Field of Ruin

Field of Ruin

Land

: Gain .

, , Sacrifice Field of Ruin: Destroy target nonbasic land an opponent controls. Each player searches their library for a basic land card, puts it onto the battlefield, then shuffles their library.

Browse Alters

Trade

Have (2) metalmagic , Taki117
Want (1) Pandabites

Printings View all

Set Rarity
Mystery Booster (MYS1) Uncommon
Theros Beyond Death (THB) Uncommon
Ixalan (XLN) Uncommon

Combos Browse all

Legality

Format Legality
Penny Dreadful Legal
Duel Commander Legal
Historic Legal
Modern Legal
Tiny Leaders Legal
Pioneer Legal
Block Constructed Legal
Pre-release Legal
Vintage Legal
Commander / EDH Legal
Magic Duels Legal
Brawl Legal
Legacy Legal
Highlander Legal
1v1 Commander Legal
Unformat Legal
Oathbreaker Legal
Arena Legal
Leviathan Legal
Canadian Highlander Legal
Standard Legal
Casual Legal
Frontier Legal

Field of Ruin occurrence in decks from the last year

Standard:

All decks: 0.3%

Modern:

All decks: 0.62%

Golgari: 2.1%

Commander / EDH:

All decks: 0.04%

Red: 0.14%

Field of Ruin Discussion

MTGBurgeoning on Gruul Stompy Featuring Xenagos, God of Revels

1 week ago

So the changes have been made. Here's what I decided:

1) Easily, Atarka, World Render improves the 99 by replacing Rampaging Brontodon. The double strike-enabling for dragons is more valuable than the power toughness buff of Rampaging Brontodon's attack trigger.

2) Questing Beast replaces Vivien's Arkbow. Vivien's Arkbow requires a lot of resources and the deck seems smoother with Questing Beast in its place. Questing Beast is too good to not be included in the deck.

3) Savage Ventmaw replaces Mana Geyser. I actually prefer Savage Ventmaw over Kozilek, Butcher of Truth in this spot. Without any of the spells that used to be included with the previously discussed token package, keeping Mana Geyser in the deck seemed to be an oversight. Savage Ventmaw's attack trigger will help mitigate the loss of this ramp spell.

4) Deflecting Swat replaces Chord of Calling. Chord of Calling is more difficult to cast without the presence of token creatures to help convoke it. In this exchange, a premium for protection was eye-balled. Unfortunately, a copy of Heroic Intervention currently is unavailable, but Deflecting Swat is a great runner-up!

5) I will continue to play-test and game-play with Lurking Predators. In the current deck list it replaces Gratuitous Violence, which was going to be replaced by Fiery Emancipation. This is a work in progress, as Gratuitous Violence has been a great card in the deck for me for a while. I'm open-minded, however, and will continue to give Lurking Predators a chance.

6) Lastly, Inkmoth Nexus is out and Field of Ruin is in. Inkmoth Nexus will find residence in another EDH/Commander deck. Its ability is rarely activated, if ever, by me in this deck. As such, substituting a more helpful land like Field of Ruin and its Maze of Ith-destroying capabilities seems like an easy swap.

And that's the way the news goes. I look forward to continue play-testing and game-playing Xenagos, God of Revels.

SynergyBuild on Daveslab2022

2 weeks ago

Blue is the key interaction color, black is good too, but green is effectively a mandated color. Loam is the best grindy value engine, and effectively says "permanents" instead of lands in this format. On it's own that is op, dredge makes it beyond busted. Scapeshift is a strong wincon too, but manlands, Field of the Dead, and Dark Depths/Thespian Stage all work.

Remember unlike legacy where that's a 1 hit win, in this format it does take two hits. I enjoy Awakening of Vitu-Ghazi, but I enjoy it because it can hit hard on end-steps and just has the haste value. Against Field of Ruin you can toss it on a basic, but putting it on a Lumbering Falls or Raging Ravine, maybe even a Celestial Colonnade, so if you activate them they get really buff.

Secure the Wastes, Sylvan Awakening, Finale of Glory, etc. Can win as well, trust that a lot of decks have numerous wincons they can run, and while when entering the game without creatures it seems hard, its certainly not impossible. The goal is to build around the card advantage of the game.

Life from the Loam is overpowered because of this, and the fact countering it doesn't stop the engine. There aren't a ton of these type of card advantage engines without most permanent types, and that's why the few we have are valuable, and while Ponder, Brainstorm, Preordain give card selection, advantage is hugely in need, so when looking through what you want, here are the following pieces of card advantage:

Hymn to Tourach and Gerrard's Verdict both are cheap ways to grind out value by 2 for 1ing an opponent from cards, it's no engine, but it functions well to disrupt whatever your opponent has going on. Be scared of Misdirection or Divert as they can blowout this style of card advantage, and are highly valuable pieces of "anti-interaction", but even a Veil of Summer can be a seriously bad turn for this card.

Castle Locthwain, Castle Vantress, Castle Ardenvale, Kjeldoran Outpost, Westvale Abbey  Flip, Vitu-Ghazi, the City-Tree, etc.

Sorry, started writing this I need to follow up later, hope this gives a brief intro!

SynergyBuild on Spellchaser Revisited

2 weeks ago

I mean, sort of, you forgot a ton of the rules, and randomly tossed in pet cards. 75 cards, not 70 as you stated, interrupts aren't cards anymore, I actually briefly mentioned AEther Snap separately, and you assumed that Chaplain's Blessing is useful, despite 0 lifegain synergies existing that I know of, outside of False Cure, which would theoretically be used with Beacon of Immortality, additionally Angel's Grace/Ad Nauseam will likely be a popular build, and so will Scapeshift lists.

I honestly don't think you meant to put Rakdos Charm as relevant, I mean, it hits graveyards, but Scavenger Grounds does it, is useful in other situations, and is colorless, and gives mana, and every deck can use it. Overrun wouldn't be competitive if we even did have creatures and Fog seems like you are completely kidding. There are no non token creatures, only bad token producers outside of lands and a few possibly useable builds as side wincons. Anger of the Gods is again, not a relevant card really either.

Similarly, Swords, Push and Path (Especially Path) are really bad cards in this format, where there are only tokens. Effects that are more versatile specifically and can hit lands, as each deck is effectively required to be based on those has to run them, and few decks really even use manlands, as they slow the list, and land destruction does it better.

Remember that Swan Song also will often be a worse Flusterstorm that just gets hit by Mental Misstep (This is a Misstep format, so the entirety of the format is based around it) and Veil of Summer. Due to Life from the Loam being the only real engine aside from flashback based cards, and the fact that ever single spell hits the yard upon resolution rather than the battlefield, and most people will see the graveyard as a resource outside of Loam too. The best abusers are Treasure Cruise, Dig Through Time, and Cling to Dust, which cleans up loams and acts as a draw engine for cheap black discard decks based on Thoughtseize, Inquisition of Kozilek, etc. Then there is Mystic Sanctuary, which adds so much flame to the fire, as it layers with both Scapeshift and Life from the Loam builds.

That backbone, along with some control tech for the format (Force of Will, Force of Negation, Miscast, Echoing Truth, Cryptic Command, Archmage's Charm, etc.) made the Simic Land Control build you claim I made, and called "loam". I turned it for the meta game's adjustment to it after building the rest of the possibly abuseable archetypes.

One of these tests included tons of Ad Nauseam Storm builds, but it flopped with the Mental Missteps in the format. They can take the loss of some rituals going, or even trade them for their own missteps occasionally, but the fact that every half decent list ran 4 free counterspells just meant that wheel-based builds flopped too.

In fact the format is so aggressively focused on lands being engines, loam, Scapeshift, and the other land builds that the only reasonable combos, which were depths, that got crushed by Archmage's Charm and Cryptic Command in the Control builds, and most other lists packed enough Field of Ruins or Ghost Quarters to still be just fine.

Look, you didn't really read up on GoblinElectromancer's format, you misread what shadow63 said, as he never implicated that he solved the format, just said, quote: "So burn or mill or tokens?" And nothing else on it, and you seemingly tossed a ton of janky filler cards as your choices for powerhouse cards, using the same terminology I used to describe a completely separate group of cards, and then miscredited me on multiple points claiming random things I think everyone immediately knew as "breakthroughs."

Despite the 10+ hours straight I spent since the banlist of the format's release designing and using multiple geometric calculators (had to make one on my own for Loam calculations and 75 card opener testers), attempting to check which build had the most room to improve and grow, I landed on Simic/Bant Lands Control, and solved the format's boogeyman. Yes you still somehow claim the only two decks are yours and mine, despite me proposing over 8 decks and in this bringing up another I didn't feel the need to previously. There are many more than 2 decks, one of which being a worse version of a good deck.


P.S. for all people that want to try the format.

Don't assume the format is solved for good, just that a singular deck seems to be absolutely busted and will beat everything else we have come up with. Intuition depths is my current brainchild, working to take Dark Depths, Life from the Loam, and Thespian Stage, in a Sultai build optimized to cheaply interact while having a list almost entirely based on card advantage and disruption, a more tempo based build rather than just wincons and control like Simic/Bant.

If the shell just gets added to Simic/Bant, I won't be surprised. Surgical Extraction is currently the best anti-loam card I know of, with Extirpate and Cling to Dust being strong avenues the decks trying to counter Loam can use as well. Divert and Misdirection are incredibly powerful however and can be used against them, as they also hit all of the counter magic, burn, discard, etc. in the format.

The format is cool to tinker with but is mostly done currently. If a ban comes tinker around in it, it seems cool!

The Stifle -> Lotus Field -> arcane storm is super viable, and Sylvan Scrying, Crop Rotation and Past in Flames are all in the format, so try it. It doesn't work amazingly because of how much free countermagic is in the format, Flusterstorm, etc. but still, resolve a Veil of Summer in an opportune moment and go for it!

aholder7 on Abzan

2 weeks ago

It sounds like you're building an abzan hatebears list. some old cards i recall going in the GW version would include some value generating cards like Voice of Resurgence and Blade Splicer. they played Ghost Quarter and Field of Ruin along side Leonin Arbiter. the way they dealt with it was Aether Vial which could be put to good use here (also was a great way to use Flickerwisp on an opponents turn). BW versions also played eldrazi like Thought-Knot Seer which provided some solid bodies and hate packaged into one card.

Azeworai on Radha, The Lands Matter To Me!

2 weeks ago

Ah, I have a few more notes to the changes.

I've playtested the deck a couple of times, and it feels much better than afore. Nice!

So, Field of the Dead is best used with fewer basics, as that provides fewer shared names across the land-base and thus making its zombies spawn reliably. Brains ahoy.

For this time, or until the mana-base reaches a point in which it may use the Field, a Mikokoro or Geier Reach is probably better. Perhaps just a Forest.

Now for another field as subject. Field of Ruin is helpful, for removing lands is necessary in any deck, but it ramps all players, including the ones not involved in this interaction. Strip Mine is expensive, as with Wasteland, but a Tectonic Edge would be better.

Rampant Growth? Where art thou, Growth?

The last thing I would recommend is some more card draw. The deck ramps really well and Radha is a fine outlet for said mana, but a few cantrips or draw engines would be great. You can probably cut a land or two, but I wouldn't go much further than that. Outpost Siege is a reliable one.

dichia on Abzan

2 weeks ago

Omniscience_is_life, Winds of Abandon looks good here, thanks.

Unlife, I'm not opposed to more creatures. Actually I'm looking for more cause I think I'm almost done with the noncreature spells. I just think Thalia, Guardian of Thraben is not good here, even though I see her in every taxes deck. I'll take a look at your deck and see if the creatures could fit. Thanks for helping.

DeinoStinkus, I was actually thinking about Field of Ruin, cause I think that it is generally better than Ghost Quarter. I don't know if it is here though, because Leonin Arbiter prevents me from searching the library as well unless I pay more mana.

The same goes for Wishclaw Talisman since Leonin Arbiter effect limit my options as well. If it works well for me, it does for my opponent too. If it doesn't work well for my opponent, it doesn't for me too. Am I right?

DeinoStinkus on Abzan

2 weeks ago

If you want to go out of into Esper, Ob Nixilis, Unshackled and Ashiok, Dream Render. There is also Field of Ruin and Assassin's Trophy otherwise.

Unlife on Abzan

2 weeks ago

It's not abzan, but I run a GW deck that is based around LD through Ghost Quarter and Field of Ruin, using Aven Mindcensor and Leonin Arbiter to keep people from searching. Mine's a bit more creature heavy but it may be a place to start.

GW Ghost Company

Load more