Huntmaster of the Fells

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Ravager of the Fells

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
From the Vault: Transform (V17) Mythic Rare
Dark Ascension (DKA) Mythic Rare

Combos Browse all

Tokens

Huntmaster of the Fells

Creature — Human Werewolf

Whenever this creature enters the battlefield or transforms into Huntmaster of the Fells, put a 2/2 green Wolf creature token onto the battlefield and you gain 2 life.

At the beginning of each upkeep, if no spells were cast last turn, transform Huntmaster of the Fells.

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Huntmaster of the Fells Discussion

WhichKing on ***BrEakING EDH bY pLaYiNg 45 LiGhtNINg BoLTS***

1 week ago

Master of the Wild Hunt seems like a better version of Huntmaster of the Fells  Flip in this deck. Also, your deck seems lacking in draw. You should try adding Sylvan Library, besides giving you a great draw/filtering engine, it has a neat interaction with Abundance.

Lastly, with so many lands in the deck I feel that you should run some stuff that gives you more land drops a turn. Oracle of Mul Daya and Courser of Kruphix seem like shoo-ins.

Spazik008 on Risky Jund

1 month ago

Not a bad idea. I like having a mix of 4 drops on the side that can come in for Bloodbraid Elf. Right now I only have 3, an Obstinate Baloth for Burning Inquiry decks and Liliana of the Veil mirrors, a Huntmaster of the Fells  Flip for grindy matches, and Kalitas, Traitor of Ghet for additional graveyard hate. They all also gain life. Gonti, Lord of Luxury would fill a somewhat similar role, but would probably be better against Jeskai or Dimir style control. Hitting a Jace, the Mind Sculptor with him would be awesome.

CaptSillva on Fling for 10000 damage

1 month ago

Here is a few cards you could consider for this deck. Artifact Mutation, Haunted Cloak, Sword of Vengeance, Lightning Greaves, Xenagos, God of Revels, Huntmaster of the Fells  Flip, Mina and Denn, Wildborn, and Reclamation Sage.

I find that the Equipment package would be the most effective. After all your commander really wants to have Haste and Trample, so it can swing right away, and put all of that power to good use. Because if you're attacking with it you only need to deal 21 damage, but Fling effects won't deal commander damage, and thus will require you to reduce their health to 0. In most cases that will be 19 more damage required.

Both the Cloak and the Sword give both of these abilities, while the greaves offers Haste and protection, and Xenagos gives haste and makes commander twice as big.

DragonKing90 on Wolf/werewolf budget deck

2 months ago

werewolves are a deck i have a lot of experience with, so allow me to give you some tips.

for the most part, aura's aren't that good except on hexproof creatures. if your opponent destroys your enchanted creature, they essentially just "2 for 1'd" you. meaning they used 1 of their cards, to destroy 2 of yours.

Geier Reach Bandit  Flip, once flipped, makes all your other werewolves transform immediately. this can give you the effect of both sides of Huntmaster of the Fells  Flip as soon as he enters play. Waxing Moon also forces a flip.

i know you said you wanted the deck to stay under $30, but Aether Vial can let you put creatures into play without casting them.

"bloodrush" abilities, such as Ghor-Clan Rampager, do not count as casting a spell. you can use this ability to pump up the human side of a werewolf while its attacking, then pass turn and it will still flip. the fact that they are also creatures you can play if your werewolves get destroyed is a nice bonus.

you currently don't have any removal in the deck. in red/green, i'd recommend Lightning Bolt, Moonlight Hunt, and Beast Within.

and finally, the lands. fetchlands like Wooded Foothills along with shocklands like Stomping Ground go a long way.

CalciumComrade on Wolves! Were?!

2 months ago

DanTheBear The tokens seem really solid. I was playtesting this deck earlier with my new changes and the tokens from the Mayor were putting in some work. Huntmaster of the Fells  Flip and Geier Reach Bandit  Flip is a really nice combo. 4 mana 4/4 that gains you 4 life and 2 2/2 tokens is really strong. Especially with all the buffing cards I have currently.

DanTheBear on Wolves! Were?!

2 months ago

CalciumComrade He works alright. The tokens are nice for some extra blockers or attackers, the life gain has saved me once or twice, and the damage on flip has won me the game a few times. It works for me but that may just be my luck and Huntmaster of the Fells  Flip os just one of my personal favorite werewolves.

CalciumComrade on Wolves! Were?!

2 months ago

DanTheBear How has Huntmaster of the Fells  Flip worked for you so far? It seems like a solid card, but not particularly synergistic. It just provides two werewolf bodies essentially.

JohnnyBoyG on

2 months ago

In general, you want:

7-8 fetches

4 shocks

4-5 fasts

3-4 basics

3-5 creatures

0-1 filters

Right now you're heavy on basics and light on creaturelands and shocks. Also, you should have at least one basic Forest to fetch and perhaps a Mountain as well.

6 4-drops is on the greedy side, especially given that you're only playing 23 lands and have 4 Dark Confidants. Most jund lists limit themselves to the 4 Bloodbraid Elfs. And if I recall correctly, they only played 2 or 3 4-drops before it was unbanned. That being said, if you want to play additional 4-drops, Huntmaster of the Fells  Flip is probably the better option. But if you do, you also should play 25 lands. Otherwise, you can replace them with a few copies of Inquisition of Kozilek.

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