Format Legality
Pre-release Legal
Tiny Leaders Legal
Frontier Legal
Vintage Legal
Penny Dreadful Legal
Commander / EDH Legal
Noble Legal
Hero Legal
Magic Duels Legal
Block Constructed Legal
Standard Legal
1v1 Commander Legal
Canadian Highlander Legal
MTGO Legal
Vanguard Legal
Leviathan Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Limited Legal
Heirloom Legal
Modern Legal
Highlander Legal
Pauper Legal
Pauper EDH Legal
Legacy Legal
Archenemy Legal
Casual Legal

Combos Browse all


Basic Land — Mountain

(: Add to your mana pool.)

Browse Alters

Recent Decks

Mountain Discussion

Subtlety on Grixis Cruel Control

7 hours ago

Yes, i was thinking about this but then the curve would be a mess because of too many blue spells. So the point of 3x Island is that i can use Cryptic Command to bounce it and then discard it or counter it next round. I also think of adding 1x Mountain because sometimes i need to fetch a basic red because my oponent just destroys a Steam Vents or a Sulfur Falls and i dont have it.I think the best Combination of Basics must contain at least one copy of each basic.

Luvnarg on Grixis Cruel Control

11 hours ago

I'd recommend adding two more Swamps. I always like enough basics to cover hard color costs in case of Blood Moon. (Mountains are exempt because Red. Example: Three Swamps minimum because of Cruel Ultimatum.

Kaleo42 on cEDH Godo Helm

14 hours ago

Apologies for the delay, I had to write this twice.One time mana sources make a lot of sense since you do need 11 mana to play your commander and equip all in the same turn.Basalt Monolith, Grim Monolith, Lion's Eye Diamond, Mana Vault, Pyretic Ritual, Desperate Ritual, Seething Song, Lotus Bloom, Lotus Petal, Treasonous Ogre, Vessel of Volatility, Simian Spirit Guide

Rite of Flame is too weak and Mana Seism may be a bit too deep.

Good RocksChrome Mox, Mox Diamond, Mana Crypt, Mox Opal, Sol Ring, Coalition Relic, Gilded Lotus, Thran Dynamo, Everflowing Chalice, Mind Stone, Fellwar Stone, Metalworker

Ok rocks to cut if you need more slots.Worn Powerstone, Jeweled Amulet, Fractured Powerstone

EquipmentHammer of Nazahn, Helm of the Host, Lightning Greaves all good but how do you feel about Sword of Feast and Famine + Aggravated Assault backup strategy? Sword of the Animist is a good equipment for this strategy as well but depending on the table may not be fast enough.

Draw and tutorsSensei's Divining Top, Daretti, Scrap Savant, Tormenting Voice, Wheel of Fortune, Imperial Recruiter,

I do not like Gamble without reliable graveyard interaction and I generally dont like Winds of Change especially if your opponents have any graveyard interactions.

Love the counter package, no Dualcaster Mage?Fork, Burnout, Pyroblast, Red Elemental Blast, Reverberate, Ricochet Trap, Glorious End, and of course Possibility Storm. Not a big fan of Veilstone Amulet in cedh but the makeup of your local meta will make or break this card. Active Volcano is probably too much.

Extra turns can be a big surprise win for this strategy. Love them. Final Fortune, Last Chance, Warrior's Oath

Artifact hate seems good but missing Vandalblast. By Force, Shattering Spree, Trash for Treasure.

Moon effects are strong but another meta call. Blood Moon and Magus of the Moon

Maybe too many colorless lands? I think you could cut one land overall but I understand you want to hit each land drop. Ancient Tomb, Buried Ruin, Cavern of Souls, City of Traitors, Command Beacon, Crystal Vein, Dwarven Ruins, Gemstone Caverns, 25xMountain, Sandstone Needle, Scorched Ruins, Sequestered Stash

Equipment assists seem good for faster hands but kind fragile. Brass Squire and Magnetic Theft

Dire Fleet Daredevil is a good card.Goblin Welder, Slobad, Goblin Tinkerer, and Welding Jar are all good.

Kuldotha Forgemaster is a good way to tutor the equipment into play.

Sphere of Resistance is a fantastic protection card but can make it easier for others to combo if you leave it out.

Wido92 on U/R Drake Control

2 days ago

Aguss, you should add 2x Cancel and 2x Essence Scatter. I would take out Pull from Tomorrow, Negate & Insult / Injury for them.

The rest is fine I guess... maybe you could add 4x Highland Lake and take out 2x Island 2x Mountain

euananddalesaccount on mono red land destruction

2 days ago

pretty neat deck. I'm not so into the Molten Rain/Roiling Terrain parts, since this is symmetrical land destruction and 12 mountains, but apart from that, it's pretty cool.

I'm a bit iffy about the Burning-Tree Emissaries, even if they are a generally good threat under the circumstances, and Insolent Neonates seem iffy as well, to me. Maybe go down a couple, and up a couple of Halberdiers. Manamorphose seems pretty cool, but it doesn't seem to fit in to the deck snugly. You could try maybe another couple of Land, and another Halberdier.

clayperce on Dominaria release notes posted

3 days ago

Just barely though, Argy.

There are a bunch of us (dozens, at least!) still holding out, waaaaay back in the Mountains: "Sure you can have my mana pool. When you pry it from my cold, dead hands ..."


Chasmolinker on Jund Midrange

4 days ago

Thanks for checking in. I have made some BIG changes. I've splashed for Lingering Souls and it has been doing pretty good. I plan on taking it to my LGS tonight. I'm still toying with a couple ideas but I think this list is what I'm going to run for a couple weeks. I might drop one Kolaghan's Command for a second Maelstrom Pulse. I also haven't decided if I want to run Mountain or keep it at 24. I flood out often enough that I don't like the thought of 25 lands. But Lingering Souls has been a really nice addition. Also cutting Bloodbraid Elf down to 3 seems right for the build I'm running.

Load more

Latest Commander