Combos Browse all Suggest
Legality
Format | Legality |
1v1 Commander | Legal |
Alchemy | Legal |
Archenemy | Legal |
Arena | Legal |
Block Constructed | Legal |
Brawl | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Gladiator | Legal |
Highlander | Legal |
Historic | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Oathbreaker | Legal |
Oldschool 93/94 | Legal |
Pauper | Legal |
Pauper Duel Commander | Legal |
Pauper EDH | Legal |
Pioneer | Legal |
Planechase | Legal |
Pre-release | Legal |
Premodern | Legal |
Quest Magic | Legal |
Standard | Legal |
Tiny Leaders | Legal |
Unformat | Legal |
Vanguard | Legal |
Vintage | Legal |
Mountain
Basic Land — Mountain
: Add .
kisloski on Need some clarification
4 days ago
Hi, I need some clarification on one topic. I have this board state:
- 5x Mountain
- 1x Fire Servant
- 1x Ojer Axonil, Deepest Might  Flip
and now I cast Shock, no counterplay is in place and what happens?
Case 1: Fire Servant affects Shock first, making it deal a total of 4 damage and in result not triggering Ojer Axonil, Deepest Might  Flip.
or
Case 2: Ojer Axonil, Deepest Might  Flip affects Shock first bringing the damage to 4 and then Fire Servant doubles the damage bringing it up to 8 in total.
Can someone tell which one is true or maybe point me to a rule which states how to deal with kind of situation?
euqinU on Improve my Magus Lucea Kane …
1 week ago
Hello all, I'm a newbie MTG player that only have 1 day of play and the players that I've played with said that I should add a lot of dual lands, mana rocks and dorks in my deck, I don't have a lot of money for any of those 0 cost mana rocks so I'm asking if there's a way that I can improve my deck? I haven't built my decklist for it yet here and what mana dorks and rocks should I add to my Temur deck? Also how many basic lands do I run? Because right now it's got 8 Forest, 7Island, and 7Mountain
legendofa on Watermark - Simic
2 weeks ago
Unless you're trying to keep the arts for the paper list and the online list the same, just go ahead and put the watermark lands into these lists. Speaking just for myself, I coordinate land arts a lot more here than I do in my paper decks. Enchantment decks get magical sparkly lands, Vampire decks get the Dracula lands, doesn't matter (at least to me) that I don't have any paper copies.
legendofa on Is the art for Insidious …
2 weeks ago
I'm trying to make sense of the art for Insidious Roots. I have enough experience with plants to know that the roots usually go at the bottom. For the rest of the art, though, the white area makes more sense as a city skyline with spires and bridges, as seen on lands like Mountain or Island. And yeah, there are floating chunks of building, but the way the roots intertwine through the shape suggests that the black is negative space.
As far as I can tell, it's either very abstract and symbolic, or it makes more sense the other way.
Worrad75 on Pia-tiful Impulse Control
2 months ago
Keeping a record of the changes I make here.
took out Surge of Salvation for Island Sanctuary
This deck can take some time to assemble a lethal board, and we need a way to dissuade attackers. Surge is a fantastic 'gotcha' combat trick, but it doesn't do much for us if we exile it at sorcery speed. Island sanctuary allows us to trade our card for turn for security; it blocks ground creatures, we print fliers like crazy so flying attackers dont typically scare us, and islandwalk will never matter for us. The card disadvantage isn't nothing, but this deck has plenty of ways to generate advantage from exile.
took out Faithless Looting for Dragon's Rage Channeler
This is simply too much value to ignore. We have 50(!!) noncreature spells in our deck. FL is in there to help generate velocity when we get stuck with our hand, but DRC simply blows it out of the water in terms of card selection. Filling our graveyard is also semi-relevant, as we run Reconstruct History, and having an extra 3/3 flier certainly contributes to our gameplan of smacking our opponents repeatedly.
took out Cursed Mirror for Loran of the Third Path
This swap is somewhat based on goldfishing impressions, which means there's a chance it gets reverted with more reps in a real pod. Cursed Mirror gives us velocity as a ramp piece (albiet at 3 mana), while offering incredible upside to copy something like a Professional Face-Breaker, not to mention your opponents creatures. The issue lies in the makeup of our deck; as currently constructed, we have only 18 creatures, and 10 of them are legendary. This makes the Mirror's upside more of a "hope your opponents have something cool to copy" rather than it's more powerful use of "get one of your effects doubled temporarily" due to the lack of available targets on our own board. While Loran doesn't ramp us, she gives us both interaction and non-exile card draw, both areas that this deck is a bit light on.
took out Cosmic Intervention for Boros Charm
Cosmic intervention was initially included due to Pia's natural synergy with fortell cards. However, the closer you look at situations in which you are likely to need Intervention, you start to realize how next-to-useless that extra Thopter is. Additionally, one of the massive upsides to Intervention is re-enabling ETB effects, which we currently only have 2 of in the deck. Boros Charm on the other hand actually manages to save our board from damage/destroy effects, while also giving us more flexibility. We have a handful of large creatures/effects that benefit from double strike (14 points of lifegain off Sephara, Sky's Blade, anyone?), and if all else fails the 4 life can be meaningful, as this deck tends to deal death by 1000 cuts. Exiling CI off the top at sorcery speed feels like a whiff; exiling BC feels the world is your oyster.
Dropping a Mountain for Land Tax
This is a bit of an experimental swap, as it's possible we actually want to leave more lands in the deck so they can be exiled off the top. This will mean in games where we have LT in our openning hand (the ideal start), we will exile fewer lands and more nonland cards. We'll be playing the lands every turn to be able to play the extra spells, but we'll also miss out on the value of playing lands from exile. That being said, there is undeniable value to be had by being a bit greedy here.
DavidSP on Brudiclad (and Magda)
2 months ago
Update 2024: 1. Lower the curve 2. Bring in Magda and some dwarfs 3. Faster Mana 4. Update some lands
- Mana Vault
- Izzet Locket
- Expedition Map
- Skyclave Relic
- Stoneforge Masterwork
- Glint-Horn Buccaneer
- Goblin Instigator
- Goblin Kaboomist
- Sharding Sphinx
- Galazeth Prismari
- Storm-Kiln Artist
- Magda, Brazen Outlaw
- Tectonic Giant
- Vault Robber
- Axgard Cavalry
- Krenko, Tin Street Kingpin
- Mirrodin Besieged
- Chaos Warp
- Kuldotha Rebirth
- Preordain
- Ghired's Belligerence
- Role Reversal
- One with the Machine
- Dwarven Reinforcements
- Temple of Epiphany
- 3 Mountain
- Scalding Tarn
- Kher Keep
- Molten Tributary
- Bant Panorama
Tic12 on Turn 5 - Darth Vadrik strikes back
3 months ago
Next mayor update: I cut the complete Extra-Turn-section, cause these cards doesn't perform the way i was hoping. So, i replaced it with some little helpers and 2 more lands, cause 33 Lands were way too less.
Out: Alrund's Epiphany, Beacon of Tomorrows, Capture of Jingzhou, Part the Waterveil, Temporal Mastery, Walk the Aeons
In: Island, Mountain, Vandalblast, Expressive Iteration, Seize the Spoils, Swiftfoot Boots
Spirits on Kaalia, Mirror Breaker EDH
3 months ago
The Snow-Covered Swamp and Snow-Covered Plains are protection against Blood Moon. We don't need Mountain because most of the lands will be mountains in that case.
They also cannot be Swamp or Plains because then you have a potential of countering our own Tainted Pact when looking for a Razaketh, the Foulblooded or a Master of Cruelties with Kaalia of the Vast triggered ability on the stack, or when looking for that last combo piece, or a Counterspell to stop someone from winning the game. It doubles our options for basic lands but also means that they don't conflict with our intstant tutor.
Mox Diamond could replace an interaction piece like Praetor's Grasp but it is nice to pull the opponents Thassa's Oracle and then win the game with a Tainted Pact. It could also pull a more control oriented card like Hellkite Tyrant that doesn't necessarily win the game, but he can devestate some players boards, could replace a Grand Abolisher but probably Everybody Lives! because well Everybody Lives (except the player trying to Fish-Consul win that is). Chrome Mox has a low activation rate in the turns that matter (I have a tab with the calculations but I haven't update my combine rates based on new artifacts, although Mox Diamond actually improves it's rate. Rakdos Signet isn't great becuase it's a MV3 (2 to cast, 1 to activate), so probably just easy to replace that! Thrill of Possibility is good to get a Worldgorger Dragon or Razaketh, the Foulblooded if for some reason we draw it, but isn't necessary. Thoughtseize might even be better (just target yourself), but even when used on an opponent it creates card disadvantage for you and one opponent, leaving the two others with card advantage now.
Probably Rakdos Signet goes, but we have different options for sure.
Have (7) | Azdranax , gildan_bladeborn , TheRealSpecialK , Atahop , Synnless , orzhov_is_relatively_okay819 , Ellian |
Want (18) | Jumping_Jordan , armman , Bonwa , NinjaBettie , TechNoble , bladeoathkeeper , Lulu_Bee , C0LDE , turnsl9 , Divine-Asura , qao50 , TheBl0b , pombomartins , TrueRandom11 , beesaurs , Saywhatnow , AjaxSlumbering , Dcbg89 |