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Basic Land — Mountain
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14 hours ago
Basic lands have the supertype "basic" in their typeline. Some older printings of basic lands don't have that supertype listed, but it is listed on newer versions and on the gather page for that card. There are currently 11 basic lands in Magic:
4 days ago
If you're gonna focus on Elvish Piper to cheat big creatures into play you should streamline your deck a bit. I would cut the 4 Woolly Thoctar and 2 Wild Nacatl for +2 Elvish Piper, +2 Elvish Harbinger and +2 Llanowar Elves. Knotvine Mystic is too color restrictive to your current mana base, so i would cut it for +3 Fyndhorn Elves or +3 Birds of Paradise.
Try cutting Growth Spasm and Lightning Helix for +3 Beast Within, Might of the Nephilim is a very subpar card, cutting it (and the 2 lands) for +3 big creatures or Natural Order would give the deck a good boost.
6 days ago
Yeah, I'm noticing that mine runs a little slow as well. Evolving Wilds is nice because it lets you pick which color you need and also let's you shuffle your deck. Not too many though, I've have great success with 2. Also, I see you're runing a lot of slow lands. This is a preference thing, but I don't like running more than 1 set of slow lands (Just how I like to play). If it's slowing you down, try running 2 of each and add 1 or 2 Mountains and add in the Wilds.
6 days ago
1 week ago
DasTree: That game sounded amazing! One thing I love about Om_rath is the many ways you can win a game outright with him. Often I just ask myself "How do I want to win this game?"
1 week ago
1 week ago
Thanks for asking! I'll hopefully do up the full report this weekend. But here are the Burn pieces:
Both were Naya Burn.
Match 1 (0-2): I kind of lost Game 1 to variance ... I mul'd to 5, kept a meh hand, and couldn't draw enough goodstuff before dying. Unfortunately, I didn't see anything but Mountains and spells in Game 1, so I TOTALLY thought it was Mono-R Creatureless. I sided out all the Blood Moons, and probably pulled some Bonfires, so of course died to Boros Charm, Lightning Helix, and Monastery Swiftspear. Lol. I brought in the 2x Trinisphere and 2x Kitchen Finks (I recently moved to 3x in the side online, but I don't have my 3rd paper copy yet). I can't recall, but I probably pulled a Titan or Dragon and brought in Thrun to lower my curve.
Match 5 (2-0): Game 1 was Land Destruction vs. Goblin Guides for a while, but I stabilized with a Chameleon Colossus and then totally closed the door with a Primal Command for 7 life and a Titan. Game 2 was a nail-biter ... I was down to 1 life before I top-decked another Primal Command, again taking the 7 life and a Titan. Whew! I don't recall how I boarded at all (I really need to sit down and do some formal analysis rather than just winging it). But Trin', Finks, Bonfire, Scooze, and Thrun are always contenders, and I try to leave as many Blood Moons in as I can.
Hope that helps!
By the way, I did up a match report about a Mono-W Enchantments deck here.
1 week ago
This would be a 'creatureless' version I might consider...
- 18x Mountain
- 4x Darksteel Citadel
- 4x Boom/Bust
- 4x Molten Rain
- 4x Stone Rain
- 3x Roiling Terrain
- 3x Seismic Spike
- 3x Lightning Bolt
- 3x Pyroclasm
- 3x Shattering Spree
- 1x Red Sun's Zenith
- 4x Crack the Earth
- 4x Simian Spirit Guide
- 2x Trinisphere
I'm starting to think that looks pretty interesting. Crack the Earth could be potentially devastating, especially against those white creatures with ProtRed. Red Sun's Zenith gives me a potentially recurring finisher and if it comes down to it would at least theoretically keep me from decking myself.