Jeering Instigator

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Jeering Instigator

Creature — Goblin Rogue

Morph 2R (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)

When Jeering Instigator is turned face up, if it's your turn, gain control of another target creature until end of turn. Untap that creature. It gains haste until end of turn.

Spirits on

1 year ago

Hey Zorke,

Ok based on your comment about the combo, I'm basing these recommendations on a:

Tuned tier - Power level 5 (6 usually has a combo) - Win before Turn 14 - "Upgraded Precon". Visual Guide to Power Levels in EDH.

-- Land Base -- Prioritize untapped, Mana colors, Target 33: +Shivan Reef -Island +Yavimaya Coast -Forest +City of Brass -Aether Hub +Mana Confluence -Mountain Valley +Riverglide Pathway  Flip -Simic Growth Chamber +Rootbound Crag -Mountain +Hinterland Harbor -Forest +Sulfur Falls -Mountain +Rejuvenating Springs -Path of Ancestry +Training Center -Rogue's Passage +Spire Garden -Ancient Ziggurat +Boseiju, Who Endures -Island

--Ramp-- Creature preferred +Birds of Paradise -Thought Vessel +Three Visits -Heraldic Banner +The Great Henge -Gilded Lotus (Also important for draw) +Farseek -Harvest Season

--Morph-- +Kadena's Silencer -Stuffy Doll +Icefeather Aven -Keep Safe (Morph flavor) +Echo Tracer -Omnath, Locus of Mana (Morph flavor) +Mistfire Weaver -Forsaken Monument (Morph flavor) +Jeering Instigator -Shaleskin Plower (Morph flavor less salt)

--Draw-- +Fathom Seer -Zendikar Resurgent +Temur Ascendancy -Tomb of the Spirit Dragon +Tishana, Voice of Thunder -Ashcloud Phoenix +Guardian Project -Tidespout Tyrant +Toski, Bearer of Secrets -Fabricate +Garruk's Uprising -Creeping Renaissance

--Offense other than Animar-- +Garruk's Horde -Forest +Artisan of Kozilek -Island +Bane of Bala Ged -Trophy Mage (Pulls 1 unneeded artifact!) +Shrieking Drake -Temur Sabertooth (Non-Infinite Ancestral Statue) +Decimator of the Provinces -Temur War Shaman

--Control-- +Beast Within -Fog

I've left out some salty card for this power level: Cyclonic Rift Ancestral Statue Craterhoof Behemoth Rhystic Study Mystic Remora Dockside Extortionist

Special mention (would need to playtest): Secret Plans (Draw) Solemn Simulacrum (Ramp & Draw) Mulldrifter (Draw) Trail of Mystery (Ramp) Rhythm of the Wild (Don't think you'll see heavy counterspell in power 5)

Could go more less if needed Theres other stuff I didn't suggest because of the morph theme, like Cloud of Faeries, Hullbreaker Horror, Fierce Empath etc.

Hopefully you find some useful ideas here.

Orange+ on The Act of Treason ~150$

2 years ago

Thanks for the suggestion, pinecone2k3 :)

Unfortunately, I don't think Jeering Instigator will make the cut due to it costing six total mana to activate, whilst most of my theft spells cost three (ex: Act of Treason). If I had more synergy with goblins, I might have considered it, but I don't really have any tribal-like effects. It's actually rather random that I play this many goblins (other than the fact that this is mono-red).

pinecone2k3 on The Act of Treason ~150$

2 years ago

If you’re going for a creature theft theme and a goblin theme, Jeering Instigator is always an option.

TheVectornaut on First build deck p&f

3 years ago

Before worrying about sideboarding, I'd focus on getting the main down to 60 cards. The closer you are to the minimum deck size, the more likely it is you'll draw the best cards in your deck. In this case, it looks like you want to build a party deck with Haktos the Unscarred as one of the bombs. The first thing I'd do is identify which cards are actively working towards that end or are particularly efficient. If something doesn't fit those descriptions, cut it. If it does, try to acquire multiple copies of it. For example, Gore Swine isn't doing anything here that a party member couldn't do better, so I'd remove it. Compare that to Expedition Champion who has more stats for the same cost and actively synergizes with the warrior theme, so having 4 of him wouldn't be bad. You can apply that logic to the entire deck. Practiced Tacticsis better than Sandblast. Suspension Field is more cost effective than Skybind. And so on.

After thinning the deck to its strongest options, then I'd focus on upgrades. Seek out other decks with similar goals and see what they're running. You can then endeavor to purchase the best cards you see in such examples, budget permitting. I don't know much about Boros party, but a quick search revealed Archpriest of Iona, Grotag Bug-Catcher, Stonework Packbeast, Squad Commander, Journey to Oblivion, Kargan Intimidator, Luminarch Aspirant, Relic Axe, Goma Fada Vanguard, Robber of the Rich, Tazri, Beacon of Unity, Fissure Wizard, and Seasoned Hallowblade, and that's only looking at standard. Modern brings even more options, particularly for Boros warriors. Arashin Foremost, Boros Reckoner, Mardu Woe-Reaper, Alesha, Who Smiles at Death, Obsidian Battle-Axe, Grim Lavamancer, Jeering Instigator, Fire-Belly Changeling, Grand Abolisher, Mirror Entity, Bygone Bishop, and Selfless Spirit all come to mind.

Simerix on Boros

3 years ago

Cards I don't like: Hundred-Handed One, Jeering Instigator, Jotun Grunt (This card is mainly useful early game, but isn't sustainable until the late game unless you are versing decks like madness.), Tectonic Giant (Good, but doesn't play into the theme of the deck.)

I really like Archon of Justice not just because of the exile (which is amazing), but because it's a 4/4 flyer. That's a big flier.

Captivating Crew is awesome because it allows you to steal a creature every turn without playing a single card. That's some amazing value.

Ultimately build the deck how you want it to be, not what I want it to be.

mrdehring on Do You Feel Threatened?

4 years ago

I have a Mazirek, Kraul Death Priest deck that might be a good place to look. Where did everyone go?

Hazoret's Favor is also a good sac outlet.

A few other steal effects: Jeering Instigator, Tentative Connection, The Akroan War

cdyrdr on Krenkin' Out Infinite Goblins!

6 years ago

@louisjrt Thanks. I really appreciate your suggestions. I have Goblin War Strike and Boggart Shenanigans in the deck already so they are certainly useful to me. Bloodmark Mentor was actually cut pretty recently, but I still think it's a decent option. Stingscourger is also pretty good in my opinion. Mogg Maniac and Goblin Taskmaster look like they could be fun to build around, in fact I'd never seen the latter before. Jeering Instigator is interesting, but you'd probably be better served using a cheaper option mana-wise like Kari Zev's Expertise. Final Fortune and Relentless Assault are certainly playable as well if you are so inclined, Aggravated Assault is another option if you favour repeatability.

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