Creatures you control have haste.
Whenever a creature with power 4 or greater enters the battlefield under your control, you may draw a card.
|Have (2)||metalmagic , gildan_bladeborn|
Printings View all
|Khans of Tarkir (KTK)||Rare|
Combos Browse all
|Commander / EDH||Legal|
Temur Ascendancy occurrence in decks from the last year
Commander / EDH:
All decks: 0.02%
RUG (Temur): 2.07%
- If there is an ability on your field increasing the power of creatures you control, is a new creature entering the battlefield considered to have the increased power upon entry, or does the effect apply after the card enters?
- when are you considered to control a creature?
- What resolves first when casting Genesis Hydra?
- Does Nissa's ult trigger Temur ascendancy's card draw?
- Temur Ascendancy + morph
Temur Ascendancy Discussion
4 weeks ago
Cards to consider cutting:
- Fountain of Renewal
- Armillary Sphere: there's better ramp options since this only puts the basic lands into your hand not onto the battlefield.
- Moldervine Reclamation: the least good repeatable source of draw here and being a five drop makes it high mana cost redundancy that you don't need.
- Blood for Bones: lackuster reanimation because you have to sac a creature first. You have reanimation that comes with a Dragon, Teneb and Bladewing which is better reanimation with Dragons.
- Dance of the Manse: nice to reanimate artifacts/enchantments if the strategy of your deck is to self-mill or interact in other ways by getting artifacts into your graveyard. That's not the strategy here therefore this card is not doing much.
- Farseek: good ramp only if you can search for a dual land. Currently Farseek can't search for a dual land which means it could be replaced with a better card for ramp such as Arcane Signet or Smothering Tithe.
- Ryusei, the Falling Star: this Dragon is subpar because you only get the value from it when it dies, but you don't have a consistent way to kill your Dragons nor should you add one.
- Crucible of Fire: Dragons already have high power and flying they don't need an anthem effect like this.
- Helm of the Host: can be a powerful card, but needs support to be one. Your deck doesn't have that support and adding it just for Helm is not needed.
If you're looking for Dragon power then consider moving from the sideboard to the main deck Utvara Hellkite and Steel Hellkite? Utvara is among the best Dragons because it creates a Dragon for each Dragon you control that attacks, each Dragon not just Utvara which can create a huge Dragon army.
Utvara is busted with Dragon Tempest, Scourge of Valkas and Temur Ascendancy, Kindred Discovery, Elemental Bond. Tempest/Ascendancy because they give it haste. Tempest/Scourge because each time a 6/6 Dragon is created it does damage to target creature or player equal to the amount of Dragons you control. Ascendancy/Discovery/Bond can be a lot of draw because each 6/6 Dragon created draws you a card.
Scion of the Ur-Dragon and adding Utvara are reasons to also include more tutors that can search for them and put one of them into your hand. Steel Hellkite is also a Dragon upgrade as it's repeatable attack ability can wipe out an opponent's board state, one opponent at a time. Steel is good with lots of ramp.
1 month ago
First of all, looking at it 'on paper', I don't know how this thing works, but it works! Here are my thoughts (whether they amount to anything or not is up to you...)
First, the curve on this is absurd, especially given the mana. Would some more mana production early game be helpful? I noticed the Sarkhan, Fireblood is missing, so it seems maybe not? Still, Faeburrow Elder seems like it might be a busted mana creature for the deck.
I would still look to sub more expensive reanimation for lower CMC reanimation...since then you can activate more other abilities, cast more spells, etc with your mana. Also, more versatile reanimation might be good, considering how often cards like your Sarkhans and your 'gateways' blown up. Perhaps think of replacing things like Fearsome Awakening and Unburial Rites with things like Animate Dead (only 2cmc, can take my things too) and Obzedat's Aid (gets your planeswalkers, artifacts, and enchants back), or even Beacon of Unrest.
Since you're a graveyard-centric deck, some things to salvage your graveyard in case someone decides they need to exile all your dragons might be in order. You have continuous effects like Reito Lantern or Bow of Nylea (bonus points for being cute with Balefire Dragon), or you can do something that serves multiple purpose like Perpetual Timepiece. Cauldron does this somewhat as well. Again, not sure how much of an issue this is.
A few cards I was unimpressed with: Verix Bladewing, Praetor's Council, Sarkhan, Dragonsoul, Darksteel Ingot, Mirror Gallery, Palace Siege, Ephemerate (for this one, I would personally go back to Cloudshift, so Dragonlord Silumgar can permanently steal a creature).
Some ideas: Temur Ascendancy, Assassin's Trophy/ Beast Within/ Generous Gift/ Anguished Unmaking (some very general target removal, hit anything really stupid that's bothering you), Dragonlord Atarka, Dragonlord Ojutai (I think you were working on getting Atarka...)
2 months ago
Sweet deck love the idea of keep or kill! Very impressed with the budget too! Jalira, Master Polymorphist seems like too much value for you to pass up and within budget I think. Primal Growth also seems like a good fit. Quest for Pure Flame although not a perfect fit double and sometimes quad dammage is always fun espescialy when your hitting your opponent with their creature who is twice as strong when on your side... seems like a dramatic betrayal. Temur Ascendancy also feels like a must have for this one! Life's Legacy or Momentous Fall also seem like good includes instead of the brainstorm or Temur Runemark .
I'm sure you can get a copy of Mimic Vat for 50 cents and it would be adding insult to injury having your opponents creature come back turn after turn to beat them up.
2 months ago
Riku is rad. You might like these: Spark Double , Twinflame , Zada, Hedron Grinder , Mirrorwing Dragon , Quasiduplicate , Repudiate / Replicate , Second Harvest , Manamorphose , Temur Ascendancy , Ogre Battledriver , Harabaz Druid , Wirewood Channeler , Rude Awakening , Bonus Round , Mulldrifter , Peregrine Drake
3 months ago
Now we get to the hard part. What to cut. Let's start with what doesn't mesh with the theme of spell copying; Teferi, Mage of Zhalfir and Glen Elendra Archmage are both better served in a combo/control shell where you need to protect a specific series of cards, the benefit of spell copying is the flexibility and resilience to allow some things to miss because everything becomes a game ender once its been copied a couple of times; Brudiclad, Telchor Engineer and Second Harvest are designed for HEAVY token decks where you're making ALOT of small tokens in concert with a few threatening ones; Animar, Soul of Elements , Fathom Mage , Temur Ascendancy , and Warstorm Surge are all good for a creature focused strategy, but for a SPELL copy deck most of our creatures exist to accelerate our mana ( dorks , Goblin Electromancer , and STE ) or as silver bullets for specific problems ( Terastodon , Acidic Slime , and Bane of Progress ) which tend to be too small of a portion of our deck or too small stat-wise to use these effects to their fullest; Krosan Grip cannot be copied because of split second; Time Stop is so niche you're better off running Counterflux ; Melek, Izzet Paragon is just bad,I love him but he's too inconsistent and without alot of top-deck manipulation ( Sensei's Divining Top , Sylvan Library , Mirri's Guile , Scroll Rack ) you can't reliably get the spells you want to copy; Verdant Confluence is easily the weakest of the confluences in these colors and none of its effects are particularly spectacular even after one or two copies; Starstorm is a very expensive Blasphemous Act with cycling; Brainstorm is the weakest card draw spell you have and never feels good unless it's setting up a Kefnet combo.
4 months ago
Not sure what your budget is, but here are a few affordable cards that make the deck significantly better :)
- Rhythm of the Wild makes sure your commander and other expensive dragons can't be countered and provides them with haste or +1/+1 counters
- Dragon's Hoard is a nice mana rock that provides card draw.
- Lathliss, Dragon Queen
- Temur Ascendancy gives haste + card draw.
- Sarkhan's Triumph and Eladamri's Call allow you to find whatever dragon you'd like.
- Spit Flame is recurrable removal.
4 months ago
Hey, after some playtest of your deck and my personal experience playing Commander I can advice you to use all the fetches and all dual lands you can get, because its otherwise very hard to cast your stuff and not brick your hand. To avoid bricking it might be a good consideration to lean heavier into 3 colors or maybe even too relying on green mostly to ramp and to manafix. This will ensure that your less likely to sit there not able to play stuff and results in more fun. Also an issue to adrees is your curve. You should have at least half of your spells be in the 0-3 cmc range and way less 6 cmc spells. Include more mana dorks to make your gameplan more consistent and less of your 6+ cmc dragons. In most cases you dont need that many anyways.
Suggestions:More Lands(Better Manabase with fetches, dual lands), better manacurve, more manadorks and rampspells, Dragonspeaker Shaman , Dragon's Hoard , Herald's Horn , Temur Ascendancy give all your dragons haste, Kodama's Reach and Skyshroud Claim
Also as for ramp you might like: Nightscape Familiar there are familiars for each colorpair and all are quite cheap.
Gl with your EDH deck and hF!
5 months ago
Blood Sun will help your tri-lands enter the battlefield untapped so you won't have to wait until the next turn to use them. Yes, Blood Sun causes these lands and lands like them to lose the "enters the battlefield tapped" quality.
Worldgorger Dragon is an absolute beast just waiting to be abused. Combine it with an enchantment like Flameshadow Conjuring or another creature such as Kiki-Jiki, Mirror Breaker and you can perform an infinite loop of enter the battlefield and leaves the battlefield triggers. Combine this with Dragon Tempest or Scourge of Valkas and you have infinite damage. With Lathliss, Dragon Queen it can produce a ton of tokens (this isn't infinite as the tokens will be exiled with each cycle). Temur Ascendancy will net you massive card draw, and so on. It's so abusable.
Anyway, hope some of my recommendations helped!