Temur Ascendancy

Temur Ascendancy

Enchantment

Creatures you control have haste.

Whenever a creature with power 4 or greater enters the battlefield under your control, you may draw a card.

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Legality

Format Legality
Commander / EDH Legal
Duel Commander Legal
Modern Legal
Vintage Legal
Canadian Highlander Legal
Tiny Leaders Legal
Casual Legal
Custom Legal
Leviathan Legal
1v1 Commander Legal
Legacy Legal
Limited Legal
2019-10-04 Legal
Block Constructed Legal
Highlander Legal
Pioneer Legal
Unformat Legal
Oathbreaker Legal

Temur Ascendancy occurrence in decks from the last year

Latest Decks as Commander

Temur Ascendancy Discussion

Optimator on Giant's Deck

2 months ago

The amount of utility cards that facilitates for a large-creature/stompy deck (like giant tribal) is completely unparalleled and unrivaled. There are things--both budget and expensive--like Garruk's Uprising, Soul's Majesty, Hunter's Insight, Snake Umbra, Triumph of Ferocity, Lead the Stampede, Garruk, Primal Hunter, Return of the Wildspeaker, Abundance, Rhythm of the Wild, Selvala's Stampede, Shamanic Revelation, Elemental Bond, Colossal Majesty, Guardian Project, Rancor, Primal Rage, Heroic Intervention, Wrap in Vigor, Golgari Charm, Lifecrafter's Bestiary, Canopy Cover, Aspect of Mongoose, Alpha Authority, Asceticism, Defense of the Heart, Lignify, Lurking Predators, Bow of Nylea, The Great Henge, Eerie Ultimatum, Reap, Creeping Renaissance, Seasons Past, Reap the Past, Genesis Ultimatum, Beastmaster Ascension, Overwhelming Stampede...

The list is huge, and it grows every year.

This is on top of the superior ramping ability of Green and it's above-average removal options. One big advantage of Green's land-based ramp is things like Planar Cleansing, Hour of Revelation, Play of the Game, Bane of Progress, Creeping Corrosion, and Merciless Eviction can't send you back to the stone age by destroying all your mana rocks.

Everything you will want to be doing with Giant Tribal, Green supports and supports well. I cannot stress this enough. Not to mention the good green giants that keep getting printed.


Black doesn't provide too much in the way of utility specific to giant tribal or stompy decks other than recursion and good card draw like Greed, Phyrexian Arena, and Erebos, God of the Dead. Personally I like cards like Damnable Pact, Read the Bones, Ancient Craving and Ambition's Cost but if you're running Green and/or Blue you shouldn't need to lose life to draw cards. Painful Truths might still be useful due to it's great rate (three cards for three mana is good). Syphon Mind is a great rate and has the upside of making your opponents discard.

Obviously Black specializes in removal (but so does White!) so you could run things like Mortify, Despark, Utter End, Vindicate, Anguished Unmaking, Dreadbore, Terminate, Bedevil and Ruinous Ultimatum. In Garruk's Wake and Decree of Pain are probably good in your giant deck since you're ramping so hard. Since you're running White you shouldn't need Black's wraths, but those two stood out.

Things like Phyrexian Reclamation, Animate Dead, and Reanimate are great for creature decks. Palace Siege is all right on a budget. So is Twilight's Call. It's no Oversold Cemetery or Meren of Clan Nel Toth or Rise of the Dark Realms but those are pricey. Recovering from boardwipes will be important.


Blue has some interesting removal options like Curse of the Swine, Pongify, Rapid Hybridization, and Reality Shift. You have some Cyclonic Rifts in your trade binder, right? That alone is a great reason to run Blue in your deck (it's literally one of the best cards in EDH straight-up). Do it!

Blue also has all the card-draw--from per-turn stuff like Kumena's Awakening and Mind Unbound; chunks of cards like Concentrate, Treasure Cruise, Fact or Fiction, Fathom Trawl, and Tidings; huge hand-refillers like Overflowing Insight, Mind Spring, Stroke of Genius, and Pull from Tomorrow; and some sneaky stuff like Windfall, Keep Watch, Drawn from Dreams, Verity Circle, and Insight. Green has some amazing card-draw already but it wouldn't be a terrible idea to supplement it with Blue cards. Rush of Knowledge would be REALLY good in a giant-tribal deck--especially with Morophon, the Boundless at the helm.

Counterspells are very much not Giant/Stompy but I have a few aggro decks that run a silver-bullet copy of Negate or Swan Song just as anti-boardwipe tech. Not necessary though. Boros Charm, Golgari Charm, and Wrap in Vigor work well in that capacity. There are lots of 3-cmc options too but the mana difference between 2 and 3 is huge.


You could even run some interesting charms like Abzan Charm or Esper Charm. There are some surprisingly potent options. Some are stinkers of course.

Temur Ascendancy would be reason alone to run five colors and be utterly fantastic in this deck.

Garruk's Uprising alone is reason to run at least Green.

Merciless Eviction is one of the best removal spells in the game. Four or five colors would allow you to run that.

Urban Evolution would be good in a big-mana deck like this. Inspired Ultimatum, while not amazing, is playable.

You get the idea.


As you can see, there is a myriad of reasons to run more colors. Honestly, I really can't recommend it enough if true Giant-Tribal is the goal--whether Naya giants or five-color giants.

One extremely important thing for large-creature decks is to consider how you're going to recover from board wipes. Superior card-draw from Green, Black, and Blue cards will help immensely. Card advantage like Phyrexian Reclamation, Palace Siege, Seasons Past, All Suns' Dawn, Reap the Past, Reap, Creeping Renaissance, Eerie Ultimatum, and abilities like Mayael the Anima's, Golos, Tireless Pilgrim's, and Kenrith, the Returned King's reanimate ability will help you recover. These are things that Red and White simply can't do well. Sure there's Resurrection and Reya Dawnbringer, but they aren't great.

Brion Stoutarm is a legitimately good general--he really is!--but not for giant tribal. He brings nothing to the table for giant tribal other than being a decently-statted Giant himself and pigeonholes you into the worst color pair in EDH for essentially no benefit. As I mentioned, Iroas, God of Victory and, to a lesser extent, Kalemne, Disciple of Iroas would make better commanders if you are dead-set on Boros colors (which I do not recommend if you want to play maximum giants). If you were building around Brion's ability and had some giants around as support that would be one thing, but it seems that's not the goal. As such, please consider switching commanders :) I think that if you want Brion Stoutarm as the commander, you should make a Brion deck.

I really do think you'll be happier in the long run with a different commander It doesn't have to be expensive. Most of what you would need I can trade to you, including Morophon, the Boundless, and most supplemental cards I don't have are in the 25-cent to $1 range (Realm-Cloaked Giant, Mayael the Anima, etc). I actually have a shitload of this utility stuff on-hand, and you have some great staples like Cyclonic Rift on-hand--and probably more! I want you to be satisfied with your deck! It doesn't have to be competitive to be fun, but it doesn't have to be expensive to work better and smoother and be more competitive.

Optimator on Giant's Deck

2 months ago

Potential Non-Boros Commanders: Show

multimedia on EDH Dragons

2 months ago

Hey, well done with precon upgrade on a budget.

Scion of the Ur-Dragon is one of the best Dragons for Dragon tribal being a repeatable Dragon tutor. Scion could replace Wardscale Dragon. Scion's ability to change into a Dragon can be done at instant speed which means during combat you can change into different Dragons whenever there's a stop at a combat phase.

Scion's ability goes well with Savage Ventmaw, Teneb, the Harvester and Bladewing the Risen which is a three Dragon combo to end up with Scion and cheat Teneb/Bladewing on the battlefield. Then if Teneb lives he can reanimate other Dragons you tutor for with Scion. Savage is part of the combo because you tutor for him first with Scion, before you attack which then gives you 6 mana to activate Scion three times during combat. The combo takes 11 mana therefore Savage making 6 mana means you only need 5 mana for other sources. Would you like me to explain this combo?


Consider cutting a few of the least good Dragons for more Dragon support? Rhythm of the Wild and Temur Ascendancy are in the maybeboard and they could replace two Dragons such as Vorosh, the Hunter and Darigaaz Reincarnated. The repeatable effects of Rhythm and Ascendancy are much better than what these Dragons can provide. Faeburrow Elder is also in the maybeboard and it's a much better ramp source than Mana Geode. Crux of Fate and Eerie Ultimatum are also in the maybeboard they could replace Spit Flame and Palace Siege.

There's 20 lands here of the 36 that will always ETB tapped which is a lot. The Tri lands on a budget are worth always ETB tapped, the rest are not. My advice is cut the Bounce lands and Scry lands for other types of lands. The combination of lots of Tri lands and Bounce lands is not good; play either one, not both in the same manabase.

Exotic Orchard is budget staple Rainbow land. By adding a few more basic lands then the 5 Battle lands are budget options since they have interaction with lots of basic lands. Cinder Glade, Smoldering Marsh, Sunken Hollow, Prairie Stream, Canopy Vista, can get each of these for less than $2 at TCGPlayer with Vista being the most expensive.

Manabase upgrades to consider:

You have Farseek and it can search for one of these Battle lands which is helpful for color fixing.

Good luck with your deck.

Starsky2814 on Omnath, Locus of Landfall

3 months ago

Yeah, Temur Ascendancy was the best choice to cut. I definitely overlooked that one.

unwucht on Omnath, Locus of Landfall

3 months ago

Valid points. I cut Temur Ascendancy for Retreat to Coralhelm and put Dryad back in exchange of Swordtooth.

HorseTribalLord on Dragons Galore

3 months ago

Okay, so budget isn't a huge deal then, and I do agree with all of multimedia's suggestions. I believe that Temur Ascendancy is a better option over Elemental Bond due to the fact that both do draw cards when creatures enter the battlefield and the difference between having 4 and 3 power doesn't affect you since most dragons are power 4 or up anyways, but ascendancy also gives creatures haste which is a big thing.

Now for upgrades

So Morophon, the Boundless is just a fantastic card especially in a five color tribal such as this, most dragon cards have only a single pip of each color in their cost, so when you combine Morophon's reduction with the Ur-dragon you can be casting dragons for a single mana... and boneyard scourge just isn't really worth all the mana in the long run. Next Balefire Dragon is just an all around great card that can keep your opponent's boards under control, and Intet, the Dreamer again isn't really worth it having to pay that three to get the card, its a neat card advantage trick, but it think there are enough ways in this deck to just straight up draw that card instead of having to pay three for it. Then the five Ikoria triomes just provide more versatility over their corresponding tri-lands just because they can not only be cycled late game, but they can also be fetched with Farseek or Skyshroud Claim which was my next suggestion specifically because of the triomes. then Dragon Broodmother is just a dragon all star giving you lots of tokens to get all of your attack triggers and to create lots of chump blockers and maybe a big guy eventually, and Crosis, the Purger again isn't really cutting it with the amount of value he gives, against a mono-colored deck it can be alright, but every color you add on to an enemy deck it gets significantly worse. and finally Thunderbreak Regent over Dragonlord's Servant because the servant is very vulnerable and doesn't provide much value in the long run while the regent is an efficient early drop dragon that helps to protect your board from targeted removal or any other targeted ability.

multimedia on Dragons Galore

3 months ago

Hey, nice budget version of Ur-Dragon. Good job upgrading the precon by adding the Ventmaw + Assault combo.

Even if you have a higher budget to make upgrades with here's some budget cards (each $2 or less) to consider adding to replace some cards you have here:

Understand that for most cards on this site the prices are displayed wrong and you need to do some browsing around TCGPlayer/Card Kingdom to get the best actual prices of cards. Having a creature tutor can be helpful to get Scion of the Ur-Dragon or any other Dragon. Drakuseth is a Dragon upgrade especially with the Ventmaw + Assault combo as a win condition with infinite attacks.

Hoard is a ramp upgrade since if not using it for ramp it can be a repeatable draw source. Wizards put zero instant speed removal in the precon and that's not good in Commander. You want to be able to remove a problematic card from an opponent or counter a spell that's going to wreck you.

The 5 Battle Lands could replace the 5 Vivid lands. There's lots of Tri lands here and these lands will always ETB tapped, but on a budget they're worth it for the color fixing. Vivid lands are not worth ETB tapped because you don't have a way to put more counters on them and when they run out of counters they're terrible. Battle lands have interaction with lots of basic lands and Farseek can search for one of them.

Good luck with your deck.

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