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|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Tishana, Voice of Thunder
Legendary Creature — Merfolk Shaman
Tishana, Voice of Thunder's power and toughness are equal to the number of cards in your hand.
You have no maximum hand size.
When Tishana enters the battlefield, draw a card for each creature you control.
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4 months ago
There's a few spots here where you've opted for non-creature effects over creatures serving the same functions.
Ramp: Beastcaller Savant is very similar to a morph creature thanks to haste and paying for his own 1 mana to recast in combos. Wild Cantor is a turn 2 Animar option. I'd suggest dropping your artifact/sorcery ramp for more 2 drop creatures (and Birds of Paradise). Cloud of Faeries and Peregrine Drake are both ramp and combo pieces here.
Bounce Enablers: Equilibrium and Deadeye Navigator both work great here. If your playgroup will let you proxy just ONE card... make it Cloudstone Curio.
Card Draw: Tishana, Voice of Thunder will draw a bunch of cards. Prime Speaker Zegana used to be go-to draw for Animar once upon a time.
Combo: Weird Harvest and Ancestral Statue will enable a combo with Purphoros. It'd need 3 counters on Animar, , and Harvest in hand. Harvest for to look up Purph/Statue, play statue for , then play Ancestral Statue targeting itself with it's own etb over and over.
My list isn't budget friendly, but it should still help. Upvotes on any of my decks are appreciated. Animar, Gaea's Hemorrhoid ⫷PRIMER⫸
4 months ago
Ok based on your comment about the combo, I'm basing these recommendations on a:
Tuned tier - Power level 5 (6 usually has a combo) - Win before Turn 14 - "Upgraded Precon". Visual Guide to Power Levels in EDH.
-- Land Base -- Prioritize untapped, Mana colors, Target 33: +Shivan Reef -Island +Yavimaya Coast -Forest +City of Brass -Aether Hub +Mana Confluence -Mountain Valley +Riverglide Pathway Flip -Simic Growth Chamber +Rootbound Crag -Mountain +Hinterland Harbor -Forest +Sulfur Falls -Mountain +Rejuvenating Springs -Path of Ancestry +Training Center -Rogue's Passage +Spire Garden -Ancient Ziggurat +Boseiju, Who Endures -Island
--Ramp-- Creature preferred +Birds of Paradise -Thought Vessel +Three Visits -Heraldic Banner +The Great Henge -Gilded Lotus (Also important for draw) +Farseek -Harvest Season
--Morph-- +Kadena's Silencer -Stuffy Doll +Icefeather Aven -Keep Safe (Morph flavor) +Echo Tracer -Omnath, Locus of Mana (Morph flavor) +Mistfire Weaver -Forsaken Monument (Morph flavor) +Jeering Instigator -Shaleskin Plower (Morph flavor less salt)
--Draw-- +Fathom Seer -Zendikar Resurgent +Temur Ascendancy -Tomb of the Spirit Dragon +Tishana, Voice of Thunder -Ashcloud Phoenix +Guardian Project -Tidespout Tyrant +Toski, Bearer of Secrets -Fabricate +Garruk's Uprising -Creeping Renaissance
--Offense other than Animar-- +Garruk's Horde -Forest +Artisan of Kozilek -Island +Bane of Bala Ged -Trophy Mage (Pulls 1 unneeded artifact!) +Shrieking Drake -Temur Sabertooth (Non-Infinite Ancestral Statue) +Decimator of the Provinces -Temur War Shaman
--Control-- +Beast Within -Fog
I've left out some salty card for this power level: Cyclonic Rift Ancestral Statue Craterhoof Behemoth Rhystic Study Mystic Remora Dockside Extortionist
Special mention (would need to playtest): Secret Plans (Draw) Solemn Simulacrum (Ramp & Draw) Mulldrifter (Draw) Trail of Mystery (Ramp) Rhythm of the Wild (Don't think you'll see heavy counterspell in power 5)
Could go more less if needed Theres other stuff I didn't suggest because of the morph theme, like Cloud of Faeries, Hullbreaker Horror, Fierce Empath etc.
Hopefully you find some useful ideas here.
Dakomos on Fish, Inc.
6 months ago
I did not include Seahunter solely becuase I don't like to use too many tutors. My deck already is very strong and consistent and therefore often the target of my playgroup.
My best bet is to always swim under the radar and win out of nowhere. Seahunter always has a giant target on its back and is therefore not included. Additionally I found his effect to not be that insanely strong since most merfolk dont cost that much mana anyway and I found myself to nearly always tutor Tishana, Voice of Thunder as a result of that. But looking at my past games I think I'd more often than not tutor for the MVP of this deck Merrow Reejerey.
Do you have an idea which card(s) to cut for it?
MULRAH on Cockatrice Commander Cube
1 year ago
Commander Updates Since July 2021
I added new commanders to the roster of options under the Player Profiles. They include:
- Arcum Dagsson
- Lier, Disciple of the Drowned
- Xanathar, Guild Kingpin
- Klauth, Unrivaled Ancient
- Breena, the Demagogue
- Alibou, Ancient Witness
Several new commanders work with tokens:
As a theme, tokens have felt well supported in the cube so far, even though I did not do so intentionally. As a result, I don't anticipate making changes, but it could be that I work to support this theme more fully or concentrate it in BGU, in case the new +1/+1 counters theme does not work out.
Some commanders moved out of the "high power" tier. Most dropped to "mid power," but a couple are now deemed "fringe competitive."
- Iymrith, Desert Doom
- Teferi, Mage of Zhalfir
- Ertai, Wizard Adept
- Razaketh, the Foulblooded
- Daretti, Scrap Savant
- Arjun, the Shifting Flame
- Olivia Voldaren
- Tanazir Quandrix
- Tishana, Voice of Thunder
Unfortunately, most of the partner commanders I'd included were moved, so you're stuck with one of the handful of 4- or 5-color commanders if you're looking to maximize the flexibility of your deck's color identity.
rdean14 on Card creation challenge
1 year ago
On Ixalan, there is The Great River, as well as its nine tributaries: Tishana, Kumena, Pashona, Vuhana, Mitica, Notana, Falani, Tuvasa, and Kopala.
Here's on of the Tributaries:
The Mitica Sudd
: Add , , or to your mana pool. The Mitica Sudd doesn’t untap during your next untap step.
, : Target player reveals their hand. You may play a card from their hand or graveyard without paying its mana cost. If you don't, gain control of a permanent that player controls.
I'd like to see another one of the Tributaries. If you'd like some reference, here are the shapers of some of the Tributaries: Tuvasa the Sunlit, Tishana, Voice of Thunder, Kumena, Tyrant of Orazca, and Kopala, Warden of Waves
RambIe on Deck challange
1 year ago
1) Tishana, Voice of Thunder
2) Jadzi, Oracle of Arcavios Flip
3) Moritte of the Frost
4) Gretchen Titchwillow
5) Kaseto, Orochi Archmage
RNR_Gaming on Volo - Noah's Arc
1 year ago
GrimlockVIII I haven't been keeping up with my brews and it shows >< Tishana, Voice of Thunder is probably a good replacement even if she is 7 mana. That double draw will be extra spicy.
blueiris on Kumena, Just Tap It In
1 year ago
Thanks for the comments and feedback. As you can see, I've used a few elements that were inspired from your build, such as the wizards Ertai, Wizard Adept , Venser, Shaper Savant , and Teferi, Mage of Zhalfir . I also like the options that the transmute cards bring to maximize potential playability, so great additions with Drift of Phantasms , and the others.
I feel Defense of the Heart can be a really good pace keeper. I find it especially useful combined with Tishana, Voice of Thunder & Jungleborn Pioneer to generate three bodies and draw a minimum of three cards. But, yes, this is also great opportunity to seek out situation based creatures!
Cauldron of Souls is a new addition, so I'll have to follow up. I saw it in another list and liked the idea of preventing a board wipe simply by having a lord in play, but it may end up being too niche for 5 mana and the necessary setup. Also, artifact removal can make quick work of the cauldron , so is it just a sitting target until its potentially used? I'm talking myself out of this one it seems.
I really just want Herald's Horn to work, so it stayed in the list despite any reservations. Is it ramp, is it tribal, is it card draw? I think the sum of all it's parts fit in the list, and only at a cost of . It certainly plays well with Arcane Adaptation & Maskwood Nexus . Sylvan Library also has some synergy to fix the top card with its scry ability, so I guess I'm tooting my horn .
My intentions with Realmwalker are similar to Herald's Horn by allowing top card play/view. Plus, when combined with any of the flash options in the deck it can make things exciting. I think Realmwalker has performed well for me and it's here to stay. Also, an added benefit is that neither card require that you reveal reveal anything to your opponent when peeking.
For removal, I've used Curse of the Swine over the years for flare, but it's ultimately become a staple for me. Sometimes there's only a couple intrusive baddies to remove, and this makes quick work of them. I'll definitely take your advice and use Reality Shift over the non-exile removal, so thanks for pointing that out.
Darting Merfolk pairs with Intruder Alarm to be quite abusive when you have Kumena and a few fish to play with. Tap three fish (even including Darting Merfolk ) to draw a card, pay to return Darting Merfolk to your hand, then recast to untap all fish. Rinse, repeat. I'm not sure there's too much more, but with the appropriate resources it can be pretty powerful.
I've done okay with the colorless lands so far, but it's definitely something I'll need to watch closely. I just added Yavimaya Hollow , so maybe it's a good idea to remove something else colorless in exchange.
I agree with you about Genesis Wave . Honestly, I only avoided the card so I didn't completely plagiarize your deck ;) I'll take your recommendation and add it now! Overall I felt like I could run fewer counter spells and more removal in this package, so this is an excellent inclusion.
Regarding the one drops, I've rethought that comment after your response and it makes sense to stay focused on the combo aspect of this build. Solid advice.
Thanks again, and I appreciate the insight!
|Have (2)||sepheroth119 , metalmagic|
|Want (2)||Amaterasu312 , Yahtzee55|