Garruk's Uprising

Garruk's Uprising

Enchantment

When Garruk’s Uprising enters the battlefield, if you control a creature with power 4 or greater, draw a card.

Creatures you control have trample. (This creature can deal excess combat damage to the player or planeswalker it's attacking if lethal combat damage would be dealt to all blocking creatures.)

Whenever a creature with power 4 or greater enters the battlefield under your control, draw a card.

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Legality

Format Legality
Historic Legal
Gladiator Legal
Commander / EDH Legal
Modern Legal
Brawl Legal
Unformat Legal
Standard Legal
1v1 Commander Legal
Oathbreaker Legal
Tiny Leaders Legal
Arena Legal
Block Constructed Legal
Custom Legal
Legacy Legal
Leviathan Legal
Pre-release Legal
Casual Legal
Vintage Legal
Canadian Highlander Legal
Limited Legal
Highlander Legal
Duel Commander Legal
Pioneer Legal

Garruk's Uprising occurrence in decks from the last year

Latest Decks as Commander

Garruk's Uprising Discussion

Mcat1999 on My hell is mono-red

2 days ago

The trick here is to stack on mass damage enchantments, then use doubling enchantments.

Impact Tremors, Warstorm Surge, Purphoros, God of the Forge, etc.

Bitter Feud, Furnace of Rath, Fiery Emancipation, Dictate of the Twin Gods, etc.

Then you want damage stacks.

Chandra, Awakened Inferno, Burning Earth, Manabarbs, Ankh of Mishra, Torbran, Thane of Red Fell, etc.

You'll want explosive ramp together everything out on curve, so this puts you in Gruul.

Don't make it complicated by adding extra colors. Just Gruul. Plenty of card draw in these two colors. Look toward impulse draw (exile and play).

Sunbird's Invocation, Outpost Siege, Furious Rise, Dream Pillager as well as regular draw like Harmonize, Elemental Bond and Garruk's Uprising.

Now you're dealing with tons of noncreature spells, so Ruric Thar, the Unbowed is off the table.

I think Klothys, God of Destiny is your best bet. She gets out early, is hard to remove and lands 6 total damage per turn with her graveyard hate trigger.

Emzed on Bigger, Faster, Stompier, Greener

1 week ago

I've been liking Kodama of the East Tree a lot so far, I think it would fit well into your deck too. It allows you to drop extra lands or permanents into play very quickly while also being a solid body with reach.
As for card draw, I can recommend Garruk's Uprising. It's cheap, easily draws multiple cards in a deck like yours, and granting trample is a great bonus.

king-saproling on Something’s in my eye! Whatever shall I do?

1 week ago

A cool thing about this partner pair is that if Sakashima copies Kodama, you can replay a creature like AEthersnipe endlessly by bouncing itself to hand and alternating between the general's triggers to replay it (bypassing the "if it wasn't put onto the battlefield with this ability" restriction since it was the other general's ability that replayed it). In this example, you would also put all permanents costing 6 or less from your hand into play using the other kodama trigger. Toss in something like Garruk's Packleader and you'll be drawing and playing your entire deck.

You might like these too: Elemental Bond, Garruk's Uprising, Soul of the Harvest, Angler Drake, AEther Adept, Man-o'-War, Mist Raven, Separatist Voidmage, Aven Surveyor, Kiri-Onna, Voidwielder, Hoverguard Sweepers, Altar of the Brood, Galecaster Colossus (in the above-mentioned combo, tap a bounce wizard before returning itself. this way the colossus can bounce all your opps' nonland permanents)

Mcat1999 on 7 Days to the Wolves

1 week ago

I see you have 9 creatures who are wolves, and another dozen or so that produce wolf creature tokens with a good portion of these being repeatable, either triggers or activations. However, these wolves are also very small bodies compared to what EDH games can see. Fighting will cause you to almost certainly lose your wolf while doing little to shake up the boardstate of other players.

I see you have Elesh Norn, Grand Cenobite and Beastmaster Ascension but I feel like this isn't enough. You definitely need some more anthems to pump your wolves up so they are far more threatening. So here's a list of permanents that can really help you out.

  • Collective Blessing I'd recommend slotting in others before this, but if you have the room it can be a good fit
  • Commander's Insignia this is a far better option. You have a lot of lands, and casting your commander is advantageous, meaning the more you cast her the more powerful this becomes
  • Dictate of Heliod again, not the best as the one below is better since it can be free-cast, but if you have the room why the heck not
  • Force of Virtue this is basically a free-cast
  • Mirari's Wake this will really help with some of your repeatable activation costs
  • Path of Bravery this combos extremely well with the next card
  • True Conviction the doublestrike won't help you, but you will gain life from your wolves fighting as it's still considered damage the creature dealt, and yes the doublestrike really strengthens your boardstate since you're trying to go wide here
  • Adaptive Automaton counts as a wolf and carries a banner for them
  • Door of Destinies while it's true that you only get the counters on DoD when you CAST a wolf, it's equally true that ALL of your wolves get +X/+X, tokens included
  • Hall of Triumph not the best but hey, it's good on curve

Also

Now you'd also want to build up your draw. Your wolves may not naturally be this large, but with one enchantment on the field they will be. So...

lukeanto on BoNGo CoUnTeRs

1 week ago

ImaginitiveRascal hey dude thanks for the feedback!!...well i do realise there are better options, thing is, some of them are pretty new and kinda dificult to get here,things like Iridescent Hornbeetle , Conclave Mentor , Felidar Retreat ,Garruk's Uprising would be ideal but gotta build with what i can get :S.... Still, can be very explosive!

R492 on Gruul Midrange

3 weeks ago

Thanks! basically it plays out as 'I drop big things until you run out of removal, then I drop more big things'. I'm slowly making the deck better (at least I hope) by adding some enchantments like Colossal Majesty and Garruk's Uprising, as well I'm filtering out some of the early game cheese damage in favour of a more consistent and potent mid-late with things like Garruk, Unleashed and Chandra, Flame's Catalyst to let me access more and more beef. Gonna miss the turn 4 12/12 hydras but progress must be made!

TheRealSpecialK on Ayula, Queen Among Bears Combo?

1 month ago

It does not because the bear will still enter as a 2/2. Ayula, Queen Among Bears says "Whenever another Bear enters the battlefield under your control... put two +1/+1 counter on target bear.' The creature would enter as a 2/2. Because it is a 2/2, Garruk's Uprising won't even trigger because the creature would have to enter as a 4/4. Even if you choose to give the bear the counters, the counters would be placed on the bear after it had entered the battlefield. To get the effect you are looking for, you would have to have something like two Metallic Mimics on the battlefield at the same time. Notice the wording on the mimic: "Each other creature you control of the chosen type enters the battlefield with an additional +1/+1 counter on it." Because this specifies that the creature enters the battle with a counter (as opposed to gaining the counters after it entered) it would have increased power and toughness as it enters, and Garruk's Uprising would trigger.

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