Warstorm Surge

Warstorm Surge


Whenever a creature enters the battlefield under your control, it deals damage equal to its power to target creature, player or planeswalker.

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Printings View all

Set Rarity
Commander 2019 (C19) Rare
Commander Anthology 2018 (CM2) Rare
Planechase Anthology (PCA) None
Commander 2015 (C15) Rare
Commander 2013 (C13) Rare
Planechase 2012 Edition (PC2) Rare
2012 Core Set (M12) Rare

Combos Browse all


Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Block Constructed Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Warstorm Surge occurrence in decks from the last year

Commander / EDH:

All decks: 0.04%

Red: 0.32%

RG (Gruul): 1.18%

Rakdos: 0.21%

Warstorm Surge Discussion

timeforgulag on Grumgully The Infinite Gruul Goblin

3 hours ago

Well, the CMC is kind of high, but Warstorm Surge would add another win outlet.

Blackheart426 on Mayael's Monster Mashup

2 days ago

Love it! Food for thought, Naya Panorama and Terramorphic Expanse to help fix Mana and thin out the deck a touch so you can get to your larger friends with greater ease lol. Rhythm of the Wild will make them hasty or bigger, whichever you like. Warstorm Surge is just fun in a deck like this. One biggun that is fun in a deck like this is Inferno Titan. Keep up the awesome work!!!

Fuzzlewuzzle on I Am Fire, I Am Death

3 days ago

X-Factor11105: Regarding Warstorm Surge, basically yeah. I did cut it a long time ago because I felt at 6 CMC it was too slow and I'd rather be casting dragons, but after playing without it for a while I really missed it. Wish it was 1-2 mana cheaper, but oh well.

Grave Upheaval is in the build solely due to the basic landcycling ability. In the early game I can pitch it for a land, while in the late game I can bring back a hasty threat. The card is never really dead, which is a level of versatility a deck like this very much appreciates.

Not really a fan of Olivia tbh. I know I want my dragons in the graveyard, but I don't like throwing away my cards without getting another card in return.

Wurmcoil is a new include that I am almost certainly going to swap out for something soon, I just don't know what. Everlasting Torment is here because 1. lifegain is an annoyingly prevalent part of my meta for some reason, and 2. giving wither to dragons like Drakuseth and Balefire goes a long way towards keeping them relevant when my opponents have big creatures on the board.

MindAblaze on What's the Most Epic Art?

6 days ago

I find Raymond Swanland’s style does it for me. The wild, chaotic feel of the Immersturm...Warstorm Surge, Devastation Tide, Faith's Reward.

(Note; Etali, Primal Storm and Ashiok, Nightmare Muse are also Swanland works.)

X-Factor11105 on Rise of Dragons

6 days ago

Awesome, thanks for the clarity.

A few more questions:

Planeswalkers: Sarkhan makes total sense, Liliana I get. How has Daretti performed for you? At the 4-drop slot I'm curious about it. Tibalt, the Fiend-Blooded feels expendable to me, unless it's paid off for you in a big way?

Instants: Is the downside of Goryo's Vengeance easy to circumvent? It feels like the exile could be pretty impactful.

Enchantments: I've seen a few builds using Warstorm Surge to further cantrip on dragons hitting the field - was that a consideration?

Also - Underworld Breach: is that just to try and combo off? With all the high CMCs I could see getting maybe 1-2 max summons and exile all of the sorceries and instants, but have you seen it perform consistently?

I'll have more questions as I keep building!

X-Factor11105 on I Am Fire, I Am Death

1 week ago

Fuzzlewuzzle thanks for the responses!

In looking back through your changes, Warstorm Surge eventually came back into the build. Did you feel like you needed it in order to get a faster win-con or more spot removal? At a 6 CMC that's a turn you wouldn't get to play any dragons.

What's kept Grave Upheaval in this build? High CMC, single target feels counter to a lot of what you've talked about wanting to do in the primer. Have you had instances where the haste was needed? For that total 6 CMC you could cast Patriarch's Bidding or Twilight's Call to be more impactful. Along that line, was Hammer of Purphoros ever a consideration?

Have you ever thought about Olivia, Mobilized for War as a tech in here?

  • 3 CMC means it hits the board reasonably quickly
  • Haste enabler when your dragons come into play, if they don't already have it
  • Can help fill the yard with dragons in hand if you don't have a discard outlet
  • Assuming you could resolve its ability before Surge and Tempest, it upticks the damage that either enchantment would do

I assume Wurmcoil and Everlasting Torment are local meta counters, but I might look to swap in for one of those.

kingtuf on GOOD beans

1 week ago

This website is my go to for building any EDH manabase. I set the link to take you right to Animar so you can get started sifting through the lands you have available. It's not 100% up to date but it's a good start. Now... onto my specialty. You are NOT going to like my cut list. My deck building philosophy steers to the 75% theory so I might cut cards you really like, but you are absolutely right in saying that a deck should be a conglomerate of things you love. If you have a pet card you want to keep around, don't let me stop you. I have just fallen in love with the way I do things because I can make my decks very unique to me but also quite efficient and powerful. Anyways, without further ado: - Fertilid - Spot is better off as protection, you have enough ramp. - Genesis Hydra - I know it's a hydra, but I would be careful putting it in a deck where casting something at X=0 kills whatever you cast. - Nylea, God of the Hunt - Better off as Brawn. What's more likely? Brawn being in your graveyard or Nylea being on the field? - Phyrexian Hydra - If infect isn't your wincon, I strongly recommend against bringing it to the table in any capacity. Just make you look like a good target. - Warstorm Surge - So often, this will be a 6-mana-do-nothing card. People know you play huge creatures, this enchantment will be a top threat when it comes down and you will not be able to capitalize on it as often as you want to. - Boundless Realms - It's a fun ramp card, sure. But there's a hard limit on how effective a 7 mana ramp spells can be and in this case, that limit is the number of basics you run. Cultivate, Kodama's Reach, Harrow, all of these grab basics. You will run out quicker than you think. - Regrowth/Nature's Spiral/Recollect- Now I'm not saying get rid of all of these, but definitely cut back. You already run Eternal Witness (which I agree with entirely) but having four regrowth effects is a bit overkill. If it were me, I would cut all three of these and replace them with Noxious Revival. Instant speed and free to cast, a much more powerful option.

I will leave by saying this. First, I know you are worried about your creature count dropping too low, but trust me when I say even the best Animar decks run 30 or fewer creatures. Tribal decks usually run around 32-36 tribal cards (in this case Hydras AND Hydra support). Don't be afraid of making the cuts needed to make the deck more powerful. Playing with cards you love is extremely important, I learned that very quickly. What I didn't learn so quickly was that packing a deck so full of your favorite things that it doesn't have enough edge to win a game makes the deck feel... unfinished? Unsuccessful? Regardless, you want to be able to PLAY the game. I encourage you to consider adding in those few and far between power options and I promise you will see the deck really thrive. Decks that combine powerful interaction/play options and the player's passion are not to be trifled with. My Etali deck has proven that to me time and time and time again. Keep it up! :)

Fuzzlewuzzle on I Am Fire, I Am Death

1 week ago

@X-Factor11105 my meta is... a little weird. There's a lot of big, stompy decks like Mayael, Kozilek, Zacama, and Hogaak, but everyone (rightfully) runs a lot of interaction, so boardwipes, spot removal, and artifact hate run rampant. It doesn't even have to be in the early game - even if it's turn 8, that Wrath of God is going to suck when it wrecks your myr, but it'll hurt a lot less if you've been using noncreature ramp like Rakdos Signet or Talisman of Indulgence.

Abnormal Endurance and Supernatural Stamina are both really good. I just don't have space for them. It may not look it, but space in this deck is extremely tight.

As for not being as ETB-focused as other builds, this is true. It's very much a result of playtesting, where I found that focusing too much on ETB effects actually kind of gets in the way of really winning the game. I mean, I want my dragons to get those sweet, sweet Dragon Tempest/Warstorm Surge triggers, but after that I want them to actually close out the game. They get bonus points if they are capable of interacting with my opponents' boards while they do so. So I've grown to favor dragons like Tyrant's Familiar, Balefire Dragon, Drakuseth, Maw of Flames, etc. - dragons that can present a fast clock, and can also kill stuff while they're at it. I don't want my dragons to be just big dumb beaters - I want them to all be removal-on-a-stick. Since most of the best removal-based dragons trigger on attacking or dealing combat damage, that has naturally led the deck to focus more and more on the combat step, as opposed to just abusing ETBs.

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