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Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Oldschool 93/94 Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Pioneer Legal
Planechase Legal
Premodern Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal



Prevent all combat damage that would be dealt this turn.

PremiumCola on She's Always Hungry

8 hours ago

Maybe Fog

RatTail on Meal Time (No Asmo, No Cat)

1 week ago

I've don't the time sieve route a bit before with very limited success tbh and
Sarinth Steelseeker was in my mind in building but idk what I'd want to cut for it. But that's what first drafts are for

As for Fog and Weather the Storm, those were put there for infect and storm, not overly worried on burn. I've been a bit out of modern last couple months and wasn't certain on overall meta, just my local

Scarecrew on Miss Revane's Worm Farm

1 month ago

rekkim you definitely could add Primal Command, it's very versatile. But I wonder what you'd take out... 12 bombs is already on the low side imo and you need all the good ramp you can get.

You got a very good point though, I playtested this against my friend's Gruul aggro deck Wrath of the clans, red/green aggro and I always lost because this deck was just a turn or two too slow to tip the scales. So a "way to keep yourself alive one more turn" would definitely help. Just since most of the time you would use only the first and the last choice of Primal Command, I believe something along the lines of Nourish or Feed the Clan or just a Fog effect would fit better mostly due to Primal Command's high mana cost. Also topdecking is alright since you should gut half the lands out of the library in the first 5 turns, so most of the time you topdeck something that keeps you going.

Honestly this is one of my older decks so I haven't put as much effort into it as I normally would with my newer decks. I recently just moved some cards around as I was playtesting it to make it flow better.

eliakimras on miirym , need recommendations

5 months ago

Hello! I saw your deck help tag and wanted to give some insight.

I don't run Miirym as commander, but I do have her in the 99 in Smashing Faces with the Ur-Dragon, and she always pushes me to victory whenever she's allowed to stick on the battlefield.

Some areas you might want to change to improve your consistency:

1 - Ramp

2 - Draw/Haste

3 - Removal/Boardwipes

4 - Protection

5 - Card draw

6 - Better threats

7 - Some utility lands you might want to run

Futt_Bucker on "Shanked By Jank" - Featuring Jodah and Keruga

5 months ago

Ok, I've gotten in a about 8 games and have made a few tweaks. I tried for a powered down deck but have failed lol. Running Keruga and purposely not running staples even at 3+ cmc like Rhystic Study, Fierce Guardianship, etc. and committing hard to a legendary only theme (Relic of Legends being the only exception) has kept things reasonable though.

I've won 4 games so far and besides a game with a timely Primevals' Glorious Rebirth with a haste enabler and like 8 creatures coming back, I could've been shut down if they saw removal. In a few of my losses that's exactly what happened though (ok, one was a perfect Fog).

legendofa on I need help coming up …

6 months ago

Rhonas the Indomitable's combat restriction and activated ability strongly support a stompy-style deck. I'm not trying to dissuade you from building the deck you want, but I do suggest at least considering other indestructible options like Anara, Wolvid Familiar + a partner, Nylea, Keen-Eyed, or Toski, Bearer of Secrets, each of which offers a different dynamic in addition to indestructibility. Neyith of the Dire Hunt can be played as mono-green if you want to lean into the fight angle, and Kogla, the Titan Ape is another potential commander there.

TurboFog can be built in mono-green. Aside from the Fog effects like Moment's Peace, Sunstone, and Tangle, cards like Arboria, Elephant Grass, Silent Arbiter, and Crawlspace restrict attacking options. Orbs of Warding and Witchbane Orb offer more protection. Heroic Intervention should be a given if you have access to one, and there's a good number of instants that grant single-target protection. You're going to want to draw heavily, so look at artifact-based draw, top-deck searching like Commune with the Gods or Vessel of Nascency, and Sylvan Library, Harmonize, and Greater Good.

Green's win conditions are heavily based around creatures and attacking, and that's only gotten more true in recent years. Helix Pinnacle works as an alternate win con for a slower game, and artifact combos are always applicable.

Maaloufler on A Solid 4/10

6 months ago

SacredAtsira, I'd cut Share the Spoils as it offers an advantage for your opponent(s).

Volcanic Salvo is a cute card but for that mana value I'd prefer a game ending or totally field warping.

Surge to Victory is a double edged sword. If your creatures get ran into a Fog you lost your spell. Even if there is no fog effect if the creatures get blocked by 0/1 tokens you're in the same position. I don't see a lot of ways for you to force damage through.

NV_1980 on Mutation is Progress

7 months ago

Some ideas:

Have fun with the brew!

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