Swamp

Combos Browse all Suggest

Legality

Format Legality
1v1 Commander Legal
Alchemy Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Oldschool 93/94 Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Pioneer Legal
Planechase Legal
Pre-release Legal
Premodern Legal
Quest Magic Legal
Standard Legal
Standard Brawl Legal
Tiny Leaders Legal
Unformat Legal
Vanguard Legal
Vintage Legal

Swamp

Basic Land — Swamp

: Add .

nuperokaso on Orzhov Soul Sisters - MODERN

4 weeks ago
  1. Your deck has only 57 cards.
  2. Your mana base is bad. 5 Swamps is an overkill when you play Auriok Champion and Voice of the Blessed. You don't need more than 1 Swamp to cast all your spells. I suggest playing 2 Fetid Heath, and fill the rest with other Fetch lands. Grimclimb Pathway  Flip also exists.
  3. Vito, Thorn of the Dusk Rose is a legend. When you play 4, you risk having dead card. I would go down by 1 or 2. Replace it with Sorin of House Markov  Flip.

MadPilot on Pauper Dimir Faeries

1 month ago

updated manabase to simpler.

-1 Bojuka Bog -4 Evolving Wilds +3 Island +2 Swamp

legendofa on Watermark - Simic

4 months ago

Unless you're trying to keep the arts for the paper list and the online list the same, just go ahead and put the watermark lands into these lists. Speaking just for myself, I coordinate land arts a lot more here than I do in my paper decks. Enchantment decks get magical sparkly lands, Vampire decks get the Dracula lands, doesn't matter (at least to me) that I don't have any paper copies.

wallisface on Modern Vampire/lifelink

6 months ago

Specifically building around Sorin, I would suggest something like the following:

wallisface on Modern Vampire/lifelink

6 months ago

MotelWifi the big problem with your revised list is that your mana curve is still waay too high - decks often can’t justify more than 3-4 cards costing 4-or-more mana, and you’ve got 15. Your revised list also still has almost no 1-mana cards, which means you’ll often be starting a full turn behind your opponent.

And finally, 63 cards might not seem like much over 60, but every card over that 60 number is weakening the deck & making it less consistent.

A good tip for new players for deckbuilding is to pick 9 cards and run 4-of each of those (for 36 cards) alongside 24 lands. The mana costs of those 9 cards should look something like 1,1,1,2,2,2,3,3,4.

For an example deck and/or inspiration, if I were building a White-Black vampire deck, and trying to keep to your budget, it’d look something like this:

Now, this list is by no means perfect, and could still do with more thought, but it covers some important points:

  • the mana curve is efficient/low
  • most cards are run as playsets (4-ofs) to keep the deck consistent
  • the deck is just 60 cards
  • there’s a good selection of turn-1 plays
  • the cards work well with one-another
  • the lands enter untapped, so you don’t lose tempo
  • the deck has ways to both pressure the opponent while also disrupting them

Nickthefoxable on Torment of Riches

6 months ago

Update: Reconsidered dropping 2 Swamps, 1 Revel in Riches, and 1 Hoard Robber

Load more