Path of Ancestry
Path of Ancestry enters the battlefield tapped.
: Gain one mana of any colour in your commander's colour identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1.
|Have (2)||metalmagic , gildan_bladeborn|
Combos Browse all
|Commander / EDH||Legal|
Latest Decks as Commander
Path of Ancestry Discussion
1 week ago
Competitive all the way
Botanical Sanctum > Wooded Foothills
Darkslick Shores > Scalding Tarn
Darkwater Catacombs > Verdant Catacombs
Grand Coliseum > Misty Rainforest
Path of Ancestry > Dark Confidant
Counterspell > Mana Drain
2 weeks ago
Some possible How Abouts: Abomination of Llanowar , Boreal Outrider (you might want some Snow-Covered Forest and Snow-Covered Swamp if you go this route), Elf Replica , Elvish Warmaster , Eyeblight's Ending , Gilt-Leaf Ambush , Harald, King of Skemfar , Jaspera Sentinel , Nadier's Nightblade , Numa, Joraga Chieftain , Path of Ancestry , Pendelhaven Elder , Prowess of the Fair , Quest for Renewal , Quirion Ranger , Reclamation Sage .
2 weeks ago
Hey, well done so far, but Zelalpa looks way out of place, almost a meme. You can build your own Zelalpa with Syr + equipment :)
Consider more lands or better yet mana rocks? With a mana curve avg. of 3.7 that's high for only 33 lands and no mana rocks. You risk not being able to cast spells from your hand because you're land screwed. Mana rocks and other additional mana sources can help gameplay.
- Sol Ring
- Arcane Signet
- Knight of the White Orchid : Knight, land ramp, can get a Plains dual land such as Godless Shrine .
- Forging the Tyrite Sword : ramp with two treasures, third turn it's an equipment tutor.
- Commander's Sphere
- Orzhov Signet
- Boros Signet
- Rakdos Signet
- Mind Stone
Some other ways to help gameplay are to include more repeatable draw:
- Sram, Senior Edificer
- Mask of Memory : equip, repeatable loot.
- Zephyr Boots : equip, flying, repeatable loot.
- Midnight Reaper , Knight, helps against board wipes.
- Akiri, Fearless Voyager
Sram and Akiri are not Knights, but they're worth including because of repeatable draw effects with equipment. Can also improve game play with other draw effects:
Armory is like draw since it can tutor for your best equipment.
Some budget land upgrades to consider:
- Command Tower
- Exotic Orchard
- Unclaimed Territory
- Path of Ancestry
- Nomad Outpost
- Caves of Koilos
- Battlefield Forge
- Rogue's Passage : make Syr unblockable.
- Axgard Armory : equipment tutor.
- Smoldering Marsh
- Ash Barrens
Would you like more advice? I offer more advice in another comment. Good luck with your deck.
4 weeks ago
Path of Ancestry is a strict upgrade for the Tri-Lands, gets one extra color and a few free scries.
1 month ago
Hi! My advice is replace some of the creatures with cheap or free counter magic. I would defiantly cut Wonder , K'rrik, Son of Yawgmoth , Spark Double and Throatseeker the rest is up to you. Don't under estimate free creatures without evasion like Memnite and Phyrexian Walker .
Some disruption spells i would recommend are Commandeer , Chain of Vapor , Flusterstorm . Their expensive so some budget options are Fatal Push , Misdirection , Murderous Cut , Spell Pierce . Also i would recommend some library manipulation like Spy Network , Ponder , Mission Briefing , Lim-Dul's Vault (its good but expensive). Scroll Rack and Sensei's Divining Top are also great top deck manipulation but probably no worth the money.
Finally i would recommend some better high CMC cards to reveal with Yuriko activation's. Some of the cards i recommended already double as good reveals but you could add: Sea Gate Restoration Flip, Nexus of Fate , Time Warp . Their not budget friendly but there good. Take out two lands if you use Sea Gate Restoration and Agadeem's Awakening Flip for obvious reasons.
I hope this helps :D
1 month ago
Cards that I don't think are that strong and some replacement recommendations:
Must include lands: (maybe go up to 38 lands) Reliquary Tower
Other good/fun cards you should consider: Sol Ring (must have for commander)
Feed the Swarm (for the enchantment removal)
Bident of Thassa (good cards draw for small evasive creature decks)
Rhystic Study (annoy opponents/great card draw)
Torment of Hailfire (You should keep this one in, great finisher)
Murderous Cut (cheap removal)
Dismember (cheap removal)
1 month ago
Slivers aren't something I'm familiar with building. The First Sliver alone is super expensive. I'll try helping where I can though.
First, I don't think you need Renegade Map, Traveler's Amulet, Wanderer's Twig, or Wayfarer's Bauble. The latter of which is needlessly expensive anyway. Rather just use Signets, especially the green ones. Commander's Sphere costs more mana, but is probably worth it here.
Path of Ancestry is a must have. I also recommend the "Thriving" lands, like Thriving Grove . They might even be better than the Vivid lands. Maybe also a few of the snow duals, like Snowfield Sinkhole , because Farseek can find them due to the land subtype.
Camaraderie and Collective Unconscious are a bit over the top. I'm also not a big fan of Shamanic Revelation, but that one costs less than 6 at least. Distant Melody is a good one, but sadly costs a little bit of money. You might even get something worth out of Lead the Stampede , since your deck has over 40 creatures in it. Regular blue cards like Impulse would also help you find what you need. You really don't want to get stuck with those 5+ mana draw spells in your hand, especially early on.