When Aether Hub enters the battlefield, you get (an energy counter).
: Gain to your mana pool.
, Pay : Gain one mana of any colour.
|Have (2)||gildan_bladeborn , CompleteWaste|
Printings View all
|Mystery Booster (MYS1)||Uncommon|
|FNM Promos (FNM)||Rare|
|Promo Set (000)||Rare|
Combos Browse all
|Commander / EDH||Legal|
Latest Decks as Commander
Aether Hub Discussion
on Crew is Big
1 month ago
Hey there! I'm usually the land and ramp helping guy, and you wrote that is one of your issues, so here, I hope I'll be able to clear that up a little bit. Let's start off with lands.
I see shock lands, fetch lands, and of course horizon lands, along with a few stand alone multicolor lands. Not bad! Keep ALL the shocks, and keep ALL the fetches. Fetches can search for shocks and shocks are really good. Usually I like to recommend filter lands (like Mystic Gate) or fast lands (such as Seachrome Coast). Horizon lands are also some of my all time favorites, but playing four of magics colors can be quite tough. For three, four, and definitely five colors, I usually recommend more multicolor lands. Your average CMC is also quite high, so maybe 1-2 more lands would be pretty good if you think you can. That said, consider some of the following lands.
- Mana Confluence
- Ancient Tomb
- Forbidden Orchard
- Maybe Gemstone Mine
- Maybe Gemstone Caverns
- All black decks should also include Urborg, Tomb of Yawgmoth
- Wasteland or Strip Mine?
- Tarnished Citadel
- Maybe Reflecting Pool?
- Now here's an interesting idea. Atraxa proliferates, so what if you based some lands around this as well? Things like Aether Hub, Mirrodin's Core, Tendo Ice Bridge, now suddenly can be used much more than once with Atraxa. Maybe worth a shot no?
So basically, consider much more things that can add a color of your choice, they give you much more options! The other lands are very good too, so you have to decide which one would be more beneficial in your opinion, though to me, I would cut Horizons and triomes for the ones I mentioned.
That said, let's move on to some ramp! Arcane Signet, Chromatic Lantern, and Sol Ring are pretty good, but I might have some you find better. Green is amazing for ramp, so by adding amazing green ramp spells, not only are you now getting the best ramp options, but also you are evening out the color pi for your deck! Consider some of the following
- Birds of Paradise
- Nature's Lore
- Three Visits
- Bloom Tender (It taps for FOUR mana with your commander out!)
- Lotus Petal
- Noble Hierarch
- The Medallions, Emerald Medallion, Pearl Medallion, Jet Medallion, and Sapphire Medallion
- Land Tax
These are all so AMAZING. There's also the fact that charge counters can work for ramp too. Astral Cornucopia, Shrine of Boundless Growth, Coalition Relic, etc. I;m sure there's a lot I'm missing, so you may want to look into charge (or Other) counter ramp.
In the end, I would pretty much consider some more multicolor lands like City of Brass, lands that work with proliferate, some more green ramp like I mentioned, and maybe some ramp that works with Atraxa's Proliferate ability as well! If you find any of this helpful be sure to check out, upvote, and give me suggestions on some of my decks, (Double Trouble EDH, The x Files EDH, and many more! Anyways though, I hope this helps, good luck on your deck, and have a great day!!! Happy tapping!
5 months ago
I feel like the cartouche and forced adaptation could both be cut to make room for card draw. In modern there's typically 2-3 Kor Spiritdancers in the main, with the rest of the playset in the sb for after the opponent takes out removal, just to provide a way to keep playing auras.
6 months ago
I_Want_To_PlayAllTheDecks maybe something like this could be a good starting point.
7 months ago
Aether Hub is slightly better than Ice Bridge, but it probably won't effect many games :)
9 months ago
3/4 drops are a bit on the high side for this sort of deck. I would consider more Hopes, Stonecoil Serpent (dodges Trophy/Decay); in black, you could also consider Golden Egg , but I think 0/1 drops are the way to go. Also, Witching Well is a cool one.
9 months ago
Exotic Orchard , Forbidden Orchard replaces Vivid Crag , Aether Hub - The synergy with proliferate is great, but not good enough. Ten guildgates in mainboard requires rest of the manabase to be much better than that to avoid being color screwed.
Drown in the Loch replaces Utter End - the complete lack of interaction with the stack killed me a couple of times. For the same reason Dovin's Veto goes to maybeboard. Actually I'm in love with Drown - its almost always hard counter/removal in the game of EDH, the flexibility and efficiency is great and it makes House Dimir better represented in the deck.
Empowered Autogenerator replaces Perilous Forays - I'm not sure what I was thinking. Forays is a great card, but not necessarily in a 5 color deck with 17 targets that is color hungry. On the other hand, Autogenerator is a new all-star of the deck. It self-proliferates after use, costs colorless mana (which can be important when it comes to essentially a ramp spell), comes a turn earlier, just in time to cast Niv-Mizzet on turn 5.
Faeburrow Elder replaces Overwhelming Stampede - Notice the pattern? The deck is so mana hungry, and draws cards so well, so getting to enormous amounts of mana fast can be freaking powerful. It comes a turn after Kiora's Follower while sharing a color, so producing 10+ mana on turn 4 can happen from time to time. I also grew tired of Stampede, being in 75% of my green decks.
10 months ago
If you can get away with tapped lands in your play group that's awesome. But when playing at a competitive tier tapped lands are simply to slow and don't provide enough upside to justify taking up a slot. Especially with Anje. She wants to win as soon as possible since she has very little in the way of effective interaction outside of a few cards. Maybe replace those tapped lands with fetches (these give you a shuffle effect which can be helpful, especially when rummaging with Anje)- Fetchlands/ Blood Crypt , Graven Cairns , Sulfurous Springs , Luxury Suite , or Aether Hub as just a few ideas. These will help speed up your deck and provide more consistent plays. Also definitely add Sunscorched Desert this gives you another means to proc dmg off of you worldgorger loop, with the added bonus of being a land so it is much more difficult to interact with. Also I think Fellwar Stone is a better include over Mind Stone as it will provide you with colored mana (Hopefully a black or red). There is nothing wrong with 2 drop mana ramp in CEDH by the way. It is just not as effective as cards like Crypt or Vault. But they can work nicely to help round out your mana base as CEDH runs much lighter land packages than regular EDH. My "Budget" CEDH Anje list runs 30 lands and 11 mana rocks. (I am running that many because I am not running Crypt or LED since I am trying to keep it under 800 dollars and "budget" for CEDH anyways) My deck wants to win by turn 3 or 4 so I need to make sure I hit a rock for turn 1 or 2. Finally might I suggest Dualcaster Mage and Heat Shimmer as a back up wincon if gorger is exiled. Just some ideas that I hope help out some.