Stomping Ground

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Legality

Format Legality
1v1 Commander Legal
Alchemy Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Freeform Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Modern Beyond Horizons Legal
Oathbreaker Legal
Pioneer Legal
Planar Constructed Legal
Planechase Legal
Pre-release Legal
PreDH Legal
Quest Magic Legal
Standard Legal
Standard Brawl Legal
Tiny Leaders Legal
Unformat Legal
Vanguard Legal
Vintage Legal

Stomping Ground

Land — Mountain Forest

(: Add or .)

As this enters, you may pay 2 life. If you don't, this enters tapped.

ActionReplay on Toph Lands Alive

1 week ago

You should add Fabled Passage, Wooded Foothills you should consider running cards like Arid Mesa, Scalding Tarn, Bloodstained Mire, Windswept Heath, Verdant Catacombs, and Misty Rainforest Instead of cards like Evolving Wilds and Terramorphic Expanse Then also run Stomping Ground, Commercial District, Cinder Glade, and Taiga so that you don't get color screwed early.

Honorable mentions Sheltered Thicket, Highland Forest, and Wooded Ridgeline

Optimator on Boots for the Beatdown

1 month ago

True Conviction could be some sort of limit break. Or Big Guard or Enemy Skill Materia.

For your lands, why not do alters of :

Jetmir's Garden - Temple of the ancients? The Crater? Wall Market? Another version of Aeris's church garden or home garden? The Ancient Forest?

The inclusion of Jetmir's Garden also makes Three Visits and Nature's Lore a lot better. Fetch lands too, but I understand the desire not to run fetches. It also turns on all three Check lands.

Sacred Foundry - Stomping Ground - Temple Garden -- Temple Garden would be extra-thematic for Coral Valley or The Temple of the Ancients

Bountiful Promenade - Spectator Seating - Spire Garden

Commercial District - Elegant Parlor - Lush Portico

You have all three Check lands in, so of course having duals with land types is extra desirable. Check lands also go extra-well with Fetch lands, but you may not have room if you're keeping the cool precon lands.

I feel like if you're going all-out with this deck, why not have the good lands? Aggro decks need them more. Swap the cycling duals and the always-tapped duals? (Radiant Grove etc). You could also swap the Snow duals, though it is fairly thematic for those lands to be Snow lands. Still, you have no Snow payoffs to worry about.

I feel like Wooded Bastion and Sunscorched Divide could be upgraded easily enough--although I do kind of like how the Sunscorched Divide and Wooded Bastion complete the cycle from the precon. I've always found the Shadowmoor filterlands to be a bit unreliable in three-color decks. Not awful, mind you. Still, I think you'd be way better off swapping the alters over to shock lands or Battlebond duals.

You could turn Wooded Ridgeline into Stomping Ground and keep the art and flavor text.

I love the inclusion of the "Slowland" cycle (Sundown Pass etc)

CNG_Stream on My friends hate me

3 months ago

Adding more Karn and putting 1 copy of either of the Liquidmetal in the sidedeck would help get your combo assmbeled easier. If you are playing this deck with the idea of casual (bo1) I would advise a side deck of 7 cards for Karn to search for artifacts (default 15 for bo3). The artifacts can be something like Tormod's Crypt or similar situationally useful cards. You could also include a late game payoff to the sidedeck as well to help end the game.

Would suggest adding some kind of ramp like a 1 dorp mana producer so you can assmble your combo faster. The mana production can be either creatures like Llanowar Elves or auras for your lands like Wild Growth or if you add more "forest" subtyping to your lands then Utopia Sprawl would also work to help fix mana. To add forest dual type lands you could try to get some "shock" lands like Stomping Ground to replace the deserts, but the more budget friendly Wooded Ridgeline would aslo work. These lands would also help with your reveal lands as you could reveal these tap lands to help your land enter untapped in a pinch. Could also use the ramp spell Farseek as an option if you choose to add those to your mana base as they can be searched for with this spell and put to board.

I think your mana curve is also a bit greedy with only 18 lands while having multpile cards over 4 mana in your deck. With this mana curve you may want to be sitting around 20 lands for a more consistant draw to play your spells. Afterall the Inferno Titan is slow to the board and likely a win more card if you have your combo shutting down your opponents ability to be on board. If you want to keep land count low, then you could try adding cards like Generous Ent as your late game pay off in place of the Titan as you could cycle it to find a land and if you added the dual type lands then you could search for those if the share the land type (Radiant Grove / Temple Gardenfoil or Wooded Ridgeline / Stomping Ground). The Ent could even be brought back from the grave late game if you put something like Portal to Phyrexia in your side deck for Karn to find when you are not needing him to do something else at the time.

Fun card option if you are more on the sacrifice 1 drop creature binge, you could use the enchatment Abiding Grace to keep bringing back 1 drops or gaining life ewhen there is nothing to bring back. Not really recomended, but something I thought fit your deck idea.

Hope these help your deck idea.

MTGBurgeoning on Scion of the Ur-Dragon: Every. Dragon. Ever.

6 months ago

Great question! Three Visits searches our library for a Forest card. It does not need to be a basic Forest. As long as it has the Forest basic land type, like Stomping Ground, Breeding Pool, Ketria Triome, and Ziatora's Proving Ground, Three Visits can grab it.

Mortlocke on Commander Sliver Deck

9 months ago

Okay Twinships, lets start with the most important thing you must know about Slivers - and repeat after me: "Slivers are a sometimes food.". While they are amazing, and the more show up the more ridiculous the boardstate - you don't need all of them. There are times when you absolutely need room for other things like interaction, engines, you know...an actual deck. First things first - Who is your commander? To designate a Commander for the list on TappedOut you need to tag the card with CMDR when editing your deck list. Depending on the Commander, choices and recommendations will vary.

As of now, your deck has no engines, interaction, or resiliency - all of which are needed as you seem to be suffering from the classic Sliver problem of poor table politics. So, lets start looking at some card recommendations:

  • Lurking Predators: You need an engine, and this is as good as any. It also plays into table politics as it disincentivizes other decks from popping off at best, at worst it gets your opponents focusing on it instead of your creatures.
  • Intruder Alarm: You need an engine, this one in particular is one of the usual suspects for slivers that help close out games. When Heart Sliver (or any other haste enabler) and Manaweft Sliver (or any other dork) are on the field you can at worst play your whole hand, and at best play your whole deck and close the game on the same turn. Just make sure you only play this when you can effectively end the game as it is an effect that benefits your opponents as well.

  • Worldly Tutor: You need tutors.

  • Sylvan Tutor: You need tutors.
  • Demonic Tutor: You need tutors.
  • Grim Tutor: You need tutors.
  • Guardian Project: You need card draw.
  • Dormant Sliver: This is an optional card draw suggestion as you need a reliable sac outlet to remove the Defender ability from your Sliver
  • Counterspell: You need interaction.
  • Mana Drain: You need interaction.
  • Strix Serenade: You need interaction.
  • Swan Song: You need interaction.
  • Kindred Dominance: You need mass removal to slow down faster players.
  • Blasphemous Act: You need mass removal to slow down faster players. This also combos very well with Spiteful Sliver as well.
  • Cyclonic Rift: You need mass removal to slow down faster players and have answers.
  • Consider the Talisman cycle: Talisman of Curiosity, Talisman of Dominance etc. You need more rocks and means of fixing your manabase.
  • Kodama's Reach: The Sister to Cultivate - you need as many options as possible to fix your manabase in this deck as you are running all 5 colors. 5 Color decks tend to run slow and inefficient if you don't invest heavily in the manabase and/or in many different options for color fixing. On that same note, consider Skyshroud Claim as it is also very similar in nature as long as you have lands with multiple subtypes e.g. Stomping Groundfoil or Breeding Poolfoil which are both Forests but also are other land types. Also on that note - get shocklands. All of them. If you can also afford it get the Kahns of Tarkir/Onslaught/Zendikar Fetchlands as well. An okay cheaper substitute for the previously mentioned would be the Mirage Fetchlands - but they're an incomplete cycle. Sorry for the tangent here.

Now, these are just a start to some suggestions and ideas for your deck. But we can't get started until you designate your commander. Then we can start cutting to make room. Are there any pet cards or ideas you have? Please share.

builderboy7 on Scion of Draco - Land …

11 months ago

Since Scion of Draco cares about basic land types in specific, a land like Taiga or Stomping Groundfoil will reduce Scion of Draco's cost by as they count as both a Forest and a Mountain, (look at the -- after land saying it's both a Forest and a Mountain on Stomping Groundfoil, it's templated the same way for Taiga). If you had a card like Dryad of the Ilysian Grove, one land will count for all 5 basic land types, thereby reducing the cost of Scion of Draco by mana.

8-16-08-decimus on

1 year ago

here's a better way to do it

opening hand Sacred Foundryfoil+ Sol Ring+ Temple Gardenfoil + Stomping Groundfoil + Plains + 2 Hare Apparent Turn 1: Sacred Foundryfoil + Sol Ring draw for turn 1:Hare Apparent Turn 2: Temple Gardenfoil + 2 Hare Apparent draw for turn 2:Hare Apparent turn 3: Stomping Groundfoil + 2 Hare Apparent draw for turn 3 Hare Apparent turn 4: Plains + Jetmir, Nexus of Revels swing for 88 Math-> 4 5/2 Hare Apparent with double strike so 40 dam + 6 4/1 Rabbit 1/1 W with double strike so 48 dam

Balaam__ on Blood Rush Bullies

1 year ago

If you have the budget, I’d definitely recommend running something like Stomping Groundfoil or Wooded Foothills over Rugged Highlands or Gruul Turf. It’ll improve speed and consistency and help filter subsequent draws. The faux duals are too slow or have other drawbacks.

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