Guardian Project

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Legality

Format Legality
1v1 Commander Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Vintage Legal

Guardian Project

Enchantment

Whenever a nontoken creature enters the battlefield under your control, if it doesn't have the same name as another creature you control or a creature card in your graveyard, draw a card.

DraxCummuni on Grumgully Tribal

2 weeks ago

Ammonzy Goblin Lackey and Guardian Project both would be great. I was looking at Foundry Street Denizen, Goro-Goro, Disciple of Ryusei, and Sparksmith to help lower costs as well. I know I need better land, and I will be getting some soon. What about more/better sac outlets? Using persist could get me infinite mana.

Also, what about cards like Flameshadow Conjuring and Molten Echoes?

Ammonzy on Grumgully Tribal

2 weeks ago

You should lower the amount of 3CMC cards you have and convert them into 1-drops like Goblin Lackey or even 2-drops to even out your curve better.

Dragonrage only gives you mana available during the combat phase then it will fade away on your 2nd main phase. I dont believe you have enough instant speed actions to make it worthwhile.

This deck would love Guardian Project and probably Toski, Bearer of Secrets

mlequesne on mono green partner

1 month ago

Guardian Project can help the kodama engine going, veeery good card for card draw

TheOfficialCreator on Jodah

2 months ago

I think Guardian Project, Painful Truths, or some other kind of multicolored friendly draw spell might serve you well.

Still, +1 for a focused Jodah deck. ^^

CamraMaan on Elves lovers...HELP!

3 months ago

I'm gonna say more draw, or at least more efficient draw, which is easy in a green creature deck. Along the Beast Whisperer line of thinking, you have to include Vanquisher's Banner, as well as Zendikar Resurgent and/or The Great Henge for both the ramp and draw, and probably include Guardian Project as well, and maybe Soul of the Harvest. Next I would consider stuff like Shamanic Revelation, Collective Unconscious, Freyalise, Llanowar's Fury, or maybe Inspiring Call if you'll be distributing enough +1/+1 counters to creatures. To go other routes for draw, I would consider including Grothama, All-Devouring to attack/fight/"sac" a bunch of "excess" creatures for draw, or Skullmulcher does similar in a pure sac way, or perhaps Ohran Frostfang, Regal Force, Toski, Bearer of Secrets, Benefactor's Draught, Mind's Eye, War Room, and while Nissa, Voice of Zendikar is off the Elf theme, it's still effective for more than draw. Or go with stuff like Rishkar's Expertise, Hunter's Prowess, or Garruk, Primal Hunter if you're going the tron route with Lathril. If you don't mind spending some money, it's hard not to also mention Sylvan Library.

Anyway, tons of great draw options that are in line with your deck's theme. And if you have excess ramp, you need excess draw to keep up.

Benwatts14 on EZURI Elfball

3 months ago

Primordial Sage, Guardian Project, and Soul of the Harvest all draw you cards as creatures enter to really help you snowball into more elves. Regal Force is awesome once you’ve got a crazy large board. Also Harmonize is a good staple. I run all those in my personal elf deck and I’m debating trying The Great Henge to see how it plays if you’re willing to spend a little extra

Brissan on Wilsons wilderness

3 months ago

Looks pretty good for a first time deck! Something to keep in mind as you get feedback - EDH decks can be very personal, and playing at all sorts of power levels and competition is valid. Take this feedback with a grain of salt, the important thing is to play with the cards you like for the experience you enjoy. MTG (especially EDH) is a complicated game and there isn't any one strictly correct way to make an EDH deck, or one approach to the game.

tl;dr you do you!

Okay so IMO:

-You've got about 14x ramp (mana increasing) cards and 36x lands, which IMO is a lot of ramp, although to be fair you do have some big creatures to play. Your mileage may vary with how consistent your lands are in your opening hand and whether you get enough ramp to offset the slightly higher chances of being mana starved (also influenced by the mulligan policy of whoever you play with). I prefer 38 lands, and around 8-10x ramp so if it were me I would drop a few ramp cards for extra lands, but that's a personal preference. I don't have experience with running that ratio of ramp vs lands, so if that works for you then more power to you

-The mana pie inner ring shows your mana base of your lands is 50% black and 50% green, but the outer ring shows you have proportionally more green cards, so it's best to re-balance your Swamps and Forests to match.

-You have a good amount of interaction in my opinion (cards that let you destroy opponent's cards or otherwise mess with them), although you could afford to drop 1-2 board wipes (cards that destroy all creatures/etc on the battlefield) if you want to include other cards IMO

-You have a decent amount of card draw but could benefit from adding a few more cards that let you draw more than once. I'd recommend some of these as cheap options that give repeated draw:

-Your game plan seams to be mostly an aristocrat strategy (sacrificing your own creatures for value), also big creatures and power/toughness pumping. You have a good amount of creature/token generation and cards that let you sacrifice things, but you could add a few more effects that benefit you when your creatures die along the lines of Blood Artist. Some cheap ones include

-To fit in those above 2 categories, there are some cards that although powerful don't synergize as much with the common mechanics of your deck as a whole (generating tokens, sacrificing creatures, pumping your army). If you'd like more deck synergy, consider cutting these cards

  • Living Death in my opinion you don't have enough cards that fill up your graveyard to justify an expensive mass reanimate (returning creatures from GY to battlefield)
  • Burakos, Party Leader: Even with Maskwood Nexus and a board full of tokens to make all creature types, the max party size is still 4, so even in a perfect situation you won't be getting a lot of value out of this card
  • These three are all powerful and dont clash with your strategy, but also don't synergize a lot:
  • Elder Brain
  • Froghemoth
  • Puppeteer Clique

Again though, take all this as my own opinion and not a dictation. This deck is your own and there's nothing wrong with playing cards you like instead of trying to optimize every card slot. Overall this is much better constructed than the piles of random stuff I started playing EDH with!

Soulus101 on Emiel The Blessed One [Primer]

4 months ago

Guardian Project and Blessed Sanctuary both seem strong in this deck. Cards like Sakura-Tribe Elder and Burnished Hart seem less effective than say Solemn Simulacrum or Wood Elves in the same function. Teleportation Circle and/or Conjurer's Closet add some redundancy to your blinking. 35 lands seems a little low, but you do seem to have a fair amount of ramp. Polyraptor is a funny card but I'm not sure it has a place in this deck... Gruul or Naya builds might prefer it.

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