Whenever a creature enters the battlefield under your control, it deals damage equal to its power to target creature, player or planeswalker.
|Have (2)||metalmagic , rockleemyhero|
Combos Browse all
- Marauding Raptor + Polyraptor + Warstorm Surge
- Ogre Slumlord + Warstorm Surge
- Ophiomancer + Warstorm Surge
- AEther Flash + Polyraptor + Warstorm Surge
|Commander / EDH||Legal|
Warstorm Surge occurrence in decks from the last year
Latest Decks as Commander
Warstorm Surge Discussion
3 days ago
also an unrelated hub, is there something for static, indirect damage; Pandemonium , Impact Tremors , Warstorm Surge , Mage Slayer , Burning Anger ect.? I call it 'firework' damage and build a lot of decks around this but didn't know if it's already hubbed/nicknamed
3 days ago
I'll try and summarize it as best I can in a few things, I can talk about problems the deck has for awhile if I wanted to, but I'll also show some of the high points that at least this list has.
Let's start with the cons...
5 mana is a tough sell for him, and if he gets removed you get really sad at times. I feel however most of my playgroup leave him alone enough, as he's never the main threat. This does show how ramp is very key to this deck however, and especially with cards like Alms , you really need to get mana quickly.
Winning can be difficult sometimes. I like winning with combos in the end, and currently it's diffiucult. I may add in some Kiki combo cards as I have them lying around anyways, but just one isn't cutting it when we don't have creature tutors. Maybe a focus on more Enchantment based wins could be effective, as tutoring for Warstorm Surge for 4 damage per spirit is nasty overtime.
I was half considering changing commanders to add a color. Lack of black hurts our GY capablities.
I've never played anything like it. It's a really interesting deck that gets to abuse weird cards, and people asking what does that do again is a favorite thing of mine.
The commander isn't overly threatening, as he's weird and people think hes slow. Maybe if I refine the list they'll focus him more, but currently he flies under the radar.
It's a fun GY strategy. It really gets some cool things to do, and it can do some powerful plays. With a 10 card GY I got to use Alms endstep of my last opponent's turn, and made 10 spirits on turn 8 or so, killing him with Warstorm Surge . I won't forget that for awhile haha.
Overall I'm gonna keep working on him, and even though he'll never be competitive, I think he can be a strong 75% perhaps if I find a good build for him!
2 weeks ago
Looks like a fun start! If your looking for eggs and dragons, I’d recommend giving some of the changelings a try! Realmwalker could be useful for hitting egg/dragons. Masked Vandal is a changeling with a bit of interaction. Mirror Entity is one that can also turn into a win con, Irregular Cohort will also make an “ egg” token. In terms of pinging Warstorm Surge and Where Ancients Tread seem to fit with what you want to do!
1 month ago
Aside from Outcast tokens and the Mimic, you only have 4 dragons to top out at. Most Gruul dragon packages I've seen run in the 8-12 range. Some popular inclusions are Thunderbreak Regent , Glorybringer , Harbinger of the Hunt , Scourge of Valkas , Mirrorwing Dragon , Terror of the Peaks , Lathliss, Dragon Queen , and the odd Steel Hellkite . Personally, I'm a fan of going for multiple attacks with Hellkite Charger and Savage Ventmaw . The new Leyline Tyrant might have some role in such a strategy, but I haven't had the chance to test it. The first two cards I'd cut would probably be Wolfir Silverheart and Grim Lavamancer . The former is undeniably powerful soulbonded to a double-striking dragon, but for 5 mana, it may as well just be another double-striking dragon itself. As for the wizard, I get the impression its ability will act like a 1 mana tax that distracts from casting your bombs. Even if you can afford to activate it often, a lack of fetchlands (even if they're budget alternatives) will limit its potency.
Otherwise, you have a couple of cards that have stronger replacements in modern. Titanic Growth is worse than Phytoburst at least some of the time, although I'd prefer 1 cost versions like Might of Old Krosa , Groundswell , Blossoming Defense , or Vines of Vastwood anyway. Similarly, Run Amok could probably be Rancor if the trample is important. As long as you're still interested in playing around with the graveyard, Traverse the Ulvenwald could be a neat replacement for Track Down that lets you literally track down your singleton dragons. Adventurous Impulse and Oath of Nissa are less powerful but less demanding options. Shackles of Treachery likely represents a mechanic you don't even need in the deck, but if you want an Act of Treason , I've had pretty decent success with Kari Zev's Expertise . The last cards I'll suggest are just some other dragon synergy tools. Draconic Roar is an amped Lightning Strike , Dragon Tempest can be a much cheaper Warstorm Surge if you're pumping out enough reptiles, and Frontier Siege offers flexibility between ramp and control. Finally, there are the spirit dragon lands if you think those would be useful.
Let me know if you have any questions and good luck with your build!
1 month ago
I get that sometimes people want to get straight into the card culling sometimes (since others have in fact provided feedback on the decklist) but there is an old adage about not putting the cart before the horse.
If you're not leaning into spell based win conditions, stuff like Mizzix's Mastery , Volcanic Vision , Hazoret's Undying Fury , etc all don't make sense here. These are spellslinger deck cards designed to work with a high storm count. Swarm Intelligence , Charmbreaker Devils and Twinning Staff are in the same vein. Remember, most of your instants and sorceries will just be ramping or some sort of card draw. If the deck is unable to operate unless you're copying/cascading these spells, then you have a fundamental issue with the deck.
I also don't think that cascade is the right choice here. Again, it's a mechanic that works well with "storm count matters" decks. That is not a battlecruiser strategy. You're better off just focusing on a craplaod of ramp and then hardcasting a big creature to then copy it. It means that you can focus on creatures that give you more bang for buck (think cards like Inferno Titan ) rahter than just a big creaature that will cascade into a mana dork and then be a vanilla beater (oh, and you don't get another cascade trigger off the copy since it just makes a token).
I also think that Ghalta, Primal Hunger is a bit of a catch 22 here. Sure, it's a big beater, but you can't copy it with Riku. On top of that, other than trample it's just a big creature and RUG doesn't exactly struggle to give stuff trample. Why not run Eldrazi instead? at least they give you cast triggers. Or Avenger of Zendikar who is a one man army (especially when cloned). You're alsonot running cards like Warstorm Surge or Terror of the Peaks who actually thrive in battlecruiser decks.
This is why it's really important ti dientify the actual win con of the deck rather than just jumping into cullign cards. Because there are lots of good cards, they just may not suite the deck. And without that clarity, you end up with a camel.
2 months ago
So kinda like Market Festival ?
Gathering of the Masses
Enchantment - Aura
Whenever enchanted land is tapped for mana, choose one -
- Create a 1/1 white Human creature token
- Create a Food token
- Add 1 of any color mana
Make another creature that's a solid enchantment... on a stick.
I hope you read that in Jeff Dunham's voice for José, the jalapeño pepper... on a steeck.
2 months ago
first thx for the great suggestions guys. i was thinking of Warstorm Surge and Terror of the Peaks but i decided against it. getting triggers from all creatures is better. Ezuri's Predation i will try to get a copy, seems really good.
2 months ago
Another enchantment that you'd have to get really creative with is Night of Souls' Betrayal . It's risky because it kills most of the tokens you make, but it can enable Deathbringer, Grismold, Massacre Wurm, Poison-tip Archer, Prankster, etc.