Swamp

Swamp

Basic Land — Swamp

: Gain .

Browse Alters View at Gatherer

Trade

Have (1) Azdranax
Want (8) PenguinVenom228 , Bwearmp , xxxxxxxxxZombiexxxxxxxxx , OrionTheBrave , Roi , Dasbootlegdrew , Hollowdude711 , _signal_

Combos Browse all

Legality

Format Legality
1v1 Commander Legal
Pauper EDH Legal
Pre-release Legal
Historic Legal
Arena Legal
Highlander Legal
Custom Legal
Legacy Legal
Pioneer Legal
Commander / EDH Legal
Unformat Legal
Leviathan Legal
Brawl Legal
Casual Legal
Canadian Highlander Legal
Quest Magic RPG Legal
Oldschool 93/94 Legal
Gladiator Legal
Modern Legal
Vintage Legal
Duel Commander Legal
Limited Legal
Standard Legal
Pauper Legal
Tiny Leaders Legal
Block Constructed Legal
Quest Magic Legal
Oathbreaker Legal

Latest Decks as Commander

Swamp Discussion

Jonesbond49 on Zombie Tribal

3 days ago

I'm going to make some suggestions but I'll keep the creature list intact. The number one thing that you need is more lands and at the very minimum you should have 37 lands.

These are cards I would take out and in order from first to last:

Clutch of Undeath is too over costed for what the aura does.

Liliana, Death Mage doesn't do much for zombie tribal and is a 6 mana planeswalker. Most other Liliana cards are good for zombie tribal.

Liliana's Scorn is a sorcery and cost too much to remove just one creature.

Cruel Revival is at least an instant but also cost too much.

Gitaxian Probe is a good card but doesn't do much for your deck.

These are the cards I would put in:

4 Swamps and Feed the Swarm. With the amount of removal I had the take out of your list, we desperatly need to put in another one and Feed the Swarm is a great black removal spell. It's biggest downfall is that it is a sorcery and not an instant but black struggles to get rid of enchantments.

Overall you picked some really great cards for zombie tribal and The Scarab God will win games all on his own. I will say that I made the same exact mistake you did with my first deck. I had only 33 lands too and found out the hard way that it was really hard to get my land drops. 37 lands is still on the low side, but it should be a lot smoother. Play with the deck some, see what you do and don't like, and then we can find some more changes for the deck. I'll post one more list of cards that you might want to add in later.

KorandAngels on :)

1 month ago

The deck needs more lands, good jobe though. Mountain Swamp Plains

Minousmancer on Mardu reanimation

1 month ago

Have you thought about updating this to be Standard legal again?

Maybe adding more Swamps to replace you nonstandard lands, this would also help you more efficiently use your Fabled Passages.

You could replace you Dreadhorde Butcher with Guul Draz Mucklord or since you aren't using Lurrus of the Dream-Den as a companion you could use Dire Fleet Warmonger instead. Maybe consider replacing Woe Strider with Ghastly Gloomhunter or Nullpriest of Oblivion, both can become more useful in the later game.

Have you thought about what you want to do for a Sideboard?

Metroid_Hybrid on Merchant, Messenger, Murderer

1 month ago

Cranial Plating is the one that counts artifacts.. Lashwrithe counts your Swamps, AND is a Living Weapon to boot..

Metroid_Hybrid on Merchant, Messenger, Murderer

1 month ago

Looks fine to start off with. I used to play Mono-Black Devotion some years ago (I even have the highest rated 'Devotion' deck on T/O). A couple of tips though.

  1. You can drop all of your non-basic lands for basic Swamps, and bring your land count to 23-24 (this streamlines your mana for casting & spells on-curve, and neuters things like Ghost Quarter & Blood Moon, etc.).

  2. The speed of the format has to be considered. That being said, Erebos & Ayara come down a little late to be really impactful. I would cut them, 1-2 Phyrexian Arena, and 1-2 Garys (this will make your mana curve less steep)

  3. You wanted Mono-Black Aggro? Well, to me at least, nothing screams Mono-Black like a Phyrexian Obliterator equipped with a Lashwrithe!

CommandOmega on Scars

1 month ago

I'm sorry to say that your combo might not work. Illness in the Ranks seems to provide an anthem effect that doesn't actually put counters on creatures. It only reduces their power and toughness, which just hurts your own efforts. I think that you might want to take out some other cards as well so you can put some better ones in. Here are my suggestions:

Dusk Urchins and Castle Locthwain draws you more cards, and you can cast Unearth on it to bring it back as well as a bunch of other things. Devoted Druid is good for getting you more mana, and Utopia Sprawl is more efficient than Weirding Wood. Ammit Eternal is pretty good as well, as it gets you tons of value from your Hapatra, Vizier of Poisons and Nest of Scarabs. I recommend putting Scarscale Ritual into your sideboard since you don't have one right now. I get the feeling that you're trying to go for a budget build, but you might want to try to put in 4 copies of Overgrown Tomb in place of 2 Swamps and 2 Forests. If you don't want to spend the money on those, I suggest that you put in 4 Zagoth Triomes instead. You might also want to take a look at on Scryfall to check out other possibilities.

77hi77 on How Much Removal is Too …

1 month ago

I've been playing this in Standard on MTGArena:



My big question is, how much of the deck should go to countering other decks? The two most common decks I'm running into are either White or White/Black life gain, usually based on Impassioned Orator and Hallowed Priest, or the decks that stack mutations. In both cases, I find I have to kill the creatures while they're still small. Life gainers build a swarm of huge creatures and I suddenly find myself unable to contain them, mutations get so many disruptive effects that I don't have an answer. So how much removal is too much and how much should I focus on just playing my game?

A previous version of this deck had 13 removal cards, I felt like that was taking focus away from the main objective so I made this one. Is there a balance to hit between disrupting other playing styles and playing your own game?

Thanks!

EmptyStar on Official missing/incorrect card/token thread

1 month ago

A quick note that numbered basic are no longer showing properly when selecting specific versions; they now appear to default to the lowest number. For example, the Rakdos-themed Swamp Swamp displays as Swamp #51, the Orzhov Swamp.

Thanks as always!

Load more