Combos Browse all Suggest
- Marauding Raptor + Polyraptor + Warstorm Surge
- Ogre Slumlord + Warstorm Surge
- Ophiomancer + Warstorm Surge
- AEther Flash + Polyraptor + Warstorm Surge
|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Whenever a creature enters the battlefield under your control, it deals damage equal to its power to any target (creature, player or planeswalker).
Guerte on [[Primer v3.6]] - OM_RATH!!! (2021 Update!!!)
1 week ago
VexenX: I’m very happy to see an update from you. I no longer maintain my list here (I do on Moxfield), but I still check here from time to time and compare our lists, as they used to be pretty familiar.
Omrath is still my best deck and the one I maintain and am currently known for in my group, and the LGS two hours away from me. I’ve taken it there for two tournaments, the first I won and went undefeated (and took out all players myself in each pod) and the second I did win first round, but lost out in the remaining rounds to a Captain Sisay deck. I also took it to MagicCon Minneapolis and had a very good showing.
As far as your current decklist goes, here are some of my observations. First up will be the additions:
Conduit of Worlds: At its core, Conduit is just Crucible, which is a strong enough card in our deck. But it allows us to recast our super strong permanents, like Doubling Season and Terror of the Peaks. Hell, even lets you keep recasting Omnath for 7. The one spell a turn isn’t a big deal, especially if we can rebuild and get super good value out of whatever we cast. Redundancy isn’t a bad thing, but I feel like this is a replacement for Crucible, not an addition to.
Burgeoning: I also picked up the pretty copy and through it and Ghost Town back in the deck (not only for nostalgic purposes, but also for a House Rules EDH tournament). Unfortunately, I personally don’t think it’s good enough anymore. It was only really good enough with Ghost Town to take advantage of making tokens during everyone’s turn. But having to rely on lands in hand to take advantage of it makes this a dead card most of the time, at least in my trials.
City on Fire: While it is nice to have a damage tripler, especially one in which you can Convoke out, I’m not sure it’s really necessary. I dropped Emancipation from my list and haven’t missed it at all. It feels just win-more to me.
Gruul Turf: Absolutely yes! This is an awesome card to have, and haven’t regretted adding it in. However, I feel like you are missing out on taking full advantage of it my not having Kodama of the East Tree in your list. Having those two and a token generator like Omnath, Field of the Dead, and Scute Swarm (which is also not in your list and an absolute powerhouse in the deck) you can generate infinite tokens, which gets even better with Terror of the Peaks and Warstorm Surge.
Now, onto the subtractions:
Dire-Strain Rampage: I’m not entirely too sure on this cut. It’s ramp and removal in one spell, but it also has Flashback. Ramp twice, remove things twice, or mix it up. It’s a pretty versatile card.
Rishkar's Expertise: I don’t think I can agree with this cut at all. The deck needs card draw, and this is one of the most powerful for the deck. Most of the time it’s a draw 5 and a free spell. Hell I’ve gotten a free Terror off of it and that meant game.
Finally, onto the cards I think you should be playing:
Tribute to the World Tree: I know you said you were looking for a cut above, but I can’t stress enough how you definitely need to. It’s an awesome card draw enchantment, and also buffs your smaller creatures, even tokens generated from Field and Scute.
Scute Swarm: I like to consider this the secret commander of the deck. It gets out of hand so fast. I’ve gotten a turn 4 win off the back of this little critter.
Kodama of the East Tree: Value engine. Not only does it enable you to make infinite tokens with Turf, just the value you get for dumping extra lands or other free permanents is insane.
Jeweled Lotus: I know it’s an expensive card, and a one-time use, but getting Omnath out earlier is super strong.
Dockside Extortionist/Jeska's Will: Much like Lotus, these guys help get Omnath out super early, but Will also helps ramp into other spells and draws you cards if he’s already out.
Earthcraft: This is probably one of the most powerful cards the deck can have. With as many tokens as we can potentially make, this card can ramp us like no other. I was hesitant to run it at first, but when I finally did, I regretted not doing it sooner.
That’s my two cents. I know it’s a lot to read, but hopefully it’ll give you something to think about!
sanddeviljack on Neheb Red Creatures I Want To Play Tribal
2 months ago
This. Is. Magnificent! May I humbly suggest Sunbird's Invocation and Warstorm Surge? Sunbird's will not just effectively double your mana, but will also churn through your deck. You will probably look at every card in just a few turns, some more than once. Warstorm plus Neheb would rebate you most/all of your mana if you have to cast creatures 1st main phase (though can't imagine you would ever). Admittedly, without having seen the deck in action, I have no idea if it needs these cards, just that I think they are pretty sweet and seem like a good fit.
king-saproling on Omelette du Fromage
4 months ago
Sure thing shadowjules. Since every creature in the deck (aside from Pulmonic Sliver) is a changeling, they are all both Eggs and Slivers. So if you sacrifice the egg Atla makes, or just any changeling, you will reveal cards from your deck via Atla's ability to get either: 1) another changeling or 2) Pulmonic Sliver. If you get another changeling, just sacrifice it and repeat until you get Pulmonic Sliver. Once the Sliver is out, when you sacrifice a changeling you can stack your triggers so that the Sliver's ability resolves first putting the sacked changeling on top of your deck, then Atla's ability resolves to put that changeling right back into play, letting you loop the changeling forever.
This loop does nothing on its own, but any one of the following cards allow you to win from looping changelings:
Altar of Dementia
Where Ancients Tread
S1ayerMonkey on Can I change the order …
4 months ago
I'm unsure of a certain stack interaction on the new Ovika, Enigma Goliath.
If I cast a Warstorm Surge and this triggers Ovika, can I stack the triggers so that the enchantment resolves and then the goblins enter, or do I have to leave it in the order they were placed on the stack?
Sheld on Ilharg's Invocation
4 months ago
Thanks for the suggestions. I have one copy of Terror of the Peaks in my dragon deck and I do not plan on buying another for this deck because of its price. I already run Warstorm Surge. :) Meteor Golem is great, but I don't run him just because to me he feels too boring. Tectonic Reformation is a great suggestion! I will consider that.
seshiro_of_the_orochi on Ilharg's Invocation
4 months ago
Terror of the Peaks and it's budget buddy Warstorm Surge would both be great additions to benefit from fatties entering the board. Meteor Golem is another big creature you want to drop for free. Finally, how about Tectonic Reformation? You'll propably get to a point when you don't need more lands, so giving them cycling seems useful.
plakjekaas on People's Thoughts on Mommy Norn?
5 months ago
No, she doesn't shut down shocklands. Paying life for your shockland is not a trigger. It does not use the stack, you cannot react to it, just like you can't react to the creature type being named with a Cavern of Souls. Because the oracle text says "As ... enters the battlefield" not "When ... enters the battlefield".
It looks like the people defending her never played with Tocatli Honor Guard, Hushbringer, Torpor Orb or Hushwing Gryff and have no idea what the oracle text actually means. And Norn is worse, since it's every permanent entering the battlefield, not just creatures. Like Strict Proctor.
TypicalTimmy I looked at your Miirym deck, here's the "occasional benefits" Elesh Norn is actually going to shut down or interfere with:
That's a lot of synergy, ramp, carddraw and wincons shut down by a commander. About 1/3rd of all your nonland cards. And that deck is going to have a hard time removing her too, by the looks of it.
Now there are a few cards that get better playing against Norn: bouncelands like Boros Garrison don't return lands to hand anymore, Kroxa, Titan of Death's Hunger doesn't need to sacrifice itself, but effects like those are not enough to catch up with the Norn player.
What's this "no game-winning effects in white" everyone is talking about? Cathars' Crusade will end the game in a hurry, especially if you pair it up with something like Blessed Sanctuary. Double up on every O-ring effect. Stonehorn Dignitary will keep you alive, especially if you play Teleportation Circle and Conjurer's Closet, as one definitely will in this deck. Felidar Retreat and Emeria Shepherd with all your Land Tax effects will snowball into an enormous boardstate easily. Solitude will rule the table. Sun Titan is still one of the most played white creatures for a reason. For carddraw that white wasn't supposed to have, Spirited Companion, Carrier Pigeons, Combat Thresher, Farsight Adept, Inspiring Overseer, Mentor of the Meek, Priest of Ancient Lore, Resistance Squad, Roving Harper, Rumor Gatherer, Search Party Captain, Skyscanner, Thraben Inspector, Wall of Omens all double up with Norn. Because everyone memed that white is a bad colour, nobody seems to know what the color has to offer. It could already hold its own without such a saltmine of a card for the command zone, and if you need this middle finger to half the popular deck archetypes to even consider building it, you do you, but prepare to be avoided.
TypicalTimmy on Double dragons
6 months ago
Mind if I ask how you got Atarka to say "thick"?
As for Miirym, what I do is go for a three-pronged approach: Ramp (excluded, all decks should have ramp), ETB effects, draw and doubling or copying effects.
Miirym at her core is a value-driven Commander. You want each spell to have weight and merit. That weight might not be immediately accessible, but your ultimate goal should be to overwhelm and overpower. Yes, you are prone to wraths, rifts, counterspells, prisons, taxes, etc but that is really a problem that belies all decks, indeed all formats. Though, some to a lesser degree. Regardless, the key here is saturation.
For example, Miirym will create a token copy of any dragon that enters the battlefield under your control, yes? Therefore, spells and permanents that take advantage of this will reign supreme. I see you have Dragon Tempest and Warstorm Surge, so you're off to a good start. As do you have Garruk's Uprising and Temur Ascendancy.
So fundamentally you already understand the core concepts of Miirym.
I see you also have Adrix and Niv and Reflections. These are a good start. The issue here is that just 2 cards out of the whole deck are going to largely be unseen throughout multiple games. You want consistency. Cards such as Parallel Lives or Doubling Season work really well, as does Progenitor Mimic.
My decks also run a much more dense population of ramp in the way of mana rocks, also. Drawing cards does no good if you can't cast them. Speaking of which, Sneak Attack doesn't require you to cast the dragon, but she will still copy it. That's something to consider.
A really good closer is Furnace of Wrath or anything that can double your damage. I see you have Atarka, World Render which is a great addition especially in and against pronounced aerial combat scenarios. However, being able to stack doubling damage is also a wonderful thing.
My particular deck relies heavily on ETB damage effects, which can be used to clear the way for assaults. Since my Dragons have numerous ways to garner haste, it means that I can decimate threats, then attack my opponent's life points directly - oops, wrong tcg
A wonderful addition is Frontier Siege for this very reason. While it does risk my own dragon dying, it also is wonderful removal in general. Notice that it is a "may" ability, which means I do not have to allow my dragon to die to a much larger threat. Then again, if Miirym is in play, I'm effectively getting 2 spot-removals for the price of one. Alternatively, if I am against a faster opponent or a combo-centric deck, I can always choose Khans and opt to add instead.
A wonderful addition to the deck, I see you have Savage Ventmaw and Klauth, Unrivaled Ancient is Old Gnawbone. Don't be afraid to add more legendary dragons to your list, because the clone copies that Miirym make are specifically listed as non-legendary, which I feel is where her true power comes from.
Speaking of which, one supremely strong utility creature in the deck is Hellkite Tyrant. Since EDH players make large use of artifacts, but artifact removal is scarce, you can take full advantage of this and steal their toys right out from under their noses. You also gain the ability, with haste, to strip the resources of two opponents at once! And if you make an additional token copy, you can hit all three and be miles ahead of the competition.
Just realize that a well-oiled Miirym deck will make you public enemy #1. Expect some archenemy matches in your near future. And don't be surprised when players hold grudges and retaliations against you. I once played against a guy who singularly focused on me for an entire game, despite me doing literally nothing because I had no ramp and wasn't drawing into lands. But that's a story for another day.
|Have (3)||metalmagic , zachi , Galdelonian|
|Want (5)||rtadams , Amaterasu312 , saintmercy23 , Ilumanatee360 , freshie9000|