Rejuvenating Springs

Rejuvenating Springs

Land

Rejuvenating Springs enters the battlefield tapped unless you have two or more opponents.

: Gain or .

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Legality

Format Legality
1v1 Commander Legal
Canadian Highlander Legal
Commander / EDH Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Tiny Leaders Legal
Vintage Legal
Casual Legal
Custom Legal
Quest Magic Legal

Latest Decks as Commander

Rejuvenating Springs Discussion

multimedia on Adrix and Nev

4 weeks ago

Hey, well done for being new with your $400 version of Twincasters.

Some cards to consider adding and then I'll explain these suggestions:

Tireless Provisioner is a good ramp source with repeatable Treasures. Whir of Invention is powerful to tutor for Helm of the Host at instant speed, puts it onto the battlefield and Clues/Treasures can help to pay for the colorless part of it's cost with improvise. Solve the Equation can tutor for Whirl.

Biovisionary is a creature you want to make a token of because having four Bois can be a win condition at your end step. Bio is really good with Mystic Reflection and Echoing Equation . Risen Reef is another creature you want to make a token of because each token triggers itself as well as all other copies of Risen. Junk Winder can shut down all your opponents nonland permanents, any tokens help to reduce it's mana cost to as low as two mana and if you get to make a token copy of it then the disruption gets crazy.


Here's some suggestions of cuts to consider to add the good cards in the maybeboard.

Good luck with your deck.

multimedia on Ur-Dragon

3 months ago

Hey, nice casual version of Ur-Dragon.

Your deck doesn't have an official Commander and Ur-Dragon is in the 99 main deck. In the deck editor at the end of The Ur-Dragon text add the CMDR tag.

The Ur-Dragon *F* *CMDR*

This will make Ur-Dragon the Commander, putting it in it's own Commander category and displaying an image of it's card.


Some steps you could take to increase the power level of your deck:

If interested I offer more advice. Good luck with your deck.

multimedia on Animar Crossing

4 months ago

Hey, nice Cloudstone Curio :)

Dual lands that can ETB untapped are pretty important for color fixing with three color Animar to be able to cast him consistently turn three. Consider more dual lands in place of basic lands especially Mountains? Dual lands that can make green mana for a turn one green mana dork should be priority.

Some options within your budget to consider, ordered from less expensive to more:

20 basic lands is too much for three colors and you're not trying to take advantage of Blood Moon / Back to Basics . You want to be able to consistently cast a green one drop mana dork, but that's going to be a problem with almost the same number of Forests than Mountains and Islands. My advice is cut Mountains and Islands for dual lands that can make these colors.

Cut more Mountains than Islands because overall red is less important than blue. You really only need red for Animar thus let dual lands and other nonland sources provide red mana and not basic lands. The more Mountains you can cut for dual lands the more consistent getting green and blue will be while not sacrificing red.

Good luck with your deck.

abierto on The Queen's Egg

5 months ago

Mortlocke I've almost forgot! If you're playing in a multiplayer pod, Bond Lands can be even better then filter/pain/horizon lands.

Sea of Clouds - Morphic Pool - Luxury Suite - Spire Garden - Bountiful Promenade - Vault of Champions - Training Center - Undergrowth Stadium - Spectator Seating - Rejuvenating Springs

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