Fog

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Big Apple Highlander Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Freeform Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Modern Beyond Horizons Legal
Oathbreaker Legal
Oldschool 93/94 Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Pioneer Legal
Planar Constructed Legal
Planechase Legal
PreDH Legal
Premodern Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Fog

Instant

Prevent all combat damage that would be dealt this turn.

psionictemplar on Seasons' Approach: How the seasons go by...

2 months ago

Have you considered other color combinations in this? I'm looking at this and thinking it might be better suited as a bant deck where you can use Impulse style cards to get to your approaches quicker. I know you have tons of stall as it is with the Fog effects but that seems limiting and not a good use of Wilderness Reclamation. Wilderness really shines when you can be proactive during your turn, untap and then react to your opponent if you need to. What I'm picturing is early ramp with a mix of some fogs, counters, and draw/scry effects. This way you create a bigger board sooner and can really take advantage of wilderness.

Picture this, ramp early with things like Search for Tomorrow, Planar Genesis, or Rampant Growth until you get to 4 mana. Cast Wilderness Reclamation. Untap and wait for your opponent to try something that you Rewind/Unwind. End of their turn Impulse, Memory Deluge, or maybe a Gifts Ungiven finding 4 different Fog effects to crush their dreams of victory in combat. Back to your turn to do it all again. Six mana available, Seasons Past and watch their face drop as all their hard work is about to be pointless for the 2nd time this game.

I'm just theory crafting here but I feel like it would be a lot more fun and engaging than just draw for the turn, play a land, go. Play fog, my turn again. Up to you though. I'm not sure how you enjoy the game. But if this intrigues you, I can always help you explore the idea more.

MrPosotive on All Will Be One

4 months ago

kamarupa Looking at it again, you are right about Stocking the Pantry i need to get that out of there.

I think you are missing the purpose of Blade of the Bloodchief and Basking Broodscale. They serve as an infinite counter pump. Add a counter to Broodscale, he creates an eldrazi token, sacrifice the token and the Blade adds a counter to Broodscale, when adding the counter broodscale creates another token, so on and so forth.

I think i will make room for a couple Heroic Interventions and a couple Fogs. I think i will out Arbor Elf for Primordial Hydra. Thanks for those.

I dont quite see the use of Cragcrown Pathway but i will add Yavimaya, Cradle of Growth.

Thanks a lot for your detailed reply.

kamarupa on All Will Be One

4 months ago

You're right. But... you've already got 6 slots currently devoted to spells that require creatures: Blade of the Bloodchief and Stocking the Pantry. To be honest, I was trying to avoid being too specific about what I think you should do and was just responding to your own idea about adding more removal, but now that I've taken a more serious look at your deck, I do have a lot of very specific advice, if you're interested in that, and Longstalk will definitely be a more effective choice if you do decide to follow my recommendations.

My specific advice is to cut Blade of the Bloodchief - you don't have enough creatures and you don't have any vampire and vampires probably aren't the best tribe for counters anyway. Cut Firebending Lesson - it's not that good and doesn't advance your wincon. Move Fire Magic to the side board. Cut Utopia Sprawl and Arbor Elf. If you're going to ramp, you might as well advance your wincon with it. Space in your deck is premium. No room for any card that doesn't do at least 2 things. Cut Basking Broodscale - we can find creatures that get more than one counter for less and do more. Move Runic Armasaur to the sideboard. That opens up 22 slots, if my quick math is correct.

Add 4xGyre Sage, 2xIncubation Druid, 2xRishkar, Peema Renegade, and 1xChanneler Initiate. That's a bit slower of a ramp package, but it's also more robust on theme, and creates at least one repeatable counter source. That takes up nine of the 22 slots, 13 remaining.

Add 2xEvolution Sage - it's a great spell on theme, but you gotta have stuff with counters on it for it to make a difference.

Add 4xPredator Ooze and 2xPrimordial Hydra. Those can be wincon threats on their own and interact with All Will Be One repeatedly. That's another 6 slots used, 5 remaining.

Add 3xLongstalk Brawl. 2 slots remaining

Add 2xInspiring Call.

Cut 4xForest and 2xMountain. Add 1xYavimaya, Cradle of Growth, 1xKarn's Bastion, and 4xCragcrown Pathway

Add 2xScavenging Ooze to the sideboard.

Add 1xThe Ozolith to the sideboard.

Add 1xHeroic Intervention to the sideboard.

Add 2xBeast Within to the sideboard

Add 1xFog to the sideboard

Add Return to Nature to the sideboard.

Final thoughts: The above recommedations, I think, would put your deck into a slightly slower, but more robust configuration with some protections and some draw card built in. It would be missing a way to get things back from the graveyard, which can be very useful in some matchups and also lacks lifegain, which can also be helpful, especially with grindier midrangers such as this. Lifegain is pretty easy - something like Essence Warden or Weather the Storm maybe? Getting stuff out of the graveyard isn't quite as good with green, but still doable. Bala Ged Recovery, perhaps?

Other spells to consider if space can be made for them: Hardened Scales, Bow of Nylea, Song of Freyalise, Jiang Yanggu, Wildcrafter, Inscription of Abundance

Balaam__ on The Hawkeye Special

4 months ago

This holds a lot of potential. I don’t think this is its final form yet; maybe some Thoughtseize or Fog effects might help buy time while you assemble the combo pieces. Oh I especially liked the “or Living Plane…if you’re single” line, ha.

kamarupa on X-ing

6 months ago

This deck won 2 of 2 matches last night against Mono-Red Hollowed One and Simic Snow.

In the first match, the deck drew poorly and was little more than land until the end. The group play brought everyones life total below 10, and I finally landed a pathetic 4/4 Goldvein Hydra on my second to last turn to bring the Hollowed One's pilot down to 2 life. He then killed off the Simic Snow deck and tried to kill me, but I Fogged him and was able to hit with my Hydra for his final 2 life.

In the second match, the deck drew much better, but suffered as the Hollowed One deck forced us to discard at random, sending my Mind Spring to the graveyard one turn before I was going to cast it for a minimum of 10 cards. Simic Snow was a threat, but it was mostly focused on the explosive threat the Hollowed One deck was putting forward. Still, I had the lowest life - 4 - (vs Hollowed One at 10 and Simic Snow at 16) when I was able to cast a Hydroid Krasis for 14x and Unbound Flourishing doubled it to 28, drawing me 14 cards (I already had a Reliquary Tower in play) and bringing my life total back up to 18. By the time my next turn rolled around, Simic Snow had all but one Island tapped and 1 card in their hand and Hollowed One had no way to counter, so I cautiously used just enough mana to cast an Exsanguinate for lethal while keeping enough mana left over to cast a Goldvein Hydra as a backup threat just in case Simic Snow had a counter spell. But they didn't and Exsanguinate killed both opponents.

Overall, both Simic Snow and Hollowed One played very fast, aggressive threats. Hollowed One managed to get a Marauding Mako to a 6/6 and land a Hollow One on turn 3 in both games. Simic Snow had two 9/9 Abominable Treefolk on turn 5 in game two and 5/5 on turn 3 in game one. For this deck to eek out 2 wins in a row was quite a feat!

Flarhoon13 on Wolverine, Snikt!!

7 months ago

Roast-O-Matic 9000 The "Best There Is" (At Getting Board Wiped) Oh, look. You built Wolverine, Best There Is. How daring. How original. I bet you also have a Punisher logo on your truck and think "Logan" is the only good movie ever made.

You’ve managed to build a deck that is the MTG equivalent of a guy at the gym who only does bicep curls—huge arms, but the second someone asks him to do a squat (or play a game that lasts past turn six), his entire system collapses.

The "I Hope They Don't Have a Removal Spell" Strategy Your entire game plan is:

Cast Logan. Rub your two brain cells together to cast a fight spell. Get a single +1/1 counter. Get absolutely blown out by a 1-mana Swords to Plowshares. You’re running Regenerate as your primary protection. Regenerate. What year is it, 1998? "Oh no, don't destroy my Wolverine!" says the opponent as they casually exile him, bounce him, or just cast Toxic Deluge for -3/-3 and watch your Canadian superhero turn into a puddle of maple syrup.

Notable Inclusions (Or: "I Found These in a Shoebox") Blazing Shoal: You’re playing a two-color deck with like... three high-CMC red cards. What are you exiling to this? A Blasphemous Act? Congratulations, you just 2-for-1'd yourself to make Wolverine a 15/15 that still gets blocked by a 1/1 Goat token. Belt of Giant Strength: You spent a card slot on an equipment that costs TEN MANA to equip unless your commander is already big. If he’s already big, why do you need the belt? It’s like buying a ladder that you can only reach if you’re already standing on the roof.

Inquisitor's Flail: "Double the damage dealt to Wolverine." In a deck where your commander has to survive damage to get counters. You’re literally handing your opponents a Murders-at-Karlov-Manor-themed suicide vest and asking them to pull the pin.

The "Oops, All Sorceries" Interaction You have about twenty "Target creature deals damage" spells. That’s great, except 80% of them are sorcery speed. Your deck is so telegraphed that an opponent could go take a shit, come back, and still have time to realize they should probably hold up mana for a counterspell.

And let's talk about Burning Anger. Five mana for an aura? In a format where everyone and their mother is running Nature's Claim? You’re paying five mana to give your opponents a chance to get a 2-for-1 and a laugh at your expense.

Final Thoughts This deck is a glass cannon made of actual, fragile glass. You’ve got The Ozolith and Hardened Scales, which are the only things keeping this pile from being a Draft chaff leftovers salad. You’re playing Kediss to try and kill the whole table, but let’s be real: you’re going to spend four turns putting counters on Logan, swing once, get him Aetherized, and then spend the rest of the night complaining about "blue players."

It’s a Gruul deck for people who think "strategy" is a word used by nerds who don't have adamantium claws. Go buy some actual protection spells before your playgroup realizes that a single Fog makes you forfeit the game out of pure embarrassment.

kamarupa on Jund Haste Company

7 months ago

Love the ambition here with all those demanding mana costs from your "big dude[s]". I wonder if maybe 1x Lotus Field could be worth it?

I'd like to see some removal and maybe a Fog or two, considering how little defense your creatures offer.

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