As Heraldic Banner enters the battlefield, choose a colour.
Creatures you control of the chosen colour get +1/+0.
: Gain one mana of the chosen colour.
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|Commander / EDH||Legal|
Latest Decks as Commander
Heraldic Banner Discussion
3 weeks ago
3 weeks ago
I dont know if the snow lands are wroth it since only Graven Lore uses it and there are better card draw cards.
1 month ago
Mossfire Valley is a decent budget land and Highland Forest is tutorable. I also like Blighted Woodland , Warped Landscape and Guildless Commons this deck. Don't think you need Reliquary Tower here though.
The proliferate cards like Retreat to Kazandu, Bloom Hulk, Vorinclex, Stumpsquall Hydra, Pridemalkin and Managorger Hydra don't fit so well to Phylath in my opinion. Going wide instead of big will get you better results. All you want in this deck is card draw, interaction, a lot of land ramp and some mass-pump spells. When cutting these cards, I'd also take out Inspiring Call, Soul's Fire, Thud and Fling. Plummet doesn't strike me as good enough. Kazuul's Fury can maybe work because it doubles down as a land. Gruul Locket, Wayfarer's Bauble, Commander's Sphere and maybe even Gruul Signet and Thought Vessel can be cut for more land ramp. I would even disregard single target protection like Swiftfoot Boots. Your commander dying is sometimes even advantageous, because then you can cast it again to get another bunch of tokens, similar to how Prossh, Skyraider of Kher can play.
Here some nonland cards that I'd definitely add either way:
Beanstalk Giant , Predatory Rampage , Nature's Claim , Impact Tremors , Momentous Fall , Overrun , End-Raze Forerunners , Rampaging Baloths , Abrade , Valakut Exploration , Heraldic Banner , Farhaven Elf
I personally like Creeperhulk and Gigantomancer , because they increase creatures' base stats, so Pylath's +1/+1 counters up the target's power even more. Very easy to get a handful of 10/10 plants this way. Vitalizing Wind can also win you the game, but costs a lot of mana upfront. Wort, the Raidmother can come in handy too. If you can afford it, Greater Good does very well in this deck as card advantage engine.
2 months ago
Cool idea, I've never seen wolf tribal before! :-) I'm not familiar with wolf tribal, so I won't recommend specific tribal cards. But I will comment on the general deck structure:
I count 15 Ramp spells, but 10-12 are enough. Since you have access to green, you might prefer land ramp over artifact/creature ramp. (Lands are less likely to be destroyed and fetching lands out of the library waters down the odds to draw something more usefull.) I recommend cutting out Selesnya Keyrune ; Selesnya Cluestone ; Skyshroud Claim ; Heraldic Banner ; Elvish Mystic and Fyndhorn Elves . (Maybe keep the evles, if you use them for combat in the late game). Then add Myriad Landscape ; Kodama's Reach and Cultivate .
I count only 3 card draw spells / card advantage effects. Again you should aim for 10-12, but that's though in Selesnya colors on a budget, so maybe 8ish do the trick?! Some suggestions: Garruk, Primal Hunter ; Shamanic Revelation ; Regal Force ; Beast Whisperer ; Yavimaya Elder ; Return of the Wildspeaker . None of these are super budget friendly, but thats as cheap as it gets. You can cheat a little by counting Tranquil Thicket + Secluded Steppe + New Benalia as 1.
I count 6 single target removals and 3 board wipes, which generally is good. But since you play lots of creatures yourself, you don't like board wipes too much. Make it 9ish single target removals and 2 board wipes. I recommend removing Akroma's Vengeance and adding some of the following: Prey Upon ; Collector Ouphe ; Ghost Quarter ; Beast Within ; Scavenger Grounds .
I like the ammount of wolf creatures (and wolf token generatores) and I like the ammount of pump spells (like Collective Blessing ) too. However if you must cut some cards to make space for more card draw/removals/lands, then better cut some pump spells rather than cutting wolf creatures.
3 months ago
3 months ago
It's cool how you built a deck entirely out of cards you got from variety boxes. I think you might like these if you wanted to snag some singles for the deck: Mask of Memory , Tome of Legends , Kongming, "Sleeping Dragon" , Celestial Crusader , Archetype of Courage , Battlefield Raptor , Encampment Keeper , Glorious Anthem , Heraldic Banner , Signal Pest , Accorder Paladin , Rhox Veteran , Marshal's Anthem , Always Watching , Windbrisk Heights , Shefet Dunes
3 months ago
this is interesting, I've been looking for a way to make Falthis work. But just a few suggestions: Arcane Signet and Rakdos Signet are cheap and affordable now are are better mana rcks than Commander's Sphere and Heraldic Banner if you want a 3 mana mana rock, I suggest Chromatic Lantern any day of the week, then you can tap your mountains for black and your swamps for red, which is very handy. so for that, I would take out Worn Powerstone . I know it give 2 mana, but it's colourless, personally I don't ike that one. so those are the upgrades I would make for this, other than fetch lands of course. Fiendish Duo is pretty nice even if it's even cmc, it makes all damage your opponents take double., but not you. so if they hit each other, it doubles. Executioner's Capsule , while cheap, is bad removal because they see it coming. something like Murder is just straight up better, it costs the same and is instant. So that is all the changes I would make to the dack besides the mana base as I said. very interesting, I'm gonna try to build this and play it for sure. interesting spells to add also are burn spells with odd CMC like Lightning Bolt 6 damage to the face for 1 mana is nothing to sneeze at. especially if you can Fork it. +1 by the way for this nice commander pair.