Riverglide Pathway


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Set Rarity
Zendikar Rising (ZNR) Rare

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Format Legality
Standard Legal
Modern Legal
Oathbreaker Legal
Brawl Legal
Limited Legal
Casual Legal
Block Constructed Legal
Pioneer Legal
Pre-release Legal
Tiny Leaders Legal
Historic Legal
Canadian Highlander Legal
Leviathan Legal
Commander / EDH Legal
Arena Legal
Unformat Legal
Highlander Legal
Vintage Legal
1v1 Commander Legal
Legacy Legal
Custom Legal
Duel Commander Legal

Riverglide Pathway occurrence in decks from the last year

Latest Decks as Commander

Riverglide Pathway Discussion

LitchOubliette on Commander Staples Cube

18 hours ago

Changelog (22/11/2020)








Mana Fixing

WalbenQuakeblade on Jhoira Vintage Commander

2 days ago

Commander Legends Update 11/21/2020

In- Jeweled Lotus, Riverglide Pathway  Flip,Training Center,Hullbreacher, andRograkh, Son of Rohgahh

Out- 2xSnow-Covered Mountain, Shivan Reef,Narset, Parter of Veils, and Impulse

Reasons for Changes:

With the release of Commander Legends Jhoira got a lot of new toys. I did miss the update on the inclusion of Riverglide Pathway  Flip, but with the release of Training Center it let the land changes be all inclusive. I decided to remove 2x Snow-Covered Mountains and Shivan Reef and replace them with Training Center, Riverglide Pathway  Flip, and Jeweled Lotus. I haven't been able to test if cutting a land for Lotus is the right choice yet, however I think in the long run it will be the right cut. The decision to cut Shivan Reef instead of the last Snow-Covered Mountain comes out of necessity for cards like Fabled Passage and Prismatic Vista. There will be games where finding a basic Mountain will be necessary so I decided to leave one in the deck at the cost of a pain land.

Next up the one for one swap of Narset, Parter of Veils for Hullbreacher. This is a swap I am very excited to see in future games. The ability to leave up mana on other players turns yet still have a Narset like effect is very appealing. Wheel of Fortune's and Timetwisters now give the deck mana instead of ripping our opponents hands apart. I see this as one of two potential downsides to the change. However by swapping we are able to hold up potential counter magic on other players turns, instead of possibly tapping out for Narset. Wheel and Twister also become net positive in mana when Hullbreacher is played EOT on an opponents turn. I am very excited to see how this change plays out.

The last change is Impulse for Rograkh, Son of Rohgahh. This is a change I danced around in my mind for a bit before deciding to pull the trigger. I have had very few games where Impulse really made a difference for me. Cutting a card for a 0 cost card that potentially draws me a card as long as Jhoira is in play seemed like a reasonable trade off as Impulse usually had been used to attempt to find another way to trigger Jhoira's ability. Another reason for the inclusion is that Rograkh can help us go infinite with Words of Wind. As long as we have Mana Crypt or Mana Vault in play we can remove every other players boards. This doesn't net us infinite mana but opponents with no boards seems very appealing.

Let me know what you think of the changes. Wild to think this deck is coming up on its 3rd year of me tinkering and making it more and more powerful. Its definitely getting to a point where finding cards to cut is getting near impossible, though the next cut will most likely be Teferi, Master of Time and it might be taken out to put Impulse back in and lower the curve. Thanks to everyone who has viewed and liked the deck.

multimedia on Breeches and Malcom, Pinging Pirate Party

6 days ago

Hey, you're welcome, good update :)

Arcane Signet has been reprinted in Commander Legends, it could replace any one of the Diamonds or Mind Stone. Path of Ancestry is a good tribal land even though it always ETB tapped; the repeatable scry by casting a Pirate is worth it. Unclaimed Territory is another budget tribal land. These two lands could replace Shimmering Grotto and Unknown Shores.

If you're willing to spend a little more for lands than Training Center from Commander Legends and Riverglide Pathway  Flip from Zendikar Rising are more Izzet lands. They could replace Terramorphic Expanse and Evolving Wilds.

Destroyerbirb on Izzet Tempo - Tournament Ready

1 month ago

VampDemigod fish234 Riverglide Pathway  Flip is a little expensive money wise, and there's not too much of an upside. Also, my metagame is a little slow, so a turn 1 Temple of Epiphany is ideal. Also, the temple is card advantage on a land. The castles are great late game, I found it worth adding through play test. Thank you for your opinions!

JeepMan831 on Have: Scalding Tarn+++ Want: Sealed …

1 month ago

No bites yet.

Still hoping to do Scalding Tarn+Steam Vents+Riverglide Pathway  Flip for a Theros Beyond Death booster box. Should be pretty close to $4$ but I could add a bit on my side, maybe cover shipping.

K1llSw1tch on Got 99 Upvotes And A Bitch Ain't One - Marchesa

2 months ago

Hi! I just wanted to list some of the cards that really stood out to me from ZNR that I'll be giving a go in this deck:
- Clearwater Pathway  Flip and Riverglide Pathway  Flip, no explanation really needed for these, they are very useful
- Feed the Swarm, targeted creature or ENCHANTMENT removal in black? Yes please
- Hagra Constrictor, good card to make it harder for our opponents when we alpha strike, also we can sac this the turn it comes out if needed as it etb's with +1/+1 counters
- Skyclave Shadowcat, sort of a mash between Carrion Feeder and Midnight Reaper but worse
- Demon's Disciple, a pretty good card and with Grave Pact out at the same time, it will really hurt out opponents
- Guul Draz Mucklord, it has a very useful death trigger that could save one of our more important creatures in a pinch, however I feel that the mana cost is a little high when all we're going to use it for is protecting our other creatures