Swamp

Swamp

Basic Land — Swamp

: Gain .

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Legality

Format Legality
1v1 Commander Legal
Arena Legal
Block Constructed Legal
Brawl Legal
Canadian Highlander Legal
Casual Legal
Casual Legal
Commander / EDH Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Oldschool 93/94 Legal
Pauper Legal
Pauper EDH Legal
Pioneer Legal
Pre-release Legal
Quest Magic Legal
Quest Magic RPG Legal
Standard Legal
Tiny Leaders Legal
Unformat Legal
Vintage Legal
Standard Legal

Latest Decks as Commander

Swamp Discussion

mrweaselman on Walking Dead

1 week ago

Idk who this Willy is, but no you.

This deck is a really a mono black build that you happen to run blue for Diregraf Captain . The way I see it you can either keep with the build you're going for, which to me seems like mono black, or you can go a much different dimir amass path with cards like Vizier of the Scorpion , Gleaming Overseer , Lazotep Plating ,

Let's assume you do mono black, then let's start with creatures. Brain Gorgers and Stromgald Crusader are garbage, Tomebound Lich is mostly used in dedicated reanimator decks, and Extremely Slow Zombie is a card from a joke set, so take those all out, along with Diregraf Captain . That's 11 out. Add 2 Murderous Rider , 3 Liliana's Reaver , 2 Undead Augur , 3 Diregraf Ghoul .

For noncreature spells, take out Negate . The best mono black removal is probably Walk the Plank . So take out Go for the Throat and Ultimate Price for 3. Gravepurge and Return from Extinction can be replaced with 3 Call of the Death-Dweller . Take out Bontu's Monument for another copy of Liliana, Untouched By Death or vise-versa. Take out Necromancer's Stockpile , I just don't think it's that good. For a five drop $1-2 slot, Open the Graves is better than Call to the Grave .

If you followed all that you should have 6 slots left. Add one more Swamp so you're at 22. Then maybe 3 Dread Wanderer , 2 Fleshbag Marauder , and flex card like Risen Executioner or something fun.

BeeZak on Zaxara's Infinite Death

2 weeks ago

All aboard the Selvala, Heart of the Wilds / Kinnan, Bonder Prodigy train! Choo choo!

Seriously though, this looks sweet as hell. The infinite mana angle seems nasty, but not overly pushed, which should lead to good gameplay. Freed from the Real tends to be a surprisingly loud threat and my guess is that it's likely going to be a bit too greedy, especially considering you have fairly limited protection. Pemmin's Aura is good enough because the protection is built-in, and the added evasion will help you close some games. I've also found that cards like this tend to suffer quite a bit to the Chaos Orb s in our meta but YMMV.

The first thing that stood out to me was that you have significantly less interaction than you typically play, and I'd bet that it'll feel a bit uncomfortable having to be so selective with your answers. I'd recommend adding Windgrace's Judgment and Assassin's Trophy to improve your flexible removal, and some number of Erebos's Intervention , Battle at the Bridge , Profane Command , and Black Sun's Zenith to up your creature removal and creature count (Hydra tokens) at the same time. Also, these do really well against indestructible threats (cough Blightsteel Colossus + Ulamog, the Ceaseless Hunger cough) like gods and such.

You could probably also use another counterspell or two, but if you don't want to lean too hard that direction, that's understandable.

The second main thing I noticed is your mana ramp package—I'd look at it fairly critically and consider your goals. For example, I'd keep all creatures that tap for 2 or more mana ( Bloom Tender , Incubation Druid , Selvala, Heart of the Wilds ) as they give you more paths to going infinite. I'd cut the ones that only make 1 mana ( Birds of Paradise , Manaweft Sliver , Leyline Prowler ) as they tend to be a bit of a liability compared to land fetch spells and you aren't inherently taking advantage of the fact that they are creatures.

I'd also focus on the curve of your mana ramp. I think you should prioritize 2 cost spells like the three on-color signets, and the land fetch spells Nature's Lore , Farseek , Rampant Growth , and Sakura-Tribe Elder . Swapping these for your 3-5 cost mana ramp will give you more chances to cast Zaxara on turn 3 and get the ball rolling on both bigger mana and generating hydras. The way I see it, you could have a signet + Zaxara to use on turn 5 or spend that same turn casting a Gilded Lotus which is the same mana output but a turn slower. Basalt Monolith is the exception here as it goes infinite.

The final thing I'd encourage is to play more land. You really need to always hit Zaxara early for your deck to do it's thing, and maximizing your potential to consistently hit 4 mana on curve is going to pay dividends. At 34 I'd say you're 2-3 short of what I'd recommend for a mana-hungry deck like this, and you're actually at 33 right now because Winged Temple of Orazca starts as a Hadana's Climb  Flip and likely shouldn't be counted as a land.

Here are the baseline swaps I'd recommend:

Out - Birds of Paradise - Manaweft Sliver - Leyline Prowler - Yavimaya Elder - Freed from the Real - Capricopian - Seedborn Muse - Chromatic Lantern - Darksteel Ingot - Replicating Ring - Gilded Lotus - Opulent Palace

In + 2 Forest + 1 Island + 1 Swamp + Farseek + Nature's Lore + Sakura-Tribe Elder + Golgari Signet + Simic Signet + Dimir Signet + Profane Command / Erebos's Intervention + Windgrace's Judgment / Assassin's Trophy

These aren't super exciting changes but they'll massively help your initial consistency. I'd play the deck a buch before deciding what swaps would be best beyond this.

Stoked to see the deck in action!

Argy on Artificer Control Pioneer

3 weeks ago

I think you need to consider some early Creatures. Otherwise you will be dead, before your Planeswalkers can hit the field.

There are some excellent Artifact Creatures like Scrapheap Scrounger and Foundry Inspector that can Crew Heart of Kiran and also help in other ways.

Ten Planeswalkers are a lot for any deck, unless it is Superfriends.

I would get rid of Tezzeret the Schemer as he is GREAT for ramp, but this deck doesn't seem to be in desperate need of that.

In his place I would think about Ensoul Artifact

I know it's a cliché, but it's just that good. Especially on your Darksteel Citadel

Swapping a Swamp for Urborg, Tomb of Yawgmoth would also be a good idea.

I always throw one Arch of Orazca into my Pioneer decks. It can really help in the late game. Note that lands are also permanents. I'd take out an Island for that.

Finally, Mutavault can get you out of trouble, particularly if you need extra Crew, or to protect a Planeswalker.

Hope that helps.


If you want to see my take on Pioneer Artifacts, you can check out Jhoira's Crew | Pioneer

MLS91 on Relics of Fear

1 month ago

Profet93

I'm thinking of just cutting the Glacial Chasm for a Swamp , i hasn't saved me in the one set of three games, and I don't really think that i'll truly be needing it in the future. it was there for assuming the role of archenemy, can be not paid sac'd then replayed with Crucible of Worlds creating a small lock of sorts.

My friend was the one that suggested Oblivion Sower , I like the idea of ripping lands with it, as well as it's awkward 5/8 body. I do think its a little though and reaching into the casual realm which isn't really what im looking to do.

Bitter Ordeal can technically combo with the Lotus Petal loop and exile everyones Libraries(also less color intensive), but again, i'm looking at dream land. but it sounds really nice!

After some deliberation here's what I've come to:

Minus Dreamstealer plus Opposition Agent

Why: better value, answers answers

Minus Glacial Chasm plus Swamp

Why: need access to more colored mana, land count ins fine. Chasm doesn't currently do anything and doesn't tap for mana

Minus Metalworker plus Varragoth, Bloodsky Sire

Why: Metalworker is a good card, the idea pf it still works for the deck, but it requires to much set up, Varragoth i'm hoping "gets us there" also makes the deck "possibly"

MLS91 on Relics of Fear

1 month ago

Omniscience_is_life, Profet93

- Trading Post for + Junk Diver

Why: Scrap Trawler loop enabled with Myr Retriever and Junk Diver , also lowers curve overall and better overall synergy, potential win with Zulaport Cutthroat or Syr Konrad, the Grim , good looks Omniscience_is_life

- Go for the Throat for + Liliana's Triumph

Why: Profet93 you are correct, much better value

- Cabal Stronghold for + Vesuva

Why: Thespian's Stage would end up tapped at the cost of 2mana compared to Vesuva just coming in tapped for the same ability. Minuscule advantage but it's there

- Swamp for + Prismatic Vista

Why: you right Profet93

- Mind Slash for + Imp's Mischief

Why: mindslash isn't as efficient as id like to think it is, puts opponents creatures back in their graveyard (theoretically) and that works against Living Death

- Hedron Archive for + Sensei's Divining Top

Why: Profet93, you clearly point out the why, there is no contention with your logic and rational

- Dreamstone Hedron for + Lotus Petal

Why: Cuts curve, synergy with the trawler line, can easily produce more mana then any other rock in the deck. (potentially infinite???)

Profet93 Metalworker is just a really good way to ramp, acts as a rock for explosiveness. there are 21 total artifacts in the deck, so just above 20% of the deck feeds him, which is also why I included Vault of Whispers unless you think Darksteel Citadel would serve better in this slot

cmurphy1321 on The Juri Is Out

1 month ago

2/27/2021:

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