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|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
When this enters the battlefield, if you control a creature with power 4 or greater, draw a card.
Creatures you control have trample. (They can deal excess combat damage to the player or planeswalker they're attacking if lethal combat damage would be dealt to all blocking creatures.)
Whenever a creature with power 4 or greater enters the battlefield under your control, draw a card.
7 hours ago
Mind if I ask how you got Atarka to say "thick"?
As for Miirym, what I do is go for a three-pronged approach: Ramp (excluded, all decks should have ramp), ETB effects, draw and doubling or copying effects.
Miirym at her core is a value-driven Commander. You want each spell to have weight and merit. That weight might not be immediately accessible, but your ultimate goal should be to overwhelm and overpower. Yes, you are prone to wraths, rifts, counterspells, prisons, taxes, etc but that is really a problem that belies all decks, indeed all formats. Though, some to a lesser degree. Regardless, the key here is saturation.
For example, Miirym will create a token copy of any dragon that enters the battlefield under your control, yes? Therefore, spells and permanents that take advantage of this will reign supreme. I see you have Dragon Tempest and Warstorm Surge, so you're off to a good start. As do you have Garruk's Uprising and Temur Ascendancy.
So fundamentally you already understand the core concepts of Miirym.
I see you also have Adrix and Niv and Reflections. These are a good start. The issue here is that just 2 cards out of the whole deck are going to largely be unseen throughout multiple games. You want consistency. Cards such as Parallel Lives or Doubling Season work really well, as does Progenitor Mimic.
My decks also run a much more dense population of ramp in the way of mana rocks, also. Drawing cards does no good if you can't cast them. Speaking of which, Sneak Attack doesn't require you to cast the dragon, but she will still copy it. That's something to consider.
A really good closer is Furnace of Wrath or anything that can double your damage. I see you have Atarka, World Render which is a great addition especially in and against pronounced aerial combat scenarios. However, being able to stack doubling damage is also a wonderful thing.
My particular deck relies heavily on ETB damage effects, which can be used to clear the way for assaults. Since my Dragons have numerous ways to garner haste, it means that I can decimate threats, then attack my opponent's life points directly - oops, wrong tcg
A wonderful addition is Frontier Siege for this very reason. While it does risk my own dragon dying, it also is wonderful removal in general. Notice that it is a "may" ability, which means I do not have to allow my dragon to die to a much larger threat. Then again, if Miirym is in play, I'm effectively getting 2 spot-removals for the price of one. Alternatively, if I am against a faster opponent or a combo-centric deck, I can always choose Khans and opt to add instead.
A wonderful addition to the deck, I see you have Savage Ventmaw and Klauth, Unrivaled Ancient is Old Gnawbone. Don't be afraid to add more legendary dragons to your list, because the clone copies that Miirym make are specifically listed as non-legendary, which I feel is where her true power comes from.
Speaking of which, one supremely strong utility creature in the deck is Hellkite Tyrant. Since EDH players make large use of artifacts, but artifact removal is scarce, you can take full advantage of this and steal their toys right out from under their noses. You also gain the ability, with haste, to strip the resources of two opponents at once! And if you make an additional token copy, you can hit all three and be miles ahead of the competition.
Just realize that a well-oiled Miirym deck will make you public enemy #1. Expect some archenemy matches in your near future. And don't be surprised when players hold grudges and retaliations against you. I once played against a guy who singularly focused on me for an entire game, despite me doing literally nothing because I had no ramp and wasn't drawing into lands. But that's a story for another day.
2 weeks ago
Love this! Have you considered Garruk's Uprising and Ferocity of the Wilds for helping with card draw and chump blockers? Boros Charm is always a nice thing to have in hand to deal with board wipes. Rhythm of the Wild, because speed and nobody likes having their biggies countered lol. Fellwar Stone, Shadow in the Warp, and Chromatic Lantern are good for expensive decks (though you know I'm a sucker for the lantern lol). What do you think about Ganax, Astral Hunter, Thunderbreak Regent and Korlessa, Scale Singer? A lot of recommendations, sorry lol
3 weeks ago
Take the artwork from an existing card and make it into a new one.
If you can't post custom cards and their links, just link the card itself. This one is from Garruk's Uprising.
3 weeks ago
Profet93, Sandwurm Convergence doesn't make creature land tokens. They are just wurms, however, I can confirm that the anti-air clause is actually really strong. With that being said, since you are a lands deck , you could instead rely on cards like Constant Mists or Glacial Chasm to stay alive until you are ready to kill the table.
If you need another board wipe in mono-green, Ezuri's Predation is great.
Rude Awakening is a another Sylvan Awakening that lets you tap all your lands to cast all your spells while providing a way to untap them so you can still attack. Jolrael, Empress of Beasts is the O.G. of this effect. She is an interesting consideration since you can hold an opponent at ransom with her ability. I had an old commander deck built around her where I routinely thwarted board wipes by threatening to animate peoples lands in response.
Awesome deck! +1 from me
1 month ago
Thanks for the suggestions unstable_anomaly! I played around with some of these to start with but as you'd noticed, with it being Nids Tribal, some didn't fit off the bat. I did playtest with Kindred Discovery and found that between Garruk's Uprising, Temur Ascendancy, Bred for the Hunt and how the mechanic Ravenous works, the 5 mana slot didn't add much to the deck that it didn't already have available so it didn't feel worth playing very often. I like Open Into Wonder but have also noticed that except for a few cases where I can get my token Nids out, my board only has on average 2-4 creatures throughout the game (Mostly due to healthy amounts of table interaction lol) I'm hesitant to put a card in that requires a board state to work at all because of that. I think Pest Infestation is an incredible card and admittedly overlooked it for this deck since it isn't a token deck. However, with how Magus Lucea Kane works, it seems like a no brainer. Thanks for all the suggestions and your time!
1 month ago
Wild Pair - let those adorable dragons come in with a friend!
Garruk's Uprising is also an idea for this deck.
Colossal Majesty needs to go in - you need card draw and one cannot simply rely on one spell to get that. In fact, I would put Ponder, Divination, Harmonize and/or Brainstorm in this deck to make sure you have something to fall back on. Well of Ideas is thus a good ... idea! ... I will see myself out.
Tutor spells; one or two. Diabolic Tutor is pretty cheap.
If you want more damage shooters, Where Ancients Tread is fun!
Living Death is also an idea.
2 months ago
2 months ago
Cultist of the Absolute is a massive stat boost.
Mass Hysteria might be able to replace Hammer, but I'm not sure if you want to risk making your opponents have that option.