Swamp

Swamp

Basic Land — Swamp

: Gain .

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Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Frontier Legal
Vintage Legal
Penny Dreadful Legal
Pioneer Legal
Commander / EDH Legal
Noble Legal
Hero Legal
Magic Duels Legal
Brawl Legal
Block Constructed Legal
Standard Legal
Arena Legal
Oldschool 93/94 Legal
1v1 Commander Legal
Canadian Highlander Legal
MTGO Legal
Vanguard Legal
Leviathan Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Limited Legal
Heirloom Legal
Modern Legal
Highlander Legal
Pauper Legal
Pauper EDH Legal
Legacy Legal
Archenemy Legal
Casual Legal
Oathbreaker Legal

Swamp Discussion

Minousmancer on Devotion to Erebos

3 days ago

I like this deck. only suggestions I have is lose 8x Swamp s. You already have 4x Altar of the Pantheon & those other lands. This a Mono-Black you could use those eight slots for like 4x Murder and 4x Blood for Bones .

Also as (3)BB creatures go I'd trade out your 4x Syr Konrad, the Grim & replace them with 4x Cavalier of Night .

Minousmancer on Ultimate Mono-B Sorin Theme Deck

3 days ago

Why only 1xsorin?

Sorin Markov

Sorin, Imperious Bloodlord

Sorin, Vampire Lord

Sorin, Grim Nemesis or Sorin, Lord of Innistrad or Sorin, Solemn Visitor or Sorin, Vengeful Bloodlord if you wanted to splice in some White through either Duel Lands or Artifacts. Hell, a couple Lotus Field s would work even Unknown Shores could do the trick.

I'd lose one to three Swamp s This is a Mono-Black deck. Mono decks only need 16-18 of their Primary Mana source, this frees up room for either more Spells, Creatures, or Planeswalkers.

Also, I'd trade in Barren Moor Bojuka Bog Castle Locthwain Piranha Marsh for 4x Westvale Abbey  Flip They'll never see that coming and it plays into the story of Sorin, Lord of Innistrad and since the Shadowspear is made from pieces of the Helvault you could add one of them.

Indulgent Aristocrat , Vampire of the Dire Moon , & Vampire Outcasts I would personally replace them with 3x Bloodthirsty Aerialist s but they can be replaced with Knight of the Ebon Legion , Dark Impostor , & Child of The Night for a much better effect.

Monitor on Saskia Infect (Perfected)

1 week ago

thewolfiest, it will depend on what exactly you want out of your manabase. I typically prioritize untapped lands or specific utility functions. Removing duals takes away tutor targets for fetches, so you'll need to include basics.

Talking strictly meeting color requirements, for allied lands you can look at the multiplayer-specific lands that come into play tapped unless you have 2 or more opponents.

For the Enemy lands, you are more restricted. I'd look at the list below, leaning toward whatever priorities you held for the manabase. Easy route would be yanking the last 3 for 1 swamp, 1 forest, and 1 Prismatic Vista

Honestly, I would do this, replacing all Duals with:

This would add more fetches and fetch targets in the basics for your most-used colors, and then another draw land that helps when potentially drawing late game. These selections could change, depending on a)pain tolerance of your own manabase and b)playtest time with the deck to see what colors you tend to need when, and skewing that way. I would probably revamp the manabse jsut a little more green if I were going to go that route, I think, but I'm not 100% on it yet.

Caerwyn on 6 mana turn one, green ...

1 week ago

If you just want a turn 1 large creature and are willing to forego red/green: Swamp , Dark Ritual , Entomb then either Reanimate , Animate Dead , Exhume .

Or Swamp , Dark Ritual , Putrid Imp (with a large creature already in your hand), one of the above reanimating spells.

There’s still some luck necessary (you need a Dark Ritual in your opening hand), but it’s lessened with two potential paths, a smaller number of cards needed than your Green/Red combo, and the fact one of your combo pieces has three possible options.

Pal00ka on Halloween Themed Tariel

1 week ago

Athreos, God of Passage is spooky + has synergy with all of your wraths to get some creatures potentially back. Likewise for recursion is Dawn of the Dead and Dance of the Dead .

Murder kinda looks like a halloween porch piece, Ravenous Chupacabra too.

Also the basics from Tempest are a bit darker overall and might fit with the theme better too Plains , Mountain , Swamp .

Spirits on Kaalia, Mirror Breaker EDH

2 weeks ago

Hey uninvited,

Things have been good, deck is performing very well in tournament play considering Kaalia of the Vast being ranked in Tier 4 (high power). Won all three rounds again this weekend.

I've been making changes, some have worked out, some not so much. Still having the same challenge getting the Avg Win Turn down to 4 or below, however, I have seen the combo win-% go up dramatically, almost never kill with combat damage anymore ( Rakdos the Defiler and Kaalia of the Vast + Master of Cruelties are the exceptions).

Giving Dockside Extortionist a fair test, so far no feeling either way, hasn't been stellar, hasn't been a disappointment. I put Corpse Dance in to give him an Infinite Combo so he has the best opportunity to impress me, we'll see. He is not my style of card, anything that relies on my opponents doing something, I generally avoid, but still evaluating what he is, recently added.

I've actually removed every (except Hall of the Bandit Lord ) non-T1 land, so Meteor Crater won't meet my criteria. Also trying to cut down on the # of non- Worldgorger Dragon effective lands where I can too (like Sacred Foundry ), that way if I T1 Worldgorger Dragon can make infinite with "most" lands.

I still need to go down 1 land, probably Sunbaked Canyon for Mox Diamond whenever I can get my hands on one (saving up store credit at card kingdom selling stuff I don't need still.

Reflecting Pool , Dragonskull Summit (all check lands), and others have been eliminated, hate not having a on T1. I do like having Swamp and Plains , also note I've added Snow-Covered Swamp as well, to mitigate Blood Moon type effects, and utilize the Path to Exile and Assassin's Trophy (and some other ramp spells) benefits.

Forbidden Orchard is good, but doesn't work great with Master of Cruelties which I still play, mana sourcing is still quite good and consistent anyway, so no need to go the Forbidden Orchard or Tarnished Citadel routes anyway unless makes strategic sense.

Mox Opal just never going there, I ran another Mox Opal probability table this past weekend for a Kess, Dissident Mage friend, I just don't like it, I won't share the whole table, but here is some reasons why. Also, keep in mind, this probability is only the probability of drawing 3 artifacts (assuming you draw a Mox Opal whats the chance you have 2 others), if I were to do P(Drawing 3 artifacts) union P(drawing Mox Opal ) would be VERY low.

T1 with 18 artifacts is only 11%. By turn 5 (ignoring additional draw for now) is only 32%. At 24 artifacts T1 is 22% and T4 (want to win on or before this turn) 52%. 28 artifacts gets close to a good playability at T1 31% and T4 58%, but I feel if Kaalia of the Vast has 28 artifacts, just to engage a Mox Opal you should probably be playing a different commander, because their just aren't that many utility artifacts for Kaalia of the Vast .

Final Parting would allow for a Animate Dead tutor and a Worldgorger Dragon GY, but also need something to do with the infinite mana or have a damage outlet ( Dragon Tempest or Bogardan Hellkite ). So at CMC7 ( Animate Dead is CMC2), I'm better off running a Doomsday pile, which I've also decided is too high CMC.

Diabolic Revelation too much mana. Insidious Dreams is viable, others use it, but for me it's too high CMC again.

Scheming Symmetry is tempting ( Sensei's Divining Top also works), but still don't have enough draw to make it viable. With I think could be viable, but I've also seen it removed by players with draw attached to their commanders, it's just too risky, basically gives your opponent the ability to stop you and then win themselves, likely. If Scheming Symmetry was Instant it could work with Mishra's Bauble and would be a playable/fantastic tutor, but drawing your card on their turn isn't good because our Infinite combos are sorcery speed (you can build an instant speed, but it starts degrading synergy).

Thoughtseize has been fantastic and very useful, plus it's modular ability to get Worldgorger Dragon out of my hand, it's helped me avoid walking into chaos by seeing the control players hand and either knowing or removing a catastrophic play.

Right now pretty sure I need Simian Spirit Guide , the is blah, but he gives me the for Animate Dead on T1, and gives me an Animate Dead target to stop the Worldgorger Dragon loop and play out my hand, hopefully tutors or a Razaketh, the Foulblooded in a perfect scenario. So like Swamp + Entomb + Chrome Mox / Lotus Petal + Simian Spirit Guide + Animate Dead + something to do with mana (tutor probably, don't have Cut in my build) is another T1 win outlet. Tutor Razaketh, the Foulblooded , then sac Simian Spirit Guide to get Leonin Relic-Warder into Dance of the Dead and tutor up a Goblin Bombardment and a Necromancy with infinite tutor (bound by life but it's T1 and only need 2 tutors = 4 life), and then infinite damage. Hoping it will just give me another T1 path to win, which should inevitably lower my Avg win turn at some point.

Talisman of Conviction is on the potential cutting block, it's great net rock, but no .

I'm thinking of abandoning the combat damage line, so Gisela, Blade of Goldnight would go, but not quite there yet. Most don't like Avacyn, Angel of Hope , as removal is usually exile, hand or changes it's board state, rarely destroy, but gives an option from destroy effects, so I don't know yet. I took Balefire Dragon out, think I still need him, he probably could be a Fire Covenant but I like my control on my ADD, my interaction package is a little light I know that, only because I prefer to just try and win, opposed to trying to stop others from winning, just a philosophy, don't think it costs me wins.

Running out of ideas, doing research on Discord, going to look through a bunch more decks, already did comparisons to the Primers there, I'm never going Stax Ob Nixilis, Unshackled or maybe Aven Mindcensor / Chains of Mephistopheles maybe ill win the lotto one day / Stranglehold as far as I'll go if I do go that route.

Cheers.

uninvited on Kaalia, Mirror Breaker EDH

2 weeks ago

Spirits

What's happening on your end; I see quite a bit of changes. How's everything been working out? I have yet to play with the deck, so unfortunately I do not have any thoughts in regards to its performance . I did go to a tournament today but I didn't partake. I watched and had a bunch of practice plays with two other decks I been in the works of.

I seen Dockside Extortionist doing work in a flicker/Cycling theme deck, which surprisingly was a very well constructed deck. That card is just stupid good when blinked. Wondering if you had any chances with it yet?

Noticed your land swaps, ever thought of Meteor Crater ? but then again, I guess it's almost similar to Reflecting Pool which some will argue any basic land is better than Reflecting Pool .

Or even Forbidden Orchard ? will giving an opponent a 1/1 really be that detrimental? as long as it gets you to go off quicker.

or Possibly even go as far as adding a Spire of Industry ? Hmm, maybe switching out a Swamp and Plains for a Vault of Whispers and Ancient Den adding a Mox Opal ; trying to bring up the artifact count.

Previously you mentioned adding Final Parting as a means of another Buried Alive but then having to find a way to get Goblin Bombardment What about Diabolic Revelation , tutoring one over having to discard? I guess with the outcome, they're both one of the same.

Have you thought about Scheming Symmetry ? Almost another Imperial Seal but then your opponent also get's an advantage. Can maybe work in conjunction with Night's Whisper , Faithless Looting , Ransack the Lab , Street Wraith but so can Mishra's Bauble as well, which has an added benefit of working off a Vampiric Tutor

Of course everything said is just being thrown out there. At this point, I almost feel you've been exhausting all the options so it's almost reached the point of "well how about this even though it's ehh" lol. Such as, for draw at a low CMC you have Burning Inquiry but that in itself is a super gamble.

Anyways, hope you got some game's in!

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