Simic Growth Chamber
Simic Growth Chamber enters the battlefield tapped.
When Simic Growth Chamber enters the battlefield, return a land you control to its owner's hand.
: Add .
|Have (2)||orzhov_is_relatively_okay819 , PTsmitty|
|Want (6)||dchaffee02 , Chernobyl , DChad , Devilspawn421 , Sabewolf116 , Mr-E|
Combos Browse all Suggest
|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
- Root Maze, Karoo Land, and Amulet of Vigor interaction
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- Scapeshift, amulet of vigor, and bounce lands
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- Is discarding your hand part of the resolution of Manabond's ability or does it replace the discard effect during your end step?
Latest Decks as Commander
Simic Growth Chamber Discussion
1 month ago
You can link cards by enclosing their name in double brackets.
[[esix, fractal bloom]]
yields- Esix, Fractal Bloom
Yes, copies have the exact text printed on what they copy as modified by other copy effects, by its face-down status, and by “as . . . enters the battlefield” and “as . . . is turned face up” abilities that set power and toughness. So the copies will trigger the ETB to bounce lands. The copies also will not be animate lands and will enter tapped. (Unless you are counting the lairs as bounce lands, those don't enter tapped.)
1 month ago
here are some recommendations Desolation Twin, Giant Adephage, Omnath, Locus of Rage, Quartzwood CrasherShaman of Forgotten Ways, Zhur-Taa Druid, Hammer of Purphoros, Idol of Oblivion, Divination, Predator's Rapport, Evolution Vat, Farseek, Explore, Cultivate, Colossal Majesty,Simic Ascendancy,Sarkhan Vol, Decimate, Relentless Assault, Fellwar Stone, Sol Ring, Arcane Signet, Gift of Paradise, Domri, Chaos Bringer, Song of Freyalise, Gyre Sage, Nimbus Swimmer,Simic Sky Swallower, Kiora, the Crashing Wave, Simic Growth Chamber, Hinterland Harbor, Whelming Wave, The Locust God, Arixmethes, Slumbering Isle
6 months ago
Ok, here's a landbase to try out (tried not to change too much and make it work a little better life-wise while still maintaining the ability to get most any color combination by the turn you need it):
1x Reflecting Pool
1x Yavimaya, Cradle of Growth
1x Ketria Triome
1x Zagoth Triome
1x Breeding Pool
1x Stomping Ground
1x Temple Garden
3x Windswept Heath
3x Wooded Foothills
1x Misty Rainforest
Below can be 4 of anything from fast lands like you have now to vivid lands etc. I'll just list a few + lesser options in case you like any, but the core is above. You should concentrate on having access to then / then then lastly (couple exceptions which I explained). I tried to put them in order of relevance.
Vivid Grove (there's other vivid lands, this is the green one though, and you don't want many tapped lands)
Fire-Lit Thicket (there's other of this cycle, but this is first choice because it will help with your costs)
Barkchannel Pathway Flip
Branchloft Pathway Flip
Temple of Mystery (lots of temple options, sometimes the scry is worth the tapped land)
Hengegate Pathway Flip
Cragcrown Pathway Flip
Grove of the Burnwillows
Lair of the Hydra (manland that you could transform at low cost, or large beater for endgame)
Simic Growth Chamber (maybe it is worth waiting a turn to reuse a land, but probably not in most cases)
River of Tears
Pillar of the Paruns
6 months ago
I am far too ecstatic about any soul who organizes the printings of their basics. That is fine dedication.
For recommendations, Evacuation is great, Nature's Lore is a staple, Simic Growth Chamber is better than some lands you have, Kodama's Reach is a further staple, Uro is broken, Phyrexian Portal is my favourite mana sink, and Dragonlord's Prerogative seems strong.
For what I would remove, counterspells do not interact well with cascade triggers. Exiling one off of the top leaves you with no valid targets except for your own.
7 months ago
Lol great deck name. Personally I would make these changes:
Dryad of the Ilysian Grove -> Sakura-Tribe Scout
Scute Swarm -> Retreat to Coralhelm
Cultivate -> Tireless Tracker
Oran-Rief, the Vastwood -> Simic Growth Chamber
Howling Mine -> Parcelbeast
Azusa, Lost but Seeking -> Skyshroud Ranger
Ancient Greenwarden -> Tatyova, Benthic Druid
The above changes would lower your mana curve while retaining the game plan. Also, they allow for a combo: crab + scout/ranger + retreat + growth chamber = infinite mill. The additional draw effects would make it easier to set up the combo
7 months ago
Hey, what you have so far is a strong start at upgrading the precon for your first deck, nice Hammer of Nazahn upgrade.
Currently you need to cut 24 cards to get to 100 cards. Some advice is start with cutting some lands because 43 lands is too much. Reduce it to 36 and if you think you need more mana then add more low converted mana cost (CMC) ramp sources or draw sources instead of lands.
Some lands to consider cutting:
All these lands always enter the battlefield (ETB) tapped and you have other lands that always do this too, but those other lands are better than these.
The next cuts to consider are some high CMC cards to reduce the mana curve.
Further cuts are some cards that are not as good as others here or have similar or the same effects.
- Battle for Bretagard
- Fall of the Impostor
- Heirloom Blade
- Reflections of Littjara
- Skyclave Cleric Flip
- Captain's Claws
- Conclave Tribunal
- Moonsilver Spear
- Shielding Plax
- Tangled Florahedron Flip
- Suppression Field
Heirloom Blade and Reflections of Littjara are tribal cards that care about only one type of creature. That's not the strategy here since you have many different creature types. Skyclave Cleric Flip and Tangled Florahedron Flip are double face cards (DFC) that can be lands or played as the front face of the card and that can be helpful. The problem is the front face of the card is not worth playing even though they might be lands. Bala Ged Recovery Flip is an example of a good DFC upgrade since front face is a good card and the bonus is that could be a land.
Suppression Field is a powerful card, but it affects equipment equip costs since that's an activated ability. Even if you control Puresteel Paladin with metalcraft activated you still have to pay 2 mana to equip the equipment to a creature you control. Puresteel will reduce the equip cost to 0, but then Field makes you pay an additional 2 mana to activate the equip ability. If an equipment is in your hand and you cast it or already on the battlefield you can't free equip if you control Field.
You have ways to get around having to pay for equip with attach. Difference is you're not equipping when you attach an equipment to a creature you control. The key word here is attach which bypasses the need to activate equip. You can free attach an equipment with Galea, Kindler of Hope, Halvar, God of Battle Flip or Hammer of Nazahn. With Galea only if you cast an equipment from the top of your library, with Halvar only if the equipment is already equipped to another creature you control and with Hammer only if you cast the equipment or the equipment ETB. Free attach has synergy with Suppression Field, but the interaction is limited.
Good luck with your deck.
8 months ago
8 months ago
There are several combos of the sort you speak:
Simic Growth Chamber/Azorius Chancery/any bounce land with blue+Vizier of Tumbling Sands+Pemmin's Aura/Freed from the Real= land, float two, Vizier, untap land, use one floating to untap Vizier with aura, repeat.