Warstorm Surge

Warstorm Surge

Enchantment

Whenever a creature enters the battlefield under your control, it deals damage equal to its power to target creature, player or planeswalker.

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Printings View all

Set Rarity
Commander 2019 (C19) Rare
Commander Anthology 2018 (CM2) Rare
Planechase Anthology (PCA) None
Commander 2015 (C15) Rare
Commander 2013 (C13) Rare
Planechase 2012 Edition (PC2) Rare
2012 Core Set (M12) Rare

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Legality

Format Legality
Modern Legal
Block Constructed Legal
Oathbreaker Legal
2019-10-04 Legal
1v1 Commander Legal
Canadian Highlander Legal
Casual Legal
Vintage Legal
Leviathan Legal
Legacy Legal
Limited Legal
Duel Commander Legal
Highlander Legal
Commander / EDH Legal
Tiny Leaders Legal
Unformat Legal

Latest Decks as Commander

Warstorm Surge Discussion

Optimator on Jurassic

5 days ago

Your list looks pretty good so far! Solid ramp, but your land-count seems a bit low. The conventional wisdom is that 37-38 lands is the sweet spot. If you have a extremely low curve or lots of low CMC or one-mana rampers (Llanowar Elves, Wild Growth etc) you can go lower. I almost always run 36 lands; it's just what I do. Anyway, dinosaurs and your commander are expensive so you might want to bump up your lands a bit. Gishath has a huge target on her head so you should expect and plan to recast her over and over. I know from experience; my brother has a Gishath deck and it's terrifying: Dig Up Her Bones check it out and up-vote it if you have the chance!

You're a bit light on removal, but that's actually quite normal for such ramp- and creature-heavy decks. Just the way it goes. That said, you might want to squeeze in Swords to Plowshares and/or Path to Exile. Not only are they just good, but--as you pointed out--Polyraptor and Marauding Raptor draw the game unless you have a way to instantly stop it. I suppose Collateral Damage and Momentous Fall help there, but the latter is pricey (mana-wise) and might not work.

You may want more creature tutors or Enlightened Tutor IF you want the Polyraptor stuff to be a major strategy. If it's just something fun in the deck to stumble upon then more power to ya. If you do consider it a core tactic then perhaps adding Purphoros, God of the Forge and/or Impact Tremors to go with your Warstorm Surge would make it more reliable and prevent the game drawing with Marauding Raptor. Might not be worth the slots though. Gishath stompy works fine as-is!

You have a lot of great utility cards, but you may be a bit heavy on them. If you're looking to free up slots perhaps look there. I wouldn't drop any creatures in a Gishath deck. You have a very solid amount of card draw and card advantage, which is actually kind of impressive for a beginner deckbuilder! Good job!

Personally, I would cut Coat of Arms and Door of Destinies. You're not going wide enough to make them as impactful as they can be. A bit win-more, as opposed to an actual win-condition. Incremental Growth is solid but one of your weaker cards. Priest of the Wakening Sun is a bit on the weaker side too. I don't hate it, but if you're looking for another cut you could do worse.

All in all you've got a great thing going. Gishath is fun on a bun. Play some games and note which cards get stuck in your hand.

Orange+ on The Act of Treason

6 days ago

For those of you reading these comments - I was wrong about Impact Tremors and Warstorm Surge, and they are now a valued part of this deck.

ClassicCox on Vaevictis, Landscape Warper (All Permanents EDH)

2 weeks ago

BPWyndon i don't run Warstorm Surge or any card that would make me win after Primal Surge has resolved, so i'd just kill myself with Elemental Bond draw triggers.

_Arra_ on [[Primer v3.5]] - OM_RATH!!! (M21 Update!!!)

2 weeks ago

elk88 honestly, I do not watch the command zone and the few episodes I had watched they seem to play pretty casual decks. If you want to make this deck more competitive it needs more interaction and likely a bunch of dorks and stax pieces to stall out our opponents until we hit 7mana. However, we're more on being crazy value engine. Omnath is integral to our plan and winning without him means we have only a few lines. As I said previously I didn't run Steely Resolve for a long time but have always been an ardent Sylvan Safekeeper advocate. Ultimately, cut what you think will make your playing experience more fun.

I have played both Friday night and all day Saturday this week and can honestly say that Valakut Exploration and Ancient Greenwarden have been super powerful. The sudo card draw from Valakut Exploration has been insane and the damage to all opponents has been amazing, I regularly hit the table to 10+ damage from Valakut Exploration alone. The addition of Field of the Dead has also been fantastic. I have either used the zombie tokens as free mana with Ashnod's Altar or as Shocks from Warstorm Surge/Terror of the Peaks. Valakut Awakening  Flip was countered the 2 times I tried to resolve it. Other players have commented on how much more powerful the deck seems with the new additions.

TheVectornaut on Token Of The Legion

2 weeks ago

One card I'm particularly fond of in enchantment lists that summon a lot of tokens is Warstorm Surge (or Impact Tremors if you prefer low cost to flexibility and power). It's especially lethal with Assemble the Legion. I also use an enchantment-only combo with Legion's Initiative and Starfield of Nyx for surprise damage with the Surge while the initiative can buff tokens created by Assemble, Outlaws' Merriment, Rise of the Hobgoblins, etc.

_Arra_ on [[Primer v3.5]] - OM_RATH!!! (M21 Update!!!)

3 weeks ago

@Savage1988, I am usually in agreement on this. If a card isn't activity helping towards our game plan or winning the game then maybe it shouldn't be in the deck, we don't durdle too much and usually hit a critical mass and go off. This is my argument against great value cards like Skullclamp, sure it will draw a ton but without a creature it isn't a great draw. In the case of Lithoform Engine the versatility might just push it over the edge for me. You mentioned redundancy, this has been spoken about previously and I am sure if this was another Warstorm Surge effect or another decent sac outlet then it would be included as we want redundancy on these key pieces. Lithoform Engine can be all of these plus the trigger copy almost hits all of our permanents making it very viable in my eyes. In regards to what to cut, in my deck at least I have been considering Mina and Denn, Wildborn. The effect is nice but not as strong as Oracle of Mul Daya and at 4cmc I've often found myself wishing it was something different.

@elk88, I did not run Steely Resolve for a long time and you are correct that it seems like it could be a do nothing type draw, however, this card has won me plenty of games as protecting my board has bought me enough time to get far enough ahead to win, or, when I am about to go off not having Omnath removed in response. For 2cmc this card is great and I would be reluctant to remove an effect we have very little redundancy of. Sylvan Safekeeper is great but does have a cost that is either situationally great or can be painful. We have a lot of cards that alone aren't great top decks but that is kinda just how the deck plays. With the additional card draw from ZKR I expect this improved.

TraceT on [[Primer v3.5]] - OM_RATH!!! (M21 Update!!!)

3 weeks ago

Savage1988 if you have Warstorm Surge, Purphoros, God of the Forge, or Terror of the Peaks, you're doing an insane amount of damage really quickly. I also run Impact Tremors in my list as an added way to gain value off creating all the tokens this deck does.

_Arra_ on [[Primer v3.5]] - OM_RATH!!! (M21 Update!!!)

3 weeks ago

Hey folks, I'd like to discuss a card we've seemingly overlooked and is quickly becoming an auto include in a lot of edh decks I am running into. It is pure value and versatility. I Am talking about the Lithoform Engine. This card is nuts in so many decks and on paper it actually is a really strong enabler in Omnath too as it can copy our triggers, spells or become a permanent. The potential is huge from becoming a second copy of any permanent, double Fiery Emancipation? double Warstorm Surge or why not have 2 Ancient Greenwardens on the field? It synergises with almost everything we're doing. How about copying a fetchland activation or copying Chord of Calling and searching searching twice? it seems really worth considering with the sheer volume of value it can provide. The casting and activation cost seems easily achievable in our deck too. Thoughts?

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