|Have (62)||vishnarg , pskinn01 , Legendaryone , knto , nemesis101 , vollrath , DukeNicky , ryuzaki32667 , L0rdFarquaad , sleight_of_land , xGamer97x , likeapolygraph , Qivine , M-Kaddy , PrimeSpeaky , Viaggro , Dritz , georgeegroeg2013 , Jelatinator , Mutt5258 , Nines19 , RubyStrings , LioAME3 , aebtoga18 , Halfness , Zamor92 , Remyth , SilentArbiter , Wizard of the Damned , ninjaking92 , CharmedGeek , NZRS , TheSpankMaster , ricadam , slayerx1779 , attak , ducttapedeckbox , mtgbass , Unforgivn_II , Eulemann , CaptianClueless , bcornett24 , Doom_of_Valyria , CurrentlyUnavailable , ADalton28 , Raistlin911822 , Fatred , magnetofqwert , corruptgargoyle , WhatTheBleep , stevenja , hash-brown , x754 , TelleoStar , HavokX , Kravian , hahmlet , Vox_ , bmgworldgaming , adventfaith , SolarDrew , rockleemyhero|
|Want (17)||MisterRoach , cwaugh , morimus , flyguy , Netherziel , cerberus8317 , Cobthecobbler , Alizer313 , WUBRG... , leonardocrater , tman007 , seanzbc12gamez , WhatTheBleep , keenanboianghu , Wolfninja , Comicalflop , Remyth|
is a sorcery??? Peak corruption is Ehh. I would replace both of them with Molten Rain
if you insist running it. That being said, most of the lands that would be killed by Molten Rain
would be screwed by Blood Moon
/Magus of the Moon
. Your argument is going to be that Molten Rain
deals damage, but so does Magus of the Moon
. If you are going to say that Magus of the Moon
can be killed, I fail to see how. They would probably have to cast a red spell and you aren't going to be siding it in against most red decks. Abrupt Decay
, Path to Exile
etc get nullified if they don't have the colors for it seeing their lands are all mountains. Seeing how chibiwolf plays affinity, you should run Smash to Smithereens
. Finally, you are running Flames of the Blood Hand
in the main and you have Rain of Gore
in the side. That is a lot of anti lifegain hate... You might want to cut down
a bit a lot.
and ...T3 is MUCH simpler
ok I got it 4 Dragon Mantle 4 Shrapnel Blast 4 Goblin Kaboomist 4 Ornithopter 4 Dragon Throne of Tarkir 4 Eidolon of the Great Revel 4 Dictate of the Twin Gods 4 Jeering Instigator 2 Stormbreath Dragon 2 Siege Dragon 4 Spawn of Thraxes sideboard 2 Reckless Reveler 4 Generator Servant 4 Anger of the Gods (for the token decks) 2 Fated Conflagration 2 Rummaging Goblin 1 Flame-Wreathed Phoenix 20 Mountain
"WTF I'M SUPPOSED TO WIN WITH THIS P.O.S. PRECON AGAINST AN OPENING LIKE THAT?!!?!? MEN PLS!?"
I find that basing the mana around green allows for the ramp to happen most often. If you're still looking for some ideas I'd go with: 2x Temple of Abandon , 2x Temple of Mystery , 2x Wooded Foothills , 4x Frontier Bivouac , 8x Forest , 4x Island , and 4x Mountain . My reasoning is this: Looking at the mana symbol breakdown you have ~50% Green, 26% Blue, and 24% Red, which tells you you are going to need 2x the green than you need red or blue. With the land configuration I suggest you have 4 scry lands, 8 multi-color lands, and mana filtering...all while keeping the # of lands that come into play tapped at 8 instead of 11 (doesn't seem like much, but it'll totally make a difference).
Okay... probably no where near consistent enough to be played... but T1 Legacy win:
If they were to have stated "Two basic lands with the same name", this would not be possible.
|0.02 TIX||0.04 TIX|
|Avg. cube pick||13.23|
|Commander / EDH||Legal|
|Quest Magic RPG||Legal|