|Commander / EDH||Legal|
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Basic Land — Mountain
(: Add to your mana pool.)
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2 days ago
3 days ago
This deck is really fun when it gets going! Only critique is I find that 1/3 playtests, I can't find blue even after mulligans. Maybe swap one Island and Mountain? More than one Guttersnipe just makes everything hurt so bad.
3 days ago
Nice. I'm sure a turn 1 kill is possible with this list but I just goldfished a pretty satisfying turn 2 table kill. I went turn 1 Mountain, Mox Diamond discarding Mountain, Thermo-Alchemist. Turn 2 Ancient Tomb Lotus Petal cast Neheb, the Eternal cast Cave-In by exiling my second to last card, untapping alchemist and dealing 12 total damage to the rest of the table, then going into main phase 2 and casting my last card in hand, Aggravated Assault with the mana to activate and kill the table with infinite Thermo-Alchemist taps
4 days ago
I agree with all these changes, as for mana base, here's what I am running and what is working for me at the moment:
4 days ago
If You want go goldfishing, it is possible to goldfish Eldrazi titan or Blightsteel Colossus at first turn in EDH.
Play Mountain, Mana crypt, tap crypt into sol ring. Now u got 1R and 3C. Play Seething Song and Rite of Flame. Now it is 7R. Cast Neheb and Flame Rift. At postcombat You get 12 mana and can cast Titan
5 days ago
Alrighty then let's get you all set!
You've got some big things and that's not bad with your commander, but you'll need some cheaper burn spells if Rakdos can really work. With that being said, Lightning Bolt, Lava Spike, Bump in the Night, and Rift Bolt are your best friends. As for land base, try to shy away from basics, but add in as many rakdos duals that don't come in tapped as possible. I'll get you started down below.
While using rakdos, keep in mind that he takes away only colorless mana, so huge eldrazi such as Void Winnower, Ulamog, the Infinite Gyre, Pathrazer of Ulamog, Kozilek, Butcher of Truth, Desolation Twin and It That Betrays can all go out for free if you play it right.
Furthermore, there are some cards that don't work too well in an aggro build like this and could use an upgrade. Take out:
- Strangling Soot
- Rend Flesh
- Wail of the Nim
- Sire Of Insanity
- Falkenrath Noble
- Maggot Carrier
- Tavern Swindler
- Rakdos Guildgate
- Blood Reckoning
- 4x Swamp
- 4x Mountain
- No Mercy
- Blood Crypt
- Ultimate Price
- Vial Smasher the Fierce
- Mogis, God of Slaughter
- Lord of the Void
- Dragonskull Summit
- Bloodstained Mire
- Command Tower
- Opal Palace
- Graven Cairns
- Shadowblood Ridge
- Leechridden Swamp
- Sulfurous Springs
- Chandra, Torch of Defiance
With these changes as well as the ones mentioned above, you'll be well on your way to a hated deck! Good luck!
5 days ago
I always thought that part of High Tide in dual color decks was to use your non-basic islands (Volcanic Island and Steam Vents) to have access to your off color as you combo. That's sort of the point of running all the fetches so you're likely to hit those two in the first few turns of the game, and you don't have to worry about not having the color you need.
Blood Moon doesn't completely screw you over here, but it makes the two lands that you're most likely to have less effective by turning them into just Mountains, and that means you need extra lands before you're able to go off with High Tide. It's likely to slow you down by a turn or two.
Of course, you can mitigate this a little by fetching basic Islands when you know you're going to play Blood Moon, but then your less likely to have the red sources you need to go off with The Locust God.
It's up to you whether you think it's still worth it.
6 days ago
It should look a little something like this...
Channel fireballs deck of the day R/G energy