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Format | Legality |
1v1 Commander | Legal |
Archenemy | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Highlander | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Oathbreaker | Legal |
Planar Constructed | Legal |
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Quest Magic | Legal |
Tiny Leaders | Legal |
Vanguard | Legal |
Vintage | Legal |
Kadena's Silencer
Creature — Naga Wizard
When Kadena's Silencer is turned face up, counter all abilities your opponents control.
Megamorph (You may cast this card face down as a 2/2 creature for . Turn it face up at any time for its megamorph cost and put a +1/+1 counter on it.)
IHATENAMES on Political Powerhouse
9 months ago
So it looks like you are asking both for the new card and the replacement. I will try but final choices us of course yours. I will also say I have never run this commander so I may be wrong.
I think you need more lands. 33 with some not tapping for mana sometime. Or at all. This is cheating a touch too much. Goal is 5 lands more here is what I suggest.
Volo, Guide to Monsters unless he is your commander he feels like a win more card. And yes I know morphs are morphs as their creature type.
Grazilaxx, Illithid Scholar interesting but might be not worth the effort.
Your high cmc stuff. Its... not nothing but isn't really good. Specifically Thieving Amalgam Ghastly Conscription personally I'd cut both but you have 2 of the normal big mana wincons Exsanguinate and torment. Between the 4. I'd suggest running only 2 think of all the card draw you have with your commander/other creatures. Do you reallyneed this many big mana i win buttons?
I'd also cut 1 of the morph into counterspell effects. I know it seems cool to have it as an option. But 4 mana counterspell that leaves a 1/1 or 2/2 is just bad. I'd suggest Kadena's Silencer
As for what lands. Look up the pain land cycle like Yavimaya Coast those combo* with your Forsaken Monument maybe redo you lands period. Idk how you gonna cast all these colored spells with greedy manabase you got.
I hope this helps. Don't mean to hate too much on your mana but my biggest concern in a game is having fun. You dont have fun when you can't cast your spells.
Spirits on
1 year ago
Hey Zorke,
Ok based on your comment about the combo, I'm basing these recommendations on a:
Tuned tier - Power level 5 (6 usually has a combo) - Win before Turn 14 - "Upgraded Precon". Visual Guide to Power Levels in EDH.
-- Land Base -- Prioritize untapped, Mana colors, Target 33: +Shivan Reef -Island +Yavimaya Coast -Forest +City of Brass -Aether Hub +Mana Confluence -Mountain Valley +Riverglide Pathway Flip -Simic Growth Chamber +Rootbound Crag -Mountain +Hinterland Harbor -Forest +Sulfur Falls -Mountain +Rejuvenating Springs -Path of Ancestry +Training Center -Rogue's Passage +Spire Garden -Ancient Ziggurat +Boseiju, Who Endures -Island
--Ramp-- Creature preferred +Birds of Paradise -Thought Vessel +Three Visits -Heraldic Banner +The Great Henge -Gilded Lotus (Also important for draw) +Farseek -Harvest Season
--Morph-- +Kadena's Silencer -Stuffy Doll +Icefeather Aven -Keep Safe (Morph flavor) +Echo Tracer -Omnath, Locus of Mana (Morph flavor) +Mistfire Weaver -Forsaken Monument (Morph flavor) +Jeering Instigator -Shaleskin Plower (Morph flavor less salt)
--Draw-- +Fathom Seer -Zendikar Resurgent +Temur Ascendancy -Tomb of the Spirit Dragon +Tishana, Voice of Thunder -Ashcloud Phoenix +Guardian Project -Tidespout Tyrant +Toski, Bearer of Secrets -Fabricate +Garruk's Uprising -Creeping Renaissance
--Offense other than Animar-- +Garruk's Horde -Forest +Artisan of Kozilek -Island +Bane of Bala Ged -Trophy Mage (Pulls 1 unneeded artifact!) +Shrieking Drake -Temur Sabertooth (Non-Infinite Ancestral Statue) +Decimator of the Provinces -Temur War Shaman
--Control-- +Beast Within -Fog
I've left out some salty card for this power level: Cyclonic Rift Ancestral Statue Craterhoof Behemoth Rhystic Study Mystic Remora Dockside Extortionist
Special mention (would need to playtest): Secret Plans (Draw) Solemn Simulacrum (Ramp & Draw) Mulldrifter (Draw) Trail of Mystery (Ramp) Rhythm of the Wild (Don't think you'll see heavy counterspell in power 5)
Could go more less if needed Theres other stuff I didn't suggest because of the morph theme, like Cloud of Faeries, Hullbreaker Horror, Fierce Empath etc.
Hopefully you find some useful ideas here.
wallisface on Blue
2 years ago
Some thoughts:
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Some of these cards aren’t modern legal, namely Inspired Sphinx and Kadena's Silencer. You can quickly see this as they’re highlighted in red above.
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I think you need to figure out what you want this deck to do. Currently it doesn’t appear to have a goal or strategy.
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You want to build a deck that can do what its trying to consistently. That means, running more than 1 copy of a card. You can run up to 4 copies of any card, and especially for newer players, they should always be trying to stick to running these full playsets. I would advise choosing 9 cards that synergise well, and getting full playsets (4-ofs) of them - and running that with your landbase. Yoh will end up with a much stronger and more coherent deck.
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Modern is a fast format, without ramp it is hard to justify running more than 4 cards (one playset) costing 4 mana or above, you have 12. I would suggest dropping all those cards above 4 mana, and reducing your 4-mana slot down to just 4 cards (one playset). The majority of a deck should be in the 1-3mana range.
king-saproling on Pokemon EDH - 111% altered art
3 years ago
5/24/2021 Update - finished Kadena's Silencer (Mega Sableye) and a couple lands ( Polluted Delta & Command Tower ).
I went with Mega Sableye rather than regular Sableye for a couple reasons. 1) the big gem covers more of the mtg art and 2) I wanted to have at least one mega in the deck. I think it makes for a fun talking point as the existence of mega forms (and similar Pokemon variants) is a contentious topic in the pokemon community. I think Sableye was the right choice for this since Mega Sableye looks pretty much identical to regular Sableye (except for the really big gem), so the pokemon is recognizable even if one isn't familiar with mega forms.
Neotrup on Counter a mutate ability?
4 years ago
Kadena's Silencer does counter abilities that trigger from Mutate though, like the one on Gemrazer, so it can mitigate the advantage that mutating onto a stack poses, but the same could be said of Murdering the creature targeted by the mutating spell..
Caerwyn on Counter a mutate ability?
4 years ago
Kadena's Silencer only counters Activated or Triggered abilities. Per its Gatherer Rulings:
- Kadena’s Silencer counters only activated and triggered abilities already on the stack. It doesn’t prevent abilities from being activated or from triggering later in the turn, and it has no effect on static abilities.
Mutate is neither an activated or triggered ability--it is a static ability allowing for an alternate casting cost. When you cast something for its mutate ability, it is put onto the stack as a spell, and must be countered by effects that counter spells.
Since mutate is neither an activated nor triggered ability, Kadena's Silencer will not be able to counter the mutate spell.
doodkyle on Counter a mutate ability?
4 years ago
If my opponent casts Otrimi, the Ever-Playful and I use Kadena's Silencer to counter a mutate ability, what happens?
Bobby654 on Ruilings on card warning.
4 years ago
I'm asking this for a friend. He played way early in magic's history,left for a bit then came back in. He flipped up the card Kadena's Silencer and got into an arguement with this son about his effect. Was the father correct that it could stop trample and buy him one extra turn or was the son right and trample was not touched?
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