Tishana, Voice of Thunder

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Custom Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Arena Legal
Standard Legal
Leviathan Legal
Legacy Legal
Brawl Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Ixalan (XLN) Mythic Rare

Combos Browse all

Tishana, Voice of Thunder

Legendary Creature — Merfolk Shaman

Tishana, Voice of Thunder's power and toughness are equal to the number of cards in your hand.

You have no maximum hand size.

When Tishana enters the battlefield, draw a card for each creature you control.

Tishana, Voice of Thunder Discussion

Caerwyn on copies and counters

1 week ago

With Oko, you will copy the text, but the Enter the Battlefield (ETB) trigger will not occur as Oko is already on the battlefield when Tishana is copied.

Compare to Clone , which ETBs as a copy of a creature, or Cackling Counterpart which creates a token (a newly-created token ETBs). Those copies will have the ETB ability as they enter, and thus will trigger the ETB ability.

Also, as a note, Tishana is legendary. If you control two legendary permanents named Tishana, Voice of Thunder , one will be sent to the graveyard as a state-based action. Both Oko and the above-mentioned cards will copy her name as well, so one of the copies will go to the graveyard as a SBA (if you got the ETB trigger, that will still resolve and still draw cards--triggers exist independently of the permanents that caused the trigger).

Compare to cards like Lazav, the Multifarious , which specifically states it retains its own name when it copies the object; or Helm of the Host , which specifically states that the legendary aspect is not copied.

stafl on copies and counters

1 week ago

So if Oko, the Trickster copies my merfolk commander Tishana, Voice of Thunder all of her text is copied, too, and all her abilities go off again, drawing more cards so the copy and the original both get that much nore powerful? This might be fun.

Poly_raptor on Land.mines...

2 months ago

I have a Tatyova, Benthic Druid deck which I’ll post below, it always does well at my local FNM, I’ve had it for a few months and played it in 4 or 5 games of which it has won 2 and finished highly in other games. I’m in the process of tweaking it slightly but have a look to see what you like or don’t.


Tatyova, The Imortal Seer

Commander / EDH Poly_raptor

SCORE: 2 | 7 COMMENTS | 195 VIEWS


A card I can not recommend enough is Boundless Realms as it essentially reads “put x lands into play, gain x life and draw x lands where x is the amount of basic lands you control” for 7 mana. Paired with Chasm Skulker or Psychosis Crawler it is mega powerful. I almost decked myself the other day by casting it, then casting Avenger of Zendikar and then Tishana, Voice of Thunder .

ChrisHansonBiomancin on Plant-People Pod (M20 Std)

3 months ago

Awesome deck man, +1. I recently got back into Magic, and Vannifar also stood out to me as one of the main cards I wanted to brew around, so I've built 2 different BUG archetypes with her as a key cog. Since you've been brewing with Vannifar for a while I'd be interested to hear any ideas you might have.

The first (Neoristocrats) is quite a bit different from your deck, as it's mostly Black & uses a low curve with Aristocrats-style fodder creatures like Gutterbones & Orzhov Enforcer in order to generate value while pod-ing with Vannifar & Neoform or locking down the opponent's board with Priest of Forgotten Gods .

The second (Yarok's Toolbox) is much more similar to your deck, as it's mostly a Green ramp toolbox build. As the name suggests, it's more heavily focused on ETB triggers, but it's largely the same concept with a lot of the same cards, & also has some combo-style finishes. I really like what you're doing with the infinite turns combo tho, so I might have to think about working that in. Right now I'm using Gruesome Scourger +Yarok & End-Raze Forerunners as my big insta-win bombs.

Anyways, if I could give some tips for your deck, in general I have always found that "building around a card" works much more consistently if there are another 4-8 cards that can also synergize well with the cards that are designed to work with the featured card; there is only a ~40% chance that you will see a given 4-of in your opening hand, versus ~65% if you have 8 cards for a similar role. If you think about it in terms of a 3-game series, that's almost one extra game on average per series that you'll have what you need.

IMHO this is doubly true for Vannifar since she has to survive a turn on the battlefield to be used & is vulnerable to removal, so any strategy involving her needs some backup plans. For a Green ramp deck like this, I think the best pairing is Finale of Devastation , giving you much better odds of being able to utilize your toolbox when you need it, and making an immediate one-time impact in contrast to Vannifar's slower but repeatable ability. It also would give you the ability to get Vannifar or a non-CMC-friendly combo piece if you want to set up the infinite turns win.

Some other nice pod-ing options from my deck that you might consider are Plaguecrafter , Plague Mare , Exclusion Mage , Biogenic Ooze , Tishana, Voice of Thunder , and Dream Eater .

Best of luck with the deck!

PookandPie on Animarvelous 2

3 months ago

Linked here from the Facebook group and as this comment got longer, I figured I'd leave it here for easier parsing than on Facebook itself.

Okay, so taking a look at this, I notice one thing right off the bat: Your deck only has 7 or so ramp spells in it (I may have missed a couple).

Animar turns top decks into fuel if they're creatures, so it's the one time I would recommend not running mana rocks. I mean, you still can, but you should run a decent assortment of dorks that let you land Animar turn 2. You currently only run Birds of Paradise.

Llanowar Elves , Elvish Mystic , Fyndhorn Elves , etc., would be better than your mana rocks. I dropped Sol Ring entirely because it doesn't help Animar "go off" so to speak, since I always need colored, not colorless, mana.

After the 1 drops, you have some good 2 drop acceleration like Sakura-Tribe Elder , Wall of Roots , and so on. I especially like Wall of Roots because it can be used the same turn its cast.

Burnished Hart could easily be removed for one of the above- it takes 6 mana to get 1 land. Sure, you can play it for free, but the activation cost is still an issue. Rishkar, Peema Renegade (2 * +1/+1 counters on Animar for casting her, plus turn another thing into a dork is niiiiiice), etc., would be more beneficial for the mana spent and better utility overall.

Warstorm Surge, Primeval Bounty, etc., aren't necessary. Surge has both Purph and Ballista which outperform it during the combo with Ancestral Statue- 3 payload is a bit much since the deck is predicated on you obtaining 1 card (so you're running 3:1 payloads to combo pieces that let those payloads outright win). Animar just doesn't want to pay full retail cost for that effect when Ballista is free and Purph is R.

Vedalken Orrery is largely a do-nothing card. Casting at instant speed is fun but Animar doesn't have to- something that just outright makes your stuff uncounterable would be a better use of mana than Orrery if playing around counters, and if playing Orrery to be cute... Animar isn't cute. You can combo quick and dirty through things like Dosan the Falling Leaf and Gaea's Herald.

The Swords are oddly placed. 5 mana to get a limited effect isn't great when your Commander lends himself better to enabling sheninagans with Prime Speaker Vannifar , Tishana, Voice of Thunder , Brutalizer Exarch , Generous Patron , Imperial Recruiter , Beast Whisperer (you run Primordial Sage and Soul of the Harvest- Whisperer is a straight upgrade to one of those, but I run all 3), Wall of Blossoms , etc.. Rhystic Study wouldn't be out of place either. Most of the above when combined with Animar and Temur Sabertooth/Cloudstone Curio make a phenomenal draw engine to get you what you need.

So, to summarize everything up:

Cut:

1x Elixir of Immortality 1x Gruul Signet 1x Izzet Signet 1x Sol Ring 1x Sword of Feast and Famine 1x Sword of Fire and Ice 1x Sword of the Animist 1x Vedalken Orrery 1x Primeval Bounty 1x Warstorm Surge 1x Burnished Hart

Add:

1x Llanowar Elves 1x Elvish Mystic 1x Fyndhorn Elves 1x Sakura-Tribe Elder 1x Wall of Roots 1x Rishkar, Peema Renegade 1x Beast Whisperer 1x Imperial Recruiter (or some other tutor, they help) 1x Rhystic Study or some other draw source 1x Vannifar, Tishana, some other draw source.

If you have issues with your spells getting countered, cut something for Gaea's Herald or Dosan the Falling Leaf , or both. You could probably cut 1 land and a fatty like Utvara Hellkite who take way too long to do anything on their own in order to fit these in.

There are a few random improvements that can be made, like changing Plaxcaster Frogling to Spellskite , or swapping Hoard-Smelter for Reclamation Sage , but that can be saved for another time. More ramp and more draw engines will definitely help more than anything else. I even run Trophy Mage to get Cloudstone Curio, but that's a jank play. Spellseeker to get Weird Harvest to get Ancestral Statue and Walking Ballista in the same turn is where it's at lol.

Anyway, this was a long, loooong comment, but I hope it helps you out, man.

bushido_man96 on Tatyova, Land-Matters

4 months ago

Poly_raptor, thank you for the suggestions. The more I look at Tishana, Voice of Thunder , the more I think I might need her in here, if not for another "no maximum hand size" effect.

EPICSpider23, thank you for the suggestions, as well. I'll address them bit by bit...

Tideforce Elemental does appear that it would be quite helpful. The more I play, I'll see if I need more of that effect, and it may go in. It's added to the Maybeboard for sure.

Lotus Cobra isn't as expensive as it used to be, so I'll consider it, as well. Its just figuring out what to cut.

The other landfall cards are good cards, but I'm not necessarily looking to gain 300 life, so the lifegainers I'll probably pass on (although they would go very nicely in a more landfall-focused build). Guardian of Tazeem has a solid effect, but not sure if I want to wedge that in there. I've got a decent removal package right now, but I'll keep it in mind. I was aware of Tireless Tracker ; I've got a copy I run in a Titania, Protector of Argoth deck. Also a good consideration. At the time of the initial build, it was more than I wanted to pay for a card I didn't have another copy of. Now that I'm fine-tuning, I'm more likely to spend a bit more on a card here and there. The drawfall cards I'm going to pass on; if I switch out too much stuff, then I lose the original theme of the deck with the Moonfolk and land bouncing effects, which I want to keep.

As for the Planeswalkers; I'm not averse to them, I just don't own many of them, and I try to make my initial builds fairly easy on the budget. Kiora, Behemoth Beckoner has a decent static ability and a useful loyalty ability, but I'm not sure she's quite worth a spot in the deck. The others, I just don't have.

Now, on to other matters: I really enjoy the uncommon Commanders, too, and have built around several of them; Raff Capashen, Ship's Mage , Valduk, Keeper of the Flame , Slimefoot, the Stowaway , and am currently working on a Tiana, Ship's Caretaker build. I'd love to see your Hallar, the Firefletcher build. I like him, and think he's worth a build, but am just curious as to how consistent he is for you, and how you manage the kickers, etc. Looking forward to your reply!

Load more

Tishana, Voice of Thunder occurrence in decks from the last year

Commander / EDH:

All decks: 0.02%