Shamanic Revelation

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Legality

Format Legality
1v1 Commander Legal
Block Constructed Legal
Canadian Highlander Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Vintage Legal
Casual Legal
Custom Legal
Quest Magic Legal

Shamanic Revelation

Sorcery

Draw a card for each creature you control.

Ferocious — You gain 4 life for each creature you control with power 4 or greater.

H-E-N-R-Y on Chatterfang

3 days ago

I like where you're going with this. You've got some key pieces and some cool synergy that really feels like it would be fun to play!

While I was looking over your decklist I noticed that you have a lot of really good cards in here, and I feel like you could focus your card draw a little more to really step up the momentum of your deck. I've got a few swaps I think would help the momentum of your deck:

I think the chances of you drawing a creature card with Adventure Awaits is kind of low to be called consistent. I think it would be much more likely that you would have a lot of creatures in play
I think Bitter Revelations has a pretty steap CMC for how many cards it gives you, I think Shamanic Revelations could give you way more cards for just one more mana
Professor Onyx is a great card, and she is a little out of place in this deck other than just filling some great control at a huge CMC. I think Freyalise would still give you some control, give you some tokens, ramp, and card draw all in one 5 mana drop
Hard call but the consistent low cost of Mind's Eye makes it powerful swap if you're willing to pay the 5 cost upfront. Usually people are playing EDH in 4 person games and that means it's pretty much a draw 1 for 1 on a stick.

These are all just ideas and the deck is already pretty fun without them!

Keep up the good work, -H-E-N-R-Y

BossUltinuc on Golgari Elves (Commander/EDH)

1 week ago

Okay so I'm new to deckbuilding, especially for EDH so I'm just wondering if anyone has any useful/practical suggestions for this deck. I thought Abomination of Llanowar was a cool card, so I wanted to build around that concept of getting a lot of elves onto the field and my graveyard to really boost its power and toughness.

One thing I'll mention is that, with the exception of cards that are already present in the deck, I don't want to spend more then $3-5 on a single card. So keeping all of this in mind, any suggestions?

Commander: - Abomination of Llanowar

Planeswalkers: - Freyalise, Llanowar's Fury - Tyvar Kell

Creatures: - Elvish Eulogist - Elvish Archdruid - Imperious Perfect - Lys Alana Huntmaster - Immaculate Magistrate - Marwyn, the Nurturer - Elvish Visionary - Shaman of the Pack - Lathril, Blade of the Elves - Dwynen, Gilt-Leaf Daen - Beast Whisperer - Timberwatch Elf - Elvish Mystic - Canopy Tactician - Poison-Tip Archer - Skemfar Avenger - Skemfar Shadowsage - Wolverine Riders - Ruthless Winnower - Wellwisher - Golgari Findbroker - Jarad, Golgari Lich Lord - Rhys the Exiled - Nightshade Harvester - Gilt-Leaf Winnower - Elvish Doomsayer - Storrev, Devkarin Lich - Nadier's Nightblade - Fyndhorn Elves - Llanowar Elves

Instants: - Putrefy - Golgari Charm - Murder - Village Rites - Grisly Salvage - Wrap in Vigor - Cast Down - Malakir Rebirth  Flip - Ghastly Demise - Infuse with Vitality

Sorcery: - Cultivate - Rampant Growth - Eyeblight Massacre - Shamanic Revelation - Casualties of War - Dig Up - Victimize - Sign in Blood - Spark Harvest - Diabolic Tutor - Deadly Brew - Bone Shards - Elvish Promenade

Artifacts: - Sol Ring - Arcane Signet - Commander's Sphere

Enchantments: - Elderfang Venom - Moldervine Reclamation - Prowess of the Fair

Lands: - Evolving Wilds - Command Tower - Path of Ancestry - Llanowar Wastes - Jungle Hollow - Skemfar Elderhall - Golgari Guildgate - Tainted Wood - Necroblossom Snarl - Myriad Landscape - Foul Orchard - Darkmoss Bridge - Forest x13 - Swamp x13

Apollo_Paladin on Combo elves

2 weeks ago

Looks a lot smoother, nice!

For Card Draw, I find Vanquisher's Banner to be one of the best for an Elf build. For one, getting the mana to play it out early isn't difficult at all, and for two -- Elf decks tend to be very creature heavy, thus increasing the chance of drawing another low-mana elf when you cast a creature. This can generally be repeated multiple times a turn, often multiple turns per game in fact. Particularly if you keep drawing/casting 1-mana elves.

I also can't think of a single better Card Drawer for Elves than Sylvan Messenger. I've often cast him with the Vanquisher Banner in play only to draw easily 3 or 4 more elves, and this allows you to just keep spam-playing quite early in the game. Plus, he has innate Trample, making him a prime target for buffing up. So long as you can just keep Drawing/Tutoring elves, you can just go non-stop for quite a while. This is also another reason I like Vitalize (kudos for including that underappreciated beauty); You can use Vitalize strategically with the Sylvan Messenger's effect and extend your time playing elves even longer by re-using your mana generating creatures.

Shamanic Revelation isn't a bad card by any means, but in a build like this I think I'd find it a bit slow. I could be way off the mark here because I have no idea what types of decks you're commonly up against, but a benefit of using the Vanquisher Banner/Sylvan Messenger for you card draw is that you're never drawing that many cards at once. The worst thing I can see happening is having a bunch of creatures in play, casting Revelation, and drawing so many cards that you're still forced to discard even after playing.

Without testing it myself, I fully admit that I'm just speculating here, but in general I don't favor drawing mass amounts of cards all at once unless you've got something included with "You have no maximum Hand size."

With you keeping the infinite mana combos with the staff, I think Domesticated Hydra doesn't really belong. I'm sure you just threw him in for his X-cost ability, but you already have Ezuri, Renegade Leader whom you could achieve a BETTER effect from (infinite mana, so infinite triggers). This will hit ALL elves instead of just one creature. Plus, the Hydra doesn't share an Elf type so he's not helping your Priest of Titanias or Elvish Archdruids, and he won't be hit by Tribal Unity OR Ezuri's global elf effect. As a general rule, with a strong tribal build like this, do not include anything which doesn't fit your desired creature type. All it ultimately does is reduce your overall deck synergy.

In any case though, MUCH more reliable looking build you have here. I'd be eager to hear from you how differently it's playing now.

TheHamster on Lulu's Relephant Recipes

1 month ago

Last (probably) big update till new commander comes out. Swapped out Kodama's Reach for a Selesnya Signet I have a lower concentration of basics and an extra rock just seemed good. also swapped Mosswort Bridge for Bala Ged Sanctuary  Flip getting a random free elephant most of the time isn't as worth of a land that can sometimes be recursion, Karn's Bastion was cut for another forest, after playing it a few games, tapping to proliferate just never felt worth the cost and I'd rather just have another colored source in my lands. Fortified Village was cut for Ondu Skyruins  Flip as being the worst dual land, deemed having an emergency wrath is just more necessary. Return of the Wildspeaker swapped in for Shamanic Revelation on average I end up with 1 or 2 bigger creatures vs the 6 or 7 creatures I'd need for revelation to draw the same rate + the instant speed over sorcery is nice and random overrun is eh but cool to have if ever needed. Akroma's Will was put in place of Akroma's Memorial having basically the same effects at instant speed (+ a 7th instant speed mass protection) is basically the same as a clunky artifact as when you cast it you're usually swinging for lethal that turn anyways instead of risking a potential blowout if they have a Shatter effect. and lastly Call of the Herd came out (i know sad, but found the elephant token spells just aren't worth it as they've slowly been cut out over time) for Harsh Mercy a Janky on flavor board wipe that leaves my board in tact.

also slowly been foiling out all the cards in the deck that CAN be foiled cause shiny thing invoke terror ~

golgarigirl on Life Gain Voltron (Trelasarra)

1 month ago

I always loved Trelissara's design. Sadly, my lifegain deck is Esper, so she didn't really fit! I don't know if this helps at all, but I think of my deck in terms of lifegain enablers (our Soul Warden and friends that gain us life) and payoffs (things that benefit us when we gain life, like Trudge Garden).

I would pay special attention to one thing with life gain payoffs: a lot of the cards care about one of 2 things...either 'instance of life gain' (the ones worded 'whenever'...they do not care how much life you gain, just if you do or not), and the ones that care about quantity (the ones worded 'if you gained X or more life).

You're going to want to sculpt your life gain enablers in the deck around what of those you have, and how much life gain they want you to have in a turn, to make sure they can hit your X.

I would consider that a little more next time you play, pay attention to what cards want what effects.

For example, my deck is built entirely around the 'instance of life gain effects', so I seldom need to worry about how much I gain.

That said, some weak spots I noticed: Benevolent Bodyguard, Ilysian Caryatid, Soulmender, From Beyond, Indomitable Might, Hedgewitch's Mask. These are excellent places to start with upgrades! They're not bad on their own, but we can do better!

Note on Aetherflux Reservoir: There are some playgroups that playing this will just get you ganged up on. I always caution people about that. If that's fine with you, it's a strong card. I didn't find it could gain enough life to make it worth it in my deck.

Some possible (not too expensive) upgrades that I enjoy:

Good in an 'instance of life gain' deck: Linden, the Steadfast Queen, Sunscorch Regent, Suture Priest, Gideon's Company, Twinblade Paladin, Omen of the Sun, Ajani's Pridemate, Oketra's Monument, Regna, the Redeemer

Good in a 'gain X or more life' deck: Nykthos Paragon, Gideon Blackblade

Good in both: Dusk / Dawn, Austere Command, Dawn of Hope, Shamanic Revelation

DareiJuxis on Kyler leads Humanity to Victory

1 month ago

Seems good, though some things come to mind-

  • Increasing Devotion has never impressed me, I think it would be worth putting in Reverent Hoplite over it since it is a human that makes more humans. It may not always make as much, but can make more than Increasing Devotion, and increases creature count. It's even the same cmc, not including the flashback.
  • Hopeful Initiate is a synergistic way to remove problematic enchantments or artifacts as a 1 mana human that grows as well.
  • I'd like Wild Beastmaster in this since it will naturally be bigger with your commander. Thalia's Lieutenant also comes to mind as a cheap way to boost up the team and add counter synergy.
  • Any deck can run more recursion, i.e. Eternal Witness, to get back something important that was lost. She's human as well.
  • For card draw, this could use a Rishkar's Expertise. Since this deck does not specifically seem to look to make tokens, it may be better to draw off power rather than number like with Shamanic Revelation, but that's not to say Shamanic is bad.

Personally, I am not a fan of Avacyn, Angel of Hope or Nils, Discipline Enforcer, and I think The First Iroan Games is too slow.

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