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|Commander / EDH
|Commander: Rule 0
When this enters the battlefield, if you control a creature with power 4 or greater, draw a card.
Creatures you control have trample. (They can deal excess combat damage to the player or planeswalker they're attacking if lethal combat damage would be dealt to all blocking creatures.)
Whenever a creature with power 4 or greater enters the battlefield under your control, draw a card.
1 week ago
I like your fight + stax pieces. Have you thought of adding redundancy for collector ouphe with Null Rod or do you believe it's not necessary? It only shuts off the activated ability of conduit of worlds.
You should swap out half of your forests for snow-covered to trigger field of the dead more easily.
Hour of Promise - Land tutor
Pir's Whim - Land tutor + politics and/or removal.
Yavimaya Hollow - Protection + politics. I get you want stuff to die most of the time but it's nice to be able to protect something or be political when you want to.
Mirrorpool - Copy important instants and sorceries
Miren, the Moaning Well - Sac outlet for commander. can also sac the token it makes to gain life in a pinch.
Castle Garenbrig - Ramp
MAYBE Greater Good - It's main purpose is to be a sac outlet for your commander. It is also nice against theft decks. Not to mention it can put lands in your grave for you to recur. Lastly, it can make your token created by your commander a fuel for additional draw.
MAYBE Nylea's Intervention - While your commander does allow you to tutor, sometimes it might get exiled, or maybe you want the token more than the land tutor. Not to mention it can destroy fliers which this deck seems to be weak against.
How is the abundance + sylvan library combo been treating you?
Looking forward to your response for each suggestion. I like this deck, I've been thinking of adding Kura to my Azusa list.
3 weeks ago
dumm isch de Jodah immer gsi, besser nennsch es "Old Jodah" oder so.
Garruk's Uprising würi vilich no adde. De trample chunt sichr gued, di meiste legis hend ha ke abilities. Odr ke bruchbari.
Und Volrath the Fallen wer wohl au no sone legi evtl sogar mal no chend es spiel gwünne!
3 weeks ago
1 month ago
Unfortunately, I think tokens created by Slime Against Humanity will not cause you to draw cards from cards like Elemental Bond or Garruk's Uprising. The tokens enter as 0/0 creatures, then the counters are put on them. The upside to this is that cards like Mentor of the Meek will work because the tokens have 0 power when they enter the battlefield.
Edit: I asked a judge, and Tribute to the World Tree WILL cause you to draw a card, because it checks the creature's power when the ability resolves.
1 month ago
Elemental Bond and Garruk's Uprising are both good draw sources. I read your description and understand that you are not a huge fan of draw. Let me ask you this, how often have you felt you lacked gas? If your deck doesn't run out of steam in it's current iteration, great. If not, they might be worth considering. Also note Rishkar's Expertise
Yavimaya Hollow - Protection (and politics)
Is Forbidden Orchard necessary given you are only playing 3 colors, one being green?
3 months ago
Alright, I've made some changes based on some recent thoughts I've had about this deck, some cards I've been meaning to add + I've incorporated a few of your good suggestions Profet93, cheers:
The average CMC is still atrocious here but that's ok, I think some of these changes will help smooth things out a teensy bit. This is my big dumb stompy funsies deck and I don't necessarily need it to be supremely optimized with the perfect curve etc. I do think the revised ramp, draw & removal suites look a wee bit better after these changes and I'm excited to see how it plays.
3 months ago
Was the issue with rishkar's getting 2 for 1ed? Should that be the case, then Return of the Wildspeaker could be useful to prevent that. Elemental Bond and Garruk's Uprising are other alternatives as well.
You have a very high avg cmc, understandably so given the nature of the deck. Do you feel swapping out 1-2 of your higher CMC cards for more ramp might be beneficial? If not ramp, perhaps some protection like Heroic Intervention?
I can offer cut suggestions should you like.
Sanctum of Ugin - Given all your high colorless cmc cards, this might be worth considering.
Ancient Tomb - ramp
3 months ago
Why would you have heartwood shard over another card like Garruk's Uprising? Its an upgrade because 1) Draws cards 2) Provides trample to every creature, not just one 3) Is an enchantment so it's less susceptible to interaction than artifacts.
Primal Rage is also another consideration given it's cheaper to cast than both the above.