Simic Growth Chamber

Simic Growth Chamber

Land

Simic Growth Chamber enters the battlefield tapped.

When Simic Growth Chamber enters the battlefield, return a land you control to its owner's hand.

: Gain .

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Trade

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Want (2) ConZa , Jdreesman

Printings View all

Set Rarity
Commander 2020 (C20) Uncommon
Commander 2019 (C19) Uncommon
Ravnica Allegiance: Guild Kits (GK2) Uncommon
Commander 2018 (C18) Uncommon
Commander Anthology 2018 (CM2) Common
Iconic Masters (IMA) Uncommon
Commander 2016 (C16) Uncommon
Commander 2015 (C15) Common
Modern Masters 2015 Edition (MM2) Uncommon
MTG: Commander (CMD) Common
Dissension (DIS) Common

Combos Browse all

Legality

Format Legality
Pauper EDH Legal
Standard Legal
Arena Legal
Leviathan Legal
Pioneer Legal
Legacy Legal
Pre-release Legal
Magic Duels Legal
Canadian Highlander Legal
Pauper Legal
Highlander Legal
Unformat Legal
Block Constructed Legal
Tiny Leaders Legal
Oathbreaker Legal
Vintage Legal
Modern Legal
Duel Commander Legal
Noble Legal
Commander / EDH Legal
1v1 Commander Legal
Casual Legal
Brawl Legal

Simic Growth Chamber occurrence in decks from the last year

Modern:

All decks: 0.07%

Commander / EDH:

All decks: 0.09%

GU (Simic): 1.76%

BUG (Sultai): 0.67%

GWU (Bant): 1.16%

Simic Growth Chamber Discussion

fmastrome2008 on Yarok ETB 2.0

1 month ago

It's probably a budget decision, but this is the one deck that doesn't want bounce lands. Take out Simic Growth Chamber, Dimir Aqueduct, and Golgari Rot Farm for scry lands lands like Temple of Mystery, Temple of Malady, and Temple of Deceit or lifegain lands like Thornwood Falls.

Bojuka Bog would also provide graveyard interaction without affecting synergy or breaking the bank.

fmastrome2008 on Mr. Mime

1 month ago

I'm going to assume "pulled" means cards from your collection. Here's some recommendations for some cheap additions that will significant boost the power of the deck.

  1. Bojuka Bog will provide great graveyard interaction.

  2. Tatyova, Benthic Druid is great for lifegain and card draw.

  3. Shriekmaw is a great utility spells for 2 mana. It also triggers Risen Reef, another good synergy.

  4. Bounce lands do not belong in a Yarok build. Replace Simic Growth Chamber with any other land.

  5. Reclamation Sage is a great utility card as well.

  6. Sire of Stagnation draws 8 cards off 1 opposing fetchland.

  7. Deadeye Navigator is perhaps one of the most broken cards with Yarok. Infinite combos start with this guy.

desmondwrite on HOKUSAI'S NIGHTMARE

1 month ago

Removed Simic Growth Chamber for Temple of the False God

(Early on, our Commander counts as a land!)

multimedia on Tainted soil

1 month ago

Hey, looks like your going for a Zombie tribal theme.

Going to have to make some sacrifices of five drop Zombies and here's some advice. Sidisi, Undead Vizier, Gray Merchant of Asphodel and The Scarab God are the only three you need the rest could be cut. Muldrotha, Grave Titan, Rooftop Storm and Liliana, Dreadhorde General are the only six drops you need.

I have a Zombie tribal Muldrotha deck that I made last year, Zombie Grave Wave (Budget). My deck is budget, $200, but it could give you some ideas and you can replace the budget alternatives I'm using with more expensive price cards that you have. More advice to improve your deck is to include Gravecrawler infinite combos since it's a Zombie.

Gravecrawler + Phyrexian Altar + Diregraf Captain/Plague Belcher/Bontu's Monument/Blood Artist/Vengeful Dead is an infinite combo to make all your opponents lose life. Sac Gravecrawler with Altar, use the one black mana to cast Gravecrawler from your graveyard and repeat. Gravecrawler + Altar is infinite casts of Gravecrawler from your graveyard which can be used with other cards. Diregraf Colossus is infinite 2/2 Zombies. Undead Augur/Secrets of the Dead/Guardian Project can draw into a win condition. Kill all your opponents creatures with Grave Pact.


Cards to consider cutting:

To also make room for more lands and other card upgrades this is more than 13 card suggestions to consider cutting. Many of these suggestions are good cards, but are very much outclassed by other better cards in your deck already or you could add with such a high budget.

20x total lands is not enough for a functioning Commander deck. Want at least 30-36 lands depending on how high the avg. CMC of your deck is and how many additional mana sources you include. The current avg. CMC is 3.7 which is too high. What's making it this high is too many high CMC Zombies especially five drops.

I offer more advice if you would like. Good luck with your deck.

Grind on Zaxara, X Cost

2 months ago

cool deck!!
if you ran Simic Growth Chamber and/or Dimir Aqueduct, then if you put your pemmin's aura or freed from the real on you kiora's follower, you can still make infinite green or black mana. not quite as good as putting it on your commander but it gives you another line of play if your opponents remove your commander too many times. and still enables your x mana wincons like exsanguinate, etc.
just a thought. i would run those over your temple scry lands but that is just personal preference.

Grind on Yarok Aluren

2 months ago

cool deck!
i see you are running Deadeye Navigator and also have Cloud of Faeries.
you could consider running Dimir Aqueduct and Simic Growth Chamber to still allow you to generate infinite colored mana with this 2-card combo when you don't have your commander or Panharmonicon in play. those lands sub right in over some of your existing taplands.
just a thought!!! cheers and have fun.

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