Field of Ruin

Field of Ruin

Land

: Gain .

, , Sacrifice Field of Ruin: Destroy target nonbasic land an opponent controls. Each player searches their library for a basic land card, puts it onto the battlefield, then shuffles their library.

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Legality

Format Legality
Custom Legal
Highlander Legal
Leviathan Legal
Brawl Legal
Standard Legal
Casual Legal
Block Constructed Legal
Legacy Legal
Modern Legal
Commander / EDH Legal
Unformat Legal
1v1 Commander Legal
Tiny Leaders Legal
Duel Commander Legal
Historic Legal
Canadian Highlander Legal
Oathbreaker Legal
Gladiator Legal
Arena Legal
Pioneer Legal
Vintage Legal
Pre-release Legal
Limited Legal

Field of Ruin occurrence in decks from the last year

Latest Decks as Commander

Field of Ruin Discussion

Caran_Lyg on Artifact erosion!!!

1 month ago

You haveCrucible of Worlds just for Ghost Quarter? Maybe add a Field of Ruin? I don’t like using either one of those, it’s a land destruction deck, I’m not trying to give the opponent lands after I just destroyed one.

DC_Geno on OH LORD JESUS IT'S CORONAVIRUS | WASH YOUR HANDS

1 month ago

Just thinking Field of Ruin and Outpost Siege need to stay. One because Field of Ruin can slow down an opponent's deck while it never really affects you and Outpost Siege because you get that extra card.

JW398 on It'll be hatebears. Eventually

2 months ago

meME12

  • Stoneforge Mystic - Might have been a typo, but I already run 4?

  • Aether Vial - Ngl, I've never seen this ran at anything other than a 0 or 4 in terms of copies. The whole point of running low CMC creatures is to abuse Vial. Also it allows me to "flash" in Skyclave and Quelller (On the off chance I didnt leave mana open).

  • Confounding Conundrum - It's still new but being able to slow down opposing fetches is huge when you're a fair deck. Also Ghost Quarter/Field of Ruin, after they play their land drop for the turn, will essentially turn them into a Wasteland. Sure they might get a basic bounced back to the hand - but so what? It blew up a (probably) dual land and gave them something inferior.

  • Giver of Runes - I agree. Trimming one off wouldn't hurt.

EDIT: Thanks for the input!

plakjekaas on Opposition Agent needs a preemptive …

2 months ago

But only if you try to search for the wincons yourself and this is flashed in.

If you play your Demonic Tutor after your opponent has Opposition Agent in play, you deserve to lose, imo. Apart from Maralen of the Mornsong and Scheming Symmetry, what other cards are there that make your opponents search their library that aren't may-effects? Field of Ruin, Avatar of Growth, Collective Voyage, Fertilid, Pir's Whim or Winds of Abandon? Not many players have basic lands as winconditions, and even when you control your opponent if they are searching their libraries, you must still abide to what the effect that makes them search can find, right?

So unless you build your deck to abuse graveyard recursion to cast the Scheming Symmetry over and over again from your graveyard, you're not going to get everyone's wincons all the time. You get one shot at it, and stop your opponents from searching after that. And if you do build your deck that way, why aren't you using an extra turn spell, instead of Symmetry, which is a lot safer vs instant removal for the agent and probably more effective in winning games?

Kratos1810 on Daddy's Belt

2 months ago

Replacements:

1x Arcane Sanctum SL - Swamp

1x Azorius Chancery SL - Port Town

1x Boros Garrison MP - Clifftop Retreat

1x Crosis's Catacombs HP - Mountain

1x Crumbling Necropolis SL - Island

1x Dimir Aqueduct SL - Drowned Catacomb

1x Dromar's Cavern HP - Plains

1x Izzet Boilerworks SL - Sulfur Falls

1x Mystic Monastery SL - Mountain

1x New Benalia MP - Plains

1x Nomad Outpost SL - Swamp

1x Orzhov Basilica MP - Isolated Chapel

1x Rakdos Carnarium SL - Dragonskull Summit

1x Reliquary Tower SL - Island

1x Temple of Enlightenment SL - Glacial Fortress

1x Temple of Epiphany - Island

1x Temple of Malice SL - Swamp

1x Temple of Silence - Swamp

1x Temple of Triumph SL - Battlefield Forge

1x Urza's Mine SL - Evolving Wilds

1x Urza's Power Plant - Terramorphic Expanse

1x Urza's Tower SL - Field of Ruin

DemMeowsephs on Teysa karlov Aristocrats

2 months ago

Hey there! As asked for on my page, I will most certainly do my best to give you as many suggestions as I can, though aristocrats is, again, not exactly my area of expertise. I hope this helps, and before I continue, I wish you the best of luck on your deck.

Let's start off with the lands/ramp. The lands seem pretty great choices for a budget deck, couldn't really have done it better myself, but there are a couple cards you may want to consider that you might have missed. Brightclimb Pathway  Flip is probably one of the biggest ones, and it is only around 2-3 bucks. It's very valuable to have a choice like that in the game, and neither would come in tapped which is super good. Salt Flats is also a great card, and while it comes in tapped, you can always rely on it for a good source of colored mana, or simply use the colorless part of its ability. It is also less than 50 cents, making it a great include for a budget deck. Blighted Fen might also contribute to the theme, but is absolutely unnecessary unless you like its ability. Now, we get into a whole set of cards that could be interesting to think about, though whether you think you should include them or not are entirely up to you. Teysa is all about sacrificing and having sac outlets, so what if you had lands that had the option to act as creatures? This would let you tap for mana, and have the option to sac a creature if you needed it! Here are some of the better ones you may want to consider:

Now you may not like most of those, but possibly even just having one or two of the better ones like Blinkmoth and Mishra might be pretty beneficial, as it's always good to have things to sac in the worst-case scenario. In addition to that, all of the cards above are less than a dollar if not a small bit more, meaning they could most likely work price wise. To wrap up all the land part, Crystal Vein is also something good to consider, giving you a turn extra in mana at the price of the land, as well as Field of Ruin, which is just a overall not bad card in general for harming your opponents.

Now, what about ramp? While your ramp looks pretty good, here are a couple sweet ones you may have missed: Dark Ritual!!! This guy is amazing, for one mana you can pretty much cast teysa turn 2 with another land out, or it can just give you a huge leg up in general! Certaintly worth considering. Talisman of Hierarchy is also a super cheap great card I would definitely recommend for the deck, and it will surely benefit you more than the Prismatic Lens, though having both is simply better. Commander's Sphere obviously isn't as good as arcane signet, but it is still pretty great due to the draw ability and is also definitely worth considering. Cabal Ritual is also great with teysa since you'll be sacrificing a lot. To top that all off, Knight of the White Orchid and Gift of Estates are pretty good and definitely worth looking into.

Altogether, for your mana base, there isn't anything too dire, it all looks pretty good, though there are certainly a few budget cards I mentioned there you should definitely consider. I'm now going to give some recommendations on some all-around good cards to include, and save the specifically aristocrats stuff for last. Swords to Plowshares is pretty cheap and yet an amazing staple in all decks, I would definitely consider that, especially since in your case you can play it on one of your own things to get extra triggers, while also gaining the life. Generous Gift is also an amazing removal card that I have in my best deck and it's pretty good too! Same as for swords, you even have the option to play it on yourself and get the elephant token that you can sacrifice again! Fumigate and Cleansing Nova are pretty cheap but good board wipes that I would definitely try including too, to top of all the removal. In black, Read the Bones, Sign in Blood, and Night's Whisper are pretty good for draw that you may want to think about.

Now sorry if this is a bit rushed, I am short on time, but you may want to think about some of the following cards, with graveyard recursion, tutors to graveyards, and good sac cards!

I_Want_To_PlayAllTheDecks on Averna Cascade

2 months ago

abby315 Did you just read my mind?? Lmao I was just trying to figure out how to break it. I think it can be possible to break it with cards like Scheming Symmetry Idk if that is great but in conjunction with Field of Ruin and Ghost Quarter I think I could do some fun stuff with it. What colors would I build it if I just tried to abuse the hell out of its ability?

Zakath on This deck is a deck 1

2 months ago

A couple others maybe: Hagra Mauling  Flip in place of a swamp.
Spawning Pool in place of a swamp. The tapped land part sucks but nice to have a disposable blocker in a pinch.
Tangled Florahedron  Flip - maybe? Not really sure about this one.
Oran-Rief, the Vastwood in place of a forest.
Mosswort Bridge in place of a swamp. Wouldn't it be cool if you had a In Garruk's Wake or a Verdant Force under it?
Field of Ruin in place of another swamp.
Crawling Barrens in place of another swamp. This is a surprisingly good land. It can come out of nowhere in a pinch.
Labyrinth of Skophos in place of a forest or swamp. Nice to be able to remove an infect creature or big guy coming at you.
Conqueror's Galleon  Flip in place of Talisman of Resilience. The flip on the Galleon is really easy (especially with the Labyrin and can be a good source of value or recursion.

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