Atraxa, Praetors' Voice


Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Leviathan Legal
Legacy Legal
Duel Commander Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander Anthology Vol. II (CM2) Mythic Rare
Commander 2016 (C16) Mythic Rare

Combos Browse all

Atraxa, Praetors' Voice

Legendary Creature — Angel Horror

Flying, vigilance, deathtouch, lifelink

At the beginning of your end step, proliferate. (You choose any number of permanents and/or players with counters on them, then give each another counter of a kind already there.)

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Atraxa, Praetors' Voice Discussion

Kogarashi on Does removing all abilities from ...

4 days ago

According to rule 613, Swiftfoot Boots (abiity-adding effect) and Polymorphist's Jest (ability-removing effect) are in the same layer, so they apply in timestamp order. This means if Atraxa, Praetors' Voice is equipped with Swiftfoot Boots when Jest resolves, Atraxa loses hexproof and haste due to Jest being the newer effect.

Gordeaux on Does removing all abilities from ...

4 days ago

I recently encountered a situation where an opponent had Swiftfoot Boots on his Atraxa, Praetors' Voice and I played Polymorphist's Jest to remove "all abilities" so it would no longer have hexproof for the turn and be targetable. Would I be able to target it for removal or does the fact that the equipment bestows hexproof on the creature mean that the 1/1 frog had hexproof and haste? Any advice is greatly appreciated!

Kogarashi on Can I stack Atraxa's Proliferate?

5 days ago


First, unless you have some other method of activating planeswalker abilities at instant-speed (currently only available via the emblem from Teferi, Temporal Archmage) you can't activate Venser, the Sojourner's +2 ability after the start of your end step. Planeswalker abilities can only be activated at sorcery-speed.

Second, any abilities that trigger "at the beginning of the end step" (or "next end step") all trigger at the same time, including Atraxa, Praetors' Voice's proliferate. Even if you were able to activate Venser's +2 at this point to exile and return Atraxa, it wouldn't work the way you want for two reasons:

  1. Venser's +2 says "the beginning of the next end step." Your end step has already begun, so Atraxa wouldn't come back until the next player's end step.

  2. Even if Atraxa came back during this same end step instead of the next one, the end step has already begun, so her proliferate ability won't trigger again.

Assuming you instead used Ghostly Flicker to bounce and return her after her proliferate trigger goes on the stack, it still won't work for reason #2 above.

QuilavaUchiha on Can I stack Atraxa's Proliferate?

5 days ago

So I was looking at my Atraxa, Praetors' Voice commander deck and wondered about some interactions she might have with Venser, the Sojourner. At the beginning of my end step, can I use Venser's first ability in response to Atraxa's Proliferate being put on the stack to exile Atraxa, then return her to the battlefield to trigger her proliferate again in a sort of weird flicker combo?

BlueBat93 on Atraxa Walkers

1 week ago

Very cool Superfriends Deck, I will definitely take some of the cards you have in here (most notably Catastrophe, Terminus, Cleansing Nova, Everflowing Chalice and Thaumatic Compass in consideration for my iteration of Atraxa, Praetors' Voice.

You might want to consider Pir, Imaginative Rascal, Shalai, Voice of Plenty, Djeru, With Eyes Open and Oath of Gideon for yours. I want to see my fellow Superfriends bretheren wipe some ass on Muddstah's channel, so keep up this amazing deck and keep us posted!

ZendikariWol on Estrid Aim's High

1 week ago

Okay so first Arixmethes, Slumbering Isle is pretty slow. Yeah he's a land at first, but you have to cast 5 spells while he's a land (which means you can't enchant him w/ auras).

Kefnet the Mindful isn't great, but I guess he's not outstandingly bad.

Krosan Restorer is kinda good ramp but Estrid's got most of that covered and overall Bear Umbra would probably suit you better. Same goes for Ley Weaver.

Masumaro, First to Live, comparable to Kefnet, is going to be restricted by the number of cards in your hand, and that's a max of 7. While a 14/14 is undeniably huge, it will probably draw hate and be removed very before you can enchant it.

Nezahal, Primal Tide is really just not good. I mean he give you no max hand size and he is recursive, kinda, but I don't think that's powerful enough to justify 7 mana.

Overbeing of Myth is a weaker Masumaro.

Prime Speaker Zegana requires you to have another large creature.

Psychosis Crawler will get you hated out of the game immediately.

Tishana, Voice of Thunder will draw you MAYBE 3 cards when it enters. It's only slightly better than Kefnet.

You have a lot of instants and sorceries. Too many counterspells, when your enchantments could deal with any permanents that get played.

Corrupted Conscience really isn't great here. Neither is Control Magic. Put a few enchantments on the guy you're controlling, someone destroys the control magic, and suddenly you're 100% screwed.

Mind Unbound is slow and costly, the only place I could ever see it being played effectively is in an Atraxa, Praetors' Voice deck. Thought Reflection is only slightly better.

There are a lot of cards at the higher end of your mana curve that are either not worth the mana cost or laughably not worth the mana cost. Also your draw synergies would be better devoted to their own deck (see my take on that idea Oreo Fluff). While this is a unique and interesting take on Estrid, it's slow and requires a steady draw engine to work, which requires a shitload of mana to work, which requires Estrid always being out to work, which requires, in the end, some degree of incompetence on your opponents' part. It's a great deck when left to its own devices all game, but that's just not how commander works.

RubiksMaster on RubiksMaster

1 week ago

xander11, I think that by far your best card for it is Doubling Season, for sure, but you can also run cards like Contagion Clasp and Contagion Engine for Proliferate. Oftentimes, when I base my deck around a planeswalker or with counters, I like the deck to be in blue for cards like Gilder Bairn, Inexorable Tide, and the amazingness that is Deepglow Skate. You can also always utilize "Take an extra turn" cards for these as well, being able to quickly ramp up counters and use abilities multiple times. Finally, while it doesn't get you more counters, you can use things like Rings of Brighthearth to double abilities of Vraska, Golgari Queen and your other cards, and Heroic Intervention to keep your assassin creatures (i.e. all your creatures) from being easily removed, likely allowing them to swing in for the kill. I would be remiss to mention that Atraxa, Praetors' Voice is a ridiculously good commander for any walker-oriented strategy, but you don't have to go mainstream, and of course you don't NEED to go into blue. Assuming you do, you can still use Sidisi, Brood Tyrant, The Mimeoplasm, Muldrotha, the Gravetide, or even Damia, Sage of Stone to get extra draw. Just my input, but we all build differently so feel free to ignore any or all of my suggestions, lol. Good luck!

gvazdaus on The Queen's Egg

3 weeks ago

What do your wins look like? My meta has evolved to seeing Atraxa, Praetors' Voice, Edgar Markov, Meren of Clan Nel Toth, and the ninjitsu commander with some regularity both in single and multiplayer and am having difficulty keeping up if I can't get evasion with Triumph of the Hordes

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