Mountain

Legality

Format Legality
Modern Legal
Legacy Legal
Vintage Legal
Commander / EDH Legal
Duel Commander Legal
Tiny Leaders Legal
Standard Legal
Frontier Legal
Pauper Legal

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Mountain

Basic Land — Mountain

(: Add to your mana pool.)

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Mountain Discussion

NewAgeDoom on Mono Red Improvise

8 hours ago

I've kind of scrounged together a decklist out of what I could from Kaladesh/Aether Revolt to put together a Mono Red/Artifact flavored aggro deck. If anyone could give me some ideas of where I could go with it to make it a bit more competitive, that'd be much appreciated.

4 Sweatworks Brawler

4 Enraged Giant

3 Freejam Regent

4 Inventor's Apprentice

4 Bomat Courier

4 Ornithopter

4 Inventor's Goggles

4 Fireforger's Puzzleknot

4 Shock

4 Built to Smash

3 Incendiary Flow

19 Mountain

MrHighscore on The Hated Tokens of Ulasht

22 hours ago

Thanks for all the feedback. These are really good suggestions and I'm incorporating them into the deck...

@flluid

  • I'll add in all the lands you suggest. I'm taking out mountains, and I am also taking out mountains for dual producing lands to mitigate the hit on my green mana. This makes some of my ramp spells less usefull.

@Garhan

@JaysomeDecks

  • Ivy Lane Denizen is a pretty nice combo with Ulasht, but is also quite usefull with the doublers and the theme. He'll get a spot.
  • I should probably just build an Marath, Will of the Wild deck, just to compare before I purchase ;)

Change List

Cheers, and thanks again :)

kotten on Mardu Burn

1 day ago

Thylian1 What I ended up doing was adding in a Blood Crypt and taking Shock out and keeping Tarfire and adding one another Mountain and adding in two Rift Bolt

greatdevourer on All Hands on Deck

2 days ago

Let me start by saying that I think you have a great theme and you've done a great job of sticking to your theme elements.After going over your list, here's the recommendations that I think might help you.

Cards to take out (to get down to 100):
Golem Foundry is just a weak card. It is kinda nice getting a golem token for casting 3 artifacts, but I've never been happy playing that card. It always ends up feeling like a waste of board space.
Metalwork Colossus is really nice, but with all of the vehicles and other creatures, it seems kinda mana intensive and you're not really working on a sacrificing artifact theme.
Blinkmoth Urn is symetrical, meaning it helps you opponents as much as it helps you. Yes, you may have more artifacts than them, but do you really want to give your opponents free mana? And they get that free mana before you do.
Darksteel Juggernaut is a great card in a draft, or in another deck where you're primarily focused on attacking each turn. But the requirement of attacking each turn makes this card feel like it doesn't fit.
Sram's Expertise is cute, and I understand why it is in the deck but a few 1/1 tokens seems kinda weak for this deck.
Chief of the Foundry helps out the vehicles, but not the dwarves.

Those initial cuts gets you down to the 100 cards for Commander. Now to make the deck a bit stonger.
These changes might help make your deck more resilient againt various opponents. Obviously, you'll need to temper these recommendations with your collection, budget, and local metagame.

I'll start with lands. Nine (9) out, Nine (9) in.
Take out:
Spinerock Knoll, Better in a combo deck.
Shinka, the Bloodsoaked Keep, Not enough legends
Wind-Scarred Crag, Boros Guildgate, and Stone Quarry come into play tapped. You have too many lands that come into play tapped and it slows you down.
Drifting Meadow, Forgotten Cave, Secluded Steppe, Smoldering Crater, the cycle lands are nice in a deck with lots of graveyard recursion or when you're focused on cycling cards. But you're deck isn't set up for those things and these are just more lands that enter the battlefield tapped and slow you down.
Kabira Crossroads for it. The 2 life usually isn't enough in Commander games to make a big different.

Put in:
4 Plains
2 Mountain
Sejiri Steppe is something to consider. And the Boros Garrison makes it better.
Move the Rugged Prairie and Sacred Foundry to the mainboard from your maybe board.
Don't ignore the plain old basic lands. Even if you just use a couple of each. You never know when an opponet will play a "Every seach for a basic land" card and you're left out of the party.

I would also consider Holdout Settlement and Springleaf Drum to help take advantage of Depala, Pilot Exemplar's ability to load your hand with creatures and vehicles. Remember that you can tap a creature with summoning sickness to activate the Settlement or the Drum since you aren't activating the creature's ability.
Lightning Greaves is a tough card to consider. Yes, it is a great card. But does it really help that much? You aren't themed around equipment. I would drop in in favor of something that helps more often.

One-shot effects like Built to Last and Built to Smash are not really good in a multiplayer game.

I hope these suggestions help give you some ideas. Let me know what you think. Feel free to look over my decks and let me know what you think of the suggestions.

PartialPride on Budget Grenzo, Dungeon Warden

3 days ago

Minor Change: I improved the manabase of another deck I own and as a result I have a spare Terramorphic Expanse and a Temple of Malice which are both replacing a Mountain in this deck. Terramorphic is there just because sometimes I need a shuffle effect when the bottom of my library is stacked unfavorably and the Temple is just gravy with the scry mechanic that works nicely with Grenzo.

NewAgeDoom on Need help fine-tuning RW Aggro

4 days ago

I've received a deck from a friend of mine who doesn't play anymore. I feel like this could be something I really want to play (Just for fun/casual play), but I also feel like there's a lot of room for fine-tuning. Would anyone mind giving some input on this deck list?

3 Boros Signet

3 Spitemare

4 Scourge of the Nobilis

3 Hearthfire Hobgoblin

2 Lightning Bolt

2 Master Warcraft

3 Balefire Liege

3 Boros Swiftblade

3 Nimbus Wings

4 Hobgoblin Dragoon

4 Boros Guildmage

3 Glory of Warfare

10 Mountain

7 Plains

Rayze_Darr on dragons ver.2 budget deck

4 days ago

Looks excellent. A suggestion for the landbase, though, that'll keep the budget in check but balance things better:

12x Snow-Covered Mountain

4x Snow-Covered Forest

4x Karplusan Forest

Tyrant-Thanatos on Question About Shimmer

5 days ago

No, land types are noted on the card in the type area. Mountain for instance, says that it's type is "Basic Land - Mountain" which indicates that it has the land type Mountain. Steam Vents has both the Island and Mountain types, for example. If Maze of Ith had a "Maze" type, it would read "Land - Maze" in the type box.

It's very similar to creature types. Llanowar Elves for instance, has the Elf and Druid creature types.

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