Mountain

Mountain

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Basic Land — Mountain

: Add to your mana pool.

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Mountain Discussion

Nixin72 on Mono Red Devotion

9 hours ago

I'M currently using Twinflame, but yea, same effect. Also, tokens generated by Twinflame/Flamerush Rider have a CMC identical to that of the copied creature. Twinflame you can strike it to hit a flamewake phoenix and a Fanatic of Mogis, so when the two enter, the fanatic enters and sees the flamewake and that adds damage as well. It's the same idea as playing Scapeshift into a Valakut, the Molten Pinnacle in addition to 6 Mountain.

wnotting on Amanda's Control

2 days ago

Hey bprebula, long time no see. Its good to see more people learning the game! It seems to me that the deck here is trying two different things at once, both a Delver of Secrets  Flip deck and a spell based aggro deck like the Blistercoil Weird combat combo deck. I have a few ideas that would help assimilate your wife's deck type to aid in her learning process of this awesome game! Since she likes the control aspect of the game I would suggest the delver build for sure. Some of the cards i would drop to aid in this are:

Creatures:

-3x Invisible Stalker

-3x Nivix Cyclops

-2x Stonewright

+1x Monastery Swiftspear

+1x Delver of Secrets  Flip

Monastery Swiftspear and Kiln Fiend are both extremely powerful cards when paired with a few well placed spells. Where as Delver of Secrets  Flip is a very good value card being a one drop 3/2 flyer essentially. Stonewright, and Invisible Stalker actually clunk this style up, they do not benefit from any other spells being cast. Now for Nivix Cyclops, he is a very defensive creature and can benefit from your spells, but in this case he is a very pricey mana cost. You should be spending your mana gaining ground in the game or dealing with the opponents threats.

Spells:

-3x Mizzium Skin

-2x Stubborn Denial

-1x Vapor Snag

+1x Mana Leak

+3x Spell Pierce

+4x Rift Bolt

+4x Lava Spike

The reasoning for the removal of Mizzium Skin. Your creatures are not necessary to win a match, but only help speed of the pace. It would be a waste of a card slot to have creature protection main boarded. I've decreased the amount of Stubborn Denial due to the likely-hood of triggering the Ferocious ability. The only creatures to activate it would be Monastery Swiftspear or Kiln Fiend. Since it is still a possibility and a great card, two remain mainboarded. Another great counterspell in this format is Spell Pierce. Most threats in modern are low costed efficient creatures and usually when they are cast, excess mana is far and few. Also, I've dropped Vapor Snag to a three-of rather than a four-of since the ability to bounce is not always relevant. To optimize this list, the Delver decks use a bit of "burn" to assist in life damage and or creature removal. The burn spell Rift Bolt is great in a modern deck and can remove most threats and Lava Spike is another three damage that can stack up quick when your opponent is low on life.

Last but not least, Mana:

-1x Mountain

-1x Island

-2x Swiftwater Cliffs

+4 Scalding Tarn

Obviously, Scalding Tarn is a fetch land that allows you to grab either an Island or a Mountain. Unfortunately, they are a bit pricey. In this style deck you want to have at most five lands on the field, and if you draw too much land, you lose, quick... so fetching as much as possibly decreases the lands able to be drawn with will then allow you to draw removal, counters, and damage.

I hope this helps a bit with tweaking your wife's deck. Sorry for the extensive explanations, but I'd rather have people understand why and how rather than just telling someone to use this way because it's better.

GlistenerAgent on It Begins With a Spark

2 days ago

You're already playing a Blood Crypt, so the splash shouldn't be so hard. My manabase would be something like:

2 Blood Crypt, 2 Sacred Foundry, 1 Stomping Ground, 4 Mountain, 10 red fetchlands

Painlands are generally a worse choice than shocks + fetches.

As for Shard Volley, I'd never play the card. It should only be there if you have nothing else to play, and you do have other things to play. Searing Blaze is a better card.

greyninja on Shard of Urabrask

2 days ago

take away the +1/+1 and it's more fair. a 2/2 haste first turn with no drawback is broken

with a handful of Mountains and these guys, it would be 2 damage turn 1, 6 damage turn 2, 12 damage turn 3? yikes

piebandit on Mono red devotion

2 days ago

I would consider splashing blue for Shaman of the Great Hunt's activation cost and Mindswipe. Otherwise, I think Lightning Strike needs to be in your sideboard, and I'd cut 1 Nykthos, Shrine to Nyx and 3 Mountain for 4 Monastery Swiftspear or Temur Battle Rage

ljs54321 on Just Chatting

2 days ago

Death the Kid: My personal basic land preference is Beta/Unlimited lands. The artwork isn't the greatest, but it takes me back to my high school days when I started playing and the game was only a few years old. The only exception would be Mountains. I intend to get the Arabian Nights ones for my Shattergang Brothers EDH deck as well as every other land being English BB, to include ABUR duals. Otherwise, it's the Zen full arts for basics.

Gutz on Mono-Red Haste

3 days ago

more spells main board perhaps Stoke the flames and that also makes your Oracle of Bones more useful i would also possible suggest cleaning up the 3 drop spot a little bit by cutting the Flamewake Phoenix but it could for sure be put into sideboard perhaps a few things that could going in side are some pump spells Titan's Strength, Coordinated Assault, and Thunderous Might and you could put in Searing Blood for removal and burn in one. Also consider some fetch lands for deck thinning id say 8 Fetch lands that contain red would do well in this list. but if your budget does not allow for them i understand. so the run downSubtract Main:-4 Flamewake Phoenix-8 MountainAdd Main:+4 Stoke the Flames+4 Wooded Foothills+4 Bloodstained MireSideboard:4 Flamewake Phoenix3 Titan's Strength3 Coordinated Assault2 Thunderous Might3 Searing Blood

Color(s) Red
Cost
Converted cost 0
Avg. cube pick 13.23

Legality

Format Legality
Standard Legal
Legacy Legal
MTGO Legal
Unformat Legal
Unknown Legal
Heirloom Legal
Vintage Legal
Commander / EDH Legal
Archenemy Legal
Planechase Legal
Vanguard Legal
Modern Legal
Pauper Legal
Noble Legal
Casual Legal
Hero Legal
Quest Magic RPG Legal
Quest Magic Legal
Block Constructed Legal
Limited Legal
Duel Commander Legal

Combos

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