Shamanic Revelation

Shamanic Revelation

Sorcery

Draw a card for each creature you control.

Ferocious — You gain 4 life for each creature you control with power 4 or greater.

Browse Alters

Trade

Have (0)
Want (5) dustybrush , netiger , yutyutty , thatdoctorwhoguy , JawnWayne

Printings View all

Set Rarity
Double Masters (2XM) Rare
Mystery Booster (MYS1) Rare
Commander 2019 (C19) Rare
Commander 2016 (C16) Rare
Fate Reforged (FRF) Rare
Promo Set (000) Rare

Combos Browse all

Legality

Format Legality
Unformat Legal
Casual Legal
Vintage Legal
Limited Legal
Duel Commander Legal
Modern Legal
1v1 Commander Legal
Canadian Highlander Legal
Leviathan Legal
Pioneer Legal
Block Constructed Legal
2019-10-04 Legal
Oathbreaker Legal
Legacy Legal
Commander / EDH Legal
Highlander Legal
Tiny Leaders Legal

Latest Decks as Commander

Shamanic Revelation Discussion

Sultai_Sir on Her Royal Fluffness

1 week ago

Hey man, love the deck! Here's a couple of card suggestions, if you can find the room:

Bellowing Tanglewurm: Makes all your creatures harder to block, and he's only 25 cents!

Conduit of Ruin: Gives your first creature an even bigger discount, and can find a vital finishing card, like End-Raze Forerunners or Siege Behemoth.

Regal Force: With Her Royal Fluffiness out, this is the same price as a Shamanic Revelation with a body to sweeten the deal!

Hope this helps, and as always, Happy Tapping!

Profet93 on Azusa, Lost but Woke

1 week ago

Beebles

Thank you for your detailed response, it is much apprecaited as always. There are only 2 themes, land and power, Eldrazi used to be a theme. The 2x Kozilek's are to refill my hand once I drop all my lands, the ulamog is there for removal. My main goal in this deck is to get azusa out on T3, T2 if I get some ramp. Then use one of the many land tutors to search for either kozilek to refill my hand.

The sprinkle of going wide I recently tried to add as it fueled cradle but you are right, going wide doesn't work well. Its very hit or miss, 60% miss. I think by taking out going wide, and perhaps maybe Ulamog (I still need 2x Kozilek's for card draw, badly). Yes, I don't run a lot of interaction myself, I use the excuse of being green and hoping my opponents will kill each other. Not the best strategy, but a fun one.

Zendikar Resurgent - It's been helpful, but I can cut it. Its one of those cards I pay 7 mana for and unless I use it the same turn, they blow it up or else things get out of hand too quickly.

Shamanic Revelation - Super hit or miss. When it works, it works, when it doesn't, it draws me one card. I should note its super fun with rude awakening, but yeah, it's my primary cut for sure.

MAYBE Regal Force - Only ever good with Avenger, Baloths and Titania as it does not synergize with field of the dead of even rude awakening sadly. I want your thoughts on this as it is one of my targets for tooth and nail. Tooth and nail usually goes Greenwarden + Ulvenwald --> Cradle/Deserted temple, bringing back T&N. Then next turn cast T&N to bring Avenger + Regal. Outside of that, it draws me maybe 1-3 cards otherwise. Idk if it's worth it or what to replace it with.

MAYBE Ulamog, the Ceaseless Hunger - I like him because I use him with Sanctum to find either Kozilek. But its 10 mana to exile 2 cards and eat a path to exile. Costs a lot?

Mind's Eye - I'm unsure about cutting this. With all of the wheels and card draw in my meta, this has saved me from many tight spots. If I were to cut it, I might replace it with a Memory Jar, or perhaps just add in memory jar in place of one of the above cards.

Boundless Realms - WAY too good to ignore. Landfall triggers with baloths, field of the dead triggers, thinning the deck and ramping. This card has been an allstar and even with my relatively low basic count, it still puts in work.

Lightning Greaves - So simple.....idk why I haven't thought of it? Let me give that some serious consideration. I'm pretty sure you're right. Plus its nice to have an additional haste outlet, whether its to swing with only 1 creature after G-waving my entire deck onto the field and they remove akromas, or to give whatever land came onto the battlefield haste from rude awakening.

Crashing Drawbridge - I would add concordant crossroads before I add this. I don't need too much haste, it's not so much aggro as is value.

Green Sun's Zenith - EVERYONE recommends this card to me, I feel like I should add it just for that reason. Finding only green creatures is what bothers me, but I can definitely see it's potential. I'm going to seriously consider this as I think you are right, similar to lightning greaves.

Dryad Arbor - The potential T1 ramp with GSZ does not outweight the fragility of the land as a creature and it's lack of haste. I've often found decks that use GSZ to get Arbor T1 often just boardwiped quickly in my experience, it has happened time and time again in my meta.

Finale of Devastation - The concept of more creature tutors is intriguing for sure. It also acts as a late game haste outlet/finisher which is nice to have. I like the flexibility of it. Again, needs serious consideration. Thank you for bringing this (and others) to my attention.

Ancient Greenwarden - With life from the loam, CoW, Ramunap, I wasn't sure if I needed more redundancy. However, I think you're right. It's second ability is nice with baloths, field, avenger so I'm excited to see how that works. I'm most probably adding this.

Nissa, Vastwood Seer - Already in the deck, a pet card of mine. Not that impactful, but lowkey and helpful enough to give you value without being a target :)

For the distinction of going tall vs wide, I agree, taller is better. I've considered Return of the Wildspeaker, still not sure. Let me think about it. Prowling serpopod is nice, but I try not to put in too many slots just to deal with one of the many colors which I may or may not deal with. I have boseju and cavern for anti blue, I feel it is usually enough. Azusa fills the spot of wayward, hence me not running exploration/burgeoning despite my relatively high land count. I already put most of my lands on the field, so I don't need more land drops, I just need more card draw, desperately. Kogla is cool, nice synergy with Azusa too. Seems like more of a beater that doesn't have synergy with the deck unlike Multani/Ulvenwald, so it doesn't seem right at the moment. Then again, I should add more interaction in the deck so I will see...

Your comments have been very thought provoking, I need time to process it.

Beebles on Azusa, Lost but Woke

1 week ago

Hey Profet93,

This is a very interesting deck I think. It’s different in that almost half your deck is lands. Also, you have a lot of different ideas going on here: land matters, power matters, eldrazi aggro, with a sprinkle of going wide. That probably creates a challenging deckbuilding balancing act. You might be spreading yourself too thin by having all those things in one deck. Especially because you have so few spots for supporting themes because your high land count. My main tip is: see if you can reduce the amount of themes for a higher focus and synergy. I've found that taking out one or two of such themes out and use them as the inspiration for a new deck can be very rewarding.

What I also noticed is that your list is quite a “glass cannon” kind of build. If it works, it works well, but I expect it is also relatively susceptible to be blown out by interaction. You also don't run a lot of interaction yourself. That’s not really my thing, as my meta would punish me too hard for trying. This tells me we play in very different environments, so take my suggestions with a grain of salt ;).

There a few cards here I would consider to cut:

  • Zendikar Resurgent, Shamanic Revelation: These don’t synergize with your themes very well. You only run about 20 creatures, so resurgent is not going to draw that many cards. And with only 4 token makers, shamanic revelation is not really ideal either.
  • Mind's Eye: I don’t think this card is worth running in edh anymore. Especially in green. Very slow and expensive.
  • Boundless Realms: You don’t run a lot of landfall pay-offs. Perhaps a card that is a payoff by itself is a better use here.

Cards I would consider adding for better consistency

Lastly, I would make a choice between growing tall and going wide. The power matters theme is probably a better match than the going wide one, as your Eldrazi aggro plan is already matching with that (however, landfall supports the going-wide route very well, so you could really go either way). Here are some contenders to consider if you decide to go for power matters:

Hope there are some ideas here that match with your vision for the deck.

GL & HF!

Juuluk on Deathkeeper, shaman spellcaster- looking for …

1 week ago

TriusMalarky I see, thank you for the advice. I mostly have the finale combo because I wanted to include both Shamanic Revelation and Shaman's Trance because, honestly, my Vorthos outweighs my Johnny, but I think you might be right.

As for ramp, I have Sachi, Daughter of Seshiro who makes all my shamans dorks for double green, and then I was considering a gemstone array because ashnods altar and sachi can both make two mana to start throwing counters on it. Along with Molten Echoes and cards like Burning-Tree Shaman I can make a lot of mana through the mortuary trigger as well. Of course, the elder was one of the first cards I chose, as he’s perfect for the role, being in my tribe and all.

I really like the combo potential with thrumming stone tho, and the suggestion of commune with the gods as well. Thanks a lot :)

Joe_Ken_ on Mono Green Creature Deck **UNFINISHED**

2 weeks ago

Frontier Siege is a cheap bit that will get you 4 each of your turns that could come in handy.

Here are the budget version of the great green finisher Craterhooh. End-Raze Forerunners , Decimator of the Provinces , and Overwhelming Stampede

Cultivate , Rampant Growth , Explosive Vegetation , and Grow from the Ashes are all good ramp spells for budget.

Shamanic Revelation and Harmonize are good for card draw.

Bellowing Tanglewurm is an amazing all star that people don't use enough sometimes making your board unblock able against non green opponents.

Terastodon is great for taking out utility lands as well as artifacts/enchantments.

Wolfbriar Elemental or Howl of the Night Pack is just an easy way to give yourself a massive board of creatures that can run over your opponents next turn if not answered.

Crashing Drawbridge is fantastic to give your creatures haste so you don't need to wait to go for that swing.

GenericToaster on Selvala, Mama Hydra

2 weeks ago

Here's a couple of my classic mono green stompy suggestions

Nykthos, Shrine to Nyx

Nyx Lotus

WHAT THE GUY ABOVE ME SAID

Karametra's Acolyte (combos with Umbral Mantle)

Llanowar Tribe (combos with umbral mantle for huge llanowar tribe but not infinite mana)

Steelbane Hydra

Walking Ballista

Hangarback Walker

Shamanic Revelation

Omnath, Locus of Mana

in a deck like this it also may be worth it to invest in some protection for selvala, as well as getting haste on her to use that ability ASAP

Lightning Greaves

Swiftfoot Boots

Inkmoth on Yeva Draw-Grow

3 weeks ago

King_marchesa: Honestly, I like it, but it costs too much and it's a little slow... it's also a way worse Ulvenwald Tracker if you think about it.

Profet93:

Profet93 on Yeva Draw-Grow

3 weeks ago

Oakhame Adversary - Seems weak. If you actually get to keep a boardstate for 3-4 turns, then I'm surprised. No real synergy.

Ohran Frostfang - Fills a similar function to above, albeit costing more, gives you multiple draw triggers and everyone death touch

Kamahl, Fist of Krosa - Not needed but fun, Kamerot just reminded me :D

Shamanic Revelation - Draw? Fun with Kamahl

Load more