Riverglide Pathway

Back:

Lavaglide Pathway  Flip

Combos Browse all Suggest

Legality

Format Legality
1v1 Commander Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Modern Beyond Horizons Legal
Oathbreaker Legal
Pioneer Legal
Planar Constructed Legal
Tiny Leaders Legal
Vintage Legal

Riverglide Pathway

Land

: Add .

scotchtapedsleeves on

2 years ago

Icbrgr Cycling lands are definitely not your friend unless there's some other interaction.

With that in mind I'd take out: Desert of the Fervent Desert of the Mindful Blasted Landscape Smoldering Crater Remote Isle Forgotten Cave

Could replace those with: Training Center Silverbluff Bridge Cascade Bluffs Riverglide Pathway  Flip Spirebluff Canal Sulfur Falls Steam Vents Shivan Reef Stormcarved Coast

Storm the Vault  Flip is another card that looks fun.

Generally I'd be wary of including too many tap lands. Better to have a basic land that you can tap that turn than a land that enters tapped that you have to wait for. Basics are your friend!

Spirits on

2 years ago

Hey Zorke,

Ok based on your comment about the combo, I'm basing these recommendations on a:

Tuned tier - Power level 5 (6 usually has a combo) - Win before Turn 14 - "Upgraded Precon". Visual Guide to Power Levels in EDH.

-- Land Base -- Prioritize untapped, Mana colors, Target 33: +Shivan Reef -Island +Yavimaya Coast -Forest +City of Brass -Aether Hub +Mana Confluence -Mountain Valley +Riverglide Pathway  Flip -Simic Growth Chamber +Rootbound Crag -Mountain +Hinterland Harbor -Forest +Sulfur Falls -Mountain +Rejuvenating Springs -Path of Ancestry +Training Center -Rogue's Passage +Spire Garden -Ancient Ziggurat +Boseiju, Who Endures -Island

--Ramp-- Creature preferred +Birds of Paradise -Thought Vessel +Three Visits -Heraldic Banner +The Great Henge -Gilded Lotus (Also important for draw) +Farseek -Harvest Season

--Morph-- +Kadena's Silencer -Stuffy Doll +Icefeather Aven -Keep Safe (Morph flavor) +Echo Tracer -Omnath, Locus of Mana (Morph flavor) +Mistfire Weaver -Forsaken Monument (Morph flavor) +Jeering Instigator -Shaleskin Plower (Morph flavor less salt)

--Draw-- +Fathom Seer -Zendikar Resurgent +Temur Ascendancy -Tomb of the Spirit Dragon +Tishana, Voice of Thunder -Ashcloud Phoenix +Guardian Project -Tidespout Tyrant +Toski, Bearer of Secrets -Fabricate +Garruk's Uprising -Creeping Renaissance

--Offense other than Animar-- +Garruk's Horde -Forest +Artisan of Kozilek -Island +Bane of Bala Ged -Trophy Mage (Pulls 1 unneeded artifact!) +Shrieking Drake -Temur Sabertooth (Non-Infinite Ancestral Statue) +Decimator of the Provinces -Temur War Shaman

--Control-- +Beast Within -Fog

I've left out some salty card for this power level: Cyclonic Rift Ancestral Statue Craterhoof Behemoth Rhystic Study Mystic Remora Dockside Extortionist

Special mention (would need to playtest): Secret Plans (Draw) Solemn Simulacrum (Ramp & Draw) Mulldrifter (Draw) Trail of Mystery (Ramp) Rhythm of the Wild (Don't think you'll see heavy counterspell in power 5)

Could go more less if needed Theres other stuff I didn't suggest because of the morph theme, like Cloud of Faeries, Hullbreaker Horror, Fierce Empath etc.

Hopefully you find some useful ideas here.

axxein on

2 years ago

For the Mana base there's always the fetchlands, there's ancient tomb, urborg tomb of Yawgmoth, crumbling necropolis (comes in tapped but taps for all 3 colors.), the double sided lands like Riverglide Pathway  Flip which are basically basics once they ETB, but you pick what they are, The checklands, the slowlands like Stormcarved Coast.

Unlife on Pioneer Phoenix (RCQ Ready)

3 years ago

I've got no specific ideas but some general things. I'm not sure what your wincon is. I'm assuming its attacking with a creature, but with only nine in the main, that feels way too low. Consider Delver of Secrets  Flip, and maybe bumping up to a full playset of Thing in the Ice  Flip. All of your instants and sorceries are are at 2x-3x, you've got no playsets. Definitely look at adding some and cutting others, maybe a full set of Izzet Charm, which are flexible, as well as Opt/Consider. Manawise, if you can run the full set of Fabled Passage, they can help fuel your Treasure Cruise delve a bit. You're curve is fairly low, you could possibly go down to 19-20 lands. If you're having manafixing issues, look at Stormcarved Coast and Riverglide Pathway  Flip. I don't have a lot of pioneer experience, so this comes from just my general experience with deckbuilding. I hope it helps.

Lord_Grimm on Mizzix

3 years ago

OK! Now we are getting focused!! Last thoughts are as follows: Prismatic Lens to either Talisman of Creativity or Coldsteel Heart - same cost but better color versatility Fiery Emancipation - does not benefit from the experience counter discounts, really only boosts your 6 direct damage spells (not including creatures). Was thinking something different like Kozilek, Butcher of Truth in that slot. Since you will be drawing a ton of cards, any mill strategy will only speed up your demise. Having Kozi as a beater that insulates you from getting decked might be solid tech. Solemn Simulacrum - I know, this card was an auto-include staple forever, but in 2 color it feels too slow. No way to really return it or abuse it, and a 2/2 for 4, when you really want to cast your CMDR at 4 feels off tempo and slow. Maybe consider adding whichever rock you didn't choose before when swapping Lens. Now lands... Arch of Orazca is obviously good. My concern is that since you aren't playing a whole lot of permanents getting to 10 to use the draw ability will be arduous and mostly rely on lands to get there. Also, running 18 basics is a healthy number. However, can trim that a bit (I run between 9-12 basics on average, depending on the deck). Adding Karn's Bastion, Castle Vantress, Riverglide Pathway  Flip and even Temple of Epiphany would help smooth out utility and color fixing and keep basics accessible.

Lord_Grimm on Nekustar

3 years ago

Wow! Looks amazing! After the changes, the only cards I 'may' consider cutting (if you have a few more cards you'd like to run) would be the following: Phyresis, Coveted Jewel, and surprisingly Lightning Greaves. Now that you have made a huge change, feels time to talk about the land base... my recommendations in that group would be the following: Choked Estuary < Witch's Clinic, Spirebluff Canal < Blood Crypt, Flooded Strand < Scalding Tarn, Underground River < Bloodstained Mire, Shivan Reef < Morphic Pool, Mountain < Luxury Suite, Island < Riverglide Pathway  Flip, Island < Clearwater Pathway  Flip.

Load more