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Legality
| Format | Legality |
| 1v1 Commander | Legal |
| Alchemy | Legal |
| Archenemy | Legal |
| Arena | Legal |
| Block Constructed | Legal |
| Canadian Highlander | Legal |
| Casual | Legal |
| Commander / EDH | Legal |
| Commander: Rule 0 | Legal |
| Custom | Legal |
| Duel Commander | Legal |
| Freeform | Legal |
| Gladiator | Legal |
| Highlander | Legal |
| Historic | Legal |
| Historic Brawl | Legal |
| Legacy | Legal |
| Leviathan | Legal |
| Limited | Legal |
| Modern | Legal |
| Modern Beyond Horizons | Legal |
| Oathbreaker | Legal |
| Pioneer | Legal |
| Planar Constructed | Legal |
| Planechase | Legal |
| Quest Magic | Legal |
| Vanguard | Legal |
| Vintage | Legal |
Shamanic Revelation
Sorcery
Draw a card for each creature you control.
Ferocious — You gain 4 life for each creature you control with power 4 or greater.
hyalopterouslemur on Which Mono-Color is the Most …
1 month ago
has the best card draw, and as a consequence of early Magic's design philosophy (Basically, every color could do anything but some colors would suck at it; the exception is blue, which could even be demonstrably better at it than the color that's supposed to be best at that thing, e.g. Prodigal Sorcerer existing.) you can find a good card to do just about anything you want.
has all the mana accel. People are surprised by mana dorks being so powerful, but do you doubt Bloom Tender or Devoted Druid or Kami of Whispered Hopes? In addition, green card draw can sometimes be even better than blue; I've drawn ten cards (and gained 12 life) off Shamanic Revelation before. (Which, I suppose I could do with Distant Melody, minus the lifegain.) Green also has the best recursion, and, yeah, green can tutor creatures; Birthing Pod, Chord of Calling and Green Sun's Zenith all exist.
is next. It has the best tutors, including the only universal tutors in the game. (Yes, I know about Prototype Portal. Does anyone use Prototype Portal?) It has some good boardwipes, unlike green and blue. (Just put a Sword of Light and Shadow on one of your creatures and then activate Pestilence over and over.) While black's card draw leaves something to be desired—I still play Phyrexian Arena in Stax decks and practically nowhere else—the ability of black to pay life in exchange for things is at double strength in a 40-life format.
is fourth. Basically, the only thing white has going for it is boardwipes, though experimenting with white card draw is nice; just remember, "once per turn" applies to your turns as well.
is, to be candid, red doesn't really impress me at all. It has some boardwipes. some spot removal, but even when I'm playing multiple colors, it feels like I'm including red only because my Commander is red, and I want to justify having enough mountains to reliably cast from command zone.
hyalopterouslemur on Thinking about how we evaluate …
1 month ago
So, I've been thinking a lot about how cards are evaluated. Specifically it comes down to two cards: Regrowth and Eternal Witness.
I've also been watching a lot of Magic YouTUbe, and there's a hipster movement to hate on Eternal Witness, among other EDH mainstays. Supposedly Regrowth is better, and I want to talk about that, and the two ways to evaluate cards.
First, Regrowth. In a vacuum, Regrowth is better. It costs , in contrast to Eternal Witness's . That's one mana less. The 2/1 body is unimpressive in combat. This is all true.
But then you look at Eternal Witness. She's a creature, meaning Cryptolith Rite or Earthcraft turns her into a mana dork. Meaning you get two cards back with Panharmonicon. Meaning you get to trigger Cathars' Crusade or Aura Shards. Meaning her death triggers Dictate of Erebos. Meaning she can be blinked or bounced. Meaning cards that count creatures (e.g., Shamanic Revelation, Pennon Blade, Gaea's Cradle) count her. Meaning she can attack, triggering Hellrider, even if she's likely to just be blocked and killed. Meaning her entering triggers Purphoros, God of the Forge and Warleader's Call and related cards. Meaning Yeva, Nature's Herald gives her flash, which opens up other forms of abuse. (Seedborn Muse, anyone?) Meaning you can bring her 2/1 self back with Smile at Death. And no one's playing either card on turn 2 anyway.
Which one you pick says a lot about your personality, though neither choice takes away your Spike card, and there is no wrong answer. I tend to favor instants over creatures where applicable, for instance. And this doesn't make, e.g., Silverglade Elemental, good in most decks; mana cost still matters.
In reality, both are good cards, and you should probably play both if you can. but it depends on what you're trying to do. But which card you choose if you must choose one is far more complicated than simple rox/sux arguments.
greyninja on
Kyler, Sigardian Emissary
3 months ago
Went to upvote but had already done so in the past!
I highly recommend Enduring Vitality for a second Katilda. Beast Whisperer and Shamanic Revelation for the card draw. Loran of the Third Path goes with the Witch Enchanter Flip and Enlightened Tutor can find Aura Shards if there are scary artifact/enchantment decks in your playgroup
Bridgeworks Battle Flip, Archdruid's Charm and Innkeeper's Talent feel subpar for your list ?
Please take a minute to check out my human tribal deck! I still need to pick up a Kyler, Sigardian Emissary for it oof
LordSnow on
Finneas Commander
6 months ago
I would think about adding a few lands, usually Commander Decks will sit between 37-39. Your average mana cost is low, so 35 lands isn't too bad, but I think you should drop some of the lower power/lower cost cards and add a couple more synergy pieces or heavy hitters to close out the games. And try to find more useful lands with abilities, they really do some work in Commander.
Some cards you might want to think about replacing:
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Loporrit Scout I recommended at first, but now I am wondering if its worth the slot.
Suggestions:
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Sol Ring Great for paying that commander tax after Finneas dies. Among other things!
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Evolving Wilds Cards like this help fix your mana as well as thin out your deck. Less basic lands to draw later, if you are fetching them out of your deck. More likely to draw some heat!
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Terramorphic Expanse Same idea as Evolving Wilds.
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Escape Tunnel Yup, you guessed it! But also this has a neat second ability!
Agree with:
JaysinDub on
Kudero Bear Boy
6 months ago
Protection Steely Resolve Asceticism Privileged Position Shield of the Oversoul Additional +1/+1 counters Branching Evolution Bioengineered Future Conclave Mentor More Tokens (anything with populate) Growing Ranks Ayula's Influence Card Draw Shamanic Revelation Symmetry Matrix Old Stuff Meekstone Humility Hunting Grounds Natural Affinity Glare of Subdual Tutor Altar of Bone Eladamri's Call Color Hate for our playgroup Reclamation Anthem/Lord effects Anthem of Champions Interaction Generous Gift
Profet93 on
Rivendell
11 months ago
AlistarFiend +1
Have you considered Shamanic Revelation or Regal Force?
Craeter on
Millions of Hares (Finneas, Ace Archer) +
1 year ago
I love the concept of this deck, Finneas is an ideal and excellent commander for Hare Apparent.
You've done really well with the overall composition. I just have a few suggestions:
Mirari's Wake is a super amazing Selesnya card, to me it's an auto include in any deck.
Thrumming Stone works best with a deck that has more than 1/4th creatures to ripple, ideally even a whole 1/3rd of the deck, although I realize that's hard to attain with 100 cards to play with.
I'm not seeing Draw, maybe include some stuff like Shamanic Revelation?
Craeter on
1 year ago
This list looks pretty solid. The one thing I wonder is if it could benefit from some creatures with power / toughness equal to the number of lands like Greensleeves, Maro-Sorcerer
Also is there enough Draw? Maybe Rishkar's Expertise or Shamanic Revelation
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| Want (4) | XxSirKittehxX , C0LDE , qao50 , freshie9000 |




