Back:Ravager of the Fells
|Commander / EDH||Legal|
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|Dark Ascension (DKA)||Mythic Rare|
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Huntmaster of the Fells
Creature — Human Werewolf
Whenever this creature enters the battlefield or transforms into Huntmaster of the Fells, put a 2/2 green Wolf creature token onto the battlefield and you gain 2 life.
At the beginning of each upkeep, if no spells were cast last turn, transform Huntmaster of the Fells.
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|Have (13)||Mousemke , gildan_bladeborn , HydraOoze , hwagner , abby315 , Vasbear1 , warcry02 , NOGzFTW , DarkMagician , TehDelta , TheDuggernaught , clayperce , cklise|
|Want (3)||Turtlelover73 , aeonstoremyliver , shadowhound14|
Huntmaster of the Fells Discussion
2 weeks ago
Right, I realize how it looks on paper and if you've never played the deck "OMG 8 DAMAGE THO" is probably the first thought that jumps out. I can personally attest from numerous test games though that having Bob and Emperion together on the field happens probably 7 to 8 more times than Bob flipping an Emperion, and even then half the time you have the 1st Emperion on the field to block the damage. Furthermore, when Bob and Emperion are out together it's a pretty strong synergy. So the risk is easily worth the reward, in my opinion.
That being said, I have thought about more filter or scry effects. Going into blue for Opt and Serum Visions would be the obvious choice, but then you're filling the deck up with "air" and defeating the purpose of playing Jund in the first place, which is to max out on power cards with synergy taking a secondary (but still somewhat important) role. Faithless Looting seems like good fit here since it also feeds Tarmogoyf, but the problem with looting is that it cycles through the deck pretty fast and can put an Emperion in either your hand or the yard, where it's a dead card. At this point it feels like I'm doing a lot of work to justify the Emperion. I like the angle it gives to Jund because it "goes bigger" than Huntmaster of the Fells and it can help with some problem matchups, particularly Burn and Affinity.
2 weeks ago
I appreciate the comments of both the people above, just a few updates. I think that Huntmaster of the Fells is a pretty nice card but like they said it is a bit more expensive and I just think that it gets a lot of its value out of providing a threat if your opponent tries to force transforms on you, and from transforming back and forth which is impossible with Immerwolf. I did take a lot of their advice of moving some cards out of my main board. Now those cards are on the side and maybe boards that you can choose to include depending on what kind of game you are going into.
Read the updated description for additional information and thanks for all the support.
2 weeks ago
This deck is pretty sweet, but I have some suggestions. Cult of the Waxing Moon is a really cool card, but its very slow, and in modern format werewolves you want to be as fast as possible. If I were you, I'd remove the two waxing moons and put in two more Mayor of Avabruck Flip. Mayor is essential, as he is the only werewolf lord, and his transformed ability gives you those tokens as well. Going along with the aggressive idea, I think it's important to also have one mana cost creatures, and fortunately for us werewolf lovers, one of the best one drops is Village Messenger Flip. I highly recommend him. As for cards to remove, I personally have never found much use with Rhonas's Monument, instead, I suggest using a non-basic land called Kessig Wolf Run. It has provided my creatures with so much power. I would also remove Mouth. The only part of it that is nice is the feed part, but that requires you to either have 6 mana to play both parts, or you have to wait a turn to use that effect. I'd remove that and just make room for some of the cards I've mentioned. As the person above mentioned, Huntmaster of the Fells is expensive, but he really pulls his weight. I really like the inclusion of Blossoming Defense. If you want some ideas, or want to make suggestions, check out my werewolf deck. It's called "just some cute puppies".
2 weeks ago
A permanent can only transform if it's represented on the battlefield by a double-faced card. Since Mirage Mirror isn't a double-faced card, it can't transform, ever. That instruction is ignored if you're resolving something that would attempt to transform a non-DFC.
As an aside, transforming and flipping are different things.
3 weeks ago
That's a badass werewolves deck. +1 from me definitely. Huntmaster of the Fells would be an obvious update, but the pricetag is kind of high. Neglected Heirloom Flip is very powerful as it helps you power up your humans if your opponent is clever enough to play around your transformation trigger.