Mountain

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Frontier Legal
Vintage Legal
Penny Dreadful Legal
Commander / EDH Legal
Noble Legal
Hero Legal
Magic Duels Legal
Brawl Legal
Block Constructed Legal
Standard Legal
1v1 Commander Legal
Canadian Highlander Legal
MTGO Legal
Vanguard Legal
Leviathan Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Arena [BETA] Legal
Limited Legal
Heirloom Legal
Modern Legal
Highlander Legal
Pauper Legal
Pauper EDH Legal
Legacy Legal
Archenemy Legal
Casual Legal

Combos Browse all

Mountain

Basic Land — Mountain

: Add to your mana pool.)

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Mountain Discussion

Tethys on Izzet Tempo or Control?

10 hours ago

+1, nice build!

Sulfur Falls has check conflicts with itself and Spirebluff Canal. I would propose these changes to your land base:

+4 Polluted Delta
+1 Spirebluff Canal
+1 Steam Vents

-3 Sulfur Falls
-2 Mountain
-1 Island

Otherwise, it looks good!

Tethys on Delver Pyromancer Tempo

10 hours ago

Only 24 Instants and Sorceries is light for a Delver deck. It's not going to flip more than half the time even considering scry effects from Serum Visions and Magma Jet.

I would start with -2 Guttersnipe, +2 Opt and keep working from there.

Your land base is not optimized. Here are some recommended changes:

-1 Island
-1 Mountain
-2 Steam Vents
-2 Sulfur Falls

+4 Spirebluff Canal
+2 Polluted Delta

The extra fetches and cantrips will also allow you to run Logic Knot if you want to, which seems good here.

Deefy on Group Hugs

3 days ago

The only cards in your deck that are standard legal are:

Forest

Island

Plains

Mountain

Khunjund on Ground and Pound

4 days ago

Your four-drop slot seems a bit overcrowded, and I don't think you have enough historic spells to reliably untap Traxos, Scourge of Kroog. Consider cutting it for more removal or reach. It's not worth a slot in your deck if you only plan to fling it.

What's the point of having one Evolving Wilds? It's going to fetch a Mountain 100% of the time, so you might as well replace it with a Mountain and have it come into play untapped. Alternatively, you could play more copies of Field of Ruin, or some number of Aether Hubs (fixing for your splash, and you might get another turn to attack with Lathnu Hellion).

Khunjund on Lich's Approach to the Glorious Trials

1 week ago

Okay, if you wanted to be really rigorous regarding your colours, you could play something like this:

2 Canyon Slough

2 Clifftop Retreat

4 Concealed Courtyard

1 Dragonskull Summit

4 Evolving Wilds

4 Forsaken Sanctuary

4 Isolated Chapel

1 Mountain

1 Plains

1 Swamp

But then all your mana would come into play tapped. My previous suggested mana base wasn't great (I had missed the Gideon of the Trials, so I didn't take it into account), but at least it made it so you wouldn't have to pray to get Gifted Aetherborn out on turn two.

Grrnewt on Ghalta Fling

1 week ago

Poaralion - I have found that the 4 red sources can be a little sparse, even by the late game when I would want to cast Fling. I tried a couple Mountain, but it too frequentyl kept me from casting a Steel Leaf Champion. I have been thinking about adding 2 Sheltered Thicket or 2 Timber Gorge, but the entering tapped thing is already a problem with Memorial to Unity, not sure if I want more.

Shimtalia on Kickin' it Old School

1 week ago

Yeah, So...In the last 24 hours, I did a bunch of work on this deck, proxied a bunch of it up, took it for a spin in front of a goldfish bowl, and I discovered I needed to make some changes.

For one, I had too many kicker spells. They are easily the weakest part of the deck, vital and important that they may be. Two, I needed some card draw. Three, well, just some other thoughts that came to me while I was working...

In:

Blood Clock - Breath of Darigaaz - Chandra's Ignition - Decimate - Keen Sense - Loxodon Warhammer - Momentous Fall - Opal Palace - Rishkar's Expertise - Sunbird's Invocation - Vigor(I want to try this, though it is the only expensive card I don't already own for the deck, it's worth more than the rest of what I don't have combined...)

Out:

Blessings of Nature(too many +1/+1 too fast makes too much of a target) - Cloudstone Curio - Gnarlid Pack - Grafted Exoskeleton(yes, it's a massive kill enabler, but also a massive kill me sign) - Grunn, the Lonely King - Horned Kavu - Increasing Savagery(see Blessings) - Skitter of Lizards - Thicket Elemental - Mountain - Forest

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