Depala, Pilot Exemplar


Format Legality
Modern Legal
Legacy Legal
Vintage Legal
Commander / EDH Legal
Duel Commander Legal
Tiny Leaders Legal
Standard Legal
Frontier Legal

Printings View all

Set Rarity
Kaladesh Rare

Combos Browse all

Depala, Pilot Exemplar

Legendary Creature — Dwarf

Other Dwarves you control get +1/+1

Each Vehicle you control gets +1/+1 as long as it's a creature.

Whenever Depala, Pilot Exemplar becomes tapped, you may pay X. If you do, reveal the top X cards of your library, put all Dwarf and Vehicle cards from among them into your hand, then put the rest on the bottom of your library in a random order.

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Depala, Pilot Exemplar Discussion

Oloro_Magic on Make Kaladesh Great Again

1 day ago

The chump block 1/1 is always a pain in the ass, I feel your pain on that. There are ways around it however. First and foremost there is always flying. To fit with the vehicle theme Sky Skiff could give you another vehicle option that is harder to block. Additionally Pia Nalaar, although she doesn't benefit from Depala, Pilot Exemplar gives you a flier that can poke while also giving you a solid 3 worth of crew cost including the thopter. On the instant/sorcery Mighty Leap comes to mind as a decent utility card, or even Gryff's Boon as an enchantment. Board wipes seem lazy in this deck. Yes your vehicles wont die but everything else will and then you have to build up a field to crew again. Its a risk that may not be worth taking. If any board wipe Fumigate, which you use, or Phyrexian Rebirth seem like the only viable options. Fumigate being a reset and Phyrexian Rebirth putting you ahead if you ever come to the point where you need to wipe the board. Side note, Phyrexian Rebirth used against a token deck is absolutely brutal. Your final option is trample, but this is tricky as you can't use green. Aggression is a decent option but its nature makes it a bit annoying. The budget breaker is Akroma's Memorial. Bestial Fury could work but is unreliable. Built to Smash for a quick swing Rush of Adrenaline also works. Gruul War Plow is a bit iffy. Messenger's Speed I think that kinda sums it up. This deck has already come a long way and I'm so excited that vehicles are making their way into commander. Good luck hope this helped a bit.

Riclamin_Silentread on R/W Vehicles

4 days ago

Personally I would straight up cut the Cataclysmic Gearhulk, because it's very counter-productive to running a vehicle deck, which relies on an army of creatures in order to crew the vehicles. I would also cut the Angel of Invention and replace it with Drana, Liberator of Malakir, and change the deck from Boros to Mardu. The dragons are a bit high-cost for a vehicle deck but are still useful to combat fliers, or fly over your opponents ground creatures. I would definitely invest in finding a few Depala, Pilot Exemplars as these are meant to be in vehicle decks. Maybe even change the focus of the deck to be a combination of Dwarf Tribal/Vehicles. Toolcraft Exemplars, Veteran Motorists, Renegade Wheelsmiths and Gearshift Aces would all benefit from Depala, Pilot Exemplar. And with Drana, Liberator of Malakir in there as well, every time she hits your opponent, all your other attacking creatures get bigger, allowing them to crew more powerful vehicles. As for vehicle suggestions, I would be on the lookout for some Skysovereign, Consul Flagships and Consulate Dreadnoughts, as well as more Peacewalker Colossus'.

GearNoir on Crew Mechanic Clarification

5 days ago

Don't forget to link all your cards with double brackets:

Peacewalker Colossus

Depala, Pilot Exemplar

Toolcraft Exemplar

You can tap both your creatures or, since the latest you can crew a vehicle is the beginning of the combat phase, you could also choose to only tap Toolcraft since it will be a 4/3 at the beginning of the combat phase due to its +2/+1 ability for controlling an artifact plus Depala's ability of +1/+1.

Copperlax on Mono-White Dwarf Tribal

1 week ago

You may wish to splash some red in to get more removal and Depala, Pilot Exemplar. I'd drop some copies of Authority of the Consuls since pulling more than one a game is a dead draw.

berryjon on Card creation challenge

2 weeks ago

Depala, Pilot Exemplar

Legendary Creature - Dwarf Pilot
Haste, First Strike
Vehicles you control get +1/+1 while they are creatures.
When a Vehicle crewed by Depala, Pilot Exemplar deals combat damage, you may draw upto cards, where is that creature's power. If you do, discard that many cards.


krlsrrll on Commander Abilities

2 weeks ago

Afternoon All

I am a fairly new player, started from 2015 onwards, and only recently started playing edh. I generally play for kicks rather than to be the strongest deck so when I pulled a Depala, Pilot Exemplar and instantly thought "great, a Dwarf Vehicle Deck" but after looking through my limited stock of cards I have no red dwarf cards.

So my (eventual) question is: Do people often use commanders where some of their abilities wont be relevant? So for example if I fleshed the deck out with some red human artificers 2 of his main abilities wouldn't be applicable to them. Other option is only have white creatures and use red for multicoloured and other spells.


P.S. I know I could buy some red dwarfs but I mainly play EDh to use some of my non-standard and 1-off cards so don't tend to buy anything for the decks I have built.

Spoonybard on Autonomous Vehicles

3 weeks ago

Awesome idea and unique concept on Mardu Vehicles.

I would put in Renegade Wheelsmith or Toolcraft Exemplar for the Weldfast Engineer. They would have better synergy with Depala, Pilot Exemplar and help crew vehicles in case Start Your Engines or the two enchantments aren't available. Also, I would see about making Depala, Pilot Exemplar at least 2x, if not 3x.

Scrib.Nibbler on Kari Zev's Armada

1 month ago

Firstly, we need to address your mana base. 17 land is way too low, I'd shoot for about 24. Include a playset of Inspiring Vantage to smooth things out early game, maybe a few copies of Aether Hub.

Moving up the mana ramp, you have no one drops at all. I'd recommend 3-4 each of Toolcraft Exemplar and Thraben Inspector. Good both early and late game, generally. Maybe a few copies of Inventor's Apprentice.

Veteran Motorist is a bomb two drop in Boros colors. Speedway Fanatic and Gearshift Ace are alright.

Renegade Wheelsmith is a good way to open someone up for some damage. I would ditch Caught in the Brights, Hungry Flames, and probably Pia's Revolution in lieu of Harnessed Lightning and possibly Declaration in Stone/Stasis Snare as good removal. I would switch a copy of Kari Zev, Skyship Raider for a copy of Depala, Pilot Exemplar. 3 copies of a legendary is a good rule of thumb.

Ditch Chandra's Revolutionand Demolish. Fleetwheel Cruiser is a good vehicle to slot in, and Start Your Engines is alright. Maybe throw in your Chandra, Torch of Defiance and Heart of Kiran.

Boros colors are very strong in Standard right now, and what you have is the groundwork of a good deck. Happy building.

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