Warstorm Surge

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Legality

Format Legality
1v1 Commander Legal
Alchemy Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Modern Beyond Horizons Legal
Oathbreaker Legal
Planar Constructed Legal
Planechase Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Warstorm Surge

Enchantment

Whenever a creature enters the battlefield under your control, it deals damage equal to its power to any target (creature, player, planeswalker or battle).

YouDontKnowMu on BlinkLantza

3 months ago

I'll definitely look into Communal Brewing that seems wild without any "big" drawbacks

I have Legion's Initiative in my maybeboard, but did'nt saw the blink as defensive option, I'm going to switch for Legion's Initiative instead of Another Round

I updated the list to integrate :

Considering to add :

Profet93 on I have a bad feeling about this

7 months ago

Siege-Gang Commander - Expensive but might be worth considering.

Feldon of the Third Path - Reuse ETB synergies

Flametongue Kavu - Removal on a creature

Humble Defector - While not ETB, gives you draw which you really need in red. it's a political tool and works best with Homeward Path, the other political tool, especially useful against GY decks that take your creatures

Zealous Conscripts - Super helpful on it's own and can combo with Kiki-Jiki, Mirror Breaker. Kiki adds so much value on it's own as well

Terror of the Peaks - No explanation needed

Curse of Opulence - Politics + useful with Norin.

Outpost Siege > Vigilante justice - Different modes and while it works differently, it's almost the same. Card draw is very important in red EDH

Warstorm Surge - No explanation needed

TypicalTimmy on Share your hidden gems

8 months ago

Sounds like an honest answer to me...

I stand by my beloved and deadly combo, which was to swing with Savage Ventmaw to float the mana. Then cast Howl of the Horde into See the Unwritten

Now you've already had combat for the turn, but if you build for ETB effects such as Warstorm Surge and Elemental Bond, things get really interesting, really fast...

Quicksilver on Squirrely Wrath!

10 months ago

Warstorm Surge is so slow for this kind of deck. I'd replace the etb trigger for a sac outlet like Goblin Bombardment, which can do early pinging. Ivy Lane Denizen doesn't really synergise with anthem effects either, you'd be just randomly sticking the counter onto a creature if Scurry Oak isn't out on the field.

TypicalTimmy on Eda, Mother of the Lost

11 months ago

That's how I play Magic, though. I look at cards as investments.

The way I construct a deck, each card should be able to stand on its own and extrapolate across the board with each new addition.

That's the philosophy between "combo" and "synergy". For example, Impact Tremors, Purphoros, God of the Forge, and Warstorm Surge may all stand on their own but extrapolate the pain when working in synergy with one another.

Then you extrapolate further with cards such as Scourge of Valkas, Dragon Tempest, Terror of the Peaks and Utvara Hellkite and suddenly you are the biggest threat at the table.

Run this with Lathliss, Dragon Queen and all of a sudden every single card becomes a stand-alone threat, all radically compounding the pain on top of one-another.

The reason I build decks like this is because if a single spell is countered, or I endure a boardwipe, that is okay because the very next spell I cast replaces what I've just lost.

I've actually dealt enough damage with boardstates like this to take down all three opponents at once from targeted and indirect damage, no to mention combat damage when you apply Fervor, Purphoros, Bronze-Blooded and Dragon Tempest.

Anyway, sorry for the tangent. Just explaining my own personal deck-building process and how I play.

ThassaUpYo@ssa on Be'Elz A'Boot

1 year ago

SephUsori

I used to run Warstorm Surge but really don't like the fact it costs 6 mana to cast. I know it combos well with Be'Lakor, the Dark Master, but it's too expensive and I'd much rather have the 3-drop Imprisoned in the Moon to completely shut down someone else's commander (until they can remove the enchantment). I love Wound Reflection also but, exactly like with Wound Reflection, the 6 mana needed to double up on damage/life loss is why I don't have it in the deck, either.

Thank you for the suggestion, and just know it's not missed on me, I've just played quite a few games where I had Wound Reflection in my hand and found it more of hindrance as opposed to an asset given every one in my pod plays 8+ power level decks.

hound829 on Isshin in the Red Zone

1 year ago

Yeah, right now I'm looking for things to trim out in order to add more lands and mana rocks. I think Goblin Bombardment is better than Impact Tremors as it isn't so much always looking to deal more damage to opponents, but could for example, make blocks harder/less profitable (especially if Cathars' Crusade isn't on field), help protect the major pieces that need to attack. And if The Master isn't on field, squeeze more value out of myriad tokens and Mirkwood Bats. Warleader's Call will probably be a maybe and potential replacement for Warstorm Surge to bring down the mana curve.

I've been aware of Reconnaissance but not super sure if I want to go through the effort of getting a copy for $12 just yet. (Pretty much all the other cards on the list with that kind of price tag are ones I already own from grabbing in drafts and such).

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