Mountain

Legality

Format Legality
Modern Legal
Legacy Legal
Vintage Legal
Commander / EDH Legal
Duel Commander Legal
Tiny Leaders Legal
Standard Legal
Frontier Legal
Pauper Legal

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Mountain

Basic Land — Mountain

(: Add to your mana pool.)

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Mountain Discussion

jayquik03 on Electrostatic Rampage

12 hours ago

I have most of this deck available to me right now minus the 2x Chandra, Torch of Defiance and the 4x Game Trail so to save some money (About $60) I took these 6 cards out and replaced them with 2x Natural State , 2x Forest , 2x Mountain. The deck is fun to play even if i don't have it fully as intended. Thanks!

TyroMaven on Dragonclaw Buffer Overrun

1 day ago

Shoot! The physical version of the deck has 4 Mountains, but I must have miscounted when I wrote up the decklist. Now I have to toss out 4 of those instants, I guess. Thanks for bringing that to my attention, Addrum.

adrianvoer on Rakdos Madness Vampires (B/R) - Aether Revolt

1 day ago

I'm a longtime mtg player and observer of Standard but I've never actually built a proper standard deck before, considering this archetype. I'm very unconvinced by all the enchantments, to be honest, I'm not sure they're worth a card in most matchups (especially vs things like Heart of Kiran) though I like one Stensia Masquerade out of the sideboard against Vehicles and the smaller GB Snek builds--I just really fear the idea of ever drawing a redundant enchantment, especially in this meta. But I like a lot of what your deck is doing. I'd love some feedback from other people who've run this archetype if there's anything I'm obviously missing.

The main difference, other than the enchantments, that I see between my list and yours is I have more discard outlets (I especially think Insolent Neonate is fantastic) and more removal without giving up speed, trading off some utility, which I'm trying to get out of the sideboard instead.

Some individual card thoughts: I think Drana's probably fine but I expect she's just a target a lot of the time and would be much more worth it if we were running some kind of Gifted Aetherborn plan (which is its own thing I have seen, and if Dragon Fodder and Hordeling Outburst were still legal it'd be worth a try, but I agree for the madness plan is not worth it). My concern with Geier Reach Sanitarium is that we're trying to curve out, ideally with BB on turn 2 a lot of the time, and with R on turn 1 or at latest on turn 3. With that color intensity I feel like Geier Reach just ends up taking the slot of a spell rather than a land, and it looks pretty bad in an aggro deck as a spell, at that point I'd rather Call the Bloodline, which as I said I think is just really slow for what we're trying to do. I do like one Mimic, I just don't want to have a hand full of them and not be able to discard any Vampires with a Falkenrath Gorger in play--obviously without many artifacts then Unlicensed Disintegration becomes just an easier to cast Murder, but since basically none of our removal can hit anything that comes off of a Marvel other than Disintegration, I think it's fine. That's what the Oblivion Strikes in the board are for, by the way--the only way in these colors to deal with a Marveled in Ulamog, and something that can at least answer other big creatures, though none of those are that popular at present.

Here's my list:4 Falkenrath Gorger4 Insolent Neonate3 Gifted Aetherborn4 Heir of Falkenrath  Flip2 Olivia's Bloodsworn1 Stromkirk Condemned1 Metallic Mimic1 Olivia, Mobilized for War2 Stromkirk Occultist1 Yahenni, Undying Partisan2 Incorrigible Youths2 Fatal Push2 Lightning Axe2 Fiery Temper1 Cathartic Reunion1 Tormenting Voice2 Grasp of Darkness2 Unlicensed Disintegration

4 Foreboding Ruins, 4 Smoldering Marsh, 9 Swamp, 6 Mountain

Board: 2 Ruinous Path, 2 Release the Gremlins, 1 Stensia Masquerade, 2 Unlicensed Disintegration, 2 Kalitas, Traitor of Ghet, 3 Transgress the Mind, 3 Alms of the Vein

tysrob53 on Help me with Modern RUG please!

2 days ago

so you will probably see more aggro than anything. i normally see tron, affinity, burn and then white blue control normally. the first thing i noticed about the deck is that you have 8 counter spells when this isnt even a control deck. i suggest

4 Ancestral Vision4 Lightning Bolt2 Mana Leak2 Spell Snare3 Serum Visions2 Cryptic Command2 Electrolyze1 Flame Slash1 Harvest Pyre1 Blood Moon1 Engineered Explosives

4 Tarmogoyf4 Delver of Secrets  Flip4 Vexing Devil3 Snapcaster Mage

4 Scalding Tarn4 Misty Rainforest2 Flooded Strand1 Breeding Pool1 Stomping Ground2 Steam Vents7 Island1 Mountain1 Forestsideboard:

1 Feed the Clan2 Spell Snare2 Anger of the Gods2 Spellskite1 Scavenging Ooze2 Vendilion Clique

the sideboard and mana base need a bit of work but this should be a pretty solid deck for a local fnm. if you dont like it i suggest you look up temur traverse because thats probably the strongest and most reliable temur deck for modern right now.

Chueven on [First deck] U/R Control KLD-AER

2 days ago

You guys are so kind, thanks a lot

So, +2Aether Hub -1Mountain -1Island?

Also, thanks for the sideboard, with some experience and cards knowledge I think I'll be able to edit it in the next expacs :)

n00b question.. Can Turn Aside be casted on a creature who is targeting my permanent with an ability or an attack?

TimothyClover on Vehicles

3 days ago

It looks promising, but I think you should put some cheaper creatures in there to crew the vehicles sooner!

Maybe 2 more Gearshift Aces and add 4 Trusty Companions.

You could also put a few Mountains in there to add guys like Renegade Wheelsmith, Depala, Pilot Exemplar, and Veteran Motorist!

It may also be good to take out some of the expensive creatures. Wispweaver Angel and Airdrop Aeronauts are fun together, but they cost a lot of mana and don't work too well with anything else in the deck. I do think Exquisite Archangel is worth keeping, though!

roll5000 on Gremlin "Zero"

3 days ago

This is my 5% blue side speeking (people who think I runed a bad joke that was bad all ready,thinking this deck is not good,and did not like the Description, I'm going to go over the "combos" and stuff here. Why? Because I liked my Description and I'm going to keep it like that.) and I think I just came up with a guide of how this deck could work. Here's a great game for u should start.

Trun 1: Mountain and Implement of Combustion

Trun 2: Mountain and Reckless Fireweaver

Trun 3: Mountain and Salivating Gremlins

Trun 4: Quicksmith Genius then dump 0 mana artifacts, draw more 0 mana artifacts, try to play at least 6 0 mana artifacts, 20 damage, win.

if I don't get the combo, then what? Well, 95% red side so that's up for u to find out.

Spirits on Brooding Etherium

4 days ago

Re-Ran a current Meta on this build. Here are the results (Including Sideboard this time)

Meta Cards

4x Arcbound Ravager

4x Ornithopter

4x Vault Skirge

4x Signal Pest

3x or 4x Steel Overseer

2x or 3x Memnite

2x or 3x Etched Champion

1x or 2x Master of Etherium

4x Springleaf Drum

4x Cranial Plating

4x Mox Opal

3x or 4x Galvanic Blast

4x Inkmoth Nexus

4x Blinkmoth Nexus

4x Darksteel Citadel

3x or 4x Glimmervoid

Alternative Cards

1x Bomat Courier

1x Thoughtcast

1x Mountain

1x Island

1x Spire of Industry

Sideboard Meta

1x or 2x Ancient Grudge

1x or 2x Ghirapur AEther Grid

1x or 2x Whipflare

1x or 2x Spell Pierce

1x Spellskite

1x Etched Champion

1x Thoughtseize

Alternative Sideboard Cards

1x Blood Moon

1x Grafdigger's Cage

1x Dismember

1x Stubborn Denial

1x Wear / Tear

1x Bitterblossom

1x Tormod's Crypt

1x Relic of Progenitus

1x Chalice of the Void

1x Master of Etherium

Cheers

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