Atraxa, Praetors' Voice

Legality

Format Legality
1v1 Commander Legal
Vintage Legal
Pauper Legal
Legacy Legal
Duel Commander Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2016 Mythic Rare

Combos Browse all

Atraxa, Praetors' Voice

Legendary Creature — Angel Horror

Flying, vigilance, deathtouch, lifelink

At the beginning of your end step, proliferate. (You choose any number of permanents and/or players with counters on them, then give each another counter of a kind already there.)

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Atraxa, Praetors' Voice Discussion

golgariizzet on Ramos the Voltron Spellslinger

5 hours ago

Molten Psyche, and Winds of Change, and Jace's Archivist are good cheap wheels and i agree with Atraxa, Praetors' Voice she is so strong. Tempt with Discovery is really good ramp Collective Voyage is good unless you don't want to help other people. also if your looking to mill Keening Stone, and Mindcrank are very strong. your commander and other creatures are an important roll in the game so i would put in Lightning Greaves, and Swiftfoot Boots maybe even Whispersilk Cloak. Sangromancer is amazing life gain for discard decks i put it out on turn 3 and then wheeled on turn 4 with jace and bumped my life up an extra 60 or so. hope this helps let me know what your really trying to focus on with your deck and i might have some better suggestions.

LeoSushi on Ramos the Voltron Spellslinger

11 hours ago

Debt to the Deathless is yet another huge bomb, the biggest problem with your deck that I see, is a high curve, and not vary much ramp.

Ramp cards I like to color fix (that you aren't running) are: Shard Convergence, Kodama's Reach, Cultivate, Coalition Relic, Prismatic Geoscope, Bloom Tender, Sakura-Tribe Elder, Yavimaya Elder

Atraxa, Praetors' Voice is a good way to get more counters, Sovereigns of Lost Alara can be quite useful if you add a couple more auras, for example: Spirit Mantle, Indestructibility, Spectra Ward, Unquestioned Authority, and Holy Mantle are all great aura's that you should add, maybe even add the new Bloodforged Battle-Axe

Blo on Infect/Proliferate Commander

18 hours ago

Saskia the Unyielding is quite the infect commander. It is also one of the few that can actually kill the players with infect, as opposed to killing one and running out of gas. You can build it really aggresive and to combine a Glistener Elf with a Giant Growth and Might of Old Krosa etc. or go a more resilient route by dealing a few infect points and proliferating them to death, while keeping the board clean of threats to you.
Alternatively Atraxa, Praetors' Voice is a great proliferate commander as well, and gives options to superfriends (planeswalker) decks as well as infect, or counter matter cards.
Commanders like Rafiq of the Many or The Mimeoplasm are viable options as well, but offer different playstyles as the above.
Hope that helped some ;)

NV_1980 on Ramos the Voltron Spellslinger

19 hours ago

Hi,

Nice deck. The speed of it could be increased somewhat by adding either Exploration and/or Prismatic Omen. That last one especially is almost a must in a 5-color deck. As Foretold could also help you a great deal; especially because you have a number of cards in your deck that increase counters. I think I'd replace Nekusar, the Mindrazer with Atraxa, Praetors' Voice.

CaptSillva on Ramos the Voltron Spellslinger

1 day ago

Here is a list of some great cards you could consider for this deck. Corpsejack Menace, Horde of Notions, Sliver Queen, Progenitus, Atraxa, Praetors' Voice, Saskia the Unyielding, Cruel Ultimatum, Brilliant Ultimatum, Cultivate, Kodama's Reach, Bound/Determined, Decimate, Urban Evolution, Abzan Charm, Bant Charm, and Sultai Charm.

As far as some cuts go you could cut these Chandra's Ignition, Day's Undoing, Reforge the Soul, Unexpected Results, Mind's Dilation. I don't really thing they do enough in this deck.

dbpunk on Best third color for 3 ...

4 days ago

Or do enchantress with Atraxa, Praetors' Voice and focus on a lot of enchantments that use counters too.

ModernStormPlayer996 on Super Friends Commander/EDH

5 days ago

VesuvanDoppelbanger I actually had a Doubling Season in the deck, but my playgroup got fed up with it and banned it from our playgroup! :(

Love the ramp that abuses Atraxa, Praetors' Voice! I'll definitely add Astral Cornucopia and Everflowing Chalice.

Love the cycle of the Parallax cards to use with Atraxa, Praetors' Voice, one question about fading (I'm not too familiar with the mechanic). The counter that you take off at your upkeep, does that counter get you the effect, or do you have to take off an additional counter to get the effect? Norn's Annex I used to have but took out since people just paid the life and didn't care but Sphere of Safety is a good one to try since I have some other enchantments in the deck too.

sonnet666 on [List - Multiplayer] EDH Generals by Tier

6 days ago

Penguin_Gamer_1, You are completely correct.

All the other 2017 pre-cons had only 3 legends, and he was the only mono-color, so I guess he just slipped my mind.

I wouldn't say he's completely comboless, since I think he's probably the best commander for the old Darksteel Plate + Worldslayer lock. However that's not really cEDH worthy, so T4 is correct as well. I'll add him in.


Lilbrudder, We've listed enough reasons for demoting Prossh and enough people have agreed that I'm comfortable demoting him to T1.5. I'll put up that Blood Pod deck as well.


Gates88, If you're going to write us what is essentially a small essay, can you at least do us the courtesy of fact checking it like it's one?

  • Mairsil, the Pretender, The combo for Mairsil has already been figured out. Simply get Mirror-Mad Phantasm (or Razaketh) caged and you have an "I win" button for 5 mana or less. Since you're already running LabMan and cantrips Doomsday makes a fine plan B. Tier 2 is accurate for that strategy.

  • Razaketh, the Foulblooded, The deck I made for him goes off on turn 3 or 4 every game, and I haven't even improved it in over a month. If you think that Sidisi is going off 2 turns earlier than that you're insane.

  • Teferi, Temporal Archmage, I think a deck who's main combo wants you to run as many 2+ rocks as possible can get away with having a 6 mana commander, especially when that commander is going to refund you that mana the turn you play him. If anything, Teferi's gotten an upgrade recently, because Paradox Engine and Dramatic Scepter can be run excellently alongside his main strategy (so can HT+Candelabra, for that matter). The decklist we have up doesn't reflect this, while somehow having time for trash like Manifold Insights, so maybe it's time for us to get a new one. If the meta really has been stacked against Teferi strategically recently then we can consider demoting him, but I'm not demoting him just because he's unpopular right now, and I don't think he should be dropped below T1.5 if we do.

  • Karador, Ghost Chieftain, This is a 3 color, commander tax resistant commander, that turns your graveyard into your hand, generates value with any creature that puts itself in the graveyard, and has multiple win-on-the-spot combos that can be kicked off for as little as 3 mana. I'M NOT PUTTING HIM IN TIER 3.

Aside from all that, could you also try not to make statements don't bring anything new to the discussion?

"General Tazri - Fast, consistent, resilient - everything you'd want in a combo deck. Obviously tier 1."

Ok, sure, but no one has even been contesting that, so why did you need to bring it up? Almost half of your comments in that post are to say that a commander should stay right where it is, when there hasn't even been any talk of moving it down. Why bother telling us? It just distracts from anything interesting you might be saying.

I don't take an issue with you making a very long post, or with you sharing your opinion, but in the future, please try your best to make sure that everything you're saying is really worth saying, and that the comment you make is the best one you're able to make, before hitting send. Because reading all that as it was was annoying.

You did make some good points in all that, so let me give you a response to them:

  • Yidris, Maelstrom Wielder, There's been some talk of moving him down. I will consider it. But after all the talk about sticking him and swinging the next turn in the KessVsJeleva discussion, I can't help feeling like we're missing an easier way to go off with him on the same turn. Adding Concordant Crossroads and Need for Speed to the deck might be worthwhile. JimWolfie's deck also doesn't run Hurkyl's Recall or Retract, both of which seem really good with the cascade trigger. Another solid plan might be to cut Lotus Bloom. Since mana is usually easier to generate than cards, you'd be certain without it in there that your first cascade trigger would give you gas, which makes trying to storm into a hasty Yidris much more reliable.

  • Brago, King Eternal & Grand Arbiter Augustin IV, You had pretty solid reasoning for moving these guys down. A new deck like Blood Pod being a tough match-up is a good meta reason for demoting a commander. (For anyone wondering, "X new commander in Y color identity plays Z strategy better!" is a BAD meta reason, because it doesn't actually make the old commander any worse.) I would be willing to move them down to T2, but I'd like to get a consensus before doing so.

  • Sidisi, Brood Tyrant & The Gitrog Monster, I could see these two moving up as well, but I'm a bit more hesitant about The Gitrog Monster. The reliability of the combo can't be denied, but like Sidisi, Undead Vizier, it's a bit difficult for it to play through counterspells. There are only like 3 or 4 effective ways to stop people from messing with your spells, and a lot of Gitrog lines rely on specific cards, so it's easy to know what to counter.

  • Atraxa, Praetors' Voice, Finally, a demotion I can get behind. I feel like the only reason she was placed so high to begin with was people sort of expected proliferate.dec to have better synergies come out of it. At this point all we really need to do is figure out how low she should actually get dropped and what strategy is really best for her.

  • Oona, Queen of the Fae & Dralnu, Lich Lord, You're saying these should stay, and my opinion on Dralnu is already out there, so I'm not going to get too into this, but as a general statement I'd just like to say that it's worthwhile to think of the .5 tiers as a section for commanders that are around the same power level as the tier above them, but have weakness or drawbacks in their strategy compared to those commanders. Dralnu is about the same power level as many T2 commanders, but has an obvious drawback that weighs him down a little. Same could be said for most of T1.5 and T2.5. However, all of that was a tangent, because what I started writing this to say was I disagree with your estimation of their color identity as "restricted." Dimir is actually one of the best color pairs right now for infinite combo decks, since it has Dramatic Scepter, PE, HT, the best control cards, great draw, all the general tutors, AND all the artifact tutors. Losing green hurts your ramp a little bit, but all the extra rocks you're including for your combos go a long way towards making it up, and creature tutors are all but unnecessary. Blue/Black is just awesome right now, all I'm saying.

  • Baral, Chief of Compliance, This is interesting. Has he not been as effective as people were thinking, or did HT just fall out of favor? I'm open to the idea. What does everybody else think of demoting him?

  • I'll swap to your Johnny, Combo Player list. I didn't really bother checking the last one that thoroughly since it's Un-set. Your's seems better.


To everybody else, I'm reviewing the decks that have been posted. I'll put up the ones that look good, and comment if I think something needs to be changed. Stay posted.

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