Shamanic Revelation

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Legality

Format Legality
1v1 Commander Legal
Alchemy Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Freeform Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Modern Beyond Horizons Legal
Oathbreaker Legal
Pioneer Legal
Planar Constructed Legal
Planechase Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Shamanic Revelation

Sorcery

Draw a card for each creature you control.

Ferocious — You gain 4 life for each creature you control with power 4 or greater.

hyalopterouslemur on Which Mono-Color is the Most …

1 month ago

has the best card draw, and as a consequence of early Magic's design philosophy (Basically, every color could do anything but some colors would suck at it; the exception is blue, which could even be demonstrably better at it than the color that's supposed to be best at that thing, e.g. Prodigal Sorcerer existing.) you can find a good card to do just about anything you want.

has all the mana accel. People are surprised by mana dorks being so powerful, but do you doubt Bloom Tender or Devoted Druid or Kami of Whispered Hopes? In addition, green card draw can sometimes be even better than blue; I've drawn ten cards (and gained 12 life) off Shamanic Revelation before. (Which, I suppose I could do with Distant Melody, minus the lifegain.) Green also has the best recursion, and, yeah, green can tutor creatures; Birthing Pod, Chord of Calling and Green Sun's Zenith all exist.

is next. It has the best tutors, including the only universal tutors in the game. (Yes, I know about Prototype Portal. Does anyone use Prototype Portal?) It has some good boardwipes, unlike green and blue. (Just put a Sword of Light and Shadow on one of your creatures and then activate Pestilence over and over.) While black's card draw leaves something to be desired—I still play Phyrexian Arena in Stax decks and practically nowhere else—the ability of black to pay life in exchange for things is at double strength in a 40-life format.

is fourth. Basically, the only thing white has going for it is boardwipes, though experimenting with white card draw is nice; just remember, "once per turn" applies to your turns as well.

is, to be candid, red doesn't really impress me at all. It has some boardwipes. some spot removal, but even when I'm playing multiple colors, it feels like I'm including red only because my Commander is red, and I want to justify having enough mountains to reliably cast from command zone.

hyalopterouslemur on Thinking about how we evaluate …

1 month ago

So, I've been thinking a lot about how cards are evaluated. Specifically it comes down to two cards: Regrowth and Eternal Witness.

I've also been watching a lot of Magic YouTUbe, and there's a hipster movement to hate on Eternal Witness, among other EDH mainstays. Supposedly Regrowth is better, and I want to talk about that, and the two ways to evaluate cards.

First, Regrowth. In a vacuum, Regrowth is better. It costs , in contrast to Eternal Witness's . That's one mana less. The 2/1 body is unimpressive in combat. This is all true.

But then you look at Eternal Witness. She's a creature, meaning Cryptolith Rite or Earthcraft turns her into a mana dork. Meaning you get two cards back with Panharmonicon. Meaning you get to trigger Cathars' Crusade or Aura Shards. Meaning her death triggers Dictate of Erebos. Meaning she can be blinked or bounced. Meaning cards that count creatures (e.g., Shamanic Revelation, Pennon Blade, Gaea's Cradle) count her. Meaning she can attack, triggering Hellrider, even if she's likely to just be blocked and killed. Meaning her entering triggers Purphoros, God of the Forge and Warleader's Call and related cards. Meaning Yeva, Nature's Herald gives her flash, which opens up other forms of abuse. (Seedborn Muse, anyone?) Meaning you can bring her 2/1 self back with Smile at Death. And no one's playing either card on turn 2 anyway.

Which one you pick says a lot about your personality, though neither choice takes away your Spike card, and there is no wrong answer. I tend to favor instants over creatures where applicable, for instance. And this doesn't make, e.g., Silverglade Elemental, good in most decks; mana cost still matters.

In reality, both are good cards, and you should probably play both if you can. but it depends on what you're trying to do. But which card you choose if you must choose one is far more complicated than simple rox/sux arguments.

greyninja on Kyler, Sigardian Emissary

3 months ago

Went to upvote but had already done so in the past!

I highly recommend Enduring Vitality for a second Katilda. Beast Whisperer and Shamanic Revelation for the card draw. Loran of the Third Path goes with the Witch Enchanter  Flip and Enlightened Tutor can find Aura Shards if there are scary artifact/enchantment decks in your playgroup

Bridgeworks Battle  Flip, Archdruid's Charm and Innkeeper's Talent feel subpar for your list ?

Please take a minute to check out my human tribal deck! I still need to pick up a Kyler, Sigardian Emissary for it oof

LordSnow on Finneas Commander

6 months ago

I would think about adding a few lands, usually Commander Decks will sit between 37-39. Your average mana cost is low, so 35 lands isn't too bad, but I think you should drop some of the lower power/lower cost cards and add a couple more synergy pieces or heavy hitters to close out the games. And try to find more useful lands with abilities, they really do some work in Commander.

Some cards you might want to think about replacing:

Suggestions:

Agree with:

Profet93 on Rivendell

11 months ago

AlistarFiend +1

Have you considered Shamanic Revelation or Regal Force?

Ancient Tomb?

Craeter on Millions of Hares (Finneas, Ace Archer) +

1 year ago

I love the concept of this deck, Finneas is an ideal and excellent commander for Hare Apparent.

You've done really well with the overall composition. I just have a few suggestions:

Mirari's Wake is a super amazing Selesnya card, to me it's an auto include in any deck.

Thrumming Stone works best with a deck that has more than 1/4th creatures to ripple, ideally even a whole 1/3rd of the deck, although I realize that's hard to attain with 100 cards to play with.

I'm not seeing Draw, maybe include some stuff like Shamanic Revelation?

Craeter on

1 year ago

This list looks pretty solid. The one thing I wonder is if it could benefit from some creatures with power / toughness equal to the number of lands like Greensleeves, Maro-Sorcerer

Also is there enough Draw? Maybe Rishkar's Expertise or Shamanic Revelation

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