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|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Colourless creatures you control get +2/+2.
Whenever you tap a permanent for , gain an additional .
Whenever you cast a colourless spell, you gain 2 life.
jagnascar on You Ars is Graaz *PRIMER*
1 month ago
Your Basalt Monolith also goes infinite with Forsaken Monument.
4to16characters on Primer: Kozilek, The Great Distortion Of The Board
2 months ago
These are two examples of infinite mana combos available with Kozilek: Basalt Monolith + Forsaken Monument & Rings of Brighthearth + Basalt Monolith
Your best best when piloting a deck like Kozilek is either fairly aggressive mulls or humble acceptance that without solid ramp you may have a real slow start. Usually this deck, and decks like it, will just eventually roll over others by sheer value and the efficiency of having no color, let alone mono color. In a lot of cases the cards rely heavily on extra untaps, lots of mana rocks, and sometimes just stomping the enemy flat. Sometimes you can build it more like a Swiss Army knife as well, and the more tutors you can bring the more efficient it will run. My deck is fairly up to date, but there are some new toys found in the last few sets, here's a link: Kozilek - Colorless - Artifact Shenanigans. I HIGHLY recommend looking at https://edhrec.com/commanders/kozilek-the-great-distortion for more cards that work well.
2 months ago
Ok based on your comment about the combo, I'm basing these recommendations on a:
Tuned tier - Power level 5 (6 usually has a combo) - Win before Turn 14 - "Upgraded Precon". Visual Guide to Power Levels in EDH.
-- Land Base -- Prioritize untapped, Mana colors, Target 33: +Shivan Reef -Island +Yavimaya Coast -Forest +City of Brass -Aether Hub +Mana Confluence -Mountain Valley +Riverglide Pathway Flip -Simic Growth Chamber +Rootbound Crag -Mountain +Hinterland Harbor -Forest +Sulfur Falls -Mountain +Rejuvenating Springs -Path of Ancestry +Training Center -Rogue's Passage +Spire Garden -Ancient Ziggurat +Boseiju, Who Endures -Island
--Ramp-- Creature preferred +Birds of Paradise -Thought Vessel +Three Visits -Heraldic Banner +The Great Henge -Gilded Lotus (Also important for draw) +Farseek -Harvest Season
--Morph-- +Kadena's Silencer -Stuffy Doll +Icefeather Aven -Keep Safe (Morph flavor) +Echo Tracer -Omnath, Locus of Mana (Morph flavor) +Mistfire Weaver -Forsaken Monument (Morph flavor) +Jeering Instigator -Shaleskin Plower (Morph flavor less salt)
--Draw-- +Fathom Seer -Zendikar Resurgent +Temur Ascendancy -Tomb of the Spirit Dragon +Tishana, Voice of Thunder -Ashcloud Phoenix +Guardian Project -Tidespout Tyrant +Toski, Bearer of Secrets -Fabricate +Garruk's Uprising -Creeping Renaissance
--Offense other than Animar-- +Garruk's Horde -Forest +Artisan of Kozilek -Island +Bane of Bala Ged -Trophy Mage (Pulls 1 unneeded artifact!) +Shrieking Drake -Temur Sabertooth (Non-Infinite Ancestral Statue) +Decimator of the Provinces -Temur War Shaman
--Control-- +Beast Within -Fog
I've left out some salty card for this power level: Cyclonic Rift Ancestral Statue Craterhoof Behemoth Rhystic Study Mystic Remora Dockside Extortionist
Special mention (would need to playtest): Secret Plans (Draw) Solemn Simulacrum (Ramp & Draw) Mulldrifter (Draw) Trail of Mystery (Ramp) Rhythm of the Wild (Don't think you'll see heavy counterspell in power 5)
Could go more less if needed Theres other stuff I didn't suggest because of the morph theme, like Cloud of Faeries, Hullbreaker Horror, Fierce Empath etc.
Hopefully you find some useful ideas here.
Profet93 on Eldrazi Tea Party
2 months ago
Basalt Monolith + Rings of Brighthearth = Infinite mana + Sensei's Divining Top = Draw your whole deck
Basalt + Forsaken Monument = Infinite mana
Everflowing Chalice + Voltaic Key + rings = Infinite mana
Metalworker + Staff of Domination = Infinite mana
Mystic Forge + Sensei's divining top + cloud key/artifact cost reducer/Semblance Anvil/Ugin, the Ineffable = Draw your whole deck
Scorched Ruins + Rings + Deserted Temple = Infinite mana
I can recommend more but want to see how these work for you.
Flavuss on Myrtron
3 months ago
Max_Hammer I will test more with the Myr Turbine too see if I can drop the number to 2. The fact is that card becomes good once battlesphere hit the battlefield , the 4 token generation makes the tutor easier to play. On top of that Forsaken Monument alone makes the tokens 3/3. I thought of The Mightstone and Weakstone Meld as versatile card for his removal / draw when it hits the battlefield plus its ability to generate mana helps to no rely purely on tron. Sculpting Steel can be used to chose again one of the 2 effects at 3 cost . I will try to play without basic lands but I dont know it will be a good choice, everyone i'm playin with plays boseiju at least ahahha. Nephalia Academy looks good! THanks again for your comment!
DrukenReaps on Liberating Surprise
3 months ago
Profet93 Mostly just swinging with Eldrazi xD Pumping Liberator actually works surprisingly well too... lol. It's more control and value than a straight win-con on this one. A handful of cards can really push through for me though- Eldrazi Conscription, Ugin, the Spirit Dragon, All Is Dust, Akroma's Memorial, and Portal to Phyrexia. There are some combos but they are mostly incidental. Forsaken Monument + Basalt Monolith is infinite mana for example but I don't really have an outlet for it. Or Myr Retriever + Junk Diver + 2 to 3 cost reduction + a sac outlet = spins round and round not doing much of anything again. At least not on its own xD
Flavuss on Myrtron
3 months ago
lagotripha I removed 1x Myr Turbine and 1x Myr Reservoir to add 1x The Immortal Sun and 1 x Forsaken Monument , two cards a friend lent me. And of top of that I removed 1xMyr Superion for 1x Lodestone Myr !
4 months ago
Hey, you're welcome.
If you wanted to a couple of lesser lands here could be upgraded within the budget?
- Glimmervoid --> Skycloud Expanse
- Shipwreck Marsh --> River of Tears
- Path of Ancestry --> Evolving Wilds
Other options are to replace them for some less expensive utility lands?
- Phyrexia's Core --> Skycloud Expanse
- Tyrite Sanctum --> River of Tears
- Castle Vantress --> Evolving Wilds
These land options are lower priced ones, there's many others that are higher price that are better such as Inventors' Fair and City of Brass.
The Talismans in the sideboard could replace some of the Signets?
- Talisman of Dominance --> Dimir Signet
- Talisman of Progress --> Azorius Signet
- Talisman of Hierarchy --> Orzhov Signet
You're light here with low mana cost ramp and have a pretty high mana curve. More ramp could help gameplay. These are better ramp options specifically with Urza as Commander than the other Signets/mana rocks. The 2 drop artifact creature mana dorks can be helpful to cast Urza quicker since they count towards his artifact creature affinity and can make colored mana.
- Ornithopter of Paradise, Silver Myr, Leaden Myr, Gold Myr
- Etherium Sculptor, Foundry Inspector
- Sol Ring, Arcane Signet, Liquimetal Torque
- Talisman of Dominance, Talisman of Progress, Talisman of Hierarchy
- Sculpting Steel
- Urza, Lord High Artificer, Forsaken Monument
- Tezzeret, Master of the Bridge
This is a ramp package to consider? It's 16 sources, most important 14 sources of low mana cost ramp with Urza, Monument and Tezz at high end. Thought Vessel is a good card, but it turns off discarding hand down to 7 cards which can fuel artifact reanimation. Solemn Simulacrum is another good card, but I think it's too much mana here since there's better 4 drops for power and/or help more Urza and Constructs. Sculpting Steel is excellent in multiplayer Commander and it can count towards ramp because it can become an artifact ramp source.
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