Atraxa, Praetors' Voice
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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Planechase Legal
Pre-release Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Atraxa, Praetors' Voice

Legendary Creature — Phyrexian Angel Horror

Flying, vigilance, deathtouch, lifelink

At the beginning of your end step, proliferate. (You choose any number of permanents and/or players with counters on them, then give each another counter of a kind already there.)

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UltimateRoxas40 on The Song of Phyresis

1 month ago

Glad you liked it. Glory to Phyrexia!

I still need to get a copy myself. I'll be swapping it in for Brimaz, Blight of Oreskos. I originally liked the extra proliferate, but it never did enough when I played it, and the incubate tokens are pretty underwhelming. I also originally thought his ability triggered on all artifact spells, not just artifact creatures. Reading the card explains the card I guess haha.

Have you thought about Roaming Throne? I know your deck doesn't have an abundance of creatures, but since everything is Phyrexian, you could double up on the triggers on creatures like Bloated Contaminator, Ichor Rats, and even Atraxa, Praetors' Voice. Cut the turn count in half if everyone is infected.

Profet93 on We're All Friends Here

2 months ago

Take out Jace beleren or The Millennium Calendar. Neither are incredibly impactful. That way you can add in Tamiyo and Atraxa, Praetors' Voice

Darb_the_Bard on Buttercup: Princess Bride

5 months ago

I like Garruk's Uprising a lot and have it in multiple decks. I have mostly used it for card draw, which means it's a natural fit in a deck with many creatures with power 4 or greater. For the current Buttercup list, I'm counting 8 total creatures that naturally have power of at least 4, but you could say 10 since Buttercup and Majestic Myriarch will almost always be at least that big. That number would normally not get me excited. However, since both our commander (Buttercup) and our companion (Jegantha) will normally trigger it, we should almost always draw a card when Garruk's Uprising comes into play. So at worst it's a 3-mana cantrip with the upside to draw at least another card or two during the game. Notably, the card draw activates when a creature "enters the battlefield" instead of upon cast. That's awesome with Buttercup as it means any creature we tutor for with power 4 or greater will also trigger the card draw. Most of the creatures we most likely want to tutor for meet the criteria, including Inigo (Samut, Voice of Dissent), Atraxa, Praetors' Voice, and Jodah, the Unifier. For that reason, I think Garruk's Uprising would be a great include. I was already thinking I wanted more card draw, so I may definitely have to find room for it...

The thing I haven't mentioned yet is that Garruk's Uprising also gives trample to all our creatures, which as I have said before is great with all our deathtouch creatures. Usually that has been an afterthought when I've played Garruk's Uprising in the past, but in this case it's perhaps even more powerful than the card draw aspect.

I've also realized after doing a bunch of playtesting/goldfishing, that I almost always want to tutor for Inigo and Odric to get the keyword soup synergies going, which seems to make it less important to have multiple deathtouch craetures in play. The main thought here is that I only need a single deathtouch creature (Westley himself does the trick!) and then Odric gives deathtouch to everything else. Because of this, I'm thinking of cutting some of the lower-power deathtouch creatures to add a couple more 2-mana ramp spells to help me get to Buttercup/Jegantha sooner.

Ramping on turn 2 feels really important in this deck since we have a 3-mana commander and it costs 3 mana to put our companion in our hand. If we can ramp on turn 2, we have two powerful play patterns:

  1. Play Buttercup on turn 3, and then tap for Buttercup's ability to tutor on turn 4. This is quick and allows us to get the best cards from our deck really early.
  2. Put Jegantha into our hand turn 3, then play Jegantha on turn 4. This is much slower, but on turn 5 we now have 10+ mana available (five from Jegantha assuming we have enough colored pips to utilize it, and six mana if we've hit each land drop in addition to the ramp on turn 2). We can use that 10+ mana to play Buttercup and other stuff from hand, setting ourselves up for a more impactful tutor on turn 6.

Whether I go for Buttercup or Jegantha likely depends on if I need Jegantha to get my five colors, although I'll say the deck feels way more powerful with Jegantha in play. Waiting for Jegantha is slower initially, but you'll be playing 2+ cards per turn sooner, which could lead to a quicker victory. The ultimate decision on which route to go likely depends on the match-ups and board states at the time.

As I alluded to before, the bummer with 3-mana ramp is that it gets in the way of both our commander and companion, which means the soonest we could tutor with Buttercup is turn 5 (ramp turn 3, play Buttercup turn 4, then she can tap turn 5). But at this point we haven't used our ramp at all, so the only benefit is perhaps color fixing. The Jegantha route is delayed until turn 7 (ramp turn 3, get Jegantha in hand on turn 4, play Jegantha turn 5, play Buttercup turn 6, tutor turn 7). Both routes are more awkward because you are forced into not utilizing all your mana for multiple turns in a row. Because of that I'm wondering if Cultivate, Kodama's Reach, and Relic of Legends are worth it. They still may be just for the color fixing aspect, especially since I'm running a very budget mana base, but it's something to consider.

Also, since it came up before, I'll say that Majestic Myriarch has felt great in my hand when I've been able to cast it on the same turn I tutor for Inigo and get him into play. The Myriarch instantly has double strike, vigilance, and haste from Inigo, plus it often has deathtouch and flying from other creatures on board. Even if I only have 5 creatures (Buttercup, Jegantha, Inigo, the Myriarch itself and one other thing) then it's hitting for 20 damage the turn it drops. Nice!

SaberTech on Atraxa Stax

7 months ago

I think that this deck list is still a bit unfocused. It is basically saying that it wants to stall things out and win with poison counters, and it has the Magistrate's Scepter + Coretapper + Atraxa, Praetors' Voice combo for infinite turns, but there are a number of cards included that will only do synergistic things some of the time that will water down your meaningful draws.

Some cards to consider to increase your potential to kill with poison counters include Evolution Sage, Tekuthal, Inquiry Dominus, Inexorable Tide, and Phyresis Outbreak. I'm also kind of partial to Viral Drake. Tekuthal can act as an alternative to Coretapper for your Magistrate's Scepter combo.

I think that a lot of your STAX stuff will often feel lackluster since you aren't running any support to help you break parity on them. To get the most out of Winter Orb and Stasis it helps to have cards such as Nature's Will or Sword of Feast and Famine. There are also cards that tap down permanents/artifacts that you can use to tap down the Orbs at the end of your opponent's turn so that you can untap all your lands on your turn.

Cards that drain life like Scheming Aspirant and Bloodchief Ascension probably aren't worth it if you are trying to kill with poison counters. The life gain that you get off them is also pretty negligible. Although, if you had Mindcrank to combo with the Ascension it could function as a backup win condition.

You don't actually run that many cards that put counters on themselves or other cards you control, so Power Conduit and Soul Diviner look pretty lackluster on the basis of them not likely being consistent value when you draw into them.

I don't know what your commander meta is like, but in general there isn't a lot of targeted land destruction in casual games. Tomik, Distinguished Advokist will rarely be of any worth in most casual groups unless you regularly play against someone who uses cards like Crucible of Worlds to net value off of fetch lands and utility lands.

You have very few artifacts that send themselves to the graveyard. I think there is an argument to be made that you will rarely get much value out of Glissa, the Traitor's ability, even taking into consideration the possibility of getting back artifacts that opponents destroy. Still a decent blocker I guess. A more general effect like Eternal Witness in that slot may provide more consistent value though.

Those are just a few suggestions. I could think of more once I have a better idea of how you are looking to develop the deck further.

Gidgetimer on Atraxa, Praetor's Voice & Contaminant …

7 months ago

Wallisface is correct about the first part. However; Contaminant Grafter has an intervening "if" clause on it's trigger. If no opponents have three or more poison counters at the beginning of the end step, it will not trigger. It can not retroactively trigger once Atraxa, Praetors' Voice proliferates bringing the opponents to 3 poison counters. Once both cards are on the battlefield and an opponent has 3 or more poison counters when your end step begins, you will chose the order of the triggers.

wallisface on Atraxa, Praetor's Voice & Contaminant …

7 months ago

If Atraxa, Praetors' Voice is in your command zone - and so not on the battlefield, then its ability won’t trigger at all, as it’s not in play.

If both cards are on the battlefield, you as the controller of them choose the order they resolve in.

NoLifeGrimmjow on Atraxa, Praetor's Voice & Contaminant …

7 months ago

Okay so here's the scenario. Atraxa, Praetors' Voice is in the command zone and Contaminant Grafter is on the field. My opponents currently have 2 poison counters each. At the beginning of my end step, whose ability activates first? Atraxa, Praetors' Voice or Contaminant Grafter?

Squidcod on BerryCounters

8 months ago

Totally seeing that, there's actually probably even some easier ways with some of the cards I'm seeing that have reusable proliferate, just losing that first turn is a thing that will probably get you focused to death.

My workspace is over here Theorycrafting counter deck But, Karn's Bastion would probably work for yours, or your Flux Channeler. Guildpact Informant, Inexorable Tide, Thrummingbird, or Viral Drake are also good candidates.

That said you filled out a lot of my blue cards.

I think I'm shifting to Atraxa, Praetors' Voice which is an expensive card, but I splurge when it comes to lynchpins for a deck.

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