|Have (62)||Kravian , vishnarg , pskinn01 , Legendaryone , Radar12378 , nemesis101 , vollrath , DukeNicky , L0rdFarquaad , sleight_of_land , xGamer97x , likeapolygraph , Qivine , M-Kaddy , PrimeSpeaky , Viaggro , Dritz , georgeegroeg2013 , omegasun , Jelatinator , Mutt5258 , Nines19 , RubyStrings , aebtoga18 , Halfness , Zamor92 , SilentArbiter , Wizard of the Damned , Raistlin911822 , Doom_of_Valyria , ninjaking92 , CharmedGeek , NZRS , TheSpankMaster , ricadam , LioAME3 , slayerx1779 , attak , mtgbass , Unforgivn_II , Eulemann , CaptianClueless , CurrentlyUnavailable , ADalton28 , magnetofqwert , corruptgargoyle , ducttapedeckbox , WhatTheBleep , stevenja , hash-brown , x754 , bcornett24 , hahmlet , Vox_ , bmgworldgaming , adventfaith , knto , SolarDrew , rockleemyhero , Xathrid845 , HavokX , PhyrexianScience|
|Want (17)||thetruejaster , MisterRoach , cwaugh , morimus , flyguy , Netherziel , cerberus8317 , Cobthecobbler , Alizer313 , WUBRG... , leonardocrater , tman007 , seanzbc12gamez , WhatTheBleep , keenanboianghu , Comicalflop , devastated-heart|
Regarding the manabase, you may be better off including more than just the four fetchlands. You want to be able to access Dryad Arbor more consistently, so I'd advise the following manabase:
Obviously, the off-color fetches can be switched around, as the particular card doesn't matter. This lets you both find your colors with the same consistency and to find your protection more easily.
Yeah I know. Hammerhand is really awesome.
T1: Monastery Swiftspear, swing for 1 (Opponent at 19)
Ideal situation :P
Don't forget you can idealize your draw in turn 3 by playing Titan's Strength in your upkeep.
How is Lightning Bolt not a viable strategy? You win on turn 3!!!
Playsets are tough in EDH. ;)
Thanks for the suggestion.
To go further on what Aragnor said, you can't even have any of the cards with red in them or Mountains in this deck since the commander is mono-black. As long as you switch to a commander, you can leave the rest of it as is.
Ok, so after much deliberation between ethan and I, this is essentially what we came up with. Basically, we think that it works better as a soldier tribal deck than a heroic deck, as the best heroic stuff is blue and the soldier route is a lot more stable.
-2 Fabled Hero This guy shouldn't be your cornerstone of the deck, as it just didn't work out often enough in the playtesting. It's still good though, but the double white in the cost is what really turns us off to having 4 of. It was just too situational
-3 Defiant Strike without the heroic, it wasn't as powerful
-3 Ajani's Presence Strive was almost always ignored in the playtesting, and there is better stuff, especially if you are dropping heroic
+1 Brimaz, King of Oreskos he is nuts, freaking nuts. Whenever you got him out and he stayed around for more than 2 turns, you won
+1 Anex and Cymede They really benefited your mass tokens, plus a 3/2 first strike/vigilance for 3 mana is nothing to sneeze at
+3 Launch the Fleet works so much better in a tribal deck, plus triggers the things that do have heroic, not to mention that the strive is much more practical
+1 Obelisk of Urd nuts when you have a ton of guys
If you want to spend money/break James's kneecaps, 2 Elspeth, Sun's Champion would be nice against control heavy decks, for which we would remove 1 Launch the Fleet and 1 Raise the Alarm. That being said, we both didn't think it would be worth the money, and that including them would be good if you won them
|0.02 TIX||0.04 TIX|
|Avg. cube pick||13.23|
|Quest Magic RPG||Legal|
|Commander / EDH||Legal|