Commander (1)

PSA: This is part of a deck building challenge my playgroup did. The deck was only allowed 1 non creature spell if you wanted, otherwise all creatures and lands

Welcome to Animar's Wildlife Sanctuary

                        Ferocious Beasts and Exotic Creatures Galore

The great and mighty elemental wildlife expert, Animar, Soul of Elements, bids you a fair welcome to his humble establishment of amazing and exotic wildlife. This deck features a neat twist, whereas there is only creatures and lands in the deck. None of that hocus pocus or fancy techonological advancments that other establishments employ. This is nature at its finest.... or freakiest, you can decide for yourself.

This deck is designed to take full advantage of Animar's cost reduction for creatures, so I can cast the big beefcakes for practically nothing and take over the board, while simutaneously building up Animar's power to be able to swing for lethal commander damage. So lets take a look at the crew that man the zoo and all the amazing and wild attractions shall we?

With all these special creatures, you got to have special Pens and grounds to hold them in.

  • Alchemist's Refuge - Allows me to flash in creatures for the turn.
  • Homeward Path - protects against poachers and thieves from taking the wildlife.
  • Kessig Wolf Run - Great way to strengthen up a creature for the turn, works well if I have Pathbreaker Ibex out so all my creatures get buffed from the single power boost.
  • Reliquary Tower - a pretty tower that gives me unlimited handsize.
The humanoid creatures of the Wildlife Sanctuary help keep everything running smoothly, training the animals and exotics, maintaing the grounds, and keeping everyone else in line.
  • Beast Whisperer - Provides ample card advantage.
  • Beastcaller Savant - Great mana ramp creature with haste.
  • Dockside Extortionist - this little guy provides the funds to keep the sanctuary open and running.
  • Dryad of the Ilysian Grove - provides an additional land drop and mana fixes all on a low cost body.
  • Glen Elendra Archmage - Another counterspell option that has recursion. And since I run a +1/+1 counter subtheme, it becomes very abusable.
  • God-Eternal Rhonas - Big power enabler that can help end games with all the big creatures in the deck. Paired with Pathbreaker Ibex and it's guaranteed to kill everyone.
  • Herald of Secret Streams - Another great card to help make my creatures unblockable.
  • Incubation Druid - mana dork that generates more mana when it has a +1/+1 counter which fits the subtheme of the deck.
  • Master Biomancer - Gives all my creatures a much needed boost to take opponents out faster.
  • Momir Vig, Simic Visionary - This card is an amazing tutor to help get all my big creatures out and start rampaging.
  • Nylea, Keen-Eyed - Provides an addition cost reduction and gets creatures into my hand faster.
  • Ogre Battledriver - Gives all my creatures haste and a temporary buff, being all creatures, haste is really important.
  • Pir, Imaginative Rascal - I have a +1/+1 counter subtheme for the deck and this little guy will help bulk my creatures, plus he makes it where I get 2 counters on Animar for every creature I cast.
  • Profaner of the Dead - Great way to wipe out my opponents board state, can combo with a legendary Eldrazi to shuffle my graveyard back into my library at the same time.
  • Purphoros, God of the Forge - Auto include, and an absolute beast in a deck with nothing but creatures.
  • Rashmi, Eternities Crafter - This card is great, with so many high CMC spells in the deck, I should be able to cast a free creature almost every turn with him out.
  • Rattleclaw Mystic - Great mana producer with a new morph ability.
  • Reclamation Sage - Great removal tool.
  • Ruric Thar, the Unbowed - If I'm not casting noncreatures spells, I might as punish everyone who does. And no one does it better than this guy.
  • Shaman of Forgotten Ways - Great ramp card and the an alternate wincon through his psuedo Biorhythm activated ability.
  • Somberwald Sage - Great ramp card, can only use it the mana for creatures, which is perfect for this deck.
  • Stratus Dancer - Morph creature that provides a great counterspell.
  • Surrak Dragonclaw - The lieutenant of the deck. Keeps my creatures from being counters and give trample, great guy to have watching Animar's back.
  • Teferi, Mage of Zhalfir - locks out opponents while giving me another source to flash my creatures onto the battlefield.
  • Tishana, Voice of Thunder - Potentially big bodied creature that nets me a lot of card advantage.
  • Venser, Shaper Savant - Great for stopping nasty spells or getting rid of pesky permanents. Super abusable with Deadeye Navigator.
  • Vizier of the Menagerie - Help get creatures my deck into play and helps with mana fixing.
In order to maintain a wildlife sanctuary, you have to have wildlife. Many different species make up the vast ecosystem at Animar's Wildlife Sanctuary, you will not be disappointed with the attractions here.
  • Archetype of Endurance - Provides ample protection for all of my creatures.
  • Birds of Paradise - Great mana dork to help get the game rolling.
  • Consecrated Sphinx - One of the best creatures for providing card advantage in the game.
  • Craterhoof Behemoth - Amazing creature for buffing all of my creatures and is a wincon. Abusable with Deadeye Navigator.
  • Goreclaw, Terror or Qal Sisma - More cost reduction for my big creatures, and the addtional ability to buff and give trample is amazing.
  • Grothama, All-Devouring - Potential for huge card advantage, but the real reason for running this bad boy is because when paired with Vigor, my creatures will get ridiculously huge really fast.
  • Hydroid Krasis - Great utility and a potential powerhouse. Paired with Animar's cost reduction, it can get really big for little mana.
  • Kalonian Hydra - I run quite a few ways to get +1/+1 combos, so this guy will be a great fit. Also just comboing with Animar will make him an allstar.
  • Keruga, the Macrosage - provides a great amount of card advantage with the relatively high average cmc of the deck.
  • Murkfiend Liege - Buffs a huge chunk of my creatures and untaps them every turn, allowing me to continue to use mana dorks to flash in more creatures and have blockers.
  • Mystic Snake - Allows me to have a counterspell, abusable with Deadeye Navigator.
  • Nezahal, Primal Tide - Gets rid of maximum hand size and punishes opponents for casting noncreature spells by giving me card advantage.
  • Nikya of the Old Ways - Nets me a huge amount of mana, and since I don't run any noncreature cards, the downside of this card is nonexistent.
  • Ohran Frostfang - Provides a great amount of card advantage and deathtouch is always a good thing.
  • Pathbreaker Ibex - The G.O.A.T. I love this card, great way to buff all my attackers and with so many big creatures, it will always be a big buff.
  • Peregrine Drake - Untapping lands is always good, especially when I can combo it with Deadeye Navigator for infinite mana.
  • Spearbreaker Behemoth - Great cheap way to at least protect Animar and some of my bigger creatures from removal.
  • Sylvan Carytatid - Cheap mana dork with a decent sized backside for potential blocking.
  • Urabrask the Hidden - Provides haste and slows down my opponents creatures.
Every animal refuge has to have a place for exotics creatures from far away planes. And Animar's Wildlife Sanctuary is no exception. We have spirits, elementals, even the mighty Eldrazi on display for all.
  • Acidic Slime - Great removal tool with deathtouch.
  • Ancestral Statue - Goes infinite with Animar.
  • Bane of Progress - Ultimate removal creature, doesn't hurt me in the slightest and can completely destroy an opponents board state.
  • Deadeye Navigator - The ultimate combo card for this deck, pairs well with most of my creatures to provide extreme offense/defense, removal, or counterspells.
  • Draining Whelk - Great counterspell that buffs itself.
  • Maelstrom Wanderer - Provides haste and that double cascade is insane.
  • Nullstone Gargoyle - Helps lock opponents up when trying to interfere with me, while simultaneously slowing down their own gameplan tremendously.
  • Painter's Servant - This makes Animar unblockable, and immune to all damage and targeted removal.
  • Platinum Angel - Keeps me from losing and other from winning, colorless and easy to cast.
  • Scavenging Ooze - Thus brings some much needed graveyard hate with potentially big gains.
  • Seedborn Muse - Always a powerhouse for defense. Gives pseudo vigilance and makes it where I have mana to cast more creatures on other peoples turns.
  • Soul of New Phyrexia - Anti board wipe with a decent body.
  • Soul of the Harvest - Provides ample card advantage.
  • Spark Double - great clone effect that can even copy animar for added redundancy or shenanigans.
  • Spellskite - low cost creature that gives added protection to animar or another important creature. Can also steal a beneficial spell or ability that would target a creature my opponents control.
  • Tidespout Tyrant - Great for bouncing threats or opponents resources, or bouncing my own creatures for big gains or awesome shenanigans. Pairs really well with Ancestral Statue for total board control.
  • Toothy, Imaginary Friend - provides a great offensive threat and card advantage threat if targeted with removal.
  • Ulamog, the Infinite Gyre - Removal, annihilator, and allows me to shuffle my graveyard back into my library.
  • Vigor - Great for both defense and offense, allowing me to attack or block without worrying about my creatures dying from combat damage. Also Pairs incredibly well with Grothama, All-Devouring for huge gains.
  • World Breaker - Targeted exile removal, and the ability to get itself out of the graveyard.

Thank you for visiting Animar's Wildlife Sanctuary

We hope you enjoyed your experience here. Please feel free to give any feedback about your journey, especially if there's any amazing or exotic animals we could add to to the attractions.


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Top Ranked
Date added 3 years
Last updated 4 months

This deck is Commander / EDH legal.

Rarity (main - side)

27 - 0 Mythic Rares

57 - 0 Rares

5 - 0 Uncommons

1 - 0 Commons

Cards 100
Avg. CMC 4.69
Tokens 2/2 Morph, Treasure
Folders Uncategorized, EDH, Inspiration, decks i like, Uncategorized, Cool Commander Decks, Commander, Animar Inspo, EDH, Not My Decks, See all 14
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Revision 41 See all

4 months ago)

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