Shamanic Revelation

Shamanic Revelation

Sorcery

Draw a card for each creature you control.

Ferocious — You gain 4 life for each creature you control with power 4 or greater.

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Legality

Format Legality
1v1 Commander Legal
Block Constructed Legal
Canadian Highlander Legal
Commander / EDH Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Unformat Legal
Vintage Legal
Casual Legal
Custom Legal
Quest Magic Legal

Latest Decks as Commander

Shamanic Revelation Discussion

FounderX on MY COMMANDER IS A MANA ROCK ♡

14 minutes ago

Hi tiffanyann, Doubling Cube has a reprint now, it is on The List since AFR, and is way more affordable now. I miss a few good draw spells, like Rishkar's Expertise (reprinted in AFR Commander), Return of the Wildspeaker or perhaps Shamanic Revelation , the latter might not be the best choice, better in token heavy decks. Lifeblood Hydra is both an X-cost Hydra and a big draw die trigger. For static draw you could also go for Colossal Majesty or Elemental Bond . Also, I see, you don't run a lot of recursions, Bala Ged Recovery  Flip, Reap the Past , Eternal Witness , Wildest Dreams and my personal favorite card, Praetor's Counsel , after a board wipe, you might be in trouble rebuilding. A card that has to go in your list is Rhythm of the Wild , it protects your big hydras from being countered, and you'll probably want to give them Haste to swing in. Another auto include is Garruk's Uprising , draw on ETB, Trample for your big creatures, and draw for Hydra power ETB. I'm not the biggest fan of "Genesis Wave" effects, I see you run a few of those. Digging for creatures might draw you into X-cost creatures, they enter as 0/0 and die immediately. Happy Brewing.

AwesomeJMS5 on Ghave deck

6 days ago

Hey, I see you're building a pretty cool Ghave deck. I've never had one, but I've seen them in action, and he seems pretty fun. I understand wanting to go budget though, so I'll try to recommend a few cheap options for you.

First of all, I'd recommend pumping the land number up a few, maybe closer to 35 lands. As for your lands, though I know you want cheap options (So no shocklands or such things), so I have a few ideas: Sandsteppe Citadel is only 50 cents, and taps for all 3 colors of your deck. Temple of the False God is bad early game, but once you have a few other lands, it will tap for 2 colorless, and is a cheap card, too. Command Tower is another cheap pickup at 25 cents, and taps for any color you need. Evolving Wilds and Terramorphic Expanse both are cheap and can find lands you need.

Next, a few other cheap cards that could help you out. Moldervine Reclamation works well with your commander, and is less than $1. Shamanic Revelation can draw you a ton of cards if you have a ton of creatures, and is also less than $1. Putrefy , Krosan Grip , and/or Mortify are decent removal spells. Abzan Charm and Golgari Charm are pretty useful in a variety of situations, and Overrun can be a good way to kill an opponent with combat. Finally, two favorite cards of mine you could consider that aren't expensive are Song of Freyalise and Commander's Sphere , where they both add mana for you, the first of the two can make your army deadly after a few turns, while the second can be sacrificed to draw a card in a pinch.

I hope these suggestions help, and remember: This is your deck. Build it the way you want it to be!

suddish on Ultimate mana ramp

1 week ago

ive played with this a few times. it definitely needs more card draw. Shamanic Revelation should help.

ValiWolf on Pain-Harm-onicon Wulfar Value

1 week ago

Hey jamesmac42, thanks for the suggestions! I actually already have Nature's Lore and I've thought about Three Visits , and Three Visits is a good run over Rampant Growth for sure but, throughout my playtesting the ramp has actually gone quite well, but I'm still playtesting and curating the deck. I have looked at Lifecrafter's Bestiary but decided that generally my spells cost enough as is without big creatures like Klauth, Unrivaled Ancient , Grand Warlord Radha and Savage Ventmaw , but it is still worth considering! personally, given how giving everything Trample and Deathtouch works, I think I more highly value Bow of Nylea potentially giving all of the big creatures huge pumps, trample and deathtouch so that more damage tramples over. Shamanic Revelation is a card I had in the deck at one point, but it feels like a card that just gets you more ahead, instead of helping you come back from a board wipe or something, I think I would personally consider Harmonize instead of Shamanic Revelation for more consistent card draw and a slightly cheaper cost. Radha Heir to Keld is a card I have been moving back and forth on constantly and it's actually a card I put in the Budget list for this deck, maybe I'll keep it around. I'd love to look over your deck list and see if there's any kind of inspiration I could take! I think this could be my favorite deck if I can get it in paper

jamesmac42 on Pain-Harm-onicon Wulfar Value

1 week ago

ValiWolf Hey, that’s funny, we almost built the same deck!

If anything, I would recommend more ramp. You’re gonna want it, trust me. Radha, Heir to Keld is a great dork for this deck, with a helpful attack trigger to boot. Three Wishes and Nature's Lore can grab Cinder Glade and Stomping Ground .

Purely my preference, but given the choice, I would slot Lifecrafter's Bestiary over Bow of Nylea . I also kept the Shamanic Revelation from the pre-con – that’s one card that’s never disappointed me.

I’d encourage you to play around and see what works!

Pikobyte on Mana Elf Deck

1 week ago

You prob should think about that deck before buying any cards. There are quite a few problems here that probably make the deck not very enjoyable.

Child of alara isn’t a good choice here. You play 46 creatures here (which is way too much btw) and usually don’t want a boardwipe. Also when you need a boardwipe, child doesn’t help you much because you don’t play a decent amount of sac outlets and can’t let it die when you need to. All it does when you play it is giving your opponents the ability to wipe the board when they need to.

Next is you don’t play nearly enough lands. Even with all the mana dorks, 25 isn’t nearly enough. You prob should aim for 35-36. If an opponent wipes the board or your child dies, you’re pretty much out of the game.

You have almost no protection to protect your key cards and also no real removals to get rid of problematic cards aside from your child (which you can’t sacrifice if you need a wipe).

You need a lot more card draw if you want to build a board, otherwise you play 3-4 mana dorks and are stranded with 1-2 cards in hand. Cards like Beast Whisperer or Shamanic Revelation do well in decks with high creature counts.

Honestly if you want a deck like this, prob better switch to a commander like Ezuri. The majority of your deck is green anyways and you wouldn’t lose much. But a mono green manabase is a TON cheaper than a working 5 color base and the deck would prob run much better. You would also have a wincon and a mana-sink in your commandzone to take advantage of all your mana. Child doesn’t do anything for you beside giving access to 5 colors.

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