Swamp

Swamp

Basic Land — Swamp

: Gain .

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Legality

Format Legality
1v1 Commander Legal
Arena Legal
Block Constructed Legal
Brawl Legal
Canadian Highlander Legal
Commander / EDH Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Oldschool 93/94 Legal
Pauper Legal
Pauper EDH Legal
Pioneer Legal
Pre-release Legal
Standard Legal
Tiny Leaders Legal
Unformat Legal
Vintage Legal
Casual Legal
Custom Legal
Quest Magic Legal

Latest Decks as Commander

Swamp Discussion

cyeRunner on Mono Black Zombie Graveyard Horde

22 hours ago

+1

I recommend running 2x Castle Locthwain instead of 2x Swamp , there is no real downside and can help you once you are in topdeck-mode.

legendofa on Speedy pirates

4 days ago

How reliable is Blade Historian ? It basically costs in a three-color budget deck, which I'm assuming means you're not diving into the shock lands and fetch lands. I also see a very low cost:land ratio, with only seven cards needing even one blue mana, so maybe drop two Island s for another Mountain and Swamp . Bloodline Pretender seems like it takes a while to become a worthwhile threat.

Cards I would recommend are Daring Buccaneer , Rigging Runner , and Storm Fleet Sprinter , Dire Fleet Neckbreaker , and maybe Headstrong Brute .

Metroid_Hybrid on Changing Commanders

1 week ago

There is a section in my Yargle deck where I describe how the deck went through an identity crisis at one point and (temporarily) switched up Commanders for a minute.

Sorry for the copy & paste, but here it is..

Upon seeing the original Yargle, Glutton of Urborg spoiler, I knew that the Meme-experience that is Yargle was going to become my next Commander deck. And so the epic Voltron-Meme deck was born, and it was good...

However over the course of playing and refining, off & on for over a year or so, I had eventually painted myself into corner. This led to me (temporary) turning this into a Korlash, Heir to Blackblade deck. But Korlash just never hit as hard as Yargle, and in the end just wasn't as strong overall...

Then the Happy Yargle Day Secret Lair came out. This inspired me to reconvert this back into a Yargle deck, in order to have a proper home for my copy of Fatal Push .

The primary difference from the original build is that I largely retained the heavy emphasis on "hard" Ramp > Mana Rocks, and the general Swamp -based subtheme from the Korlash build.

zapyourtumor on Amass Effect (Grixis Amass)

3 weeks ago

I would run Fatal Push over Moment of Craving , plus 1-2 Dreadbore s (or Bedevil ) to get rid of bigger creatures or problematic walkers.

Angrath, Captain of Chaos and Jace, Cunning Castaway don't seem that great, and even if you decide to keep them I don't think three copies of each is justified. Liliana, the Last Hope is both recursion and removal, plus her ultimate also synergizes if you ever fire it off.

Have you considered a playset of Thoughtseize ? You don't have a single turn one play in the entire deck, and I think this card would be a great way to gain information and disrupt their gameplan.

Drana, Liberator of Malakir might be a nice card to try out for more +1/+1 counters.

Also, your mana costs are pretty demanding so you should definitely cut some basics and add in more Blood Crypt , along with some Drowned Catacomb , and Steam Vents . Fabled Passage could also be used to trigger revolt on Push.

All in all these are the changes I would make:

Nicklaffy2302 on Aggro-Control Nightsky Mimic

3 weeks ago

Hey Grubbernaut! Thank you for the suggestions. I agree with the idea of hand disruption and should probably cut Dash Hopes in place of it. I truely just love it for the reaction I get for the black counterspell. I have Dark Ritual in main for combat/defensive tricks with w/b spell Unmake or for an optimal opening play ( Swamp , Dark Ritual , Nip or Mimic, and Edge of Divinity. Thanks again.

Guerric on [Primer] Casting the Mythal: An Inalla Guide

2 months ago
I added a little bit of extra context to my discussion of the stasis win in the primer. As far as cards go-

Swamp OUT Pyre of Heroes IN

Since the implementation of the London Mulligan I've found that I can often get away with 36 lands. As for pyre, its just too good not to go in their. Not only does it give us tons of utility (ex. saccing that Sea Gate Oracle we no longer need for an Archaeomancer to recover Cyclonic Rift from our graveyard), but it can help us to cheat our our combos. Its much easier to sac our Mercurial Chemister for Wanderwine Prophets than to have all the mana we need to protect it. While testing will show the truth, my belief is that Pyre of Heroes will be one of the most important cards printed for this deck since the Ixalan block.

Mystic Confluence OUT Counterspell IN

I love confluence, but Sublime Epiphany and Cryptic Command out class it, and I really don't have room for three expensive counterspells in here. Going back to the original will do us just fine!

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