Mountain

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Hero Legal
Limited Legal
Heirloom Legal
Vintage Legal
Modern Legal
Highlander Legal
Block Constructed Legal
Standard Legal
MTGO Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Combos Browse all

Mountain

Basic Land — Mountain

(: Add to your mana pool.)

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Mountain Discussion

Neotrup on Urza land help

14 hours ago

Basic lands have the supertype "basic" in their typeline. Some older printings of basic lands don't have that supertype listed, but it is listed on newer versions and on the gather page for that card. There are currently 11 basic lands in Magic:

Plains
Island
Swamp
Mountain
Forest
Snow-Covered Plains
Snow-Covered Island
Snow-Covered Swamp
Snow-Covered Mountain
Snow-Covered Forest
And Wastes

Vaan on Naya Elvish Piper

4 days ago

If you're gonna focus on Elvish Piper to cheat big creatures into play you should streamline your deck a bit. I would cut the 4 Woolly Thoctar and 2 Wild Nacatl for +2 Elvish Piper, +2 Elvish Harbinger and +2 Llanowar Elves. Knotvine Mystic is too color restrictive to your current mana base, so i would cut it for +3 Fyndhorn Elves or +3 Birds of Paradise.

I would also cut 1 Plains and 1 Mountain, since most of the cards we want to cast are green and we have A LOT of ramp, 20 lands is just fine.

You only have 3 big creatures and 4 fetchable cards for your 4 Time of Need, so i would either cut Time of Need for +4 big creatures or for +4 Fierce Empath.

Try cutting Growth Spasm and Lightning Helix for +3 Beast Within, Might of the Nephilim is a very subpar card, cutting it (and the 2 lands) for +3 big creatures or Natural Order would give the deck a good boost.

Protean Hulk and Craterhoof Behemoth are good additions, if you can find space on the deck and the budget allows it.

For the sideboard you can add Summoning Trap, Obstinate Baloth and Nature's Claim.

SailorJoeV on The Withering

6 days ago

Yeah, I'm noticing that mine runs a little slow as well. Evolving Wilds is nice because it lets you pick which color you need and also let's you shuffle your deck. Not too many though, I've have great success with 2. Also, I see you're runing a lot of slow lands. This is a preference thing, but I don't like running more than 1 set of slow lands (Just how I like to play). If it's slowing you down, try running 2 of each and add 1 or 2 Mountains and add in the Wilds.

For the removal, I went the Liliana, Death Wielder route and added the Banewhip Punisher, and Lethal Sting. Never / Return would be another way to go.

ReLiCRSA on Boros Vechiles

6 days ago
Inspiring Vantage then Bomat Courier swing for 1 (Build card stash with Bomat Courier)
Plains then Siege Modification swing in for 10
Mountain then Consulate Dreadnought swing for 10 then Built to Smash and after combat damage Fling to finish the game

Secondary would be to start resolving Peacewalker Colossus, Veteran Motorist, Depala, Pilot Exemplar, Renegade Wheelsmith. Depala, Pilot Exemplar helps dig for vehicles and dwarfs.

VexenX on [[Primer v3.1]] - OM_RATH!!! (HOU Update!!!)

1 week ago

dcoffin: Supremely enough, I never really see Stranglehold in my meta. Otherwise Krosan Grip would likely be staying in. Gruul Turf might be coming in for a Mountain.

DasTree: That game sounded amazing! One thing I love about Om_rath is the many ways you can win a game outright with him. Often I just ask myself "How do I want to win this game?"

clayperce on Serious Ponza

1 week ago

aeonstoremyliver,
Thanks for asking! I'll hopefully do up the full report this weekend. But here are the Burn pieces:

Both were Naya Burn.

Match 1 (0-2): I kind of lost Game 1 to variance ... I mul'd to 5, kept a meh hand, and couldn't draw enough goodstuff before dying. Unfortunately, I didn't see anything but Mountains and spells in Game 1, so I TOTALLY thought it was Mono-R Creatureless. I sided out all the Blood Moons, and probably pulled some Bonfires, so of course died to Boros Charm, Lightning Helix, and Monastery Swiftspear. Lol. I brought in the 2x Trinisphere and 2x Kitchen Finks (I recently moved to 3x in the side online, but I don't have my 3rd paper copy yet). I can't recall, but I probably pulled a Titan or Dragon and brought in Thrun to lower my curve.

Match 5 (2-0): Game 1 was Land Destruction vs. Goblin Guides for a while, but I stabilized with a Chameleon Colossus and then totally closed the door with a Primal Command for 7 life and a Titan. Game 2 was a nail-biter ... I was down to 1 life before I top-decked another Primal Command, again taking the 7 life and a Titan. Whew! I don't recall how I boarded at all (I really need to sit down and do some formal analysis rather than just winging it). But Trin', Finks, Bonfire, Scooze, and Thrun are always contenders, and I try to leave as many Blood Moons in as I can.

Hope that helps!

By the way, I did up a match report about a Mono-W Enchantments deck here.

Draw well!

StoryArcher on Two routes for Mono-Red Land ...

1 week ago

This would be a 'creatureless' version I might consider...

I'm starting to think that looks pretty interesting. Crack the Earth could be potentially devastating, especially against those white creatures with ProtRed. Red Sun's Zenith gives me a potentially recurring finisher and if it comes down to it would at least theoretically keep me from decking myself.

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