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"That card is awful" dude points to my Mana Vault it taps for 3 and you need to pay 4 to untap it, that's awful. He was being 100% serious no sarcasm. I turn 3 Maelstrom Wanderer and killed table on t4 with Kiki-Jiki, Mirror Breaker and sometimes else The following week he threw a tantrum about me playing the deck again.
February 15, 2020 5:56 p.m.
It's an outlet for infinite mana that can kill table or it can be a nice piece of removal that deals with pesky elves.
February 13, 2020 9:37 p.m.
So, with Extraplanar Lens running Snow-Covered Plains may help you make the effect asymmetrical. Additionally, maybe I didn't see it but Karn, the Great Creator is a must have stax piece. Additionally, you might be able to do some fun stuff with Walking Ballista and Krark-Clan Ironworks you have a lot of the cards that create the infinite mana loop already in your deck.
February 13, 2020 6:07 p.m.
TypicalTimmy no. Just once per game even with budget restrictions someone may come up with a with a way to do some sort of Food Chain shenanigans and we don't want people having an easy point farm method. Also, I don't see the allowance going over 100 for the whole thing; the main reason I started off with 35 is due to the numerous amount of goldfish articles that show upgrades for around that price point. Personally, I'd want the upgrades to hover around 10-15 a week so players need to think outside the box instead of just jamming in a mythic they saw on edhrec and having no budget left over for anything else. Also, I'd want to do this through my lgs so I'd probably get the owner to get the staff on board so there would be no integrity issues and somewhat of a buffer for the league. Lastly, the start of games should always be decided randomly. Allowing someone to start the game because they're down on their luck may seem like a nice gesture but could potentially be viewed as favoritism or pity. No one likes being looked down on, not that I think that's your intent but I've felt with some mega egomaniacs and this gesture would tilt them.
Boza definitely going to check it out. The point system isn't an end all be all; it's sort of meant as a separate thing so players hang in there longer and potentially learn something. I do think mine will need some tweaking but I definitely don't want any superlative based objectives or quests. Also,these are meant to be mostly upgraded precons with an msrp of 45> it'd eat up quite a bit of the allowence to play some of the commanders you listed but I do agree all archetypes of decks should have a fair shot at farming points.
@pervavtia - I'm aware of the stigma around combo and stax but I think penalizing ways some people may enjoy playing always does more harm than good; rewarding players for stopping combos, breaking locks, and proper threat assessment is the better approach.
February 13, 2020 3:34 p.m.
Introduction (Fluff and Intent)
So, this is the year of commander and there's a decent amount of hype. I thought it'd be cool to design a league that addresses issues most play groups face, while still creating a positive and rewarding game experience.
1) Unequal footing - it's very rare for people to all have the same or similar amount of money, experience, and perspectives on the format. All these variables can hinder a gaming experience. When in reality they should enhance it. Setting a limitation on everyone's resources alleviates this some...
2) Poor communication - this is becoming less of an issue with all the content creators beating this concept like a dead horse. Seriously, there's been at least a video or article a week about this; having goals and objectives laid out mitigates this some; everyone enjoys the game different and oddly enough winning isn't everyone's objective.
1) Pick up a current precon or a precon with no more than 45 msrp; this is what is normally suggested to players as a starting point. Most precons provide a good base and allow players to sleeve up and play right away.
2) Set up a point system; you can make your own or use mine.
3) Set the number of ranked games players can play during the week that count for points. Leagues are meant to get people in an lgs coming and playing. However, you cannot punish players with busier schedules or give players with a less cramped schedule an advantage 5-10 games is what I'd recommend.
4) Set an allowance for upgrades. Players don't need to upgrade if they don't want to but the allowance for upgrades will raise each week.
5) Set up a reward system. Playing is it's own reward but sometimes players like a little extra incentive; If that's the case collect an entry fee and come to a structure everyone can agree on.
Allowance and Upgrades
1) Set a starting allowance for upgrades; I'd recommend 25 dollars or under for the 1st week.
2) Each week the allowance will get an increase to allow for more alterations and upgrades; the amount of the increase should be determined by a majority vote
3) Players do not have to upgrade. Though it would be strongly encouraged for players to research their commander and make alterations.
4) Everyone's allowance will be same snd will increase at the same rate regardless of which precon they start with. Some precons have a higher value in individual cards but it will be up to the player to choose which precon is the best starting point for themselves.
5) For simplicity, only cards that get added to the deck will affect your allowance.
6) taking cards out of the deck will not increase your allowance. This is to prevent precons with a higher single card value from having an advantage.
7) when adding cards to the deck go by the cheapest playable version on tcgplayer. Some players like to foil their decks and it'd be a shame if the allowance put a damper on that.
1st - 4 points 2nd - 3 points 3rd - 2 points 4th - 1 point
If someone combos, continue playing for placing as if that players turn never happened.
1 point per player eliminated
playing with no upgrades
winning a pod without any upgrades
killing a player with commander damage
2 points per player Eliminated
casting your commander
removing/countering an opposing commander
If you have any feedback or suggestions to make this more fun or interesting or you just want to leave your thoughts please leave a comment :)
February 12, 2020 7:17 p.m.
February 12, 2020 4:07 p.m.
1) My favorite formats are modern and edh. Though I haven't really been able to play modern for a long while it's definitely what got me more into magic and trying new things within the game. Edh is the format I've funneled the most time and money into because theres always something new; though it can get stale at times theres still such a huge variety it's hard not to get sucked in over and over even when I take breaks.
My favorite color has to be green. It's so versatile and does just about everything.
Simic is my favorite guild. I love all the experimentation and adaptation going on and the aesthetic.
Esper is my favorite shard; I wasnt playing during this time and haven't really looked into the lore I just like a lot of the cards that fit into this shard.
Saltai is my favorite wedge - khans block is without a doubt my favorite block of magic; this is when I really "delved" into the game.
Spike tournment grinder - I care more so for win rates and efficiency than I do for flashy over the top victories; I love tunning decks to the peak of perfection and just absolutely dominating tournments; I don't really travel for iqs or opens anymore but once in a blue moon but I still think this card fits me.
So outside of magic I really like fps games and mmos (runescape and wow on occasion). I use to dabble in art stuff like cartooning and sculpture but got burned out. For a bit I was collecting guitars. Fake/copy guitars and thrift store guitars were my favorite.
Mainly, I just go to work at a hospital hauling around linen and picking it up. Outside of work I'm typically playing games or hanging out with my girlfriend.
My girlfriend and I did want to start making youtube videos about magic and dnd channel and both of our names start with R so if we did the channel itd be called rnr gaming.
So, after high school most of my friends moved away or apart so I kind of wanted a way to socialize i was torn between magic and yugioh but ended up going with magic because the community overall is less toxic in my area. A lot of the yugioh dudes at my shop were shady.
I met most of the friends I have now and my girlfriend through magic.
So as for meta games...
Commander - partner decks are too powerful and you're either playing them or something that hedges against them at least when it comes to cedh. If you played at commandfest I'm sure you probably noticed the abundance of TNT decks and Urza decks floating around. I had at least one of those 2 commanders at each competitive table I played at.
Pioneer - the bannings have slowed down but god damn it killed a lot of my interest in that format and made it hard for me to buy into it. I like that it's always influx though.
Modern - I haven't played post Oko ban but I'm sure its settling back into what it once was
Standard - don't play it
Brawl - too grindy for my tastes and one player always seems to snowball due to the limited answers standard has
Prior to the ban. Oko. Without a doubt this is the most busted card wizards has printed in the last decade. Its warped every format it was legal in other than commander around itself. As for strategies I cannot stand chaos; I'd rather play against stax and soft locks because at least there's decisions that can impact the game but chaos just makes everything an rng mess.
So, now I am the dominate player people have actually dropped if my name is on the sign up sheet and I've been asked to not play because I win too efficiently and it scares away customers.(side note: I only spike tournments I don't play with people casually unless they're okay with the power level of my deck) However, I wasn't always feared! Also, I'm going to note that I'm by no means a pro or even good at the game I'm just a regular fish in a small pond. The way I got better was through trial and error; people use to rip on me so hard for mainboarding ensnaring bridge or blood moon. I try a lot of different things and I realize a tournment structure doesn't revolve around me. I play test, research and tune until I'm happy with it and once I start to lose again I examine what I do wrong and fix the issue.
Deck building is all trial and error for me. If it doesn't work I research, change it and try again.
So, I love wanderer's and hack ball. When I hit a wall in deck building and all my decks started feeling stale with the same piles of cards with different commanders these decks showed me how to utilize commanders in a different way. Instead of just viewing them as some cool lore thing or something that's only relevant once a few games it taught me that commamders are an extension of your hand and are a resource you can build around; it may sound dumb but I use to just jam good cards with 0 synergy with my commander and I'd do fine but it's nothing compared to how I play now.
The forth quarter commander product and the secret lairs. I'm a sucker for alternate art and new commander product.
February 10, 2020 4:28 p.m.
So, some suggestions. There were a lot of decent-good enchantments printed and your commander loves em. That ultimate has the potential to make this deck super resilient and you can just pound out the wins by out valueing opponents.
February 7, 2020 10:32 p.m.
Pod decks also tend to be more resilient to interaction. Where as polymorph decks usually go all in with high risk and high rewards.
February 7, 2020 9:01 p.m.
I never understood online drama especially when for the most part everyone is relatively anonymous and most arguments can usually be solved with open and honest communication. It was a neat idea I'm kinda disappointed there wasn't a follow through.
TypicalTimmy it's pretty cool you still have all this saved once I got some free time I'll probably fill this out. Very interted in how others approach this game.
February 7, 2020 4:59 p.m.
I remember back when I was more active there was a guy that was going to do an article about I think the top 20 deck lords. I was looking forward to it. Did I miss it? Or did the person that was gunna write it go inactive?
February 6, 2020 10:19 p.m.
It was banned because it limited design space. I dont feel like it'd be as powerful now with all the mainboard answers; the same goes for Splinter Twin. Modern has been in shambles due to Oko and urza only time will tell but birthing pod definitely proved to be problematic back in the day I dont think it'd be as powerful but i doubt wizards wants to have to always consider interaction with this card so my guess is no it wont come back any time soon.
February 2, 2020 3:45 p.m.
I haven't actually witnessed anything beyond "this deck is bad" or something along those lines; which sometimes is valid criticism but could be worded better. However, if anyone is personally attacking you I'd just tag an admin and they'll take care of the issue.
February 2, 2020 2:38 p.m.
It's been stated before. Talk to the owner let them know it's a problem. If it persists you could get him dci banned commander is about to have some samcationed events perhaps having to take a time out from the game would give him some time to reflect on his actions. I've had someone take a tantrum because I kept winning with maelstrom wanderer and the staff member at my lgs had to ask him to leave. Keep your calm. Dont instigate or escalate the situation. It's not worth a physical altercation its just cardboard.
February 2, 2020 1:35 p.m.
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