Garruk's Horde

Garruk's Horde

Creature — Beast

Trample

Play with the top card of your library revealed.

You may cast the top card of your library if it's a creature card. (Do this only any time you could cast that creature card. You still pay the spell's costs.)

Latest Decks as Commander

Garruk's Horde Discussion

Maxcoh on Yeva - Mono Green

2 months ago

Some New Additions, not going to say what was removed but in most cases the cards that came out were underperforming cards that were either just big threats like Dungrove Elder or worse versions of cards that got added such as Garruk's Horde:

Elvish Mystic - I tried to not put in just a 1/1 mana dork for as long as I could but honestly there's no reason not too. Especially now with the extra card draw/play from the top of the deck it is not a dead card late so it becomes so much better.

Outland Liberator  Flip - So this actually is something that I thought would be good to talk about. Krosan Grip was actually the card that came out here. In a sense, I'm trading split second for the fact that it's a creature card so that I can cast it off the top of the deck or as an instant. It's also cool because the werewolf cards from the new Innistrad pair SUPER well with Yeva since you can just pass your turn a lot of the time to flip them and then cast your creatures on their turns. I'll keep an eye out for other of the new wolves that would fit in well (or maybe even some old ones depending).

Tireless Tracker - So yeah. Card is just nuts. Card draw engine that turns itself into a threat. I added A LOT of more ramp in this version as well so this guy can benefit a lot from some of the other new cards. This also gives me the idea to look at some other landfall cards in the future as well, right now it's just this and Baru, Fist of Krosa that really benefit but we'll see.

Vizier of the Menagerie - Yeah so this is just a 4 CMC Garruk's Horde. Not much else to say. Also doesn't make you reveal which is also pretty nice.

Kodama's Reach, Nature's Lore, Skyshroud Claim, Khalni Heart Expedition - These all fill into the "really good ramp spells" category so yeah they all came in. Kodama's might be on the chopping block if I need to cut a ramp spell first, or maybe Ranger's Path.

Lifecrafter's Bestiary - One of those "just belongs in green creature deck cards". Turns things into card draw for extra mana, smooths out your draws just by existing. Great card.

Thought Vessel - Just honestly a small good mana rock with minor benefit. Just testing this out, could also be replaced pretty easily.

Helix Pinnacle - Probably the card I'm most excited about trying in the deck. With all these untap land effects, mana doubling, instant speed cards, this seems like a reallllllly good way to win. It's cheap, efficient and you can definitely pump out 100 mana in a turn cycle with this deck.

Autumn's Veil - Worse Veil of Summer is probably still worth it.

Hunter's Insight - This is maybe good card draw? Honestly just checking on it, probably at this point it could just get taken out but we'll see.

Thoughts about the deck: The deck now functions how I think it should pretty consistently. You ramp and then hold up mana to play threats and draw a bunch of cards. Newer cards added a lot of depth and trickiness to the deck and I'm going to continue in that direction.

Next steps - Craterhoof Behemoth and Avenger of Zendikar are cards I'm looking at just because that just ends the game. Tooth and Nail in addition to those two maybe but I'll have to get and test them first to see how it plays.

seshiro_of_the_orochi on Green Gives Way

10 months ago

This is an impressive list. I know how hard mono can rock from my Her Royal Fluffness list, great job. Some cards you might want to consider:

Goreclaw, Terror of Qal Sisma , Nyxbloom Ancient , Garruk's Horde

Also, Eternal Witness is a great card, and Temur Sabertooth and/or Kogla, the Titan Ape can make it even better. Paleoloth is a massively underrated card in such a deck. Also, have you ever heard of Shared Summons ? In a deck like this, that gets to 12+ mana in no time, it can really help you get the most important creatures.

libraryjoy on Looking for a fun budget …

1 year ago

Garruk's Horde - wrong beastie lol

seshiro_of_the_orochi on Erikschildren Partner

1 year ago

How about Rienne, Angel of Rebirth as protection for both your commanders and some of your creatures? Garruk's Horde , Vizier of the Menagerie and similar effects would be pretty great as well.

seshiro_of_the_orochi on Who Needs Craterhoof?

1 year ago

I'm not saying you should play Garruk's Horde and/or Vizier of the Menagerie. But I'm neither saying you shouldn't.

Seriously though, you should definitely try them out.

TheVectornaut on Favorite Mtg Art?

1 year ago

By color, I'd probably go with Knight Exemplar, Prognostic Sphinx, Desecration Demon, Obsidian Fireheart, and Garruk's Horde. I tend to prefer art on creatures that are nostalgic to me.

Also, I love the celestial theme of cards from Theros like Starfield of Nyx.

Femme_Fatale on Official missing/incorrect card/token thread

1 year ago

VampDemigod:

The permission thing is there because it's not necessarily whenever you may cast a sorcery but whenever the game gives you the permissions to cast it as an adventure. I can't remember the examples but there were slight differences. It's very much a case by case scenario that you have to double check.

The modified reminder text specifically mentions if you have not chosen to cast Cast Off in regards to if it is treated as Realm-Cloaked Giant or not.

Examples of Melek, Izzet Paragon's effect are in a different card: Noncreature cards with morph on top of your library may be cast as morphs off of Garruk's Horde. Melek and Garruk's Horde don't actually give a damn about what type the top card of your library is, only what type you are casting it as.

In effect ... adventures are MDFCs before MDFCs were a thing. I spent a lot of time drilling a few judges I knew about these to really be able to get a better reminder text for the adventure sides down since what was on the card was inadequate.

multimedia on All the Green

1 year ago

Hey, a $100 Azusa deck is impressive seeing how she is 1/3 of the cost of the entire deck :)

Fierce Empath + Temur Sabertooth is a budget interaction to consider adding. A problem with Azusa is you have tons of lands, can make lots of mana, but you can't use the mana. Empath can help because it can tutor for any 6 CMC or higher creature, putting it into your hand. Sabertooth is a powerful green support as a mana sink since it can bounce your own creatures who have ETB abilities to protect itself and then you get to cast those creatures again to trigger the ETB abilities again. Bounce Empath to then tutor for another creature.

Genesis Hydra is another creature who has good interaction with Sabertooth and benefits from having lots of mana. Hydra can put an enchantment or Planeswalker if you reveal one onto the battlefield which can be powerful for green. For ten mana you can repeat the ETB ability of End-Raze Forerunners with Sabertooth. For nine mana repeat Regal Force's draw. Castle Garenbrig, pay four mana to make six mana to use to cast creatures or activate abilities of creatures. Being able to activate abilities with this mana makes this land very good for green and with Sabertooth.

Soul of New Phyrexia can make all your permanents indestructible this includes all your lands/enchantments/artifacts/Planeswalker as well as creatures and you can pay for this ability with Garenbrig. Elemental Bond + Garruk, Primal Hunter can be budget repeatable draw and Bond/Garruk has interaction with lots of high powered creatures.

Some budget upgrades to consider:


Cards to consider cutting:

  • Gingerbread Cabin
  • Strength of Cedars
  • Sight of the Scalelords
  • Baloth Woodcrasher
  • Feral Hydra
  • Journeyer's Kite
  • Tower of Fortunes

Good luck with your deck.

Load more