Field of Ruin

Field of Ruin

Land

: Gain .

, , Sacrifice Field of Ruin: Destroy target nonbasic land an opponent controls. Each player searches their library for a basic land card, puts it onto the battlefield, then shuffles their library.

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Legality

Format Legality
1v1 Commander Legal
Arena Legal
Block Constructed Legal
Brawl Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Pre-release Legal
Standard Legal
Tiny Leaders Legal
Unformat Legal
Vintage Legal
Standard Legal

Field of Ruin occurrence in decks from the last year

Latest Decks as Commander

Field of Ruin Discussion

RNR_Gaming on Black Sideboards

3 days ago

Well, you may want to link your deck list or at least tell us what your sideboard is now.

If you're struggling with artifacts your only good option is going to be Ratchet Bomb .

Oblivion Stone and Engineered Explosives are options too but are very sub optimal in a mono black aggro/vampire deck.

As for a replacement for Blood Moon ..well, that's a bit rough Field of Ruin or Ghost Quarter can help a tiny bit but it's not the same. More hand hate is probably the route you should go. Duress , Thoughtseize and Inquisition of Kozilek have always been all stars for me.

Spaz696969 on Lurrus Rock

3 weeks ago

Yea I was thinking the basics were a bit low. I cut down to 2 Field of Ruin for a 4th basic.

zephyr_chang on 8 crab mill

1 month ago

19 lands is fine but maybe without BOTH the 4 fetches and the Field of Ruin s. The deck is also surprisingly color-intensive with 11 UB cards, many of them 2 drops.

I'm also not sure about the Nighthawk Scavenger backup plan - it might be better to be committed to the mill plan? But I guess you should try it and see whether each time you draw the Scavenger would you have preferred it to be another mill spell.

Lujotheganker on UW MIRACLES (post mystic sanctuary ban)

1 month ago

In the post ban modern meta game, where we had to part with cards like Field of the Dead , Uro, Titan of Nature's Wrath , Simian Spirit Guide and most importantly (as a miracles deck) Mystic Sanctuary , there are several control/combo decks, that are not going to be playable anymore. Uro decks, ad nauseseam decks, etc. With the absenc of these abussive control decks, I reckon there's going to be a lot of "land decks" coming back. Titan-shift, tron, eldrazi-tron, and decks in general, who abuse their vast mana base. For this reason, this is a note to my future self (as my ocd won't allow me to have some cards in the deck, that I have no intention of buying right now), on what to put in the side-board. First off, I think there should be 2x Surgical Extraction , which work reall well with Field of Ruin , and then getting rid of all these non-basic (non-interactive) mana sources. I think aggro decks will be very popular - burn, death's shadow, humans, that's why I think 2 (or even 3) copies of Timely Reinforcements will be a must-have. Two Celestial Purge are a staple against jund, so no change there. One copy of Ashiok, Dream Render for the grave-hate. I'm not a big fan of Rest in Peace , because I like working with my graveyard with Logic Knot and Snapcaster Mage , so I'll be leaving them out. Two copies of Dovin's Veto and one Dispel for the control mirror matches. Two Monastery Mentor , because simply I'm in complete love with this card, and I'll play it till the end of days. 2x Stony Silence for the artifact deck, another staple here. And one copy of Teferi, Hero of Dominaria for the grind matches with a lot's of turn.

Please let me know if you have other suggestions/predictions for the future of miracles (or uw control in general):-)

Malsorn on Muldrotha, the senzu bean

2 months ago

I think that the landbase could use some upgrades, I'd recommend looking into Command Tower , Path of Ancestry , and maybe some other utility lands. Field of Ruin , Myriad Landscape , Blighted Woodland , Scavenger Grounds , Bojuka Bog , etc. Some cheap sac creatures are always good in these kinds of decks as well, Sakura-Tribe Elder , Viridian Zealot , etc. Lastly, the Seal effects are always good when you can reuse them! Seal of Primordium , Seal of Doom , Seal of Removal . That and they're enchantments, meaning they won't take one of your creature recasts per turn. Hope this helps!

Caran_Lyg on Artifact erosion!!!

4 months ago

You haveCrucible of Worlds just for Ghost Quarter? Maybe add a Field of Ruin? I don’t like using either one of those, it’s a land destruction deck, I’m not trying to give the opponent lands after I just destroyed one.

DC_Geno on OH LORD JESUS IT'S CORONAVIRUS | WASH YOUR HANDS

4 months ago

Just thinking Field of Ruin and Outpost Siege need to stay. One because Field of Ruin can slow down an opponent's deck while it never really affects you and Outpost Siege because you get that extra card.

JW398 on It'll be hatebears. Eventually

5 months ago

meME12

  • Stoneforge Mystic - Might have been a typo, but I already run 4?

  • Aether Vial - Ngl, I've never seen this ran at anything other than a 0 or 4 in terms of copies. The whole point of running low CMC creatures is to abuse Vial. Also it allows me to "flash" in Skyclave and Quelller (On the off chance I didnt leave mana open).

  • Confounding Conundrum - It's still new but being able to slow down opposing fetches is huge when you're a fair deck. Also Ghost Quarter/Field of Ruin, after they play their land drop for the turn, will essentially turn them into a Wasteland. Sure they might get a basic bounced back to the hand - but so what? It blew up a (probably) dual land and gave them something inferior.

  • Giver of Runes - I agree. Trimming one off wouldn't hurt.

EDIT: Thanks for the input!

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