Creature — Human Wizard
When Trophy Mage enters the battlefield, you may search your library for an artifact card with converted mana cost 3, reveal it, put it into your hand, then shuffle your library.
|Have (2)||gildan_bladeborn , Bluboltar|
Combos Browse all
|Commander / EDH||Legal|
Trophy Mage occurrence in decks from the last year
Latest Decks as Commander
Trophy Mage Discussion
2 weeks ago
Thoughts on these? Sword of the Animist , Trailblazer's Boots , Skeleton Key , Merfolk Thaumaturgist , Crookclaw Transmuter , Paragon of Gathering Mists , Burnished Hart , Aqueous Form , War Room , Masterwork of Ingenuity , Deadeye Quartermaster , Vanishing , Trinket Mage , Tribute Mage , Trophy Mage , Inventors' Fair
2 weeks ago
You have mana rocks in your #Maybeboard that you could use. The issue I have with Prismite and the other guy is that they are bodies. Bodies are easy to get rid of. If you even ran Prismatic Lens it'd be a much better inclusion. Your deck knows how to dig for answers and cards. Tezzeret the Seeker Whir of Invention Trophy Mage Tribute Mage Trinket Mage all help you accelerate much faster than you currently are to get where you want to be at. You can also run rocks like Fellwar Stone and the Talismans (Gruul, Simic, Izzet) And you can run the Signets as well. For a starter mana base for a storm deck, this will suffice for a Isochron Scepter to be in until you can get the Mox Opal Mox Diamond Chrome Mox Mana Crypt set ups. even if you don't want to add those 4 expensive rocks to the deck, the signets, Talisman set and Mind Stone will be enough to get you through the early/mid/late games.
king-saproling on QQ
3 weeks ago
Thoughts on these? Trophy Mage (finds Crucible), Stone-Seeder Hierophant (functions like Lotus Cobra, really good with Thawing Glaciers ), Animist's Awakening , Kamahl's Druidic Vow , Pentad Prism (in opening hand, gets Taty out T3), Elite Arcanist (can hold counterspells or win with Nexus), Isochron Scepter , Kaho, Minamo Historian (gives you options during opps' turns to counter something or use a tutor. Can go infinite with Nexus if you include Riptide Laboratory ), Realms Uncharted (instant, helps set up Sanctuary combo), Intuition (pretty versatile, could go for lands or EWit + Noxious + Temporal Mastery. and it's instant :O!) Littjara Mirrorlake (decent in your build as-is, can go infinite with EWit + Crucible if you include Time Warp ), Sakura-Tribe Scout (I'd slot this in over Oracle of Mul Daya since the effect is similar but Scout can get Taty out faster while Oracle can't), Ghostly Flicker (has neat utlity here. could be used defensively, to draw a couple cards, or as an infinite combo piece: EWit + Sanctuary + Time Warp)
1 month ago
Cool deck!! Looks fun.
Here are some thoughts.
First, I would add more ramp!!!
You have 8 ramp cards but i would go up to 12 or 14 easy.
Worn Powerstone , Palladium Myr , Thran Dynamo , Commander's Sphere , Skyclave Relic are all playable. Even 2 cmc rocks like the signets are good.
2nd, Fist of Suns seems central to your win con so i would add some tutors for it. Trophy Mage and Fabricate are good options in addition to your transmute cards.
Finally sorry to burst your bubble but desolation twin doesnt combo with eldrazi displacer bc it is an 'on cast' effect not ETB. However Peregrine Drake would be a great alternative.
Anyway just some thoughts, cheers and have fun!!!
2 months ago
Still a bit of a rough list, so difficult to make specific card recs but though I would share some experience. I bought the pre-built deck when it came out, and recently did an entire break-down and rebuilt.
Looks like you've got a focus around the proliferate synergies, so I would build around that as a start. The trouble I had was that there are so many (too many) possible combos you can use, and a few different strategies. I've never specifically seen proliferate (X, Wheel, Turns, Wizards) or what I play Storm (without really using storm cards).
Creatures don't build experience counters, so I would be strategic with the purpose of a creature. Ones with limited payoff like Thermo-Alchemist/Guttersnipe (what are you repeatedly casting to win with them, usually in Mizz is infinite mana which leverages a draw library or X spell payoff) or high cost Charmbreaker Devils/Melek, Izzet Paragon will hurt when drawn unless your utilizing for a specific purpose.
Aetherflux Reservoir is the right type of card, but it's tough to get in Izzet (). Whir of Invention/Intuition/Reshape/Etc. I found that if your building your storm count (it's usually drawing library or mana) so it's unnecessary. Similar finishers like Sphinx-Bone Wand have the same challenge, would prefer a Fall of the Titans or a Enter the Infinite in most cases. Ral, Storm Conduit has better payoff with similar function.
Your going to be quite slow with so many tapped lands, plus you have many turn 1 draw payoffs in blue (cantrips), so having T1/T2 mana up is key. Izzet Boilerworks can make infinite mana pretty easily, but outside of that see where you can trim. I'm not sure you need to many Cycling lands either, in Mizz, you generally want to play your lands, the tradeoff will be that early in the game your mana is coming in tapped, but later in the game you can cycle away bad land draws. If your going for mid-range over combo, you'll likely need much more removal/counter/sweepers, if your just want cast large spells, maybe Jeleva, Nephalia's Scourge would be a better commander selection for the added tutors. Lands really to break the budget though, I understand, Steam Vents will be critical though, and Fiery Islet is ok priced still.
I like the Flux Channeler I've considered him so many times, because he can build your Experience so Mizzix of the Izmagnus can stay protected in the command zone, and have immediate impact (when played unprotected).
You have Bonus Round, could build some interaction with it, like Seething Song + Reiterate or Frantic Search + Narset's Reversal or Dramatic Reversal + Narset's Reversal, etc. Not sure if you've ever used Commander Spellbook but just enter Bonus Round, and click the , , to filter the list.
Not sure what the Sideboard cards are, using as a intermediary cut list?
I also playtested the Curious Homunculus Flip/Goblin Electromancer types, Baral, Chief of Compliance was good, I would avoid the others, most of the time, I would prefer them to be spells to build the Experience count while providing an ability as well (like draw).
I assume Trinket Mage/etc. are pulling in the mana rocks, but they are only useful if your at a mana/experience level to activate. Trophy Mage for Twinning Staff? Needs a Dramatic Reversal in that case.
Jace's Sanctum doesn't build experience count, it's high CMC for the same ability, I would avoid this type of ability at this cost.
Your 405 Avg CMC is pretty high, you'll have similar challenges that other mid-range has is some games your going to draw hands of cards you'll never be able to play, again depends on your playgroups, but you may find some games it feels like you "do nothing" before the game closes out. I would cut some high CMC cards, bring that down at least below CMC 3, utilize the high CMC cards for win, and try and make then instant/sorcery where you can to get the experience benefit.
I would pick a couple win cons like Bonus Round or Enter the Infinite or Beacon of Tomorrows of something more classic like a Fall of the Titans or Stroke of Genius and build a core around them, that will help you solidify a good 70 card core, then add your mana accelerators and cantrips around them, and bet your at 80 cards and might help make some cuts easy.
Feel free to comment me back, happy to look again once it's paired a bit, or assist with honing in if you have a clear Game-Winning vision that you want to go with?
Good start. +1.
2 months ago
Hey, well done, very creative on a budget :)
Arcane Signet, Rainbow mana rock is an upgrade for Charcoal Diamond for the "The nine pieces of eight". Malcolm, Keen-Eyed Navigator is a flying Pirate which helps to trigger Brass and is very good with the treasure strategy since he can be repeatable treasures. Malcolm could replace Trophy Mage since Mage is not a character and only has one 3 CMC artifact that's worth tutoring for and Deadeye Quartermaster can tutor for it.
Departed Deckhand is a Pirate who's consistently unblockable/make other Pirates unblockable is an upgrade for Captain Vargus Wrath since Wrath is not a character. Spectral Sailor flying one drop Pirate/repeatable draw source is an upgrade for Rowdy Crew since Crew is also not a character.
Good luck with your deck.
3 months ago
Very cool deck! Lightning-Rig Crew is essentially another Impact Tremors although a bit slower. Salvaging Station might be worth including despite the mana cost. Here are others you might like: Where Ancients Tread, Warstorm Surge, Blood Pet, Skirk Prospector, Bolas's Citadel, Trophy Mage, Trinket Mage, Tribute Mage, Pia's Revolution