|Commander / EDH||Legal|
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|Commander 2016 (C16)||Mythic Rare|
Combos Browse all
Kynaios and Tiro of Meletis
Legendary Creature — Human Soldier
At the beginning of your end step, draw a card. Each player may put a land card from his or her hand onto the battlefield, then each opponent who didn't draws a card.
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Kynaios and Tiro of Meletis Discussion
1 hour ago
I love this deck!!! A lot of great cards! I too am making an angel centric EDH deck and am brewing my own! Im making Kynaios and Tiro of Meletis as my commander because it gives me EVERY good angelic themed cards (black is evil so yuck!) And It'll help me with my hand size and ramp! Take a look! How does having more control slots than creatures fair when you play this deck?
2 days ago
hello! Love this deck idea! Im actually going to build a deck similar to this but instead of aatraxa im going to use Kynaios and Tiro of Meletis instead! (cause black is evil hehe, and aurelia is fabulous hehe) How does this deck typically work? I know you dont have the red in here, but I was just wondering how the ramp and card draw actually work in practice rather than idea. Would you run more protection and board wipes since you want to focus on Tall, than wide?
6 days ago
This is a sweet idea, and a very unique deck. I don't know much about group hug decks, and I don't know how much EDHREC will help, since the recommendations for the theme will be more geared towards non-red decks, but I can tell you that the one thing you're lacking is a solid end game. The strength of group hug decks is that the hugging isn't really symmetrical. When everyone gets resources from Kynaios and Tiro of Meletis , your deck is better built to utilize the cards and mana. When everyone gets to Show and Tell with Braids, Conjurer Adept , your deck is built top-heavy. If the goal with Alesha group hug is to control the board's big threats, you need to make sure that you have a way to utilize all the minor threats that you build up. I don't think Siege-Gang Commander is going to do it. You could look up combos, such as a way to infinitely recur your Gray Merchant of Asphodel or something with Kiki-Jiki, Mirror Breaker , get tribal and rely on a massive Coat of Arms or Shared Animosity , or you could find a late-game way to leverage your graveyard or the board state, such as Immortal Servitude or Insurrection . Anyway, happy deck building!
1 month ago
It is a really great Enchantress build. Some suggestions: Copy Enchantment gives more utility. Leyline of Anticipation lets you play reactively. Burgeoning should be included, because it lets you put all lands you draw with Mesa Enchantress and friends on the battlefield - and you draw a lot in this deck. Duelist's Heritage is a great political card, since you can give double strike to your opponents' creatures to take someone out. Aura Thief+High Market combo nicely with Enchanted Evening. You may also try Solemnity. It comboes with Phyrexian Unlife (you can't die since you can't have poison counters), Lost Auramancers (that can be immediately killed with High Market to bring Decree of Silence so no one but you can play Magic), Glen Elendra Archmage (counter all noncreature spells your opponents cast), Glacial Chasm (never be attacked again), Mystic Remora (free draws throughout the game). Collective Restraint is another Propaganda effect that comboes with Shock Lands and Prismatic Omen. // Have you tried Tuvasa the Sunlit as the commander and Mind's Dilation instead of Sunbird's Invocation? Tuvasa is a enchantress and finisher on the command zone that can be recast at least 2 times before being expensive. Also, a 3-color mana base is way smoother than a 4-color one. You can even run less taplands to chain a turn 1 Wild Growth or Utopia Sprawl or Birds of Paradise or Burgeoning into a turn 2 Tuvasa the Sunlit. // If you want to stick to Kynaios and Tiro of Meletis, you can put Tuvasa the Sunlit in the 99. Fertile Ground can help you reach K&T on turn 3 (land enchantments are better than land ramp in this deck, since they can draw you cards with an enchantress even in late game). Nature's Lore also can guarantee K&T on turn 3. You might also consider Selesnya Sanctuary, Azorius Chancery and Simic Growth Chamber - K&T can put them on the battlefield at end of your turn, so you don't lose tempo. Blasphemous Act is a great boardwipe on Red. Assemble the Legion and Sacred Mesa create more tokens. Purphoros, God of the Forge, Kruphix, God of Horizons and Keranos, God of Storms are also solid.
1 month ago
1 month ago
2 months ago
I really like this and plan on building my own Kynaios and Tiro of Meletis lands list with this deck as the foundation. Will share a link with you once it's posted.
2 months ago
Kynaios and Tiro of Meletis seems like an interesting commander, do you have a deck for him? Not a big fan of voltron