Garruk's Uprising

Garruk's Uprising

Enchantment

When Garruk’s Uprising enters the battlefield, if you control a creature with power 4 or greater, draw a card.

Creatures you control have trample. (This creature can deal excess combat damage to the player or planeswalker it's attacking if lethal combat damage would be dealt to all blocking creatures.)

Whenever a creature with power 4 or greater enters the battlefield under your control, draw a card.

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Legality

Format Legality
1v1 Commander Legal
Arena Legal
Block Constructed Legal
Brawl Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Pre-release Legal
Standard Legal
Tiny Leaders Legal
Unformat Legal
Vintage Legal
Standard Legal

Garruk's Uprising occurrence in decks from the last year

Latest Decks as Commander

Garruk's Uprising Discussion

KBK7101 on Ruxa, Ramp Professor

1 hour ago

Very nice! A few suggestions, though...

Bonders' Enclave and War Room are two great lands from recent sets. War Room is wonderful in mono colored decks and Enclave is great in any deck that focuses on big creatures/commanders.

Karametra's Acolyte might be a good ramp option.

Garruk's Uprising for card draw and for some redundancy for getting damage through when Ruxa isn't out.

Mechanon on Tuvasa needs direction ***please help***

1 day ago

Looks like a fun deck. Voltron is definitely one way you could go. Tuvasa already gets buffed by each enchantment, so maybe adding more enchantments you could stack onto her or that would benefit her. Garruk's Uprising , Hyena Umbra , or Rousing Read to name a few. I would suggest Pacifism instead of Temporal Isolation , just in case you enchant a creature that has effects when it attacks, even if it's doing no damage. Kenrith's Transformation is also a nice enchantment.

KBK7101 on Multani, Yavimaya's Avatar - Stompy Landfall

1 week ago

Very nice! I have some suggestions, though I have no idea what to cut.

Lands - War Room , Bonders' Enclave , Castle Garenbrig , Mosswort Bridge , Nykthos, Shrine to Nyx , Terrain Generator , Reliquary Tower

Artifacts - Blackblade Reforged basically lets you double up on Multani's power/toughness

Creatures - Wayward Swordtooth , Arboreal Grazer , Walking Atlas , Ulvenwald Hydra

Enchantments - Garruk's Uprising , Burgeoning , Greater Good

Instants/Sorceries - Cultivate , Rampant Growth , Farseek

Planeswalkers - Nissa, Who Shakes the World , Nissa, Voice of Zendikar , Nissa, Vital Force

Keep in mind that I've never played commander outside of my own house, so take these suggestions with a grain of salt. lol

BrassLord on Jolly Green Giant Deck Commander

2 weeks ago

Boy Howdy, that's a LOT of land! Your commander does scale with the amount of land you have in play, but I don't see a lot of interaction with opponents in the deck or card draw. So consider this: I agree that you'd probably want to play a bit more lands than in a typical EDH deck, but I could try to aim for somewhere around 40 lands. That way you still hit your land drops into the late game AND you reduce the risk of durdling into lands when you need action late game.

In terms of card draw Harmonize Rishkar's Expertise Horn of Greed Return of the Wildspeaker and Garruk's Uprising are all sources of card draw that pair with your lands matter/big creature gameplan.

In terms of early interaction, I can see this deck being flooded by decks that go wide. So something like Hurricane may help, as it can even double as a wincon late game. Beast Within is a decent catchall answer for problem creatures. Terastodon and Bane of Progress are late game threats that sweep the board and can hinder opponents if ramped out early. Wood Elves is another just general green staple that ramps you at 3 cmc.

Also consider things that can give your creature deathtouch. With Deathtouch and Trample, 1 damage is enough to be considered lethal to any individual blocking creature, making the rest of the damage spill over. With your commander having the potential to be in the stratosphere with attack, it'd be a headache to block in combat. Basilisk Collar Gorgon's Head and Quietus Spike pair extremely well with your commander!

Also, just a recommendation, if you go more with a landfall theme, some of the fetch lands or things like Evolving Wild are ways to get multiple land drops per turn and thin the deck out a bit!

Good luck beating down some commander players!

forneyt on Wanna attack me? Not this turn

3 weeks ago

I'm glad I could help! I have some other suggestions if it's no longer budget (I won't include Mana Crypt an stuff though haha) and you want to improve it some more: I see that you also have Ohran Frostfang , which is a great deterrent for your opponents deciding to block. Another good source of Deathtouch could be Bow of Nylea , which also does some other cool abilities on top of giving deathtouch. Some other good drawing enchantments include Garruk's Uprising , Elemental Bond , and Colossal Majesty . Since you run anthems, these guys can trigger on your weenies too. If you want something more consistent, Beast Whisperer and Mentor of the Meek are also good draw power. A fun card that puts creatures onto your opponent's side of the board is Hungry Lynx , especially because it gives your commander protection from the creatures it makes! Legion Loyalist seems perfect in this deck since he gives all your creatures first strike, trample, and evasion from tokens, and all of those things make it easier to get the goad trigger. Dragonmaster Outcast and Emeria Angel can make even more flying tokens to get that sweet goading trigger. Feldon of the Third Path seems good for when things are inevitably in the graveyard and you want to use them. Blade of Selves lets you use a creature you already have even more! Some other ramp that you haven't included is Selesnya Signet , Sol Ring , Rampant Growth , and Sword of the Animist . Anthems that you might consider are War Horn , Spear of Heliod , and Glory of Warfare .

The cards I would cut include: The small creatures with only a landwalk ability, like Dwarven Grunt and Treetop Scout ( Dryad Sophisticate is good, though). They are limited in their ability to get in for damage, and don't do much else beyond that, which makes them your more weak cards. I agree with your decision to try to cut the Hunted Troll , but the Hunted Dragon seems good since you can swing immediately and goad the tokens it makes. Although the Soltari creatures with shadow are good, I think you may have too many of them--they are intensive, and only Soltari Champion and Soltari Visionary really do anything when you use them. The Healer's Hawk and Segovian Angel are basically really bad Serra Ascendant s. If you want the 1-drop, maybe consider Figure of Destiny (gets bigger) or even Rhys the Redeemed (makes tokens). Citadel Siege and Dictate of Heliod are too slow and/or costly to make an impact, in my opinion. You know your meta better though.

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