Combos Browse all Suggest
|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
|Pauper Duel Commander||Legal|
Prevent all combat damage that would be dealt this turn.
Futt_Bucker on Yoda, the Unifier
16 hours ago
Ok, I've gotten in a about 8 games and have made a few tweaks. I tried for a powered down deck but have failed lol. Running Keruga and purposely not running staples even at 3+ cmc like Rhystic Study, Fierce Guardianship, etc. and committing hard to a legendary only theme (Relic of Legends being the only exception) has kept things reasonable though.
I've won 4 games so far and besides a game with a timely Primevals' Glorious Rebirth with a haste enabler and like 8 creatures coming back, I could've been shut down if they saw removal. In a few of my losses that's exactly what happened though (ok, one was a perfect Fog).
legendofa on I need help coming up …
1 week ago
Rhonas the Indomitable's combat restriction and activated ability strongly support a stompy-style deck. I'm not trying to dissuade you from building the deck you want, but I do suggest at least considering other indestructible options like Anara, Wolvid Familiar + a partner, Nylea, Keen-Eyed, or Toski, Bearer of Secrets, each of which offers a different dynamic in addition to indestructibility. Neyith of the Dire Hunt can be played as mono-green if you want to lean into the fight angle, and Kogla, the Titan Ape is another potential commander there.
TurboFog can be built in mono-green. Aside from the Fog effects like Moment's Peace, Sunstone, and Tangle, cards like Arboria, Elephant Grass, Silent Arbiter, and Crawlspace restrict attacking options. Orbs of Warding and Witchbane Orb offer more protection. Heroic Intervention should be a given if you have access to one, and there's a good number of instants that grant single-target protection. You're going to want to draw heavily, so look at artifact-based draw, top-deck searching like Commune with the Gods or Vessel of Nascency, and Sylvan Library, Harmonize, and Greater Good.
Green's win conditions are heavily based around creatures and attacking, and that's only gotten more true in recent years. Helix Pinnacle works as an alternate win con for a slower game, and artifact combos are always applicable.
Maaloufler on A Solid 4/10
2 weeks ago
SacredAtsira, I'd cut Share the Spoils as it offers an advantage for your opponent(s).
Volcanic Salvo is a cute card but for that mana value I'd prefer a game ending or totally field warping.
Surge to Victory is a double edged sword. If your creatures get ran into a Fog you lost your spell. Even if there is no fog effect if the creatures get blocked by 0/1 tokens you're in the same position. I don't see a lot of ways for you to force damage through.
NV_1980 on Mutation is Progress
1 month ago
- Second Harvest: instantly double your tokens and with Ezuri around, greatly increase your XP at the same time.
- Rite of Replication: insanely good when kicked and completely bonkers when cast on creatures like Avenger of Zendikar, Kalonian Hydra and Mycoloth. .
- Vigor: make your creatures not just immune to combat damage, but actually lets them benefit from it.
- Herald of Secret Streams: already in your maybeboard; I'd really consider mainboarding it, he's just too good to pass on.
- Spike Weaver: acts as a permanent Fog during opponents' combat phases.
Have fun with the brew!
seshiro_of_the_orochi on Card creation challenge
1 month ago
Until end of turn, whenever a spell or ability would cause you to lose life, you gain that much life instead. Prevent all combat damage that would be dealt to you this turn.
Draw a card.
Create the blue version of a Fog.
RiotRunner789 on Pattern Recognition #269 - Hidden …
1 month ago
I love Mandate of Peace. It's a great Fog, a good Silence, and even works as an okay Dissipate if a spell is on the stack during combat.
legendofa on group partner
1 month ago
Interesting idea, and it soundss like it would be a lot of fun if your group's on board. The Matt-Mark pairing looks maybe a little too good, though: extra combat means extra opportunities for commander damage, which means extra turns all the time. I would add a rider to Matt's Mark ability: "This ability doesn't trigger on extra turns." Otherwise, something like Archetype of Imagination just turns into a free win, unless the other team is stacking up Fog and Ghostly Prison effects. All the other effects are potentially very powerful, but that one sticks out to me as a "we win" button.
Daveslab2022 on Does WotC Still Support Defensive …
1 month ago
Defensive strategies are absolutely, unequivocally and undeniably supported by WOTC.
Every set, or at least every other set contains some version of a Fog and some version of a Wrath of God.
These are incredibly defensive cards.
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