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|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
As Heraldic Banner enters the battlefield, choose a colour.
Creatures you control of the chosen colour get +1/+0.
: Gain one mana of the chosen colour.
multimedia on Gisa, Zom Zom Queen *Work In Progress*
2 months ago
Hey, well done so far, but I think you overestimate needing so many buffs (anthems).
All the artifacts for anthem effects is overkill, you have tutors that can get the better anthem. Adding more repeatable draw sources can do more for gameplay than anthems because more reliable draw helps to draw the better anthems. Coat of Arms, Eldrazi Monument and The Immortal Sun are much better than the other artifact anthems here.
In my opinion anthem effects to be worth playing need to also have card quality for the mana cost. Instruments of War and Hall of Triumph are bad cards, only providing a small anthem effect nothing else for their mana cost isn't good enough to take deck spots. Obelisk of Urd is subpar, but at least it can be mana cost reduced even to 0 with Zombies. Bad Moon is only 2 mana, but there's greater two drops that have much better card quality. Heraldic Banner can be a mana rock, but even so you can do better for a three drop.
Adaptive Automaton is a creature who Gisa can sac and who can be a Zombie lord (anthem), but it's a bad card compared to all other Zombie lords who provide another good repeatable effect. Icon of Ancestry and Vanquisher's Banner aren't worth it since there's too many nonZombie creatures here. You can get more reliable repeatable draw from other sources.
You have Crypt Ghast, Cabal Coffers and tutors to get them, you don't need Caged Sun and Gauntlet of Power mana effects. These cards are better in mono white, red or blue because these colors can really use the mana ramp. Liliana's Mastery is a very low budget five drop for Zombies, not needed here.
There's several cards in the maybeboard to consider adding main deck if you have them. Areas to focus on improving with cards from the maybeboard are early game ramp, repeatable draw for only you, reanimation and more Zombie evasion.
- Dark Ritual, Ashnod's Altar
- Braids, Arisen Nightmare, Species Specialist
- Reanimate, Animate Dead, Altar of Bhaal
- Zombie Master
Other cards to consider adding from the maybeboard.
- Champion of the Perished, Plague Belcher
- Phyrexian Dreadnought
- Zulaport Cutthroat
- Pitiless Plunderer
- Grave Pact
- Dreadhorde Invasion, Grave Titan
Some cards to consider cutting:
- Instruments of War, Hall of Triumph, Obelisk of Urd, Bad Moon
- Adaptive Automaton, Icon of Ancestry, Liliana's Mastery, Vanquisher's Banner
- Caged Sun, Gauntlet of Power
- Temple Bell, Howling Mine
- Yargle, Glutton of Urborg
- Death-Priest of Myrkul
Good luck with your deck.
2 months ago
Ok based on your comment about the combo, I'm basing these recommendations on a:
Tuned tier - Power level 5 (6 usually has a combo) - Win before Turn 14 - "Upgraded Precon". Visual Guide to Power Levels in EDH.
-- Land Base -- Prioritize untapped, Mana colors, Target 33: +Shivan Reef -Island +Yavimaya Coast -Forest +City of Brass -Aether Hub +Mana Confluence -Mountain Valley +Riverglide Pathway Flip -Simic Growth Chamber +Rootbound Crag -Mountain +Hinterland Harbor -Forest +Sulfur Falls -Mountain +Rejuvenating Springs -Path of Ancestry +Training Center -Rogue's Passage +Spire Garden -Ancient Ziggurat +Boseiju, Who Endures -Island
--Ramp-- Creature preferred +Birds of Paradise -Thought Vessel +Three Visits -Heraldic Banner +The Great Henge -Gilded Lotus (Also important for draw) +Farseek -Harvest Season
--Morph-- +Kadena's Silencer -Stuffy Doll +Icefeather Aven -Keep Safe (Morph flavor) +Echo Tracer -Omnath, Locus of Mana (Morph flavor) +Mistfire Weaver -Forsaken Monument (Morph flavor) +Jeering Instigator -Shaleskin Plower (Morph flavor less salt)
--Draw-- +Fathom Seer -Zendikar Resurgent +Temur Ascendancy -Tomb of the Spirit Dragon +Tishana, Voice of Thunder -Ashcloud Phoenix +Guardian Project -Tidespout Tyrant +Toski, Bearer of Secrets -Fabricate +Garruk's Uprising -Creeping Renaissance
--Offense other than Animar-- +Garruk's Horde -Forest +Artisan of Kozilek -Island +Bane of Bala Ged -Trophy Mage (Pulls 1 unneeded artifact!) +Shrieking Drake -Temur Sabertooth (Non-Infinite Ancestral Statue) +Decimator of the Provinces -Temur War Shaman
--Control-- +Beast Within -Fog
I've left out some salty card for this power level: Cyclonic Rift Ancestral Statue Craterhoof Behemoth Rhystic Study Mystic Remora Dockside Extortionist
Special mention (would need to playtest): Secret Plans (Draw) Solemn Simulacrum (Ramp & Draw) Mulldrifter (Draw) Trail of Mystery (Ramp) Rhythm of the Wild (Don't think you'll see heavy counterspell in power 5)
Could go more less if needed Theres other stuff I didn't suggest because of the morph theme, like Cloud of Faeries, Hullbreaker Horror, Fierce Empath etc.
Hopefully you find some useful ideas here.
ImNora on Cards that buff zombie tribal?
2 months ago
Here's the deck (for casual EDH):
Gisa, Zom Zom Queen *Work In Progress*
Commander / EDH*
I'm looking to add cards to it that will increase my zombie's power and toughness. I've gotta be missing some... I'm new to tribal stuff, so yeah.
So far, here's the list of things I found that buff zombies:
2 months ago
I have a Budget Animar deck built around morph.
Couple questions, first is what is the goal of the deck? Briefly looking, seems to be a Tuned (Mid) 5 or 6 deck, is your goal to stay around that or looking to build towards an Optimed (High) 7 or 8? It really will change what the recommendations are in terms of Land Base / Ramp Efficiency / Combo / Mana-Curve.
The obvious missing card here is Ancestral Statue. With Animar, Soul of Elements at 4 counters, he can make an infinitely large general just by repeatedly bouncing Ancestral Statue with itself. It also contributes to the infinite ETB triggers for things like Beast Whisperer and Purphoros, God of the Forge as examples. You have some non-morph in there, so I'm not sure its a flavor exclude, but maybe a no-combo exclude?
Keep in mind too that although Animar, Soul of Elements discounts the casting cost to play the morph face down, however, he doesn't discount the morph cost to flip them back up, so you have to selective on the morphs you choose, otherwise you lose the ability to activate their morph abilities.
There are some noteable ramp creatures missings, Birds of Paradise for sure, flying/ramp/animar counter, checks lots of boxes. Solemn Simulacrum can be decent ramp, he sticks with a 5/6 theme a bit tougher to find space in a 7/8 if that is the goal. Peregrine Drake is another notable ramp createure.
Heraldic Banner is a bit strange, name by volume, or for a majority of the flyers? I'm not sure. Something like Ornithopter of Paradise feels better even without haste/riot.
Dunno why Stuffy Doll would be in here, he needs either a Blazing Sunsteel or Ill-Tempered Loner Flip to elminate a single opponent, so no highly efficient. You dont really have a way to retarget him either, even with a Blazing Sunsteel would need more creatures like Icefeather Aven or Echo Tracer. Not recommending, just saying without more bounce he just wasting a spot.
Aether Hub just seems like a bad City of Brass or Mana Confluence. There a lots of lands that would improve your deck, commander lands like Rejuvenating Springs/Training Center or fetch lands like Misty Rainforest/Wooded Foothills.
Unless Tidespout Tyrant is a favorite or something, his CMC is ridiculous and shouldn't be in there, Animar, Soul of Elements can't pay the .
Keep Safe isn't a modular counterspell. Just a plain Counterspell would be better. Depending on power level, there are 0 mana counterspells, 1 mana counterspells, and good 2 mana counterspells. Also, don't forget you have your morphs with counterspells.
Shaleskin Plower is a good example of a heavy morph cost, for an ability you dont really need.
Gilded Lotus isn't reduced by the general counters, not sure why we would want it.
Have lots more ideas, just need a deck goal point of reference to give some better recommendations.
Iehovah on Angel Deck
2 months ago
Try putting in more low cost ramp, cards like Arcane Signet, Marble Diamond, Heraldic Banner, and Oketra's Monument. This would allow you to play your deck faster
Kret on Rionya, Fire Dancer
3 months ago
You are running a lot of cards that make you draw and discard cards. I think that Squee, Goblin Nabob would fit in this deck well. You can discard him and get him back in your upkeep and you can do it over and over again.
In the recent sets WoTC printed a couple of really good impulse draw cards in red like March of Reckless Joy, Reckless Impulse, Light Up the Stage or Rob the Archives. If you have no way to use cards in your graveyard then these 4 are in my opinion better than all versions of Thrill of Possibility you play. If you want to keep playing all versions of Thrill of Possibility then I'd consider adding some cards that you can cast from your graveyard like for example Mishra's Research Desk. Endless Atlas could draw you lots of cards.
You're running 32 creatures so Hazoret's Monument will save you more mana than any mana rock and will also let you filter your hand like crazy. Lastly, Skullclamp, Idol of Oblivion and Terrain Generator seem to have good synergies with all the mountains you have and all the 1/1 tokens this deck can produce. Heraldic Banner - for just 1 more mana you get a mana rock and an anthem for your go wide strategy.
Hope you find some of the suggestions helpful.
snakepaladin on Aurelia's Angels
4 months ago
Nice angel beat down deck! I'd probably swap Aurelia, the Warleader into the command zone and trade a few of the low mana creatures for some mana rocks Sol Ring, Arcane Signet, Heraldic Banner. Command Tower is also always good in multicolor decks.
kane60032 on Necron Tribal [Feedback Wanted!]
5 months ago
Having good removal from my experience playing with this decklist is the biggest downfall. I found myself unable to deal with your opponent's bombs effectively so I'd suggest including cards such as Go for the Throat for overall efficiency or Necron Deathmark if you want to go for more of a resurrection loop with your Resurrection Orb through a sac outlet would help this further as it is mana expensive.
I'd highly recommend replacing your Heraldic Banner with either Door of Destinies or including a sac outlet such as Ashnod's Altar to enable the resurrection items (orb, skele shard, etc) and getting death/etb effects. You could do one of the in-archetype sac outlets such as Illuminor Szeras but most require you to tap the sac outlet so can't spam it multiple times in a turn. Door of Destinies creates more of a threat for your opponent and buff your creatures much more. Biotransference can also be a spicy replacement to generate a wider board state and ok chump blockers.
Overall here are the changes I'd personally make:
1x Heraldic Banner -> 1x Ashnod's Altar. Trade small anthem for large anthem
1x Canoptek Tomb Sentinel and 3x Plasmancer-> 4x Go for the Throat. Removing lesser-performing cards with cheap removal. Chose Plasmancer since 4 mana for a 3/3 flyer that only adds a land to hand is mediocre and there's better options I think.
|Want (3)||C0LDE , Amaterasu312 , AjaxSlumbering|