Mountain

Mountain

Basic Land — Mountain

: Gain .

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Trade

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Legality

Format Legality
Quest Magic Legal
Standard Legal
Limited Legal
Arena Legal
Tiny Leaders Legal
Pauper EDH Legal
Brawl Legal
Pre-release Legal
Highlander Legal
1v1 Commander Legal
Leviathan Legal
Pauper Legal
Oathbreaker Legal
Duel Commander Legal
Commander / EDH Legal
Unformat Legal
Custom Legal
Oldschool 93/94 Legal
Quest Magic RPG Legal
Legacy Legal
Block Constructed Legal
Casual Legal
Vintage Legal
Modern Legal
Canadian Highlander Legal
Historic Legal
Pioneer Legal

Latest Decks as Commander

Mountain Discussion

cyeRunner on SCOURGE BOLT (Mardu Suicide Burn)

15 hours ago

Deasert_Nomads_be_godly as Daveslab2022 said: the Manabase is the most expensive part, but it is necessary for the Deck. What you can do in Paper is look for cards in suboptimal (Light Played to Poor) condition, this can reduce the price by a lot. Read this if you are interested.
Death's Shadow-Decks usually run between 9-10 Fetchlands, there is a rumor that they will be reprinted next year in MH2 which would also make the price drop a bit.
zAzen7977: Speaking about lands, I highly recommend exchanging 1 Mountain for 1 Swamp to cast Death's Shadow and Scourge of the Skyclaves even with Blood Moon on the field. Also add 1-2 Marsh Flats in exchange for Blackcleave Cliffs.

Tyrant-Thanatos on Does Blood Moon or Magus …

3 days ago

Yes, effects like Blood Moon and Magus of the Moon replace ALL of the characteristics of the card with just the ones listed. A Madblind Mountain would become a Mountain, just a Mountain. It would lose all of its abilities, and become nothing but a mountain.

TommyNL89 on Historic: 14 land Steam-Kin Wizards

1 week ago

Bomat Courier often does not really pair up well with either Experimental Frenzy or Hazoret the Fervent. I've decided to lower to exclude the frenzies to lower the curve and increase the odds of effective Bomat Couriers or having three 1 mana spells on T3 with Runaway Steam-Kin out.

out: 2x Experimental Frenzy, 1x Skewer the Critics (due to spectacle issues) 1x Mountain

in: 1x Spikefield Hazard  Flip, 2x Shock, 1x Magmatic Channeler (I'm loving this one!)

Savage1988 on Perv”R”Us, the Fat Sling (EDH)

1 week ago

Commander Legends / Zendikar rising update:

  • IN Jeska's Will , OUT Braid of Fire: the will seems great as ramp to purph. Braids has not really performed what i wanted of it (never actually cast it, but that may say enough)

  • IN Mana Geyser, OUT Mindclaw Shaman: the shaman hasn’t been great, and i want to give the geyser another chance

  • IN Mountain, OUT Wild Ricochet: again, never had an opportunity for ricochet to do anything, it was almost always too expensive. Keeping Reverberate for now. Mountain comes because i’ve been noticing some mana issues, which a mono color deck shouldn’t have.

  • IN Valakut Awakening  Flip, OUT Valakut Awakening  Flip. Just seems like a wat better tapland

  • IN Kazuul's Fury  Flip, OUT Isolated Watchtower: may come back to this because tapped lands can be quite a pain, would probably just add a mountain though, only just realised the tower doesn’t ramp unless your opponents are way ahead

Let me know what you all think. Am i missing cool fatties? What do you think of the new Phyrexian Triniform? It seems just a little too vanilla to me, but it leaves behind 3 bodies and can be an artifact for Goblin Welder shenanigans. We’ll never get to pay for the encore though.

TommyNL89 on Historic: 14 land Steam-Kin Wizards

1 week ago

Kaladesh came back to Arena and with it came Bomat Courier. I've played the bastard in beta and am happy to make room for him.

out: 3x Viashino Pyromancer 1x Shock 1x Mountain

in: 1x Hazoret the Fervent 4x Bomat Courier

BrandonH45 on

2 weeks ago

How to Play:

Early game (Turns 1-4):

  1. Ramp: Try to have a hand of 2-3 lands/ramping cards. Opening hand should have a cheap ramp to bring out Purphoros, God of the Forge by turn 2-4.

  2. Set up field: If you have a control or ramp card, put it out. You want to protect your Commander and set up for a fight. Try not to bring out any token ramp cards until Purphoros, God of the Forge is out, pretty simple.

  3. Bring out Purphoros, God of the Forge. Watch your devotion stay below 5 and especially your opponent is playing , and has untapped mana!

Mid-Game (5-12):

  1. Create all the tokens!

  2. You should be winning and only need Purphoros, God of the Forge ability to set off 20 times (in a 40 life game). You need to be aggressive, because in multiplayer games, you will be the target. Purphoros, God of the Forge is not a great diplomat.

Late Game (+13):

  1. Purphoros, God of the Forge probably died once or something. Just keep building up your control, draw, Purphoros, God of the Forge comes out again, and continue to create more tokens.

  2. Infinite Combos with cards like Kiki-Jiki, Mirror Breaker.

  3. Very powerful attacks with Chandra's Spitfire (especially if it's a multiplayer game) with Purphoros, God of the Forge and Hellrider ETB triggers

Control/Drawing:

-Ensnaring Bridge: severely limits creature attacks since keeping a decent sized hand can be difficult with the low mana cost of the deck

-Glacial Chasm: In the event that something go's awry, you can use Glacial Chasm for a couple rounds to prevent damage to you while setting up your board so you can sacrifice it.

-Chaos Warp

-Wheel of Fortune: Wheels and other cards similar help both you in getting the cards you need, as well as controlling the opponents because they have to cycle their hand as well, potentially taking away their vital plays.

-Reforge the Soul

-Valakut Awakening  Flip

-Magus of the Wheel

-Defense Grid: Making your opponent pay more mana in order to play out of turn.

-Price of Glory: Makes your opponent destroy whatever lands they used out of turn.

-Meekstone: Inhibits larger creatures from attacking.

-Vandalblast

-Grafdigger's Cage: prevents players that depend on playing from their graveyard/library.

Destruction:

None of the boardwipe cards will affect Purphoros even as a creature since he's indestructable

-Nevinyrral's Disk

-Goblin Sharpshooter+Basilisk Collar

-Jokulhaups (try to get Norin the Wary out with Purphoros, God of the Forge before playing)

-Price of Glory mitigates people playing out of turn by costing them land sources that they tapped.

-Starstorm

-Vandalblast

Extra Synergy:

Adding these, in addition to your Purphoros, God of the Forge trigger will make him much more potent. You definitely will not be a diplomat at the table and will be targeted with extreme prejudice!

-Impact Tremors: Basically does the same thing as Purphoros, God of the Forge, except for 1 damage instead of 2. Can be added to Purphoros, God of the Forge trigger for additional damage. It's also a good substitute in the event that you can't cast Purphoros, God of the Forge for whatever reason

-Panharmonicon: Makes your ETB triggers activate a 2nd time

-Fiery Emancipation: makes sources you control deal triple their normal damage. Purphoros, God of the Forge would deal 6 damage per creature before adding anything like Impact Tremors or Panharmonicon. If Purphoros, God of the Forge is actually a creature, he's swinging for coup de grâce and dealing all 21 commander damage to the opponent if you use his ability 1 time.

-Chandra's Spitfire: Every time Purphoros, God of the Forge or Hellrider would deal damage to an opponent, this creature gets an additional +3/0. If you're playing a 4 player game, 1 trigger from Purphoros, God of the Forge gives Chandra's Spitfire a +9/0. Couple that with Hellrider and it gets really bad, really quick!

Infinite Combo / Win Conditions:

-Kiki-Jiki, Mirror Breaker+Zealous Conscripts: Kiki-Jiki, Mirror Breaker makes a copy of the Zealous Conscripts which untaps Kiki-Jiki, Mirror Breaker to make another copy of Zealous Conscripts...

-Zealous Conscripts+Twinflame: Tap Conscripts to make a copy of itself and tap the next Conscript and make a copy and Tap that one...

-Dualcaster Mage+Heat Shimmer / Twinflame: Heat Shimmer or Twinflame targets a creature. While on stack, use Dualcaster Mage to target Heat Shimmer. In turn the Dualcaster Mage will make a copy of Heat Shimmer which targets and makes a copy of Dualcaster Mage...

-Basilisk Collar+Goblin Sharpshooter: Goblin Sharpshooter targets a creature with his ability once Basilisk Collaris equipped, killing the targeted creature, which untaps Goblin Sharpshooter. Repeat until enemy board is cleared.

-Ashnod's Altar+Nim Deathmantle+ETB creature with at least one token: infinite ETB triggers, and if the ETB creature produces more than one, you also have infinite mana!

-Extraplanar Lens+Mountain: Use Snow-Covered Mountain or Mountain in your deck and get it "Imprinted" by the Lens. Snow-Covered Mountain are preferred because they aren't played as much as the basic Mountain, doing so means that only you (theoretically) can benefit for twice the amount of land on turn 3. It's sort of fragile, because having your Lens blown up on you (and it will be a big target) means being behind the curve.

-Basalt Monolith+Rings of Brighthearth: Tap Basalt Monolith to add 3 to your mana pool. Untap it using its own activate ability. Copy the ability using the Rings of Brighthearth trigger. You will start to make 6 using 5 (3 to untap and 2 to copy). Keep doing it for infinite mana.

Omniscience_is_life on Opposition Agent needs a preemptive …

2 weeks ago

I would argue it homogenizes rather than diversifies--it's just another copy of Mana Crypt to some strategies, and a serious barrier to entry for many people. and I would also argue that two, even three-color decks could seriously consider running the Lotus (I'm speaking from perhaps a more casual standpoint). Here's the playpattern, the example being my Atla Palani, Nest Tender deck: T1--Mountain, suspend Greater Gargadon, pass. T2--Plains, Jeweled Lotus, crack it for Green, tap out and cast my commander. T3--Forest, activate my commander for an egg, cast Worldly Tutor for an Avacyn, Angel of Hope or something equally scary, sac the egg, and put her into play... and I'll remind you again, on turn three. And that's THREE color. AND I NEED TO PAY HOW MUCH MONEY TO DO THAT AGAIN??

Kratos1810 on Daddy's Belt

2 weeks ago

Replacements:

1x Arcane Sanctum SL - Swamp

1x Azorius Chancery SL - Port Town

1x Boros Garrison MP - Clifftop Retreat

1x Crosis's Catacombs HP - Mountain

1x Crumbling Necropolis SL - Island

1x Dimir Aqueduct SL - Drowned Catacomb

1x Dromar's Cavern HP - Plains

1x Izzet Boilerworks SL - Sulfur Falls

1x Mystic Monastery SL - Mountain

1x New Benalia MP - Plains

1x Nomad Outpost SL - Swamp

1x Orzhov Basilica MP - Isolated Chapel

1x Rakdos Carnarium SL - Dragonskull Summit

1x Reliquary Tower SL - Island

1x Temple of Enlightenment SL - Glacial Fortress

1x Temple of Epiphany - Island

1x Temple of Malice SL - Swamp

1x Temple of Silence - Swamp

1x Temple of Triumph SL - Battlefield Forge

1x Urza's Mine SL - Evolving Wilds

1x Urza's Power Plant - Terramorphic Expanse

1x Urza's Tower SL - Field of Ruin

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