Creeping Renaissance

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Planechase Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Creeping Renaissance

Sorcery

Choose a permanent type. Return all cards of the chosen type from your graveyard to your hand.

Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

suarkdivad on Tale of Doggo and Birb

1 week ago

Nice update. Was wondering about the new Inga and Esika for this so I’m glad to see you’re trying it out. It seems more fragile to wraths this way, so I’m wondering about Creeping Renaissance for getting creatures back.

Been thinking about Intuition for Eternal Witness and Regrowth and Fable as another option to get Fable (I have an Intuition already which makes that more affordable).

I might go full simic and try this general, but here’s the bant list I’m running and have had fun with. https://www.moxfield.com/decks/CNbmiNAdrU-svOB-3pWn7Q

milohenry13 on Tovolar Werewolf *Aggro

3 weeks ago

Nice! Goooo Wolves!

Check out my take on it:


Leader of the Pack

Commander / EDH milohenry13

SCORE: 19 | 5 COMMENTS | 5883 VIEWS | IN 12 FOLDERS


I've been brewing this thing for a long time.

I recently switched out Creeping Renaissance for Invasion of Shandalar  Flip. Just to try it out. Doesn't change much.

Profet93 on Harmony of Life and Death - Pharika Enchantrocrats

1 month ago

CptnHndsm = Captain Hedonism?

Crystal Chimes and Creeping Renaissance are amazing value for recursion.

Contamination and Infernal Darkness should not be overlooked as well.

Spirits on

4 months ago

Hey Zorke,

Ok based on your comment about the combo, I'm basing these recommendations on a:

Tuned tier - Power level 5 (6 usually has a combo) - Win before Turn 14 - "Upgraded Precon". Visual Guide to Power Levels in EDH.

-- Land Base -- Prioritize untapped, Mana colors, Target 33: +Shivan Reef -Island +Yavimaya Coast -Forest +City of Brass -Aether Hub +Mana Confluence -Mountain Valley +Riverglide Pathway  Flip -Simic Growth Chamber +Rootbound Crag -Mountain +Hinterland Harbor -Forest +Sulfur Falls -Mountain +Rejuvenating Springs -Path of Ancestry +Training Center -Rogue's Passage +Spire Garden -Ancient Ziggurat +Boseiju, Who Endures -Island

--Ramp-- Creature preferred +Birds of Paradise -Thought Vessel +Three Visits -Heraldic Banner +The Great Henge -Gilded Lotus (Also important for draw) +Farseek -Harvest Season

--Morph-- +Kadena's Silencer -Stuffy Doll +Icefeather Aven -Keep Safe (Morph flavor) +Echo Tracer -Omnath, Locus of Mana (Morph flavor) +Mistfire Weaver -Forsaken Monument (Morph flavor) +Jeering Instigator -Shaleskin Plower (Morph flavor less salt)

--Draw-- +Fathom Seer -Zendikar Resurgent +Temur Ascendancy -Tomb of the Spirit Dragon +Tishana, Voice of Thunder -Ashcloud Phoenix +Guardian Project -Tidespout Tyrant +Toski, Bearer of Secrets -Fabricate +Garruk's Uprising -Creeping Renaissance

--Offense other than Animar-- +Garruk's Horde -Forest +Artisan of Kozilek -Island +Bane of Bala Ged -Trophy Mage (Pulls 1 unneeded artifact!) +Shrieking Drake -Temur Sabertooth (Non-Infinite Ancestral Statue) +Decimator of the Provinces -Temur War Shaman

--Control-- +Beast Within -Fog

I've left out some salty card for this power level: Cyclonic Rift Ancestral Statue Craterhoof Behemoth Rhystic Study Mystic Remora Dockside Extortionist

Special mention (would need to playtest): Secret Plans (Draw) Solemn Simulacrum (Ramp & Draw) Mulldrifter (Draw) Trail of Mystery (Ramp) Rhythm of the Wild (Don't think you'll see heavy counterspell in power 5)

Could go more less if needed Theres other stuff I didn't suggest because of the morph theme, like Cloud of Faeries, Hullbreaker Horror, Fierce Empath etc.

Hopefully you find some useful ideas here.

Profet93 on Save a Horse, Ride a Toad!

5 months ago

Davie_Bones +1 I could get giggy ribbit (with it)

Creeping Renaissance - Another crystal chimes. Could add it in for redundancy or swap chimes since chimes is 6 while this is only 5, but it has flashback for additional value.

Solid deck from a glance. Wish I could provide more helpful insights/suggestions but enchantments are out of my wheelhouse.

sean360 on Fish, Inc.

7 months ago

Dakomos I am playtesting my merfolk deck this weekend and I will keep this in mind. That was my initial thought with Seahunter, that most of our merfolk are 3 or less anyways but the temptation of using that once a turn with cards like Seedborn Muse is strong. I also expect my deck to slap a big target on my back after I play a few games, I'll report back on Seahunter.

Has Vanquisher's Banner been working well for you? I have tried it in other tribal decks but it always feels just a tad too expensive manawise.

Also, I am debating throwing in a Quicksilver Fountain because it guarantees us the use of islandwalk, fits the theme, and messes with our opponent's mana. Might be too mean though.

Also, how has your deck been with board wipes and mass removal? The temptation to include a Creeping Renaissance is strong.

BishopAtavist on Abzan Graveyard Recursion Help

8 months ago

I think I need some more experienced minds to point me in the right direction with my Nethroi deck: Things That Are Not.

I thought I was in a decent spot with it, but then I got my ass handed to me 4 games in a row playing with some more experienced friends. My deck was just too slow to get things off the ground.

I determined that I needed to add in some Dredge and Self-Milling to sped up filling the graveyard. My biggest worry with those mechanics and strategies (which is why I avoided them until now) is that I can only recur creatures with Nethroi, not artifacts, enchantments, sorceries, etc.

My current strategy is to use Fauna Shaman and Golgari Grave-Troll to empty my library into the graveyard each turn. This has seemed to be pretty effective in playtesting, but the potentially issue is that I'm never actually drawing any new, non-creature cards.

I can use Eternal Witness to grab a card from the Yard or Bala Ged Recovery  Flip and I've thought about fitting in Glissa, the Traitor to pull some of the artifacts back out. but what else might you suggest? Would Magus of the Will be a decent option for this? Maybe Creeping Renaissance for Enchantments at least?

What would you cut to add these?

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