Mountain

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Frontier Legal
Vintage Legal
Penny Dreadful Legal
Commander / EDH Legal
Noble Legal
Hero Legal
Magic Duels Legal
Brawl Legal
Block Constructed Legal
Standard Legal
Arena Legal
1v1 Commander Legal
Canadian Highlander Legal
MTGO Legal
Vanguard Legal
Leviathan Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Limited Legal
Heirloom Legal
Modern Legal
Highlander Legal
Pauper Legal
Pauper EDH Legal
Legacy Legal
Archenemy Legal
Casual Legal
Oathbreaker Legal

Combos Browse all

Mountain

Basic Land — Mountain

: Gain .

Browse Alters

Latest as Commander

Mountain Discussion

CaptainGalvanic on Viable Landfall?

10 hours ago

Axorian Thanks for the comment! Sorry that my list doesn't work online, I created it intending to take it to my local game store for events and casual games. I'm currently brewing a variant that includes blue, since it fixes issues like running out of cards in hand and outplaying tempo. That build likely won't include Red Elemental Blast , so that might be more to your tastes.

The main reason why I don't run Journey to Nowhere is because it doesn't usually deal with what this deck struggles against. It's typically a pretty safe bet that whatever creature this deck has in play will win in combat against any blocker the help of one or two combat tricks, and since combat tricks and creatures are also our win condition, I prioritized them over disrupting our opponent (who is likely playing on the defensive). I'm currently brewing a variant that includes blue, since it fixes issues like running out of cards in hand and outplaying tempo. That build likely won't include Red Elemental Blast , so that might be more to your tastes.

As for the purpose for the cards in the sideboard:

Bojuka Bog : With Crop Rotation this one card screws with graveyard decks a lot.

Flaring Pain : A way to bypass fog effects, which often beat this deck.

Mountain : Fixes our mana base to fit better with our red sideboard cards.

Oblivion Ring : Usually isn't used, but helps deal with unwelcome surprises if we're desperate.

Pyroblast / Red Elemental Blast : Blue spells disaster for this deck. Not even considering counterspells, even tempo cards like Unsummon can devastate us. This also kills Delver of Secrets  Flip, which is a nice bonus.

Vitality Charm : Helps the deck bypass large groups of small creatures with trample. Against suffocating control decks, it can also be a creature to pick up Adventuring Gear and be a backup win condition.

Spirits on Kaalia of the Cruel

3 days ago

Hey LordKunai,

Here's some recommendations, budget conscious where I can be.

Lightning Greaves is a critical component of Kaalia of the Vast , I play multiple tutors for it, like Steelshaper's Gift and Stoneforge Mystic . Lightning Greaves is a must, if you can't connect a Haste Kaalia of the Vast swing your going to have a bad time.

Gisela, Blade of Goldnight is a staple, the double ended effect is really the key. She is a bit pricey, so I'll offer some other options tool.

Angel of Despair , I believe is $0.25, another key removal for any permanent! like an Omniscience and drop her in off of an opponents Show and Tell . #Winning

Lands are important, but expensive, Blood Crypt because it's both a Swamp and Mountain is good, Godless Shrine same idea but Plains . Works with the check lands like Isolated Chapel .

Anguished Unmaking & Path to Exile good removal if you have, expensive to buy elsewise. Utter End & Mortify are cheaper alternatives but still exceptional removal spells.

Battlefield Forge is cheap and gives good color indexing. Diabolic Tutor is still okay at CMC4 and very inexpensive to all the reprinting of this tutor.

I would try and hone in on a desired goal and synergize around that. Mine is Kiki-Jiki, Mirror Breaker and Restoration Angel , Land Destruction / Indestructible, Liliana's Contract / Shadowborn Apostle type decks, Worldgorger Dragon , Extra Combat Phases.

You have a little bit of Legendary sub-theme, some protecting yourself and Kaalia of the Vast sub-theme Magus of the Moat / Boros Charm , some recursion with Phyrexian Reclamation . You've got a very strong base of cards, once you pick a synergy, you definitely want to synergize around those core abilities.

You have lots of great cards, and I bet it's extremely fun to play! The Signet's are good, Talisman of Indulgence is cheap and better, I also feel like in most situations Fellwar Stone is better than the signet too. But because of the cost of the other mana sources, augmenting with Signets is a fantastic idea.

I don't like Subterranean Tremors , small ground walkers should matter too much to you, and all of your ramp comes from artifacts so destroying those is not a great idea. If your getting a Lizard, something is off the rails. Something like Vandalblast is better for Artifact control.

Never been a fan of Rogue's Passage , CMC5 for unblockable is too much, perhaps try something like Shizo, Death's Storehouse .

Crackling Doom another card that gets around indestructible, but so do things like Utter End or Anguished Unmaking . Crackling Doom is very unlikely to get what you really need it to solve.

Chancellor of the Annex doesn't seem strong enough for the CMC7, or Stax enough. Odric, Lunarch Marshal seems a little out of place, the A/D/D are pretty tough on their own, if you have enough where engaging Odric, Lunarch Marshal to multiply their abilities you should be winning anyway without him.

Archangel Avacyn  Flip is similar to Angelic Guardian but a little more versatile.

Sneak Attack another way to cheat things in, similar to Quicksilver Amulet .

I don't see anything out of place here, other than some of my comments.

Adarkar Valkyrie has many infinite combos (like infinite combat with Aurelia, the Warleader ) for example. I have a bunch under my Alternative Synergies Considered if your interested. She's powerful, can establish some combos, and fits the build in a budget format.

dhannum on Marath Dino + Token + Combo

1 week ago

Keen Sense -> Night Soil - It's draw, but generally I want to use my counters for making tokens, and I still have Snake Umbra in here. Night Soil is token creation and graveyard hate

Mountain -> Gavony Township - Just got my hands on one of these, I think it would be good in here

Phyrexian Altar -> Divine Visitation - I need the Altar in another deck and I just got a Divine Visitation so there you go

Dankey on Best Deck Ever

1 week ago

Your deck can only deal 16 damage (17 rounded down). The original combo played a Mountain and cracked a Black Lotus for to pay for Channel exchanging 19 life for 19 mana. This left you with floating to deal 20 damage with Fireball .

Load more

No data for this card yet.