Gruul Charm

Legality

Format Legality
Vintage Legal
Duel Commander Legal
Commander / EDH Legal
Legacy Legal
Modern Legal
Tiny Leaders Legal

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Set Rarity
Gatecrash Uncommon

Combos Browse all

Gruul Charm

Instant

Choose one Creatures without flying can't block this turn; or gain control of all permanents you own; or Gruul charm deals 3 damage to each creature with flying.

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Gruul Charm Discussion

Jenicopolis on Werewolves :)

1 week ago

Thanks for the input zephramtripp!

If anything, I'd take out Tower Defense, Gruul Charm and Clan Defiance. Kruin Outlaw  Flip and Howlpack Resurgence would be great there, that's true.

zephramtripp on Werewolves :)

1 week ago

If you are building Werewolf tribal, would it not be worthwhile to move up to the full four for each of your Anthems mainboard, i.e., Full Moon's Rise, Howlpack Resurgence, and Kruin Outlaw  Flip for the menace effect, probably removing one-ofs and two-ofs like Gruul Charm, Tower Defense, Briarpack Alpha, Mage Slayer, and Clan Defiance?

Other tribal options include Adaptive Automaton and Metallic Mimic for another lord effect.

But if you feel the deck works for you, than that's cool too.

TwoIdiots on Baby's First Multiplayer Cube (cards to include?)

1 month ago

CHANGELOG 08/05/17

Additions:

Cuts:

Potential cuts (not removed, waiting your feedback):

Notes:

Goblin Tribal just didnt seem viable unless you draft AND CAST Krenko. The deck leans too hard on one card and is too all-in for the multiplayer format. Sorry Goblins!

I left in the GU liege in case we want to do tap control in Simic, but I think we should move away from that archetype. I think I am more into ramp (Rashmi etc.) or cheating (Show and Tell effects). Maybe Simic is just good enough that we dont really need to plan too much for it. I dunno.

Still torn about Azorius. Do you think we have enough control in the format as-is? Can we do creature control with blinks? I want to move away from walls and wraths if possible, but I also want control (in whatever form we decide to do it) to be viable. Its important to me that there is room for control players to have plenty of fun drafting and playing, but its also important to keep the pace of the game. I think where we are now is a good mix of aggro/midrange slugfest plus control elements that cut them down and build CA over time.

/N

Pal00ka on Urine or Minine

2 months ago

I remember reading an article that expounded upon Heliod's Pilgrim's versatility and always wanted to have her in the 99 but just haven't found the deck to do it. She's amazing in here!

Add more lands you palooka (see what I did just there?)! Add 4 and more ramp to get ahead. 8-10 gives you a solid chance to see one in your opening hand. To stay on theme you could aura ramp, like Wild Growth, Abundant Growth, Font of Fertility, etc.

Though white apparently houses the enchantment kingdom, I'd find similar ones in the other colors. If I'm playing a 2, 3, or 4 color deck I (personally) like each color to be fairly represented. There's ~30 enchantments so allot each color 10. It'll force you play with more niche/lesser-played enchantments which could be a lot of fun (I know that's your main "win-condition" anyway).

I'm bias here but why is there not one of the Theros gods in here? This is enchantress, they're enchantments, this is like getting your cake but not eating it. I think all are fairly applicable in this build, and you could always add the avatars (Deus of Calamity, etc.) in for devotion boosting and enchantment wearing. That being said I really like the creatures you chose to hold the auras, they're pretty wicked.

I think you need a few more instants too to stay ready. Why not go a little wonky and add some charms for versatility? Gruul Charm, Naya Charm, Emerald Charm, Evolution Charm, Piety Charm, Rith's Charm, Seedling Charm, or Selesnya Charm each have at least 1-2 relevant choices, if not all 3 in extreme situations.

Panas on Hydra Themed EDH

4 months ago

Allright! Your deck looks pretty solid from where I'm looking at! I did spot a few slots that in my opinion are less than optimal, but first thing first: +1!

Your deck is a liiiittle bit lacking in card draw for my tastes; I would include a card like Bred for the Hunt to remedy that. I'm also not a big fan of the phytohydra, but with a goblin aggro player on your table, I can see its merit.

The "bad" cards I've spotted are: Evasive Action, Temur Charm, Return to the Earth and Vanishing. In their place, I would include Heroic Intervention, Stubborn Denial, Kruphix, God of Horizons and one (or more) of the following charms: Sultai Charm, Naya Charm, Gruul Charm.

Firespout could also be something you may want to look at.

Eiti3 on 7/11 artifacts

5 months ago

Wait. I guess Homeward Path is illegal in modern. I had no clue. My bad.

Some replacements might be Brooding Saurian, Gruul Charm, or maybe Condemn or Oust.

hoardofnotions on Mina and Denn's Huge Tracks of Land

5 months ago

Nykthos, Shrine to Nyx seems strong in almost anything. maybe swap the Arbor Elf for Voyaging Satyr then

Ghitu Encampment and Raging Ravine are clever with your commander, block and bounce take no damage

Spinerock Knoll, Thawing Glaciers, Winding Canyons, Myriad Landscape, Temple of the False God,

Akoum Stonewaker doesn't seem that mana effient

Barrage of Boulders there are cheaper no block effects, Gruul Charm

Fireshrieker could be replaced with Berserkers' Onslaught

Grazing Gladehart or Retreat to Kazandu could be Lifegift, more players(especially those who ramp) more lifegain

are Embodiment of Fury and Embodiment of Insight strong enough?

Into the Wilds could be Druidic Satchel

Breaker of Armies effect could be much cheaper Taunting Elf or more versitile Nemesis Mask or Noble Quarry

Ulamog, the Infinite Gyre could be Kozilek, Butcher of Truth same graveyard shuffling, better effect

Xenagos, God of Revels could really speed up the deck.

Boundless Realms could kill with Valakut, the Molten Pinnacle (another good card with valakut is Prismatic Omen)

Decimate and Ghirapur Orrery from your maybeboard seem good too. I really want to hear how the orrery works if you make the swap

Hope some of this helped, and looks like a fun deck!

+1

Naksu on Rosheen, the XXX Parody

5 months ago

PlutoniumWedding: Now that I think I have a pretty solid base of creating huge threats, do you think I have enough trample providers/finishers in relation ?

From my point of view, Nylea, God of the Hunt, Primal Rage, Skarrg Guildmage, Gruul Charm and Garruk Wildspeaker are plenty to get the effect through, but would like to hear a second opinion :)

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