Mountain

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Frontier Legal
Vintage Legal
Penny Dreadful Legal
Custom Legal
Commander / EDH Legal
Noble Legal
Hero Legal
Magic Duels Legal
Brawl Legal
Block Constructed Legal
Standard Legal
Arena Legal
1v1 Commander Legal
Canadian Highlander Legal
MTGO Legal
Vanguard Legal
Leviathan Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Limited Legal
Heirloom Legal
Modern Legal
Highlander Legal
Pauper Legal
Pauper EDH Legal
Legacy Legal
Archenemy Legal
Casual Legal
Oathbreaker Legal

Combos Browse all

Mountain

Basic Land — Mountain

: Gain .

Browse Alters

Latest as Commander

Mountain Discussion

TitoTheTurtle on Top Deck Robots - Budget Affinity

1 day ago

Ideally 4x Mox Opal would be played to reduce this problem. From my experience having 4x Springleaf Drum and 3x Spire of Industry I have not come across being unable to cast Master of Etherium . If this is a problem I might consider splashing some Island and removing some Mountain

Funkydiscogod on BR Rack

2 days ago

Just brainstorming here, but when you're on the play (which is guaranteed to happen in a best of three, if you lose a game) if they begin with a leyline, you play Mountain and Crack the Earth . It's a rough trade, and it only works on the play to counter the turn 0 Leyline of Sanctity , but it might be worth considering.

Daarkest on Redlock 3.0

3 days ago

Cut Welding Jar (not much mainboard artifact hate in modern rn).

Maybe add... Hazoret the Fervent or Pia and Kiran Nalaar for damage through bridge .

Also, -4 Mountain +3 Ramunap Ruins +1 Scavenger Grounds

StopShot on Breya Fast Combo

4 days ago

If by chance you're looking for a win-condition that doesn't use the graveyard or artifacts I'd recommend: Felidar Guardian + Flameshadow Conjuring . Cast Flameshadow first, then Felidar, always order ETB triggers so that Felidar's resolves first then Flameshadow. Felidar blinks any red source be it a Mountain , Badlands , or Commander's Sphere which effectively untaps it to pay for Flameshadow's ETB. This creates a hasty token for free that won't trigger Flameshadow again, so you'll always have the token Felidar blink the original Felidar which continues the cycle until you have infinite hasty cats to attack with. I consider this combo more durable than the Splinter Twin variant and easier on the mana base than the Kiki-Jiki, Mirror Breaker variant. If someone removes the cat before you can go infinite you can always reset the combo with Animate Dead , Dance of the Dead , or Necromancy reanimating the cat. This is a pretty easy combo to win with when your opponents are hiding behind their Planar Void 's and Stony Silence 's thinking they're safe.

BMHKain on Some ideas for Cuts & ...

4 days ago


cEDH Boros is so CRUEL, they'll never give up!

Commander / EDH* BMHKain

SCORE: 2 | 10 COMMENTS | 275 VIEWS


Before I begin, I might as well introduce a new OC Planeswalker of Mine: Tyris, Who Blazes Where She Walks.

As night fell, and the creatures of the Night thrived in such desire for flesh, somebody decided her duties as a member of the Boros Legion aren't yet finished much less satisfied. Her name is Tyris. But unlike even those like her, who showed high promise at an early age, Tyris rose the ranks rather quickly, so much so that Tajic even honored her cause as a member of a military-style Guild known as the Boros Legion. While Tyris' Parents were happily married, her father, a high ranking, & variously decorated soldier, was slaughtered during the War of the Spark; not by just any Eternal, He could handle them fine. It was the God-Eternals; Deceased Gods from the Plane of Amonkhet revived as Lazotep on a Divine level of power not even Aurelia could handle on her own. Even after the War concluded, Ugin forced an unsparked Nicol Bolas to his Meditation Realm, where Ugin watched over Bolas for the last of their days; No way for someone to get in. No way for someone to get out. Several Months passed after the fact, & even after Niv-Mizzet became the True Living Guildpact, the usual Ravnican madness continued to happen, just in time for Tyris to be conceived in a Universe-Sized City by a mere Widow. As Tyris became older, she was already more aware of the dangers than her Mother would even think. Domri Rade was killed before Tyris' Birth, but even after the War, & Ravnican Life having no choice but to accept Planeswalkers for what they are; Universe-Hopping Pranksters nobody wished to have on any Plane of Existence. To Tyris, it was perhaps, the most sorrowful nightmare ever; Civilian life demanding the Guilds to realize if they can unify in the War of the Spark , why not just have all 10 Guilds set their enemyship aside, & realize, such enemyship would be of a really great weapon in the first place?

Tyris thought about that for so long. She even investigated the House of Dimir for a while now; the very Guild the Boros League hated the most above all others. But even with Ilharg, the Raze-Boar now brought to Fruition, Tyris wondered to herself:

(Why did we make a Bond to those who are even worse than the House of Dimir? The Gruul Clans had a Leader that was never that mentally out of his head... , & we're allies to someone who are just Vulgar Savages, where even The House of Dimir is well focused, plenty resourceful, & are more cunning than us? Why...? The reason so many hate us is just that Aurelia enlists us just to be used as expendables...?)

Now having Second Thoughts, Tyris shook her head in regret; knowing that following in her Father's Footsteps she never knew even after she was born, whatever stories were told between a Mother+Daughter Relationship was a kind one, but she wishes never to speak ill of the only family she had at all; Loneliness. Tyris knew she is nothing but an orphan. Even her fellow troops seemed more so to be strangers, than a Stepfamily at all. Such a thought: (I know what is feels to be alone... & I've been this way my entire life.)

Tyris knew there were two things left she can lose: Herself, & an already ignited Planeswalker Spark. She decided to gamble w/ both. She then opened the doors to Aurelia 's Quarters. She seemed just as concerned for her Planeswalker Soldier; Tyris wasn't done with her duties, she still needed an audience to Aurelia herself. Aurelia , usually very serious upon her entire Guild, couldn't help but feel pity to Tyris, & as she saw it so, likewise for a Guildleader known for having a guild whose beliefs are considered Wrong & Unjust; even for the Boros League...

End of Part 1.

Alright enough FanFiction crap. Let's get to the topic in question; several in fact.

For those who haven't paid attention after all this; I decided to put Feather, the Redeemer in the deck. BUT, she won't be the commander. I wanted to use her as a Sunforger Package on legs (Even though that might not be the right term in this case.). Since Sunforger is not good in cEDH (I'm not giving up anytime soon. Please make your criticisms end as I'm planning to make a Community Deck for cEDH Boros Deck Users; submitting cards to what could be a literal Guide/Primer for this.

For Feather, the Redeemer, I have the following Instants & Sorceries; but I've no Graveyard; just a Rest in Peace to negate all Graveyard activity.

For Sorceries thus far:

Gamble

Idyllic Tutor

Vandalblast

Wheel of Fortune

Winds of Change

Yes, it's that low, but the Instants are crazier:

Abrade

Angel's Grace

Apostle's Blessing

Boros Charm

Chaos Warp

Dawn Charm

Enlightened Tutor

Ephemerate

Generous Gift

Illumination

Lapse of Certainty

Mana Tithe

Path to Exile

Pyroblast

Rebuff the Wicked

Red Elemental Blast

Return to Dust

Swords to Plowshares

Teferi's Protection

Wear / Tear

Wild Ricochet

For this, we can cut out the following kinds of cards:

  1. Tutors (How can you reuse Tutors?)
  2. Self-Exiling Cards (They're too powerful to reuse here.)
  3. Misc. (Basically your ideas for Wild Cards.)

Outside of these kinds of cards, I wonder if there are any that can target your own creatures. & no. I'm not using them for the sake of Ol' Pierakor az Vinrenn D'rav . I'm using them over & over because of Aforementioned Rest in Peace .

Which leaves us w/ a new dilemma: Paradox Engine finally got banned, but it at least gave us back a Potential threat to build upon: Painter's Servant . Forcing everyone to just one color is going to be crazy. But the question lies w/ another part of the question: Which Color to Work With? has Blood Moon , which makes all Non Basic Lands Mountain s, but Celestial Dawn makes your lands Plains . Which of these two to use? Or should I take a dare, & go for ? Jaya Ballard, Task Mage would love to say "GOTCHA!!!"

Also, for the sake of cEDH, I just want to know if there are any in the cEDH Community Post-Tier 3 Pierakor az Vinrenn D'rav . I mean, there has to be more than ever, right?

Also, what to cut? I'm starting to Doubt Eldrazi Displacer here. In addition; you would have to think like a cEDH Player; & for that matter, a cEDH Player that approves of Boros in this Subformat.

Now, if you don't mind, I've an account to Archidekt to make...

Smallfry20uk on Mardu Hero

5 days ago

Ok, so after playing with this for a bit I have made the following modifications. Removed 2x Aurelia, Exemplar of Justice , 3x Disfigure 1x Mountain . Added 4x Knight of the Ebon Legion , 2x Shock and swapped 2x Plains for 2x Isolated Chapel in the mana base to compensate for the earlier black requirement. This was always meant to be an aggro deck to prey on the likes of Wilderness Reclamation so more one drops to start beating earlier seems natural. Disfigure might be a better choice than Shock for its combat trick potential but the added reach and ability to pick off low loyalty plainswalkers have swayed me towards the latter for now.

I have also removed Gideon Blackblade and Mortify from the side board, these were meant to help in the control match-up but I found you don't need them with the speed this deck can kill. I replaced them with a fourth Tocatli Honor Guard and Tibalt, the Fiend-Blooded to help against Sulti Dreadhorde matches which I see as the worst match-up and potentially be good in the mono-red match-up.

enpc on Why are the Signets So ...

2 weeks ago

dbpunk, I thought the line was:

T1 -> Island , Mana Crypt , Simic Signet , Mana Vault

T2 -> Mountain , Maelstrom Wanderer , cascading into Pestermite and Kiki-Jiki, Mirror Breaker and proceeding to sic Lassie on your opponents

Pfffttt, turn 3...

MPAK78 on Edgar Markov

3 weeks ago

xaarvaxus, thanks for advise. Cut 2x Mountain , add 1x Swamp and Survivors' Encampment . In nearest future will add Exotic Orchard . Blood Crypt is good, but expensive.

May be I must change some W/R lands on B/R? I have Rakdos Guildgate and Urborg Volcano from original Edgar deck, but they also come into play tapped. What about creatures and spells? May be is something "musthave" for this deck?

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