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Mountain

Basic Land — Mountain

{T}: Add {R} to your mana pool.

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Mountain Discussion

nayrash5 on Let's Build a Deck Together!

5 hours ago

I think you should add Jace, the Mind Sculptor His +2 and 0 will help smooth out your draws, and his -1 is really good at removing problematic creatures. Not to mention that he will almost certainly tank some damage for you because your opponent doesn't want you to have a Planeswalker in play. I think you should drop a Mountain for him, because you have a lack of Red spell at the moment, and 7 mountains for 1 spell seams a little extreme. +1 Upvote

jonhydude on Let's Build a Deck Together!

9 hours ago

Needs an Arid Mesa . Take out a Mountain /

LightAndDarkness on Let's Build a Deck Together!

9 hours ago

Given that we have Doubling Season:-1 Mountain +1 Jace, Architect of Thought

adventfaith on Crappy Red Deck

14 hours ago

Here is for all red enchantments

Magma Jet for scry/burn

I'd drop a few Mountain and add in Nykthos, Shrine to Nyx . Since it looks like you are a creature heavy red deck.

Here is everysingle creature card with red in it's CMC

I took a look at it before I posted and gathered some beneficial ones for you.

there are cards like

Ash Zealot ,

Boros Reckoner ,

Burning-Tree Emissary ,

Chandra's Phoenix ,

Ember Swallower ,

Fanatic of Mogis ,

Felhide Spiritbinder ,

Flame-Wreathed Phoenix ,

Goblin Diplomats (open up for your next turn),

Mindsparker , Rubblebelt Raiders ,

Soul of Shandalar ,

Spawn of Thraxes ,

Guttersnipe over Eidolon of the Great Revel (he wont kill you, seeing as over half you deck is under a cmc of 3).

Satyr Firedancer good for more burny things

IzzetGod on Izzet Burn

23 hours ago

+1, love the deck!

You can probably swap a single Ral Zarek out, as well as 1 Mountain too add 2 more Stoke the Flames . A playset of that will make it more effective. And playing more burn will make it more of an opportunity to cast burn spells with Epic Experiment !

hermesmtz95 on U/R CounterBurn

1 day ago

-1 Island

-1 Mountain

You don't need that many lands in this deck. With all the draw power I would even go as far as to say to go down to 18, but I'm really not sure...

-1 Snapcaster Mage

-1 Young Pyromancer

+3 Spell Pierce

+1 Goblin Guide