|Commander / EDH||Legal|
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Basic Land — Mountain
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19 hours ago
How do you feel about adding Budoka Gardener or Akoum Hellkite? Budoka Gardener helps you make large creatures to help end the game and Akoum Hellkite is great for whittling down anyone on low health (you run 11x Mountain so you will be able to get a lot of value off his landfall trigger!) Even though you are running a landfall strategy, I feel like your land count is just a little too high and you creature count is a little low. I would suggest around 38-39 land and 25-26 creatures instead of what you have now. Other than that, this deck looks really awesome and fun to play, so a definite +1 from me! If you have time, I would really appreciate it if you could take a look at my Mina and Denn deck (Mina and Denn Gruul Agro: First deck, help wanted!), which was a Ruric Thar, the Unbowed deck which I recently converted to a Mina and Denn deck. I am really new to EDH, and I know my deck isn't too great, so I would love it if someone experienced with Mina and Denn, Wildborn could take a look!
1 day ago
Nice deck dude,
6 days ago
Lightning Bolt!!! Rift Bolt, Lava Spike, Keldon Marauders, Monastery Swiftspear, Spark Elemental, Skullcrack, Forked Bolt, and Flames of the Blood Hand are all relatively cheap and effective. You could easily cut two Mountains, as 20 is enough.
1 week ago
Here's some changes I would make to this list (as always, depending on budget and collections):
+4 Gravecrawler in order to get the Vengevine triggers to work for you.
-2 Phantasmagorian, you have enough other discard with the Cathartic Reunion and Faithless Looting
-3 Shambling Shell, there's enough other dredge cards to work here, let's get something else+2 Demon of Death's Gate, getting a couple of heavy hitters, that cast for no mana
+2 Conflagrate, for direct damage to a target.-2 Life from the Loam, from the mainboard
+1 Life from the Loam, in the sideboard
+2 Ancient Grudge, in the sideboard
+3 Overgrown Tomb or something similar
+3 Blood Crypt or somethign similar
+4 Savage Lands, depending on how fast you want the deck to run
-8 Mountain, to make room for the new lands
-6 Forest, to make room for the new lands
+3 Swamp, to support cast the black spells
Additionally, the deck needs to get cut down to 60 cards. I've never had a lot of consistency from decks bigger than 60 cards. Take a look and let me know what you think.
1 week ago
Land depends on budget imo - I like running the pain lands for budget, and shocks with fetches are ideal if you can afford. But for now-
is prob your best bet
1 week ago
No, I forgot some numbers sorry:
- 4x Cinder Barrens
- 3x Foul Orchard
- 2x Evolving Wilds
- 1x Geier Reach Sanitarium
- 6x Mountain
- 6x Swamp
- 3x Forest
There it is corrected!
1 week ago
Flamekin Village - Haste for my Master of Cruelties, as well as other attacks. It can be used to make other people's creatures have haste, so it adds another political element to the deck, and a pseudo-Pillow Fort in a similar vein to Duelist's Heritage.
Rogue's Passage - Making a big Hatred or Master of Cruelties attack unblockable is a game ender. Also possible to use as a pseudo-Pillow Fort, you just have to wait until they declare attackers and who they are attacking before using it or you could find yourself on the wrong end of a backstabbing unblockable attack.
1 week ago
RIG-RAG Yes, the expertise has a higher cmc than Radiant Flames but it has never been a problem when playing. I found it to be very good because I usually pair it with a Ruinous Path to kill a Planeswalker or a Pulse of Murasa to mitigate some life loss, both of which I could not do on the same turn due to mana restrictions. However, it can be a meta call, you can be facing faster decks than me, in that case Radiant Flames would be better.
In the meantime I made another change fearing Lost Legacy:
I won some matches against Control decks with his ultimate, and the recursion of Diabolic Tutor + Seasons Past. Plus, the Dragonmaster Outcast from the sideboard wrecks many decks when they take their removal out, being another wincon.
Another thing, I'm using a much cheaper manabase and not getting trouble with it at all, check it out:
I feel like the deck has so much lifegain that aggro and midrange have a hard time when the Zombies (more lifegain) join the party. Control and Marvel decks, for me, have been hard to deal with, specially with the good luck my oponents have topdecking either Negate or Aetherworks Marvel after I discard/destroy them. Nonetheless, this deck still has game for both of these decks!