Gruul Charm

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Gruul Charm

Instant

Choose one —

  • Creatures without flying can't block this turn.
  • Gain control of all permanents you own.
  • Gruul charm deals 3 damage to each creature with flying.

KongMing on Saskia the Viking

11 months ago

At this point, you need more field buffs, in order to make your multiple combats even direr.

Akroma's Will is just awesome. Even without doubling combat, if you have Saskia on the field, you will gain A LOT of life.

Bond of Discipline is great for the lifegain too, but Gruul Charm offers you a similar effect (getting creatures through) for cheaper.

Titanic Ultimatum or Beastmaster Ascension might also help you get damage through.

RambIe on Who are the Commanders you …

2 years ago

I don't love or hate any specific generals

Hate: Any solitaire or winless stax decks. its a thing i get it, but i've invested thousands of dollars, wait 1-2 weeks between games and you got lucky enough to combo off when i didn't have a response. That doesn't mean i should be punished by wasting my valuable play time watching someone else play for 45+ mins. (thats what youtube is for) when this happens i give it 5 mins tops for the combo to resolve, or 2 maybe 3 rounds for the stax to be broken before i just scoop.

Love: Interactive decks. No i don't mean idots that just counter spell everything all the time. i mean decks that are packed full of actual answers. every round is a stack filled slug fest and at any moment it could be anyone's game. the first words out of the winners mouth should be "wooo that was a close one im surprised i got it"

as for Tergrid, God of Fright  Flip i love it when im playing with my friends. Im more then happy to discard all my mc fatties then drop a Brand, Gruul Charm, or Homeward Path nothing like getting 20+cmc on the board by turn 5
however i will not play against it in a store. theirs no freaken way in hell im ever going to mix my cards up with 2 other people on a total strangers playmat the card should be banned in official play because of theft.

KBK7101 on Your Favorite Plays

2 years ago

My brother hit my other brother with a Hatred for 39 life on a lifegain creature once on like turn three or four. He finished him off with Sign in Blood. Absolutely brutal. lol

Another fun one was when I thought I had the game in the bag using my Multani, Maro-Sorcerer deck with an army of tokens and a huge hand (like 20+ cards). My brother buffed his creatures, played a Gruul Charm and snuck through and killed me. I wasn't even mad!

zapyourtumor on RG werewolf aggro

2 years ago

Land count seems very low. I'd up to at least 20. Could maybe include some Rootbound Crag and Kessig Wolf Run.

Creature density seems a little low(?) given how you have almost as many cards supporting the creatures as the creatures themselves.

Gruul Charm seems very situational and more of a sideboard card.

Some other fun werewolves: Huntmaster of the Fells  Flip (classic 4-drop threat, even outside werewolf tribal, maybe 2 of?), Werewolf Pack Leader (card advantage engine, definitely recommmend 2-4), Reckless Stormseeker  Flip (gives your guys haste and buffs them and stuff).

Lord_Grimm on Xenegod

2 years ago

Xenny! I believe this is updated now and ready for some looksies. This deck has such raw power behind it! I have seen it durdle quite a bit though, and I think I see why now. The CMC avg is 4.7 (rounded) and not enough fast ramp. This deck needs to be dangerous by turn 4-5 to stay a threat. Once a value engine begins to overtake it, you'll be playing catch-up the whole game. These are a few ideas to consider: Migration Path < Nature's Lore, Skyshroud Claim < Three Visits, Insult / Injury < Talisman of Impulse, Samut, the Tested < Temur Battle Rage, Mage Slayer < Fling, World at War < Relentless Assault, Glaring Spotlight < Momentous Fall, Fiery Emancipation < Gruul Charm, Dragon Tyrant < Thran Dynamo, Hexdrinker < Farseek.

SinBlade on Wait, where did the deer go? (Budget)

2 years ago

Figured I may as well pipe in with options from my old wolf deck, especially since I'm not great with werewolves. (Hoping to improve, especially seeing this deck!)

I will note that my werewolf deck involved mild abuse using the Isochron Scepter card to intimidate my opponents and keep my hand stocked... Anyways...

Neglected Heirloom  Flip is pretty fun to run with Wolfbitten Captive  Flip for some excessively aggressive play, though I can't say it fits the trample death theme with flawless ease. Sideboard stuff of course.

Gruul Charm for the anti flying aspect. or Daybreak Ranger  Flip as the premium alternative, since it can serve as general removal.

Atarka's Command isn't a bad sideboard card either. I mention it only because

MunchingAberration on It Doesn't Get Much Better Thantis

2 years ago

Heyo! Evil Artifact/Enchantment destruction: Cindervines , Storm the Citadel , Decimate , Hull Breach , Casualties of War - there's a billion, but those are efficient/flexible/fit in your deck. Keep in mind Jeleva, Nephalia's Scourge though...

Other random things that might be good: Gruul Charm (first effect fits the deck, second good against Norin the Wary Sight of the Scalelords (Most of your spiders have 4 toughness, and Thantis forces you to attack as well, so vigilance is great) Havoc Festival ...depending on how insane you want to make things. It's a card. lol

Mr.Beaver on Xenagos, God of Revels (Suggestions appreciated!)

3 years ago

Yeah I think that throwing in more ramp is still a pretty solid idea- Song of Freyalise, Incubation Druid, and maybe Explore are pretty solid options that can still have some synergy with your deck at any point in the game. I've had a decent amount of success with Gruul Charm and Wild Evocation in similar decks, if you want some non-ramp suggestions lol. I was doing some more playtests with your deck too though, and it might make more sense to just take out some creatures at this point. Just let me know if you want any help finding things to cut!

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