Combos Browse all Suggest
Legality
Format | Legality |
1v1 Commander | Legal |
Archenemy | Legal |
Arena | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Gladiator | Legal |
Highlander | Legal |
Historic | Legal |
Historic Brawl | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Modern Beyond Horizons | Legal |
Oathbreaker | Legal |
Pioneer | Legal |
Planar Constructed | Legal |
Planechase | Legal |
Quest Magic | Legal |
Tiny Leaders | Legal |
Vanguard | Legal |
Vintage | Legal |
Rules Q&A
- If there is an ability on your field increasing the power of creatures you control, is a new creature entering the battlefield considered to have the increased power upon entry, or does the effect apply after the card enters?
- when are you considered to control a creature?
- What resolves first when casting Genesis Hydra?
- Does Nissa's ult trigger Temur ascendancy's card draw?
- Temur Ascendancy + morph
Temur Ascendancy
Enchantment
Creatures you control have haste.
Whenever a creature with power 4 or greater enters the battlefield under your control, you may draw a card.
legendofa on Tyranid Upgrade
3 months ago
Welcome to the club, bitis!
I'm not an expert Commander player, I mostly make gimmicky casual decks, but for your cards you're trying to add, my suggestions are:
Counterspell replaces Cancel: same effect, lower cost.
Temur Ascendancy and Rhythm of the Wild replace Invigorating Hot Spring and Stroke of Genius: more reliable for haste, counters, and card draw.
Swiftfoot Boots replaces Thrill of Possibility: you have a lot of draw and card filtering already, and this deck doesn't really take advantage of discarding.
CommanderMeanderer on Hold me fast...
4 months ago
That's great, e wit would be a good addition too - very versatile card.
To link cards, write its name in nested brackets like this:
[[Eternal Witness]]
I personally don't make decks with big beaters so I'm not well versed in what the best value will be for your creatures. With that disclaimer out of the way, I'll give my 2 cents anyway :p
I'd suggest examining these cards to see if you can replace them with cheaper CMC or more synergistic alternatives:
Portal to Phyrexia
Maelstrom Colossus
Koma, Cosmos Serpent
Basically, I'd examine any spell CMC 6 or higher personally, I find once you get into that range each card should be something you enjoy and can't replace.
You may like these cards:
Etherium-Horn Sorcerer
Beast Whisperer
Garruk's Uprising (specifically over Temur Ascendancy)
Belfore on Miirym Clone Dragons
5 months ago
Why not Temur Ascendancy over Fervor. plus no Asceticism , Astral Dragon , or Deadeye Navigator?
Spirits on Animar, Soul of the Menagerie $50 EDH
10 months ago
Good suggestion. Both are really good cards and could be in here. Only reason I choose Temur Ascendancy was to help with getting lands off the top by playing on of my power 4 creatures to draw it. In some cases the +1 counter from Rhythm of the Wild would be of more value. This deck doesn't like non-creature the way it's built, so probably will stick with the draw, the +1 counter I would have to choose not to give it haste, whereas the haste/draw are both always active. Both work well.
NyxDragon on Animar, Soul of the Menagerie $50 EDH
10 months ago
Adding a little hast and protection, why not look into possibly taking out Temur Ascendancy for Rhythm of the Wild? It protects your creatures plus has the added benefit of haste or an additional +1/+1 for Animar. Over all, it looks good for what i needed exactly. Thanks!
Fombrot on 5 Colors
10 months ago
Ramp/Acceleration
- Retraced Image
- Gretchen Titchwillow
- Thrasios, Triton Hero
- Murasa Rootgrazer
- Land Tax
- Exploration
- Wild Growth
- Brought Back
Draw/value
- Treasured Find
- Maelstrom Nexus
- Overbeing of Myth
- Mask of Riddles
- Sygg, River Cutthroat
- Tainted Indulgence
- Shapers' Sanctuary
- Tribute to the World Tree
- Temur Ascendancy
- Jared Carthalion, True Heir
Removal/interaction
Other
onua1 on Adventure Time
1 year ago
cmc 5 hits = 7(5cmc) + 6(6cmc) + 8(7cmc) + 4/6(adventure) = 25
power 4 hits = 21
Need to choose between Temur Ascendancy/Garruk's Uprising and Up the Beanstalk roughly same number of hits, but I may cast less big spells, and more small things that hit power
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