Stomping Ground

Stomping Ground

Land — Mountain Forest

(: Gain or .)

As this enters the battlefield, you may pay 2 life. If you don't, this enters the battlefield tapped.

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Legality

Format Legality
1v1 Commander Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Tiny Leaders Legal
Vintage Legal
Casual Legal
Custom Legal
Quest Magic Legal

Latest Decks as Commander

Stomping Ground Discussion

DawnsRayofLight on Eldrazi Tribal/Tron (Help is Appreciated)

6 days ago

Yavimaya, Cradle of Growth will help, the mana base looks fine otherwise. You could trade a forest or two out for Stomping Ground and maybe run Wooded Foothills.

multimedia on MEATDOWN

1 week ago

Hey, nice upgrades for the precon and funny deck name.

Goblin Bombardment can do 1 damage to any target for enrage. When Dragon Spirits do damage their sac trigger goes onto the stack and it has to resolve before the Dragon Spirit is saced. When this trigger happens you can response to it by sacing the Dragon Spirit with Bombardment to do 1 damage to Vrondiss to create another Dragon Spirit or target another creature like Ripjaw Raptor. Greater Good is another powerful sac outlet to take advantage of Dragon Spirits sac trigger. In response sac the Dragon Spirit to draw 5 cards.

Cutting Scourge of Valkas from the precon is a mistake. It's a Dragon body that has Dragon Tempest effect and it can trigger Vrondiss enrage the turn it ETB. Scourge of Valkas --> Hydra Omnivore


To really abuse Vrondiss consider more indestructible? You have Heroic Intervention, but consider more ways?

Roar of Challenge can do a lot with Vrondiss for three mana because he has more than 4 power. It makes him indestructible and forces an opponent who has creatures for all them block him which each creature who does this is one instance of damage/enrage to Vrondiss to potentially create a lot Dragon Spirits.

Because you have Stomping Ground, Cinder Glade and Highland Forest than Farseek is an upgrade for Rampant Growth. Karplusan Forest, Fire-Lit Thicket, Rootbound Crag, Jund Panorama are some less expensive lands to consider adding.

Good luck with your deck.

multimedia on Korvold Loves Treasure

1 week ago

Hey, well done on a budget, nice foil Goldspan and SL Dreadbore :)

Consider more ramp with Korvold? More one and two drop ramp sources:

Korvold is powerful as Commander when playing lots of ramp since it helps to cast him faster and then that ramp can fuel his sacrifice. This makes playing lots of redundant ramp actually a strength.


Animation Module + Ashnod's Altar + Korvold is a combo to draw as many cards as you want, make Korvold huge, make as much colorless mana as you want. Without the combo Module is a nice repeatable source of tokens for sac fodder because of Korvold.

Add Pitiless Plunderer to create tons of treasures. Plunderer and a different sac outlet such as Viscera Seer or Goblin Bombardment could replace Ashnod's Altar since it only costs 1 mana (1 treasure) to make a Servo with Module. Bombardment is an excellent low CMC budget sac outlet.

Ramunap Excavator lets you abuse lands as the permanent to sac with Korvold. Caustic Caterpillar and Seal of Primordium are upgrades for artifact/enchantment removal spells because they can sac themselves as well as be saced at instant speed. Plaguecrafter is a nice creature removal effect in multiplayer Commander who sacs himself.

Prossh, Skyraider of Kher as the high end has synergy with Korvold. It's a sac outlet and it makes Kobold tokens to sac. Farseek is an upgrade for Rampant Growth because you have Overgrown Tomb and Stomping Ground. Harrow is an upgrade for Cultivate because you sac a land to cast it.

Path of Ancestry, Jund Panorama, Karplusan Forest, Dragonskull Summit, Rootbound Crag, Cinder Glade, Smoldering Marsh are some budget land upgrades to consider.

If interested I offer more advice including suggestions of cuts to consider. Good luck with your deck.

RambIe on Thank You Dollar General

3 weeks ago

That pic is off a real play test,
Turn 1 Forest - Skyshroud Ranger
Turn 2 Forest - Traverse the Ulvenwald Fetch & play Island, Skyshroud Ranger - Rootbound Crag,Rootbound CragIsland - Nature's Lore - Stomping Ground, Stomping Ground - Sol Ring, Sol Ring - Arcane Signet
Turn 3 Shaman of the Great Hunt and well you can see were it went from there, its amazing how great a deck can be when there isnt anyone there to stop you

jamesmac42 on Pain-Harm-onicon Wulfar Value

1 month ago

ValiWolf Hey, that’s funny, we almost built the same deck!

If anything, I would recommend more ramp. You’re gonna want it, trust me. Radha, Heir to Keld is a great dork for this deck, with a helpful attack trigger to boot. Three Wishes and Nature's Lore can grab Cinder Glade and Stomping Ground .

Purely my preference, but given the choice, I would slot Lifecrafter's Bestiary over Bow of Nylea . I also kept the Shamanic Revelation from the pre-con – that’s one card that’s never disappointed me.

I’d encourage you to play around and see what works!

DawnsRayofLight on Stompy Green Devotion

1 month ago

It may be worth checking some of the old wolf run lists out from the back in 2010ish times (my favorite time to play magic in standard, such good memories).

Inkmoth Nexus as a 1 of may be a fun win con, something to help out.

You have a ton of ramp, I would love to see more done with it. I have suggestions, but I also see the argument against them to try and keep the deck mono green and the land base easy.

You do have the capabilities of running certain non green cards as long as they only have one non-green mana cost, it may be worth running 2-3 Breeding Pool s and Stomping Ground (which you have, another may help)

Bonfire of the Damned , I played in an IQ way back when and added 3 of this card for fun to my Jund Beats list, I made top 8 going undefeated until the first round with rough luck and Bonfire was just incredible. Board wipe and damage on them. 2-3 may help a bit for wiping out opponent's fields.

Hydroid Krasis : I am running this in my blue green tron list, life gain, draw, and a huge body, it is perfect for huge ramp lists.

Blightsteel Colossus , Ulamog, the Ceaseless Hunger , either as a 1-of at the top could be a great win con.

Finale of Devastation might be a good 2-of, mana outlet and a win con, let's you fetch a fatty and blow your opponent out, that might also allow you to run a few old-growth trolls over the empaths.

These are just suggestions and I can understand counterpoints, you've obviously played this list a ton and know its ins and outs. For me at a cursory glance it just seems like you have huge mana ramp potential with little outlets. When I play ramp, I want to be able to use all the mana I have to railroad my opponent.

itsbuzzi on The Pioneer Blues

1 month ago

Back to the legendary sub conversation I ran a deck in Dominaria standard (with guilds and such) that was basically all legendries: Legendary Soup. Once again no win/loss record recorded on Tappedout but I won so much with it at my LGS the deck has become...legendary. I un-privatized the deck so you can play through it but if not I'll give you a run down of what just accomplished in my playtest:

Turn 1 Stomping Ground

Turn 2 Sunpetal Grove , Emmara, Soul of the Accord

Turn 3 Clifftop Retreat , Tajic, Legion's Edge Combat mentor Emmara make a 1/1 hit for 6.

Turn 4 Sunpetal Grove , Aurelia, Exemplar of Justice Combat Aurelia trigger on Tajic mentor Emmara make a 1/1 hit for 10

Turn 5 Rootbound Crag , Trostani Discordant make 2 1/1's Combat Aurelia trigger on herself she mentors Tajic Tajic mentors a 1/1 Emmara makes a 1/1 hit for very much lethal.

Left with a land or 2 in hand, Lyra Dawnbringer , Deafening Clarion . Check it out it was really fun and worked surprisingly well.

Ironmonkey135 on Boy & His Dog: Naya Jokulhaups Enchantress

4 months ago

Wildest Dreams

Farseek + Cinder Glade or Stomping Ground

Decimate

Uncage the Menagerie (x=3, probably)

Sylvan Awakening

Crawlspace

Kamahl’s Will

Mana Geyser

Jeska's Will

(could run some number of rituals to "combo out" faster, allow things like Jokulhaups + Combo Piece more quickly.)

White cards:

Faith's Reward

Ghostly Prison

Enchantresses

Any good, cheap enchantments

Lapse of Certainty (banger)

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