Prevent all combat damage that would be dealt this turn.

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Have (5) danaran117 , Kotakiva , BlueEyedBeast43 , orzhov_is_relatively_okay819 , abritt
Want (2) uhore , dchaffee02

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Format Legality
1v1 Commander Legal
Block Constructed Legal
Canadian Highlander Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Oldschool 93/94 Legal
Pauper Legal
Pauper EDH Legal
Pioneer Legal
Premodern Legal
Tiny Leaders Legal
Vintage Legal
Casual Legal
Custom Legal
Quest Magic Legal

Latest Decks as Commander

Fog Discussion

TypicalTimmy on Card creation challenge

2 weeks ago

What Lurks Beyond the Mist


Cast What Lurks Beyond the Mist only when you are attacked with three or more creatures.

Prevent all combat damage until end of turn.

Draw a card.

More restrictive Fog.

Make Lord Hilneth from the flavor text of Fog.

Polaris on Can Moonmist transform daybound creatures …

2 weeks ago

Daybound and nightbound are keyword abilities, so Humility removes them. Without the ability, Moonmist will work.

It's not the most effective interaction though, since the back face will still be a 1/1 with no abilities, and the moment they get the ability back they'll immediately switch to the current day/night state. You do at least get the Fog part of Moonmist though.

michaelqdoherty on Land Control

1 month ago

Gaea's Touch & Explore would be nice with Mulch and keep all that land in play. Gaea's Touch only works for forests but it's still good. Far Wanderings would be good too...If you can Fog them and keep them at bay, might as well go for a Kaervek's Torch or Lightning Bolt if you can get it back with Battlefield Scrounger. If you don't want to splash red, Alms of the Vein or Bump in the Night would work.

SilentPlague on Tovolar Werewolf Tribal

1 month ago

Chain Reaction and Blasphemous Act seem counter productive to a werewolf deck. Usually the more werewolves that are out, the more they complement each other. This may hurt you more than others. Also by the time you can play Blasphemous Act, you will either have a bunch of creatures and likely will be dominating, or a ton of mana to where you should be able to play anything and likely have a bunch of creatures as well.

Chaos Warp is also very risky. There are better things to replace it with to get rid of creatures. Beast Within is also too generous. You may be getting rid of a hard hitter, but why not just remove it and leave the player with nothing? It certainly would not benefit you to remove your own werewolf creature for a 3/3 beast. Werewolves are typically going to be pretty powerful. So use cards that force opponent creatures to fight yours to get rid of creatures.

Take a look at Moonlight Hunt, Pit Fight, and Clear Shot.

Moonmist is a great card even with the daybound mechanic. It may not transform your newer werewolves, but making only werewolf damage count, it like a super Fog.

seshiro_of_the_orochi on Emergent Ultimatum Combo

1 month ago

Balaam: It's because I have a playset of Root Snare, but not a single copy of Fog. You're perfectly right ;)

Balaam__ on Emergent Ultimatum Combo

1 month ago

Why not Fog instead of Root Snare? Is it because the tendrils in the artwork are reminiscent of snakes?

Yesterday on Does Scourge of the Throne …

2 months ago

Each of your creatures including the Scourge do untap while attacking and before dealing damage, but they are still attacking and will still deal damage.

There aren't any effects that remove them from combat (like Gustcloak Harrier), or any effects that prevent combat damage (like Fog).

There aren't any intrinsic rules that mean untapping your creature means it is no longer attacking. Vigilance exists.

legendofa on Would City of Solitude Be …

2 months ago

TL;DR: It would not be mono-green.

It might have been a green effect in the past, but it's not anymore. The aforementioned Dosan the Falling Leaf is already more than fifteen years old. Manglehorn and Root Maze affect artifacts, and the latter also affects lands. Root Maze also was originally printed in Tempest and hasn't seen any reprint in almost fifteen years.

Mono- control, at this point, seems to be largely limited to:

Every card that forces discard in Pioneer is also , and two of those three are split/aftermath. Every counterspell in Pioneer also includes . Even specifically stuff like Plow Under is long gone.

Cards like Dragonlord Dromoka and Marisi, Breaker of the Coil say that maybe there's space for casting restrictions, but the confuses the issue. I believe that if City of Solitude were printed today, it would require somewhere in its casting cost, and any would provide an additional effect.

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