Field of Ruin

Field of Ruin

Land

: Gain .

, , Sacrifice Field of Ruin: Destroy target nonbasic land an opponent controls. Each player searches their library for a basic land card, puts it onto the battlefield, then shuffles their library.

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Legality

Format Legality
1v1 Commander Legal
Arena Legal
Block Constructed Legal
Brawl Legal
Canadian Highlander Legal
Commander / EDH Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Pre-release Legal
Standard Legal
Tiny Leaders Legal
Unformat Legal
Vintage Legal
Casual Legal
Custom Legal
Quest Magic Legal

Latest Decks as Commander

Field of Ruin Discussion

Crow-Umbra on Prosper: Having a good Tome

5 days ago

Nice deck! I do like the differences you have here compared to my list, notably:

  • Dockside Extortionist Hard to beat it at Treasure production. I'll likely move my one copy from Vadrok to Prosper if I retire that list, or maybe just proxy a second copy lol.

  • The tutor package is great and something I'm hoping to upgrade towards myself, save for probably Imperial Seal lol.

  • I might have to playtest Pain Magnification . Even if I'm not the one dealing the damage, I do have a Yurlok of Scorch Thrash deck in my meta, as well as other similar group-slug effects.

There are some cards you picked that I'm personally kinda iffy on. If these are meta decisions, or you've had consistent success with them, then feel free to disregard:

  • Wild-Magic Sorcerer I just took mine out of my list. For me, I felt like it whiffed each time in play-testing, and I'd usually cascade into something I wouldn't want to play then.

  • Unstable Obelisk It's kind of in this awkward spot where it's slow and clunky for all the things it wants to do. I'm generally not a fan of 3MV mana rocks, except for Cursed Mirror . The removal portion of Obelisk is also fairly steep and very telegraphed. Depending on the permanent type you would want to remove with Obelisk, there are other options like Feed the Swarm or Field of Ruin

  • Similarly, I'm feeling iffy on Transmogrifying Wand . The removal is telegraphed, it removes a maximum of 3 targets at sorcery speed, and you can only remove one target per turn with it. I think Fire Covenant could be better in this slot since it can hit multiple targets at instant speed. I see you're already running Toxic Deluge, but Dead of Winter could essentially give you 2 Toxic Deluges, since you are running all Snow Basics.

  • I think Sensei's Divining Top is an all-star in Prosper and is worth a slot. Since you have plenty of fast mana rocks, maybe you could cut one of the other rocks of your choice? If your meta is that fast that all your rocks are needed, or you don't need the top deck manipulation/draw, then feel free to disregard.

darkmus on Serra's Descendants, competitive Angel Tribal

2 weeks ago

cabal_patriarch I was going to go a bit in depth of why your suggestions don't really fit in this deck, but zapyourtumor gave you a really good answer, basically all your suggestions dilute too much the plan of the deck. I would only ad that I don't like multiple legendaries in a deck, that's why Shalai, Voice of Plenty is a x3. She used to be 2x but since is ability makes her the only possible objective she doesn't tend to stay around for long. Also combos with Giver of Runes making a nice look that essentially makes all my stuff untouchable. Plus she can be used as short of a counter spell with vial, which can be really handy even if you already have 1 in play and you have to sack it. Plus we want as many angel creatures in the deck as possible to trigger all our stuff.

I haven't tried Vault of the Archangel but I don't feel that it would make the cut. Not because of the card itself but because we can't afford more colorless lands because the Cavern of Souls are great, but all our creatures aren't angels plus the 4 instants... So essentially why have in a way already 8 colorless lands. I've tried Nykthos, Shrine to Nyx and Field of Ruin and those showed me that I can not afford more colorless/conditional colorless mana. Also I may be wrong, I don know without trying, but I think that my creatures are relatively to big to have death touch be really relevant, and already gain me enough life to make the life gain redundant. Flavorwise is amazing though, xD.

zapyourtumor on Mono blue mill

2 weeks ago

I agree with hungry that Field of Ruin is generally better than Ghost Quarter because, even though it's more mana intensive, it forces your opp to search while also giving the crabs a landfall trigger. Even if your opponent suspects an archive trap, they will always search for a basic land unless it's mid game and their deck is running low. And if it's midgame then Field is clearly better anyways.

About the sideboard, why are there B spells ( Bloodchief's Thirst , Crypt Incursion , Fatal Push , Thoughtseize , Wishclaw Talisman ) when you have no B lands? It looks like you guys switched from a UB build to mono U with the addition of Demilich , Fractured Sanity , Counterspell , and Tasha's Hideous Laughter . Honestly, I think Drown in the Loch clearly outclasses both Spell Pierce and Counterspell mainboard. Vedalken Shackles doesn't look very useful either, and could be replaced with Push mainboard. If you update the sideboard to stay mono U, Profane Memento can sort of replace Crypt Incursion .

RambIe on HULLBREACHER BANNED

3 weeks ago

I have to agree that op agent is way more broken then hull. Personally I take full advantage of agent by including force search cards in my build. Scheming Symmetry & Field of Ruin for example. You can trust me when I claim I have done much worse combos with agent then breacher could ever dream of.

K0rt on Grixis control

1 month ago

Your mana is currently a bit of a mess. You want untapped black on T1 for the hand disruption and then UU and BR on T2 to with Kroxa, Titan of Death's Hunger and Counterspell together, almost guarteeing starting the game at 16 life. As the game continues you want BBRR for Kroxa and UUU for Snapcaster Mage + Counterspell. You also have double island, which is going to be extremely awkward with Kroxa, especially since you going to be fetching them pretty often to save life in the aggressive matchups. As it stands in your build you're going to be taking 6+ damage from your lands per game, especially since you have 9+ shocks. I would per cut 2 Steam Vents and 2 Watery Grave and 1 Bloodstained Mire to add a 2 Creeping Tar Pit for a man-land late game, a Mountain to have a painless untapped red source and some Darkslick Shores for untapped painless black on T1. You could also play some Field of Ruin to help in the Amulet Titan and Tron matchups.

As for cards you currently don't have any methods outside of the Lurrus of the Dream-Den + Mishra's Bauble engine to draw cards or gain card advantage, which is extremely easy to disrupt and is going to lead to a lot of situations where you're going to be out ground in the Control mirror or by Stoneblade decks since both these types of decks can deal with Kroxa easily. Search for Azcanta  Flip is a good method of doing this, it bins cards for Kroxa and works well with counterspells. I'm a big Expressive Iteration fan, although it works best in a discard-based control decks and more Aggressive Grixis Builds since you can play [Inquisition of Kozilek] and Thoughtseize proactivly. Cryptic Command is another way, although it is basically unplayable in the same deck as Kroxa due to mana requirements and is much better in a blue-based Sprite Dragon Grixis control version.

I'd also play 4 Lightning Bolt . It's in a very good position in the current meta and a large number of games are won by Bolt Snap Bolt. If your playing Kroxa Thought Scour is extremely good. It increases the amount of T4 Kroxa being cast while also milling Brainstone activations and Snapcaster targets. Collective Brutality is very good against aggro decks like Burn. Dauthi Voidwalker is a very good card against decks like AsmoFood and BR Midrange and can be played in the main deck or the sideboard. I also Jace, Vryn's Prodigy  Flip in these still of decks as a way of gain card advantage that can be replayed with Lurrus, although it is mostly a pet card for me and isn't really competitive.

Reported on Competitive Dimir Mill

1 month ago

Wow, I've taken a lot of inspiration from this list! I have a less competitive list that revolves around the crabs and Phenax for mill, Creepy Crawly Library Removal [Phenax Mill]. I can't afford a playset of Archive Trap yet but I definitely want to get my hands on Shelldock Isle , didn't know that existed until now! The Field of Ruin is a great idea I hadn't thought of too.

Gilbobaggins on He's A Land Eater - Under $20 land *exile* deck

1 month ago

Nice!!! I have a similar deck that turns lands into artifacts. Its Inferno Titan's Jinxed Artifact Collection I like the turn 4 splinter you got going on. I'm wondering if blue could be splashed for Mindlock Orb and Crucible of Worlds with Field of Ruin or Ghost Quarter

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