Prevent all combat damage that would be dealt this turn.
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|Commander / EDH||Legal|
Latest Decks as Commander
2 weeks ago
lagotripha Apologies for taking some time to respond to your comment. Thank you for all that you suggested. I decided to change things up a little to help stall and set up for an explosive turn.
I took your suggestion of adding Erayo, Soratami Ascendant Flip. I used them to replace the Fog 's and one of the Frogmite . With it having a mana value of (2) it fits well with the Manamorphose and I can see it being flipped early on. Because of this blue addition I also changed up the lands a bit for supplementation.
Your suggestions helped me to think of the deck in a different light and have allowed me to take things in a more stable direction, thank you.
1 month ago
As for dropping the amount of Dryad Arbor , I agree.
Ghalta, Primal Hunger is certainly a “win more” card. To replace it I have put in two Fog and two Kenrith's Transformation to help stave off any complicated threats as well as prevent combat damage while building up for an explosive turn to push out Thrasta, Tempest's Roar .
2 months ago
I'd cut either some amount of
: They both feel quite weak as 2CMC 1/1 flyers and also only proliferate when they deal damage, which is negated when you play
Or Throne of Geth : You don't have the needed amount of Artifacts to make it work. (But I like the strategy mentioned by Angel_Zero to pair it with Tireless Tracker )
Maybe a -1 of each of these 3 would be good :)
2 months ago
Hello, I saw your post about the deck and wanted to make a couple of suggestions.
You have some cards I think are of dubious value in your deck and would like to suggest removing them. You should delete the following cards; Thought Scour This card adds nothing to this deck's game plan. Spore Frog . Cut these and replace them with Empty the Warrens . Empty the Warrens can make blockers, increases your storm count, and can storm for even more goblins.
I also feel I have to make the obligatory mention about some of the better turbo fog and storm creatures you could replace them with; Augur of Bolas , Guttersnipe , Sprite Dragon , Snapcaster Mage and Electrostatic Field . If you really need to have a creature, make it a 4 of any of the creatures I just mentioned. But dump the frogs. If you really think fog effects are your answer then cut them for Haze of Pollen . Haze at least can raise storm counts or be cycled when the battlefield does not have serious threats in play. And the frogs would be gone.
Cut Nature's Spiral . It is too narrow and does not advance your win condition. I am also not happy with your enchantments either. I think I see your game plan using them but they hurt your odds of Storming off on your opponent and really only hurt yourself by slowing down your deck. I would cut Gaseous Form for sure. And suggest cutting Abundant Growth . I would replace these with copies of Echoing Truth and Growth Spiral . Both of these cards do the same thing those cards do in the short run, then they raise your storm counts and help win the game in the long run.
Your deck is missing two things that help turbo decks and burn/storm decks. Card advantage and mana rituals. Consider these cards when thinking about what to replace your cuts with or consider making room for some of them; Desperate Ritual , Pyretic Ritual , or Manamorphose . If you plan to keep Abundant Growth in your deck then these rituals have lesser value but I would consider dumping the growth for a playset of one of these or more depending on your card count. They up your storm count and provide the mana to cast more cards in the same turn adding even more to your storm counts.
For card advantage, consider making room for the cards like these; Opt , Sleight of Hand , Serum Visions , Pieces of the Puzzle , Behold the Multiverse , Brainstorm or Frantic Search . Some of these are cheap to cast with a small return but will really accelerate the deck and raise your counts. The bigger cost ones have bigger payoffs for card advantage but will make slower turns. Some other cards to consider are Browbeat , Risk Factor and the blue jump-start card Chemister's Insight . You don't see Risk Factor or Chemister's Insight in competitive decks as much but they are both good alternatives that can keep providing advantage or damage. I would consider adding 4-8 of some of these cards to give you card advantage and help refill your hand for bigger storms.
Two more suggestions that may have a place in the deck; Silundi Vision Flip can replace a generic island while letting you dig pretty deep to find one of your win conditions. You may even consider adjusting the mana base to make room for maybe even 2 of these.
Consider adding Past in Flames to the deck. This card really increases the chances of a win especially during long games by letting you replay all of your burn spells from the yard. It needs a big mana investment but it can finish a game depending on the state of your graveyard. I would seriously consider replacing two copies of Call to Mind and/or Nature's Spiral with a total of 2 copies of Past in Flames . I would keep it at two copies, it does need a big mana state to really work out for you and going to 3 or 4 copies will hurt the deck instead of help it.
Lastly, consider going to 4 copies of the good cards you already have in the deck. You should raise the counts of Lightning Bolt and Shock to 4 each for sure. I would also consider dropping copies of Fog to raise your counts of Moment's Peace . Generally, if you do need to fog the field it will happen later in the game so the mana cost is not as big a burden and the flashback makes them awesome.
2 months ago
I've been out of the loop for some 20 odd years, but the challenge of putting together a Fog/Burn deck sounds enticing! The "turbo fog" archetype, typically has a card-draw engine in place, and a bunch of fogs to stall out your opponent — as for a burn version, it might make sense to use some direct damage spells that synergize with the extra cards you and your opponents will be holding, due to the draw effect.
Some ideas of cards that play off each other:
DRAW ENGINE: (the card drawing should allow for more consistency, since you'll have more fogs ready for each turn)
FOGS: (add more fogs, but preferably not "frogs" — they're vulnerable to damage and removal)
BURNS: (here's a list of burns that take advantage of the extra cards both you and your opponents will be holding, and punishing the opponent for drawing as well)
Runeflare Trap , Molten Psyche (an interesting burn, since you should have enough artifacts in play, and works with the Runeflare Trap), Spiraling Embers , Sudden Impact , Conflagrate , Fateful Showdown , Gaze of Adamaro
3 months ago
3 months ago
After trying over and over again, I've finally found a version of Thantis, the Warweaver I like:
Commander / EDH
SCORE: 7 | 12 COMMENTS | 330 VIEWS | IN 3 FOLDERS
I know you'd usually include Revenge of Ravens style effects, but I decided against them on purpose, as I wanted to focus on creature combat, anthem effects, Fog s, lifegain and especially vigilance. You could say I'm kind of a Timmy ;) I'm not totally opposed to adding them in if I learn that the deck simply doesn't work without them, but I'd prefer holding the current course.
The result is the linked list. After adding Toski, Bearer of Secrets because of the great synergy between its indestructibility and the deck's ability of granting vigilance, I'll also add in Sapling of Colfenor soon.
As you'd imagine, thanks to Covid, I've had no chance to test the deck yet in an actual game.
My questions to the community:
With the given direction, do you have ideas I could take my 8-legged friend in? How do you like the general idea? Do you think the direction I took it in is stupid? Please let me know.
3 months ago
Hey, a Turbofog deck! First couple things I see: in the Fog package, switch Haze of Pollen for Angelsong for a cheaper cycling card. Thwart the Enemy doesn't do anything that a straightforward Fog doesn't do for a third the cost; Thwart the Enemy is better for creature-on-creature combat. Even with the Seasons Past recursion, if you've been careful with your Fogs, pulling back a 1-mana fog and a 2-mana fog should be enough, especially since you only have two of them. If you're set on the 3-mana Fog, consider Sudden Spoiling .
For the removal package: Abrupt Decay is solid. Vraska's Contempt is a little more mana-hungry than I personally prefer, but I can respect it. I would switch it for something 3-mana, maybe Anguished Unmaking or Maelstrom Pulse for broader removal.
Win condition: I've never used Approach of the Second Sun personally, so I'm interested in that choice. There's an earlier suggestion about adding a backup win condition, and I agree with that. Something resilient and difficult to interact with. I see Dragonlord Dromoka in the maybe board, and I like Sigarda, Host of Herons , but those are questionably budget.
Other: Adding some ramp that comes down before turn 3 might help you reach your late game faster. I also like a small discard package; even a handful of Duress can preempt a lot of problems. Leyline of Sanctity has dropped in price a lot, and it's practically required if you see a lot of burn or 10-rack or anything like that.
So that's what I get out of my first pass over this deck. Use your Fogs carefully and use your life total as a cushion, and this could get some good results. More comments to come later.