Aether Hub

Aether Hub


When Aether Hub enters the battlefield, you get (an energy counter).

: Gain to your mana pool.

, Pay : Gain one mana of any colour.

Latest Decks as Commander

Aether Hub Discussion

lagotripha on Modular explosion

1 month ago

Lands always need some tinkering - I like to think about it like this.

T1 you need green for hardened scales, no matter what. T2 you need white for creatures, most games Lategame you need red - your red creatures/spells can afford to wait as they are finishers.

This means green highest priority, white the next, then red/fixing splashed to turn on fling/shikari, finally utility lands.

The large number of colourless creatures means you can afford to have limited access to coloured mana, making things like Tendo Ice Bridge Crumbling Vestige or Aether Hub a little better than Mana Confluence type fixing. Which in turn makes filter lands less useful, but most of that just needs testing. I always end up with less utility lands than I want - you should be able to fit more with the colourless options.

legendofa on The Only-Lands Challenge

1 month ago

Well, if you're removing cards, you could add a red source, like Mana Confluence, or even Tendo Ice Bridge or Aether Hub for single use.

I'm not trying to be pushy with my suggestions, and I hope I'm not coming off that way. I just don't see a lot of ways to ensure Lair of the Hydra connects, or Inkmoth Nexus deals significant damage in the current build.

Kofu on Green/black counter +1+1 modern

2 months ago

Thanks for the advices!

Stonecoil Serpent seems really flexible and hard to deal with, i will surely try it out. But I really like the value of Aquastrand Spider when it gives multiples counters on new creatures entering the field with scales and Constrictor serpent already on the board.

Aether Hub is a budget version of what I would like to have for manabase. If I catch up nice lands like Blooming Marsh I would definitively cut it.

I also really want to try out Mindless Automaton for cards draw, but I'm afraid it will be too slow in modern.

Same thing for Hangarback Walker, I really like this card but maybe too awkward in this decklist. My deck is not really an artifact synergiser

Kazierts on Zombie Hunt Companions [Budget/Casual/Jank/Primer]

3 months ago

I actually think those are great ideas. While I might not add those specific two lands you mentioned, you made me remember Izzet Boilerworks and Dimir Aqueduct which allow me to reuse the scry from the temple, the exile from Bojuka Bog, get more energy from Aether Hub and both should be a bit cheaper than Shivan Reef.

I probably won't be pivoting to but I'll make sure to include a specific section in this primer about a sultai variant. Ayula's Influence isn't as fast as Infestaion, nor as splasable, but has some other neat jank tech.

It probably didn't function very well because this deck has never been anything other than a meme. Though the Seismic Swans version actually has a few top8s.

Thanks for the suggestion!

wallisface on Green/black counter +1+1 modern

3 months ago

It feels like Aether Hub hurts you more than helps you. A lot of your cards require lots of colour-pips, and it feels like this land will quickly become an issue for providing what it needs?

bodik07 on Jund Energy

7 months ago

I alsow love this decklist, I'm testing slightly altered version on Arena, but I would put there 4th Aether Hub , 'cose it creates little nice combo with siphoner. I don't think you need 4 Blooming Marsh .

9-lives on

8 months ago

4x Aether Hub and 4x Mana Confluence leaves me with a 10% chance of drawing them with my deck's size of 80 cards. However, if I count only my lands, I have a 1/4 chance of drawing them. So, it's not that bad of a chance that I can use some early two mana cost cards.

9-lives on

8 months ago

Here's what I mean! On turn 1 if I'm luckky I can have any of Arboreal Grazer , Diabolic Tutor , a land--especially Mana Confluence , Aether Hub or Thespian's Stage or Lotus Field , or Wishclaw Talisman with or without Leave / Chance and/or Skybind or Vizier of Tumbling Sands . I can cast Wishclaw Talisman on turn 2, or bounce it with Leave / Chance on turn 3, Vizier of Tumbling Sands on turn 3, Diabolic Tutor on turn 4, and Arboreal Grazer as many times until I get enough for Lotus Field , which I will probably have an abundance of lands, just need to draw Lotus Field .

Diabolic Tutor , as a last resort card, on turn 4 at most, importantly, will give me what i need for either Lotus Field or Wishclaw Talisman . When I get either of these, I can use Wishclaw Talisman and tutor a Leave / Chance , or Skybind and any other card if I don't mind the opponent using it, which could be a Vizier of Tumbling Sands or Hidden Strings ; or hopefully already have a Hidden Strings with a Vizier of Tumbling Sands that I can use with my Lotus Field . However, if I tutor a skybind, it will require at least 5 mana for skybind, which is prohibitive on the game's tempo, but even pure wishclaw/skybind decks face this. If I use Lotus Field and tap/untap early, I can get enough mana for skybind easily.

Generally most people who play this lotus storm combo, are relying on land ramp to get to enough mana for a lotus field. This means that on turn 1 they really need to draw a Arboreal Grazer and/or a Elvish Reclaimer , and Elvish Reclaimer is a very nice card! Although, it is only useful on turn 3 which this card has the upside of tutoring one lotus field for those mana. Its use of 2 mana and sacrificing 1 land leaves one less land in the graveyard compared to using lotus field itself with 3 mana, which can be useful, and if we gain one more land, it can be used again!

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