Basic Land — Mountain
: Gain .
|Want (11)||Bwearmp , Poeleke , xxxxxxxxxZombiexxxxxxxxx , DoucheFX , McKAOS , Kel_Tapped , OrionTheBrave , Roi , Hollowdude711 , lordbovine , _signal_|
Combos Browse all
|Quest Magic RPG||Legal|
|Commander / EDH||Legal|
6 days ago
Platinum Angel is why the token etb was able to resolve
Omniscience_is_life haha I Love It!. but i dont take credit for this play i was in the game but did not respond to any of the events that unfolded it was just to funny to watch
i do have 3 plays i love to tell
last year on my turn 0 i casted Pact of Negation on my buddies turn 1 Sol Ring
thanks giving 2019 in a 10 player game.
I turned 1 Mountain into Sol Ring
turn 2 Mountain & Repercussion
turn 3 Forest, Natural Affinity & then Blasphemous Act
everyone thought it was going to be a long game, one of the people kept saying i don't understand how did i die lmao!!
and i dont remeber if it was 2018 or 2019
i built my Kenrith, the Returned King infinite of infinite deck
in one game my combo went off on turn 4
it gets complicated but its was a 36 card combo that allowed me to move my libary straight to hand or battle field, move my hand to battlefield or grave yard, grave yard to hand or libary, and exile to grave yard
i then looped a spell causing all the players to put all there lands onto the battle field, then milled there decks put all there creatures from graveyard onto play under there control, shuffled there graveyards back into the libary, made them draw all but the last 5 cards of there decks, i then casted Happily Ever After & Teferi's Protection and passed the turn
1 week ago
Have you thought abut running Strionic Resonator in parallel with Lithoform Engine? I see Primal Vigor is missing. Considered running Field of the Dead and swapping some Forest and Mountain for Snow-Covered Forest and Snow-Covered Mountain?
1 week ago
I'd cut Worn Powerstone for Wayfarer's Bauble, Word of Seizing for Solemn Simulacrum, Chain Reaction for Cyclonic Rift (or Evacuation if Cyc Rift is too expensive, or River's Rebuke if Evacuation is too expensive), Mizzium Mortars for Blasphemous Act, Sleep for Finale of Revelation, Blustersquall for Chaos Warp, Evolving Wilds for Steam Vents, Vivid Crag for Shivan Reef, Vivid Creek for Island, Spinerock Knoll for Mountain. :))
2 weeks ago
Creature - Giant
Slumbering Giant enters the battlefield tapped.
Slumbering Giant can attack an additional number of creatures equal to the number of basic Mountains you control.
Slumbering Giant gets +0/+1 for each basic Mountain you control.
So, in a monored deck, he comes out basically as a 0/9 and can block a total of 7 creatures. Assuming you have 6x Mountains in play.
This was fun. I'm going to reissue it again. Third time's the charm, yes?
3 weeks ago
I haven't seen most of the discussion so I apologize if I retread anything covered, but I'll just chime in here and say that barring a few exceptions, pretty much every deck would be wise to run some sort of Strip Mine variant. I prefer Tectonic Edge but that is simply because I feel it's less mean. Regardless, I would estimate that close to 25-35% of the EDH games I play are decided by some sort of powerful land. Plus there is almost zero cost to swapping in a Strip Mine effect over another land. That's just my two cents though.
Speaking of two lands with low opportunity cost, Field of the Dead and Scavenger Grounds seem like an auto include here. Field plays well with the token/etb effects in the list and there are more than enough utility lands here to ensure that it will always be online. If you are still afraid that it won't trigger, you can always swap 1 Forest and 1 Mountain for their snow-covered variant and still keep the basic land count high for Perilous Forays. Scavenger Grounds just shuts down a huge percentage of EDH decks, and while it also hits our graveyard, that isn't as huge a deal for Omnath. I could see cutting two of the weaker fetch lands (i.e. Evolving Wilds and Myriad Landscape) for both utility lands.
4 weeks ago
as for flashback wheel
he opened the game with Mountain, Mana Crypt, Wheel of Fortune
i don't think most understand how devastating that was
then followed it up with a Soul-Guide Lantern 2 turns later
4 weeks ago
The cards haven't all arrived yet, but thanks to what turned out to be a fortunate series of events I managed to get my hands on a Sol Ring and a Worn Powerstone, which are now in! In the deck's first revision, I have taken out a Mountain and Myr Retriever. At least in playtesting it wasn't retrieving as much as I wanted it to and having it just sit there on the battlefield or my hand when I'd rather have a mana rock was not ideal.
Not sure if removing a land was the best idea, but it'll probably be fine with all the ramp in the deck (especially now that there's better ramp). Overall I'm really happy with the amount of cards in each category and unless I change my mind while playing, I think from now on I'll only be replacing cards by cards that do the same thing (removing ramp for better ramp, interaction for better interaction, dragons for better dragons, etc, while keeping the total number of each card type the same).
Also took the time to clean out the Maybeboard a little. There's more cards in there than I could ever add to the deck even if budget wasn't an issue, so some cutting is definitely necessary, haha.