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Format | Legality |
1v1 Commander | Legal |
Archenemy | Legal |
Arena | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Gladiator | Legal |
Highlander | Legal |
Historic | Legal |
Historic Brawl | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Modern Beyond Horizons | Legal |
Oathbreaker | Legal |
Pioneer | Legal |
Planar Constructed | Legal |
Planechase | Legal |
Quest Magic | Legal |
Vanguard | Legal |
Vintage | Legal |
Temur War Shaman
Creature — Human Shaman
When this enters, manifest the top card of your library. (Put that card onto the battlefield face down as a 2/2 creature. Turn it face up at any time for its mana cost if it's a creature card.)
Whenever a permanent you control is turned face up, if it's a creature, you may have it fight target creature you don't control. (Each deals damage equal to its power to the other.)
Spirits on
1 year ago
Hey Zorke,
Ok based on your comment about the combo, I'm basing these recommendations on a:
Tuned tier - Power level 5 (6 usually has a combo) - Win before Turn 14 - "Upgraded Precon". Visual Guide to Power Levels in EDH.
-- Land Base -- Prioritize untapped, Mana colors, Target 33: +Shivan Reef -Island +Yavimaya Coast -Forest +City of Brass -Aether Hub +Mana Confluence -Mountain Valley +Riverglide Pathway Flip -Simic Growth Chamber +Rootbound Crag -Mountain +Hinterland Harbor -Forest +Sulfur Falls -Mountain +Rejuvenating Springs -Path of Ancestry +Training Center -Rogue's Passage +Spire Garden -Ancient Ziggurat +Boseiju, Who Endures -Island
--Ramp-- Creature preferred +Birds of Paradise -Thought Vessel +Three Visits -Heraldic Banner +The Great Henge -Gilded Lotus (Also important for draw) +Farseek -Harvest Season
--Morph-- +Kadena's Silencer -Stuffy Doll +Icefeather Aven -Keep Safe (Morph flavor) +Echo Tracer -Omnath, Locus of Mana (Morph flavor) +Mistfire Weaver -Forsaken Monument (Morph flavor) +Jeering Instigator -Shaleskin Plower (Morph flavor less salt)
--Draw-- +Fathom Seer -Zendikar Resurgent +Temur Ascendancy -Tomb of the Spirit Dragon +Tishana, Voice of Thunder -Ashcloud Phoenix +Guardian Project -Tidespout Tyrant +Toski, Bearer of Secrets -Fabricate +Garruk's Uprising -Creeping Renaissance
--Offense other than Animar-- +Garruk's Horde -Forest +Artisan of Kozilek -Island +Bane of Bala Ged -Trophy Mage (Pulls 1 unneeded artifact!) +Shrieking Drake -Temur Sabertooth (Non-Infinite Ancestral Statue) +Decimator of the Provinces -Temur War Shaman
--Control-- +Beast Within -Fog
I've left out some salty card for this power level: Cyclonic Rift Ancestral Statue Craterhoof Behemoth Rhystic Study Mystic Remora Dockside Extortionist
Special mention (would need to playtest): Secret Plans (Draw) Solemn Simulacrum (Ramp & Draw) Mulldrifter (Draw) Trail of Mystery (Ramp) Rhythm of the Wild (Don't think you'll see heavy counterspell in power 5)
Could go more less if needed Theres other stuff I didn't suggest because of the morph theme, like Cloud of Faeries, Hullbreaker Horror, Fierce Empath etc.
Hopefully you find some useful ideas here.
king-saproling on Pokemon EDH - 111% altered art
3 years ago
Card list update:
OUT -> Cavern Harpy, Kheru Spellsnatcher, Temur War Shaman, Quirion Elves
IN -> Augur of Autumn, Sakashima of a Thousand Faces, Sakashima the Impostor, Ornithopter of Paradise
Femme_Fatale on Official missing/incorrect card/token thread
4 years ago
jdtreker, those two promos are in:
jdtreker on Official missing/incorrect card/token thread
4 years ago
Additionally, the intro pack promo version of Temur War Shaman is also missing
Abzkaban on You Just Activated My Trap Card!
4 years ago
Thanks!
It has functioned pretty well so far. Most of the control and removal package is in the morph creatures rather than instants or sorceries, so it can seem pretty bare at first glance. I have been considering Temur War Shaman to synergize with Deathmist Raptor, but I don’t know if he’s worth the slot for the possible repeatable creature removal since he doesn’t really help the rest of the deck.
Ulvhedner on ljugeren
4 years ago
Chromeshell Crab Ainok Survivalist Backslide Brine Elemental Broodhatch Nantuko Cloudform Dragon's Eye Savants Ebonblade Reaper Echo Tracer Master of the Veil Mischievous Quanar Mistfire Weaver Rattleclaw Mystic Silumgar Spell-Eater Temur War Shaman Unblinking Bleb Voidmage Apprentice Weaver of Lies Zoetic Cavern Dream Chisel Ixidor, Reality Sculptor
GMBigKev on Kadena Morph Deck
4 years ago
Forest , Dimir Aqueduct , Simic Growth Chamber , Thespian's Stage , Mulldrifter , and Road of Return out.
Breeding Pool , Overgrown Tomb , Watery Grave , Zoetic Cavern , Temur War Shaman , and Rhystic Study in.
BMHKain on
5 years ago
Cut. Now the Grace Period begins. Assuming what is stated to be true, these would be the final cuts still in the running:
Sultai Charm (I guess the Modes are alright?)
Diabolic Tutor (A second Mastermind's Acquisition ? Hmmm...)
Ghastly Conscription (Maybe this isn't as bad as I thought...)
Villainous Wealth (How was I able to ignore this?)
Cloudform (I guess this is like Gift of Doom ? But suckier?)
Obscuring AEther (Another Morph Mana Support that can even Manifest Itself. Dang...)
Secret Plans (Yeah, give the Morphs, Megamorphs, & Manifests +0/+1 & flip them Face-Up for Card Advantage? BAM!)
1x Wilderness Reclamation (I dunno, I still like Seedborn Muse …)
Zendikar Resurgent (Doubling the Mana Supply, but casting too many "Morphs"? Get a Words of Wind ready for Hell.)
Broodhatch Nantuko (I guess it's good when you have Ezuri, Claw of Progress giving you all those counters? Might be good this way; I don't want just one bug...)
Cabal Executioner (I, mean, we have effects that negate sacing enemy permanents now. Can't we have Destroy Target Creature"? Oh, wait, we have two in these colors, but "Destroy Target nonblack Creature" & Destroying one that's Power 3 of lower is lame. But how good is this guy?)
Dragon's Eye Savants (Morph's answer to Gitaxian Probe , but you pay no life to use it; just reveal a Blue Card.)
Eternal Witness (Wait, how the bloody hell is this lass here?!)
Qarsi Deceiver (A mana Dork for Morph Effects, but one said I should have enough anyway.)
Root Elemental (Playing a card for free is awesome; especially something REALLY good...)
Silent Specter (There are no Morph effects to forcibly make an opponent discard their whole hand. Might as well make due with a flier I guess...)
Temur War Shaman (Manifesting the Top Card? At least the Fight Mechanic is Optional...)
Thought Harvester (NANI?! An Eldrazi Mutilates my Upside Down Stuff?! I just hope I can mill everyone before I mill myself...)
Whisperwood Elemental (Manifesting at each of your End Steps is great. even Saccing them, even if you sac this guy just to have others die, at least we're getting more Manifestoes.)
Cloud Key (Sure, choosing Creatures would be prime here, but what about Enchantments? Artifacts? Instants? Sorceries? They're options as well.)
Cloudstone Curio (This is required to mill the crap of your opponents. But we've enough Draw Engines to the point where Words of Wind is mandatory; at least Thought Harvester doesn't care about card draw stuff though...)
1x Crystal Shard (Strictly WORSE than the Curio as it has a price, & only affects creatures.)
1x Dimir Signet (Is it worth adding in the Signets as well as the Talismans? I'll leave that to you all to decide...)
1x Golgari Signet (See Dimir Signet.)
1x Helm of Awakening (This is the only "Spells cost less to cast" card I could find, but it also benefits the opposition.)
Lightning Greaves (Maybe I should don these awesome greaves again. You agree?)
Scroll of Fate (What more do you want? A free Manifest, & you will always know it's a creature or not, WHY DID I CUT THIS?!)
1x Simic Signet (See Dimir Signet.)
Which deserve the final replacing's? I'm leaving this to you...
& I apologize for all this text; I just wanted to show what I do recommend, & otherwise.
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