Huntmaster of the Fells

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Ravager of the Fells  Flip

Legality

Format Legality
Modern Legal
Legacy Legal
Vintage Legal
Commander / EDH Legal
Duel Commander Legal

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Set Rarity
Dark Ascension Mythic Rare

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Tokens

Huntmaster of the Fells

Creature — Human Werewolf

Whenever this creature enters the battlefield or transforms into Huntmaster of the Fells, put a 2/2 green Wolf creature token onto the battlefield and you gain 2 life.

At the beginning of each upkeep, if no spells were cast last turn, transform Huntmaster of the Fells.

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Huntmaster of the Fells Discussion

cmsrDPM on The Wolfpack Flip

1 week ago

Mayor of Avabruck  Flip, also I feel Huntmaster of the Fells  Flip is a must.

Goatface on Human-Werewolf Tribal EDH

1 week ago

DanteBeleren I do definitely want to stick with the (were)wolf theme, as setting up a situation where my opponents really don't want to play any spells, and I'm content to just smash them with werewolves, or Helix Pinnacle as much as I like.

If I'm narrowing down what wolves I really want, then I suppose I have:

Aggressiveness: Wolfbitten Captive  Flip, Reckless Waif  Flip, Village Messenger  Flip, and Kessig Prowler  Flip

Spell Punishment: Mondronen Shaman  Flip, Hermit of the Natterknolls  Flip, (which combos nicely with Lambholt Elder  Flip and Sage of Ancient Lore  Flip)

Synergy stuff: Immerwolf, Mayor of Avabruck  Flip, Instigator Gang  Flip, Kruin Outlaw  Flip, Geier Reach Bandit  Flip, and Spirit of the Hunt, Silverfur Partisan

Utility: Duskwatch Recruiter  Flip, Daybreak Ranger  Flip, Huntmaster of the Fells  Flip, Scorned Villager  Flip.

Also Wolfir Silverheart because an 8/8 and at the least a 5/5 for 5 mana seems pretty great.

I think those are the wolves that I really like, and I think they'll work well together, along with some other stuff. Ulrich isn't on that list because he's gonna be the commander.

This is ending abruptly now because I need to go sleep.

DanteBeleren on Human-Werewolf Tribal EDH

1 week ago

That really depends on how you wanna play the deck. Typically when I go for theme decks, I focus on the creatures being in that theme and cutting the rest. Relaying on the rest of your deck to support your theme (good or bad) isn't the worst thing to do. Since you're playing Gruul I would go for 25-30 creatures (including general) with 32-35 lands depending on how much ramp/rocks you end up running. Of your creatures, if you end up going with 30, try for ~25-5 (were)wolf-support average.

Something I always want to make sure people understand, this is you deck. If you disagree with any suggestions, and/or feel a card is terrible or fully deserves to be in the deck, by all means do as you see fit.

Personally I would go with the following creature base:

  • Eternal Witness
  • Nylea, God of the Hunt
  • Purphoros, God of the Forge
  • Xenagos, God of Revels
  • Stonebrow, Krosan Hero: This was my original WW general before Shadows over Innestrad came out, so more sentiment than anything lol
  • cplvela0811 on Bad Company-Werewolf edition

    3 weeks ago

    Huntmaster of the Fells  Flip, Lightning Bolt, and Atarka's Command are more than exceptional in these colors.

    Deos on Less Bark, More Bite

    3 weeks ago

    I would add a few buff spells, like Invigorated Rampage. Help damage things, useful to flip wolves, and triggers Silverfur Partisan.

    For modern, I would look at Huntmaster of the Fells  Flip and Immerwolf.

    Chasmolinker on JUND Midrange

    3 weeks ago

    Dawnsly Thanks for the input! I'm not too thrilled with Foreboding Ruins thus far. It has worked out only twice in 20+ test games. Huntmaster of the Fells  Flip is such an awesome card. He really counteracts the loss of life between Bob and all the fetch/shocks.

    Rhadamanthus on Transforming

    3 weeks ago

    These two cards alone don't give you an opportunity to immediately re-transform Huntmaster of the Fells  Flip. A transforming card doesn't leave and re-enter the battlefield unless it specifically says so (for example, the cycle of Kytheon, Hero of Akros  Flip etc. from Magic Origins had to do this in order to work properly). When you transform Huntmaster of the Fells  Flip it isn't entering the battlefield again. Its characteristics are changing, but it's staying on the battlefield the whole time. Vildin-Pack Alpha  Flip won't trigger again.

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