Heraldic Banner

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Planechase Legal
Quest Magic Legal
Standard Brawl Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Heraldic Banner

Artifact

As Heraldic Banner enters the battlefield, choose a colour.

Creatures you control of the chosen colour get +1/+0.

: Gain one mana of the chosen colour.

TimelessLove on Krenko's Goblin Meat Market

1 day ago

Here are a few cards I think you should consider:

Umbral Mantle, it's basically a cheaper Sword of the Paruns

Staff of Domination, it's also Sword of the Paruns but with a side of High Market and Skullclamp

Pashalik Mons, it plays like a Goblin Sharpshooter

Hordeling Outburst offers 3 goblins for 3 mana, better than Goblin Rally at 4 goblins for 5 mana, Goblin War Party even offers 3 goblins for 4 mana with a modular alternative.

Heraldic Banner and Patriar's Seal, colored mana ramp with a side of +1/+0 or untap respectively.

Quest for the Goblin Lord, a cheap and easy way to get +2/+0 on all your creatures. It helps the deck win even when you don't manage infinite.

Goblin Recruiter, tutor for goblins is terrific for the deck and stacks the top of your library letting you add Muxus, Goblin Grandee, you could play Goblin Recruiter and put 7 Goblins on top of your library, draw Muxus and either play him normally or cheat him with Warren Instigator or Goblin Lackey to cheat the top 6 Goblins on your library.

Mirage Mirror, it's more of what you want in the deck.

Icaruskid on Imagine Dragons | Rosnakht [PRIMER]

1 week ago

Hey hey khayoz!

I went all in on go wide as my first version. It had all the Heroic spells and concentrated on buff and damage spells, no voltron:

Buff:
Metallic Mimic
Roar of Resistance
Heraldic Banner
Coat of Arms
Shared Animosity
Obelisk of Urd
Signal Pest
Konda's Banner
Eldrazi Monument
Dynacharge
Weapon Surge
Ogre Battledriver

Damage:
Throne of the God-Pharaoh
Hellrider
Impact Tremors
Witty Roastmaster
Livewire Lash

It played pretty well. Board wipes were absolutely the killer. The game becomes adding the right amount of creatures and damage without overextending. Also sometimes my little kobolds were outclassed by more powerful creatures and couldn't attack. I could have added Dolmen Gate and evasion but then we are leaving my playgroup's budget behind. This is where I discovered Descent of the Dragons and thought it would be a great finisher that's also a "buff" spell and on theme. Then that led me to Transmogrify and I've never looked back.

But the overlap approach can do work. Like Draconic Destiny adds to your voltron threat but it also enables Rosnakht to attack giving the kobolds the buff they desperately need. Dynacharge and Weapon Surge are modal so you can buff the whole team or sneak in a voltron kill.

I haven't tested all in voltron. But indestructibility might be important. Mithril Coat, Darksteel Plate, Commander's Plate, and Hammer of Nazahn might be worth a try. I just wanted something with more sizzle, style wise.

Hope this helps! Let me know what you learn!

Noire_Samhain on War of Worship

1 month ago

If there's one thing I'd suggest- you might like some ramp to do more in a turn. Some budget/semi-budget ideas are Marble Diamond, Heraldic Banner, Sol Ring, Arcane Signet, Commander's Sphere, Fellwar Stone, Mind Stone, Pristine Talisman, or Wayfarer's Bauble.

Head CoIIector on The Graveyard Getdown

2 months ago

I do really like what you're doing here, but just a couple things to consider.
Cabal Coffers should definitely be here. I'm guessing the only reason it isn't is budget.
Between your tokens being 2/2 and all the anthem effects, I doubt Skullclamp is doing much for you. Necropotence or Idol of Oblivion might suit your needs better. It seems it really only works if you have your commander out for the power buff/sacrifice. Even so, it might be better to switch out a sorcery/instant draw card for long term gains.
Yargle, Glutton of Urborg would be a really nice target for Gisa as well.
Heraldic Banner is an absolutely nuts rock for monocolored aggro decks like this. Highly suggest slotting it in.
Finally, Crashing Drawbridge would really take your speed up a notch.

trey12321 on Lathliss, the Hungry Queen

9 months ago

Azoth2099 thanks for the suggestions!

I think I'm more inclined to include rocks than rituals, I am a green player at heart and always prefer continual rather than burst ramp! Thran Dynamo is definitely one I'll be looking at, but I've also considered Heraldic Banner and Throne of Eldraine as solid options. The biggest issue I'm having is generally what to cut for them, the same issue I have for most of these options. Any suggestions there?

Treasonous Ogre isn't one I'd seen before, I'm definitely interested in that. Birgi, God of Storytelling  Flip seems more relevant if I'm trying to cast more than 2 spells in a turn, which in most cases I'm not and even then, the payoff seems too small for what the deck does generally speaking, I.E. ramp into Lathliss, then overwhelm the field with every dragon dropped after. Even most of the artifacts and enchantments currently tend to have pretty immediate effect.

I do tend to prefer to have my lands hit the field, though, so Tectonic Reformation seems mostly situationally useful. I tend to need more land draws than action draws with my current high curve, as I'm usually only doing 1 or 2 spells a turn and they're 5-8 CMC. Gamble for sure I'll be looking into, but to be honest I don't regularly find myself looking for any specific cards in the deck, my Sarkhan's Triumph is usually just finding my Utvara Hellkite, so a "win-more" situation generally, but I could see using it particularly for something like Sol Ring early to ramp more consistently. For those same reasons I couldn't really see justifying Fervent Mastery or Reckless Handling. I like being able to plan, and the random discard would be bad enough with Gamble. And yeah, Imperial Recruiter is fantastic but not so much here.

Molten Echoes 100%, I totally spaced that one. Sneak Attack seems good as well but I'd been running in mostly casual circles so I hadn't seriously considered including it before. Mana Echoes=better Birgi? Absolutely interested in this one now, I'd forgotten it existed as well! I'll be honest though, the Underworld Breach+draw spells/wheels is definitely outside of my desired playstyle with the deck, I don't tend to need anything differently than what I have in hand other than making sure I have a good mix of mana/spells in practice. I am running the Blood Moon, mostly because I happened to open the fancy foil one! My playgroups don't tend to justify a Price of Glory and all of my cards tend to be about equal in value, so I don't mind a few getting countered here and there. It tends to be board wipes that are the most impactful to me, or repeated removal of Lathliss, Dragon Queen. Stranglehold does seem good though, I may pick one up.

As far as Universal Automaton, I avoid changelings where possible mostly due to personal preference. I play a lot of tribal decks and it always feels a bit like cheating haha. I use it in decks that want multiple tribes though, like Rin and Seri, Inseparable. I assume you suggest Wandering Archaic  Flip in monocolored to specifically cover what the chosen color can't do? I.E. a red deck and Naturalize? I could see it being good, but also giving my opponents the ability to choose doesn't tend to work out too well for me, they tend to focus fire me no matter the game because I play politics whether I'm ahead or behind.

Thanks again for the suggestions, and if you have ideas for what to take out please let me know!

eliakimras on The Horrarrr

1 year ago

Hey! Joey from EDHRECast commented on upgrades for Captain N'ghathrod here: https://www.youtube.com/watch?v=obGhfxKWkk4. He focus more on the mill side of things, so he has more targets for reanimation.

Doing my research on topics he didn't touch on, you might want to consider:

Lands:

Just like what I did with Menacing Aura, it might be wise to stuff some utility into your lands, so you have more options when playing your matches.

In:

HeyImVegan on Plague of Rats

1 year ago

As you go for the Relentless Rats im missing Thrumming Stone in here.

Since you r in mono black and with relentless rats having 2 black mana in its cost, Nyx Lotus is a pretty good mana rock. Im not a big fan of Heraldic Banner in here. With the rats pumping themselves, the +1/+0 really isnt needed

For instant removal, maybe Tragic Slip, Slaughter Pact, Defile.. there is so much good stuff in black.

for a comeback, maybe Living Death

multimedia on Gisa, Zom Zom Queen *Work In Progress*

1 year ago

Hey, well done so far, but I think you overestimate needing so many buffs (anthems).

All the artifacts for anthem effects is overkill, you have tutors that can get the better anthem. Adding more repeatable draw sources can do more for gameplay than anthems because more reliable draw helps to draw the better anthems. Coat of Arms, Eldrazi Monument and The Immortal Sun are much better than the other artifact anthems here.

In my opinion anthem effects to be worth playing need to also have card quality for the mana cost. Instruments of War and Hall of Triumph are bad cards, only providing a small anthem effect nothing else for their mana cost isn't good enough to take deck spots. Obelisk of Urd is subpar, but at least it can be mana cost reduced even to 0 with Zombies. Bad Moon is only 2 mana, but there's greater two drops that have much better card quality. Heraldic Banner can be a mana rock, but even so you can do better for a three drop.

Adaptive Automaton is a creature who Gisa can sac and who can be a Zombie lord (anthem), but it's a bad card compared to all other Zombie lords who provide another good repeatable effect. Icon of Ancestry and Vanquisher's Banner aren't worth it since there's too many nonZombie creatures here. You can get more reliable repeatable draw from other sources.

You have Crypt Ghast, Cabal Coffers and tutors to get them, you don't need Caged Sun and Gauntlet of Power mana effects. These cards are better in mono white, red or blue because these colors can really use the mana ramp. Liliana's Mastery is a very low budget five drop for Zombies, not needed here.


There's several cards in the maybeboard to consider adding main deck if you have them. Areas to focus on improving with cards from the maybeboard are early game ramp, repeatable draw for only you, reanimation and more Zombie evasion.

Other cards to consider adding from the maybeboard.

Some cards to consider cutting:

Good luck with your deck.

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