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Format | Legality |
1v1 Commander | Legal |
Alchemy | Legal |
Archenemy | Legal |
Arena | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Gladiator | Legal |
Highlander | Legal |
Historic | Legal |
Historic Brawl | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Oathbreaker | Legal |
Planar Constructed | Legal |
Planechase | Legal |
Quest Magic | Legal |
Vanguard | Legal |
Vintage | Legal |
Astral Dragon
Creature — Dragon
Flying
Project Image — When Astral Dragon enters the battlefield, create two tokens that are copies of target noncreature permanent, except they’re 3/3 Dragon creatures in addition to their other types, and they have flying.
RiotRunner789 on Obeka Clones
2 months ago
Land count looks fine, didn't look at specific lands.
Looking at creatures:
Amphin Mutineer is too expensive for what he does.
It That Betrays is a bit more on the noncasual side, plus it's expensive.
Astral Dragon: You're doing plenty of silly things that you don't need this 8 cmc silly thing.
Manaform Hellkite: Not as much bang for your buck as with your Myriad guys. Cut unless you need flyers for meta.
Nulldrifter: You can to cast to get the draw effect and you mostly copy.
Belfore on Miirym Clone Dragons
5 months ago
I think I would drop the Rapacious Dragon for the Astral Dragon even though the CMCs of Astral is higher
Belfore on Miirym Clone Dragons
5 months ago
Why not Temur Ascendancy over Fervor. plus no Asceticism , Astral Dragon , or Deadeye Navigator?
Tic12 on Astral Dragon + Dragon Tempest
1 year ago
I have an additional question to this. If i have Miirym, Sentinel Wyrm and Dragon Tempest on field when casting Astral Dragon, am i getting 6 times 4 damage and 14 times 7 damage to distribute? So in total this would bring 122 Damage to the table.
First stack:
-
Miirym, Sentinel Wyrm trigger
-
Astral Dragon trigger -> this brings 2 additional Dragon Tempest, resulting in 6 Dragon Tempest triggers seeing 4 dragons
Then the Miirym, Sentinel Wyrm trigger resolves, giving you two more Dragon Tempest for a total of 5, resulting into a total of 14 Dragon Tempest trigger (1 for the first Astral Dragon, 3 for the second Astral Dragon and 10 for the last 2 tokens) each seeing 7 dragons.
Am i right here or was i getting lost somewhere?
Rhadamanthus on Astral Dragon + Dragon Tempest
1 year ago
Note that you need to be clear about what order you put some of these on the stack in order to get 5 damage from all of the Dragon Tempest triggers. When Astral Dragon enters the battlefield and triggers both itself and the Tempest, you need to put the Tempest trigger on the stack first and then the Astral Dragon trigger on the stack on top of it so that the tokens get created before that first Tempest trigger resolves.
Gidgetimer on Astral Dragon + Dragon Tempest
1 year ago
Astral Dragon has to have entered the battlefield for its enter the battlefield ability to trigger. You will only have the non-token Dragon Tempest at that time. When the copy ETB resolves you will get two 3/3 dragon Dragon Tempests each of which will trigger from themselves and the other token. The non-token dragon tempest will trigger from each token as well.
You will get 7 instances of 5 damage.
Pedrodamus on Astral Dragon + Dragon Tempest
1 year ago
Let's say I have a total of 5 dragons including the Astral Dragon and the copies. If I have the Astral Dragon etb resolve first and have my dragon copies enter as copies of Dragon Tempest , how many instances of Dragon Tempest damage do I have? The way I'm working this out in my head, which may be completely wrong, is that Astral Dragon and the copies all enter at the same time and each trigger sees 5 dragons for a total of 9 instances of 5 damage?
plakjekaas on People's Thoughts on Mommy Norn?
1 year ago
No, she doesn't shut down shocklands. Paying life for your shockland is not a trigger. It does not use the stack, you cannot react to it, just like you can't react to the creature type being named with a Cavern of Souls. Because the oracle text says "As ... enters the battlefield" not "When ... enters the battlefield".
It looks like the people defending her never played with Tocatli Honor Guard, Hushbringer, Torpor Orb or Hushwing Gryff and have no idea what the oracle text actually means. And Norn is worse, since it's every permanent entering the battlefield, not just creatures. Like Strict Proctor.
TypicalTimmy I looked at your Miirym deck, here's the "occasional benefits" Elesh Norn is actually going to shut down or interfere with:
That's a lot of synergy, ramp, carddraw and wincons shut down by a commander. About 1/3rd of all your nonland cards. And that deck is going to have a hard time removing her too, by the looks of it.
Now there are a few cards that get better playing against Norn: bouncelands like Boros Garrison don't return lands to hand anymore, Kroxa, Titan of Death's Hunger doesn't need to sacrifice itself, but effects like those are not enough to catch up with the Norn player.
What's this "no game-winning effects in white" everyone is talking about? Cathars' Crusade will end the game in a hurry, especially if you pair it up with something like Blessed Sanctuary. Double up on every O-ring effect. Stonehorn Dignitary will keep you alive, especially if you play Teleportation Circle and Conjurer's Closet, as one definitely will in this deck. Felidar Retreat and Emeria Shepherd with all your Land Tax effects will snowball into an enormous boardstate easily. Solitude will rule the table. Sun Titan is still one of the most played white creatures for a reason. For carddraw that white wasn't supposed to have, Spirited Companion, Carrier Pigeons, Combat Thresher, Farsight Adept, Inspiring Overseer, Mentor of the Meek, Priest of Ancient Lore, Resistance Squad, Roving Harper, Rumor Gatherer, Search Party Captain, Skyscanner, Thraben Inspector, Wall of Omens all double up with Norn. Because everyone memed that white is a bad colour, nobody seems to know what the color has to offer. It could already hold its own without such a saltmine of a card for the command zone, and if you need this middle finger to half the popular deck archetypes to even consider building it, you do you, but prepare to be avoided.
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