Guardian Project

Guardian Project

Enchantment

Whenever a nontoken creature enters the battlefield under your control, if it doesn't have the same name as another creature you control or a creature card in your graveyard, draw a card.

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Legality

Format Legality
Modern Legal
Block Constructed Legal
Limited Legal
Vintage Legal
1v1 Commander Legal
Duel Commander Legal
Tiny Leaders Legal
Canadian Highlander Legal
Unformat Legal
2019-10-04 Legal
Pioneer Legal
Leviathan Legal
Legacy Legal
Custom Legal
Historic Legal
Arena Legal
Oathbreaker Legal
Highlander Legal
Casual Legal
Commander / EDH Legal
Gladiator Legal

Guardian Project occurrence in decks from the last year

Latest Decks as Commander

Guardian Project Discussion

mrdehring on Beauty and the Beast

6 hours ago

Deck looks solid. Love the interaction of Lurking Predators and Kodama of the East Tree. You may want to look for other ways to cheat in higher cost stuff. Quicksilver Amulet?

I also think the mini combo of bounceland + kodama + landfall trigger. Do you want to add some life gain Primeval Bounty or Kazandu Nectarpot, damage Ob Nixilis, the Fallen, or both Retreat to Hagra?

You only have a few actual creatures (17, not including the commanders) in the deck so I don't think Zendikar Resurgent and Guardian Project are worth it. Would an Emerald Medallion or other cost reducing spells be better. As for card draw Mentor of the Meek? You are playing green; there has to be something else.

You also only have a limited number of non-land permanents (34) and very little self mill and fetch lands. So I'm not sure if Eerie Ultimatum really deserves the spot. Your permanents are pretty powerful, so you may still want this. If you decide to keep it in you might want to look at Deadbridge Chant and more fetches or Evolving Wilds for your lands.

Duneblast seems to go against your swarm strategy. Hour of Reckoning is amazing.

My only other thought is Entreat the Angels. You are going to draw cards during your second main phase; no miracle is feel bad.

What do you think of Khalni Heart Expedition over Sakura-Tribe Elder? Same cmc, upside of more lands, downside of less consistency.

Other thoughts Ancient Greenwarden and Panharmonicon why trigger once when you can trigger twice.

Sultai_Sir on 5-Color decks built around a …

2 days ago

People have always strived for something bigger. Something bigger. Some Johnnies of the world never wanted their Arcum Dagsson to be just one color, the resident Timmies always thirsted for an Omnath, Locus of Rage that wasn't confined to just Gruul. Or at least, I did. This strategy of having a bunch of tutors used to be very shaky, because half your deck would be recursion, tutors, and reanimation to keep your pseudo-general alive. Luckily, with the printing of Sisay, Weatherlight Captain, you have a legendary tutor in the command zone, and now, you only have to dedicate about 5 slots to finding your commander. The rest is up to you!

Personally, the commander I've wanted to try this on has been the face of Grixis Herself, Marchesa, the Black Rose (sorry, Lord of Tresserhorn). You get a ridiculous amount by adding Selesnya. You get enter the battlefield and death triggers like no other: Guardian Project, Stonehorn Dignitary, and my personal favorite, Gutter Grime. You get amazing ramp, like Sakura-Tribe Elder and Viridian Emissary, and the best sac outlet in the game, Fanatical Devotion.

But there's one thing I haven't talked about: Rhythm of the Wild and friends (Grumgully, the Generous, Renata, Called to the Hunt, Good-Fortune Unicorn, etc) . These cards are broken, leading to pseudo-infinites, locking your opponents out of their combat steps forever, invincible boardstates, hundreds of tokens per turn cycle, etc. So, what do you think? Do you have any commanders that could use this treatment? Any suggestions for cards for this deck? Well, thanks for sitting through this ramble, and as always, Happy Tapping!

Azeworai on Land Twins

4 days ago

Alright, let's do this.

Good day to you, FacetiousFanboy. Now, I have a mere one lands-matter deck, whereupon 'tis the extent of my knowledge upon the strategy, but 'tis something I have meticulously tinkered for quite the meiny of years. Therefrom, I may offer my enlightenment.

Upon the very intrinsic parts, we have the categories of a commander deck: removal, wraths, card draw, ramp, lands, recursion, and engines. Being a legendary creature in the modern era of Magic, Mina and Denn grant a splendid engine from the command zone. Allow me to touch upon the basics within the decklist.

In order aforesaid, removal:

I mayn't have ever seen Relic Crush, but I do not like it. Five mana to kill two things is far too inefficient, thus I would recommend you take this out of the deck. Force of Vigor is better on most accounts.

Storm the Citadel requires you to have a board state, and requires a sorcery-speed deployment. Removal is best utilized in surprise, and being a sorcery negates such a factor. I do not like this card.

I would add Chaos Warp, for it hits any permanent at an efficient cost and at instant speed. One I much like is Hull Breach. Two-mana, two targets. It does not get much better than that.

Unto wraths:

I have noted a supreme lack of wraths. I have also noticed some inefficient X-spells for which you intend to use twelve or so mana. Try removing Banefire, Clan Defiance, Spitfire Lagac, Tunneling Geopede, and Living Twister. The pinging effects matter little until the opponents are sitting at seven life. Living Twister is one I have tried and disliked. Banefire and Clan Defiance hit the opponents' face, but do near to nothing in terms of furthering your board state. These are great when you are ahead, but you currently have no options for when you are behind.

Try Blasphemous Act, Chain Reaction, Molten Disaster, and Savage Twister. In the event of you finding one, do add Ezuri's Predation.

Upon card draw.

If you so desire X-spells to utilize, I would add Commune with Lava. It may be cast upon the endstep before your turn, and thus offers many more option without requiring you to tap out.

Escape to the Wilds offers a new hand and an additional land drop, whilst being a mere $0.25.

Well, Valakut Exploration has impressed me. It is essentially another Horn of Greed, which bears much dint. I would add these both for the endless engines they offer.

Similar yet potentially better, Tireless Tracker. Clues are fantastic, and are a splendid devotion of mana for use at any time. By this argument, I would kill Seer's Sundial. I have attempted the Sundial, but it requires a mana dump immediately as averse to any time.

Courser of Kruphix is just better than Grazing Gladehart. It may be half of the life gain, but the card draw off of the library's top is fantastic.

Outside of land-related draw engines, there are the basic ones of Outpost Siege, Elemental Bond, Guardian Project, and Harmonize.

Ramp, of course.

Notably, you are in Green, the very pinnacle of ramping. I would add the basics of Rampant Growth, Farseek, Harrow, Nature's Lore, Three Visits, Skyshroud Claim, and SOL RING.

As to what should be removed, Rootweaver Druid ramps you for one and an opponent for two. It could ramp you for two and your opponents for four. You always come out behind in this exchange, and thus I would see this fit for exclusion. Far Wanderings is great, but best if you have a full graveyard. This deck cannot achieve Threshold too easily, thence this effect may be improved.

Returning from the grave, recursion it shall be.

This is an optional field, but it is nice to have an option or two. I see but Seeds of Renewal. Seven mana for two things returned? I nill. Bala Ged Recovery  Flip serves as a land early and a win condition late. Eternal Witness is just always fantastic.

Start your engines.

What in heck is this Sporemound Nonsense? A five-mana 3/3 that spawns 1/1s. Quite lacking indeed. I do not see any justification for having this in the deck.

Crash of Rhinos is cute, but does not accelerate your gameplan by itself. Large, but not unbeatable. I am not fond of Akoum Hellkite myself, but it is better than others of what I would remove.

Primeval Bounty is always lovely, but not requisite. I believe it to be more powerful than current options in your deck.

Zendikar Resurgent doubles the mana and offers much card draw, winning the game once you untap. Beast Whisperer is similar, but an early-game card.

Given the number of tokens you create Purphoros will drain the opponents' life apace. In the same avenue, Evolutionary Leap can offer defense if someone attempts to kill a creature, or it can find a better use for your tokens.

Comet Storm is a far more efficient version of the X-spells you had opted to include, for it can remove problematic threats or multiple problematic players.

Unto finality, Genesis Wave can plop out most of your deck upon the table, and it is difficult to lose from there.

Conclusion.

Thus is the end of my babbling. Pardon the overlong comment, but I do hope it was of some aid.

I do have my own list, as forementioned, built around the lovely Hazezon Tamar. If you would so deign to peer upon its glory, that would be splendid.

The Lands Restored

Fare thee well.

Osbert on Dame Drain

6 days ago

Ayara doesn't seem like a good fit since you only have 7 black creatures including herself and your commander.

Selvala also seems out of place here since you arent playing many large power power creatures. I think I would cut her because on average she won't make more than 3 mana (so 2 because you pay G for the ability) and you'll be handing most of the card draw to opponents. Similarly Hunter's Insight, Life's Legacy, Garruk Primal Hunter face the same problems. These cards feel terrible when they draw you 2-3 cards. Instead I suggest drawing cards or creature casts like Guardian Project, Zendikar Resurgent, Lifecrafter's Bestiary, etc.

If you like storming off with creatures maybe consider Tangleroot. Sure it helps opponents but it makes elf decks vomit their hands and with a creature draw engine on board it might as well be a Primal Surge.

Your deck currently has 1 piece of grave recursion which would make a lot of black mana lovers sad. Some good options are Patriarch's Bidding, Rise of the Dark Realms, Finale of Eternity, & Oversold Cemetery.

Your deck also has a very few ways to disrupt opponents which can be problematic. Reclamation Sage, Attrition, gravepact, Toxic Deluge, Decree of Pain, Viridian Corrupter, and Viridian Zealot are good options to consider.

You seem to have abundant ways to produce mana but not a lot of ways to use it. I suggest the classic Staff of Domination as a combo piece and maybe some X spells like Torment of Hailfire. Other mana sinks like Temur Sabertooth can help you dig with draw engines while abusing EtBs.

Abzkaban on You Just Activated My Trap Card!

1 week ago

fudgeboii

Thank you very much!

I actually had considered Laboratory Maniac for a win con before Oracle was printed but decided not to since outside of finishing the game it does nothing. Oracle basically has the same problem. All my other win cons function as value outside of the win.

I actually never bounce Guardian Project. When I need to stop drawing cards, Kadena and Beast Whisperer bounce with no problem, but then I just destroy Project with Nantuko Vigilante. It’s the simplest way to get rid of it.

Either way I think the situation is niche enough to not need a contingency for it in the form of a wincon especially if it does nothing when I’m setting up. Besides it’s not like I’m running Demonic Consultation where I’d want Oracle as my primary win.

Heliogabale on stompy tokens

1 week ago

I can appreciate this type of deck, having one similar. Without erasing your own personality from the build, I do feel some staples warrant your attention:

Your Dictate of Karametra is begging to be Mana Reflection. Get it now while it is cheap. Not as easy on the budget, but you should definitely add Parallel Lives. Terror of the Peaks has an effect similar to Purphoros while also being a flying threat. you could shift the card advantage from the whole table to yourself only by switching Howling Mine for Guardian Project. Conjurer's Closet can give you ETB triggers every turn, triggering Purphoros/Terror of the Peaks and Guardian Project, all doubled by your Panharmonicon.

If you don't have recursion for the Lotus Petal, maybe an Arcane Signet would be more useful.

Hoping this is helpful!

Abzkaban on You Just Activated My Trap Card!

1 week ago

king-saproling

Thank you! I just love the Yu-Gi-Oh! theme here. Haha. The deck has only gotten better since I first built it, and it plays really well even if the bounce combo requires a lot of pieces and seems convoluted.

These are all interesting suggestions. Here are my thoughts on them:

Centaur Omenreader Not as good as our other cost reducers, I think, only because it has to be tapped. With Earthcraft it’s fine and a cheaper Ugin although the latter can also function as removal or card advantage which I think is worth the two additional mana. I think it could work if you play with more ways to tap creatures.

Tangleroot I like this one. It could help with storming off especially if we’re chaining creatures and digging through the library. Also infinite mana with our free bounce combo, but that’s win-more. Good card but not sure how I’d slot it in. Currently I don’t feel like I’m missing it, but it could definitely do work.

Glen Elendra Pranksters Faerie Tauntings While it’s true that we ideally want to play under Prophet of Kruphix, that doesn’t always happen. I feel these would be dead draws otherwise. I love the idea of having either out in magical Christmas land, though.

Glimpse of Nature Cheaper than Beast Whisperer and Guardian Project but only a sorcery. I’m not really feeling it only for the lack of reusability outside pulling it from the yard. That being said I can see this being a good play. This has the potential for some explosive draws for 1 mana which is nothing to turn your nose up at. In the right situations it could dig pretty hard. Personally I think I’d still prefer the permanents so I can continue digging on future turns including my opponents’.

Thought Harvester Basically this could be another finisher. I wouldn’t replace Aetherflux Reservoir or Words of Wind with it, but it could be an alternate to Altar of the Brood which I just replaced. They essentially function the same except this exiles the cards rather than milling them which is just better. Not for me, I think, but this easily a good card to have if someone wants to go that route.

Opposition This is not a bad idea. Could be another way to stall opponents or lock them out completely with enough morphs and Seedborn Muse. Slots have gotten really tight in this deck lately, but this is one I’d heavily consider.

All relevant suggestions and none I’d really consider before. Thanks for the added perspective!

plainsrunner on Copy City

2 weeks ago

some ideas for cuts: Acquire seems like generic goodstuff in this deck that doesn't seem to care about artifacts very much. Nothing wrong with goodstuff in general, but I feel like cards that don't fit your theme or help your strategy should be the first to go when making cuts. Thada Adel, Acquisitor seems to fit a similar mold, but it at least can benefit from being cloned.

Apex Devastator can cascade into some nice stuff, but it can also whiff, and the cascade trigger won't happen again if you clone it, which it seems is the main focus of the deck.

Hullbreacher is good, but cloning it won't give you any additional treasures, since the card draw will be replaced by the first one and then the clones won't see a card draw to replace for their own effects.

Keiga, the Tide Star is usually good in clone decks because it can die easily due to the legend rule. Since your commander stops that from happening, I would think twice about including it here. Not that a 5/5 flyer with upside if it happens to die is bad, it's just not as good without the legend rule.

Kozilek, the Great Distortion is another example of a card that is best when it's cast as opposed to cloned. Two somewhat evasive 12/12s are certainly better than one, but the needed colorless mana and lack of other upside for cloning it make me skeptical.

Uro, Titan of Nature's Wrath seems pretty bad here, because almost all of your clone effects have the clone entering as a copy, and not escaping, so they'd be sacrificed immediately. You'd still get the etb triggers, but I'd rather not waste a clone spell on that.

Lullmage's Domination seems like a worse Entrancing Melody in a deck without mill.

Congrats, I think you've found the only creature-based edh deck where Guardian Project doesn't work very well. Since most of your clones will be entering with the same name as a creature already on your board, you won't be drawing off of them.

You only have 15 enchantments in the deck, so you have a good chance of not having a target for Estrid's Invocation. I'd cut it.

You have 2 effects that untap your lands in Wilderness Reclamation and Seedborn Muse, but unless you draw Leyline of Anticipation or Vedalken Orrery you don't have a whole lot you can do with that mana on other people's turns. If you still have 20 instants once you're down to 100 cards I'd say they're worth it, but I expect you'll be cutting some of those.

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