Draw a card for each creature you control.
Ferocious — You gain 4 life for each creature you control with power 4 or greater.
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|Commander / EDH||Legal|
Latest Decks as Commander
Shamanic Revelation Discussion
3 weeks ago
Cool idea, I've never seen wolf tribal before! :-) I'm not familiar with wolf tribal, so I won't recommend specific tribal cards. But I will comment on the general deck structure:
I count 15 Ramp spells, but 10-12 are enough. Since you have access to green, you might prefer land ramp over artifact/creature ramp. (Lands are less likely to be destroyed and fetching lands out of the library waters down the odds to draw something more usefull.) I recommend cutting out Selesnya Keyrune ; Selesnya Cluestone ; Skyshroud Claim ; Heraldic Banner ; Elvish Mystic and Fyndhorn Elves . (Maybe keep the evles, if you use them for combat in the late game). Then add Myriad Landscape ; Kodama's Reach and Cultivate .
I count only 3 card draw spells / card advantage effects. Again you should aim for 10-12, but that's though in Selesnya colors on a budget, so maybe 8ish do the trick?! Some suggestions: Garruk, Primal Hunter ; Shamanic Revelation ; Regal Force ; Beast Whisperer ; Yavimaya Elder ; Return of the Wildspeaker . None of these are super budget friendly, but thats as cheap as it gets. You can cheat a little by counting Tranquil Thicket + Secluded Steppe + New Benalia as 1.
I count 6 single target removals and 3 board wipes, which generally is good. But since you play lots of creatures yourself, you don't like board wipes too much. Make it 9ish single target removals and 2 board wipes. I recommend removing Akroma's Vengeance and adding some of the following: Prey Upon ; Collector Ouphe ; Ghost Quarter ; Beast Within ; Scavenger Grounds .
I like the ammount of wolf creatures (and wolf token generatores) and I like the ammount of pump spells (like Collective Blessing ) too. However if you must cut some cards to make space for more card draw/removals/lands, then better cut some pump spells rather than cutting wolf creatures.
4 weeks ago
Hey! If you aren't necessarily running a Bear subtheme, maybe you should swap some of them for vanilla elves. You can strengthen your Elf synergy with Cylian Elf and Elvish Warrior , for example. Maybe a card like Nullhide Ferox works too. Your opponents may hesitate to activate its ability (if they activate, it loses hexproof but becomes unblockable), but I don't know if it is good or fun enough.
I think that other token generators can work very well with your commander. Avenger of Zendikar is a very strong creature that puts a lot of 0/1 tokens without abilities, so they are buffed by your commander. Deranged Hermit and Deep Forest Hermit can be very powerful in your strategy because they swarm the board, and G likes creatures on the field (you can use card draw like Shamanic Revelation or buffing effects like Beastmaster Ascension with better results). For card draw, maybe you should use Regal Force or something like it (benefit from tokens) or Guardian Project (tokens won't trigger it, but other creatures will).
If you go more for a token strategy, token doublers can help you a lot (that is, if you already have them or Quandrix commander from C21 didn't spike them). I don't know if the "return creatures from graveyard to your hand" is that strong. If it doesn't, maybe a token strategy works better. If you think that it goes against the idea of the deck (using cards forgotten in our boxes for ages), then really it's the case of running a lot of vanilla creatures (although I think that you should use them in the ideal quantity).
Don't know if it's worth, but you aren't running any boardwipes. Maybe Oblivion Stone helps you reset the board if opponents' boards become a problem. Other problem I see is recursion. I think that Eternal Witness is a green staple and maybe you should use it. Maybe swap a land for Bala Ged Recovery Flip. To deal with graveyards, maybe Scavenging Ooze is a great addition.
I don't know if cards like Blossoming Defense or Autumn's Veil worth the slots. If you go for a token, more go-wide strategy, maybe lose a creature or other does not affect your game thaaat much. Maybe you should swap them for card draw or recursion cards.
That's all I can think for now. Hope it helps :)
1 month ago
Hey, well done with your upgrade of the Lathril precon.
Some changes to consider by close to matching price of card to add with card to cut:
- Ezuri, Renegade Leader --> Selvala, Heart of the Wilds
- Chord of Calling --> Turntimber Symbiosis
- Elvish Harbinger --> Collected Company
- Priest of Titania --> Joraga Treespeaker
- Quest for Renewal --> Obelisk of Urd
- Beastmaster Ascension --> Door of Destinies
- Shamanic Revelation --> Sylvan Messenger
- Immaculate Magistrate --> Lys Alana Huntmaster
- Copperhorn Scout --> Bounty of Skemfar
- Golgari Charm --> Revive
- Twilight Mire --> Reliquary Tower
- Unclaimed Territory --> Grim Backwoods
Good luck with your deck.
1 month ago
Hey, good edit so far. Nice Ezuri, Renewal, Shadow and Warmaster upgrades :)
What's your budget for upgrading? The precon has too many Swamps compared to Forests. You've cut some already, but consider cutting more? Green mana is much more important than black mana especially now that you have added more one drop green mana Elves which is another good upgrade. My advice is cut several Swamps for Golgari dual lands especially lands that can ETB untapped.
- Llanowar Wastes
- Unclaimed Territory
- Darkbore Pathway Flip
- Overgrown Tomb
- Undergrowth Stadium
- Twilight Mire
- Tainted Wood
Some of the powerful tribal Elves have exploded in price since the release of the precon. If your budget allows these cards are upgrades.
- Joraga Warcaller
- Priest of Titania
- Elvish Harbinger
- Tyvar Kell
- Elvish Champion
- Heritage Druid
- Joraga Treespeaker
- Gilt-Leaf Palace
Copperhorn Scout can be another repeatable untap all your creatures effect and it's an one drop Elf. Pair Scout with Magistrate + Lathril to make Scout and Lathril bigger each time you attack. Magistrate first puts counters on Scout that way Scout can survive combat. Scout + Lathril attack which unaps Magistrate to then tap Magistrate to put counters on Lathril.
Staff of Domination is a mana sink/win condition enabler. It's busted because it can untap itself. Use it in combination with a big mana producer such as Archdruid who can make 5 or more mana to make infinite green mana. With infinite green mana you can activate Staff to draw into a mana sink win condition such as Ezuri. Staff can also be used with infinite mana if you have 10 or more Elves with Lathril to repeatedly untap Lathril + 10 Elves making Lathril's tap ability the win condition.
Chord of Calling is powerful with Elves, an instant speed tutor that Elf tokens can help to cast with convoke. Wirewood Herald when it dies is an Elf tutor. Skullclamp is excellent repeatable draw when your Commander can create 1/1 tokens as well as with other repeatable token sources.
Good luck with your deck.
1 month ago
card draw in green Beast Whisperer Shamanic Revelation Kenrith's Transformation Endless Atlas is good in a mono color deck, Key to the City is great for looting and also getting creatures through to get that poison in there. Snake Umbra for getting card draw while also protecting your commander. Keeper of Fables maybe seeing as you run alot of non human
2 months ago
I'd recommend to use your Sylvan Library . Also, I think Rampant Growth , Kodama's Reach , Beast Within , Nature's Claim and Shamanic Revelation would be decent inserts. Craterhoof Behemoth and Triumph of the Hordes would make for great finishers.
2 months ago
Hey there! Here are some nice card options that might be useful to you.
Ramp Burgeoning , Exploration , Emerald Medallion , Bear Umbra , Golgari Signet , Sol Ring , Cryptolith Rite , Extraplanar Lens , Mana Reflection / Nyxbloom Ancient (both produce infinite mana with Basalt Monolith ), Nissa, Who Shakes the World , Utopia Sprawl , Wild Growth
With Lathril (Because of token creation) Stoneforge Masterwork (make Lathril huge), Collective Unconscious (draw a ton), Second Harvest (double all your tokens), Shamanic Revelation , Skullclamp (attach to a token to kill it and draw two cards for basically one mana), Epic Struggle , Triumph of the Hordes , Coat of Arms , Leyline of Abundance
Infinite Sword of the Paruns , Umbral Mantle , and Staff of Domination go infinite with anything that can produce enough mana to tap and untap itself such as Priest of Titania , Elvish Archdruid , Karametra's Acolyte , etc some of which you already have
2 months ago
Thank you for your kind words! :) Hehe, I think this is probably my best named deck ^^
I hadn't thought of Lavaclaw Reaches , you might be on to something, I do have huge mana potential going on.
I'll consider Shamanic Revelation , I generally prefer draw that's more of the incremental value type, but SR can be game winning, so I'll have to try it out.