|Commander / EDH||Legal|
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Basic Land — Mountain
: Add to your mana pool.
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1 day ago
When adding a Commander deck to Tappedout, you don't need to (and arguably oughtn't) add your general to the decklist, just add it as your general. So you can go ahead and get rid of that surplus Mountain. ;)
3 days ago
4 days ago
zelian12 Ah, thanks for the correction. I'll edit it here "Soonish"
Lokotor The cool part about Sovereign's Realm is that it doesn't cut out NonBasics. So you could theoretically run anything you wanted except for Plains, Island, Swamp, Mountain, and Forest. Although, there are a lot of people that play this "Semi-Casual" format that don't have access to a lot of the "Good" nonbasics so I can see where you're coming from. (I'm in that boat myself haha). Another thing is that SRH would follow most of the normal EDH rules. IE: Singleton, Command Zone Shenanigans, etc.
5 days ago
Corrupted Crossroads was a perfect fit for this land base. Fills the void soon to be known as Shivan Reef but gives a color of any type for all my devoid spells for the same -1 life cost. Very underrated and under utilized land that's been great for me when a Swamp or Mountain hasnt been drawn.
5 days ago
Also, I hate to be the barer of bad news, but you have tremendously less lands than you might think you have. Arid Mesa, Windswept Heath, and Wooded Foothills do not produce mana; Rather they allow you to search for a basic land and you bring it out untapped for 1 life. Similarly to Evolving Wilds and Terramorphic Expanse, but those make the lands come in tapped. Currently, you have a whopping total of only 3x Forest, 1x Mountain, and 1x Plains. When you remove the fetch lands (Pay 1 life and search for a basic one), you're down to a total of 14 lands. Sure Fire-Lit Thicket produces an extra mana when you pay for it, so you theoretically have 15 mana at your disposal here. Sacred Foundry, Stomping Ground, and Temple Garden are going to cause you to take damage if you want to use them the turn they enter and I'm not seeing anything to recover life from in here.
My personal favorite lands are from Modern Masters 2015 Edition. They enter tapped, and you have to return a land to your hand, but from that point forward they tap for two different mana, and two different colors each (Rather than choosing one or the other). The land you return doesn't have to be a basic land, so if you can manage to return lands that gain you 1 life or let you Scry 1 they really make it worth it. Other lands, if you're tricky enough, exist that let you cripple certain decks. For example, a deck that relies heavily on Graveyard control is decimated by Bojuka Bog - Which, yes, is Modern legal.
But I digress. The lands you'll specifically want to look into are the following:
5 days ago
5 days ago
I know it can be expensive, but mana-fixing lands that enter the battlefield untapped are critical for an aggro deck. If Sacred Foundrys are out of your budget range, Battlefield Forge is a nice alternative. I'd remove both the Boros Garrisons and the Wind-Scarred Crags for 4 Battlefield Forges, 1 Mountain and 1 Plains.
1 week ago
I took out 2 Mountain and 2 Swamp and put in 2 Bloodfell Caves, 1 Foreboding Ruins, and 1 Call the Bloodline.As for my sideboard, I have 2x Falkenrath Exterminator 2x Shreds of Sanity 1x Havengul Vampire 2x Vampire Cutthroat 2x Furyblade Vampire 4x Vampiric Fury, and 1x Bloodfell Caves