Basic Land — Mountain
: Add to your mana pool.
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1 hour ago
Amazingly I made top 8 Game Day with my R/G Wolven deck.Westvale Wolven High
Luckily the night before I decided to "Bring the Hate" against Bant Company and the other top decks (in the form of x-burn spells) and not concentrate on the whole "Zadafur" combotasticjank. So I changed the deck (a lot).
Round 1: RDW Goblins- Lost the first game but this new deck is all about bringing the hate so after sideboarding out the Zadas for the Timberpack Wolfs and the Gobbos could not keep up. Avacyn's Judgment smoked the 1/1 Token blockers so a thrice pumped Ember-Eye Wolf could steamroll in for the win. Third was a near repeat of the second game.
Round 2: Mono White Humans- Lost the first game (again) this time due to pumped up, life-linked & flying heroic dudes. Sb'd in the anti-enchantment hate and the 3x Moonlight Hunt for the Zadas, 2x Vines of the Recluse and a Swell of Growth
. Second game every time he landed a peep it would get burned or Moonlight Hunted. Duskwatch Recruiter Flip 's ability allowed me to roll in with pumped-up firebreathing wolves for the win. Second game my opponent starts trying to stall by pile-shuffling (lol) but thanks to a first turn Village Messenger Flip followed by a turn 2 Village Messenger Flip combined with opponent doing nothing....they were both transformed, unblockable and swinging for hella early damage. A might of masses pumped Wolf Token turn 4 got the win - 1 minute before time was called.
Round 3: White Humans with a splash of Blue-
Round 4: Seasons Past-
Game one went fast due to Ben getting hammered with Village Messenger Flip transformed on my turn 2 and a hasted, pumped up Ember-Eye Wolf -who I gotta say- acted like a total Boss all day. Highlight was a turn 5 Burn from Within on Kalitas, Traitor of Ghet Ben: "He really get's exiled??" Me: "Yep."
Game 2 Really felt like I was playing against a Modern deck...what the heck? The Wolven were so destroyed by Languish and Dead Weight etc.. Such was the utter domination for a minute I had to think "did I actually win the first match??"
Game 3 Went just like the first game- who says Aggro is dead in Standard?? A turn 1 Village Messenger Flipagainst a Control deck is a great start. Combined again with a pumped up Ember-Eye Wolf to swing in for 7 damage turn 4...but the whole time I was waiting for the axe to fall in the form of mass creature destruction and/or crazy jank combo. All was revealed after I swung in for the win, Ben showed me his hand containing 3x Languish- he only drew 3 swamps the whole game....
3/1 TOP EIGHT (W00T)
Round One. Bant Company-Game one it was my turn to be mana screwed- only drew forests for the entire game, no Mountain, no Game Trail not even a lousy Evolving Wilds and to make it worse the Bant player has a "God Hand" to start lol
Game two was awesome...really. The big mistake I made was targeting a creature with Burn from Within when that creature was not Baby Jace who came out the next turn (of course) but late game Westvale Abbey Flip transformed (3x Wolf Tokens and 2x Village Messenger Flip took one for the team!) into Ormendahl, Profane Prince Flip who promptly hit for the 18 point swing. Next turn Ormendhal was promptly bounced due to a CoCo'ed Reflector Mage. Good Game broski.
Salutations clayperce for without this Wolven thread I would have been in the bottom 8
Also major Congrats snarlmkiv on also making TOP 8!! :)
4 hours ago
I'd play 24 lands, dropping 1 Sun Titan. Glad to hear this list is working out for you.
Lands I'd play:
In the last few days, I've been playing a LOT of mardu. Serra Sentinal made a mardu kiki list, and, well, it was so cool I had to try it out and have been chain-playing it for a couple of days now. My version of the deck (still a work in progress) is Ajani, Nahiri and Kiki walk into a bar... copy.
I've been having a ton of fun with it and it's pretty good too. However, I can't quite seem to get it right. Every iteration of the deck has some critical flaw and I can never get the decklist just right. In particular, I'm struggling against Tron, Control, and go-wide strategies. Surprisingly, all 3 of those are decks that mardu, in theory, shouldn't struggle against. Vs Tron, hand disruption, land destruction, and artifact hate should put them in their place. Vs control, hand disruption offsets their hand and Liliana of the Veil and the rest of the planeswalkers should be able to simply run away with the game, but that has not been my experience. And finally, in Mardu there's plenty of go-wide hate between Wrath of God and Anger of the Gods, so it's surprising that I can't consistently beat them. Fortunately, all of those problems feel fixable and shouldn't even be that difficult with some luck.
20 hours ago
Ok guys I like the deck idea. Tbh I think you should run Duskwatch for the search. Much better than a Den Protector. Oh and Tyler I believe you forgot to factor in lands with the T4 win scheme. I calculate that you'll have 1 card in hand going into T4 and you need to pray to the dark lord that you'll draw Zada. I think that if you switched timing on the expedite+ dual shot then it would be better.
T4 Zada, Hedron Grinder Tap your silver fur allowin for Dual Shot. Target silver fur.
Have token made then target zada with Expedite allowing him and token to tap for mana.
Hope to draw into another Expedite/cantrip.
3 cards in hand.
Draw into another Expedite/cantrip cast on zada.
If slip was used then you have no tokens able to be used if Expedite then 2tokens are up and you have 7 cards in your hand lol.
1 day ago
At the moment, your deck looks like control with Triskadekaphobia as the win con. Your creature base doesn't fit that theme. Sin Prodder could be okay.. but the rest don't look like they would do much for you, and that being said, I would probably drop the Sin Prodder for Read the Bones so you can more reliably find your win con. Doing that would also enable you to run board wipes Languish without wiping your own board.
I noticed Goblin Dark-Dwellers in your maybeboard, and that does seem like a nice fit for this deck. It does die to Languish but at 5 mana, it comes down the turn after. And even if you do have to kill it with languish, you've already gotten value out of it. You have so many targets for it to hit, you will always want to see it. If you have access, run 4 of them. I really love this card.
Next up is Harness the Storm. On turn 3, you really don't want to be spending your turn playing a card that does nothing to affect the board (unless you are playing ramp). Probably better to run more Call the Bloodline so you can reliably cast your + at instant speed (like in response to your Triskaidekaphobia trigger during your upkeep).
Last thing; your land count is pretty low. 23 should be fine with your curve, and having too many usually won't be an issue if you bump Tormenting Voice up to 4.
To Summarize, I would cut all of your creatures, and Harness the Storm. That's 15 cards. In their place add; Languish +3 Goblin Dark-Dwellers +4 Tormenting Voice +2 Call the Bloodline +2 Mountain +2 Swamp +1 and the last remaining slot.. could go to Avacyn's Judgment for that targeted damage for 1 or 2 to get them perfectly on 13.
Sorry for making such a long post. Thanks for reading, and I hope this helps.
1 day ago
AlCelestino: Atarka's Command is one of my favorite cards, but I noticed it was sub par in this deck, if I side it in more, then I will put it back. I took out 1 Moonlight Hunt because for some reason I always had too many in hand (weird to say right?) probably gonna have 4th in sideboard. I personally just keep hoping Eldritch Moon has more wolf 1 drops to speed up this deck and make it better than just a tier 2 deck.
Mjs: Thanks, I try to go for consistency over reliability. Dual Shot back into the side personal choice I hate to put back, but my meta is moving away from 1 toughness, but when I do face it, I can side it. Nissa, Voice of Zendikar was because of Kozilek's Return and other things such as Languish. Last night I got all my creatures to 5/5 fairly quick, well the Lambholt Pacifist Flip was the quickest, and wot on a very quick clock. The third Evolving Wilds is just there because I couldn't decide between Mountain or Forest and 4am in the morning and wanted to sleep, it wont stick around.
2 days ago
So I play tested your deck and I like the level of control that it has but dislike its lack of a major threat to shove down your opponents life totals. I was thinking that this deck could utilize Desperate Ritual to mana accelerate into a focused base of Koth of the Hammer which could allow a potential turn 2 set up with the ultimate goal of activating the final role down and then burning your opponents safely. I understand that you mana base lacks the number of Mountain to make this tactic work as of currently but I feel that with a shift of card potential toward red then mana base could equally shift to ensure a desirable outcome.
2 days ago
@inte17: I would straight-up cut Frontier Bivouacs out of your deck and replace them with your 4 painlands (Yavimaya Coast, Llanowar Wastes, and Shivan Reef). Life is a resource and the only point that matters is the last. It's better to take 1 damage so you can cast Temur Charm than it is to take 7 damage from the Siege Rhino you couldn't counter because your land came into play tapped.
Collected Company is good but you really have to build around it. It's a good card to trade with. If you can get some Modern staples, this would be the best thing to do it with if you're on a tight budget. Trading it for 2 Stomping Grounds would be ideal.
Ojutai's Command is also a no-go because you probably want to start trimming down on colors that are not red or green. If you take a third color, black is definitely what you'd want. I'd try and trade this for some Lightning Bolts or ramp spells.
Pyromancer's Goggles is interesting. I think if you have enough ramp to go with it (Utopia Sprawl, Sakura-Tribe Elder, etc.) and can cast it on turn 3, you can do some really powerful things. Double Lightning Bolt, Molten Rain, Pyroclasm, etc. is absolutely insane for Modern. However, at 5 mana, you may just want to play Goblin Dark-Dwellers or Thundermaw Hellkite. Trading Pyromancer's Goggles while its price is high for Standard might be a good idea.
Here's a budget list that's about ~$150 total, not taking into account things you already have:
You'd want to playtest around with this, then figure out which cards you want to add and which ones should be cut. Atarka, World Render, Dragonlord Atarka, Mistcutter Hydra, Atarka's Command, Sarkhan's Triumph, and Outpost Siege probably can find room in there somewhere, but I didn't want to add them so I could figure out the cost of buying the deck outright. Wooded Foothills should obviously be added, in which case you'll want to cut a Mountain. You may also find Pyromancer's Goggles is stronger than Goblin Dark-Dwellers in this list.
3 days ago
Very cool deck. Prepare for a wall of text.
No Lingering Souls? It's really good when used with Nahiri since it's 'free' creatures, but I guess they don't help you combo and don't work well with Resto or Kiki.
I agree with no Dark Confidant. Most Mardu builds are in the awkward spot of playing the most resilient and most vulnerable creatures side by side, such as Lingering Souls and Dark Confidant in the same deck, so Bob just dies more often than not. I go back and forth on Phyrexian Arena. It's like the Bob replacement that Mardu has always wanted (kudos to you for finding it), yet at the same time this deck is pretty top heavy. Despite not looking very good since Mardu generally has a high curve, I think you're correct to include it since Mardu runs out of cards fast and is always dying to refill.
I don't like Declaration in Stone at all. Anguished Unmaking would be better, but I'm not sure you want either. It gives you some hate for go-wide decks, but giving your opponent a lot of cards is not a good idea.
Wrath of God in the mainboard is interesting; it's another card I go back and forth on. It's high on the curve, which is not good, but you can cycle it with Nahiri or pitch it to Lili and when it's not a dead card, it's amazing. Tron is able to mainboard sweepers because in any of the matchups where the sweepers are dead cards, Tron is heavily favored anyway, but I don't think this deck has the same luxury. I think you're better off with it in the sideboard. Also, it should be Damnation since you already have BB with Lili and Arena and RRR with Kiki, but no other WW cards, so WoG is hard on the manabase. It's a fine budget option, but Damnation is better if you can afford it.
This deck really needs a discard package. Cutting 2 WoG and 2 Declaration gives you 4 spots for some split of Inquisition of Kozilek and Thoughtseize. Worst case scenario you pitch them to Lili or Nahiri, and best case scenario you throw a big wrench into their plan.
Next thing: manabase. It's a very good start, but I found it inconsistent in my playtests. 3 Blood Crypt and 4 Sacred Foundry is too many shocks. Try 2 Crypt, 2 Foundry, and 1 Godless Shrine instead. Needle Spires is the worst of the lands and I don't think you actually want any. 2 Shambling Vent is fine, but maybe you want a 3rd if you're cutting 2 Needle Spires. 8 fetchlands seems right, so 4 Bloodstained Mire and 4 Arid Mesa. That's 15-16 lands so far. 2-4 Blackcleave Cliffs is a good idea to help in the early game, however I suppose they lose value late, but I think they're still good enough. 2 Ghost Quarter can give you percentage points vs Tron, infect, affinity, and a few other decks, if you think the manabase can handle it. Finally, 2 Swamp, 2 Mountain, and 1 Plains is likely the correct split on basics.
Last thing: sideboard. Mardu sideboard is difficult, but Mardu arguably has access to the best sideboard cards in the game, second to perhaps Naya. Let's start by identifying the bad matchups.
Burn looks okay - mainboard Lightning Helix helps and Wall of Omens chumps for days, but you don't have any great way to pressure their life total aside from your own burn, which seems like a bad plan. I don't think you want sideboard Leyline of Sanctitys just for burn, but if enough bad matchups exist where it would help, I'd consider running 3 of them.
If you add the hand hate, Affinity looks like an awesome matchup. You kill all of their stuff with like, literally everything in your deck, then just win. They can steal the game with an Etched Champion equipped with Cranial Plating, but anything less is insufficient. No sideboard hate should be necessary, although with a very fast hand, I can see them winning.
Jund / Junk: Looks like pretty good matchups. Here's where Phyrexian Arena shines, as well as your removal for days. Your creatures do die to removal, which they pack a lot of so I can see them getting a boardstate, prevent you from winning, then win themselves, but I think you're favored if you can get a PW or Arena online.
Zoo: Heavy removal should make this matchup favorable, although I'm not really sure. The 8-Whack variant should be an easy matchup, while Big Zoo will be better against you, but I don't think either is a particularly terrible matchup. Tough to say, but sideboard Damnation or Anger of the Gods (if you cut Wrath of God) would help.
Hatebears: Uggh. I think favored? No idea. Not really anything sideboard you can bring in against them though, besides Anger of the Gods or other small sweepers.
Jeskai Control: We both saw this one earlier. This matchup, along with BGx, makes me think you should be sideboarding a few creatures so you can change off of combo if you want. Terminate and Path to Exile are not good in this matchup, and similarly Thoughtseize and Inquisition of Kozilek are bad vs BGx, so what about boarding 2 Pia and Kiran Nalaar. I'm generally not a fan of them in Grixis, but this isn't Grixis: this is Mardu playing 3 Restoration Angel and 2 Kiki-Jiki, which screams 'play ETB creatures' like PiKi. PiKi would give you a way to win against decks that can disrupt your combo because they are pure value, especially when blinked.
Tron: Well, this is woeful. Might even be unwinnable. I don't even know if you can fix this matchup with the sideboard. I guess they lose if you can combo off, so maybe something like Summoner's Pact to tutor up the other creature, cast it, and win before the next upkeep. Fulminator Mage and Ghost Quarter can buy you time, which can help you get to combo before they can assemble Tron, but you still need to get both combo pieces for that to work. The other option is to try and kill them through burn and HEAVY land disruption. If you can keep them off Tron and Path to Exile their first Wurmcoil Engine, then you can probably get Restoration Angel online and try to burn them to death. PiKi is actually not bad vs Tron, if you have a Resto Angel to back them up. You can block Wurmcoil with a token then sac it for face burn to prevent them from gaining life as well as pitch thopters EOT to finish them off. That's about is good as it will get, unfortunately. Running a 4-2 split on Path to Exile and Terminate might help a little, but I don't know if that's correct to do.
Lantern Control: Uuh, Kolaghan's Command, Nahiri, Wall, Arena, Lili, and Ajani are all really good in this matchup for the draw or damage on a stick. No idea how good / bad this matchup is, but it's probably okay and will get splash hit by any other artifact hate.
Podless Pod: I have no idea which deck is better. They have more redundancy in their combo because of Company and can win without it more easily, but you have heavier removal. They are an unfair deck in many ways since all their cards have a lot of value and are hard to 1-for-1, but if you can keep them off combo and block their stuff, you can likely combo off without too much disruption. Weird matchup. Sideboard Anger of the Gods or Damnation would help.
Infect: Heavily favored. No additional sideboard anything necessary.
Grishoalbrand: Same as Living End, but more vulnerable to hand hate. Both of them will, unfortunately, probably be 'Rest in Peace or bust' matchups, so board 2 Rest in Peace, a Rakdos Charm, and a Nihil Spellbomb?
Scapeshift: Another 'huh' matchup. Not sure what to make of it. Fulminator Mage is good because they need a certain amount of lands in order to win. Not sure if comboing is fast enough to beat them. Slaughter Games could improve this matchup a lot, as well as be good vs Living End, Ad Nauseam, and Grishoalbrand. The better option, though, might be Leyline of Sanctity, since that stops Ad Nauseam, Scapeshift, burn, and a few other decks too. I think you can kill them more quickly with burn than with combo, so sideboard PiKi can help. Because they're creatureless, between Path and Terminate you have plenty to side out.
So that's my analysis of matchups. It does feel like 3 Leyline of Sanctity are a good idea to combat Burn, Scapeshift, Ad Nauseam, and some fringe decks like Ad Nauseam. I feel like it's useable in other matchups too that I'm forgetting. Grave hate is also a good idea. Rest in Peace is the best, but Rakdos Charm is useable vs tokens and artifact matchups and Nihil Spellbomb is actually really good against Grixis and BGx (snap and goyf say hi). I think 3-4 pieces of grave hate is best, but we can figure out which 3-4 later. Here's a tentative list:
Sadly, that's 16 cards, but it's a good 16 cards. Probably best if you can squeeze 1 Pia and Kiran Nalaar into the main, then leave the 2nd in the side. That makes a pretty good looking 75.
Very awesome deck! I look forward to playing against it, although to be honest, I don't think my deck has a chance.
|Commander / EDH||Legal|
- Mountain + Swamp
- Assault Strobe + Mountain
- Goblin Guide + Legion Loyalist + Mountain
- Battlefield Forge + Mountain + Plains
- Mountain + Shaman of the Great Hunt
- Evolving Wilds + Mountain
- Mountain + Tibalt, the Fiend-Blooded
- Monastery Swiftspear + Mountain
- Foundry Street Denizen + Mountain
- Legion Loyalist + Mountain
- Generator Servant + Mountain
- Mountain + Scuttling Doom Engine
- Goblin Chieftain + Mountain
- Ashling the Pilgrim + Mountain
- Fanatic of Xenagos + Mountain
- Goblin Digging Team + Mountain
- Lightning Bolt + Monastery Swiftspear + Mountain
- Forced Adaptation + Mountain + Rattleclaw Mystic
- Flamespeaker Adept + Mountain
- Mountain + Warren Instigator
- Impact Tremors + Mountain
- Mountain + Plains
- Elvish Mystic + Mountain + Yavimaya Coast
- Countryside Crusher + Fatal Frenzy + Mountain