Guardian Project

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Planechase Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Guardian Project

Enchantment

Whenever a nontoken creature enters the battlefield under your control, if it doesn't have the same name as another creature you control or a creature card in your graveyard, draw a card.

Profet93 on Selvala

2 weeks ago

Elemental Bond/Guardian Project - Draw

Legolas's Quick Reflexes - Utility

Vines of Vastwood - Protection + buff

Heroic Intervention - Protection

NV_1980 on King Stranger, Make Me Strong! *PRIMER*

1 month ago

Hi Profet93, appreciate your card suggestions, but I would prefer if you don't use remarks anmymore like 'IF YOU LISTEN TO ANYTHING' or 'DO NOT SLEEP ON THIS CARD'. This comes across as incredibly condescending; especially to a player who's been at this game since more or less its inception. I appreciate that you're trying to make decks as good as you can make them according to YOUR view, but please keep in mind that you're not the ultimate authority on MTG and that there are other views than yours out there. Suggest what you want to suggest, but if you're tired of people not listening to your advice, please vent your frustration about that someplace else.

All that being said, I think Greater Good is an excellent suggestion and would probably replace Shadow in the Warp; I like Warp but it's not really required in the deck as it's fast enough at casting creature spells without it and the damage it deals is fine but not impressive. I also like your Castle Garenbrig and Ancient Tomb suggestions for some additional mana advantage. Lastly, I think I'll give Guardian Project a shot in here as a replacement for Xenagos, the Reveler. As a sidenote, I've recently acquired an Anzrag, the Quake-Mole; he'll replace Combat Celebrant.

The additional suggestions (especially the sorceries) on card-draw you made are nice, but I think I'm now sufficiently covered on this front and I want to keep this deck as permanent-rich as possible. Thanks for your help.

Profet93 on King Stranger, Make Me Strong! *PRIMER*

1 month ago

NV_1980

First and foremost, I enjoyed reading your description. Do Note that Sword of Feast and Famine means your commander cannot target it to increase it's stats due to the "pro green."

Greater Good - THE MOST IMPORTANT CARD IN XENAGOS, HANDS DOWN. IF YOU LISTEN TO ANYTHING, THIS IS THE ONE SUGGESTION. Used in response to removal or equip activation, or just in a pinch. This card forces them to use removal lest they die to your overwhelming card advantage. DO NOT SLEEP ON THIS CARD.

Harmonize - Simple draw

Momentous Fall/Life's Legacy - While weak against blue, could warrant an inclusion depending on how much draw you want in the deck. The former is used in response to removal and the lifegain is icing on the cake.

Rishkar's Expertise - I'm normally against cards like this but in Xenagos, there is way too much of an upside to ignore. Used post combat most of the time, allows you to draw without missing out on tempo.

Skullclamp - Cut little idea to use on mana dorks, or force interaction pre-commander ability/combat.

Return of the Wildspeaker - Used in response to removal. Overrun option is nice as well

Elemental Bond - Draw, also see Guardian Project (although they can remove ur creature in response to the trigger to deny you a card)

Ancient Tomb - Ramp

Raging Ravine - Manland that can get bigger.

Dread Statuary - Manland that can get to 8 power with Xenagos. I usually use manlands as fodder for one of the draw spells listed above. Worth considering

Castle Garenbrig - Simple ramp

Cragcrown Pathway  Flip - Red or green, whichever you need.

Elder Gargaroth - Draw, lifegain or token production

Somberwald Sage - Ramp

Berserk - Super fun! Use before the damage step. Or better yet, use on your opponent attacking another opponent and force op 1 to lose a creature while op 2 takes lots of damage. Fun fact, I killed an animar this was (lol). You can also use it on Selvala for extra ramp!

Xenagos decks typically go one of 2 ways. Either lots of dorks and some land ramp like your deck to bring threats out more quickly, or to forgo dorks and focus solely on land ramp. Your deck is the former while mine is the latter. Do note that even with the dork route, Xenagos decks go tall, not wide. So there are some creature choices that I do not believe are as efficient as other choices could be and would love to discuss them with you if you're up for it. Xenagos decks are like snipers, usually one big creature at a time, sometimes more if you have the right set up. They also fold to spot removal as spending 5+ mana on a creature just to have it removed by 1 - 3 mana removal spell really sucks. I know you're against bolt bend/deflecting swat (despite them being my favorite type of spells) but perhaps something like Vines of Vastwood or another spell might potentially warrant an inclusion to save an important creature. At the very least, having more than 2 instants, only 1 of which acts as protection, could be used as a bluff and keep opponents guessing.

Doombeard1984 on Slivers Everywhere

2 months ago

Hello julsjuj,

Thanks for the response. Just to clear up, in point 5 when I said Brood, meant a general term for your Hive of Slivers, not the card Brood Sliver specifically lol. General comment was would be helpful knowing what your overall win con is going to be in the deck? How you are looking to play the deck out. Are you Aggro, combo, Voltron? Goof thing with Slivers is there ability to shift lanes, as Sliver Overlord gives you access to a toolbox of abilities etc to deal with most things.

I think concerning Patriarch's Bidding we may have to agree to disagree lol. If you have had your board wrecked a couple times, you could feasibly have a combo win in the graveyard that you can win at instant speed, for just . Any haste enabler, Mana Enabler, and a piece of tech on board (an intruder alarm for example) and you just win lol. I udnerstand the concern that someone will benefit more, but I think it is highly likely that in playing such a high synergy deck, you are likely to come out on top.

I do still think that you are maybe missing on some draw effects. Other than the Synapse Sliver you have, you could look at Kindred Discovery, Guardian Project, The Great Henge (this one will likely only cost you with its cost reduction), Sylvan Library, just so you can keep you hand filled with gas.

I look forward to your response :)

DreadKhan on Lemuria

3 months ago

If I was playing against you I'd let you run Hyalopterous Lemure in here, too bad it's not 6 MV!

Have you thought about some non-Legendary copy effects? Sakashima of a Thousand Faces, Spark Double, and Sakashima the Impostor can all duplicate your Commander.

Also, since you always have mana up you might have some fun with Crystal Shard, it can let you recast Imoti (to keep digging out ramp), or something bigger to find something more useful, and you always have the option bouncing a creature of anyone who dares use all of their mana.

It's pretty pricey, but Guardian Project is kinda cool in a deck like this.

I see you have Thunderfoot Baloth, I could never decide if it or Siege Behemoth was a better at what it does, Behemoth sneaks in all damage regardless of blocks, Thunderfoot gives trample. I think Pathbreaker Ibex is probably better than either if you have decent odds of having a creature with at least 3 power out (your Commander is 3 power).

Final card, the one Enchantment that I think you should definitely look at if you look at nothing else is Lurking Predators, you won't get cascades but I think the risk of free Eldrazi should scare most people away from spamming spells.

Made_Compleat on Galadriel and her Elves

4 months ago

I'd recommend cutting most of your scry synergies, as it doesn't really work in the deck. I would put in Gala Greeters, card draw like Guardian Project, and big token generation like Hornet Queen, Awaken the Woods, and Finale of Glory to trigger your commander. Wose Pathfinder is fine, but I personally prefer Arbor Elf or Elvish Mystic in my mana dork slot.

Love the deck!

Crow_Umbra on Soveriegn Above All

4 months ago

That's understandable regarding your ramp to land ratio. Land quantity is one of those personal preference things that everyone has their own feel for. I realized you have 15 pieces of ramp, since I tend to sort out of custom categories by default.

On the topic of draw, thoughts on Guardian Project, Chivalric Alliance, and Minas Tirith as some additional options to keep you fueled up? Given how creature heavy your deck is, along with some of the token generators, but Aura Shards could be a decent removal piece in here. Since Shards is a "may" trigger, you can use it politically.

Flowering is cool, definitely a card I've really come to enjoy. I think you should be good with the color-fixing you currently run, as I currently run it in a 3 color deck without much issue.

In reading your profile, it seems like we have parallels into how/when we got into MtG. I started playing tabletop jank in late 2012-early 2013, when I was in college. The Esper and Bant pre-cons from 2013 were my first two EDH decks, which sat in my collection until my group started playing EDH in 2019.

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