|Commander / EDH||Legal|
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|FNM Promos (FNM)||Rare|
|Promo Set (000)||Rare|
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When Aether Hub enters the battlefield, you get (an energy counter).
: Gain to your mana pool.
, Pay : Gain one mana of any colour.
Aether Hub Discussion
6 days ago
Thank you! Will continue to update this one with upcoming sets. For now, I am very happy with it's performance.
Using both now! Thanks for reminding me about this one, Aether Hub is gas. Might even look into Energy win cons for kicks, haha.
2 weeks ago
Remember when Aether Hub was too good? Feels good to be on the right side of the fence this time around.
2 weeks ago
Hey , thanks for the reply! The meta is extremely creature heavy. That's why I'm running Harsh Scrutiny in the mainboard (which I might replace with a Despise instead), with a third Duress in the sideboard to swap out when needed. We calculate based on the price on MTGGoldfish and I'm at $102 right now (https://www.mtggoldfish.com/deck/2290506#paper), so you're probably right about Inquisition of Kozilek
We only have one burn-ish deck (which also happens to be me running a mono-red prowess variant), so I feel like lifegain can live in the sideboard for now (e.g. Pulse of Murasa & Spike Feeder ). I chose Grisly Salvage over Pulse of Murasa because I was getting mana-screwed pretty regularly. The cheap land package is really difficult to do in these particular three colours. But, Grisly Salvage is a card that I can use when I need to grab a land or when I want to grab a potentially game-swinging threat. And, I feel like since I'm not running fetches or anything that tosses things into the graveyard Pulse of Murasa will only grab low-cmc creatures that I had played earlier in the game rather than massive hulks that can swing things in my favour. That being said, Pulse of Murasa may be better in the late game, but worse in the early game (which is where I have trouble).
As for Aether Hub , I've felt like it's value is extremely dependent on getting Winding Constrictor or Glint-Sleeve Siphoner out. If you are desperate and have to use its energy counter, Aether Hub can be a dead land due to the high number of coloured spells in the deck. That's why I cut one. But, when it goes off, it really goes off! TBH, the land base is where this version of the deck really struggles (as well as the reliance on the Winding Constrictor / Glint-Sleeve Siphoner combo). So, any additional thoughts on these issues would be super helpful!
Bristling Hydra is a super interesting addition and might help with my Aether Hub problem. I'm worried it might be a bit slow and isn't a big enough payoff in the 4cmc slot. Greenbelt Rampager might also work in here. I honestly am not sure about either of those. I'll give it a shot either way!
Champion of Lambholt might also be a bit slot. On turn 4 and beyond, the plan is basically to play one big creature a turn (hopefully). So, I feel like Champion of Lambholt won't grow fast enough. I think you recommended Managorger Hydra in a comment thread earlier. Do you think either of these is better than Sprouting Thrinax in this deck?
Also, do you have a preference between Phyrexian Revoker and Pithing Needle ? I guess the threat and the ability to grow Scavenging Ooze with Phyrexian Revoker isn't worth the vulnerability it has as a creature. Pithing Needle is probably the better choice.
on $100 Jund
2 weeks ago
Hey JostinFrutz awesome list. What are some of the other decks in your playgroup? Is the card pool Modern legal only? I like Pulse of Murasa over Grisly Salvage . It really helps against burn. Duress is probably better than Inquisition of Kozilek due to the budget constraints.
I would tend to go towards a more energy focused list for the budget. Bristling Hydra comes to mind. I’d cut a swamp for the 4th Aether Hub and probably cut Harsh Scrutiny for Duress . You want to win by having bigger threats than the opponent in this scenario. Champion of Lambholt could be fun with the +1/+1 counters over Sprouting Thrinax .
SB I would squeeze Pithing Needle in there somewhere.
Looks like a lot of fun. I might expand on this on my page sometime soon.
3 weeks ago
1 month ago
If you want to play control, i would cut Dragon's Hoard as you have only 10 possible triggers.
You only have two Counterspells and need more draw.
Countersquall , Mana Leak , Logic Knot are good Counterspells. Maybe Cryptic Command . Stubborn Denial with Dragons out there is another good non-creature Counter. Dissolve for Counter and Filter. For Draw Glimmer of Genius with Aether Hub ?? or Archmage's Charm for Counter or draw? Search for Azcanta Flip for filtering and cardsearching?
2 months ago
I'll put a much more in depth description once I get the opportunity, but basically yes, the point is to get Vial Smasher the Fierce triggers, but a huge part of this is not letting this devolve into infinite combos. I want to be able to let this be a little high on the mana curve to let consistency fluctuate a little bit for casual games. There are also only 2 spells I see in my list.
Aether Hub is just a placeholder currently until I get a better card for tapping for all colors, and tap lands I'm going to just keep for now for price reasons.
Big topic though: Harvest Season :
Since I have so many creatures, it would be probably beneficial, but I keep finding myself needing the mana early rather than later, and with instant speed removal, an opponent can effectively counter my spell and kill a creature with one card. In a vacuum, Harvest Season is objectively better. In practice, I've found that it ends up hurting a lot against clever players.
Strionic Resonator I entirely agree with.
I've been looking for more protection, but I mainly want to put creature based protection for a better creature theme, and so I can add things like Beast Whisperer
Random includes like Bitterblossom don't look as if they do anything on paper, but on the battlefield, having a 1/1 enter the battlefield consistently puts a clock on opponents and lets you block while you're building to other things that are more essential to the strategy. It's not a clean cut kill that way, but it's very scrappy when you're getting countered and needing to find other ways to win out.
Also Elixir of Immortality is a great card, but I have the same problem putting it in decks that I do with Sol Ring . It's too easy to put in everything and makes the deck building just a little more stale. I would rather get rid of it in the deck to have another open slot.
Overall, this deck isn't supposed to combo off or win the game all in one turn. It's a slow burn, but it's a lot of fun to play. I do plan on more board wipes and more ways to have interaction with players, but the mana I want to stay at a similar speed. Optimization and consistency are less concerns for the deck and play experiences are more of a focus. Most importantly, this deck is meant to highlight the fact that it ins't blue, so a lot of combo-like moves aren't present for that reason.
Thanks for your feedback!
2 months ago
Ok, so what I'm assuming the central strategy is to play big spells and get those sweet, sweet Vial Smasher triggers. I have about a dozen small changes that are broken up into a few categories.
- Firstly, the mana curve seems really high. Also, there are several spells which will cost even more. Maybe try to reduce that
- Aether Hub is, in my opinion, a worse version of Grand Coliseum , so I would swap those
- There are also no shocks. I would swap the temples for those and maybe Aether Hub if you don't like Grand Coliseum .
- To call back to previous conversation, use Harvest Season . It is better on the curve than Cultivate
- Lastly, I feel like ramp spells that both fix and ramp are extra helpful here. I'd add Farseek , Nature's Lore , Tithe , and Gift of Estates as they can pull Canopy Vista -esque lands and shocks
Since I think you're going for a Vial Smasher synergy, there are a couple of things that might be helpful.
- Strionic Resonator would get you a double trigger off of a big spell
- I feel like Vial Smasher is sure to be a target. He could use some protection (more than just Mother ).
Lastly, everything else.
- There are no board wipes in the best colors are them. I'm a big fan of Winds of Abandon as a closing board wipe, but there are so many good ones in black and white.
- There is also rather little card draw. There are also some good black card-draw spells, like Read the Bones .
- There are a couple of odd ball cards like Bitterblossom that just don't make sense to me to have in there.
- Lastly, a couple of last resort recovery cards like Elixir of Immortality would be helpful in the event that your big stuff gets countered or removed.
Aether Hub occurrence in decks from the last year
All decks: 0.04%
Commander / EDH:
All decks: 0.01%