Mountain

Mountain

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Basic Land — Mountain

Mountain Discussion

wisegreenbean on Baeherberah Goldnight

2 hours ago

I'd suggest Mountain. I think it would really synergize with Manabarbs. Going forward, you may also want to consider Plains.

Magicrafter on RDW Cards

14 hours ago

There's a PPTQ in a couple weeks, and I wanna get some FNM testing beforehand.

NEED: (IN PRIORITY ORDER)

4x Wild Slash

1x Zurgo Bellstriker

HAVE:

2x Silumgar's Command

1x Bile Blight FNM Promo

1x Despise

1x Tombstalker

and others

Also looking for around 20 ZEN full-art Mountains, preferably of the same art.

Binder

devastated-heart on Modern Aggro Build

16 hours ago

Legion Loyalist could be dropped for another copy of Ash Zealot, Monastery Swiftspear, and Hell's Thunder. I don't see it being a large asset due to Trample being a keyword that's not useful on smaller Creatures.

Cosmic Larva is a great threat, but I don't see it being ideal. Test with it and let me know how it fits.

Spark Elemental is great, but you know what's better? Collateral Damage. It does the same thing the elemental tries to, but it has a better chance of doing it.

I don't understand why you had Nykthos, Shrine to Nyx in the deck, but I would either drop them for one Mountain or a Valakut, the Molten Pinnacle. Not mana rocks, and Valakut enters tapped, but they guarantee the R once they're active.

Malachorn on Tiny Nin (Going Back to Basics)

1 day ago

Those cards are all fine. But the land package is very dedicated to getting basic lands. If I ran a Steam Vents it would have to be over a land that can fetch a Mountain or an actual Mountain. That seems fine, of course, but I think the mana is already good and there's no reason to play a land that will shock us... when we barely want the actual dual land and pretty much only run Volcanic Island itself for hands where we're light on mana but have a lot of cantrips or whatever... there are some of those hands where we get the land that gives us both colors... but mostly we try not to bother.

Because really, there's small upside in being virtually Wasteland-proof on our side... but mostly, We don't always have Blood Moon - sometimes we have Back to Basics.

Disrupting Shoal is very much NOT Force of Will - ignoring the fact that it's stone-cold miserable against X-spells... let's pretend I want to counter a 3-costed spell: I would either have to be able to spend 5 mana to do so, or I would... well, I probably just can't. I mean, I barely even have any blue spells that cost 3 mana... but pretending I did have something like my True-Name Nemesis, I'm just not that excited to exile it in order to counter some random spell. That's just not my gameplan at all.

Spell Snare is very good... but honestly, I'm barely running any counterspells and the very few I do have I want to be completely reliable and flexible (so much so that I'm not even using the actual card Counterspell in the deck because of the double-blue mana - which is more awkward than one would think if we're using our early fetches to get blue mana and using cantrips to later get around to the red... which means on turn 3 it's very possible we're doing something like casting a cantrip to dig a little deeper in our deck and then since one of our other 2 lands will be Mountain, we won't have the double-blue for Counterspell but we will have the mana for something like Mana Leak.

I think Mental Misstep seems really good in the deck... I think it seldom plays out that way. Short of the very rare hand where you actually have your one-of Mental Misstep backing up your one-of Delver of Secrets  Flip, I just think games rarely actually play out where the card does anything very good. Honestly, I tend to be happy if they're hitting my Nin, the Pain Artist. So that means the only thing I REALLY want the Mental Misstep for is the rare time that something like a Junk deck has Swords to Plowshares against my Magus of the Moon... but even then it's very likely that they didn't even have Swords to Plowshares in their hand and instead had something like Abrupt Decay or Smother or Vindicate or whatever else.

Still, at least Mental Misstep can also counter random mana dorks... and that's fine. There's a non-zero chance Mental Misstep should be in the deck. I just think the card is often subpar when it's in your opening hand and it's almost always completely miserable to draw later. Having said all that, I DO think Mental Misstep has to at least be in the sideboard for when cards like Thoughtseize or Duress or Inquisition of Kozilek are coming in... and since that's the case, it's very possible Mental Misstep then just becomes maindecked to basically free up that sideboard slot.

Matsi883 on Budgetcoil Weird (Turn 2 win for less than $60)

1 day ago

A few things I would change about this deck:

1) Ten lands could be a land too few. Even if it is, I wouldn't run four Mountains, since most of your deck is blue. Maybe one is enough.

2) You run a lot of do-nothing cantrips. Cards like Reach Through Mists, Twisted Image, and Aphotic Wisps (which I put here because it does nothing outside of the combo) can be replaced with better carddraw spells like Faithless Looting and Manamorphose (which helps soo much when you are looking for the combo) to make this deck more consistant.

3) Simian Spirit Guide is a waste of a slot if you don't have the godhand. Don't run it.

Ask me if you need any other help!

GlistenerAgent on A Primer on RUG Scapeshift

1 day ago

They're fine. Fetching for a Forest against Burn is infinitely better than a Mountain however.

SpringingTiger on Full-Scale Assault - a Temur Dragon Tale

2 days ago

Here's the mana base I would run with this deck:

4 Frontier Bivouac; 4 Wooded Foothills; 2 Forest; 2 Mountain; 1 Island; 1 Temple of Abandon; 2 Temple of Mystery; 2 Temple of Epiphany; 2 Yavimaya Coast; 1 Shivan Reef; 4 Haven of the Spirit Dragon

Two resources I have found very useful when figuring out Standard mana bases are Frank Karsten's articles How Many Colored Mana Sources Do You Need to Consistently Cast Your Spells? and Building Three-Color Manabases in Standard. Due to mana considerations I would replace the Dragon Whisperers with Draconic Roars.

SFMufasa on Sand Surfing To Victory

3 days ago

More like $112.73 if you want to run all basics and no Promos or Full-Arts. Still a good budget deck with a high win%. Also, I'd honestly rather buy more full-art Unhinged Mountains than a playset of Atarka's Command. I really haven't found a reason to stop running this version of the deck yet.

So I guess the current deck's high performance is stopping me from switching to green splash more so than the price of Atarka's Command.

Color(s) Red
Cost
Converted cost 0
Avg. cube pick 13.16

Legality

Format Legality
Standard Legal
Legacy Legal
Pre-release Legal
MTGO Legal
Unformat Legal
Unknown Legal
Heirloom Legal
Vintage Legal
Commander / EDH Legal
Archenemy Legal
Planechase Legal
Vanguard Legal
Modern Legal
Pauper Legal
Noble Legal
Casual Legal
Hero Legal
Quest Magic RPG Legal
Quest Magic Legal
Block Constructed Legal
Limited Legal
Duel Commander Legal
Tiny Leaders Legal
Highlander Legal

Combos

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