|Commander / EDH||Legal|
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|Commander 2017 (C17)||Common|
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Path of Ancestry
Path of Ancestry enters the battlefield tapped. : Add to your mana pool one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1.
Path of Ancestry Discussion
6 days ago
Thanks for the suggestions! I completely agree with the Path of Ancestry replacement here. This deck is just cards I had and threw them together, hardly a final product.
I will definitely have to look into the cards you mentioned however. Thanks again for your suggestions!
1 week ago
i feel Path of Ancestry isn't the best in here since you have a total of one creature that triggers the effect and it comes in tapped, even though it pings you Mana Confluence would be a great replacement.
Consider some Tutors like Worldly Tutor , Demonic Tutor , Vampiric Tutor , Razaketh, the Foulblooded , Entomb etc. finding important pieces to your value engine faste is always better. Also as far as sac fodder goes in a recursion deck, Wurmcoil Engine is one of my favorites.
1 week ago
Land Tax , Aura Shards , Huatli, Radiant Champion , Psychic Trance , March of the Drowned ?, Realm-Cloaked Giant , Path of Ancestry , Mutavault , Prismatic Vista , Cascading Cataracts , Cloudpost , Springjack Pasture ?????
Who knows, I might get more ideas, and if I do I'll post them.
3 weeks ago
Changes made on 9/22/19:
IN: + Nature's Lore , + Talisman of Unity , + Talisman of Curiosity , + Mana Confluence , + City of Brass , + Flooded Grove , + Path of Ancestry , + Bountiful Promenade , + Mana Reflection , + Biomantic Mastery
The land and mana rock swaps were made to allow us to produce more green mana (in turn allowing us to donate more hippos). Signets removed in favor of Talismans because if all our lands can produce , a Signet would not help us give another hippo whereas a Talisman would.
Boundless Realms was removed in favor of Mana Reflection since Reflection costs less and can potentially provide extra mana the turn it is played. Also, Reflection doubles mana gained from nonland sources as well.
Mind's Eye removed in favor of Biomantic Mastery. Mind's Eye requires continual mana investment, and that mana could be spent giving out hippos. Biomantic Mastery has the potential to find our combo pieces and allow us to win the turn it is played.
1 month ago
So now I'm going to organize this post is from different types of cards and alternatives and/or strictly better cards that have the same Converted mana cost!
Let's start with enchantments! It seems like your all over the place, which is fine, but you have aura enchantments and land enchantments. which seems a little weird to me! Normally you want to either go a route for your deck, and this seems unorganized, so let us fix that! Serra Aviary is a bad card, cause it also gives opponents fliers +1/+1, we don't want this. So id suggest either going with some like Citadel Siege cause sure, it won't buff all creatures, and it'll give a boost to one creature you want per turn, or it can be used defensively which is always a plus! I'd also suggest going Dictate of Heliod cause it gives an extra +1/+1 for one extra mana, AND IT HAS FLASH! For cards that are better for the 4 cmc are Light from Within , Force of Virtue , Marshal's Anthem .
For protection cards or cards that accumulate value, instead of Angelic Renewal and Angelic Accord , cards which can be good, but you don't have a whole lof of life gain or recursion to run these two! So I'd suggest cards like Sigil of the New Dawn , Kindred Boon , Privileged Position and Asceticism are 100% more effective in protecting your creatures or giving good value.
Now that we got enchantments out of the way! lets work on these instants! I love some of these instants, Absorb is a fun card that I'm 100% gonna get, same with Archmage's Charm ! Disdainful Stroke , Essence Scatter (and the like), Commencement of Festivities and Guardian Angel are all weaker versions of cards like Mana Drain and Counterspell which I'd upgrade with. I'd also suggest getting some artifact/enchantment removal such as Krosan Grip one of the best in this as it has split second, another card I highly recommend is Bant Charm one of the most versatile instant printed in these colors. some other instants i enjoy and have seen good results with are Teferi's Protection , Plasm Capture / Mana Drain , Render Silent , Arcane Denial , Dawn Charm and Heroic Intervention . Those are just some of my recommendations! I may have some more but You'd really need to let me know what direction you want to go!!
For sorceries, you're in gosh darn green! WHERE ARE THE RAMP SPELLS?!!??!!? Add Farseek , and since we have big fatty CMC angels, Recross the Paths puts in some work! Kodama's Reach and Explosive Vegetation are better than cards like Rampant Growth because 1) it gives card advantage (2 lands for 1 card) and 2) gives us more mana to work with during the late game! (this is when angel decks typically win). other ramp spells I use are Cultivate and Traverse the Outlands .
I've noticed this deck does not have a SINGLE BOARD WIPE, as big as our angels are for the CMC, we won't be able to cast them until later, board wipes are essential to have especially since you aren't running any pillow forts kind of cards, I HIGHLY recommend adding some, cards that I've always had in my white decks are Austere Command , Rout , Supreme Verdict , Cleansing Nova , Descend upon the Sinful , Planar Cleansing and Mass Calcify . Some other sources that are more focused with tribal is Harsh Mercy sure each player gets to pick a creature type, but that typically is one creature for them, and of course we'll pick angels, so we get the upper-hand in this!
We need some card draw, and this is important as I don't see any in this deck and that is a HUGE mistake. Think about adding cards like Rishkar's Expertise , Praetor's Counsel , Blue Sun's Zenith , Sphinx's Revelation , Finale of Revelation just to name a few that come to mind.
For Lands, these look just.....fine albeit slow, but not quite optimized. I totally understand how people on a budget don't run cards like Misty Rainforest and the like. But as a 3 color deck, I suggest adding in cards like Temple of Enlightenment and Temple of Plenty at least you'll get value from them coming in tapped. Other cards I'd suggest are Krosan Verge , Prairie Stream , Flooded Grove , Wooded Bastion , Seaside Citadel , Path of Ancestry , Forbidden Orchard (cause what is a 1/1 to our angels? PFFT) other lands that give some utility in a pinch are: Scattered Groves and Irrigated Farmland ! other good cards are Glacial Fortress (and it's kin), Hinterland Harbor and Temple Garden !
For Artifacts, I see the signets, I don't typically run the
and X signets just cause I like my land ramp better and won't get destroyed with target removal or artifact/enchantment wipes. but as a 3 color deck, you 100% NEED
basically makes all your mana problems go away, just tap lands for whatever color you need! If you're trying to go for some voltronish cards, I'd suggest going like
, which basically secures that you keep whatever creature you want alive for the rest of the game (unless they exile it with a spell somehow).
is also a good card as people won't want to block because it exiles shit, which is GREAT, let me tell you how many times people didn't block because they wanted to keep their creature(s).
For tribal support cards, there is a very small pool to chose from, So you might want to grab a Vanquisher's Banner , Herald's Horn , Urza's Incubator , Door of Destinies , Coat of Arms , Stoneforge Masterwork and Cryptic Gateway are some cards to look at!
Ok, lets finally get this creature situation fixed! first of, YOU'RE AN ANGEL DECK WITHOUT ITS PRIME GURL!?! WHERE IS MY Avacyn, Angel of Hope ?!?!?!??!!?!?!? I'm disappointed!!!! But for real, add her.
Other cards considering should be Metallic Mimic (if you're going for a 1/1 counter theme.) Solemn Simulacrum should go in here, he's just too good not to have here! Rhonas the Indomitable is a great mana sink, and if you really need to give trample to your creatures, Nylea, God of the Hunt is also a good alternative. Resplendent Angel is a great 3 cmc angel, don't underestimate this gurl! Sephara, Sky's Blade is also a great (shittier) version of our gurl Avacyn, Angel of Hope but still a good effect none-the-less! Iridescent Angel , for a 7 mana angel, I was hesitant at running her in my jenara deck, but has proved to be SO GOSHDARN STRONG! Can literally take ANY damage from ANYTHING (don't mention the Eldrazi to this gurl) but it has soaked up a lot of damage over my games. Archangel of Tithes is a great 4 cmc angel that gives taxes for attacking and defending! great include! Angel of Invention a fabulous card, especially if you have something that gives +1/+1 counters, say a Bow of Nylea , is a great addition to our squad! Angel of Serenity is a good card here as well! great recursion for this deck! since we're in bant, Stoic Angel is also a good include! Akroma, Angel of Wrath can't go wrong with an 8/8 creature with so many keywords and protection(s)!
Also, there is ONE card that is SO GOSHDARN UNDERRATED AND NEVER PLAYED and has literally been the BIGGEST beater I've EVER seen is non-other than Selfless Squire . THIS GURL...Where are my words for this card. It's a fog effect but you get a MASSIVE creature that has to be answered or your opponent die! I've had people swing at me for 20+ damage, not worried because of Selfless Squire and she becomes a huge creature, give her trample and/or indestructible, good game! This gurl is so badass she can oftentimes beat an ELDRAZI TITAN 1v1 (in terms of power/toughness). Best and most fun card I'VE EVER PLAYED IN A CREATURE! 50/10 would recommend!
1 month ago
If you're looking to do spider tribal, perhaps consider Conspiracy and Cover of Darkness ? Conspiracy will let you turn all your creatures into spiders, then you can give them extra evasion with Cover. Also, you may want to add some more dual lands and other useful lands if at all possible. Some examples would be Llanowar Wastes , Hissing Quagmire , Overgrown Tomb , Twilight Mire , and Nurturing Peatland . For tribal synergy, also consider Path of Ancestry as well as, if you can afford the hefty price tag, Cavern of Souls to help protect your spiders.
Another suggestion to capitalize on ETB abilities would be Conjurer's Closet . This lets you flicker a creature at the end of your turns, so you get continuous value! That all said, I like what you have going so far! Hope you have fun with your first deck! :D
1 month ago
I decided to post this as I had no text-based presence in some time now. I'll try my best to not to reference anything this time, & so on...
W/ Throne of Eldraine not only looking surprisingly good, even if I dunno how the Adventure Keyword works, There are several things I wanted to ask about in particular. Frankly, I wanted to start w/ Kenrith, the Returned King (Where is his card?!). Awesome that he is Prime Human Tribal Material as a 99 via Morophon, the Boundless under the Human Type. But I'm having mere hope he'd also make for a great Superfriends CMDR; but that became out of the question; my deck of such a type doesn't even run that many creatures; 3/5 Abilities Nullified; one of which ( BTW.) might help your opponents more.
Not as good as everyone said he was now, huh...
Not even the only part of this: The Royal Scions can Loot, give a creature +2/+0, Trample & First Strike, & Drawing 4 to burn any target equal to your current handsize. Crazy? Yes. "Where is our follow up to Will Kenrith ?" Uh... No. You'll have to deal w/ Rowan Kenrith as well sadly. As for her: Rowan, Fearless Sparkmage , Buff a creature by +3/+0 & gives First Strike? Awesome. Deal 1 to two creatures & they can't block? Awesome. &, they even seemed to taken a Number from (OK, now I want a third, actually decent Tibalt; unless he died during WAR) where they both take control of all enemy creatures, untap them, & they all have Haste; & it's kinda like a wincon, kinda? Fine, I'll give you Oko. Oko, Thief of Crowns is just, AWESOME. & some awesome abilities: Creating a Food Token, which when sac'd gives you 3 Life; just like any Video Game w/ Food as an item (Well, not all of them...). this Faerie Badass even can render your opponents Artifice & creatures to 3/3 Elks w/ no abilities. You can even barter for any of your opponents' Elks for one of your own. But you want to ruin your opponent's plans right? Then kill his Mana Rocks! Even Oko, the Trickster can buff a creature w/ 2 +1/+1 Counters, also, this guy can do a better impression of Gideon Jura (I guess that's why WotC killed him off; All of Gideon's Planeswalker Cards suck.) by becoming any creature, & he can't be damaged until the End of Turn, when he becomes himself again. But he will force a Hellstorm by making all your creatures Base Stat's 10/10, & get Trample each. They're initial abilities remain unchanged.
"But what about the new Garruk?!"
Irony? He finally makes an appearance. Garruk, Cursed Huntsman . While he won't get off the field as easily as the other Garruks, having 2 2/2 Wolves that buff all Garruk Walkers you control by one each when they die is epic. Killing a creature even allows Card Advantage. His Emblem can even give your creatures +3/+3 & Trample. This may not seem like much, until you realize, the more you keep using this Emblem again & again, you realize how much leftover damage can be forced onto your opponents. It's that BIG.
After all that is said & done, I actually was thinking of what hidden gems Post-WAR era Superfriends would be good w/… Any ideas until even now? I'm pondering as Spoilers for Throne of Eldraine is still in progress.
Alright, Time to get off the Superfriends Bandwagon, & I wanted to do some kind of deck similar to Mayael the Anima , Atla Palani, Nest Tender is my best bet; but I don't want to just put in stuff w/ a thematic element; Dinosaurs... & actually want him/her/dunno to actually be a better Mayael than she would ever be. I already know what stuff to harvest such eggs in Record Time. The question now is: How to make Atla Palani, Nest Tender better than Mayael at everything she could ever do?
So overall... I actually want some help yet again; I tried it myself; failed in spite of the effort, but at least did something. I hope one is glad about this. I'll just make some more cuts for some of my more recent stuff for now...
Final Question: Are you in? Taplands are forbidden from the Landbases BTW. Just a thought in case you can find a way to have a 1-Color Manabase, 2-Color Manabase or 3+ Color Manabases. This means Path of Ancestry & the 10 Tri-Lands are out.
I really might need your help yet again, I'll try & work on somethings though; just to prove I'm actually worth something. That, & I might actually change my Yidris, Maelstrom Wielder deck from 4 Colors to 5. Just leave that to me...
Are you okay w/ these terms? A lot, yes, But I'll have to force my efforts for Goat Tribal Anyway.
Thanks for reading; & I appreciate whatever help in the future.
Oh, & my apologies for the huge wall. I guess that's the kind of post I can only do... XL
1 month ago
Damn that's a long maybe list. Trim out the stuff you are sure you don't want for readability or hide the list. I think you've realized it already, but putting a bunch of good stuff niche combos in here like Saheeli cat doesn't make sense with Sevinne. You need to go all-in on the Sevinne plan. To that end, 100% add
and replace with lands that don't ETB tapped. You don't need the tempo loss from the slow basic fetches with all the dual-type lands in this deck. Play a basic in the spot of each of those and then pick up the filter lands to replace the slow sac lands, namely:
For the last two lands slots if you want to stay at 37, I'd recommend Geier Reach Sanitarium for this deck since it lets you discard a card into your yard for Sevinne's second ability, and Emergence Zone for that surprise factor.
Path of Ancestry occurrence in decks from the last year
Commander / EDH:
All decks: 0.12%
RBW (Mardu): 0.72%