Swamp

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Legality

Format Legality
1v1 Commander Legal
Alchemy Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Brawl Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Oldschool 93/94 Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Pioneer Legal
Planechase Legal
Pre-release Legal
Premodern Legal
Quest Magic Legal
Standard Legal
Tiny Leaders Legal
Unformat Legal
Vanguard Legal
Vintage Legal

Swamp

Basic Land — Swamp

: Add .

wallisface on Grinding like a pepper mill

2 weeks ago

Cool, for a pure mill $50 list I'd be doing something like this (all prices from Card Kingdom):

Comes to $49.95 total.

DemonDragonJ on 100 Shades of Gray

1 month ago

I have replaced a Plains and a Swamp with Sunlit Marsh and Tainted Field, for greater flexibility in this deck's manabase.

wallisface on The One Ring

1 month ago

Back to the original ban talk, for the pro tour they’ve listed the total number of cards being run in the tourney, with the One Ring being top-dog.

Numbers are (total/main/side):

The One Ring: 450/415/35

Orcish Bowmasters: 413/406/7

Fury: 376/290/86

Chalice of the Void: 355/2/353

Misty Rainforest: 328/328/0

Thoughtseize: 303:230:73

Force of Negation: 302/276/26

Boseiju, Who Endures: 287/172/115

Swamp: 285/285/0

Endurance: 272/27/245

Subtlety: 271/233/38

Ragavan, Nimble Pilferer: 270/266/4

Grief: 266/264/4

Leyline Binding: 258/258/0

Flooded Strand: 255/255/0

Lightning Bolt: 253/248/5

Island: 251/251/0

Bloodstained Mire: 236/236/0

These stats surely don’t help the Rings odds of staying legal.

eliakimras on Equipped Samurai

2 months ago

Since your deck is a fast one, consider running lands that don't enter the battlefield tapped:

You might also want to run some utility lands:

Also, since speed is the name of the game for Voltron decks, consider those swaps in your ramp package:

TypicalTimmy on I recently heard that we …

3 months ago

I heard this recently and now I am wondering if I have been playing the game wrong this whole time, or if the information presented to me was incorrect.

Suppose I have Murder in hand, and my opponent has a problematic creature I want gone. I go to cast Murder.

The claim goes that putting Murder on the stack only acknowledges that a spell is waiting to resolve. That when it actually DOES resolve is when I choose my target. The argument claims that telling my opponent(s) what my intended target is ahead of the spell resolving is a case of "additional free information".

  • An example of additional free information would be the following: You have a Swamp on the battlefield. You play a Rakdos Carnarium and bounce the Swamp back to hand. On your following turn, you play a Swamp for turn. An astute observer will notice that this Swamp has different artwork from the one you had bounced, meaning you have at least one land in hand. If you only have 2 cards in hand at this point, your opponent(s) now know at least 1 is a basic land, by default.

So, back to the question. I have Murder on the stack. My opponent asks who I am aiming to kill. I decide to say nothing. My opponent freaks out and says I am cheating or whatever. The game grinds to a halt and people are mad.

Alternatively, I tap my mana, pull Murder from my hand, motion it over Edgar Markov and say YEAH FUGG THAT GUY and my opponent goes "Uh, in response Sheltering Light."

Well. Crap.

But, Murder never resolved. I never had to say Edgar Markov was my target. I gave that information, freely. Had my opponent not known I was going to kill him, they might not have protected him.

So... who's correct?

  • Do I not actually need to reveal a target until a spell or ability ACTUALLY resolves?
  • Or do I need to reveal the intended target immediately, as the spell or ability moves ONTO the stack?

Mattio38 on Dihada, Binder of Wills

3 months ago

Huge update! Included 8 extra legendary creatures and a total of 16 extra legendary permanents. Thanks a lot again for your help awesomedude20 you've inspired me a lot. Now let's hope the mailman arrives soon so I can test this Dihada 2.0!

Dangerwillrobinson79 apologies for the late reply. It must have been one or more episodes from either The Command Zone or EDHRecast because I actually follow only those two. It's a topic that pops up every now and then in several episodes. Bottom line is to just add more instants and creatures with activitated abilities to be more part of the game during other players' turn. For example, replace a basic Swamp for a Castle Locthwain. To have the castle enter untapped shouldn't be too hard and if ever you don't have to spend all your mana it could draw you a card. Simple example, but big benefit.

Funny is that with this huge update of the deck I've removed several instants and replaced it for other cardtypes. For example Generous Gift was cut for Loran of the Third Path and Swords to Plowshares had to make room for Drakuseth, Maw of Flames. So I guess I still need lessons in adding more instants -.-'

I've also checked your Di-Had-a'nuf deck and I like how it's really quite a different take on her but awesome nevertheless! I especially like your Gix, Yawgmoth Praetor and Vial Smasher the Fierce. Those might find their way into my Dihada aswell one day! Thank you

Dazard on Syr Konrad, the Pauper

4 months ago

Renegade Map is a trap, disguised as a ramp spell (but it isn't) and should be swapped for a Swamp.

Think about it: So you're PAYING one mana to be able to cast Renegade Map which lets you play/fetch a land but it isn't even ramp, since it still lets you play only one land a turn. But you can't use it right away, you have to wait another turn since it enters the battlefield tapped. Next turn you can sacrifice it and put a basic land (swamp) in your hand. If you haven't played a land already you can play it, otherwise drop it the next turn. So instead of casting renegade map in the first place, simply playing a Swamp is the better option, because it gives you (instead of making you pay) one (black) mana immediately that can be spent right away.

I would drop the Renegade Map and simply add another swamp instead. I used Renegade Map but it only makes sense if it's in some sort of "artifacts matter deck" or if you use it for manafixing. Neither is the case with syr konrad.

General_Sparks on Knights of the Firststrike Table

4 months ago

Balaam__ you have a point, i was just putting Swamp and Plains until i knew exactly where i wanted to go with this deck. right now its just mainly a white deck.

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