment or Aether Hub , and Survivors' Encampment depends on my creatures on the battlefield. Painted Bluffs and Shimmering Grotto require me to use that land and another land to generate rainbow mana, so that means that I would always be one turn behind with these cards. Aether Hub is only useful once in the game, unless I run some energy counter accumulating cards. And Cascading Cataracts is only useful on turn 6 if I don't have ramp like 4x Arboreal Grazer , 2x Dryad of the Ilysian Grove . And, if I do get Chromatic Lantern , I will be able to cast all colored things, but that depends on if the opponent has artifact removal.

Do you know of any good Stax effect cards I can use? Teferi, Hero of Dominaria is pretty useful, especially his draw ability. I personally put 1x Teyo, the Shieldmage , 3x The Wanderer for their Stax effects and their cheap mana cost. The Wanderer is incredibly useful for going against high CMC cards, and Teyo, the Shieldmage is good for not only his making the player hexproof, but generating cards that I can tap for mana with Survivors' Encampment .

I think I'll remove Demolish .

RNR_Gaming on Slivers

6 months ago

My girlfriend just asked me to put Slivers back together. Anyways, as far as the land base goes I'm gunna list. Things out by cost/relevancy

duals I know eww reserved list but if you got em or can proxy em play em

Tundra, Plateau, Tropical Island, Volcanic Island, Bayou, Badlands, Scrubland, Savannah, Underground Sea, and Taiga

fetches they're getting their reprint in modern horizons 2 but still stupid expensive - but the fixing is just so good!

Flooded Strand, Polluted Delta, Scalding Tarn, Misty Rainforest, Prismatic Vista, Verdant Catacombs, Wooded Foothills, Bloodstained Mire, Windswept Heath, Marsh Flats and Arid Mesa

Utopia lands

Reflecting Pool, Cavern of Souls, City of Brass, Tarnished Citadel, Mana Confluence, Forbidden Orchard, Exotic Orchard, Meteor Crater, Pillar of the Paruns, Ancient Ziggurat, Path of Ancestry, Thran Quarry, Gemstone Mine, Aether Hub and Tendo Ice Bridge

I'm not a mega fan of the depletion lands but they're excellent if you're on a budget :)

shocks - you already got a few I'll recommend getting the rest

Blood Crypt, Temple Garden, Godless Shrine, Steam Vents and Sacred Foundry

Utility lands very overpriced cardboard but the power is definitely there

Mutavault, Urborg, Tomb of Yawgmoth and Gaea's Cradle

From there, if those cards are out of budget/you cannot proxy I'd go with the Triomes, battlebond lands Sea of Clouds, check lands Hinterland Harbor, and lastly the painlands Battlefield Forge beyond those the lands start becoming too inefficient and you will be targeted playing slivers. Even if you're not the threat having a slow land base is a death sentence. Hope this helped :)

stellarnear on Atraxa

8 months ago

Aether Hub > Vesuva

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