Field of Ruin

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Legality

Format Legality
1v1 Commander Legal
Alchemy Legal
Arena Legal
Block Constructed Legal
Brawl Legal
Canadian Highlander Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Pre-release Legal
Standard Legal
Tiny Leaders Legal
Vintage Legal
Casual Legal
Custom Legal
Quest Magic Legal

Field of Ruin

Land

: Add .

, , Sacrifice this: Destroy target nonbasic land an opponent controls. Each player searches their library for a basic land card, puts it onto the battlefield, then shuffles their library.

Sorin_Markov_1947 on Hellkite Casualty

3 days ago

There are better removal options in Standard than Roil Eruption and Baleful Mastery. Infernal Grasp and Voltage Surge are probably the two best options, though Soul Shatter does well against Jeskai and Play with Fire isn't bad. Additionally, you need to be running 4x Fable of the Mirror-Breaker  Flip simply because you are in red. Manabase could use some work too, but I think you just hadn't gotten that far yet. Hive of the Eye Tyrant is an obvious choice, Field of Ruin (especially multiple copies) can punish tri-color decks that forget to include basics and help you remove troublesome manlands. A sacrifice-like deck like this will always benefit from Immersturm Predator, which is very strong. Probably trim on removal and/or sacrifice targets for him.

lhetrick13 on For Honor and Glory!!!

2 weeks ago

Lankhmar - You should post your deck, it would be interesting to compare!

  • I will take a look at Mother of Runes. I play MTGO exclusively and she is not bad at ~1.25 tix. Not a knight but like you said does still hit the human type. She would likely get removed right away considering her ability but like you menitoned, that is one less burn spell they would have in their hand to use on a bigger piece like Knight Exemplar.

  • Cavern of Souls would be sooooo nice to get my hands on but my monthly budget is 20 tix (roughly $20) a month and at ~16 tix per card, that is likely out of my buget for a while. You are right that it would solve much of my issues with counter decks as I rarely see a counter deck run Field of Ruin or something similar.

  • Guardian of Faith has been a difference maker for you huh? Good to known. I have a full playset of it but never actually play-tested it. Its ability to flash in and save an army from ANY mass removal spell is pretty epic. I will have to give him a try...and maybe learn to be a better player and not vomit all my creatures out ASAP!

  • Nephalia Academy is another new one for me and I like it. Discard runs pretty heavy in modern and that would shut it down hard. Since this is only a two color deck, I bet I can make room for it. Thanks for the suggestion!

  • I feel you about Aether Vial. It jsut does not feel right with this deck as you kinda have to build for it and I built this around Collected Company. I do use it in a soldier deck (Boots on the Ground) and a re-animator knight deck (Beyond the Grave (Abzan)) but both those decks are still in their infancy and need more play-testing to really feel it out.

  • Thanks for all the sideboard suggestions. I really do need to sit down and actually decide what to put in that. Usually, I play just a single game against random opponents via MTGO so never use the sideboard but it does kinda feel like not doing it leaves the deck unfinished and naked. I will take a stab at filling that out this week!

  • I feel you about them feeling competitive. This is arguable my best deck I have built and it is my go to if I just feel like winning a game :) With the number of netdecks on MTGO, having any deck with a winning record is an accomplishment and this deck is like a 60-70% win rate for me against randoms and I do not play it against my buddies as it is a little too aggressive of a deck for a casual game.

Thanks for the suggestions! Check in again in the near future to see the edits!

Lankhmar on For Honor and Glory!!!

2 weeks ago

Knights need some love brother! LOL. I have a similar deck and spot removal and board wipes (not as common) are problematic but Mother of Runes has helped a LOT! She's less than 2 bucks and is a one drop and human-which fits. I know you're a budget builder-I am not LOL. Cavern of Souls would be a great investment, if you're willing to pony up, and will stop counter magic until they Ghost Quarter or Field of Ruin it. Still, would buy you some time. Any of the pro-red knights would be good in SB for burn. Guardian of Faith will stop board wipes or even spot removal since you get to choose your targets so you don't HAVE to phase out your whole field. That card was a game changer for me and it's a knight and cheap (also less than 2 bucks). Nice shenanigans too since he has "flash". For a 3 mana 3/2 that is white and cheap, a knight, AND flashes in to prevent removal he's pretty much the MVP of my deck (between him and Exemplar). I've read through your iterations and it feels like you landed on the right mix!! Your deck is essentially the same as mine except I do run Caverns, Mother and Guardian and a few more fetches to thin the deck. Nephalia Academy is SUPER CHEAP and, while it does not take the place of Leyline of Sanctity it does deal with discard strategies and used to sit in my SB but I run a couple copies main now. I have run this deck with Aether Vial but it just gets too "muddy" on early drops and invariably almost every competitive deck runs Stony Silence in SB so that makes vials pretty useless. Auriok Champion is a great (human) SB card and so is Sanctifier en-Vec especially with dredge decks. Paladin en-Vec is another good choice and kills Rakdos strategies. A lot of people will say that Knights isn't competitive in the current modern meta but I have a pretty competitive location where they get roughly 50 participants every Friday night for FNM and my knights never go worse than 2-2. I've had a few 4-0 nights and a lot of 3-1 finishes. I don't always play knights but when I do it's competitive enough to feel good.

lagotripha on $10 Controlled Burn, Arcane Edition! [UltraBudget]

2 weeks ago

Going into 3 colours on a budget can be tough, but there are some great options - Field of Ruin, Exotic Orchard, Aether Hub/Crumbling Vestige, etc. They aren't perfect, but a little planning can get them to stick.

The biggest thing I can offer is that splicing to arcane has various combos with 'copy spell with x cmc or less' effects. Izzet Guildmage+Desperate Ritual is traditional, but guildmage plays nice with everything else. Similarly, Sea Gate Stormcaller, Dual Strike etc.

With all of that said, I'd look at blue creatures - Delver of Secrets  Flip etc, with some etb effects like stormcaller, with Veil of Secrecy as protection rather than stretching to white.

Niko9 on Jeskai SuperFly

2 weeks ago

lagotripha Those are great suggestions for the mana base, and I appreciate it : ) Field of Ruin and Interplanar Beacon in particular look really great for the deck and I might try to get a few to play around with. I do find the mana fixing is more of a problem for aggressive decks that need to hit gears 1-2 every time. Generally in this one as long as I have red to start I can be picking off threats and eventually get into some draw or into Big Score to get some fixing treasures.

I'm always super worried about going more than 2 colors on a budget, but your lands will definitely help it. Big thanks! Honestly I just really like it when one of those, cards I had, kind of decks actually does alright when I test it : )

lagotripha on Jeskai SuperFly

2 weeks ago

This is a nice list, superfriends/tokens is a neat strategy. I have a number of failed decks built around Blood Funnel to that effect - (its fun but I don't reccomend it).

On the playing 3 colours in budget modern; the reason Opt/Serum Visions effects are good is they help find lands in hands that would otherwise have problems. If you can play 'mono blue' until you hit three lands, you can go hard on islands and draw power as a kind of fixing.

You don't need to break the bank if you want to improve the manabase. It just takes a little tinkering.

If you can afford to delay coloured mana, Field of Ruin is both untapped, disruption and searches a basic turn 3+. Terramorphic Expanse is extra evolving wilds copies, but being all taplands is a major drawback. Aether Hub fixes mana once, before becoming colourless. Exotic Orchard has cheap copies out there, Prairie Stream is good if you are otherwise running/searching lots of basics, Interplanar Beacon does a lot in superfriends.

wallisface on Modern Mill-Castic

3 weeks ago

Some thoughts:

  • the bare minimum you want a mill-card to mill is 8 cards. Any lower and it starts becoming not-worth the resource (card) loss. I’d suggest ditching all of Mind Funeral, Mind Sculpt, and Tome Scour. There are much better options in Maddening Cacophony, Fractured Sanity, and either Archive Trap, Mesmeric Orb or Tasha's Hideous Laughter.

  • Mill decks typically only want to run Ruin Crab and Hedron Crab as their creatures. Other creatures often slow them down more than help them. I would also suggest investing in some fetchlands to double the crab-triggers.

  • your land count feels really low and i personally think 22 might be a better number.

  • Fraying Sanity is a bit of a trap card, in that the first copy is usually only as-good as drawing a single mill spell, and drawing a second copy is usually disastrous - because they do nothing on their own. I could see justifying running a single copy of this card, but never more than that (and really, i’d suggest ditching it).

  • if you end up using Archive Trap, then you’ll want to run Mission Briefing instead of Snapcaster. I’d also suggest running Field of Ruin to both force a search, and help your crabs.

  • I think you need some more interaction, namely Fatal Push and/or Drown in the Loch to help keep the board safe. A few copies of Crypt Incursion would do wonders also

wallisface on Gretchen's Crab Trap

4 weeks ago

Some thoughts:

  • its worth noting that Ghost Quarter lets the opponent choose whether they search or not, so doesn’t reliably work with Archive Trap. Field of Ruin works much better as its a forced search.

  • Your current list looks like an amalgamation of traditional-mill fused with prime-titan. My worries are that you’ve created something that won’t be as effective at either particular strategy, and maybe it would be better to stick to one of those option? Typical Titan decks look like this, and typical mill decks look like this.

  • My main concern with your current Titan strategy is that it looks really slow. You don’t really have much outside of Growth Spiral for early game ramp, which means Titan itself is likely going to come down quite late.

  • My main concern with your current Mill strategy is that its also really slow, as you have very few mill options. Mill decks typically also pack a load of interaction to make sure they can survive long enough to get the job done, which you’re also lacking.

  • outside of those two archetypes, there’s also some cards i think you should just ditch regardless of your gameplan. Muldrotha, the Gravetide feels really weak for its mana cost. Gretchen Titchwillow takes too long to do anything. Endurance seems to play against most of what you’re trying to do 1. (either to your own graveyard, or your opponents deck). Bojuka Bog is clumsy and not really helpful

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