Garruk's Uprising

Garruk's Uprising

Enchantment

When Garruk’s Uprising enters the battlefield, if you control a creature with power 4 or greater, draw a card.

Creatures you control have trample. (This creature can deal excess combat damage to the player or planeswalker it's attacking if lethal combat damage would be dealt to all blocking creatures.)

Whenever a creature with power 4 or greater enters the battlefield under your control, draw a card.

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Set Rarity
Core Set 2021 (M21) Uncommon

Combos Browse all

Legality

Format Legality
Unformat Legal
Limited Legal
Block Constructed Legal
Brawl Legal
Legacy Legal
Highlander Legal
1v1 Commander Legal
Modern Legal
Standard Legal
Duel Commander Legal
Pioneer Legal
Leviathan Legal
Oathbreaker Legal
Historic Legal
Casual Legal
Vintage Legal
Canadian Highlander Legal
Arena Legal
Pre-release Legal
Commander / EDH Legal
Tiny Leaders Legal

Latest Decks as Commander

Garruk's Uprising Discussion

multimedia on ArahBo - Mon chat s'appelle Mitaine

5 hours ago

Hey, nice semi budget version of Arahbo.

King of the Pride + Elemental Bond is an interaction for a lot of repeatable draw with Cats. The +2 of power is applied to Cats when they ETB therefore with King any Cat here who ETB will trigger Bond. Bond triggers when tokens are created and with King a 1/1 Cat token ETB as a 3/2 Cat which triggers Bond to draw.

This interaction is good with equipped Kemba, Kha Regent, Felidar Retreat, Brimaz, King of Oreskos or White Sun's Zenith. Many Cats have 2 power which means with any anthem such as Kaheera, the Orphanguard they get 3 power which triggers Bond. Garruk's Uprising is another option and trample is nice, but Cats consistently having 4 power when they ETB is more difficult then 3 power.


Consider more tutors to get a Cat, an equipment, an enchantment?

Several Cats have double strike including Raksha Golden Cub who can give all Cats the ability, but he's 7 mana. Giving any Cat the ability for a lower mana cost is helpful since Arahbo is a repeatable pump right away.

With double strike a creature who has an effect that happens when it does combat damage to a player can potentially trigger it twice. Can take real advantage of this with Feline Sovereign and Bloodforged Battle-Axe. Other ways to use this are too draw cards with Mask of Memory, Keeper of Fables, Hunter's Insight.

Good luck with your deck.

multimedia on Welcome to Gishathic Park

2 days ago

Hey, nice Scroll Rack Invention :)

Some budget cards to consider adding:

Sol Ring and Command Tower are some staple budget cards in Commander. At TCGPlayer you can find Sol for less than $3 and Tower for less than $1. Congregation at Dawn is a good budget creature tutor with Gishath. Cast it the same turn you want play Gishath or the turn before to tutor for and arrange the top of your library with any three Dinos to cheat onto the battlefield. Forerunner of the Empire is a Dino tutor (puts the Dino on top of your library) and a repeatable enrage enabler when a Dino you control ETB.

Quartzwood Crasher is one of the better budget Dinos since it can be a repeatable source of Dino tokens since many other Dinos have trample especially with Ghalta. Crasher combines well with Garruk's Uprising which can be a repeatable draw source and can give all creatures you control trample. Ripjaw Raptor has a powerful enrage ability to draw a card when it takes damage. Rhythm of the Wild makes all creatures you cast uncounterable and it gives nontoken creatures when they ETB the option of haste or make it bigger with a +1/+1 counter.

With Orcish Lumberjack sacing a Forest you control can make four mana since you can tap the Forest for mana before you sac it which can be a quick way to ramp into Gishath or other Dinos. Farseek is two drop land ramp that can search for a dual land such as Stomping Ground, Canopy Vista, Cinder Glade. At TCGPlayer can get Vista and Glade for less than $2 each.


Cards to consider cutting:

Good luck with your deck.

multimedia on conclave Exile

6 days ago

Hey, you're welcome.

Something to worry about is there's 23 cards here that are 5 CMC or higher which is lot. You risk with only 31 lands and few ramp sources not being able to cast spells. The Devoted + Vizer combo is nice, but can be difficult to assemble in Commander as one ofs and you're kind of relying on the combo too much. My advice is trim the high CMC creature base for some low CMC tutors that can search for the better creatures and cut the majority of the cards that create little creature tokens for more ramp and lands.

Some cards to consider cutting:

These three are the least good cards as they don't do enough to warrant taking a card slot. Navigator's Compass is not ramp, it's only color fixing for one land, but you can get both ramp and color fixing with a two drop mana rock or better yet Faeburrow Elder. Wake the Reflections is fine since it's a one drop spell, but is not really needed because you can get repeatable populate from better sources. Could cut it for Garruk's Uprising which will have much more overall impact in a game.

These four are the least good of the creatures and they could be cut for more tutors that can search for the better creatures or other cards.

Making 1/1 creature tokens to populate is not taking enough advantage of populate. All these cards could be cut for more lands and ramp to consistently be able to cast many high CMC cards. The exceptions can be Assemble the Legion, Dragon Broodmother, March of the Multitudes and Elspeth, Sun's Champion, but these are good cards for effects that create lots of 1/1 tokens, that's better especially with Purphoros/Terror and March with Devoted + Vizer combo.


Something to think about for futures upgrades is how can you make Ghired better? Technically all you need is Ghired because he's an army in a can since he creates the 4/4 Rhino token to populate. Protecting Ghired and the Rhino is important and making it safe to attack. Attacking is what makes Ghired good therefore the more attacking you can do the better. Aurelia, the Warleader is the right idea, but you can expand on the multiple combat steps idea much more including infinite attacks.

My suggestion of Garruk's Uprising gives you another repeatable draw source by populating or creating big creature tokens other ways. More draw is area to expand on especially cards that let you draw when creatures attack or do combat damage. Included in the Ghired Commander precon are such cards you should consider adding.

CaptCreek on Xenagos: Party in a Can

1 week ago

CaptainKraw

Garruk's Uprising has been one of my favorite new cards in a while. At 3 mana it comes down early, and can draw you a card immediately as long as you have a beater out which makes it good at any stage of the game. Then it gives you that incremental value that plays with your big guys pretty well since they're all HUGE. All that and the fact it also gives trample is almost too easy to include. Basically a strictly better Elemental Bond and it's been really good for me.

On another note, I agree with you about Warstorm Surge. I've always found it to be a little too slow for my tastes and I always would rather just play a big beater to be honest. Terror of the Peaks has been such an overperformer since I decided to put it in, and I'm seriously considering dropping warstorm for something like Defense of the Heart.

Elder Gargaroth is another one that's been really fun to play around with. I'm almost thinking it would be a better Soul of the Harvest. I'm a sucker for drawing cards, and Gargaroth is super busted, especially when you double its power and give it haste. Basically guarantees that you at least get to attack and draw when you first play it, and that it's big enough that it's unlikely to die to blockers unless your opponents want to go out of their way to kill it. The other effects are just gravy, and the fact that it can draw when it attacks or blocks, AND has vigilance makes this thing another wall of text like Kogla, the Titan Ape and Questing Beast.

Grothama, All-Devouring is a fun include, cause it can be sort of political if you need it to be, or just a 20/18 beatstick. I normally treat it as a draw spell for myself though. You can play her, pump one of your other creatures, and swing it at Grothama to draw a crazy amount or sac it to Greater Good. You could also play it right before you drop something like a Blasphemous Act to draw 13 cards or even hit a fat Traverse the Outlands.

Gusagoo890 on Counter Green

1 week ago

It's not worth running red just for one card. You would be better off running 2 The Great Henge or Garruk's Uprising if you want a cheaper card and drop Terror of the Peaks and go down to 24 lands

MTGBurgeoning on Gruul Stompy Featuring Xenagos, God of Revels

1 week ago

I can support your analysis for Turntimber Symbiosis  Flip. If a copy becomes available I'll give it a whirl or two in the deck and observe the results.

I am happy you agree about Bala Ged Recovery  Flip. I sense Wizards played it safe with the vast majority of these double-faced spell/land cards, and I think this card is a good example of that theory.

I do want to play-test Moraug, Fury of Akoum. The extra combat phases accrued by simply playing a land seems very valuable.

Recently, with the help of the MTG Burgeoning community, I've been constructing a Zaxara, the Exemplary EDH/Commander deck. A copy of Garruk's Uprising resides in this deck list and I just completed a nine-game play-testing with the deck. I can comfortably and securely say that Garruk's Uprising is an awesome card in that deck and I believe it would be an awesome card in Xenagos, God of Revels. Personally, I would not consider including Elemental Bond over Garruk's Uprising. These two enchantments have the exact same mana cost of , but Garruk's Uprising provides trample. The power trigger for drawing cards is a bit higher than Elemental Bond, but for me, I only have two creatures in my deck with power less than four and over a dozen creatures without trample. I plan to insert Garruk's Uprising into the deck as soon as a copy becomes available.

Cragcrown Pathway, and all of the Pathways, should be EDH/Commander hits! Get on board baby!!

I may have to give Inscription of Abundance a serious test-run. I keep returning to this card and mulling over the modes in conjunction with the mana cost and the value seems too good. An instant speed fight spell is generally 2CMC. Placing two +1 +1 counters on a creature at instant speed is generally 3CMC. Combined that's 5CMC. Paying the 5CMC cost and choosing all three modes will also include the upside of gaining a ton of free life. Inscription of Abundance seems too valuable to ignore.

Your assessment of Shatterskull Charger was entertaining. I was laughing to myself about "love taps." Hahaha! I'm just interested in seeing what the giant can do...

I will keep you informed about the loveliness that will be Lithoform Engine. I predict big things!

The cost to activate both Crawling Barrens and Dread Statuary is the same, yes, and as you mentioned Crawling Barrens's effect is cumulative as those +1 +1 counters stick around. I'm evaluating this card with the long-game in mind. We'll see how it shakes out.

Great back-and-forth assessments!! I'll keep you looped-in with these potential Zendikar Rising treasures!!

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