Basic Land — Mountain
: Gain .
|Have (2)||, adventfaith|
|Want (8)||casimir03 , Mavan_Frost , niloc50 , Littledude7654 , Deathholme , ravenhood , ArcadianHybrid , tjkoivunen|
Combos Browse all
|Commander / EDH||Legal|
|Quest Magic RPG||Legal|
15 hours ago
Deasert_Nomads_be_godly as Daveslab2022 said: the Manabase is the most expensive part, but it is necessary for the Deck. What you can do in Paper is look for cards in suboptimal (Light Played to Poor) condition, this can reduce the price by a lot. Read this if you are interested.
Death's Shadow-Decks usually run between 9-10 Fetchlands, there is a rumor that they will be reprinted next year in MH2 which would also make the price drop a bit.
zAzen7977: Speaking about lands, I highly recommend exchanging 1 Mountain for 1 Swamp to cast Death's Shadow and Scourge of the Skyclaves even with Blood Moon on the field. Also add 1-2 Marsh Flats in exchange for Blackcleave Cliffs.
3 days ago
Yes, effects like Blood Moon and Magus of the Moon replace ALL of the characteristics of the card with just the ones listed. A Madblind Mountain would become a Mountain, just a Mountain. It would lose all of its abilities, and become nothing but a mountain.
1 week ago
Bomat Courier often does not really pair up well with either Experimental Frenzy or Hazoret the Fervent. I've decided to lower to exclude the frenzies to lower the curve and increase the odds of effective Bomat Couriers or having three 1 mana spells on T3 with Runaway Steam-Kin out.
1 week ago
Commander Legends / Zendikar rising update:
IN Mountain, OUT Wild Ricochet: again, never had an opportunity for ricochet to do anything, it was almost always too expensive. Keeping Reverberate for now. Mountain comes because i’ve been noticing some mana issues, which a mono color deck shouldn’t have.
IN Kazuul's Fury Flip, OUT Isolated Watchtower: may come back to this because tapped lands can be quite a pain, would probably just add a mountain though, only just realised the tower doesn’t ramp unless your opponents are way ahead
Let me know what you all think. Am i missing cool fatties? What do you think of the new Phyrexian Triniform? It seems just a little too vanilla to me, but it leaves behind 3 bodies and can be an artifact for Goblin Welder shenanigans. We’ll never get to pay for the encore though.
1 week ago
Kaladesh came back to Arena and with it came Bomat Courier. I've played the bastard in beta and am happy to make room for him.
2 weeks ago
How to Play:
Early game (Turns 1-4):
Ramp: Try to have a hand of 2-3 lands/ramping cards. Opening hand should have a cheap ramp to bring out Purphoros, God of the Forge by turn 2-4.
Set up field: If you have a control or ramp card, put it out. You want to protect your Commander and set up for a fight. Try not to bring out any token ramp cards until Purphoros, God of the Forge is out, pretty simple.
Bring out Purphoros, God of the Forge. Watch your devotion stay below 5 and especially your opponent is playing , and has untapped mana!
Create all the tokens!
You should be winning and only need Purphoros, God of the Forge ability to set off 20 times (in a 40 life game). You need to be aggressive, because in multiplayer games, you will be the target. Purphoros, God of the Forge is not a great diplomat.
Late Game (+13):
Infinite Combos with cards like Kiki-Jiki, Mirror Breaker.
-Ensnaring Bridge: severely limits creature attacks since keeping a decent sized hand can be difficult with the low mana cost of the deck
-Glacial Chasm: In the event that something go's awry, you can use Glacial Chasm for a couple rounds to prevent damage to you while setting up your board so you can sacrifice it.
-Wheel of Fortune: Wheels and other cards similar help both you in getting the cards you need, as well as controlling the opponents because they have to cycle their hand as well, potentially taking away their vital plays.
-Defense Grid: Making your opponent pay more mana in order to play out of turn.
-Price of Glory: Makes your opponent destroy whatever lands they used out of turn.
-Meekstone: Inhibits larger creatures from attacking.
-Grafdigger's Cage: prevents players that depend on playing from their graveyard/library.
None of the boardwipe cards will affect Purphoros even as a creature since he's indestructable
-Price of Glory mitigates people playing out of turn by costing them land sources that they tapped.
Adding these, in addition to your Purphoros, God of the Forge trigger will make him much more potent. You definitely will not be a diplomat at the table and will be targeted with extreme prejudice!
-Impact Tremors: Basically does the same thing as Purphoros, God of the Forge, except for 1 damage instead of 2. Can be added to Purphoros, God of the Forge trigger for additional damage. It's also a good substitute in the event that you can't cast Purphoros, God of the Forge for whatever reason
-Panharmonicon: Makes your ETB triggers activate a 2nd time
-Fiery Emancipation: makes sources you control deal triple their normal damage. Purphoros, God of the Forge would deal 6 damage per creature before adding anything like Impact Tremors or Panharmonicon. If Purphoros, God of the Forge is actually a creature, he's swinging for coup de grâce and dealing all 21 commander damage to the opponent if you use his ability 1 time.
-Chandra's Spitfire: Every time Purphoros, God of the Forge or Hellrider would deal damage to an opponent, this creature gets an additional +3/0. If you're playing a 4 player game, 1 trigger from Purphoros, God of the Forge gives Chandra's Spitfire a +9/0. Couple that with Hellrider and it gets really bad, really quick!
Infinite Combo / Win Conditions:
-Dualcaster Mage+Heat Shimmer / Twinflame: Heat Shimmer or Twinflame targets a creature. While on stack, use Dualcaster Mage to target Heat Shimmer. In turn the Dualcaster Mage will make a copy of Heat Shimmer which targets and makes a copy of Dualcaster Mage...
-Basilisk Collar+Goblin Sharpshooter: Goblin Sharpshooter targets a creature with his ability once Basilisk Collaris equipped, killing the targeted creature, which untaps Goblin Sharpshooter. Repeat until enemy board is cleared.
-Extraplanar Lens+Mountain: Use Snow-Covered Mountain or Mountain in your deck and get it "Imprinted" by the Lens. Snow-Covered Mountain are preferred because they aren't played as much as the basic Mountain, doing so means that only you (theoretically) can benefit for twice the amount of land on turn 3. It's sort of fragile, because having your Lens blown up on you (and it will be a big target) means being behind the curve.
-Basalt Monolith+Rings of Brighthearth: Tap Basalt Monolith to add 3 to your mana pool. Untap it using its own activate ability. Copy the ability using the Rings of Brighthearth trigger. You will start to make 6 using 5 (3 to untap and 2 to copy). Keep doing it for infinite mana.
2 weeks ago
I would argue it homogenizes rather than diversifies--it's just another copy of Mana Crypt to some strategies, and a serious barrier to entry for many people. and I would also argue that two, even three-color decks could seriously consider running the Lotus (I'm speaking from perhaps a more casual standpoint). Here's the playpattern, the example being my Atla Palani, Nest Tender deck: T1--Mountain, suspend Greater Gargadon, pass. T2--Plains, Jeweled Lotus, crack it for Green, tap out and cast my commander. T3--Forest, activate my commander for an egg, cast Worldly Tutor for an Avacyn, Angel of Hope or something equally scary, sac the egg, and put her into play... and I'll remind you again, on turn three. And that's THREE color. AND I NEED TO PAY HOW MUCH MONEY TO DO THAT AGAIN??
2 weeks ago
1x Arcane Sanctum SL - Swamp
1x Azorius Chancery SL - Port Town
1x Boros Garrison MP - Clifftop Retreat
1x Crosis's Catacombs HP - Mountain
1x Crumbling Necropolis SL - Island
1x Dimir Aqueduct SL - Drowned Catacomb
1x Dromar's Cavern HP - Plains
1x Izzet Boilerworks SL - Sulfur Falls
1x Mystic Monastery SL - Mountain
1x New Benalia MP - Plains
1x Nomad Outpost SL - Swamp
1x Orzhov Basilica MP - Isolated Chapel
1x Rakdos Carnarium SL - Dragonskull Summit
1x Reliquary Tower SL - Island
1x Temple of Enlightenment SL - Glacial Fortress
1x Temple of Epiphany - Island
1x Temple of Malice SL - Swamp
1x Temple of Silence - Swamp
1x Temple of Triumph SL - Battlefield Forge
1x Urza's Mine SL - Evolving Wilds
1x Urza's Power Plant - Terramorphic Expanse
1x Urza's Tower SL - Field of Ruin