Heraldic Banner

Heraldic Banner

Artifact

As Heraldic Banner enters the battlefield, choose a colour.

Creatures you control of the chosen colour get +1/+0.

: Gain one mana of the chosen colour.

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Trade

Have (1) Smokingclays
Want (2) tigerrunn3r , aed339

Printings View all

Set Rarity
Throne of Eldraine (ELD) Uncommon

Combos Browse all

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Frontier Legal
Vintage Legal
Penny Dreadful Legal
Pioneer Legal
Commander / EDH Legal
1v1 Commander Legal
Magic Duels Legal
Brawl Legal
Block Constructed Legal
Standard Legal
Historic Legal
Arena Legal
Canadian Highlander Legal
Leviathan Legal
Duel Commander Legal
Unformat Legal
Modern Legal
Legacy Legal
Casual Legal
Oathbreaker Legal

Heraldic Banner Discussion

Rez09 on Valduk & his Elemental Friends ($50)

2 weeks ago

Interestingly, I'm working on the same deck. xd Blinkmoth Urn is some interesting tech I didn't even consider; I like how you think. >:3

For recommendations:

  • Heraldic Banner is a very, very nasty, and dirt cheap, mana rock in this deck.

  • Incandescent Soulstoke is a 1 cmc cheaper Paragon, if that interests you.

  • Goblin Oriflamme makes all of your tokens hit harder

  • Moonveil Dragon is an amusing one I've considered for boardwide firebreathing.

  • Bludgeon Brawl has the potential to be hilarious with this deck.

  • Uba Mask is a super strange inclusion, but it is an often forgotten defensive option, as players can't draw into answers and hold them up, and it absolutely HOSES card advantage engines, bringing non-red players basically down to red player level. It has poor synergy with some of your draw options, however.

logansullivan on Edgar Markov, but I'm poor.

2 weeks ago

okay firstly add a Mountain to your land base, it allows you to get a red source out of your deck with Evolving Wilds and Terramorphic Expanse cut a swamp for it because your land count is perfectly fine for an aggro deck now let's get to the meat of the feast I would cut Zombify for Tortured Existence you only get a mana discount for 8 of the cards in your deck and the repeatability is much better. Sign in Blood should be replaced with Read the Bones digs deeper for 1 more mana. cut Hierophant's Chalice for Heraldic Banner. cut Sorin, Vampire Lord for Ob Nixilis Reignited, and if you cut that one you should cut Sorin's Guide which should be replaced with Cordial Vampire. if you can swing it Captivating Vampire is very good and I can guarantee it will make the deck much better. Bladebrand out for Champion of Dusk super strong and could help you win the game. cut Vampire Neonate for Indulgent Aristocrat. Breaking Point out for Underworld Connections repeatable card advantage. Ill-Gotten Inheritance out for Dark Tutelage again repeatable card draw. Revenge of Ravens out for Bad Moon. and lastly Tribute to Hunger out for Intangible Virtue.

now these are all suggestions and they are just a start, and I tried to keep all the cards around a buck or less besides Captivating Vampire

Rez09 on Edgar Markov, but I'm poor.

2 weeks ago

Cordial Vampire might be worth consideration, as it is fairly low cost and makes trading favorably with your vamps a lot more difficult -- the same is also largely true of Stensia Masquerade; Stromkirk Noble is also a decent enough inclusion on the lower end of your curve.

Your land count also feels kind of low, so I'd recommend more mana rocks, probably the Signet cycle for color coverage at a low pricepoint, as well as Talisman of Hierarchy and Talisman of Conviction, not to mention Heraldic Banner as it pumps your tokens and commander as well. If I remember the general advice I've been given, start with 40 lands and knock 1 off for every 2 rocks, so you probably want to work in around 10 forms of ramp if you are going with 35 lands.

For lands themselves, I'd definitely look into Battlefield Forge and Caves of Koilos, as they come in untapped and have a low price point, and you can probably find some decent lifelink options to offset the life cost if you need to, and I'd also say Legion's Landing  Flip is probably worth consideration if it is in the budget, as Markov is not a deck that will have trouble flipping it into a land.

bossomus on Thassa Blink ETB's (Infinite Combo)

3 weeks ago

If you want to make this deck more competitive, I have a handful of recommendations of cards to remove as well as cards to add.

------------Remove------------------

  • Gadwick, the Wizened. Only draws the cards when you first play him. Tap ability is only OK.

  • Callaphe, Beloved of the Sea. Paying 1 extra mana in competitive can mean a lot, but this is also a very niche tax. Rarely will this cause opponents to end up even paying 3 extra mana (going even).

  • Dream Eater and Exclusion Mage. Both perform a similar task except Dream Eater does it better. Only issue is that Dream Eater is expensive mana wise and Exclusion Mage is a little specific (and also doesn't create that much pressure). There are better options out there (Galecaster Colossus).

  • Master of Waves. When you blink him, all the elementals that he created the first time immediately die since they are 1/0 's. Makes lots of tokens, but what does that do for your gameplan?

  • God-Eternal Kefnet. I counted the number of spells you made sense to cast off of Kefnet's trigger. There are 13 cards which are good for this. This puts you at a roughly 15% chance of hitting something from Kefnet off of your first draw each turn. Would be better to have something more consistent or some way to combo with Kefnet (e.g. Brainstorm looping an extra turn spell to cast the copy each turn with Kefnet and then putting it back on top).

  • Heraldic Banner. How often do you swing to kill? If it's not that often, maybe consider putting a different rock in here? This one is weird.

  • The Magic Mirror. Ends up usually being 6 mana to draw 3 unless you can manage to stall the game out heavily (or someone else can). It's also VERY easy to remove which sets you really far back. Someone Vandalblasting will hit this, and no one won't pay an extra mana to By Force away your card draw.

  • Finale of Revelation. I personally love this card, but it's bad unless you can do it for 10 or more. It's not instant speed which means you can't really hold up counter magic. The instant speed versions of this give you the opportunity to cast something else when you really need to which is more important 9 times out of 10.

  • Shadowspear. You only have a handful of spells that even target. I also don't see anything in your deck that destroys. Most of your spells hit everything. I'd leave this out even though it's a really fun card.

  • Mass Manipulation. Requires a TON of mana to do anything meaningful. You'd be better off with a creature that can steal a creature until end of turn and then blinking that creature to keep it permanently.

------------Additions---------------

  • Ponder, Preordain, Serum Visions. This package is basically just deck thinning and card selection at the same time. Great for finding combos easily.

  • Glen Elendra, Sage of Fables. Combo which allows you to deny people of casting non-creature spells for only 1 blue. Combos really well with other wizards such as...

  • Galecaster Colossus, Azami, Lady of Scrolls, Patron Wizard. Each of these gives a payoff for tapping wizards. Blinking allows you to untap one of them at end of turn if you have nothing better to do.

  • Just more counterspells. There are plenty out there. You can't win if someone else does!

  • Venser, Shaper Savant. This guy can bounce permanents (this includes lands which can matter sometimes) AND spells. Someone cast a high CMC spell? Bounce it!

--

Overall, these suggestions are going to raise your power level a lot, so if you're trying to keep things casual still, maybe don't employ all of these. But, if you want to make this deck a lot more powerful, these are some of the best ways to do it.

criscofieldsforever on Tiger- Angel human deck

1 month ago

My comments are constructive criticism not trying to tear you down. There are way too many lands here (38 is the max typically) and no true ramp. Mana rocks and mono white ramp spells such as Land Tax, Tithe (two expensive cards) or Gift of Estates. Mana Rocks like Sol Ring, Marble Diamond and Gilded Lotus will help. You definitely need Board Wipes with Avacyn it is one-sided, Wrath of God, Mass Calcify, Cleansing Nova and Rout to name a few, side note Descend upon the Sinful is mostly horrible in your deck cause it wipes your board even with Avacyn out. For you Humans and Angels a great card you are missing is Herald of War reducing the cost of both after it attacks. King saproling mentioned a few reducers as well. Heraldic Banner is a good rock/ pump spell.

multimedia on Ravos/Tymna commander

1 month ago

Hey, since your deck is low budget consider adding more cards to take advantage of your best card? Your best card is Tymna :)

You have the right idea with wanting to add Kunoros and Kambal. Kunoros because of menace evasion, lifelink and it's a hatebear. Kambal because he can be a repeatable source of life gain. With Tymna you want more creatures who have evasion so they can more easily do combat damage.

White has many good budget flying creatures. Hatebears who fly and can also disrupt your opponents are good in multiplayer Commander: Aven Mindcensor, Kinjalli's Sunwing, Hushbringer, Tomik, Distinguished Advokist, Archon of Absolution. Flying creatures who can create flying tokens: Emeria Angel, Archon of Sun's Grace can be repeatable sources of flying creatures. You also want more repeatable sources of life gain to safely keep triggering Tymna: Soul Warden, Soul's Attendant, Wingmate Roc, Answered Prayers.

Cards that create flying tokens are nice to go wide which helps to attack more than one opponent. Spirit Bonds and Sacred Mesa can be repeatable source of flying tokens. Lingering Souls, Spectral Procession, Battle Screech, Midnight Haunting create flying tokens. Entreat the Angels can create a lot of 4/4 Angels. With more creatures with flying then you can play Sephara, Sky's Blade who has a powerful effect for flying creatures, has lifelink and other flying creatures reduce her casting cost.

Other budget cards ($1-$2 or less each) to consider adding:

I offer more advice including what cards to cut. Would you like more advice?

Good luck with your deck.

king-saproling on

2 months ago

Looks good! I would suggest removing these cards as they might be overcosted or not as impactful as some others: Mage Slayer, Treacherous Terrain, Beast Within, Expedite, Savage Summoning, Surge of Strength, Descendants' Path, Bloodthorn Taunter, Harbinger of the Hunt, Kilnmouth Dragon, Prowling Serpopard.

Also you might like these: Goreclaw, Terror of Qal Sisma, Heraldic Banner, Draconic Disciple, Knollspine Dragon, Worn Powerstone, Empowered Autogenerator, Gratuitous Violence, Mosswort Bridge, Spinerock Knoll, Hashep Oasis

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