Huntmaster of the Fells


Ravager of the Fells


Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
From the Vault: Transform (V17) Mythic Rare
Dark Ascension (DKA) Mythic Rare

Combos Browse all


Huntmaster of the Fells

Creature — Human Werewolf

Whenever this creature enters the battlefield or transforms into Huntmaster of the Fells, put a 2/2 green Wolf creature token onto the battlefield and you gain 2 life.

At the beginning of each upkeep, if no spells were cast last turn, transform Huntmaster of the Fells.

Huntmaster of the Fells Discussion

Mr_Versatile123 on So, You Wanna Play Jund Yea? (Budget)

1 month ago

Hey, forgot to ask; What matchups do you slide in Huntmaster of the Fells  Flip into? She's (I got the FTV foil) my favorite card but I've never gotten to use her. Can you help?

DRmagic2017 on Werewolves are Cool

1 month ago

Hi! Werewolves tribe is really great and your deck looks promising. But as for me I'd make some changes. First: creatures. What's the purpose of Silverfur Partisan? You don't have too many spells that target your own creatures so I don't think Partisan is useful in this decklist. I recommend to replace him with Huntmaster of the Fells  Flip. Yes, it's an expensive card but I can't imagine any Werewolf build without it. 4 copies are strongly recommended. The same about Mayor of Avabruck  Flip: 4 copies without a doubt. Then what about instants? You should definitely find a place for Lightning Bolt - one of the best removals. Atarka's Command helps you against fliers. Good luck!

JohnnyCRO on Kresh stompy

1 month ago

This looks far better; we have a defined theme now and I see some more staples in (dorks). However I'd like to address few likely weak spots.

First thing that got my attention was the relatively high average cmc. This is a casual deck and higher-than-usual avg cmc is to be expected of course. But in my suggestions I'll keep in mind fostering a healthy curve and prioritize low-cmc cards.

  • Dragon Broodmother- this is a neat, but a very slow engine. If the deck works perfectly as intended, there are still cooler options. Plus 6cmc for such slow effect is a lot.

  • Ghoulcaller Gisa - again, neat but slow. At 5cmc there might be better options available to you. First similar thing that comes to mind is Open the Graves which would give you tokens more reliably (being a triggered rather than an activated ability stapled to an enchantment rather than a creature) and that doesn't have summoning sickness.

  • Huntmaster of the Fells  Flip - I'd ask how many Linas do you need per deck but I'm afraid of the answer. Nevertheless, Selvala is covering that field nicely IMHO and this one doesn't cut it in here.

  • Sheoldred, Whispering One - probably the best expensive creature you have. My concern is that in order to get to 7 mana and stay alive long enough for Sheoldred to matter, you must have game in a state where, frankly, SHeoldred isn't much of a factor.

  • Stalking Vengeance seems awfully expensive TBH. That ceiling is something, but IMO it's too greedy.

  • Asceticism - you want your creatures to die, right? YOu just need to keep several important ones alive. At 5 mana you could do better with Autumn's Veil or something along those lines.

  • Vicious Shadows - 7 mana to do something in case you have a removal and an opponent has significant number of cards in hand? You can comfortably throw in a blue moon somewhere in that chain of events...

  • Essence Harvest - goes well with the theme, but ultimately doesn't do much

  • Fungal Sprouting - cute, but the fact that it's useless when you're down makes it a no no in my eyes.

Now some suggestions;

WhichKing on ***BrEakING EDH bY pLaYiNg 45 LiGhtNINg BoLTS***

2 months ago

Master of the Wild Hunt seems like a better version of Huntmaster of the Fells  Flip in this deck. Also, your deck seems lacking in draw. You should try adding Sylvan Library, besides giving you a great draw/filtering engine, it has a neat interaction with Abundance.

Lastly, with so many lands in the deck I feel that you should run some stuff that gives you more land drops a turn. Oracle of Mul Daya and Courser of Kruphix seem like shoo-ins.

Spazik008 on Risky Jund

3 months ago

Not a bad idea. I like having a mix of 4 drops on the side that can come in for Bloodbraid Elf. Right now I only have 3, an Obstinate Baloth for Burning Inquiry decks and Liliana of the Veil mirrors, a Huntmaster of the Fells  Flip for grindy matches, and Kalitas, Traitor of Ghet for additional graveyard hate. They all also gain life. Gonti, Lord of Luxury would fill a somewhat similar role, but would probably be better against Jeskai or Dimir style control. Hitting a Jace, the Mind Sculptor with him would be awesome.

CaptSillva on Primordial Hunger EDH (Thromok, the Insatiable)

3 months ago

Here is a few cards you could consider for this deck. Artifact Mutation, Haunted Cloak, Sword of Vengeance, Lightning Greaves, Xenagos, God of Revels, Huntmaster of the Fells  Flip, Mina and Denn, Wildborn, and Reclamation Sage.

I find that the Equipment package would be the most effective. After all your commander really wants to have Haste and Trample, so it can swing right away, and put all of that power to good use. Because if you're attacking with it you only need to deal 21 damage, but Fling effects won't deal commander damage, and thus will require you to reduce their health to 0. In most cases that will be 19 more damage required.

Both the Cloak and the Sword give both of these abilities, while the greaves offers Haste and protection, and Xenagos gives haste and makes commander twice as big.

DragonKing90 on Wolf/werewolf budget deck

4 months ago

werewolves are a deck i have a lot of experience with, so allow me to give you some tips.

for the most part, aura's aren't that good except on hexproof creatures. if your opponent destroys your enchanted creature, they essentially just "2 for 1'd" you. meaning they used 1 of their cards, to destroy 2 of yours.

Geier Reach Bandit  Flip, once flipped, makes all your other werewolves transform immediately. this can give you the effect of both sides of Huntmaster of the Fells  Flip as soon as he enters play. Waxing Moon also forces a flip.

i know you said you wanted the deck to stay under $30, but Aether Vial can let you put creatures into play without casting them.

"bloodrush" abilities, such as Ghor-Clan Rampager, do not count as casting a spell. you can use this ability to pump up the human side of a werewolf while its attacking, then pass turn and it will still flip. the fact that they are also creatures you can play if your werewolves get destroyed is a nice bonus.

you currently don't have any removal in the deck. in red/green, i'd recommend Lightning Bolt, Moonlight Hunt, and Beast Within.

and finally, the lands. fetchlands like Wooded Foothills along with shocklands like Stomping Ground go a long way.

CalciumComrade on Wolves! Were?!

4 months ago

DanTheBear The tokens seem really solid. I was playtesting this deck earlier with my new changes and the tokens from the Mayor were putting in some work. Huntmaster of the Fells  Flip and Geier Reach Bandit  Flip is a really nice combo. 4 mana 4/4 that gains you 4 life and 2 2/2 tokens is really strong. Especially with all the buffing cards I have currently.

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Huntmaster of the Fells occurrence in decks from the last year


All decks: 0.09%

RG (Gruul): 0.72%

Commander / EDH:

All decks: 0.01%

RG (Gruul): 0.1%