As Heraldic Banner enters the battlefield, choose a colour.
Creatures you control of the chosen colour get +1/+0.
: Gain one mana of the chosen colour.
Printings View all
|Throne of Eldraine (ELD)||Uncommon|
Combos Browse all
|Commander / EDH||Legal|
Heraldic Banner Discussion
1 week ago
This is a toughie! A couple cards I'd cut right off the bat:
Chandra, Torch of Defiance There are better sources of draw and ramp for you, and her other two abilities don't really synergize with the deck.
Sparkhunter Masticore There aren't that many problem planeswalkers in our meta, and if you put enough into going wide, you should be able to take care of the ones that show up with combat damage anyway.
Fling the idea seems to be to go wide with a lot of small creatures, so fling doesn't fit super well
Lodestone Golem this is just a stand-in for most of the stax pieces here. As I understand it, the idea behind stax is to break parity, so things that seem to be bad for the whole table aren't as bad for you. It doesn't seem like you're really breaking parity here for most of these cards. Purph cares about creatures, not artifacts, so punishing everyone, including yourself, for not playing artifacts seems bad. The same is true for cards like Price of Glory and Defense Grid, given how many instants you have in here (though you might have a lot less instants by the time the deck is done).
Heraldic Banner and Altar of the Pantheon While these have good secondary effects, I always assume the main point of ramp in a deck is to get the commander out a turn early. These don't help with that, so I'd get rid of them.
Basilisk Collar You're playing red, you don't need lifegain-you need your opponents to die faster than you. I know it's a combo with Goblin Sharpshooter, so maybe keep it in just for that? But I've never been a fan of cards that are great in one situation and pretty bad the rest of the time.
Cut down on the card draw. I only have 4 cards that draw or tutor in my krenko deck, and while you'll probably want more than that, you don't need 15. I'd stick with repeatable sources of draw and impulsive draw, like Slate of Ancestry, Outpost Siege and Idol of Oblivion
Abrade You need to cut down on the artifact hate, and this is the worst of the bunch imo-remember this is a multiplayer format, and you should try to get your opponents to take care of threats for you. I generally only put 2-3 pieces of artifact removal in a deck.
Lightning Bolt Three damage just isn't worth much in a format where we start at 40 life and threats often have higher than three toughness.
This is obviously just a starting point, as you need to cut a total of 175 cards, but I hope this helps!
2 weeks ago
You could consider playing a single copy of Sanctum of Stone Fangs just to get more triggers on your Savage Gorger and Bloodthirsty Aerialist, sometimes it could even be the extra damage needed to trigger Knight of the Ebon Legion too.
I don't think Heraldic Banner helps you much compared to just running 2 more Thirsting Bloodlord instead since you're not really ramping into anything that cost 5+ anyway, and you already have a lot of 3 drops.
A card like Underworld Dreams would usually work better in a more controlling deck, unless you make use of the devotion to hit harder with Gray Merchant of Asphodel or something like that. I would remove those 2 and play 1 more Erebos's Intervention and Sorin, Imperious Bloodlord instead. Those cards are too useful to be singletons.
I always find it pretty courageous when I see people run so few lands, I would need a really good reason to go under 22 lands in general. Speaking of lands, you might as well add a few Castle Locthwain in there.
Hopefully these suggestions are useful. Cheers!
3 weeks ago
3 weeks ago
Rework the whole thing from the ground up
Heraldic Banner and
Cindervines- Cut two of them
Ferocity of the Wilds- Cut two of them
2 Bolt Hounds
Card that stayed:
and all of the lands
While this is not the final cut i hope it runs beeter than my sad excuse of an OG deck did
3 weeks ago
is 17 creatures low for standard? Like i said been years since i've played standard. Also I've been thinking of axing Mirror March but as i stated it really helps with extra damage
As for more haste I'm not sure what else can give haste to my creatures that's not equipment like Crystal Slipper or an aura (partially Auras as they are a one shot at least equipment can be used multiply time)
As for Rhonas for Terror I can see it but i also not sure, as Rhonas does something as soon as he enters and is pseudo-indestructible, but overall Terror does more damage in the long run but is useless the turn i cast him out without haste and there not much that i can remember that can give creatures haste in this rotation though my memory is fuzzy so i could be wrong.
More land yes yes yes just got to figure out what to cut want at least 3-5 more lands if i can help it maybe thats overkill? but I've always been been in the mind set that mana flooding is better than mana starving
As for Heraldic Banner its Ramp and Pump true it limited but i'll mostly be choosing red to pump the dwarves more and the ramp is a nice addition but i could cut one on them
Risk Factor is more than just damage it's a huge draw spell three cards at once is great and 4 damage is nothing to sneeze at if choose that option it's a all round solid card and i don't think 3 mana for 4 damage or to draw three cards is a bad rate.
As for Anax im actually thinking of cutting him loose altogether as i rarely get him out and if I do I usually have 3-4 devotion for him so he frist on the chopping block by far
3 weeks ago
Heraldic Banner also seems a tad on the expensive side, I would go for more creatures rather than pump.
Do you consistently have 4-5 devotion for Anax? Thats about the number I would shoot for. I guess he's probably still fine at 3 though. Still, somthing to consider :)
I'm not sold on that Rhonas, Terror of the Peaks might be a better card but I'm not 100% sure.
You probably want some more lands too.
A greater emphasis on haste would play much nicer with all your anthem effects in a topdeck situation, at the very least 1 more questing beast I think?
1 month ago
Looks good. You might like these: Soltari Champion, Kongming, "Sleeping Dragon", Mask of Avacyn, Hero of Bladehold, Haazda Marshal, Benalish Marshal, Inspiring Unicorn, Heraldic Banner, Tome of Legends, Goldnight Commander, Signal Pest
1 month ago
I really like Flickerform, Gift of Immortality, Ephemerate, and Conjurer's Closet with Tolsimir, Friend to Wolves. Great ways of protecting him and getting reuse out of his enter the battlefield (ETB) ability!
I also really like Sword of the Paruns. Tolsimir usually wants you to play lots of wolves so that you can use his ability. You can use Sword of the Paruns to boost your wolves on defense when they ETB and fight!
I would recommend maybe replacing Gods Willing, Blessed Breath, Realms Uncharted, Unexpectedly Absent, Inspire Awe, & Stand Firm with Make a Stand, Unbreakable Formation, Rootborn Defenses, Brave the Elements, Swords to Plowshares, & Path to Exile
Heraldic Banner fits the deck really well! Some other good cards in that vein would be Marshal's Anthem, Leonin Sun Standard, Adaptive Automaton, Spear of Heliod, or Vanquisher's Banner. You could replace Shriekhorn, Mindcrank, Conjurer's Bauble, Ghoulcaller's Bell, & Grindclock with the recommendations.