Mountain

Mountain

Basic Land — Mountain

: Gain .

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Legality

Format Legality
Arena Legal
Vintage Legal
Brawl Legal
Block Constructed Legal
Historic Legal
Canadian Highlander Legal
Modern Legal
Duel Commander Legal
Pauper EDH Legal
Pauper Legal
Casual Legal
Commander / EDH Legal
Standard Legal
Oldschool 93/94 Legal
Limited Legal
Legacy Legal
Quest Magic RPG Legal
Oathbreaker Legal
1v1 Commander Legal
Leviathan Legal
Pre-release Legal
Quest Magic Legal
Pioneer Legal
Tiny Leaders Legal
Unformat Legal
Highlander Legal

Latest Decks as Commander

Mountain Discussion

elk88 on [[Primer v3.5]] - OM_RATH!!! (M21 Update!!!)

8 hours ago

I'm going to parrot something that was said before (and this obviously isn't about Zendikar which we're all looking at closely but OP hasn't made the change yet and really should) and say this deck needs to add Field of the Dead. Drop Reliquary Tower, put in Field and split half your basics over to snow covered (7 Forest basics, 7 Snow-Covered Forest and 3 Mountain basics, 3 Snow-Covered Mountain). I have this deck in paper (and basically this exact list minus a couple lands like Cradle and Taiga) and it's far too easy to start pumping out zombies on top of everything else. It synergizes extremely well with what the deck (token doublers, ramp, etb damage effects, draw card effects, sac outlets, etc etc etc) is doing and takes nothing away from the deck. It's an absolute upgrade and OP should make the change.

Peoni on Aurelia's Battalion Upgraded

1 week ago

You made some nice additions and fixed your rock ramp up nicely. Like I said on the previous version of this deck though, I would've used the lands I recommended to replace your lands that come in tapped and not your basics. I believe this deck would perform a lot better if you were running ordinary Mountains and Plains instead of cards like Ancient Amphitheater, Boros Guildgate, Stone Quarry, Temple of Triumph, either of your vivid lands, and Wind-Scarred Crag.

I like the changes you made though. Really nice deck for the budget you're working with! Nice job. :^)

DeinoStinkus on Mono-Rogue Dimir

2 weeks ago

May I recommend Island, Mountain, and Swamp? They are staples in any Grixis deck.

SynergyBuild on The Prismatic Piper

3 weeks ago

VampDemigod Actually, wastes while being a basic lands, similar to Snow Lands in Modern Horizons drafts, isn't a card that you can pick infinitely of, only the original Plains, Island, Swamp, Mountain, and Forest are required to be allowed to be given in any numbers to players. Also, yes 60 cards, not 40.

Kyle_Winter on Plague Archer Kelsien

3 weeks ago

DemMeowsephs, thank you again for providing suggestions on one of my decks! I will go with your advice and try to work in more lands to reach that 33-35 range. Any amount of land below 40 is going to be difficult to overcome.

I'm not sure what you mean by not enough artifacts for Spire of Industry, I have a total of 22 in the deck! Not only that, I have a few cards with the intention of bringing out more artifacts. Since I'm trying to voltron with the simplest of artifacts giving me deathtouch I don't see the reason to not include Spire of Industry if it's a nearly guaranteed way of getting there? If nothing else, it still taps for a colorless! As for Path of Ancestry, since the deck is tri-color I wanted lands that could tap for 3 mana, and even if the scry doesn't go off every time I still have the option for all 3 of my commander's colors. You pretty much included Nomad Outpost in the exclusion list for the same reason, so I'd like to know your reasoning and see what I'm missing in terms of sacrificing a 3-color option land for a 2-color option land? Buried Ruin is my backup in case any of my key artifacts get dumpstered, which is likely since they're badass. I think I'd rather keep Mistveil Plains instead of a plain plains just for the utility of possible recursion. If I were to take it out it would be replaced with Elixir of Immortality... which is a GREAT idea thanks for the insight lol. I can see taking out Temple of the False God due to my lack of X cost spells, high cost spells, and the inclusion of Ancient Tomb already.

**_All-in-All, I think I will make the following edits:

_ Remove:**

Grimoire of the Dead // Virulent Swipe // Primevals' Glorious Rebirth // Mountain // Swamp // Scavenger Grounds // Mistveil Plains

Add:

City of Brass // Forbidden Orchard (Holy Sh*t the syngergy!) // Prismatic Vista // Arid Mesa // Marsh Flats // Bloodstained Mire // Elixir of Immortality

What do you think, DemMeowsephs?

Femme_Fatale on Card Info Help!

1 month ago

Maximus997: the urza's saga arena are the 1999 Arena promos.

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