Trophy Mage


Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Custom Legal
Leviathan Legal
Legacy Legal
Frontier Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Duel Decks: Elves vs. Inventors (DDU) None
Aether Revolt (AER) Uncommon
Promo Set (000) Uncommon

Combos Browse all

Trophy Mage

Creature — Human Wizard

When Trophy Mage enters the battlefield, you may search your library for an artifact card with converted mana cost 3, reveal it, put it into your hand, then shuffle your library.

Trophy Mage Discussion

SueMe on Kruphix's Fantastic Elastic Mighty Morphin Machine

1 week ago

Love the ideas of the combos! My Kruphix morph deck definitely needs more ways to win. A cheaper (as in dollars) version for the Cloudstone Curio is Tidespout Tyrant , which can also be used for bouncing other people's stuff. Another tutor for the Curio is Trophy Mage , and I like to use Tribute Mage for the Doubling Cube. My favorite morph is Disruptive Pitmage . This card actually gets people, especially in the earlygame.

Optimator on Human Fly

4 weeks ago

Trinket Mage can find Sol Ring so it's like a 4 CMC ramp 2 spell. Also finds Library of Leng or Spellbook . Tribute Mage can find Lightning Greaves and friends, as well as ramp in a pinch. Trophy Mage can find Ashnod's Altar which may or may not be worth it but there it is. Treasure Mage doesn't help you much.

I wish you could find that Fabricate I gifted you way back! It seems to me that tutoring for Coat of Arms or Bident of Thassa (or even Teferi's Puzzle Box if you're up against the right deck) would be huge. 3 mana draw 1 awesome card is A-OK

SerraMeya on Brago, King Eternal - EDH

1 month ago


First, Cantrips sind super :) Windfall wäre noch eine gute ergänzung.

Thema Counterspells: Meddle und Confound halte ich für zu situativ. Der Gedanke dahinter ist klar, allerdings erfüllen andere da mehrere Zwecke. Insgesamt muss da auch mehr Countermagie vertreten sein. Ich halte fest an einem Richtwert von +/- 10 Stück. Insbesondere sollten Klassiker herangezogen werden wie Dispel , Negate , Mana Leak , Swan Song , erweitert noch durch Dispersal Shield , Hindering Light und Rebuff the Wicked . Absolutes Must-have sollte hier Muddle the Mixture sein, da es deine wichtigsten Karten suchen kann.

Ein super Schutz für Brago selbst wäre auch Vanishing . Damit wäre der gute unantastbar, solange genug blaues Mana vorhanden ist.

Weiter würde ich mehr Instant-Anworten spielen, wie bspw. Disenchant , Swords to Plowshares . Versucht ein Gegner das Spiel in seinem Zug zu schließen, macht Brago nicht viel, außer evtl. countern. Ich denke hier kann durch die Flexibilität eine Menge Power generiert werden.

Ich gehe mal paar Karten durch, die ich rauswerfen würde. Ich beschränke mich auf Karten, die ich beim ersten blick für nicht ausreichend halte:

  • Trophy Mage würde ich rauswerfen für Trinket Mage . Artefakte mit cmc3 sehe ich nur die Scherbe und die 3Mana-Ramper. Die Scherbe gewinnt keine Spiele, von den Rocks hast du genug im deck, da brauchste nicht zwingend nach suchen. Dann lieber Sol Ring oder die extrem nervige Nadel finden.

  • Mycosynth Wellspring : Ok, es sucht Land auf die Hand. Es rampt nicht. In einem Stadium, wo man sagen könnte, es sucht sehr viel Land auf die Hand, sollte das Deck auf andere Art und Weise bereits Richtung Sieg gehen. Außerdem gibts ja noch die ETB-Carddraw-Geschichten im Deck, die ich für besser befinde.

  • Turn to Mist : Einfach weil Resto-Engel so viel besser ist...

  • Unquestioned Authority : Ok, hier bin ich hin- und hergerissen. Grundsätzlich verstehe ich, dass Brago durchkommen muss. Dennoch halte ich diesen effekt alleine für nicht ausreichend. Gut finde ich das Ding mit "ziehe karte, wenn es in spiel kommt". auf diese weise frisst du dich tiefer ins deck, was auch nötig ist. du hast mehrere solcher karten. hier würde ich insgesamt schauen, was ausreichend ist. Ich kann das nur schlecht beurteilen, da ich selbst nie pilot von brago war. aus meinen spielen gegen ihn jedoch hatte ich den eindruck, dass bis auf das ding mit karten ziehen solche karten irrelevant waren. brago war abgeschaltet und damit die möglichkeit, solche effekte wieder und wieder zu nutzen. an einem kompetitiven tisch wird dieser zustand garantiert oft gegeben sein. Preordain , Ponder und Brainstorm sind deshalb super.

fortsetzung mag folgen.... :)

Aiden_Phelps on The Locust God ~ Budget

1 month ago

Sure! My first order of business would be to add a few combo lines.

Ashnod's Altar is a great card alone as it can sacrifice the crap ton of locusts you have for a crap ton of mana. However, when paired with Skullclamp (which I know is already in the list), and your commander, you can skullclamp a locust, draw 2, get 2 bugs, then sac one bug to the altar for mana to get 2 mana. Use one of the mana to skullclamp the other bug. Repeat this process. Each time you do this, you draw 2 and get 1 colorless. You should now have enough draw triggers to win with Niv-Mizzet or Psychosis Crawler . Alternatively, you could discard all of those cards you just drew to a giant Firestorm to kill everyone at the table. If you have the budget, add a Phyrexian Altar because it works just like Ashnod's Altar in this scenario. Trophy Mage tutors up the altar.

Kindred Discovery naming "locusts". With your commander online, each locust that enters will draw you a card and make another locust. HOWEVER, be careful that you don't accidentally draw your whole deck with no way to terminate the loop. Luckily enough, Firestorm is an instant, so you might be able to win through that if everyone else is low enough. If they're not, cast a spell like Into the Roil or Blink of an Eye to return Kindred Discovery to your hand and stop the loop.Then you swing with 80 locusts to kill half the table or so and then Firestorm the rest.

ANY combo that produces infinite mana will let you win. you bank all of that mana into your commander's ability to loot through your whole deck and cast a Niv Mizzet or Psychosis Crawler along the way to ping your opponents to death. I've found that the best way to get around decking yourself in this situation is to discard an Eldrazi Titan like Ulamog, the Infinite Gyre to your commander's ability to shuffle your whole graveyard into the deck and letting you draw them all over again and make infinite locusts, but that might be too expensive and Elixir of Immortality often works, just not at instant speed, which is sometimes necessary. Infinite mana combos I'd play in this deck include Turnabout or Mana Geyser and Reiterate ; Izzet Guildmage and Mana Geyser .

Bident of Thassa / Coastal Piracy and Breath of Fury makes infinite tokens and combat steps with your commander and 2 or more locusts in play. (Seeing as you have Bident of Thassa and Breath of Fury in your deck, I'm guessing you know about that one but it's better to make sure.)

Side note: You have many ways to discard your hand and then draw that many, but not many ways of actually drawing cards. It seems like you'll be very low on cards most of the time with this deck if you don't get the right draws. Coastal Piracy would be great in this deck.

Do as you wish with all of this information. I personally would try to add as many of these as possible. Let me know if it helped you or you need an explanation for something it took a very long time to write all of this. Consider adding some of it to your description.

Sirgupp on Dooderz

1 month ago

I agree that Chulane is too good. May they never make a legendary with an enchantress effect again.


Running dorks seems vital to Chulane.

Running a lot of dorks is a viable option to make the deck fast.

Running so many dorks that you have the likes of Marwen, Heritage Druid, Gilt-Leaf Archdruid, and Priest of Titania is TOO MUCH.

You need more avenues, you need


Karametra, God of Harvests : As good as Oketra IMO. Hard to remove, great stats when online, and can nearly ramp/thin your entire landbase.

Tangleroot : Need more mana? Keep that train a-comin'.

Trade Routes : Land broke your streak? Keep that train a-comin'.

Qasali Pridemage and maybe Reclamation Sage : Cantrip naturalize good.

Selfless Spirit and maybe Loxodon Hierarch : Field wipe bad.

Krosan Grip : Humility effects REAL BAD.

Momir Vig, Simic Visionary : Order the triggers to resolve before Chulane's so you draw the tutor.

Elesh Norn, Grand Cenobite : hey i see your playeing white you know whatd be great haha

Dovescape : bird up.

Words of Wind : Why just bounce your own stuff back when you can bounce everyone's stuff also? goes infinite with Aluren and two hasty dorks. Super-Biffy.

Seedborn Muse (with Leyline of Anticipation , Vedalken Orrery , Teferi, Mage of Zhalfir , or Yeva, Nature's Herald ): Wow, it's like Prophet was never banned!

Food Chain (with Eternal Scourge or Misthollow Griffin ): Infinite mana in any deck, but also infinite draw in Chulane. Even if you don't go for the combo, it's still worth running for the sheer mana production.

Academy Rector , Trophy Mage , and Laboratory Maniac : Not a combo with each other, but a plan. Rector can grab Aluren, Mage can grab Cloudstone Curio. If both are out, chances are you can draw your deck and flash out Maniac for game. Yes, you're scum, but YOU WON.

In conclusion, I am a genius and my idea is a perfect masterpiece.

Enral on Chulane’s Tale of the Instant Win

1 month ago

I also think that Thousand-Year Elixir would work wonders in your build. Trophy Mage may be a worthy inclusion to fetch it or Cloudstone Curio .

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Trophy Mage occurrence in decks from the last year

Commander / EDH:

All decks: 0.04%

Blue: 0.32%