Swamp

Swamp

Basic Land — Swamp

: Gain .

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Legality

Format Legality
Oathbreaker Legal
Canadian Highlander Legal
Arena Legal
Pauper Legal
Brawl Legal
Vintage Legal
Tiny Leaders Legal
Magic Duels Legal
Unformat Legal
Historic Legal
Pre-release Legal
Leviathan Legal
Standard Legal
Pioneer Legal
Modern Legal
MTGO Legal
Frontier Legal
Commander / EDH Legal
Pauper EDH Legal
Penny Dreadful Legal
Heirloom Legal
Highlander Legal
Noble Legal
Duel Commander Legal
Block Constructed Legal
1v1 Commander Legal
Oldschool 93/94 Legal
Hero Legal
Legacy Legal
Casual Legal

Swamp Discussion

Femme_Fatale on Card Info Help!

6 days ago

Maximus997: the urza's saga arena are the 1999 Arena promos.

HughsMarc1 on The Goblin Swarm!

2 weeks ago

Also, is the deck running consistant with the white ? I think it would work better with a fourth Warren Instigator. You might want to remove the plains and one of your swamps for some 5-colored lands only for creatures (if you got the budget, Cavern of Souls is by far the best option) Maybe remove 4 Swamp for 4 Graven Cairns, as you do not need black mana on your first turn anyway

Balaam__ on Curious about Stances on Proxies

3 weeks ago

It’s easy. If you’re running an 8rack deck and you’re short a Swamp, just take a spare Black Lotus lying around and use a sharpie to write a big “S” on it. If you’re feeling artistic, you can even try doodling a little tiny skull on it. Now you’re good—-so long as your playgroup accepts proxies.

dichia on 5c elementals toolbox

4 weeks ago

Ok, I agree on Fabled Passage and Primal Beyond.

I noticed though that with only one Overgrown Tomb and one Swamp, gathering the mana for a Cavalier of Night would be hard.

Also, Bloodstained Mire can't get me Breeding Pool and Windswept Heath can't get me Steam Vents, so I should probably add some UB/UW shocklands or change those that give me blue mana.

MagicMarc on I need the hive mind ...

1 month ago

There are a lot of extremely powerful timmy effects you can put in your 100 and dominate tables if not answered. Just go extreme style!

Fire Ants + Scythe of the Wretched + Basilisk Collar. Activate this once at any table for good times. It kills, at instant speed, every other creature in play, other than the Fire Ants, without flying. You gain life equal to 1 x number of creatures killed. Then all of the killed creatures are returned to play under your control with the last one returned getting equipped with the Scythe.

A more sedate, but powerful combination of cards is Spikeshot Goblin + Ring of Valkas or Forced Adaptation. Every turn for 1 mana you can deal the goblin's power to any target. And it keeps growing if equipped or enchanted with anything that grows it's power. Once it's bigger than your opponent's life total, you win for 1 red mana!

If you go black, then you can do something like this;

Crypt Rats + Eternal Thirst + Lashknife Barrier. Activate the crypt rats for 1, gain life equal to 1x total number of players and creatures, if anything dies the rats get +1/+1 counters for every creature that died. Lashknife Barrier means none of your creatures took damage. Let it resolve. Activate it again for 1, do it all over again. This will kill any number of creatures and players limited only by your Swamp count. If you have an Ogre Slumlord in play when you do this then your Crypt Rats now have deathtouch and you get 1/1 deathtouching rats for all the creatures that died.

Finally, my favorite timmy color, blue;

Horseshoe Crab + Hermetic Study is where it starts. Tap the crab, timmy for 1. Spend 1 blue to untap the crab and do it again! On your opponent's end step the crab makes all of your islands work like Hecatomb does for swamps! (Which you could also throw in a black deck for Timmy Lands!). But the crab gets better! Add Curiosity or Sigil of Sleep to the Horseshoe Crab + Hermetic Study setup leads to serious board states.

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