Warstorm Surge

Warstorm Surge

Enchantment

Whenever a creature enters the battlefield under your control, it deals damage equal to its power to target creature, player or planeswalker.

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Legality

Format Legality
1v1 Commander Legal
Block Constructed Legal
Canadian Highlander Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Vintage Legal
Casual Legal
Custom Legal
Quest Magic Legal

Latest Decks as Commander

Warstorm Surge Discussion

eliakimras on Ghired - Precon Primal Genesis - Heavy Upgrade

6 days ago

Hey! Kinda late, but I would like to suggest some stuff:

(Disclaimer: I have a budget way lower than yours, but I've been tinkering with Ghired for almost two years - he's my favorite commander. I'll break the suggested upgrades down into categories for better organization.)

Haste enablers:

Ramp: Run at least 15 ramp cards to make your deck flow smoother and faster.

Direct damage:

Extra combats: You don't have to worry about your opponents' answers if they never get to their turn, so...

Boardwipes:

Card draw: Alongside ramp, it is my main concern with Ghired. I want to be able to rebuild my board after a boardwipe.

  • Garruk's Uprising is a better Colossal Majesty, even giving evasion to your creatures.

  • I believe that Camaraderie can be substituted for Shamanic Revelation as the latter cost less mana. Mouth / Feed is another option that creates its own big token. Return of the Wildspeaker can either draw cards or buff creatures for an alpha strike.

  • Keeper of Fables triggers all other power-based card draw, while giving easy draw triggers to all your trampling creatures. Elder Gargaroth is a buffed, more versatile version of it. And remember: both can be cloned for extra juicy draw or extra tokens.

  • Sylvan Library is an overall great card filter for your regular draws. It gets better with shufflers like fetchlands and tutors.

  • Since your deck is focused on attacking and getting extra combat steps, Etali, Primal Storm might be a fun way to play your opponents' cards while lowering their life points.

Some cards I suggest you to remove:

  • Sundering Growth: you already have enough flexible removal. You will almost never be in a situation in which the token to copy and the artifact/enchantment to remove are optimal choices. Since you're running Eladamri's Call, Reclamation Sage might be worth including (and cloned for the enjoyment of your friends).
  • Starnheim Unleashed: one token is too little for a whole card slot in the deck. If you're foretelling, it costs a lot of mana to be worthwhile. The game might be over before that.
  • Growing Ranks: waiting a whole rotation to get a token which does not even have haste is not ideal.
  • Ghired's Belligerence, Full Flowering: good for a late game play, mostly dead until then. I like those, but I removed them in favor of more mid-game cards, since I might not last until 9+ mana.
  • Trostani, Selesnya's Voice: while on-theme, it does little to advance your win condition.
  • Thunderfoot Baloth: not an amazing buff. Your creatures are big already, and Garruk's Uprising takes care of the evasion.
  • Feldon of the Third Path: all-star when there is a lot of graveyard filling - there is none in this deck. (I really tried to keep him on my deck because I like the card, but most of the time there was no creature in my graveyard.)
  • Eldrazi Displacer: are you using it for a combo? I couldn't identify it.

Some cool lands for you to try out: (landbase is my favorite part of deckbuilding)

I hope I've been of some help to you. I didn't suggest many token-related cards because I believe that, as long as you have decent ramp, draw and removal in your deck, you can win to your heart's content. Wanna throw in a Godsire? Do it. Prefer to clone your opponents' creatures with Hate Mirage? Go ahead. But the fundamentals of the deck is what makes it flow consistently. Have fun and smash 'em all (and run Doubling Season for extra fun) ;-)

OnTheCurve on Norin Nonsense (Optimized)

1 week ago

Hi Profet93 and thank you so much for your valuable input on my Norin deck! He is by far one of my favorite commanders. I get t he impression you have been running Norin for some time considering all of the recommendations you have provided me.

I will do my best to address each item:

Yes the Hero's Blade was in there just for that reason but in recent play I have found that it has not provided me with enough value to warrant it remaining in the deck. I also was running equipment protection with Lightning Greaves and Swiftfoot Boots, but again the value was not there. Sure they would protect the extra creatures in the deck but did not provide a step forward in the game. I have since removed these and have added one of your recommendations. Heat Shimmer and Dualcaster Mage. These two plus Imperial Recruiter seemed like the right changes considering the Recruiter can fetch virtually half of the creatures in the deck . The additional win con is a nice touch as well.

I find with such a low mana curve I have not run into mana issues. I will also be removing Shadowspear as well adding in Smoke as well as Gauntlet of Power. the mana ramp will assist with the low mana rate as well.

So far out of 18 games I have played Norin as won a Whopping 14! This has come from a variety of ways with ETB Purphoros, God of the Forge, Genesis Chamber, Repercussion + Blasphemous Act or mass creature damage with Glacial Chasm on board. nominal creature damage and of course politics. Norin never really feels like a threat to anyone until he goes off. Evenly depleting everyone for damage without being the aggressor.

some of the items you recommended like Lightning Bolt / Outpost Siege do not tickle my fancy due to the singular damage. I prefer equal damage for political reasons and the simple fact that 1 damage per ETB is not enough for my liking.

Now Terror of the Peaks is on order for me already and Ruby Medallion and Sensei's Divining Top are both great suggestions that I will be scouting out additional copies to add to Norin. Very valuable recommendations!

I Prefer the Curse over the Sword due to the low CMC and lack of equip cost. The Wheel of Misfortune is also a quality suggestion and an extra wheel effect that could prove valuable mid to late game. Light Up the Stage and Ignite the Future do seem good. I did consider them during my initial build but leaned towards Stolen Strategy for the repeat effect. Most games I hold onto Warstorm Surge and Confusion in the Ranks for both their high CMC and lack of board utility. I might give your two suggestions another kick at the can!

I do have an extra Crucible of Worlds on tap that I could use and that coupled with fetches could trim down the deck thoughout the game. I like your idea on this.

I have no budget for this deck so i am also considering the better more powerful Gauntlet of Might but having trouble locating one! My playgroup is ULTRA aggressive hence the style of this build.

All in all I am having loads of fun with Norin. He is slowly becoming my most played deck and with some of these suggestions I am looking forward to seeing how they fair in battle!

I thank you for your beefy comment and time you took with the recommendations my friend. When I have some free time I will check out your profile and decks. Return the favor you gave me :) Cheers!

seshiro_of_the_orochi on Sarkhan's A** Crack

2 weeks ago

The deck is awesome, great job! Maybe consider Terror of the Peaks instead of Warstorm Surge? It fits your curve better by eliminating that gap between CMC4 and 6 you currently have, while also meeting the trigger condition for Unsealing, being cheapened by Goreclaw and being a creature to cheapen Ghalta.

ShredderTTN86 on The colorful out of space

2 weeks ago

I see you are sticking to strictly eldrazi related spells. These aren't going to stick to that but I recommend adding some mana multipliers like Mirari's Wake and Mana Reflection. Zendikar Resurgent is similar AND lets you draw which is always nice. To get extra value out of casting all those creatures you have, a Warstorm Surge could help. My favorite for creature heavy decks that use Red and Green is Rhythm of the Wild to speed things up and protect your creatures from being countered.

I like this build though, you don't see many working with alot of the devoid eldazi, +1.

Cisab on Vrondiss' mean Dragons

2 weeks ago

Yeah, there are quite some ways to create infinite combos with indestructible on Vrondiss, Rage of Ancients, could throw out the Strionic Resonator for the Blazing Sunsteel if you want more infinite combos.

Theres also an infinite combo with Polyraptor + Marauding Raptor/AEther Flash and Warstorm Surge/Terror of the Peaks etc and since dinos are nearly dragons... Anyways, if you dont have or lose the pinger there you just have an unstoppable infinite combo which will result in a draw and I did not really like that idea.

Polaris on How do Vrondiss, Rage of …

2 months ago

All three triggers will resolve. When a Dragon token enters the battlefield, all three abilities will trigger (they go on the stack in the order of your choice). Once one resolves, the Dragon's sacrifice trigger will go on the stack and then resolve. However, the other triggers can still resolve.

Warstorm Surge will use the last known information about the Dragon and see that its power was 5, so the trigger will still deal 5 damage and the Dragon will be considered to be the source of the damage, even though it has left the battlefield.

Dragon Tempest and Scourge of Valkas both check the number of Dragons on resolution, so after the Dragon is sacrificed their damage will be lowered by 1 because the token is no longer there to be counted.

For maximum damage, you should lead with Dragon Tempest or Scourge of Valkas so that damage is dealt while your token is still in play to add to the dragon count for the first trigger.

I will also note that because all three triggers resolve even though the token is sacrificed after the first trigger deals damage, if you give Vrondiss indestructible (perhaps via Heroic Intervention or similar) you can create an infinite loop where you keep pointing triggers at Vrondiss to create an exponentially expanding number of Dragons until you have enough to one-shot the table.

LunchBox1211 on How do Vrondiss, Rage of …

2 months ago

I'm building a Vrondiss, Rage of Ancients deck, and I'm running Warstorm Surge, Dragon Tempest and Scourge of Valkas. Each of them cause the Dragon Token to deal damage on ETB, and then the tokens get sacrificed, but if I have all 3 out, will damage triggers from all 3 resolve, or just one of them?

hiddengibbons on Solemnity is my friend

2 months ago

I’ve been working on a modern version of this deck called Naya Solemnity that uses Gift of Immortality for recursion. When used on Lost Auramancers, it translates to “put any enchantment from your deck into play on each player’s turn. I use Warstorm Surge instead of Flayer of the Hatebound because it can be fetched with a tutor or with Auramancers. In a legacy version, Academy Rector would be an ideal upgrade over Auramancers, but the rectors are a bit pricey.

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