Combos Browse all Suggest
Legality
Format | Legality |
1v1 Commander | Legal |
Archenemy | Legal |
Arena | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Gladiator | Legal |
Highlander | Legal |
Historic | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Oathbreaker | Legal |
Pioneer | Legal |
Planechase | Legal |
Quest Magic | Legal |
Tiny Leaders | Legal |
Vanguard | Legal |
Vintage | Legal |
Rules Q&A
- If there is an ability on your field increasing the power of creatures you control, is a new creature entering the battlefield considered to have the increased power upon entry, or does the effect apply after the card enters?
- when are you considered to control a creature?
- What resolves first when casting Genesis Hydra?
- Does Nissa's ult trigger Temur ascendancy's card draw?
- Temur Ascendancy + morph
Temur Ascendancy
Enchantment
Creatures you control have haste.
Whenever a creature with power 4 or greater enters the battlefield under your control, you may draw a card.
Spirits on Animar, Soul of the Menagerie $50 EDH
2 months ago
Good suggestion. Both are really good cards and could be in here. Only reason I choose Temur Ascendancy was to help with getting lands off the top by playing on of my power 4 creatures to draw it. In some cases the +1 counter from Rhythm of the Wild would be of more value. This deck doesn't like non-creature the way it's built, so probably will stick with the draw, the +1 counter I would have to choose not to give it haste, whereas the haste/draw are both always active. Both work well.
NyxDragon on Animar, Soul of the Menagerie $50 EDH
2 months ago
Adding a little hast and protection, why not look into possibly taking out Temur Ascendancy for Rhythm of the Wild? It protects your creatures plus has the added benefit of haste or an additional +1/+1 for Animar. Over all, it looks good for what i needed exactly. Thanks!
Fombrot on 5 Colors
3 months ago
Ramp/Acceleration
- Retraced Image
- Gretchen Titchwillow
- Thrasios, Triton Hero
- Murasa Rootgrazer
- Land Tax
- Exploration
- Wild Growth
- Brought Back
Draw/value
- Treasured Find
- Maelstrom Nexus
- Overbeing of Myth
- Mask of Riddles
- Sygg, River Cutthroat
- Tainted Indulgence
- Shapers' Sanctuary
- Tribute to the World Tree
- Temur Ascendancy
- Jared Carthalion, True Heir
Removal/interaction
Other
Vlasiax on Miirym, Sentinel Wyrm: Double Dragon
4 months ago
Hello,
At first glance, I've noticed that Temur Ascendancy isn't in "Haste Enablers" category :p
Also, how is Ganax, Astral Hunter performing with a few spells that care about 4+ power creatures? Does it come in a way or is it negligible?
Quick edit: Have you also considered adding Stubborn Denial here?
onua1 on Adventure Time
5 months ago
cmc 5 hits = 7(5cmc) + 6(6cmc) + 8(7cmc) + 4/6(adventure) = 25
power 4 hits = 21
Need to choose between Temur Ascendancy/Garruk's Uprising and Up the Beanstalk roughly same number of hits, but I may cast less big spells, and more small things that hit power
Azoth2099 on Copied Dragons
6 months ago
Ok, so Changeling Berserker goes infinite with your Commander + a few cards in your list.
Infinite card draw with Temur Ascendancy.
Infinite Treasures with Ganax, Astral Hunter.
Infinite Dragon tokens with Parallel Lives, Lathliss, Dragon Queen & Adrix and Nev, Twincasters.
Infinite damage with Dragon Tempest & Scourge of Valkas.
The way it works is as follows:
Step 1: Changeling Berserker ETBs, a Champion trigger & a Commander trigger go onto the stack.
Step 2: Resolve your Commander's trigger first, creating a Changeling token, 2nd Champion trigger goes onto the stack. You now have 2 unresolved Champion triggers on the stack.
Step 3: Resolve the Token Changeling's Champion trigger, exiling the original Changeling.
Step 4: Resolve the original Changeling's Champion trigger, exiling the Token Changeling & returning the original Changeling to the battlefield.
Step 5: Repeat steps 1-4.
Personally, I'd find space for it lol.
Licecolony on How to Train Ūr-Dragon
10 months ago
Well. Looking at the deck, I'd be trying to find ways to reduce your average mana-cost and make sure your higher mana-cost cards have the impact you're looking for.
For example, comparing a card like Temur Ascendancy and Crucible of Fire. Your average dragon has 5 power. Temur Ascendancy allows your to hit with that dragon one turn earlier, while crucible makes it such that your dragon hits for 3 more damage when it does. In a damage comparison, say you play a 5 power dragon. Turn 1: 5 damage with Temur Ascendancy, 0 damage with Crucible of Fire
Turn 2: 10 damage with Temur Ascendancy, 8 damage with Crucible of Fire
Turn 3: 15 damage with Temur Ascendancy, 16 damage with Crucible of Fire
It takes 3 turns of unblocked damage for your dragon to be more effective with a Crucible, than it would have been with just a haste outlet like Temur Ascendancy. And that doesn't even take into account the Ascendancy card draw. And it's a mana cheaper.
So I'd get rid of cards like City on Fire (you don't want to use your dragons to make mana, you want to use them to attack), Crucible of Fire (your dragons are big, this is a good card if you have a bunch of dragons in play, but if you have a bunch of dragons in play, you also don't really need it to win), Fiery Emancipation (Same argument as city on fire), Omniscience (I know, FREE dragons, but ideally, you have enough mana not to worry. Omniscience is great for decks where you have a lot of card acceleration), Doubling Season (You don't actually have that many cards that make tokens, if you want that kinds of effect, Reflections of Littjara will serve you better).
You might consider Mind_Blower3's dragon cheapener suggestions. Another really good one for your deck would be Dragon's Hoard
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