Balthor the Defiled

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Judgment (JUD) Rare

Combos Browse all

Balthor the Defiled

Legendary Creature — Zombie Dwarf

Minion creatures get +1/+1.

(Black)(Black)(Black), Remove Balthor the Defiled from the game: Each player returns all black and all red creature cards from his or her graveyard to play.

Price & Acquistion Set Price Alerts

JUD

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Latest as Commander

Balthor the Defiled Discussion

Hi_diddly_ho_neighbor on Your Donations Fund Satan's 9th Yacht

1 week ago

Last One Standing is a flavorful addition. Okaun, Eye of Chaos might be a good finisher if you slap Darksteel Plate onto him.

If you are going control, Thrilling Encore and Balthor the Defiled could be fun.

Peoyogon on Sneaky Old Barktooth

1 month ago

Really cool theme! It looks like Balthor the Defiled could maybe find a home in this deck too.

Hi_diddly_ho_neighbor on Balthor the Graveyard Defiler

1 month ago

I appreciate the descriptive response. Your conclusion was similar to what I came to after making that post. Chainer is more of a slow grind, while Balthor is more explosive. I just haven't seen many Balthor decks before, but am pretty familiar with Chainer, so I was curious.

That makes sense on the Marionette Master.

One more card that I thought of which might be useful in your list: Rise of the Dark Realms. It's basically another Balthor the Defiled, but if Balthor becomes too much to recast (I believe Rise costs the same as a second casting + activation of Balthor), or something like Song of the Dryads happens, Rise could provide a bit of redundancy to keep your big reanimation strategy going.

Hi_diddly_ho_neighbor on Balthor the Graveyard Defiler

1 month ago

Cool deck! If I may ask, why Balthor the Defiled over Chainer, Dementia Master for a deck like this?

Also, you might consider Black Market for more ramp. That card is bonkers in such a heavy sacrifice themed deck. I am a big fan of Noxious Gearhulk and Marionette Master as well.

Randomsome1 on Atraxa's Zombie Infestation

1 month ago

I haven't done a lot of research on zombies, but I learned from my old token deck that it takes a lot of trial and error to get the balance between token producers, pump spells, and abusers.

I think you haven't taken as much advantage of the colors you have. Green has a lot of cards that syngerize with tokens and white has the best removal and board wipes

I haven't looked at prices with these suggestions. Also, you don't have to listen to me at all

Add:

Josu Vess, Lich Knight - With green to help you ramp, this deck has a better chance of kicking him than other zombie decks. Open the Graves - More Tokens. Underrealm Lich - Card draw is always good. Varina, Lich Queen - Card draw, more tokens, and some lifegain to help keep you healthy for those life costs. Kodama's Reach, Rampant Growth, etc - I always feel like land ramp is more reliable than artifact ramp, especially in green, but this is just preference. You do seem to be lacking a bunch of ramp to keep those activated abilities from slowing you down. Death Baron - Another lord, but gives deathtouch too Carrion Feeder - Free sac outlet, if you are looking for one.

Pontiff of Blight - If you have solid ramp, giving all your creatures extort can get really dumb. Graveborn Muse - Might kill, but you will draw your entire deck with the right board state. Risen Executioner - Another lord with recursion Corpse Harvester - Tutor a zombie and a land. Noxious Ghoul - Could be spicy 1 sided board wipe Phyrexian Crusader - Possible 1 shot, but only if you have the right amount of pump. Shepherd of Rot - Could kill everyone. Good way to get around pillow fort and fogs. Raving Dead - Fun spice. Balthor the Defiled - Pretty good recursion. Right now Archetype of Imagination is the only non black creature. Dralnu, Lich Lord - You don't have that many instants and sorceries, but what you do have is strong. I think it reduces Army of the Damned's Flashback. Boneknitter - Tribal protection. Anguished Unmaking, Swords to Plowshares, Counterspell etc - some single target removal is always useful, and you are in amazing colors for it. I have this problem with my dragon deck. Second Harvest, Parallel Evolution - One time token doublers Craterhoof Behemoth, Overrun, Triumph of the Hordes - Ends games. Bramble Sovereign - Not a zombie, but this can do WORK. City of Brass, Mana Confluence, Reflecting Pool - 4 colors needs as much color fixing as possible. Esper Panorama - OK fetchland Krosan Verge - Underestimated fetch imo Fecundity - Crazy card draw Austere Command Merciless Eviction Cleansing Nova - A few more wipes. But these let you interact with artifacts and enchantments that this deck does not seem to do well.

Remove:

Stronghold Assassin - effects like Dictate of Erebos, Grave Pact, and even Attrition are just better. Archetype of Imagination - I appreciate that you are trying to deal with a weakness in the deck while giving your creatures evasion. But, aren't zombie's looking to die for LTB effects? It also costs a lot. Grave Betrayal - Costs a bit too much for me, but a strong effect. I'm up in the air about this. Jarad, Golgari Lich Lord - Might be rough to cast in 4 colors Conspiracy - I might be missing something, but almost all of your creatures are zombies already. Skullbriar, the Walking Grave - Just seems like a beat stick that is hard to pump up. Vulturous Zombie - easier to pump up, but still feels like just another beat stick.

MarcosTithes on Undead Esper Army

2 months ago

So, I'll start by saying that I have been playing zombies in edh for 5 or so years, so I have a little bit of insight, but I just had a couple questions. I'm confused about why you have the discard spells? Unless this is 1v1 or trying to play against tier 1 decks I don't think that they are very good at all. If this is an effect you are trying to go with, personally I would easily replace them with Hymn to Tourach, Mind Sieze (this one isn't even very good), or Cabal Therapy often getting 2 cards if you can call what your opponent is holding. Just in general 1 for 1ing opponents in edh is not good at all, and I'd rather play more value cards. Also I'm surprised that there is no Patriarch's Bidding, Balthor the Defiled or Living Death in this deck too. Since you are doing so much discarding by how early you seem to be trying to get zombies out, I feel like it can often just win you games on the spot (and I see that you are playing Zombie Apocalypse too, so this seems like an effect you don't mind having in your deck). Also Buried Alive and Entomb are super good for setting up Grave Crawler infinites, so I would recommend that as well. In general I'm not quite sure about the direction of the deck that you are taking so some of my suggestions might not fit quite what you are looking for, but let me know if you have any questions. Also I have a varina zombie deck as well, but it is a budget super jank version so, considering the price difference I wouldn't really take my list into consideration. But, in general, nice deck though! +1 from me!

Saljen on DIMIR Zombies

2 months ago

I've been playing The Scarab God Zombie EDH deck for a long while now. He's a great combo commander because his passive ability is aggressive and helps you hit combos while his active ability perfectly plays along with the zombie theme.

That being said, you've made some weird card choices, especially among your creatures.

Here's some Zombie's that I'd suggest to replace the many non-Zombie creatures you're running:

Balthor the Defiled, Cryptbreaker, Ghoulcaller Gisa, Grave Titan, Graveborn Muse, Gravecrawler (this is the most important combo piece in the deck), Gray Merchant of Asphodel, Havengul Lich, Lazav, the Multifarious (as a shapeshifter, he is a Zombie), Lich Lord of Unx, Lord of the Accursed, Lord of the Undead, Mikaeus, the Unhallowed, Noxious Ghoul, Razaketh, the Foulblooded (can pull all combo pieces in 1 turn, and play all 4 for 6 mana), Relentless Dead, Risen Executioner, Sidisi, Undead Vizier, Taigam, Sidisi's Hand (not a zombie, but fills your graveyard with them and has built in removal). These guys would go a long way to improving the consistency and power level of your deck.

Here's a few non-zombie cards that synergize with them very well:

Attrition (repeatable removal and sac engine), Dictate of Erebos+Grave Pact (combos well with Gravecrawler+sac outlet), Secrets of the Dead (works with all the ways we can play zombies from our graveyard and combos with Gravecrawler), Herald's Horn (draw + ramp), Urza's Incubator (ramp), Vanquisher's Banner (pump + draw), Whip of Erebos (lifelink zombies + graveyard play), Buried Alive (use this to put Gravecrawler, Wonder, and Risen Executioner into your graveyard for a great little combo that instantly gives you access to 3 cards), Search like Diabolic Tutor, Demonic Tutor, and Diabolic Intent helps to get out combo pieces.

The main combo I keep talking about is Rooftop Storm + Gravecrawler + a sac outlet, usually Grimgrin, Corpse-Born, and something to abuse like Grave Pact/Dictate of Erebos, Diregraf Captain/Plague Belcher/Noxious Ghoul/Bontu's Monument. These are all pieces that are individually good, but when put together will instantly win you the game in one way or another. Razaketh, the Foulblooded can be used to grab all 4 combo pieces, then you only need to play Rooftop Storms and you can play the rest of the combo for free! It's a really great card in black combo decks like this.

Anyways, feel free to take a look at my deck if you want any ideas. Zombies are my favorite tribal and are always a blast to play. I love that they can be so combo heavy, yet still be an unstoppable horde if you can't combo out thanks to all the +1/+1 anthems that Zombies get. Good luck with your deck!

Gadianten on Rule #2: The Double Tap v2.0

3 months ago

Don't fight the self mill and discard, embrace it and use things like Balthor the Defiled, Zombie Apocalypse and Living Death. In short consider things that mass reanimate and cards with madness such as From Under the Floorboards or Frantic Purification, flashback like Unburial Rites or Army of the Damned also delve with things like Dig Through Time, Temporal Trespass and Treasure Cruise.

Other creatures that transform your graveyard into an extended hand are things like Phyrexian Delver, Chainer, Dementia Master, Havengul Lich, Coffin Queen and Dralnu, Lich Lord, although care must be taken when utilizing him. I CANNOT state enough how useful Havengul Lich is, he IS obscene with Rooftop Storm... and Sidisi, Undead Vizier. While it does not play things from your graveyard Wonder can be nasty, so many flying zombies.

If you meta has any similarities to mine then you may have issues keeping Rooftop Storm, besides counter magic the best way I have found to get around enchantment hate and it getting milled is Crystal Chimes and Academy Ruins. On that note this commander is also a prime candidate for Crucible of Worlds.

I don't know if you knew this trick or not but Zombie Trailblazer does not ADD swamp to the land type but rather makes the land a swamp and ONLY a swamp so if you have enough tokens and your opponent is not black you can easily lock them out of their colors.

Looks like fun +1

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