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Since you know your meta, it make sense to have Slaughter Games , Pithing Needle , and rakdos return mainboard. However, having all three seems excessive. rakdos return is more of a finisher vs. control and costs a lot of mana. Slaughter Games may not be fast enough in certain matchups to prevent your opponent from playing their key card. Combo can already go off by the time you get Slaughter Games up and running. Pithing Needle seems redundant with the other two already in the deck.
I'd suggest swapping out two of these cards for more burn spells to push damage through. This deck isn't going for a long game and wants things to end quickly. The longer it goes, the more chance your opponent has of getting outside of burn range via cards like Batterskull , Scavenging Ooze , and Kitchen Finks . Since you're playing Young Pyromancer and Satyr Firedancer , it would make more sense to load up on burn spells. Bump in the Night and Lava Spike synergize well with both.
I play Jund in modern. It's not dead. People are just scared to play it. I took mine to a TCG player event and completely destroyed it. (I am not trying to sound cocky here, but...) Further more, beating decks like tron, affinity, gifts, pod, and maverick seemed too ... Easy. The hardest matchup was one of two affinity match ups.
I have taken the deck out with new one drops and with other stuff too. It plays the exact same. In all honesty, Jund is in a really good position right now. Nobody's going to expect it, because there are folks out there that share the same thoughts as you, "Jund is dead!" The problem is, that people will continue to say things like that and continue to "play twin" until they wonder why they scrubbed out of a tournament to a dude that net decked a generic Jund build... And then like everyone else that loses to Jund, people will begin calling for the banning of Liliana of the veil because "she's too oppressive" or "makes the meta unhealthy".
It has happened twice now to Jund. Players just need to accept that unless they ban Swamp , Mountain and Forest in modern! Jund will continue to be the "New York Yankees" of magic. And any one who puts their money into that deck will still put up numbers.
So I'm glad you mentioned Ral Zarek not fitting in, I was getting that feeling as well. I'll take the Blaze out, but I think I'll keep the Fireball since if the blue side falls short I'm gonna be relying on the burns to take the match.
So with the Izzet Boilerworks out, I'm essentially leaving myself with 8 Mountain but I think that'll be fine since there's only 4 red spells and they are all cheap. With the extra Island I can also see where Vedalken Shackles could be useful.
I guess Counterbore would only be a solid play against a deck I know, where there's a nasty playset I know is in there and don't mind leaving 5 untapped mana for it. It will probably linger in the sideboard for those special occassions.
The more I'm looking at Time Stop the more I'm thinking to take it back out. It's good, but I'm already over 60 cards, and it's a troll card but just to be a troll, not a lot in it for me. Again, might put it in a sideboard.
Also AEther Vial , and Birds of Paradise seem slow, you dont really need the extra mana when you curve out at 2. i like the Qasali Pridemage but not in the maindeck, he is a good sideboard card but to inefficiant when you want to be swinging in with alot of creatures each turn. Loam Lion seems like a bad Kird Ape in this deck, seeing as the ape has synergies with burning tree, who should really be a 4 of.
P.S. I did read your description, and I understand that some of the suggestions are expensive, but (except for the landbase, which is something you should never skimp on) there are cheap alternatives. the grunt is a great replacement for goyf, and the lands may look expensive and they are, but they are always a sound investment, they are only rising in price and they will always ask for a premium because they are worth a primium.
I think you need at least two more lands since 4 of your lands only produce colorless mana (Nykthos needs a while to turn on), and four of them enter tapped. Are the Mutavault helping at all? If it isn't I would swap them for a Plains and a Mountain . At the very least I would add in 2 more Mountain , though I am not sure what you would cut (Madcap Skills maybe?). Potentially 2 Boros Guildgate , but only to help out your white splash, I don't like too many enters-tapped lands in an aggro deck since it is counter to what you are trying to do. I would also drop the two Madcap Skills for two Magma Jet if you aren't dropping them for lands. The scry 2 will help you more I think. Let me know if these suggestions help or not.
if only Pyroclasm was common...
As it is currently, the deck cannot win. Rakdos control is a very underexplored archetype in pauper, so I am glad you are taking it on. Here are some cards to start you off:
Those are 12 cards that are a great start to the deck. We will keep the rest very creature based, to provide aggression and tempo.
This list will provide resilient beatings with a sprinkle of control. BR does not tend to hold back, so I believe a more tempo route is better. For the SB, try something like this:
This will give you the edge against both aggro and control.
Luis's gp winning deck is pretty good maybe you could take some ideas from it.
Also Pain Seer would be a good idea. (+1)
|Avg. draft pick||13.01|
|Avg. cube pick||13.54|
|Commander / EDH||Legal|