Combos Browse all Suggest
Legality
| Format | Legality |
| 1v1 Commander | Legal |
| Alchemy | Legal |
| Archenemy | Legal |
| Arena | Legal |
| Block Constructed | Legal |
| Canadian Highlander | Legal |
| Casual | Legal |
| Commander / EDH | Legal |
| Commander: Rule 0 | Legal |
| Custom | Legal |
| Duel Commander | Legal |
| Freeform | Legal |
| Gladiator | Legal |
| Highlander | Legal |
| Historic | Legal |
| Historic Brawl | Legal |
| Legacy | Legal |
| Leviathan | Legal |
| Limited | Legal |
| Modern | Legal |
| Modern Beyond Horizons | Legal |
| Oathbreaker | Legal |
| Pioneer | Legal |
| Planar Constructed | Legal |
| Planechase | Legal |
| Quest Magic | Legal |
| Vanguard | Legal |
| Vintage | Legal |
Shamanic Revelation
Sorcery
Draw a card for each creature you control.
Ferocious — You gain 4 life for each creature you control with power 4 or greater.
LordSnow on
Finneas Commander
2 months ago
I would think about adding a few lands, usually Commander Decks will sit between 37-39. Your average mana cost is low, so 35 lands isn't too bad, but I think you should drop some of the lower power/lower cost cards and add a couple more synergy pieces or heavy hitters to close out the games. And try to find more useful lands with abilities, they really do some work in Commander.
Some cards you might want to think about replacing:
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Loporrit Scout I recommended at first, but now I am wondering if its worth the slot.
Suggestions:
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Sol Ring Great for paying that commander tax after Finneas dies. Among other things!
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Evolving Wilds Cards like this help fix your mana as well as thin out your deck. Less basic lands to draw later, if you are fetching them out of your deck. More likely to draw some heat!
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Terramorphic Expanse Same idea as Evolving Wilds.
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Escape Tunnel Yup, you guessed it! But also this has a neat second ability!
Agree with:
JaysinDub on
Kudero Bear Boy
3 months ago
Protection Steely Resolve Asceticism Privileged Position Shield of the Oversoul Additional +1/+1 counters Branching Evolution Bioengineered Future Conclave Mentor More Tokens (anything with populate) Growing Ranks Ayula's Influence Card Draw Shamanic Revelation Symmetry Matrix Old Stuff Meekstone Humility Hunting Grounds Natural Affinity Glare of Subdual Tutor Altar of Bone Eladamri's Call Color Hate for our playgroup Reclamation Anthem/Lord effects Anthem of Champions Interaction Generous Gift
Profet93 on
Rivendell
7 months ago
AlistarFiend +1
Have you considered Shamanic Revelation or Regal Force?
Craeter on
Millions of Hares (Finneas, Ace Archer) +
10 months ago
I love the concept of this deck, Finneas is an ideal and excellent commander for Hare Apparent.
You've done really well with the overall composition. I just have a few suggestions:
Mirari's Wake is a super amazing Selesnya card, to me it's an auto include in any deck.
Thrumming Stone works best with a deck that has more than 1/4th creatures to ripple, ideally even a whole 1/3rd of the deck, although I realize that's hard to attain with 100 cards to play with.
I'm not seeing Draw, maybe include some stuff like Shamanic Revelation?
Craeter on
10 months ago
This list looks pretty solid. The one thing I wonder is if it could benefit from some creatures with power / toughness equal to the number of lands like Greensleeves, Maro-Sorcerer
Also is there enough Draw? Maybe Rishkar's Expertise or Shamanic Revelation
Profet93 on
Loot em if ya got em ( Loot, Exuberant Explorer )
11 months ago
MattMan1982 +1
Deserted Temple - Untap coffers + politics
Three Visits/Nature's Lore > Rampant Growth
Nissa's Pilgrimage > Cultivate
I would add 1-2 more fetches to trigger your landfall additional times.
Ulvenwald hydra is one of my fav's but with only cradle and maybe castle as targets, I'm unsure if it's warranted. What has your experience been with it?
I get the idea is to play a lot of lands and do green things. Given you only run 35 lands, do you feel you have enough draw to maintain momentum?
Shamanic Revelation might be helpful given you go wide. Rishkar's Expertise is amazing for this deck. Also, Tooth and Nail seems great here. Perhaps even a Traverse the Outlands?
Boseiju, Who Endures > Forest
Yavimaya Hollow - Regen + Politics
TheVectornaut on
Wolf Pack
11 months ago
I have a mono green wolf deck that I might be able to offer some suggestions from. My deck is mostly built around using Silverfur Partisan with multitarget spells like Strength of the Tajuru or Setessan Tactics to get a huge army which can then be leveraged for further value with the likes of Shamanic Revelation and Cryptolith Rite. Since you already have Band Together and some other combat tricks, Partisan could be a pretty good fit here without needing many changes. One mechanic I also like in wolves is kinship on Wolf-Skull Shaman. Not only are a lot of wolf-adjacent cards elves (Wren's Run Packmaster, both Tolsimirs, 5 of your own creatures), but many shamans can also benefit wolf token spam (Essence Warden, Master of the Wild Hunt, Nullmage Shepherd, Ulvenwald Tracker, Wild Beastmaster, etc.) If I was going to cut anything, I'd probably start with the non-Garruk black cards followed by some of the somewhat unneeded ramp and Hydra's Growth which you don't even have a trample target for. You could even consider rotating into Naya to play Voja, Jaws of the Conclave
as a bomb.
Profet93 on
My 3-headed baby girl
1 year ago
Tokens are outside my wheelhouse, but I'll do my best to help. Also, I see you run the Emeria Shepherd + Sakura Tribe elder synergy, nice!
Shamanic Revelation - Draw with a side of lifegain
Alhammarret's Archive - Double lifegain, double draw!
Harmonize - Simple draw
Elemental Bond - Steady draw
Skullclamp - You run a decent amount of mana dorks.
Reliquary Tower - Maybe not needed yet but once you add more card draw, it should definitely be considered. Currently, Creeping Renaissance could warrant this inclusion.
Greater Good - Such a good card for draw. Also helps prevent exile and theft tactics.
Momentous Fall - Used in response to removal. Beware of the blue player! Also note Life's Legacy.
I understand that tokens are secondary, but have you considered at least adding one token doubler card such as Doubling Season? Not necessarily doubling season itself given the price constraint but any one of it's close cousins can fit the bill.
Winding Canyons/Emergence Zone - Flash would help primarily with Felidar Sovereign, Sunblast Angel and combat tricks. It also helps you from over-extending your board
Castle Garenbrig - Ramp
| Have (1) | metalmagic |
| Want (5) | XxSirKittehxX , Frightersplint , C0LDE , beesaurs , qao50 |





