|Have (62)||vishnarg , Legendaryone , knto , SinfulDrug , DukeNicky , sleight_of_land , xGamer97x , likeapolygraph , Qivine , M-Kaddy , PrimeSpeaky , Viaggro , Dritz , georgeegroeg2013 , Jelatinator , Mutt5258 , Nines19 , Kravian , hash-brown , RubyStrings , aebtoga18 , Halfness , Zamor92 , SilentArbiter , brokendwarf , Wizard of the Damned , Raistlin911822 , ninjaking92 , CharmedGeek , chief_choke-a-ho , Idgit1 , NZRS , TheSpankMaster , ricadam , LioAME3 , slayerx1779 , attak , TelleoStar , adventfaith , ducttapedeckbox , mtgbass , Unforgivn_II , Eulemann , CaptianClueless , ADalton28 , nemesis101 , Fatred , magnetofqwert , corruptgargoyle , WhatTheBleep , stevenja , Doom_of_Valyria , x754 , Remyth , HavokX , CurrentlyUnavailable , SteveHiguita , pengunner , hahmlet , bcornett24 , Sauron_ , bmgworldgaming|
|Want (15)||MisterRoach , cwaugh , morimus , flyguy , Netherziel , cerberus8317 , Cobthecobbler , Alizer313 , leonardocrater , tman007 , Comicalflop , seanzbc12gamez , WhatTheBleep , Wolfninja , Remyth|
As for the obelisk vs spear, I would say spear. The spear comes out three turns earlier, at no cost from your creatures, and it provides creature removal. It also boosts every creature in your deck... For the rest of the deck, i suggest:
As for the others, they have good synergy with the cards you already have in here!
For the mainboard, I would cut back on some 3 drops to bring your best creatures up to 4. 3 of something in an aggro environment isn't particularly great, so having 4 of something improves consistency.
For the creature base, I'd go:
4 Akroan Hoplite 4 Valley Dasher 4 Firedrinker Satyr 4 Soldier of the Pantheon 4 Monastery Swiftspear 3 Frenzied Goblin 2 Brimaz, King of Oreskos 4 Goblin Rabblemaster
In aggro, you want to have an opener of 2 lands 5 cards. After playesting with this deck, i drew 3 lands WAY to often. I'd bring it down to 21.
For the land base:
And finally for the spell base!:
Since this is modern, it is really easy to build the deck. The 16 reatures you hjave are perfect. 19 lands, including 4 terramorphic expanse and 1 island.
4 arrest, -12 umbras (they are terrible and your creatures have hexproof, so totem armor does nothing).
For sideboarding ideas, check out Proof of Hex
I'd argue that three-color decks don't struggle to run basics. You just choose to. :)
I'd recommend a manabase like this (staying at 22 lands):
That's erring on the side of more shocklands, you can run a basic Mountain as well to take less damage or more fetchlands. Graven Cairns does actual nothing in the deck, as getting Blood Crypt should be easy enough and you run no double red spells or a Mountain . If you play the Mountain a 1-of Cairns may be worth it.
I want the name changed to Magic Rulings or something similar, and I also want a banner link to the Q&A put at the top of the forum page.
Hi, nice job on an aggressive control deck :) I have a few suggestions/conclusions, so here they go :) After some playtesting i happen to get a hand with Mountain and Swamp , nothing wrong with that, but once i topdecked Bloodstained Mire when i needed i landdrop i felt somewhat devastated. I realize mana fixing is important in 3 color deck as this one, but I'm afraid that this might happen often. So, I would remove the fetches and exchange them for either Mana Confluence or Bloodfell Caves (+ running fetch and scry lands might result in some scry-waste). I found that this deck has some issues with burn or rabble red types of decks, which is something to think about in the sideboard, but since you haven't covered the sideboard please consider this as a reminder, rather than criticism :)Good luck with the further deck building and tweaking, I hope you find this useful. :D
|Avg. draft pick||13.01|
|Avg. cube pick||13.18|
|Commander / EDH||Legal|
|Quest Magic RPG||Legal|