Format Legality
Pre-release Legal
Tiny Leaders Legal
Frontier Legal
Vintage Legal
Penny Dreadful Legal
Commander / EDH Legal
Noble Legal
Hero Legal
Magic Duels Legal
Brawl Legal
Block Constructed Legal
Standard Legal
1v1 Commander Legal
Canadian Highlander Legal
MTGO Legal
Vanguard Legal
Leviathan Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Arena [BETA] Legal
Limited Legal
Heirloom Legal
Modern Legal
Highlander Legal
Pauper Legal
Pauper EDH Legal
Legacy Legal
Archenemy Legal
Casual Legal

Combos Browse all


Basic Land — Mountain

: Gain .

Price & Acquistion

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Recent Decks

Mountain Discussion

M_Malcom on Need help building a deck ...

41 minutes ago

I would go with a red green efficiency build. Here’s just an idea of a list.

Creatures 4x Goreclaw, Terror of Qal Sisma 4x Alpine Grizzly 4x Werebear 4x Ashcoat Bear 4x Immerwolf 4x Lupine Prototype 4x Young Wolf 2x Wolf of Devil's Breach 2x Assembled Alphas

Spells 4x Sarkhan's Unsealing 4x Rhonas's Monument

Land 12x Forest 4x Mountain 4x Game Trail

Sideboard 4x Heaven//Earth 2x Tormod's Crypt 4x Feed the Clan 2x By Force 2x Back to Nature 1x Red Sun's Zenith

It’s a simple strategy, play creatures when you shouldn’t and get triggers off of Sarkhan's Unsealing, Rhonas's Monument and Goreclaw, Terror of Qal Sisma. Play fast and play bombs. The Sideboard is a little shakey and you can probley do better than I could.

Murphy77 on Dragon Ramp (MTG 19)

8 hours ago

You want as much red mana as possible to drop on the token dragon that you get from Dragon Egg (pay 5 red mana to turn it into a 7/2 flier for the turn, etc.) Maybe more Mountain and fewer Forest and something like Chandra, Torch of Defiance

kingyfyvf on Grixis Wizard Commander Help

3 days ago

This is my first commander deck I got a few months back and have built it up slowly but am in dire need of help finishing it. I know it is slow and probably bad but I like it and it suits me just fine. I like how it can focus on the graveyard but the only strategies I have for it is the Duskmantle Guildmage and Mindcrank set and the Sphinx's Tutelage. Any help is appreciated.

Commander: Inalla, Archmage Ritualist


Arcanis the Omnipotent


Bloodline Necromancer

Body Double

Duskmantle Guildmage

Etherium-Horn Sorcerer

Firefist Adept

Fleet Swallower

Galecaster Colossus

Garna, the Bloodflame

Harbinger of the Tides

Kess, Dissident Mage

Magus of the Abyss

Magus of the Mind

Mairsil, the Pretender

Marchesa, the Black Rose

Naru Meha, Master Wizard

Nin, the Pain Artist

Nivix Guildmage

Niv-Mizzet, the Firemind

Portal Mage

Puppeteer Clique

Sea Gate Oracle

Taigam, Sidisi's Hand

Vela the Night-Clad

Vindictive Lich


Caged Sun


Mirror Gallery

Sol Ring

Thought Vessel

Worn Powerstone


Curse of Opulence

Frenzied Rage


Shifting Shadow

Sphinx's Tutelage


Cauldron Dance

Chaos Warp

Comet Storm

Crosis's Charm

Mana Leak

Memory Plunder

Polymorphist's Jest

Rakdos Charm

Reality Shift

Silumgar's Command


Wizard's Lightning


Clone Legion

Day's Undoing

Decree of Pain

Final Parting

Karn's Temporal Sundering

Kindred Dominance

Necromantic Selection

Soul Salvage


Warlord's Fury

Weight of Memory


Jace, Memory Adept


Mountain x4

Island x10

Swamp x6

Dimir Aqueduct

Rakdos Carnarium

Izzet Boilerworks

Command Tower

Crumbling Necropolis

Exotic Orchard

Path of Ancestry

Swiftwater Cliffs

Dismal Backwater

Jwar Isle Refuge

Vivid Marsh

Vivid Creek

Vivid Crag

Evolving Wilds

Terramorphic Expanse

Temple of the False God

Grixis Panorama

Mystifying Maze

TheMadRocketeer on Ruric Thar, May I?

4 days ago

As part of the same change, I'd also need to swap 1 or 2 Mountains for Forests, to make up for sacrifices to Lumberjacks.

mathijsderouck on Stuffy

5 days ago

Turn 4 is of course a lot more realistic.

Turn 1 Mountain

Turn 2 Land + Desperate Ritual + Boros Reckoner

Turn 3 Land

Turn 4 Land + Simian Spirit Guide + Furnace of Rath + Lightning Axe + discard

xseiber on mono red burn

1 week ago

Here's an "improved version", still trying to take Budget-constraints into considerations:

Or here's the breakdown-list:

Instant (21) 4x Lightning Bolt 4x Magma Jet 3x Searing Blaze 2x Searing Blood 4x Searing Spear 4x Shock

Creature (12) 4x Guttersnipe 4x Kiln Fiend 4x Monastery Swiftspear

Land (18) 18x Mountain

Artifact (5) 2x Dragon's Claw 3x Shrine of Burning Rage

Sorcery (4) 4x Rift Bolt

In my opinion, having a a deck that caps out at 3 CMC, I think 25 land is a very aggressive number, where you'll most likely draw your lands instead of a kill-spell that you need to push lethal. Of course, if you want to play with 21-25+ lands, might I suggest Seismic Assault, and to a lesser extent Shard Volley? It turns your dead-drawn lands into Shocks. Lightning Bolt might seem expensive but compare to stuff like Lava Spike, it's cheaper and it's super-relevant in most, if not all, decks that runs Red {R}. Same rational with Rift Bolts, however Rift Bolts require a 1-turn set-up, so it's really up to your discretion and personal tastes. I had thoughts and reservations about both Searing Blood and Searing Blaze, they both require your opponent to run creatures, but with the exception of Blood, Blaze hits for 1 and can only be played if your opponent satisfies the condition of having a creature and can kill slightly tougher creatures than Blood when you meet that Landfall condition, or if you're hitting yourself. Searing Blood on the other hand, can only hit creatures, but if it kills one, you get a free Lightning Bolt to your opponent's face.

I cut both Bedlam and Stormblood out since they don't contribute to any immediate threats to smack your opponents with, unlike Guttersnipe that provides 2 direct damage or Kiln for a surprise +3 (or more) attacks when resolved, as a Monastery Swiftspear 5-8.

Edit: I also cut Pillar of Flames because it's just too slow IMO, even though it's a 1CMC, Shock beats it by virtue of being an Instant where you can hit them on their End step.

stensiagamekeeper on Advertise your STANDARD deck!

1 week ago


I made a tapped out version of the deck. You can follow the link and click the copy button on the left hand side then, in the duplicate, click edit and change the name and description.

As far as the deck is concerned my main criticism would be that you don't have a mana base that is optimal for casting Steel Leaf Champion. Most decks running the tripple devotion cycle (Goblin Chainwhirler, Dread Shade, Steel Leaf Champion... etc) are single color decks or only have that color basics with eight or more dual color lands (in that color and a splash color). You only have 18 green sources counting Llanowar Elves which means half the time you won't have enough mana to cast steel leaf on time and 75% of the time you won't be able to cast it at all (although the explore creatures might help a little with that). Basically you have two options to work around this and they are to just play more green sources instead of Mountains or Endless Sands or cut the Steel Leaf Champions. Apart from that, Path of Discovery might just be a worse Lifecrafter's Bestiary in this deck although the lack of Sheltered Thickets leads me to believe that you are attempting to keep the deck as rotation proof as is reasonably possible so if that's the case I guess that would make sense. If you find that you are getting mana screwed a lot Adventurous Impulse is a great way to in game customize the land/spell ratio of your draws.

WolfBream on Guttersnipe Deck, any thoughts?

2 weeks ago

After seeing the core set 19 cards, I decided I want to make a mono red deck that will survive the rotation coming in the fall. The whole strategy behind this deck is to do increments of damage to my opponent's health through Viashino Pyromancer, Burn Spells, and Guttersnipe. Are there any thoughts/ suggestions?


Creatures (21):

4 Guttersnipe 4 Viashino Pyromancer 4 Ghitu Lavarunner 3 Dismissive Pyromancer 3 Fanatical Firebrand

Instants (12): 4 Wizard's Lightning 4 Shock 4 Lightning Strike

Enchantments (3):

3 The Flame of Keld

Sorceries (3):

3 Mutiny

Land (21):

21 Mountain

Total: 60


3 Smelt 2 Repeating Barrage 2 Fervent Strike 2 Reckless Rage 2 Warlord's Fury 1 Makeshift Munitions 3 Goblin Chainwhirler

Thanks in advance,


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