|Have (62)||Kravian , vishnarg , pskinn01 , Legendaryone , Radar12378 , nemesis101 , vollrath , DukeNicky , L0rdFarquaad , sleight_of_land , xGamer97x , likeapolygraph , Qivine , M-Kaddy , PrimeSpeaky , Viaggro , Dritz , georgeegroeg2013 , omegasun , Jelatinator , Mutt5258 , Nines19 , RubyStrings , aebtoga18 , Halfness , Zamor92 , SilentArbiter , Wizard of the Damned , Raistlin911822 , HavokX , ninjaking92 , CharmedGeek , NZRS , TheSpankMaster , ricadam , Doom_of_Valyria , LioAME3 , slayerx1779 , attak , mtgbass , Unforgivn_II , Eulemann , CaptianClueless , CurrentlyUnavailable , ADalton28 , magnetofqwert , corruptgargoyle , ducttapedeckbox , WhatTheBleep , stevenja , hash-brown , x754 , bcornett24 , hahmlet , Vox_ , bmgworldgaming , adventfaith , knto , SolarDrew , rockleemyhero , Xathrid845 , PhyrexianScience|
|Want (18)||thetruejaster , MisterRoach , cwaugh , morimus , flyguy , Netherziel , cerberus8317 , Cobthecobbler , Alizer313 , WUBRG... , leonardocrater , tman007 , seanzbc12gamez , WhatTheBleep , keenanboianghu , Comicalflop , devastated-heart , Freester|
Your land base should be 10 fetch lands and the rest Mountain and Plains if you're planning on running 3x Blood Moon in the main board. Something like 4x Arid Mesa, 4x Flooded Strand, 2x Scalding Tarn, 6-7x Plains, 4-5 Mountain. That way you won't be effected by Blood Moon at all. I'd also say that Boros Reckoner is your weakest creature in here. There's nothing to exploit his ability so he's really at best a 3 drop 3/3 that might bolt something eventually. I feel like that spot would be better served by more hate bear mechanics. The whole point of hate bear is to stack enough taxing abilities that your opponent is pressured into playing slowly, while you tick away at their life.
Other than that , this deck looks like a lot of fun!
Hey, just got your comment on a deck of mine so I thought I'd help you out.
It looks like you're trying to live to the end game and then hit with big hydras, yeah? I would highly recommend more mana dorks, ideally Sylvan Caryatid, butVoyaging Satyr as more of a budget option. Rattleclaw Mystics if you have them on hand! Adding these will also give you more things to do in the early game, as currently you don't seem capable of doing much.
26 lands feels more like a number for a control deck, which you're not really. I would recommend you go down to 25 land, 24 if you feel you can. Adding the full 4 Wooded Foothills would obviously be great, as would be getting the full 4 Temple of Abandon. Adding 1 or 2 Nykthos, Shrine to Nyx will really put you over the edge in some games, and as a 2 color deck the colorless shouldn't hurt your mana base ever.
I recommend more early threats. In your sideboard you have some copies of Heir of the Wilds, Boon Satyr, and Fanatic of Xenagos. If you play them in the main, you'll be able to apply early pressure, potentially forcing an opponent to remove it, leaving their hand free from removal for your hydras.
Hooded Hydra is fine as a 4-of due to its utility and resilience to spot removal, but I would not recommend the full 4 for the others, especially Hydra Broodmaster. Consider going down to 3, or even 2. You want to see it, but most of the time if you have more than one in your opening hand, you're going to be forced to mulligan. Heroes' Bane only gets big, which can be good, but it can also just get blocked by 1/1 tokens forever until you draw an Archetype of Aggression. Because of this, I would cut all of your copies personally. The rest of your large creatures do other things besides get larger, and that is very helpful!
When playing so many strong, high power creatures, you should definitely be running Crater's Claws. If you have ferocious, it gets phenomenal, removing Siege Rhino for 4 mana and burning out most planeswalkers.
All in all I love the idea of the deck, but these are the overall changes I would make:
Now, for the Sideboard.
I took out some Hornet Nest from your main deck, I'd recommend them go into the side. There are some matchups you don't want them in, but enough that you do to want the full 4 in your 75 total for the deck.
Instead of Cone of Flame, I would recommend Arc Lightning. It does the same basic thing you seem to be hoping to do in kill multiple creatures in the aggro matchup, but for cheaper so you don't die before you get to 5 mana.
Other great sideboard cards in your colors are Hunt the Hunter (vs Abzan and the mirror match), Destructive Revelry (vs Reanimator and Ascendancy combo/UW heroic), and Magma Spray (vs any aggressive deck). Pick and choose from these cards based on what decks you run into at your store and you should be fine! Here's a sample I made off the top of my head:
Hope all this helps! Take some of the advice or none of it, in the end its all up to you!
This deck looks great except for one thing. you need more Temple of Epiphany. Lose a Mountain and an Island to throw in another temple. Everything in this deck focuses around scry so u should make the lands work it to. Dont worry about it enetering tapped. Your deck has a nice mana curve.
Now, a few of these cards you'll really want in there, and quite a lot of the others might be filler or taken out, depending on how serious you are. Good cards are Searing Blood, Punishing Fire, Lightning Strike, Arc Lightning and Pyroclasm. Most of the others may be good in a casual setting. If you care for that, then multiples of Kargan Dragonlord, Fanatic of Mogis and Slagstorm. You may want more Shock, but Lightning Bolt and Lava Spike also would help. The lands should be all Mountain and you really should remove Kird Chieftain, seeing as you have no Forest.
He doesn't offer too good of an advantage for me here. I mostly want to keep my lands intact since I don't play .
I don't play enough Mountain anyway.
Thanks for the suggestion!
On the whole though, really cool deck.
Regarding the manabase, you may be better off including more than just the four fetchlands. You want to be able to access Dryad Arbor more consistently, so I'd advise the following manabase:
Obviously, the off-color fetches can be switched around, as the particular card doesn't matter. This lets you both find your colors with the same consistency and to find your protection more easily.
Yeah I know. Hammerhand is really awesome.
T1: Monastery Swiftspear, swing for 1 (Opponent at 19)
Ideal situation :P
Don't forget you can idealize your draw in turn 3 by playing Titan's Strength in your upkeep.
|0.02 TIX||0.04 TIX|
|Avg. cube pick||13.23|
|Quest Magic RPG||Legal|
|Commander / EDH||Legal|