Field of Ruin

Field of Ruin


: Gain .

, , Sacrifice Field of Ruin: Destroy target nonbasic land an opponent controls. Each player searches their library for a basic land card, puts it onto the battlefield, then shuffles their library.

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Have (2) metalmagic , orzhov_is_relatively_okay819
Want (3) nesohc , Tezlik , misanthropetappedout

Printings View all

Set Rarity
Theros Beyond Death (THB) Uncommon
Ixalan (XLN) Uncommon

Combos Browse all


Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Arena Legal
Standard Legal
Pioneer Legal
Leviathan Legal
Legacy Legal
Brawl Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Field of Ruin occurrence in decks from the last year

Commander / EDH:

All decks: 0.04%

Red: 0.14%


All decks: 0.62%

Golgari: 2.1%


All decks: 0.3%

Field of Ruin Discussion

Minousmancer on Mono-White Spamchantments

1 day ago

I'd cut down to about 18x Plains It's a Mono-colored deck so you don't 24x Plains . I run 12x Plains in my Mono-White deck: Ignis-Fatuus I also have 4x Field of Ruin s and 4x Altar of the Pantheon for Mana. I'd definitely replace the Dawn of Hope s with Pacifism s it just seems like it would be more beneficial with this decks strategy. I think for your Sideboard you should have 4x Disenchant s.

Do you really need 4x Daxos, Blessed by the Sun ? He's a Legendary creature so you call only have one on the battle field at any given time.I roll with 2x but I wouldn't do more than 3x of anything Legendary.

Maybe run 2x Daxos, Blessed by the Sun and 2x Taranika, Akroan Veteran ?

Whirlwind_2100 on Avacyn: Hope Eternal

3 days ago

so, after rigorous playtesting, I have come up with some cards to cut and add that will hopefully msk the deck better:


  • Alabaster Kirin This does absolutely nothing, has no prison effects, and is kinda useless here

  • Baird, Steward of Argive His prison effect is okay, but you can definitely slot in better options for not too much more money

  • Knight of Sursi Once again, just a vanilla card that doesn't do anything except get a small body on the battlefield, which isnt very good in commander, even if it is indestructible

  • Misthoof Kirin Only really okay in a morph deck, this is kinda useless here

  • Oreskos Explorer just a worse Land Tax

  • Segovian Angel a 1/1 with vigilance has to swing 120 times to win. just a terrible card all around.

  • Silver Knight Kinda bad, doesn't really do much .

  • Shepherd of the Lost this would be good if it have every other creature it's abilities, but alas, it's kinda terrible, especially because I'm smelling a voltron sub-theme around Avacyn

  • White Knight Unless your in a very black heavy meta, this is just bad, and is barley passable even if you have said meta

  • Journey to Nowhere a worse Pacifism

  • All your lands except basic plains. You need more utility lands, not just non-basics that do nothing

  • Wing Shards This one is debatable, although I don't see you casting a bunch of spells and having the mana to cast this, due to the lack of ramp you have.

  • Armillary Sphere bad ramp

  • Traveler's Amulet bad ramp

  • Orazca Relic have fun waiting 5 turns to get blessing and then only drawing one card

  • Take Vengeance crappy removal

  • Bishop of Wings I don't see this deck supporting an angel tribal

Potential Add-Ins

Thanks so much for reading my list, and I hope this has been some help to you. My main problem with this deck was it ran too much inefficient removal and bad creatures, but once these are added in, I think the deck should be a lot for mean. Have a great day! =)

robcastpwnz on Korvold, Fae-Cursed King- lands Matter

4 days ago

Actually I thought about it a little bit and I'll offer up a few other suggestions. I think the deck looks pretty good but maybe adding in a few more cards that destroy lands would work well. I don't know how your meta reacts to land destruction though. I know that my meta is ok with a few land destruction spells but mass land destruction is looked down upon. Adding Strip Mine , Wasteland or Field of Ruin would probably be okay. Playing extra lands on your turn is probably super important to your strategy so I think that Sakura-Tribe Scout or Skyshroud Ranger would be pretty nice. If you could get your hands on Oracle of Mul Daya that would be superb but I know it is pretty expensive these days. Tunneling Geopede could help get some damage output on the board. Sylvan Safekeeper offers some protection and can get lands in your graveyard if you need them there. I've always wanted to make a land matters deck but getting all the pieces together is too expensive for my blood. Good luck!!

INoob5430 on Library Burn

1 week ago

Forgot that Field of Ruin got reprinted, will add.

INoob5430 on Library Burn

1 week ago

Definitely all good suggestions for improvements, however, I am trying to keep this within a 40$ budget, which I probably should have clarified in the description. However, if you have the money for the upgrades and you want to build this deck, go for it.

Visions of Beyond Instead of Into the Story .

Add Field of Ruin and possibly Ghost Quarter and replace something with Archive Trap .

Fraying Sanity instead of Drowned Secrets .

MagicalHacker on The Bloodhall Season 4 - Baru, Fist of Krosa

1 week ago

Note to Self: Most recent addition is Field of Ruin .

C on Library Burn

1 week ago

Assuming you want to stick to Mono-Blue (Blue-Black mill is far more effective, and can fairly easily net a turn 4 win), I'd make the following changes:

Visions of Beyond is obscenely good, and should be run in every Modern mill deck. It's a generally superior card to Into the Story --it's not a dead draw in the early game, and its costing less means you're more likely to be able to cast one of the cards you draw.

Hedron Crab is a great mill card in UB mill, since you can abuse fetch lands to mill for 6 per turn. Though it's a bit less effective if you're not running fetches, it is still worth consideration.

As Gilbobaggins mentioned, Archive Trap is one of the best mill cards in the game. To build on that suggestion, I would suggest 4x Field of Ruin to force opponents to search their library, enabling Archive Trap .

If you intend to build a sideboard, consider adding cards that allow you to counter graveyard-based strategies, such as Surgical Extraction (budget permitting), Ashiok, Dream Render , or other graveyard hate cards.

Magnanimous on Dimir Charm

1 week ago

I hadn't thought about that angle, perhaps it could fit in a resource/mana denial BGu deck that runs some combination of Field of Ruin , Elvish Reclaimer , Ramunap Excavator , Assassin's Trophy , Thoughtseize to get greedy mana bases and mana-screw certain high-costed control/ramp decks or low land aggro decks. But that game plan seems just atrocious against any mono colored or midrange deck, especially the Black midrange deck that seems like the best deck in the format right now.

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